

Arming a 19th-century company with a 21st-century digital venture
Swell enabled values-driven consumers to make informed investment decisions.
For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.
Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach
Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.
A new investment platform
From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.
Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.
As of June 2019, Swell had attracted over 15,000 investors—more than half under the age of 34—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.



For kids, a new tactile way to learn coding
Helping Google design a set of blocks that can be arranged to code almost anything.
Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.
With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.
Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.
Kid-centered design
From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.
Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.
An inside look at the design process. Video by Google.
Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.
The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.
The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.
The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Enabling innovation for education
Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.
The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.


Helping students navigate college and beyond
Creating a digital experience to support first-generation college students.
For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.
To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.
In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.
First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.
Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.
IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”
Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.


Redesigning how Coca-Cola works, plays, and profits
Designing for Coca-Cola’s 2020 vision strategy.
Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.
Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.
Imagery courtesy of Coca-Cola, Gensler, and IDEO


Why Drawing Matters, Even When Your Hands Shake
How I learned to draw—again
Before that happened, I spent a lot of time doodling my favorite characters—almost exclusively The Looney Tunes. My classmates and teachers liked my sketches. Some kids even paid me for them. I was good at it. But when the tremors started suddenly, after a series of unexplained episodes where I lost consciousness, I couldn’t make my simple lines simple anymore. Coloring was so hard and messy that pencil gray became my favorite color.
I dropped the pencil for more than a decade, did some clay work, played sports, and even started teaching Spanish. But when I got into the design school, I had to face up to challenge again. I ended up learning how to work with other media like 3-D modeling and animation to express my ideas. It was effective, but I still missed using the pen.


For me, nothing can really replace sketching. I learned during these years that drawing is not just a media; it is a way of thinking. So I embraced the shaking in my hands by thinking of every sketch I was doing as an idea, not a product. Just as every idea can be refined, so can every drawing. That was freeing. It meant that no matter how bad it was, over time, it could become something decent that expressed something. I start with my shaky sketch, and if I like it, I start adding shadows and details that are still shaky, but once it’s finished, it’s a single sketch; it is an idea.

One of the things I like to do when I’m traveling is to take the time to sketch the city I’m in. It’s an exercise for getting my tremor down; it helps me breathe slowly and focus on contemplating the moment, the people, the water, the sky, the birds, the glass. My shaky hands help me to draw silly lines in a fast enough way that I can capture the general picture. Then, it’s just a matter of letting my tremors go free until they become part of the landscape.


My hands shake. They literally shake. I’ve had a slight tremor since I was 12 years old, and it hasn’t been easy to adjust. For a while it was just too hard, and I stopped drawing altogether.


The Freelancer's Guide to Hustling
3 ways to fuel your freelancing
Between the allure of the WFH lifestyle, more flexible working hours, and be-your-own-boss independence, it’s no wonder more people are staying home. But the other side of that coin is that everyone and their mother is freelancing, so it's harder than ever to stand out. We asked our freelance IDEOers and those who hire them to tell us the best ways to make it work.
Here are the top three ways to rethink and refuel your freelancing:

1. Turn ‘networking’ into ‘helpworking.’
Before you audibly groan at the word “networking,” hear us out. Let’s try an exercise: Write down a favor you might ask of someone in your field. Pause. How do you feel? A little anxious? Maybe kinda bummed?
Now, imagine how you might offer to help one of your clients. Jot down three provocative ideas you have for them. Pause. How do you feel? Energized?
We thought so. And that’s the thing. It turns out that while asking for help is hard and can make us feel bad, giving help is actually invigorating and makes us happy. Huh.
So what does this mean for your freelancing? It means looking for opportunities to come together with other collaborators or companies in a way that generates good vibes all around. You can make this happen by bringing together other freelancers for your own hackathon-style event. (Maybe even get a company to sponsor it in exchange for your combined thinking). Or you can join a community-based network. There are tons of places to find like-minded creative people, like co-working spaces or meet-ups.
Whether one-on-one or one-on-many, flip networking from the downer of asking for help, to the booster of giving help—and upgrade the kinds of projects and people you work with as a result.

2. Show all your angles. #nofilter
Help companies hire you by showing them all the kinds of work that you do. Are you a medical illustrator with expertise drawing physiological diagrams? That's exactly what we need for one of our health-related projects. When you say “interaction designer,” explain the very specific range of interactions you design. And if you worked on a group project, add a sentence to call out the parts of the project you did.
There’s a fear that by being very specific in what you do and don’t do, you’ll pigeonhole yourself. But the truth is that when a company needs to hire a freelancer, it’s almost certainly because of a very specific task that requires a skill or resource that the company doesn’t already have. If you happen to do that very niche craft… you’re hired!
So don’t leave the range or specificity of what you can do to the imaginations of your prospective clients. Lay it all out (preferably on your website, in emails, on LinkedIn—the Skills section is great for this), and you’ll be increasing the likelihood of a “swipe right” when it comes to new collaborations and projects.

3. Repetition does not spoil the prayer.
So you met a prospective client or collaborator at an event (perhaps the recent Break the News brainstorm we hosted in our Cambridge office), you clicked, you exchanged information, and then… crickets.
It’s tempting to think that the prospective partner will keep you top-of-mind for future projects. The reality is that, while they probably felt the spark too, life happens. And in the chaos they might not remember important details—like how to contact you! So make it easy for them by reminding them regularly of your work, what you’re up to, when you’re available, and how to get in touch.
There’s a reason advertisers commonly reference the number seven as the sweet-spot in terms of “effective frequency”—the number of times a customer needs to see an ad’s message before they buy. Think creatively about how you stay in touch and top-of-mind for potential partners. Send them a monthly email showcasing your latest work. Mail them a beautiful poster you made. Send a note praising their most recent project. Continue to show up to more events. Aim for more. To you, it might seem repetitive, but to a prospective client, it’s a reminder that you’re there, ready to co-create.
In the end, more is more. That’s the key to navigating today’s ambiguous (and exciting) un-9-to-5.
With the rise of the gig economy, the workplace has changed dramatically—and for the better, we think. The definition of a “long and successful career” has been flipped on its head. (Hint: It’s no longer about walking into the same office building for 30 years). And who’s leading the charge? Freelancers.


Thoughtless Acts: A Seat on the Street
Thoughtless Acts: A Seat on the Street. The intuitive ways we adapt and react to things in our environments

I took this picture last summer while I was back home in Istanbul. Istanbul is a city that people mold to fit their needs. Market owners, residents, even kids always find ways to reimagine the streets. Sometimes it’s a group of kids turning a cul-de-sac into a football field. Sometimes it’s the residents of the neighborhood having tea on the stairs of a building, treating the street as a café.
Growing up in there made me look at sidewalks in a completely different way. Last summer, while I was wandering around my neighborhood, I noticed this amazing piece of furniture that our neighborhood market owner made. He put a pillow on top of the water containers and turned them into a bench. It’s a perfect temporary seating arrangement.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Writing a Novel? Harness the Power of Design Thinking
Your novel is a prototype. Treat it that way.v
But that’s the thing. Finding readers who have the time to slog through an unpublished manuscript is hard. Like, really hard. Many people said they would read it, but never got further than the first few chapters. Was it because they hated the book? Or just because they got busy watching season four of Orange is the New Black? And the wonderful friends who did read it—were they actually honest with me? Or pulling punches because, who wants to make a friend cry?
That’s when a friend who actually finished my book had an idea: What if we could take some of the best aspects of the design thinking process (such as collaboration, multidisciplinary perspectives, prototyping) and adapt them for the writing and publishing space by connecting authors with a diverse pool of readers who could provide thoughtful, honest feedback? Meet The Spun Yarn.

We hypothesized that there was a whole universe of potential readers out there—moms and dads and students and grandparents who might be interested in earning a bit of extra cash by providing thoughtful feedback on an unpublished novel. So we placed a Craigslist ad in four cities to see what would happen. Within 24 hours, we had to pull the posting because we were flooded with wonderful applicants. A traveling musician from Wisconsin. A cookbook author from Georgia. A retiree and jewelry maker from San Jose. We hired these folks and others and created the framework and the process to provide honest and actionable feedback on people’s novels—including mine.
Here's how it works:
Every novel that we receive is matched with three readers, each of whom reads the entire book and provides feedback using the same evaluation matrix (a mix of qualitative and quantitative input).

Once this stage is complete, our Spun Yarn team crunches the reader input and identifies the themes and patterns that have emerged about the manuscript. We deliver this synthesized feedback report to the writer. In a sense, what we’re doing is helping writers understand that a draft of their book is just like a design prototype. Most of the time, what we’re finding is pretty straightforward stuff. A main character needs to be fleshed out. An author’s ending ties things up way too neatly. Readers absolutely loved the glimpse into the world of surgery that a certain novel provides. Double down on that in a future prototype (I mean, draft) of the novel.

There’s a saying attributed to IDEO founder David Kelley that there’s no such thing as one magic idea. What I’ve learned from the Spun Yarn is that the same goes for novel writing. It turns out (based upon input from three very thoughtful and very honest Spun Yarn readers), that I haven’t written a masterpiece. There is a ton of work that still needs to be done. But thanks to help from my own multi-disciplinary design team (based in Minnesota, Rhode Island, and Berkeley, respectively), the next draft of my novel will be just a little bit closer.
Have you written a novel? Want some honest feedback? Visit thespunyarn.com.
About a year ago, I finished a novel. After much editing in the early morning hours, I arrived at that place where I could no longer see any flaws in the book. What I needed next was feedback (on what I hoped was a masterpiece, but couldn’t be quite sure).


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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