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A leading food company’s human-centered transformation spurs rapid growth

How The J.M. Smucker Company embraced customer centricity to build a culture of innovation.

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Over more than a century of leadership in the food and beverage industry, The J.M Smucker Company has expanded its range of products to maintain its relevance and address market demand. Today, the company leads numerous categories, with beloved products like Jif, Milk-Bone, and Folgers, which are the top choices of millions of Americans. By growing and diversifying their brands over the decades, Smucker has successfully weathered major shifts in consumer habits and technology. Today, though, CPG companies are experiencing unprecedented disruption, and leaders at Smucker understand that the escalating pace of change will require more than just new products.

Geoff Tanner, Senior Vice President, Growth & Consumer Engagement at The J.M. Smucker Company recognized the need to identify new market opportunities and establish practices that put innovation and growth at the heart of their business. And he saw the potential to bring those goals to life through his relationship with IDEO.

WATCH: Balancing innovation and efficiency through design has helped Geoff Tanner, Senior Vice President, Growth & Consumer Engagement at The J.M. Smucker Company, brave the unfamiliar, transform organizations, and ultimately bring game-changing ideas to market faster.

Geoff has stewarded a close partnership with IDEO for over a decade and throughout roles at numerous organizations. Together, Geoff and IDEO have worked on 25 projects, beginning while Geoff was VP of Marketing at Big Heart Pet Brands, and continuing on throughout his career at The J.M. Smucker Company. By working with IDEO to adopt a design thinking approach, Geoff has enabled collaboration across teams and empowered his organizations to find new ways of working that result in measurable business impact. For The J.M. Smucker Company, the partnership has brought creativity and human-centered design to the forefront of its operations, strengthening its ability to bring new products and brands to market and create a pipeline of growth.

WATCH: The J.M. Smucker Company has shifted to embrace growth and innovation as a mindset throughout the organization to bring more consistency to the innovation process.

Looking to the past to creatively connect with the future

As an example of this, Geoff and The J.M. Smucker Company suggested to IDEO that they explore how Folgers, America’s leading at-home coffee brand, might resonate more deeply with a millennial audience. Design research revealed that the mindset of today’s millennial coffee drinkers aligned with Folgers entrepreneurial brand roots. The teams collaborated to create a new concept: a brand called 1850 and an end-to-end, go-to-market product experience, including packaging, retail, and merchandise. 1850 hit shelves in 2018 and has since been reported by IRI Advantage as the top launch in the Coffee Category for 2019.

Inspired by the heritage and history of Folgers, the 1850 brand launched as a comprehensive product experience that would resonate with a younger audience.
Frankly, I don’t think innovation gets any easier. You just get a little more comfortable with the discomfort, and that’s when the work starts to get consistently better.
Geoff Tanner, Senior Vice President, Growth & Consumer Engagement, The J.M. Smucker Company

Creating an innovation pipeline that’s inspired by consumers’ needs

With 1850 underway, Geoff and The J.M. Smucker Company continued to invest in human-centered design to drive new offerings. The next collaboration with IDEO explored how Jif, the iconic peanut butter brand, could extend beyond the jar and become more readily accessible and appealing to busy parents who want to feel confident about the snacks they give their kids.

The design team was moved by the challenges that parents face: They want the best for their kids, but struggle to choose between what’s wholesome and what’s convenient on a daily basis. The ideal foods are filling, nutritious, and energizing, but often take more time to prepare and aren’t backpack or carpool-friendly. On the other hand, more convenient options tend to be full of empty carbs. Based on this insight, IDEO and Jif decided to tackle the snack-time parenting struggle. The IDEO and Jif teams worked side-by-side to prototype multiple product ideas and formats and tested them with on-the-go families to ultimately create Power Ups.

Available at over 200 retailers worldwide and online at Amazon, Jif Power Ups make wholesome, delicious grab-and-go snacking possible for kids and parents alike, across products ranging from Soft Baked Bars to Creamy Clusters, which are filled with peanut butter and rolled in whole grain oats. All are made with peanuts as the first ingredient and contain no high fructose corn syrup. Since going to market in 2018, Jif Power Ups has been named the top innovation launch in the Snack Bars category by IRI Market Advantage.

Moved by the challenges that busy parents face, the teams created Jif Power Ups— wholesome and delicious grab-and-go snacks that are now available at over 200 retailers worldwide.
Design thinking underpins everything we do.
Geoff Tanner, Senior Vice President & Corporate Officer, Growth & Consumer Engagement, The J.M. Smucker Company

WATCH: The J.M. Smucker Company is on a transformational journey, committed to three pillars of growth: Lead in the best categories, build brands consumers love, and be everywhere.

The J.M. Smucker Company has experienced accelerated growth and speed to market by testing bold new ideas and evolving the role of innovation at the company. Design thinking and consumer empathy have permeated the organization’s new product development process, making it easier to uncover sharp, human-centered insights that lead to thoughtful and uniquely differentiated brands in a competitive, ever-shifting, and overcrowded industry. The work has fueled Geoff’s vision to inspire a culture of innovation at the company so that it can move at the speed of consumers and remain a best-in-class family of brands for future generations.

The J.M. Smucker Company
The J.M. Smucker Company
A leading food company’s human-centered transformation spurs rapid growth, The J.M. Smucker Company, food innovation, food and beverage, growth strategy, business growth, scaling innovation, business transformation, organizational transformation, culture change, human centered design, design thinking, customer centricity, food experience, food systems, future of food, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, research, prototyping, product development, new product development, transformation, leadership

Creating a fresh, modern take on the Indian culinary experience

Designing a scalable restaurant, retail, and packaging experience that highlights the diversity of regional Indian foods.

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Food

It’s a Thursday afternoon in Oakland, California. A line of lunchtime diners snakes out the door of dosa by DOSA. Upon entering, eaters are greeted by the smell of tangy dosa—a large paper-thin crepe made from a fermented batter of rice and lentils—and sweet, spicy chai. Turquoise chairs pop against a floor-to-ceiling mural by Oakland artist Namita Kapoor that transports diners to Chandni Chowk, one of the busiest markets in Old Delhi, as if enjoying their food at a local vendor.

In 2003, Emily and Anjan Mitra spent their honeymoon in India, savoring the street food of Anjan’s childhood in Mumbai (often still called Bombay). After returning to San Francisco, they found themselves longing for those distinctive flavors and dishes. Realizing that most Bay Area diners had never seen nor tasted these foods, Emily and Anjan founded DOSA, an upscale, full-service restaurant that introduced the Bay Area to Southern Indian cuisine. Locals came to try the unique, plant-forward dishes, and left with satisfied bellies and a broader understanding of Indian culture.

The entrepreneurs envisioned a brand extension of DOSA: a counter-service restaurant that could scale nationally. The hospitality venture, called dosa by DOSA, would offer healthful Indian street food made from local and seasonal ingredients. Emily and Anjan also set out to expand their existing product line-up—including cold lassi beverages, simmering sauces, and grab-and-go-meals—to national grocers and retailers and needed launch-ready packaging that was convenient, eye-catching, and environmentally-friendly. The new expression would enable consumers to experience dosa by DOSA and Southern India in a variety of forms and places. Emily and Anjan partnered with IDEO to establish a cohesive and consistent brand experience, from the restaurant and to-go meals to retail stores and mobile delivery.

Small but intentional design details like the central communal table and colorful decor represent the social nature of street food and vivid urban environment of Southern India.

In close partnership with the founders, their staff, Feldman Architecture and MPADA, IDEO set out to bring dosa by DOSA to life and help it scale through brand, environment, and experience design. This included creating everything from the logo and packaging to the menu and operations strategy, with each element tying back to the founders’ vision of sharing Indian heritage and traditions through cuisine.

The group began by seeking cultural inspiration for dosa by DOSA’s brand identity system—the logo, colors, values, fonts, and messaging—to guide future designs. They were inspired by Indian truck drivers who decorate their trucks with garlands, signs, or flags that engage other drivers or bring luck. The dosa by DOSA logo design and its wood-cut typeface are inspired by the dimensionality of this homespun art form, while the vibrant, eclectic colors reflect the streets and textures of urban Mumbai.

The goal of opening people’s minds to Indian cooking and culture extends to the packaging, which meets customers’ needs and playfully educates them. The food containers—made from recycled and compostable material—feature brightly patterned labels reminiscent of the trucks. Some have built-in compartments suited to multiple dipping chutneys, making it convenient to sample a variety of Indian flavors. Paper tray covers resembling Mumbai newspapers offer eating tips like “Be civilized. Eat with your hands,” encouraging diners to experience an Indian custom.

The vibrant brand comes to life across an array of packaging, including cold cups printed with the phrase “thanda thanda pani”—meaning “cold cold water”—which comes from a popular Indian parody of the Vanilla Ice song "Ice Ice Baby."

To design the diner experience and restaurant environment in a way that invites curiosity about the culture and cuisine, the team started with diners: They identified key moments in their experience like entering, waiting in line, and paying. The floor plan, furniture, lighting, signage, and menu were designed around these touchpoints. For example, while customers wait in line, they can watch dosa being prepared, as if they’re eager and hungry travelers awaiting street food.

Diners get a taste of Southern India through cocktails crafted with saffron bitters and star anise, chilled cardamom mango lassis, and dosa stuffed with butter chicken and masala potatoes.

The dosa by DOSA menu includes distinctive items like coconut kale mung bean salad and hot masala chai made with caramelized milk—the way Anjan’s mother prepared it. To help the restaurant scale, the team created a preliminary furniture, fixtures, and equipment (FF&E) budget, 3D renderings of the space, and an operations strategy for the founders and their employees.

The dosa by DOSA flagship launched in January 2018 in Oakland, California. The IDEO brand guidelines have enabled the dosa by DOSA team to independently and easily shepherd new product lines to market, including salads, wraps, curry bowls, samosas, and simmer sauces. The brand’s packaged food launched in over 200 natural food stores in 24 months—including over 100 Whole Foods locations—as well as online retailers and delivery services like Good Eggs and Caviar. These items and the restaurant have helped Emily and Anjan realize their vision of bringing the flavor and spirit of Southern Indian cuisine to new communities around the world.

DOSA
DOSA
Creating a fresh, modern take on the Indian culinary experience, restaurant experience, restaurant innovation, DOSA, food innovation, food and beverage, packaging design, product packaging, packaging innovation, retail experience, store of the future, consumer experience, food experience, food systems, future of food, innovation, strategy, entrepreneurship, retail, brand experience

Revitalizing Japan’s food industry through design and software

Redefining the “middleman” role of produce wholesalers in Japan.

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Technology

In recent years, due to shifts in Japan’s demographics, the food industry has faced challenges such as a decrease in market size and a shrinking number of producers. As a result, social impact opportunities abound in this field.

When Japanese software company NJC (Nippon Jimuki Co. Ltd.) approached IDEO seeking to identify new business opportunities that would build on the company’s core strengths, the food and agriculture industry rose up as a promising area of focus.

NJC is a well-established software company that has spent over 50 years helping to build backend business systems for small to medium enterprises. NJC works across healthcare, retail, and food and beverage, computerizing core processes to support and improve operations.

In partnership with IDEO, NJC explored its strengths and potential as an organization, as well as the ideas and visions of the employees, and emerged with the goal of using their capabilities to address large-scale issues facing regional farmers.

During research across Japan, local growers described challenges with multi-layered supply chains and analog systems, which led to “overwork for minimal profit,” as well as a gap between supply and demand. Because agricultural wholesalers lacked clear information in advance on the status of crops or the volume to be harvested, they struggled to negotiate with buyers, which led to wasted food On the other hand, the farmers who grow the crops are engaged in manual labor, and do not always have the energy to focus on business aspects such as efficiency or the pursuit of increased profitability, which leads to a diminished interest in farming among young people.

One president of a produce wholesale business made frequent visits to farms, checking on the status of crops and estimating the shipment volume. The team identified the relationship between wholesalers and farmers, who haven’t shifted much toward computerized systems, as an opportunity.

One question that emerged through research was why agricultural producers weren’t utilizing IT. This evolved into “How can profitability be improved for all stakeholders?” and, “How might we create a system that will provide useful data without creating a burden for either farmers or agricultural wholesalers?”

The result was fudoloop.

fudoloop is an app that enables farmers and wholesalers to conduct business more profitably by bringing transparency to the fluctuating produce market. Through fudoloop, wholesalers receive information from farmers a day in advance, and can coordinate the various requests of buyers, such as order size, production location and other special requests. As a result, wholesalers can function as “community managers,” doing business with both producers and buyers at a more appropriate price point.

To test the initial concept, the fudoloop team set up a booth at a large-scale agricultural trade show. Industry participants were asked to test the system, providing effective feedback that helped streamline the focus of the project and allowing the team to identify latent markets.

NJC aims for fudoloop to be the first step in a cycle that brings value to all stakeholders, from farmers to wholesalers, retailers and even customers, by redefining the “middleman” role of produce wholesalers.

Nippon Jimuki Co. Ltd.
Nippon Jimuki Co. Ltd.
Revitalizing Japan’s food industry through design and software, Nippon Jimuki Co. Ltd, food innovation, food and beverage, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, food experience, food systems, future of food, how to design a digital product, innovation, product design, research, transformation, healthcare, retail, social impact

Designing a new digital experience for a world-renowned Japanese railway

A new, human-centered wayfinding app for one of Japan's biggest railways.

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The population of Tokyo’s metropolitan area is twice as big as New York, and the daily influx of workers from the suburbs increases that number sixfold. Congestion on trains traveling through the center of Tokyo during commuting hours is said to reach somewhere close to 200 percent of the trains’ capacity.

East Japan Railway Company (known as JR East) is the world’s largest railway company by revenue, operating 12,000 trains daily and serving 6.4 billion passengers per year.

In March 2014, JR East leveraged their extensive operations and passenger data to publish a consumer app that provided train location information, congestion status, air conditioning temperature, and wayfinding tools.

The app was downloaded more than 3.8 million times; however, its features and usability proved unsatisfactory to users. In an attempt to be comprehensive in addressing passenger needs, the app was weighed down with data and worked sluggishly. Competitors’ apps were named above JR East in customer satisfaction surveys, highlighting the company’s need to address the tool’s usability.

JR East’s Technical Division approached IDEO to help design an attractive and consistent user-centered experience through its digital ecosystem. With a team of interaction designers, they launched a project to create a new version of their app.

During the research phase, the IDEO team observed passengers’ behaviors and decision-making processes and noticed that people were using several apps at once to get more personalized and complete information.

The team created a set of paper-based prototypes to test how users would react to various functionalities. Surprisingly, users ranked versions with limited functionalities higher than those with a broad range of features.

This insight informed a new prototype that enabled a customized user experience based on traveler needs. Wayfinding proved to be the most frequently selected feature, so the new app was designed around helping passenger navigate during their trips.

Although JR East had traditionally outsourced their app development, IDEO encouraged them to organize their own internal team. In cooperation with Pivotal—a frequent IDEO partner familiar with human-centered approaches—the internal team was trained in agile development and built the new app themselves. A prototype was released in November 2017 as “Go! by Train.” It was so successful in the market that the earlier JR East app was replaced entirely with the content of the new design.

JR East's internal development team was recognized by the company for their exceptional output, and will be integral to the company's human-centered digital transformation going forward.

JR East
JR East
Designing a new digital experience for a world-renowned Japanese railway, JR East, public sector innovation, government services, civic innovation, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, how to design a digital product, innovation, user experience, product design, research, prototyping, transformation, decision making, government

The Human-Centered Heart of California Design

SFMOMA's "Designed in California" celebrates the legacy of the Left Coast

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Smartly curated by Jennifer Dunlop Fletcher, the show features objects dating back to the late 1950s, from the Eames Office to the first iPod to a home CRISPR kit.

I've now seen the show twice. Here's what’s stuck with me:

So much of what comes out of Silicon Valley today has its roots in the DIY utopianism of the Whole Earth Catalog. Founded in the late 60s by Stewart Brand and a bunch of Stanford longhairs, the Catalog promised “access to tools" that would equip us to break free from our hidebound culture.

The title was inspired by Brand’s 1966 campaign to have NASA release a satellite photo of the Earth as seen from space—the first image we’d see of the "whole Earth." That picture, he believed, would unite humans in our belief in a shared destiny and encourage more peaceful, ecological, and holistic thinking.

A typical spread from the Whole Earth Catalog, densely packed with DIY tools and instructions for everyday life.

When I was in my 20s, the Whole Earth Catalog spurred me to start my own DIY design magazine, ReadyMade, in the back of a used furniture warehouse in Berkeley. Whole Earth made designing a life on one's own terms seem within reach.

That spirit shines through in another standout of the exhibit: the recreated office of Charles and Ray Eames, down to the posters on the wall, the kilim rug, and a looping projection of their film for the World’s Fair (a serenade to industry and systems design). Everything they laid their mid-century paws on exudes a kind of singing-nun joy. Two things I love most about them: their philosophy that “Eventually everything connects—people, ideas, objects,” and that they employed the people they were designing for—Los Angeles locals, war veterans, and housewives.

The Eames Office, recreated down to the last detail, shirked the reigning "less is more" aesthetic of Mies van der Rohe in favor of an earthier, California-style joie de vivre.

There’s also the agitprop hijinks of Ant Farm; the stained leather scrappiness and propaganda of Marin’s craft guilds; and Heath Ceramics—the tableware preferred by my avocado toast.

And for us outdoorsy types, the centerpiece of the exhibit is a Bucky Fuller-inspired North Face tent, pitched alongside radically new 1970s climbing equipment made by Yvon Chouinard, the founder of Patagonia.

The North Face in Berkeley transformed tents in 1975, taking a cue from Buckminster Fuller's geodesic dome to create a sturdy, lightweight shelter formed by aluminum tubes.

I had a feeling the iconic "one laptop per child" by fuseproject would be on hand (check!), and was excited to see my friend Eric's (of Stamen Design) dazzling data visualizations.

Having done a tour of duty at WIRED in its third year of publication (1995), it was great to see their eye-popping cyberpunk spreads on display, and I'm always happy to learn of companies like D-Rev that care enough about social impact to design an $80 high-performance knee (80 percent of the world's amputees have no access to modern prosthetics).

California design got swept up in the digital tsunami that WIRED was chronicling and all those "new tools" for connected living now look quaint. The first Apple desktop computer and Handspring Visor sitting under vitrines look like beige relics from a technocrypt.

IDEO’s Dennis Boyle, who led the Handspring Visor design team, told me that its eye module accessory is credited as being the first digital camera on a handheld electronic PDA. "It’s the precursor to today's cell phone cameras," he said.

The Palm Pilot or Handspring PDA ruled in the pre-iPhone 90s. The eye module, designed by IDEO's Dennis Boyle, is the earliest version of a digital camera on a handheld device.

I'm drunk on Kool-Aid, no doubt, but I walked away from this show marveling at how IDEO appears to be the aortic valve of California design. There are no less than five examples of our work on display: The prototype for the first Apple mouse, Thoughtless Acts? and Method Cards, the Handspring Visor, and the prototype for the Q Concept workstation, designed by David Kelley and Jim Yurchenco, Jane Fulton Suri, Dennis Boyle, and Martin Bone, respectively.

Yurchenco, who repurposed a butter dish and a roll-on deodorant ball procured at a local Palo Alto drugstore to make the earliest mouse, is struck by the crude tools designers had at their disposal back in the day:

“It was done using old techniques: a pencil and paper on a drawing board instead of 3D solid CAD to design the parts; manually machined injection molding tools and pieced together check models instead of 3D printed models. Of course, everything designed at that time was done the same way.”

Early drawings and prototypes of the first Apple mouse. Jobs instantly rejected the version that looked more like an actual mouse.

Though it seemed impossible to design a mouse for less than $10 when Steve Jobs first proposed it, IDEO founder David Kelley and Yurchenco alighted upon a crucial insight:

“The most surprising thing that happened during the process was we were able to make [the mouse] low-cost by realizing it didn't have to be as precise as we first thought," Kelley says. "Because the user's human brain would intuitively move the mouse to exactly the right spot."

Jane Fulton Suri still expresses surprise that a simple deck of cards (Method Cards), which were published in 2003, became the foundation for IDEO's design approach:

“At the time it wasn’t obvious that sharing information about our approach and sensibilities would be a powerful way for IDEO to lead the way. It's now core to IDEO's strategy to create design tools and empower others in the world at large.”

Method Cards are a tool that breaks down the methods we use to inspire great design and keep people at the center of our process. Each of the 51 cards in the deck describes one method and includes a brief story about how and when to use it.

Three of the four designers quoted above still work at IDEO. And that reminds me of another thing I love about California designers:

They never stop trying to make things better by making better things.

Next up: Nick Pajerski interviews "Designed in California" curator Jennifer Dunlop Fletcher.

If my heart were a painting, it would be on permanent loan to California. I love its shaggy optimists who turn drained swimming pools into skate parks. Its fog and fearless politics. Its pioneers and garage inventors and beat poets who came in search of a Golden State. I'm a big believer in the design that was born here, too, which is on display at the SFMOMA’s "Designed in California" exhibit through May 27, 2018.

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the human-centered heart of california design, design history, human centered design

Feeling Stuck at Work? Switch to “Play Mode”

Jake Knapp shares how a change in mindset can unlock creativity

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My friend Stefan suggested I try a different mindset. Instead of trying to get things right, I should put myself in “play mode.” From his email:

Right then, I was working on an illustration for part of my book where some early readers got confused. But I wanted to get it right, so I’d been putting it off. "Okay," I thought. "I can afford to waste an hour on this."

I tried play mode. I told myself the next hour didn’t matter—I was just goofing around and having fun. I set a timer. I made about 15 rough sketches. Then the hour was up. And I hadn’t gotten it right. But I’d broken the ice, and I was in the zone, so I kept working. Thirty minutes later, I had an illustration I was happy with. And the whole thing was fun rather than stressful. Play mode worked!

I’m writing this post to remind myself of the value of play mode. Next time you talk to me and I say, "I’m stuck," tell me to flip the switch.

This post was originally published on Jake Knapp's blog.

I get stuck a lot. I get stuck writing, editing, making slides, designing, replying to email. I get stuck anytime I want to get something right.

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feeling stuck at work switch to play mode, feeling stuck at work, switch to play mode, creativity, play

Why Gesture is the Next Big Thing in Design

With new cameras, sensors, and AI, it's time for design to get physical

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But there are limitations to voice-enabled interactions. They’re slow, embarrassing when other humans are around, and require awkward trigger phrases like “Okay, Google” or “Hey, Siri.”

Thankfully, though, talking into midair is no longer our only—or best—option.

The new iPhone introduced a camera that can perceive three dimensions and record a depth for every pixel, and home devices like the Nest IQ and Amazon's Echo Look now have cameras of their own. Combined with neural nets that learn and improve with more training data, these new cameras create a point cloud or depth map of the people in a scene, how they are posing, and how they are moving. The nets can be trained to recognize specific people, classify their activities, and respond to gestures from afar. Together, neural nets and better cameras open up an entirely new space for gestural design and gesture-based interaction models.

These new options beg the question: Of the existing interaction modalities—haptics (touch), sound (voice), and vision (gesture)—which is better to use when, and why?

The use case points toward an answer. When you’re SCUBA diving, or water skiing, or directing traffic on the deck of an aircraft carrier, the auditory channel isn’t available, so gesture or touch become essential.

In an operating room, a surgeon’s hands are sterile; she can’t flip through radiology scans—only speech and gesture are available. If you’re conducting an orchestra or on a military raid you can’t call out commands, so we’re back with gesture.

WATCH: From Charlie Chaplin to Cricket, there are a wide range of sources to inspire us as we design for gestural communication.

To dig into it further, our team at the Cambridge studio snagged a camera like the one in the new iPhone and performed a series of experiments to figure out when gesture might be the best choice.

First, we gave pairs of people an idea, then we asked them to make a four-handed pose to express that idea.

IDEO designers pair up to express ideas through gestures.

Then we recorded stories and tracked people’s hands using computer vision to study when we naturally deploy gestures to amplify emotion or explain a concept.

WATCH: Tracking how we gesticulate to bring stories to life.

WATCH: Ask a group of people to perform an action or request and you get some variation. The trick is finding gestures that are as universal as possible.

Lastly, we trained a neural network to recognize a small set of gestures, and used these to control a Philips HUE light set and a Spotify station to create an installation for the office.

WATCH: Using a set of gestures, we trained a few devices in our office to respond to our cues and adjust the lights and music.

In messing around with these exercises, we discovered that gestures need to be either sequential, like a sentence—noun then verb, object plus operation. For example, for “speaker, on,” one hand designates the noun, and the other the verb: You point to speaker with left hand and turn the volume up by raising right hand.

Another surprising insight: Gestures are generation-specific.

When asked to signal turning up the volume, a few people twisted an invisible knob, but most of the under 30s lifted a palm or made a pinching gesture with their fingers.

After analyzing our results, we boiled our thoughts down to four reasons to opt for gesture over voice or touch:

  1. Speed: If it needs to be fast, gestures are much quicker than speaking sentences.
  2. Distance: If you need to communicate from across the room, gesture is easier than dealing with volume.
  3. Limited lexicon: If you don't have a thousand things to say, gestures work well. The smaller the gesture set for a given context, the easier it is to remember. (Thumbs-up/thumbs-down, for example.)
  4. Expressiveness over precision: Gestures are well-suited to expressing emotional salience. A musical conductor communicates a downbeat and tempo, but also so much more: dolco, marcato, confidence, sadness, longing, and more.

It's exciting to imagine a whole new category of products that will take advantage of gesture’s subtlety, expressiveness, and speed.

How might we use gesture in unexpected ways? I’d love to hear your thoughts.

Many thanks to the rest of the team: Lisa Tacoronte, Todd Vanderlin, Jason Robinson, Danny DeRuntz, Brian Standeford, Eric Chan, and Ari Adler.

Since Siri was introduced in 2010, the world has been increasingly enamored with voice interfaces. When we need to adjust the thermostat, we ask Alexa. If we want to put on a movie, we ask the remote to search for it. According to some estimates, some 33 million voice-enabled devices reported for duty in American homes by the end of 2017.

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AI & Emerging Tech
why gesture is the next big thing in design, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy, voice design

The Life of David Kelley, According to His Shelves

The first Apple mouse, the Jaminator, and other gems from the personal collection of IDEO's founder

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“I don’t think of myself as a collector, I just keep the stuff that happens in my life," Kelley says. And what happens over the course of a life in design adds up.

Kelley, who founded IDEO 40 years ago and went on to launch Stanford's d.school, has a lot of stories to tell, and most of them are connected to stuff—stuff IDEO made, stuff given to him by other designers and architects like Ettore Sottsass (who also designed Kelley's house), stuff that unlocks memories and, not infrequently, gets him choked up. (SPOILER ALERT: skip to 1:54 where he points out a picture from his wedding. One of the guests is IDEO cofounder Bill Moggridge, the father of interaction design, who died in 2012.)

Take a tour of David Kelley's office shelves

The wall of wooden cubbies in Kelley's small Palo Alto office is crowded with prototypes, model automobiles (Kelley is also a car buff who owns about 20 vehicles, including a 1954 Chevy pickup), and other curios like a giant "I" that lights up and is inscribed with his life's story. His coworkers fabricated it for him in the company shop for his 50th birthday.

In fact, Kelley has a small museum of birthday keepsakes that IDEO designers have given him over the years: a giant spotlight, an old motorcycle, and one of those mechanical horses that costs a dime to ride, purchased from a grocery store.

Inspiration and materials for those gifts often came from University Art, the Palo Alto supply store down the street from the studio. "There was a guy named Jim, lovely white haired guy," Kelley says. Jim was the store manager, and when Kelley told him he was starting a new company down the street and would like to open an account, Jim replied that they'd have to charge $50 a month to qualify. Kelley admitted he didn't know if they'd be able to do that. "Fast forward a few years, Jim was still there and we had about 350 employees and we were charging $50 a minute. Jim would always remind me of that story..."

Kelley's collecting gene runs in his family. His mother used to call it "shopping in the basement." She'd go down to the first floor of the house and dig up something from Kelley's past and send it to him for his birthday.

"Things would show up in the mail: My leather pouch that I would keep my marbles in when I was a little boy; my boy scout uniform. I'm kind of in that same vein as my mother. I'm keeping things that are meaningful. When I am sitting around, I can look at the model we made of the first mouse or the Christmas card we made in 1993 and I just think, it's pleasurable now; it's going to be even more pleasurable as I get older."

Though IDEO still makes stuff, much of what we design, along with what we consume, has become less tangible. And it's a good thing—there's not much more room on Kelley's shelves.

It's not everyday that you see the first ever example of something you love. So, when David Kelley invited us into his office and pulled an early prototype of the Apple Mouse off his shelf, I let out an audible gasp.

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the life of david kelley according to his shelves, prototyping, rapid prototyping, testing new ideas

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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