

Elevating business class travel with personal connection
Redesigning the long-haul travel experience through the relationship between attendant and passenger.
The key to winning the competition in high-end business class air travel lies in the level of service. Legacy European carrier Lufthansa approached IDEO to help redesign its long-haul, business-class service experience into one that’s thoroughly modern, distinctly Lufthansa, and centered on the new needs of today’s discerning passengers.
After putting themselves in the shoes of both travelers and flight attendants on a variety of different airlines, the IDEO design team found that what matters, above champagne and fancy food, is a personal connection between crew and passenger. They used this insight to focus on a new goal: Flight crew consider themselves to be travelers’ trusted, knowing hosts.
To achieve the goal, the design team focused on improving service in six key travel moments, then built a cardboard 1:1 scale mockup of different parts of an airplane to see what they’d need. Designers tested the service in a full section of an Airbus A380 at the airline’s Raunheim, Germany, facility, with real passengers and crew. This prototyping process was crucial, as executives witnessed firsthand how big an impact the new service would have across the organization, which includes 18,000 flight attendants.
Rolling out across the fleet, Lufthansa’s hospitable new service is already getting a good reception among crew. “Pampering passengers like this—individually and personally—was the reason why I started flying for Lufthansa 25 years ago,” said Sabine Schwarz-Odewald, senior flight attendant.


Designing the future kitchen
How we will cook, eat, and socialize at home.
Of all the rooms in our homes, the kitchen is the center of energy, activity, comfort, and creativity—the beating heart of any dwelling. In the coming decade, as our environments and habits change, the kitchen as we know it will evolve drastically. More people will move into cities, and our living spaces will become smaller. Natural resources will become more scarce, food more expensive, and waste an increasingly urgent issue. Near-instant grocery delivery will alter how we shop for and store food, and technology will be embedded in every part of our homes.
What will the kitchen of the future look like, and, more important, what will it feel like to cook, eat, and socialize there?
For IKEA, the world’s biggest furniture store, the time to start designing the kitchen of 2025 is now. So IKEA asked IDEO London and a group of students from Lund and Eindhoven universities to explore the social, technological, and demographic forces that will impact how we behave around food in 2025. The students spent months researching people’s attitudes and ideas about cooking and eating, and IDEO designers guided them as they built concept kitchen products.

To bring these future concepts to the present day, IKEA asked IDEO to design and build a full-size concept kitchen for 250,000 visitors to test out during the Salone Del Mobile in Milan and a six-month stint at EXPO Milano.
Mindful design
Crucial to the success of the project was preserving the tactile creative pleasure of the kitchen. Technology could easily make the space feel robotic and sterile, but this project was guided by the need to use tech to enhance the kitchen’s warmth.
The Concept Kitchen 2025 doesn’t automate away personal choices, but rather facilitates mindfulness with embedded cues throughout the kitchen that subtly guide people toward being conscious of their actions and making informed decisions. In designing the prototypes, the following few concepts emerged.
The Modern Pantry encourages us to have a closer relationship with what we eat by storing food in transparent individual containers on open shelves rather than hiding it at the back of the fridge. The design makes it easy to be inspired by what’s on hand rather than going out to buy more, and it also saves energy: Induction-cooling technology embedded into the shelves responds to RFID stickers on the food’s packaging in order to keep the containers at just the right temperature.

The Table for Living is designed to inspire people to be more creative with food and throw away less. At a loss for what to do with that leftover broccoli? Just place it on the table and a camera recognizes it and projects recipes, cooking instructions, and a timer directly onto the table's surface. Set the timer for how long you want to spend preparing the meal, and the table suggests recipes that can be completed in the window you have available. The table is a nifty solution for a smaller urban dwelling because it’s multimodal: Hidden induction coils instantly cool the surface when not in use, so it’s adjustable for working, cooking, or eating.
The Modern Sink pushes us to be more conscious of our water consumption with a pivoting basin. It must be tipped to one side to drain toxic, or “black,” water, and to the other for safe “gray” water, which is not drinkable but can be filtered and used in a dishwasher or as nourishment for the cooking herbs that grow above the sink.
The Thoughtful Disposal system is a response to the overuse of landfills, and reminds us of exactly what we’re throwing away. Users manually sort recycling from rubbish, and recyclables are then crushed, vacuum-packed, and labeled for pick-up, earning credits for the conscientious (and debits for the wasteful).
IKEA’s kitchen and dining range manager, Gerry Dufresne, explained that the Concept Kitchen 2025 is not really a functional kitchen, but rather “a tangible communication of what the behaviors of the future will be.” It’s just the start of IKEA’s journey toward understanding how those behaviors will shape the company’s future, and Dufresne says the findings will be carried forward into future product development.


Designing the audience experience
At NBC's TODAY Show, visiting audiences benefit from a welcoming place to cheer.
Long before Tina Fey’s hit show 30 Rock made it a household name, Rockefeller Center was among Manhattan’s most popular destinations. Not least because NBC’s TODAY show starts every morning by filming its gaggle of fans gathered at Rockefeller Plaza.
When TODAY asked IDEO to help design the experience of their guest audiences before, during, and after the show, IDEO's team joined the fray—standing behind the barricades from 7 to 9 a.m. alongside the show’s visitors.

We gathered feedback and learned what was most important to this dedicated audience: to feel a human connection to the people they had shared their mornings with—every day, for years, sometimes for decades. Visitors wanted a celebration, an event they could document and remember, and of course a clear sense of where to go and what to expect once they arrived.
TODAY’s morning time slot offered an additional challenge: The visitor experience would need to be assembled and fully dismantled every morning, leaving Rockefeller Center in its pristine historic state immediately after the cameras stopped rolling.

To ensure a solution that would be both satisfying to visitors and viable for the show, IDEO engaged audiences, anchors, and crew in a series of live prototypes that incorporated feedback from all sides and designed a warmer, more human-centered experience for everyone involved.
Visitors to the show can now RSVP at TODAY.com/visit beforehand. When they arrive at the new iconic archway on 49th Street, they are given clear directions by dedicated plaza staff on what to expect during their visit. The audience can also craft posters to display in the crowd, receive commemorative Birthday, Bucket List, or Super Fan buttons that recognize special occasions during their visit, and watch live video and audio feeds to build excitement and momentum when the anchors head into the studio.
From the moment visitors decide to visit TODAY at Rockefeller Center to the weeks after when they share memories with friends, the revamped plaza experience ensures visitors feel cared for and appreciated. They now leave feeling that they’re more than just spectators—they’re the heartbeat of TODAY.


Designing a workspace that inspires
Headquarters that reflect a brand's warmth and transparency.
Brands don’t take bank holidays. A successful company doesn’t just find solutions during strict nine-to-five office hours—the strength of its relationship with its customers is based on openness to good ideas and flexibility around the unpredictable ways that real people live and work.
Over a five-year relationship with GS Shop, a multichannel commerce company based in Korea, IDEO helped the company develop a brand that reflected an emphasis on openness, transparency, enthusiasm, participation, personalization, and distinction.
When it was time for GS Shop to build a new headquarters, it wanted these ideals to be baked right into the structure of the new building, inspiring the interactions and work styles that would define the company’s future. The team started by looking at one of the most fundamental factors in their employees’ day-to-day experience, the physical spaces where they did their work.
The designers broke down all the elements of the space, including everything from flexible wall configurations to nature-inspired fabric choices that brought the outside in. At the core of their decision-making was the intersection of environment and behavior: How could a certain configuration of desks help new ideas to bubble up? How might the transparency of the boardroom walls encourage executives to make more collaborative decisions?
Traditional Korean business culture places a strong emphasis on hierarchy, but IDEO found that teams worked better when they arranged seating areas in ways that decentralized the boss. Coworkers had felt isolated from those in other business units, so the designers created room for impromptu gatherings outside common meeting spaces. Everything from functional needs, like toothbrush storage, to features that encouraged cross-pollination of ideas, like a set of shelves where departments could share examples of their work with other units, was taken into account.
The result was both an entirely new headquarters and a reimagining of the company’s existing building, each closely mirroring the renderings and recommendations provided by IDEO. GS Shop employees are now working in the new spaces, ready to field new ideas wherever—and whenever—inspiration strikes.



A Day in the Life of a Design Researcher
Follow a design researcher through her day conducting field research in Tokyo
For my latest project, I worked with a Japanese insurance company to explore the mindset of "digital natives." Who are they, and what do they care about? After doing ethnographic research, we made a film to communicate what we learned. Juggling the roles of producer, creative director, and design researcher, I worked alongside Sean, a videographer, to bring the story to life. We looped back with one of our research participants in Tokyo and tagged along with her for a day, asking some targeted questions.
9:30 AM: Arriving at IDEO's Tokyo studio to start the day.

10:30 AM: From the studio we set out to meet our subject, Yoko*, and begin filming.
The purpose of the film was to bring the client closer to the people they want to serve, to help them understand the texture of their lives and what matters to them. We chose film as a medium because of its intimacy—allowing the viewer to feel as if they are hanging out in Yoko’s world for a day.

We had a translator with us to be sure we understood the nuance and intent of what Yoko told us. We tried to get to the heart of things. When people truly feel as though you're listening, they start to reveal themselves. That’s the magic that happens in design research. You are there to listen, not to respond.

1:00 PM: Taking a break to enjoy some authentic local cuisine.
You can learn a lot about a culture's rituals and values through food!

2:30 PM: Capturing B-roll to round out the story.
Doing the research is one thing, but how do we capture and share it in a way that incites action? If we’ve created nothing more than an esoteric emotional piece, we’ve failed. We set out to inspire change in our client organizations.

4:00 PM: Precious cargo.
As a nursing mother, I have to juggle a whole new set of responsibilities on business trips. The ice cooler is the new messenger bag.

5:13 PM: Jet lag is no joke! Catching a pre-dinner cat nap.
Traveling to cool places around the world can sometimes seem more glamorous than it is. But still, I always find myself filled with so much inspiration. I run on adrenaline, and then at some point I crash.

8:00 PM: A happy team moment at the end of a long day.
Want to get to know your team quickly? Travel together! The shared experience of exploring new places while working hard is a great way to bond.

Learning about different cultures and customs is one of my favorite parts of design research. We get to understand so much about people by looking in on the day to day of their lives, their habits and routines. Cultures can vary, but regardless of where we are in the world, human needs are so similar. Uncovering these needs and helping to design for them can feel incredibly fulfilling.
*We've changed the name of our interview subject out of respect for her privacy.
When people ask me what I do for a living, I say, “I try to understand why people do the things they do.” What inspires them to act? What motivates them to make certain decisions? What really makes them tick, or what makes them feel understood? Design research is like being a reporter or anthropologist or therapist—you’re given access to people’s lives that feels like a great privilege, and with that privilege comes great responsibility.


7 Tips and Tricks for Eye-Catching Window Design
When the IDEO San Francisco studio moved its office to Pier 28, we landed a whole new design challenge: a massive, floor-to-ceiling front window along the Embarcadero. For the first time, we had a public display case to highlight our events and projects, and we had to figure out how to best activate it, while sticking to some pretty strict rules.
Since we moved in, Andy Deakin and I have teamed up to build out our displays. As industrial designers, we’re not trained in the art of window displays, but we’ve developed our own principles, drawing on our work creating physical exhibits or immersive experiences—and the rules set by the Port Authority.
Unlike traditional window fronts, ours comes with an elaborate set of constraints. The building is owned by the Port Authority of San Francisco, which has strict guidelines for what can be put on display. No direct advertising, no big logos, and nothing that looks too much like retail. The location also presents its own challenges: We have to create something strong enough to compete with the towering Bay Bridge above, and the bright sunlight along the Embarcadero. And every design has to do double duty—it needs to have meaning for people walking by on the street, as well as our coworkers and clients inside the building.
Our latest window design centers on a new line of cycling bags IDEO created with Brooks England. This time, the biggest challenge was showing off the gear without making the window feel too much like a store. We pulled inspiration from displays and exhibitions we admired, then brainstormed and sketched different iterations as a team before landing on the final concept: a bright yellow bike strapped with a mountain of boxes, which act as shelves for the bags to perch on.


Here are our seven rules for window design.
1. Set the Focus
What is the central focal point of the visual story you’re telling? Distinguish between primary elements and stage-setters. Try using only one material throughout, or in the case of the Brooks window, dip everything in one color to simplify the backdrop and create a neutral stage for the centerpiece—the bags.

2. Exaggerate Scale
Playing with scale helps create a big impact—especially if you want to amplify small objects to fill an entire window. We loved the Selfridges window display of giant flowers for the Apple watch, and employed this trick when we built a display for the launch the launch of Tom and David Kelley’s Creative Confidence. For that project, we created a six-foot-tall stack of books to fill the window.

3. Repeat a Theme
Whether it’s boxes, sticks, chairs, or lightbulbs, selecting one item and repeating it to completely fill the space is a simple trick to create an impressive sense of complexity. Aesop is a master of this and we’ve borrowed the technique for numerous exhibits.

4. Create Depth
Many windows create the illusion of depth when they’re actually quite two-dimensional. Using layers and forced perspective—similar to the tricks of theatrical set design—helps to draw the viewer in. Thomas Brisebras’ MAKE installation was a great example. Seemingly random floating sticks transformed into the word MAKE as you walked past the window. His was certainly the most Instagrammed window we’ve created so far.

5. Add Momentum
When they're composed in a particular way, static compositions can feel almost like they are in motion. Objects can be suspended in midair or positioned to make it seem like they're flying through the scene. When we created our 2020 event window, we installed multiple Steelcase Node chairs to give the impression they were jumping in the air.

6. Design for Duration
Our window budget often limits the types of materials and construction methods we can use. But keeping the duration of the display in mind can help guide the choice of materials. If it is only intended to last for a few weeks, exploring what you can do with cardstock might make the most sense. Unionmade, a San Francisco store, does a nice job of repurposing everyday objects and designing with lo-fi materials to suit their quick refresh rate.

7. Above All, Entertain
And don’t forget inject some play and humor into the mix. Watching people on the street look up and get the joke is half the fun.

When the IDEO San Francisco studio moved its office to Pier 28, we landed a whole new design challenge: a massive, floor-to-ceiling front window along the Embarcadero. For the first time, we had a public display case to highlight our events and projects, and we had to figure out how to best activate it, while sticking to some pretty strict rules.


Designing for DEF CON
How to trick out your very own Bender Badge
Last year, about a month before the con, I came across a Bender Badge project by AND!XOR—a group of hackers from California—on Hackaday. The Bender Badge is a nod to the robot character from Futurama and it comes packaged with games and flashy lights in the shape of his head. It’s also designed to be hacked (the barrier to entry is low—it can be programmed using the Arduino IDE). It seemed like a good place to focus my excitement.

For years, I have been looking for an opportunity to design something for DEF CON that interacts with sound. Networking and parties are a big part of the con, and often these events feature live DJs and music. I also wanted to create a design that relates to Bender's personality—he's often drinking and smoking, so a cigar seemed appropriate. Optimal choice: a cigar-shaped microphone.
The Bender Badge comes equipped with a standard set of hardware components (buttons, LEDs, and a display). Since the project was still in development, and I didn’t know which parts would be in the final version, I decided to build an add-on. The badge kit features an STM32F103 microcontroller, which includes an analog-to-digital converter (ADC). This allows the microcontroller to receive analog audio data by sampling it at high speeds and converting it into digital values. My goal was to use a microphone to capture the surrounding audio data and then convert that data into frequency components via Fourier analysis—specifically, using the discrete Fourier transform (DFT). The results of the Fourier analysis can be displayed as a bar graph. This is commonly referred to as a spectral analysis, and in this case, it would focus on frequencies between 20 and 20,000 Hz (the range for human hearing).
Proof of Concept
I built the microphone circuit to make sure it was configured properly before creating the printed circuit board (PCB). The circuit starts with the microphone to capture surrounding audio. Next, the signal from the microphone is amplified so that the microcontroller can receive a wider range of data from the ADC, which results in better definition from the Fourier transform. Lastly, the amplified signal goes through a low-pass filter to suppress any frequencies above 20,000 Hz that could interfere with the analysis.

The greatest challenge during this stage was implementing the DFT on the STM32 microcontroller. Thankfully, there is an algorithm called the fast Fourier transform (FFT) that speeds up the computation for the DFT, but it's still a complex and time consuming calculation. Performing the FFT and then updating the display is a time-sensitive task. If the display is updated too slowly, it will look choppy and less responsive. Luckily, I came across a library developed by STMicroelectronics that was already optimized to work with my specific microcontroller.
Circuit Board Design
One of my biggest hurdles in designing the PCB was board size. I didn’t know the exact size of the Bender Badge, but I attempted to scale everything based on the buttons and the screen. From there, I figured out what size I wanted the circuit board to be so that it looked proportional to the badge. I was able to make the badge look like a cigar by adding silkscreen to the top layer (the label, paper edges, and ash at the end), and by cutting the PCB into a cigar shape.

I placed most of the surface mount parts on the bottom of the circuit board to keep them hidden. The microphone stayed on the top layer to efficiently capture surrounding audio. (It also fit nicely as part of the cigar label.) I also added orange LED "ash" to the end of the top layer to make it look like the cigar was lit. These LEDs were meant to be triggered by acoustic activity, so that they would flicker and look more like embers than a solid light.
Firmware Finalizing
Two weeks before DEF CON was set to start, I submitted the PCB design for fabrication, and I created a prototype of the board. The majority of the leftover work involved converting the FFT output into something that could be shown on the display. The FFT outputs an array of frequency groupings, known as bins, where the size of a bin (or frequency grouping) is based on the audio sampling rate and size of the FFT. The bin size can be thought of as the output resolution of the FFT, and for the cigar mic the bins are about 39 Hz (40,000 Hz/1024) wide. Bins are important because they contain information on the amplitude of frequencies within each group. If the cigar mic does not pick up any surrounding audio between 1-39 Hz (the first bin), the value for that bin will be close to zero; but if there is activity within that frequency range, there will be a value greater than zero relative to how loud that frequency source is.

The FFT bins are grouped to create a bar graph that displays frequency data logarithmically (fewer bins grouped together at lower frequencies, and more bins grouped together at higher frequencies) in an effort to resemble human hearing. The display consists of 32 individual bars that are 4 pixels wide.

Assembly and Debugging
Once the circuit boards came back from fabrication, the first step was to assemble and test one. I connected the output of the PCB (the connection that sends the captured audio data to the microcontroller’s ADC) to an oscilloscope to see if the microphone was capturing audio and if the preamplifier was increasing the amplitude. I encountered two errors in my design. First, the microphone was incorrectly oriented, and second, I had flipped two pins on the preamplifier, which resulted in significant distortion. Both were easy fixes, but added extra time to the assembly process. As a result, I was working up until I got to DEF CON, and then some.

Shortly after I arrived in Vegas, I met up with the AND!XOR guys and showed them my addition. They loved it, and within a few hours, I had my cigar wired up, and my code running on their Bender Badge. It was awesome (and relieving) to see it all come together. Now I just have to figure out what to do for DEF CON 25.
If you want to learn more, check out my GitHub page for the project, which includes PCB files and badge firmware.
Every year, it's hard for me to contain my excitement as DEF CON approaches, so I try to focus that enthusiasm into various projects. (For the uninitiated, DEF CON is one of the world’s largest hacking conventions. The days are long, the sleeping is limited, and it’s Vegas in the middle of summer.) In the past five-plus years, designing and programming custom badges to share at DEF CON has become increasingly popular.


Thoughtless Acts: Showing Off Shades
Thoughtless Acts: Showing Off Shades. The intuitive ways we adapt and react to things in our environments

Strolling down the Porto’s Rio Douro in the bright, spring sun, a Thoughtless Act caught my eye. A man selling knock-off sunglasses had thoughtfully—or instinctively—used the bench he'd been sitting on to display his wares.
It was the perfect display stand: the slats provided a neat grid format to lodge the glasses into so they could be fully admired from all angles, while the greyed wood gave a neutral backdrop to assess the color and design.
From a design research perspective, observing the way people exploit the objects and environments around them can provide fruitful and culturally-relevant inspiration. Taking ownership of public space and repurposing it for a transient commercial opportunity was natural to this street seller. We see other examples of nomadic, 'pop-up commerce' with things like food trucks and busking musicians.
It wasn't quite enough to persuade me to part with my euros, but it was a lovely example of Thoughtless Acts in action, nonetheless!
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions thoughtless acts, and IDEO designers collect photos of them to inspire the invention of new products, services, and experiences.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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