

Arming a 19th-century company with a 21st-century digital venture
Swell enabled values-driven consumers to make informed investment decisions.
For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.
Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach
Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.
A new investment platform
From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.
Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.
As of June 2019, Swell had attracted over 15,000 investors—more than half under the age of 34—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.



For kids, a new tactile way to learn coding
Helping Google design a set of blocks that can be arranged to code almost anything.
Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.
With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.
Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.
Kid-centered design
From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.
Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.
An inside look at the design process. Video by Google.
Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.
The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.
The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.
The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Enabling innovation for education
Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.
The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.


Helping students navigate college and beyond
Creating a digital experience to support first-generation college students.
For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.
To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.
In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.
First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.
Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.
IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”
Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.


Redesigning how Coca-Cola works, plays, and profits
Designing for Coca-Cola’s 2020 vision strategy.
Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.
Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.
Imagery courtesy of Coca-Cola, Gensler, and IDEO

僕たちが中高生にデザインの力を本気で伝えたい理由
IDEOには、学校や企業向けの研修を積極的に行っていたり、創業者デイヴィッド・ケリーを始めとする多くのメンバーが教育機関で教鞭をとっていたりと、ド直球の教育的な取り組みも沢山ある。だが実は、そもそもIDEOが本業として行っているクライアントワーク自体がかなり教育的要素が強いのだ。
もちろん、どの案件も最終的にはデザイン会社として、プロダクトなりサービスなり空間設計なりのデザインに落とし込み納品するのだが、そのプロセス自体も同等な納品物として捉えており、我々が日々行っているデザイン思考をベースに制作の過程を少しでもクライアントチームに体験・理解してもらいたいという想いが非常に強い。
そのため、クライアントのコアチームにはなるべくデザイン・リサーチやブレストに参加してもらうし、エンジニアリングチームを持つクライアントであれば、プロトタイピングも僕達と一緒になって、まるで競い合うかのようにスピード感を持って作ることもある。結果そうした方が、プロジェクト終了後にクライアントチームがしっかりとそのプロジェクトを引き継げる、また組織内のプロジェクトへの理解が浸透しやすい、といったコンサルティングとしての意図も当然ある。だが、それにしてもやり過ぎなのでは、と思うくらい、クライアントチームを巻き込むことへの努力とコストを惜しまないのである。
特に我々東京スタジオにおいては、これが顕著である。つまり、デザインを納品することと、そのデザインに行き着く制作過程にどっぷり浸ってもらうことが、同等の価値を持つと考えられている。まるでモノ作りを行うデザイナーとしての自分と、デザイン思考を伝える教育者としての自分、その両者を常にどのプロジェクトでも求められているような感じだ。

かくいう私も、何かを作ることと同じくらい(もしくはそれ以上に)、作る楽しさとその社会的意義を少しでも多くの人に広めたいという想いを持ってIDEOに転職してきたので、こうした文化が組織の隅々まで浸透していることを誇らしくなったことが何度もある。(そもそも、最終面接で最後に僕から「皆さんの理想のプロジェクトは?」と聞いた際に、同席していた3名のデザイナーがが口を揃えて「学校をつくりたい」と言っていたことが入社の決定打となったので、当たり前といえば当たり前なのかもしれないが。)そして、そんなIDEOのデザインと教育の両者への想いの交差点に鎮座しているのが、d.campである。

d.campとは、もともとシリコンバレーの創業スタジオで始まった取り組みで、中高生を相手にデザイン思考を体験してもらうサマーキャンプである。3年前から東京スタジオでも実施されるようになり、去年と今年はコロナウイルスの影響で完全オンラインで行った。スタジオによってオペレーションは異なり、有料で開催しているところもあれば、東京スタジオのように今の所無料で実施しているところもあるが、概ね5日間のサマーキャンプ形式である点は統一されている。
国内の中高でもデザイン思考が登場することは増えてきたが、微分積分やフレミングの法則と同じような感覚で「単元」として捉えられてる節がある。そうではなく、己の手で作り上げたもので周囲の誰かを少しでも幸せにする「体験」としてデザインを体感してもらうことが、より一層不確実性を増す今後の社会を生き抜く世代に不可欠なように思う。
デザイナーがデザインを教える
東京スタジオのd.campでは、毎朝ちょっと変わったエクササイズから始まる。即興演劇を行ったり、ひたすら落書きをしてみたり、といったいわゆるアイスブレイクのようなものから、実際に一片15cmの氷の立方体を「アイス・ブレイク」してみたり、Google Slideを使ってチームでZoom背景を共同で作ってみたり、といったクリエイティブなアクティビティもある。それが終わると、IDEOの数多のデザイナーが自分の専門分野についての簡単なワークショップを行う、「クラフト・モジュール」が行われる。午後は、5日間を通してデザイン思考を使って挑んでいく 、「デザイン・チャレンジ」を進める時間だ。リサーチ、シンセシス、問い立て、アイディア出し、プロトタイピング、ユーザーフィードバック、といったプロセスを、行ったり来たりしながら、チームで進めていく。その途中で、現役のIDEOのデザイナーたちと少人数でのコーヒーブレイクがあったり、共同経営者のトム・ケリーによる人生相談タイムがあったりもする。

盛り沢山なコンテンツで、一日中頭をいろんな方向に切り替えるように設計してあるが、根底として絶対にブレないのは、デザイナーがデザインを教える、という構図である。当たり前なようで、意外と珍しいことでもあるのだが、各分野のプロがその分野について教えることが、d.campの大事な価値の一つだ。最近作っているものの紹介や、実際にプロジェクトで苦労したこと、それを乗り越えて出てきたプロトタイプ等、プロフェッショナルが試行錯誤した実例はとてつもなく贅沢であり、信ぴょう性がある。
更には、ビジュアル・コミュニケーション・デザイン担当のデザイナーが実はその年のd.camp自体のブランディングを行っていたり、それまでキャンプで使っていたツールが実はインタラクション・デザイン担当のデザイナーが自作したものであったことを知らされたりすることで、制作物と製作者の距離がぐっと近付く。
そして何よりも、「これなら自分でもできるかも」、と思ってもらえる。言うまでもなく、デザイナー一人ひとりも普通のいち人間であり、悩むこともあれば、つまずくこともある。そして、培ってきたスキルも、これまで経験してきたことの積み重ねにすぎない。そうしたIDEOメンバーの人間くさい思考や実験を知り、体験してもらうことで、「何かを作り出すという行為は、思っていたほど遠いものではないのかもしれない」と知ってもらいたい。そもそも、日常的に無自覚にデザインを行っている人たちは沢山いる。現CEOのサンディ・スパイカーは「既に自分達は日々デザインを行っていたのだと気付いてもらうことが大事だ」と言っているが、まさに自覚するだけで、自分のクリエイティビティに対する理解と自信が強化され、より自由に毎日が過ごせるようになる。

デザインする力は、スーパーパワーである
なぜそこまでデザインする力を身近に感じてもらいたいかというと、デザインする力は、スーパーパワーであるからだ。まず、何かを作れるようになると、その必然的な結果として、世界のあらゆるものごとに対して、「自分だったらこう作るのに」と考えるようになる。
そうした「目」で世界を見れるようになるだけで、いかに世の中が完璧からは程遠いかということに気付き、その改善案を常に頭の中で模索し続けるようになる。
どうしてこの家はここに段差を作ってしまったのだろうか、どうしてこの機械はこんなところにボタンを配置したのだろうか。
数あるスティーブ・ジョブスの名言の中でも、 ”Life can be much broader once you discover one simple fact. And that is: Everything around you that you call life was made up by people that were no smarter than you.” (とある事実に気付いた時、人生の可能性は更に開ける。その事実とは、あなたが世界と呼んでるものが、あなたより賢いわけではない同じような人々が作り上げたものである、ということだ。) という言葉があるが、まさにこの「目」(モノやコトは自分の手で変えられる、作れるという捉え方) についてのことだ。
少なくとも僕は、デザインを学び、自分でアイディアを考え、プロトタイプし、木工、鉄工、電子工作、プログラミング等をするようになってから、この事実にハッと気付くことができた。そしてそれに気付いてからは、”you’ll never be the same again (もう元には戻れない)”。
もう一つのデザインのスーパーパワーが、それを周りの大切な人たちへと還元できることである。IDEOのメンバーの多くは、何か新しいモノやツールが必要になったときに、まず最初に、自分でどう作れるだろう?と考える。
かくいう僕も、家にキッチンカウンターが必要だったので作ったし、コロナの手洗いがしんどくなってきたのでそれを楽しくするべくGoogle Assistant用の手洗いDJアプリ(手洗いをしている20秒間に当てはまる曲を自動で選曲してくれる)を作ったし、オンラインで行うワークショップにどうにかして手触り感を戻したく、遠隔ハイタッチシステムを作った。何かを作り出せるようになると、自分や、自分の大切な人たちの困りごとが、自分の手によって少しだけでも良い方向に変化を起こせるかもしれない、という希望に変わる。かくして、デザインという力を手に入れた人は、スーパーパワーを手に入れるのである。

総クリエイティブ・コンフィデンス時代を目指して
このスーパーパワーは、心理学の用語ではSelf Efficacy(自己効力感)であり、それをデイヴィッド&トム・ケリー 兄弟がIDEO流に翻訳した結果が、クリエイティブ・コンフィデンス(創造性に対する自信)である。おそらくIDEOに限らず、モノづくりに携わる全ての人たちが、このクリエイティブ・コンフィデンスを自覚した瞬間があるはずだ。そして、僕たち自身も、まだこのクリエイティブ・コンフィデンスを拡張していく長い旅路の真っ只中にあるように思う。
自分の周囲10mの範囲内の困りごとに対して何かポジティブな変化を起こせると気付いた人は、次に周囲100m、1km、100kmと、自分が変化を起こす範囲を少しずつ広げていくことができる。その過程で、一人でできることの限界を知り、今度は仲間と一緒に、より大きな課題へとぶつかっていくようになる。結果として、新しい電化製品、自転車、医療器具、学校、政策など、より規模の大きいデザインを行っていくことができる。
d.campにこれまで参加したキャンパーたちは、(知ってか知らずか)この果てしないクリエイティブ・コンフィデンスの旅路の一歩目を踏んでもらっているのである。
VUCAと呼ばれるこの時代、更にはパンデミックの先行きが未だに見えない中では、このクリエイティブ・コンフィデンスを華麗に使いこなし、主体的に動ける人たちが一人でも多く必要である。その一歩目を踏み出すことをサポートし、かつそれがいかに楽しくて素晴らしいことであるかを知ってもらうことが、d.campの目的であり、ひいてはIDEOという組織の隠れミッションであるように思う。
僕がIDEOに入って驚いたことは沢山ある。みんなが17時にはあっという間に帰宅してしまうことや、ワインを片手に作業することなど、いわゆる外資の洗礼みたいなことも多い中で、特に驚いたのが、IDEOという会社が教育にかける想いの強さである。

Six qualities of a great data scientist
And how to cultivate them.
Some of these you may know, but others may surprise you. These six hard and soft skills are not just things to look for in a data science hire, but are also things to cultivate in yourself to prepare for a successful and fulfilling career in data science. We made this list to help identify ideal students for our data science bootcamp, people who will make great students and great hires.
1. Statistical thinking
Data scientists are professionals who turn data into information, so statistical know-how is at the forefront of our toolkit. Knowing your algorithms and how and when to apply them is arguably the central task to a data scientist's work. However, to do this well can be an art and a science.
A good data scientist can model any data he is given and implement a toolbox full of algorithms to make statistically-informed predictions and recommendations. A great data scientist can smell something 'fishy' in the results she gets, senses that he needs to ask the client or stakeholder a few more questions before retreating to the code cave, and can make the difference between a game-changing insight and an expensive blind hunch.
Cultivating statistical thinking: Quantitative thinking sinks in the fastest when it is relevant to you. At Datascope, we keep our statistical thinking sharp by calling each other out on our bold claims, sometimes making friendly bets, and figuring out how to resolve it with statistics. For example, here’s one you can try on your friends: how many wikipedia articles contain the word “the”? All of them? Nearly all of them? We put the over-under at 90%, wrote a script to calculate the wikipedia document frequency of the word “the”, and shocked ourselves to find out the word “the” only appears in 85% of wikipedia articles.
2. Technical acumen
Data scientists write code and work with teams to produce tools, pipelines, packages, modules, features, dashboards, websites, and more. We write code on the back end and the front end. We do structured and unstructured. We sift through unfamiliar formats and legacy code, and "roll our own" tools when we can't find the solution we need.
A great data scientist has a hacker's spirit. Technical flexibility is as important as experience, because in this field the gold standards change with an alarming rate. Data scientists work together, love open source, and share our knowledge and experience to make sure that we can move at the speed of demand. If your data scientist is a quick study, you've made a sound investment beyond the current trend cycle.
Cultivating technical acumen: Write code, every day if possible. Learn about the tools you want to use, but don’t just read about them, try them. Follow a tutorial. Change it and see what happens. Break it. Check out someone’s projects that are written in a language you don’t know. If you read about a new tool or service that interests you, start by just making a “hello, world”. Work in small bites.
3. Multi-modal communication skills
When the analysis is finished running, most of the time the results aren't pretty. That's not to say they are unhelpful, but they are often trapped in opaque readouts, or in plots that are sensical to the expert's eye but hieroglyphics to the rest of the team and stakeholders. Algorithmic output has to be interpreted and communicated to make the leap out of the data science team and into the hands of the rest of the company to be put to service in alignment with their usefulness.
A great data scientist can contextualize and translate a problem and its solution to interested parties of wildly varying backgrounds using common ground, metaphor, skillful listening, and storytelling. This includes the written communication that goes into a statement of work or a report, visual communication for clear and intuitive plots and visualization, and spoken communication for presentations, project specifications, check-in meetings, and iterative design. If your data scientist can stop a meeting when it's clear that not everyone is on the same page, draw a sketch on the whiteboard and elicit consensus from a diverse team, you have a deeply valuable person on your team.
Cultivating multi-modal communication: Practice writing and talking about your technical projects to “normal” people. Edit yourself down to the important parts. Learning to edit yourself is key. Practice visual communication with “crayon wireframes”—we use these all the time, and they help us to think visually and iterate quickly. Sketches are also a great way to gut check if everyone is on the same page. If the words you’re saying seem to match each other, but the pictures don’t jive, you may have nipped some future problems in the bud.
4. Curiosity
So your data scientist is a technical and statistical whiz who can explain a Markov chain to a supermarket checker. What else separates the elite? The first of our trio of invaluable soft skills is curiosity. Many who are drawn to data science find most alluring the opportunity to work on a constant stream of new and challenging puzzles. They are people who have been asking "why" and "how" since their mouths could form the words.
A good data scientist will take a request, implement it, and deliver the prediction or analysis with confidence. A great data scientist will come back asking for access to more data, or to interview users, or to try something new in the next iteration, because something he did triggered that curious itch. Curious data scientists might have a disdain for machine learning competitions because they can't access all of the levers and choice points to ask questions and dig deeper. Masters of curiosity are quick to question their own assumptions.
Cultivating curiosity: Are there stupid questions? Actually, probably… yes. But who cares? In our experience they are largely indistinguishable from really great questions that no one has bothered to ask yet. So we don’t discriminate, and we ask many many questions that may or may not be stupid. Ask enough stupid questions and eventually you’ll land on something brilliant. Seek out people different than you to talk through ideas. Let your mind wander. Raise your hand and ask questions. And never assume that the experts see everything that you do -- don’t ignore that inner voice when it’s telling you something isn’t adding up. You might ask a stupid question (and learn), or you might ask a brilliant one (and discover).
5. Creativity
Creativity goes far beyond the obvious applications in communication and project design. Of course, a data scientist who can create an attractive and easy-to-grasp report or visual out of results that would take a couple of master's degrees to fully understand is a skill with enormous returns. Creativity provides the fuel for skillful communication, and that is not a hard sell.
Beyond aesthetics and communication, however, the best data scientists are creative problem solvers and have a peculiar relationship with the word "no." Your data scientist really wants to include those user-level data sets in the algorithm, but they are locked down in another silo within the company? She figures out a way to model their effects from the population statistics, or she generates a simulated report using dummy data to convince the c-suite that building a bridge between departments is well worth the risk or effort. The client wants to know how much foot traffic their potential new outlets will see, next Friday, and those data don't exist or aren't available? He uses publicly available transit data to build informed estimates and proposes a small and inexpensive sample-gathering project to build a turnstile-count-to-total-pedestrians conversion heuristic.
Great data scientists get annoyed by “no,” so annoyed that they find a way to get around it, over it, or through it, or they back up and take another path altogether. Design constraints are infuriating and intoxicating. A data scientist who says "no," followed quickly by "wait, hold on… let me think," just might be a great creative thinker.
Cultivating creativity: When you have an idea, do it, and let go of judgment. Foster an environment that invites questioning, thinking outside the box, and a “yes, but” conversational atmosphere. Creativity is ingrained in culture: give people around you the safety to “fail,” without judgement or criticism, and they’ll likely grant you the same. When you’re surrounded by people thinking and working creatively, you’ll find your own creativity flourishing, too.
6. Grit
In all of the characteristics and skills above, we've talked about technologies that appear, demand attention, and fade faster than songs on the top forty, messy data that should but don't quite fit into the model the client had in mind, dead ends, wrong turns, roadblocks, and red tape, teams full of mixed agendas and personalities; budgets, deadlines, clients, teams, and contractors; and the unicorn-magician-programmer-statistician who is supposed to bring it all together. Those who survive have a healthy inner store of grit.
All of these challenges and roadblocks could drive a reasonable person to an unplanned leave of absence. Grit is that inner drive that pulls us over obstacles, recasts setbacks as design constraints, propels us through fear of failure, keeps us walking through actual failure, helps us to resist the impulse to take things personally, and brushes that dirt off our shoulders. When grit is working, we’re less competitive so we can encourage and learn from each other. We get the taste for tackling the new and the unknown.
Cultivating grit: Let go of perfectionism. We encourage ourselves to think of quick and dirty ways we can resolve problems or test solutions. We share our early efforts and listen to the feedback we get. Keep in mind that every expert has to start as a beginner, and a beginner trying to masquerade as an expert fools no one but himself. Don’t be afraid to let your warts show—what seems like a weakness, handled properly, is a powerful tool for leadership and growth.
What does it take to be a great data scientist? We thought long and hard about this while we were designing a data science bootcamp for Metis.


Design Thinking in Harvard Business Review
Tim Brown writes about how thinking like a designer can transform the way we do business.
Read the article online at Harvard Business Review.
Leaders now look to innovation as a principal source of differentiation and competitive advantage; they would do well to incorporate design thinking into all phases of the process.
~Tim Brown
Want to dive deeper? Learn more about design thinking with IDEO U.
In an article for Harvard Business Review, IDEO CEO Tim Brown shows how thinking like a designer can transform the way we develop products, services, processes—and even strategy.


Inside our effort to make design careers more accessible
Introducing IDEO and RepresentEd's Color by Design fellowship.
“While I had done a good deal of research and was familiar with evidence-based design in an academic setting, I had little knowledge about design-related career paths,” she explains, a scenario she sees as typical for a lot of BIPOC (Black, Indigenous, people of color) students. “I think there are only certain paths presented to you as viable,” she says, “which is unfortunate because I think a lot of the systems and things that need redesigning disproportionally affect people of color.” And yet less than three years later, the public health and sociology major would find herself working on an IDEO design-research team.
She got there viaColor by Design (CxD), RepresentEd’s newest fellowship designed for BIPOC in partnership with IDEO. The first cohort of design-research fellows will finish the program in June, and the experience has been groundbreaking: for IDEO and, we think, for the fellows, fewer than five of whom came to the fellowship with any previous design experience. That’s, well, by design.
“The program is about increasing access to design—not just to IDEO but the design industry as a whole,” says RepresentED CEO and founder Rashida Hanif. “CxD has served as a proof of concept that someone can go from zero design knowledge to designer and bring value from day one.”
After completing a three-month part-time professional training course that ran from September through November 2021, the 14 fellows have been integrated as full members of the IDEO community during their six-month fellowship. They’ve been working alongside IDEO employees on key client projects, among them engagements with a major tech company, projects around access to abortion, and the reimagining of the student experience at colleges like NYU.
They’re a month away from wrapping up, and IDEO had planned to keep the ball rolling by launching the application process for the next round of fellows this month. But we’ve decided to take a beat and will be postponing the next cohort until 2023. It’s not hesitation, it’s preparation. Together with RepresentED, we have a shared eagerness to keep growing and expanding, but that’s paired with a shared commitment to scale the program in a thoughtful way.
So many rich learnings have emerged since September. Rather than try to synthesize them and make adjustments in real time, we want to spend more time with our questions and give ourselves space to put our insights to work.
One of the biggest ones is that the fellows only participated in design research. We want to expand and scale CxD to other disciplines—perhaps communications design and experience design—and other divisions of IDEO have made it clear that they’d love to welcome fellows of their own. The opportunity is there, but it’ll take some additional work to put the pieces in place.
We’d also like to finesse the bootcamp aspect, the three months of training that precede the paid, full-time fellowship. As it stands, the bootcamp is largely focused on design thinking as a whole, with modules about design research, methodology, etc. We realized some of our fellows need deeper design research support, and we’d like to get ahead of that earlier in the bootcamp.
Getting the foundation right is important, and we are glad to be able to provide it. One fellow in this cohort was a freelance graphic designer who worked as a bartender. He told me CxD has changed the trajectory of his career and his life—and that’s a real gain for the industry. The fellows may not have deep design backgrounds, but they bring rich and varied experience to the table. Another worked as a doula and felt ready for a career change. Yet another worked on the White House’s National Economic Council. Others did content marketing for international fragrance companies, spearheaded community initiatives to inspire change, and co-founded creative agencies.
The reality is that if not for a program like this, IDEO would have probably overlooked their applications. There are so many barriers to entry within the design industry, and Sasha puts it so well: “It’s not that the fellows don't have experience that would make us successful designers, but that what is seen as relevant experience is often so narrow.” RepresentED has an uncommon ability to take a wide view, which has in turn allowed us to welcome folks whose perspective is missing.
The design industry has long been a homogeneous one (IDEO is no exception, with a U.S. community that is still only 5 percent Black, less than 1 percent Indigenous, and less than 7 percent Hispanic/Latinx.) We needed to expand access, and RepresentED excels in recruiting non-traditional candidates and among communities of color.
“Our sweet spot is people who studied the social sciences and humanities, the ones always told, ‘What are you going to do with that major?’ The ones who are told they have to get a graduate degree, or go into academia,” says Rashida. “They often aren’t aware of how vast their options are and how to present their skills to the job market as viable candidates. English students are incredible writers. Anthropologists understand people and culture. Transfer students bring an amazing life context to the table. We teach them how to use human-centered design to their advantage.”
She thinks of these candidates in a striking and insightful way: “I often feel like we live in a society where we like to throw away the beautiful things. I see them as this collage of beauty. There’s more of that than there is of the status quo.”
And CxD is proving to be a viable way to shift that status quo. It has also shifted things in IDEO’s internal structure. The program touches so many different parts of IDEO—the marketing team; team building, which oversees project teaming and staffing; IDEO’s Research and Insights cohort; and IDEO U, IDEO’s online learning platform. In the process of building up the program we’re learning how to create more equitable structures and thinking about how we onboard employees differently, too.
The fellows very intentionally have a strong network of support. In addition to their interactions with the CxD leadership team, each is assigned a manager and a craft mentor as well as a steward, an IDEO designer who holds a non-evaluative role and creates a safe space for the fellow to take any challenges to. As Sasha puts it, “It helped with building creative confidence. The attitude is, ‘You’re supposed to be here, but if you have a question you know where to go.’”
As for Sasha, she spent 14 weeks on the IDEO design research team that partnered with a major baby retailer to reimagine the registry experience. “The video of a Zoom interview I led with a parent—the first interview I had led—was used continually throughout the project,” she recalls. “That always felt like a rewarding moment: being reminded that those were insights I helped to uncover and the affirmation it provided that I had done a good job.” She moves to a new project this week.
“I’ve developed confidence in myself as a designer. I’ve been equipped with this toolbelt of skills that will be useful no matter where I end up,” Orewa says of her experience. “Last week I had a call with someone who saw I was a part of CxD but had a background in public health and reached out on LinkedIn to ask questions. That makes me excited, that there are people like me who are learning that the opportunities are out there. It’s the ripple effect.”
The next CxD cohort will launch by the end of 2023. We will share updates as we get closer to the recruitment season. If you have any questions, please contact info@representedleadership.org.
By the time Sasha Orewa graduated college in 2019, she had been exposed to plenty of things. Design research wasn’t one of them. Ditto UX, interaction design, or experience design.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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