

Helping a startup design video games to build kids’ emotional strength
A one-month sprint to develop new products—and a new way of working.
For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.
Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.
Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.
To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.
IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.
Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.
What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.


Designing waste out of the food system
IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.
Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.
IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.
For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.
At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.
The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.


Launching a bootcamp for data scientists
Designing a rigorous program that prepares students for a career in the data-driven economy.
In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:
In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.
Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.
In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.
Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.
Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.
After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.
If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.


Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google
When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.
You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?
Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.
This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.
This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.
Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.
Working alongside Google and Levi’s, IDEO’s work included:
- The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
- A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
- Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.
Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.
The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.
The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.
IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.



Designing the Siris and Alexas of the World
We shape our devices, and thereafter our devices shape us *with apologies Marshall McLuhan
We have become accustomed to relating to these interfaces, and increasingly they are able to relate to us—taking in the world around them, talking to their users, and even inferring our emotions from how our faces change shape. I call this layer an Affective User Interface (AUI), a term borrowed from the field of Affective Computing.
Affective Computing is a field of computer science that develops technology that we might consider intelligent and emotionally aware. These new interfaces present a slew of opportunities and challenges, because as Dr. Cynthia Breazeal of the MIT Media Lab points out in her book Designing Sociable Robots, when a technology “behaves in a socially competent manner” our evolutionary hardwiring causes us to interact with it as if it were human.
And once we enter into that relationship, the personas we design for these bots affect our behavior, too. I’ve heard many people say that unassertive bots often bring out the worst in kids. When there are no social checks on rudeness—bots don’t tattle, after all—children tend to be more blunt, and can even become abusive.
That lack of assertiveness also affects adults. Reporter Leah Fessler researched how female-gendered bots respond to sexual harassment. It turns out that the assistants’ permissive personas can reinforce some disturbing stereotypes about women, and allow the user free reign to degrade them at will.
If bots can have a gender, I started to wonder whether they might also have a cultural or even racial identity. Considering the fact that these products allow us to choose between various accents, it would seem that designers have created nationalities for our bots.
I'm certainly not the first person to surface these issues. This New York Times piece by AI Now's Kate Crawford about "Artificial Intelligence’s White Guy Problem" comes to mind. And there are many people here at IDEO who are thinking through what it means to be inclusive human-centered designers as we work on Augmented Intelligence projects.
To explore this further, I decided to conduct an experiment to surface the personality of these bots by interviewing them.
The key was to ask soft questions: Where are you from? How old are you? Do you have any kids? What do you look like? Even, Tell me a story.
These interactions were not actionable queries, and thus triggered purely conversational responses that revealed the “personality” that the bots’ creators had designed.
I recorded a video interview with each voice assistant and handed these over to a number of illustrators commissioned via the social gig site Fiverr. While a few of the artists had previous exposure to the bots, I was able to source English-speaking international artists in markets where Alexa and/or Siri were not available. Countries of origin included Indonesia, Pakistan, Ukraine, Venezuela, the Philippines, and the U.S. For many of them, my videos were their first meaningful exposure.
Here are the images that came back:

Drawings representing Alexa and Siri based on video interviews I'd done by illustrators who had little to no previous exposure to the assistants.
Gender came through clearly, but I would also argue that none of the illustrations depict a person of color. Whether they were intentionally designed that way is not the issue. If users perceive the bots this way, what kind of cultural pressures are they carrying into the home?
It’s something I think about a lot as a first-generation American who has worked in and around tech throughout my career. On my father’s side, I’m the second U.S.-born family member, and on my mom’s side, I’m the first. I grew up in a diverse community, and the tapestry of cultures I experienced was simply normal, everyday life.
I was aware of code-switching pretty early on; many of my friends and family had their normal voice and their “professional” voice, and they chose which to use in different environments.
Looking back, I first learned about it when my mom gave a wedding speech.
My brother was shocked; he didn’t recognize the voice that he heard. I had to explain to him this was my mother’s work voice. Code switching isn’t inherently bad—we all do it to some degree—but if we’re to design Affective User Interfaces that are truly human-centered, then we must consider that for some, the switch requires more effort.
Inclusivity is not just an issue at the bleeding edge of tech. We’re seeing a growing body of evidence that those who speak outside of mainstream vernaculars have a harder time being properly recognized by affective systems.
This represents an accessibility challenge, but one that is resultant from a cultural rather than physical challenge. In a tech industry that is known to be monocultural, we must take steps to ensure our affective systems are not just designed to be useful to their creators, but inclusive of the full spectrum of people their products will serve.
Because ultimately what’s at stake is trust. Studies have shown that when brands lose trust, they lose customers.
As designers, it’s our job to expand the usability of our affective devices to ensure they serve the rich tapestry of people, cultures, and vernaculars they will encounter.
Beyond being good design, it’s good for business, because in our affective future the products that win will be the ones that users trust.
Behind every interface, there's a designer. More like a team of them. And those designers have a lot to consider: What should Siri sound like? What kinds of things will people ask Alexa to do? How will users expect the Kuri robot to respond when they crack a joke?


Beat-Boxing Our Way to a Better World
One way to give refugees a voice
It all started when we partnered with the American Refugee Committee (ARC), an organization that provides services to 3.5 million refugees across Africa and the Middle East. We teamed up to imagine a future where refugees have a voice in shaping the services provided to them, and are able to hold humanitarian organizations accountable for the services they receive.
The result was Kuja Kuja, a platform that has the potential to fundamentally shift the way humanitarian organizations serve refugees.

Kuja Kuja, a visual platform for tracking refugee feedback.
In a deep and humbling way, the friendships we made during those two weeks reminded us of how refugees, who are typically lumped together as a faceless, nameless group of displaced people, are smart, educated, optimistic human beings who've been brutally ripped from their homes by war and the vagaries of governance.
There are more than 65 million refugees and displaced people around the world today. That’s nearly 1 out of every 100 people on the planet. These people are no different from you or me in their need for safety, shelter, work—the most basic human rights.
On our last day in the settlement, at the end of the workday, we went to play ping-pong at a community center.
It was raining on and off, and there were a lot of people packed inside. There was a group of Congolese refugees breakdancing and practicing for a hip-hop dance competition. One of the dudes was beatboxing while his friends pop-n-locked and windmilled.
I started to beatbox with him and soon we had all kinds of people busting into our jam-circle to throw down raps in multiple languages—French, Swahili. It was the best example of getting close to the people you're designing for I could ever imagine.
I will certainly never forget that day. I glimpsed a world in which, if we were were all trapped in a room together, and broke out in song and dance, there would be no more war, no more displacement, no more refugees.
Back in August 2017, I was embedded at the Nakivale refugee settlement in Southwest Uganda for two weeks. I was there with Nathalie Collins from IDEO.org, to build a web application that collects refugee feedback and then visualizes that data in meaningful ways. Those two weeks could have been two months—Nathalie and I developed deep friendships with many of the refugees on the team. I'd been vocal-jamming earlier in the week with a pentalingual Burundian refugee and Kuja Kuja team member, and someone started videotaping...


The IDEO Gift Guide for Creative Types
Crowd-pleasers for those who don’t follow the crowd
More than 60 food, clothing, jewelry, and art vendors—including 25 IDEO designers—are stocked up to serve, while also raising money for the non-profit La Cocina. There's a little something for everybody, even...
1. The DIY Gardener
Plant your own succulent garden in a glass terrarium, or stock your home bar with cocktail mixers, artisan bitters, and local honey, courtesy of Radish.

2. The Girl Who Has Everything (She doesn’t have this.)
Jessica Hannah makes small-batch perfumes inspired by Hollywood classics and even the smell of worked leather. She also hosts regular workshops to help people craft custom scents from plant essences.

3. The Craft Brew Obsessive
You’ve tried microbrew, but not like this. IDEO designer Sean Hewens combines homebrewing with making fantastical maps—charting a fictional submarine race across the San Francisco Bay, for example—to create Bean Brew. Lucky drinkers (just 16 per micro-batch) answer a survey about the map on their Bean Brew bottles, and Sean turns the results into a one-of-a-kind poster.

4. The Jewelry Minimalist
Angular and understated, the gold-filled trinkets from Batsu Maru might be right for the best-dressed woman in your life.

5. The Upcycler
Waste not, want not. So says The Consistency Project, which sells vintage and customized clothing that’s been given a second chance.

6. The Recent Transplant
Bare walls? Why not fill them with whimsical, colorful, and soulful art from IDEO designer Felicia Chiao and illustrator Yoshi Yoshitani. Prints, postcards, art books, and coloring books are more than enough to liven up your space.

7. The Makeup Maven
Blood orange vanilla. Rose cardamom. Peppermint Eucalyptus. These aren’t flavors of bon-bon; they’re lip balms from METTA GOOD. The balms are made from beeswax and jojoba, coconut, and avocado oils, and METTA donates one percent of its proceeds to nonprofits.

8. The Pet Pamperer
Make your pooch look as posh as you do with colorful bandanas, bowties, and leash bags from The Foggy Dog.

9. The Happy Homebody
In her free time, IDEO.org senior designer Nicole Kraieski loves to throw down on her pottery wheel. She describes her tasteful tableware as, “ceramics made of clay by the Bay” in San Francisco.

10. The Eco-Chic Toddler
Apila Designs crafts organic cotton clothing—from beanies to onesies to leggings—for fashionistas ages zero to six. The screen-printed pieces are made in and inspired by Northern California.

11. The Avocado Lover
Pretty prints with a hint of snark—such are the whimsical greeting cards from Coffee n Cream Press.

12. The “Nasty Woman”
Give young women the gift of leadership by hosting a workshop with Girls Driving for a Difference. IDEO’s Katie Kirsch co-founded Girls Driving for a Difference in 2015 with the goal of helping middle- and high-school girls use design thinking to boost their self-confidence and improve their communities. The group offers a “workshop in a box” to get you started.

And remember, if you can't find anything off the shelf, there's still plenty of time to make your own gifts. Here's an impassioned plea for doing just that.
Design snobs are hard to shop for. But don't despair: We wrangled our favorite craftspeople for Wunderfaire, our annual winter celebration. The party is sold out, so we're sharing a sneak peek of gifts you can nab online.


The Designer’s Toolkit for Tackling Tough Problems
Bite-sized tools to spark creativity in the face of daunting design challenges
The constraints and complexity of working on those challenges can be overwhelming. To help us all push through, we developed a few simple tools to keep in your back pocket. Here are three of them, drawn from the Design Kit Travel Pack, a new deck of bite-sized exercises we’re working on to help social impact organizations and busy professionals unlock their own creative genius.

1. Write a postcard from the future
In the social sector, the language we use is all about fixing things that are broken. We talk about reducing unintended pregnancies or increasing the number of people with access to financial services. It’s important work, but not always framed in the most inspiring way. Before you kick off a new project or initiative, take the time to paint a more audacious vision. Close your eyes, picture a time 20 years in the future, and imagine your work has been a resounding success. What does the world look like? How are people’s lives different? Be as specific as possible. Then, write a newspaper headline for a New York Times story capturing this impact and sketch an image to go with it. Share your vision with your team, and use it as your North Star as the creative process becomes more murky and new challenges emerge.

2. Take an inspiration tour
When we’re designing in conditions with tight constraints—like a tightly-packed informal settlement outside of Nairobi or a rural village in India—it’s vital that we understand and work within the local context. But to unlock fresh solutions, we also need to look elsewhere and gather inspiration from other (sometimes unlikely) places. To design your own inspiration tour, start by naming three adjectives you want your product, service, or experience to embody. For example, maybe we want the new health clinic we’re designing to feel safe, fun, and community-affirming. Then, quickly brainstorm 10 places, businesses, or brands that do this well in your city. (Examples: a sports team’s locker room, a Bible study group, a Weight Watchers meeting, a co-working space, or a comic convention.) Choose a couple of places that are most interesting to you and take a day to visit them in person. Note down your observations as you go, take photos, and look for clues about what might inspire your project. By casting off the constraints of the context you’re working in, you’ll start to see new possibilities.

3. Make time for retail therapy
When you’re feeling stuck and not sure which direction your project should take, try getting tangible (even before you might feel ready). One fun way to do this is a trip to your local hardware or container store. Give everyone on your team 15 minutes to explore the store and create their own scrappy set-up of the product or service you’re designing. Then, one at a time, walk each other through the prototypes you created. Forcing yourselves to use materials available in the store and using a timer helps narrow the scope of what you’re working on from a big, nebulous problem to an immediate and concrete one, often unlocking fresh thinking in the process.
Visit designkit.org to download a free PDF, or get your own hard copy.
When we launched IDEO.org six years ago, we knew we had a lot of work ahead of us. The organizations we partner with are tackling some of the world’s toughest problems, like access to clean water, reproductive health, and the global refugee crisis—big, systemic challenges that have been around for decades.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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