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Arming a 19th-century company with a 21st-century digital venture

Swell enabled values-driven consumers to make informed investment decisions.

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Financial Services

For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.

Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach

Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.

A new investment platform

From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.

Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.

As of June 2019, Swell had attracted over 15,000 investors⁠—more than half under the age of 34⁠—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.

Swell
Swell
Arming a 19th-century company with a 21st-century digital venture, voting experience, voting machine, accessible voting, Swell, financial services, fintech, financial innovation, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, financial services innovation, banking experience, financial inclusion, how to launch a new business, how to design a digital product, innovation, product design, prototyping, product development, startup, transformation, new revenue streams

For kids, a new tactile way to learn coding

Helping Google design a set of blocks that can be arranged to code almost anything.

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AI & Emerging Tech

Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.

With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.

Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.

Kid-centered design

From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.

Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.

An inside look at the design process. Video by Google.

Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.

The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.

The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.

The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Designing and engineering Bloks from scratch.

Enabling innovation for education

Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.

The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.

Google Creative Lab, London
Google Creative Lab, London
For kids, a new tactile way to learn coding, robotics, human robot interaction, Google Creative Lab, London, technology innovation, digital products, education innovation, learning experience, future of work, AI, artificial intelligence, emerging technology, design for children, family experience, youth experience, innovation, user experience, product design, education, learning

Helping students navigate college and beyond

Creating a digital experience to support first-generation college students.

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For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.

To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.

In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.

First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.

Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.

IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”

Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.

Beyond 12
Beyond 12
Helping students navigate college and beyond, Beyond 12, digital transformation, digital experience, digital product design, UX design, education innovation, student experience, future of education, how to design a digital product, innovation, strategy, user experience, product design, transformation, education

Redesigning how Coca-Cola works, plays, and profits

Designing for Coca-Cola’s 2020 vision strategy.

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Strategic Futures
Breakthrough Products
Learning & Work
Consumer Products & Retail

Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.

Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.

Imagery courtesy of Coca-Cola, Gensler, and IDEO

The Coca-Cola Company
The Coca-Cola Company
Redesigning how Coca-Cola works, plays, and profits, The Coca-Cola Company, education innovation, learning experience, future of work, consumer products, retail, consumer experience, retail innovation, innovation, strategy, education, learning

3 Design Lessons From a Dream Hotel

What I learned about hospitality from SingleThread Farms

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Working in food and hospitality design, I’m always on the lookout for what's new in the space. So, the moment I heard about SingleThread, I booked a night for my husband and me as an anniversary gift.

I suppose it’s an occupational hazard that I couldn’t help but notice the thoughtfully considered details that give SingleThread its hospitality superpowers. We were swept off our feet personally, but I also walked away with design insights that I took back to work.

At IDEO, we look to extremes for inspiration—people, brands, or environments that exaggerate specific behaviors. When we designed a line of ergonomic kitchen tools, we prototyped with both sous chefs and with those suffering from arthritis. Edge cases reveal what is or is not working, helping us generate opportunities for innovation.

SingleThread is most certainly an edge case. The name says it all—their vision is highly crafted, and a thread of that vision is woven into every detail of the experience.

The dining room offers a broad view of the kitchen, creating a direct connection between the preparation and experience of the food. Less than a year after opening their doors, SingleThread has already won a James Beard Award for restaurant design.

3 lessons SingleThread Farms taught me about designing modern hospitality:

1. Don't tell your brand story, weave it in

At some hotels, the brand or theme takes over everything. Sweden’s IceHotel, Japan’s Robot Hotels, Underwater, and Disney's Star Wars hotel might be fun once or twice, but they're less about a tailored guest experience, and more about their own story.

To say that SingleThread’s theme is “farm to table” would be a gross oversimplification. The larger purpose, as its creators Kyle and Katina Connaughton shared with us, is “to be an extension of our home.” That is demonstrated in every detail, from the open kitchen serving a kaiseki-inspired menu that changes with the micro-seasonal produce Katina has pulled out of the ground that day, to the guest rooms upstairs, where the mini-bar is replaced by a curated selection of gratuit handmade snacks and beverages.

About halfway into our 11-course dining journey, we were presented with a basket of mismatched sake cups and invited to “choose one that speaks to us.” That was a first.

Dessert was inspired by "wagashi", Japanese confections served with matcha. At SingleThread, it's filled with seasonal ingredients like lemon balm & coriander medjool date & miso, and jasmine & lime, and look like beautiful eggs about to hatch; no two sake cups are alike—choose one that "speaks to you."

2. Aim for personal, not personalized

Personalization, the longstanding holy grail of the hospitality industry, is being reframed in the sharing economy. Airbnb's “belong anywhere” message is made real by guided experiences that help guests feel at home in the local culture.

SingleThread builds in degrees of freedom that make the experience feel personal, not programmed: A towel hook thoughtfully placed just outside the shower door so you aren’t left to tiptoe across the floor, a wooden ladle atop a tray over the bath, pre-filled with soaking salts.

At a nightly pre-dinner meeting, the staff reviews guests’ bios and dietary requests so they can adjust the dining experience in a seamless, subtle way.

From the moment you wake up, the luxury of choice abounds. You decide where to eat breakfast and the bath salts are measured out and ready for your soak.

3. Put smart tech in a supporting role

Tech features in hospitality are growing fast. From Disney’s MagicBands to mobile check-in apps, hospitality providers are looking for new ways to meet guests’ needs.

SingleThread has mastered hidden tech, integrating just enough to create a highly sensual, human-centered experience that connects them more deeply with their guests.

Guests prepay through a reservation ticket system called Tock, so that any transactions that might take them out of the moment—tipping the bellhop, front desk check-in—are removed from the equation.

A front door camera helps to ensure you are greeted by name when you walk inside.

For keyless entry into your room, you’re invited to create your own passcode.

Each room is equipped with a Teforia tea system that calibrates the exact time, temperature, and amount of water needed to brew you the perfect cup.

These smart tech moments aren't show-stoppers. They're there to remove friction from the experience.

This machine crafts the perfect cup of tea, every time; poached foie gras in a "tea of last year's tomatoes" paired with a Junmai Sake—culinary wizardry achieved with old techniques and new technology

Though SingleThread Farms is a boutique hotel, it doesn’t take five stars, or dollar signs, to show guests you truly understand their needs. It was the small design moments that made our stay an experience I (and my marriage) will never forget.

Have your own outstanding hospitality experience to share? Share with me on Twitter @MeijaJ with the hashtag #HospitalitySuperpower.

Header image by Garrett Rowland.

Where would you like your breakfast served? Your room? The study? The roof? This was the kind of tough decision I faced during my stay at the SingleThread Farms, the highly anticipated inn and restaurant that opened in Healdsburg late last year. After the 90 minute trek from San Francisco, I was welcomed by name and guided to my room, where I tapped a code I’d made up for keyless entry. I never touched a credit card during my stay.

Hospitality
Food
3 design lessons from a dream hotel, hospitality, food innovation, coding

This Artist Takes Weaving to a Whole New Level

Mimi Jung is pushing the boundaries of textile arts

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Articles

In one sentence, who are you?

Someone who isn’t ever too embarrassed or ashamed to try.

What do you do? How did you learn to do it?

I make work that’s hard to explain to Lyft drivers. The long explanation of how I learned it would be based on a class I took at Cooper Union, my inability to work for others, and a creative yet rough upbringing. The short version is this: Six years ago during a creative drought, I took a few workshops, and basic weaving was one of them. I walked away from it regretful and uninspired. In an effort to salvage the money I spent on the class, I started a project with my new skill set. I broke all the rules I had learned and created my own, and that’s when everything fell into place.

Neon Orange and Periwinkle Wall

3 favorite possessions?

My dogs, Truffle, Stitch, and Sunday.

What does a typical work session look like?

On average, when I’m not under a heavy deadline, I put in about eight hours of studio time. I enjoy working alone, and often in silence.

Orange-Red Cast Walls

How do you get over creative block?

I focus on improving my personal life. Usually that’s where I'll find the source of the block.

How do you see the world in 2078?

I’m no longer going to four different supermarkets to get my groceries because I’m dead. In all seriousness, I would like to think that in 2078, a former foster kid will become or already have been elected president of the United States.

Taupe to White

What’s your number one bucket list item?

Design my own home/studio on 20+ acres of land.

Who are you creative crushin’ on lately?

My current crushes are Natalie Herrera, Linda Lopez, Ellen Van Dusen, Mimi O Chun, Rami Kim, Dina Satti, and the ladies of Egg Collective.


A few years ago, while taking weaving classes in Brooklyn, I stumbled upon Mimi Jung's textile works and was transfixed by their sculptural nature and Mimi's painterly ability. She was accomplishing something with fibers that I had been struggling—and failing—to capture on canvas for years. I've been following her prolific pursuits ever since, and draw on them often for inspiration, so I jumped at the opportunity to get to know Mimi for our Creative Crushes series. Her latest and greatest works continue to push the boundaries of what we know is possible in fiber arts, and it turns out, she's not just a fantastic artist, but a pretty amazing woman too.

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this artist takes weaving to a whole new level, craft, materials, creativity, creative confidence

Get Inspired by 5 Great Film Title Designers

How I learned design principles from going to the movies

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Before you ever see a movie or watch a TV show, it’s likely that a title screen from a trailer or poster art has gotten you there. As a UX designer, the art of the film title has always inspired me and shaped the way I think about branding and design. Here are the title creators (and one typographer) who have inspired me:

1. Saul Bass

Saul Bass is among the pioneers of title design. In 1955, his title sequence for Preminger’s The Man with the Golden Arm made him famous. He then went on to design for Alfred Hitchcock, Stanley Kubrick, and Martin Scorsese. His work showed that the first minutes of a film are of great importance. When played right at the beginning, titles serve as an overture, foreshadowing part of the story, mood, or theme. It’s a dramatic device that puts the audience in the world of the movie before they even start watching it.

Opening title sequences by Saul Bass.

Bass put it this way: “I saw the title as a way of conditioning the audience, so that when the film actually began, viewers would already have an emotional resonance with it.” It's helpful advice for anyone designing a title page, presentation, or home screen. With those elements, title designers prepare audiences for what they're about to see. “Try to reach for a simple, visual phrase that tells you what the picture is all about and evokes the essence of the story,” he said.

Opening title sequences by Pablo Ferro.

2. Pablo Ferro

One of Bass’s fellow title designers was Cuban-born Pablo Ferro, who has designed title sequences for more than 100 films. He taught himself animation from a book by Preston Blair, who worked at Walt Disney productions.

Title designers like Ferro put a lot into setting the right tone, time period, and scene for the story you’re about to see—and it all starts with font. Whether it’s custom or off the shelf, font conveys a certain character and builds the brand for a movie or show. Ferro loved hand-lettering and designed many of his own fonts. When Kubrick asked him to design the title sequence for Dr. Strangelove, Ferro chose to use a tall, thin lettering that he had scribbled in one of his notebooks so that it wouldn't obscure or distract from the underlying footage.

3. Maurice Binder

Having designed title sequences for 14 James Bond films, Maurice Binder created a signature style that used silhouettes and bold typefaces to evoke espionage and intrigue. In the opening sequence for Agent 007 against Dr. No, Binder established the famous gun barrel sequence, initiating the pop era of graphic design. Binder's work is a great example of how consistency of style and typeface help build a strong brand.

4. Ed Benguiat

Does the font EF Windsor Light Condensed look familiar? Maybe set in white on a black background, accompanied by some jazz music? Yup, it’s the signature opening for Woody Allen movies. Allen happened to have a conversation with typographer Ed Benguiat in a diner in New Jersey one morning, and Benguiat recommended he use the Windsor typeface for its warmth and friendliness. Allen loved it and used it for almost all of his titles from then on. Though Benguiat isn't technically a title designer, his fonts have been an influence on many.

Opening sequence of Match Point.

5. Imaginary Forces

Typographer Ed Benguiat plays a role in our final example, too. Michelle Dougherty—of acclaimed design firm Imaginary Forces—ended up choosing his self titled font, Benguiat, as the primary typeface for the Netflix series Stranger Things. She chose it for its strong 80s appeal and ties to paperback novels from that era.

Then there was the matter of animating the logotype and adding sound and music to bring it to life. The Stranger Things title sequence shows how powerful and expressive type in motion can be. Flickering lights that imitate the optical process, morphing serifs, and the admittedly intense score convey that eerie feeling of mystery. The title sequence for Stranger Things was so well received, a couple of title generators and copycats popped up on the internet to imitate its style.

Opening sequence of Stranger Things designed by Michelle Dougherty with the Benguiat typeface.

To view a great selection of classic and contemporary title sequences head over to The Art of the Title.

Title sequences in the header image by Maurice Binder (Barbarella), Imaginary Forces (Vinyl, Stranger Things, Mad Men), R/GA (Seven), Digital Kitchen (Trueblood, Narcos, Dexter), and Nexus Productions (Catch Me If You Can).

Great movie titles permanently burn into our brains. Everyone can identify a James Bond film by its graphic overlays of babes and guns. And who could ever forget Star Wars’ opening crawl, how it scrolls back into space as John Williams' famous theme—da, dee dee da, dee dee da—echoes through the theater.


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get inspired by 5 great film title designers, creativity, creative confidence

Thoughtless Acts: Headphone Helper

Thoughtless Acts: Headphone Helper. The intuitive ways we adapt and react to things in our environments

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My coworkers recently called me out on a thoughtless act I'd been doing for months without even noticing. Not long ago, I upgraded my phone to a certain unnamed model whose designers decided to remove the headphone jack—meaning you either need Bluetooth headphones or an adapter. As a music nerd who is overly particular about the headphones I use, I wasn't ready to give up my trusty corded earbuds. But I also know that I'll inevitably lose said adapter, because I lose anything that isn't attached to my everyday carry. The catch? Everyday at work, I listen to music from my laptop, which uses a traditional headphone jack. I guess, subconsciously, I found a solution to avoid losing the adapter that was there all along: When I'm not using it, I clip the adapter into the rubber piece that's attached to the the earbuds to keep their cords together. I'm going on six months without needing to buy a new adapter. #Success.

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts headphone helper, thoughtless acts, headphone helper, human centered design, design thinking, photography, visual design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
Episode image

Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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