

Helping a startup design video games to build kids’ emotional strength
A one-month sprint to develop new products—and a new way of working.
For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.
Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.
Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.
To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.
IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.
Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.
What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.


Designing waste out of the food system
IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.
Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.
IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.
For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.
At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.
The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.


Launching a bootcamp for data scientists
Designing a rigorous program that prepares students for a career in the data-driven economy.
In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:
In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.
Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.
In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.
Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.
Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.
After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.
If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.


Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google
When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.
You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?
Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.
This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.
This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.
Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.
Working alongside Google and Levi’s, IDEO’s work included:
- The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
- A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
- Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.
Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.
The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.
The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.
IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.



5 quick org design tips
Lessons in organization design (from a product designer!)
There was a lot to celebrate. We’d launched an innovation lab and piloted new products as part of a larger, multi-year collaboration to expand the organization’s human-centered design capabilities and enable culture change.
And our collaboration had revealed something crucial: In order for the product to be successful we also needed to support the underlying organization, which meant looking more holistically at strategy, process, tools, and incentives.
That became an opportunity for me, an interaction and product designer by training, to apply my trade through an organizational lens. It turned out that the prototyping methods that I had learned could also be applied to people and processes. By experimenting, responding to feedback, and iterating, we could help nudge behavior change within the organization.
Here are the five big lessons I took away:

1. Speak their language
We were working with product managers, engineers, and designers, so instead of explaining what we planned to change with academic research and abstract frameworks, we used language they already understood. We were going to run scrappy experiments, learn quickly, and iterate. If the ideas didn’t work, we’d pivot and try something new. But instead of prototyping products, we were experimenting with people and processes.
Big insight: Meet people where they are. Ground organizational design in a familiar context, and make it tangible in order to build trust.

2. When facing big change, start small
Behavior change is hard. So, we started with small experiments. What was the least that we needed to design in order to learn—the minimum viable product (or MVP)—and to help nudge new behaviors? In one instance, to test our hypothesis on the need for a company-wide training program, we started by creating a workshop for one multi-disciplinary team of 10. Its success soon paved the way for a broader rollout.
Big insight: Organizational change doesn’t have to begin with big initiatives. Starting small with prototypes can lead to big learnings and start to shift behavior.
3. Measure impact in creative ways
Email surveys are an obvious way to take the pulse and determine whether experiments are resonating with individuals, but they can easily fall to the bottom of a priority list. We tested more lightweight, in-the-moment feedback methods. After prototyping a beer and knowledge-sharing gathering, we asked attendees to place a magnet on a board to indicate their responses to a few questions, like: “Would you come again?” and “Did you learn something?” It was an easy and immediate way to figure out if the idea was worth evolving.
Big insight: Simple and in-the-moment measurement tools can be enough proof of concept to move forward quickly.

4. Find the right ambassadors
Early on, I was determined to get all of the senior executives involved in our prototypes. What was I thinking? Their understandably divided attention and packed calendars made that next to impossible. In the end, some young, energetic community managers were the ones who embraced our ideas and helped push them forward. Not only did they have the time and passion for the projects, but they were also trusted leaders within the company. Community managers helped us organize an informal gathering of product people to share methods over beers. (Yes, beer again. When in Germany!) We asked a VP to simply show up. When he saw the overwhelming attendance and impact on the community, he became one of our biggest advocates. Teams that had been working in silos started to meet regularly. The more we demonstrated quick wins, the more senior leaders got on board to encourage new behaviors throughout the organization.
Big insight: The best agents of change may not be the most senior folks. Look for individuals with passion and social capital.
5. Make it stick
There are two things that we did that helped ensure that our ideas lived on after we were gone. First, we found owners within the organization who would commit to moving our ideas forward. Second, we helped create an internal group dedicated to maintaining momentum. This group provides leadership training and coaches teams to ensure both a top-down and bottom-up approach to behavior change.
Big insight: Prototypes are just the beginning. Organizational transformation requires dedicated owners and a multi-layered strategy.
It all adds up to a set of behaviors: Get scrappy, get tangible, find your people, and learn by doing. It never hurts to do some reflection from a rooftop, too.
Not long ago, a coworker and I found ourselves contemplating the eclectic Berlin skyline. We were on the rooftop of our client’s office—a leading European brand in online retail—and thinking back on what we’d learned from embedding with them for a year.


Design like you can hear the page
Tools of visual storytelling: Music and Calligraphy
I had been asked to create a newspaper for kyu, the design collective of which IDEO is a member, and I was ready to perform.
My desire to explore the world using rhythm and sound on one hand and ink and paper on the other started when I was young. I was very quiet as a child. Instead of playing with friends, I created my own playground in a sketchbook. I listened to stories on a cassette player as I drew.

My mom, a violinist who played in an orchestra, taught me how each sound communicates a different feeling. Together, the instruments create a pleasing harmony.
I chose to play the cello, as its sounds comforted me. When I felt sad, I could play and the sadness was transformed into something beautiful. When I felt alone, the cello's mid-tones communicating with and supporting the other instruments made me feel less isolated.
I went to high school in New Zealand and focused on photography, art, and music. Playing in orchestra, string quartet, chamber orchestra, and musical show orchestra required rigorous practice, and I discovered that it was only with disciplined repetition that the ear could learn to hear the subtle distinctions between an almost perfect note and an imperfect one, between good enough harmonizing and exquisite music. Constant practice not only created perfect harmony, it also trained the soul.

Like music, calligraphy embodies many feelings. That was my father’s gift to me. He guided my hand, drawing with me. At first, I stood in his shadow, but I gained confidence over time. The calligraphic technique I now use involves moving very fast, every stroke following right after the one before, never taking time to look back.
The companies that make up kyu share a belief that creative collaboration will yield new solutions. To visualize the collective, I drew the first dot directly with the brush and then started to draw circles. Dots and lines, the basis of musical notation, helped me orchestrate the story visually. Rough strokes conveyed complexity and sometimes chaos, while the diffusion of ink into paper illustrated the calm conclusion of a journey. When the magazine reached a crescendo, the dots began to jump around wildly. The combination of ink and water unified sense and sense, and the story of the newspaper came to its happy end.

Just as each calligraphic mark and each musical instrument is unique, so too is each company in the kyu collective. Independent, but also located within the same “circle.” Sometimes the music of a page is the message.
“Music is the ultimate teacher.” ― Wassily Kandinsky
The day I got the assignment, I ran to the art store and bought brushes, ink, and a grindstone. I set the tools on my desk, which became the stage. I was the conductor, interpreting the text like a musical score.


How to make cinemagraphs with your iPhone
How to master the art of the moving image
The secret is in iOS 11 Live Photo Effects. To make your own, access this feature, take a live photo, then, in the photos app, swipe up to reveal the Live Photo Effects.

Easy, right? Yes and no.
Creating a live loop is easy, but creating a cinemagraph requires a bit more planning. The difference is in the framing—too much movement, and you’ll just get a live loop. Here are a few tips to ensure you nail the combination of still photo and limited motion:
- Find the shot: To create a beautiful cinemagraph, find a shot where most of the image will be still, and only a piece is in motion—perhaps a tree blowing in the wind, or raindrops on a puddle. If there’s too much movement in the frame, the shot will feel chaotic.
- Plan it out: While it’s possible to pull off a clean loop without a tripod, don’t just point and shoot. I like to turn on the grid in my photo settings—these lines help me see if I’m holding still or wobbling slightly (I always use the grid to help create a level horizon or position subjects, anyway). Try to lock your body by leaning on something, or even by putting the camera on a table to keep it as still as possible.
- Stage it: Don’t leave it to chance! When you can, control the shot. The pool shot below took a few tries, and it really helps that there were no other people wandering through.
Sharing the live loop
So you’ve perfected your technique and have a gorgeous loop to share! The problem is, iOS doesn’t exactly make it easy.
If you try to share natively to Instagram, it’ll tell you the loop needs to be three seconds or longer. And iOS doesn’t offer a lot of options to help—there’s no easy way to export your Live Loop into a format that’s shareable for Instagram. I found this out the hard way while I was traveling in the Philippines, and since I didn’t have my computer with me, I had to figure out a way to solve for this using only my phone.
One of my goals was to use only free apps—buying a bunch of apps I wasn’t sure were going to work didn’t sound very fun. After much Googling, trial, and error I created the workflow below. The first time through might take you a few minutes, but now that I’ve done it a few times, I can go from live loop to Instagram in less than two minutes.
Get the apps
First, download these three free apps:
- Lively: Exports your Live Loop as a video
- Splice: A free video editor that lets you extend the length of the loop to meet Instagram’s minimum requirements
- Video Crop: Removes any letterboxing (black bars) in the video export
1. Lively
Start by using Lively to open the loop you want to export. In the top of the export panel select “Movie” and then tap “Export”, then save the movie.

2. Splice
In Splice, tap the + icon on the top right to create a new project and select the video you exported from Lively. Click “Add (1)” on the top right to add it to your project.

On the Add Audio screen, tap “Skip” on the top right.
Name it however you like, and use these settings:
- Format: Select Landscape for wide photos or Portrait for tall ones
- Default transition: set to “None”
- Outro: set to “Off”

Now you should be in the editing screen; all you have to do is tap your video and select “Duplicate.” Do this three or four times until your video duration is at least 0:05 or longer.
Lastly, tap the “Export” button on the top right and select “Save.” I always pick 1080p HD for the best quality.

3. Video Crop
One last step: Remove the letterbox (those pesky black bars) on the side of the exported video. Open “Video Crop,” tap the big red button, select your video, and tap the check mark on the top right.

Now use the crop tool to trim off the black bars, then tap the export button on the top right. When it’s done processing, tap “Save.”

Very Instagrammable
Cinemagraph loops look amazing on Instagram or Facebook, and they give you a unique way to share your experiences (Let’s be real—we’ve all seen enough Boomerangs.)
It takes a few steps, but once you get the hang of it, the process is quick and easy. And when your friends ask how you did it, you can point them this way.
I’ve always loved cinemagraphs—those endless, hypnotizing loops where part of the frame is still while some areas are gently in motion. When I discovered that I could create these loops natively with iOS 11 (iPhone 6S or newer), I couldn’t wait to try it out.


How Sweden is sparking a mobility movement
3 design lessons from Sweden's sustainable mobility initiative
Through the Swedish Energy Agency and its partners, the nation is focusing on reducing pollution from the transportation sector. It plans to reduce (but not entirely eliminate) the need for private car ownership by improving alternative travel options for people in everyday life.
In more wonky language, the focus is on sustainable mobility as a service, an approach that brings all means of travel together. It combines options from different transport providers into a single mobile service, removing the hassle of planning and one-off payments. It’s an environmentally sound alternative to owning a car, and an approach to mobility now being propelled by urbanization, economic shifts, artificial intelligence—and the social and economic impacts of climate change.
Through its initiative, A Challenge from Sweden, the Swedish Energy Agency invited IDEO to join the effort. Here are three lessons we learned along the way through working alongside our Swedish counterparts.
1. Get outside
Swedes live for fresh air and natural landscapes. Even the most committed Swedish city slickers retreat to a cabin at the weekend, or dream of an escape to the countryside. The natural world is imagined and felt as replenishment—as a valuable resource to be respected and enjoyed.

For our design team, it was a reminder to take our research far beyond Stockholm or Gothenburg, especially as we considered designing for a nation of travelers. We took long train rides to meet people in smaller towns, and walked as much as we could. It felt good, and it was necessary.
Going outside also means seeking out inspiration from beyond your own context. We were inspired by examples of civic and societal change from around the world, and brought them into the project, almost as if we’d discovered precious acorns on the forest floor.
2. Engage tradition
Cultural traditions and norms might seem strange or twee to outside eyes. But they almost always hint at a deep societal agreement. We discovered that in Sweden, for sure. Fika is not merely a coffee break during the day: it’s an invitation to pause, to reflect, to reconnect with one’s thoughts or emotions, and to restart.
We introduced fika in our project space, and observed it when we were with the team from Sweden. It added a note of calm and confidence to our work and to our individual energies, even as the work accelerated in intensity towards the end.

Similarly, we drew on Nordic storytelling tradition to share the story of our research in Sweden. Instead of using dry descriptions to describe the different ways Swedes might be triggered to make new transportation choices, we told a three-dimensional fable that told the story of a mythic waterfall, and the different paths that four people took to find it and use it.

The fable allowed us to invite our collaborators into a instinctive understanding of what we’d all learned together, as well as a logical one. The story resonated, it brought joy into an otherwise serious, complex topic, and it was easy to repeat.
3. Be brave
The scale of Sweden’s ambition is remarkable, but—in Sweden itself—commonplace.
Swedes recognize that their country is small, their population tiny, and their contributions to global climate change negligible. But they also understand that, by leading with bravery, they have earned outsized influence in the world. Other countries look to them as an example of how to set goals and make change in service of healthy, sustainable growth.
Sweden has set a goal of achieving a fossil neutral transportation sector before 2030. That’s a big ambition, and an exciting one.

Through a global innovation challenge, Sweden is now inviting engaged political leaders and some of the world’s most capable companies to help make sustainable mobility as a service a reality.
In other words, Sweden is going places fast.
Find out more about Mission Innovation 3 and A Challenge from Sweden.

Through IKEA, Sweden has already transformed the world of contemporary furniture and home furnishing. Now Sweden is taking on an arguably even more ambitious goal: leading the world in tackling some of the thorniest causes of global climate change.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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