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A creativity-building app for kids

Monster Moves teaches young kids dance choreography.

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Strategic Futures
Media & Entertainment
Learning & Work

Monster Moves is an app that gives kids the ability to create their very own monster dance party. Kid-approved by a rambunctious team of tiny beta testers, the app encourages children 5 and younger to exercise their creativity as they choreograph dance moves for a troupe of monsters. Kids develop an awareness of their creative control by sequencing illustrated tiles that correspond to each monster’s unique set of dance moves.

Whether it’s a twirl, flap, swing, or sway, the app enables kids to cultivate decision-making skills by drawing connections between their choices and the monsters’ dance steps. Each monster has a full repertoire of dance moves and accompanying musical beats, so kids can compose an original soundtrack and dance along. To encourage kids around the world to create and design, the app is available in English, Simplified Chinese, Japanese, Korean, Spanish, Italian, French, and German.

Monster Moves—available on the App Store—joins a collection of apps, including Balloonimals and Balloonimal Babies, created by IDEO’s Play Lab, made up of a team of educators, designers and toy experts who foster kids’ curiosity, play, imagination, and creative confidence.

IDEO
IDEO
A creativity-building app for kids, media innovation, entertainment, digital media, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, design for children, family experience, youth experience, how to design a digital product, innovation, product design, transformation, creativity, creative confidence, decision making, education, learning

A drug-free alternative to chronic pain relief

Designing a revolutionary wearable device.

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Creative Capabilities
Health
Consumer Products & Retail

Chronic pain changes everything. Symptoms associated with chronic conditions can make activities that were a normal part of life—getting regular exercise or even a good night’s sleep—difficult to bear.

NeuroMetrix, an innovative health-care company based in Waltham, Massachusetts, developed Quell® to help treat chronic pain in people suffering from nerve, arthritic, back, leg, and foot conditions. Using a revolutionary technology called wearable intensive nerve stimulation (WINS), this device triggers widespread relief and, in a clinical study, reduced chronic pain and use of medication in thousands of users.

NeuroMetrix came to IDEO to help create the industrial design, interaction design, and mechanical engineering to bring Quell to the consumer market. Quell is a device that is placed in a sports band with a lightweight, slim design that fits comfortably on the upper calf and delivers therapy for chronic pain in the body. Its patented OptiTherapy™ technology is customized and automatically adjusts the therapy dose for optimal relief. An accompanying app, developed by Atomic Object, allows users to track treatment sessions, measure and understand the quality of their sleep as it relates to their pain, and personalize device settings.

IDEO’s work with Quell went beyond creating the product to something bigger—reframing chronic pain. For people who are in a constant state of suffering, the ability to take some measure of control allows them to feel more like active participants in their treatment plan, and to regain confidence.

NeuroMetrix
NeuroMetrix
A drug-free alternative to chronic pain relief, sleep health, sleep analytics, NeuroMetrix, healthcare, health innovation, patient experience, consumer products, retail, consumer experience, retail innovation, product design, industrial design, new product development, innovation, product development

A better scanning experience for patients and technicians

Creating a more streamlined user interface for CT scanners to maximize image quality, and minimize radiation.

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Health
Technology

Operating a CT scanner is a delicate balancing act: The tech has to get a clear image for accurate diagnosis while reducing the patient’s overall radiation exposure. There are a lot of variables, and every second counts.

GE Healthcare, one of the country’s largest manufacturers of CT scanners, hired IDEO to redesign the console user interface to optimize the tech’s workflow, the patient experience, and the image quality. The key challenge was accommodating both junior and senior tech experience when designing a single interface, balancing support, flexibility and control. The final design allows techs to see their entire workflow up front, is optimized for “glanceability,” and draws technicians’ attention to important information. Threshold limits ensure the radiation dose never exceeds the determined amount. Ultimately, the streamlined design enables the tech to feel confident and focus on the patient’s physical and emotional well-being.

With several new hospitals using the new GE CT scanner, the impact has been evident. Within 24 hours, techs are up and running on the machines. The vision for the future looks bright and clear.

White boxes indicate changes have been made manually from the protocol.
GE Healhcare
GE Healhcare
A better scanning experience for patients and technicians, CT scanner, medical imaging, radiation reduction, GE Healhcare, healthcare, health innovation, patient experience, technology innovation, digital products, user interface design, UI design, interaction design, understanding user needs, innovation

A blueprint for next-generation telecom

Helping a legacy telecom company stay relevant in the 21st century.

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Breakthrough Products
Consumer Products & Retail
Technology

How does a 130-year-old telecom company in Bogotá appeal to a tech-savvy generation without alienating its most loyal customers? Faced with growing competition, ETB, Colombia’s oldest telecom business, wanted to modernize its entire retail shopping experience and update its branding.

Space design moves from public to personal experience.

The company enlisted IDEO’s help in leveraging its already highly regarded brand. IDEO created a complete blueprint for the next generation of retail centers, including in-store spaces, digital services, and new personnel role descriptions. ETB’s new retail stores are warm and bright, and self-service kiosks eliminate the need for waiting in line. The company’s brand also got a face-lift with a new color palette and brand manual.

"Working closely with IDEO, we accomplished all of our goals,” said Vice President Carlos Alberto Gómez García, “from creating organizational change to reimagining interactions with our customers to evolving the brand identity of ETB."

ETB
ETB
A blueprint for next-generation telecom, telecommunications, telecom innovation, ETB, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, future strategy, strategic futures, designing for the future, innovation, strategy

Your New Pet Velociraptor, Plus 7 Other Toys From the IDEO Play Lab

Your inner child is going to love this

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Articles

On our team, our currency is joy. In a not-too-far-off and awesome future, I hope parents begin to tell their kids, “You can’t do your homework until you go outside and play for an hour.”

Even though we love those everyday objects that turn into toys, we have some favorites on store shelves too. 2018 was another year of fun in our Palo Alto office—we got to work with toy companies on everything from transformative, nostalgia-based toys to new electronic games. Here are some of those favorites, invented by the IDEO Play Lab.

1. Flipslide

If a Rubik’s Cube and Simon had a baby, it would be Flipside. This fast-paced puzzle game can be played by yourself, against a friend, or with the whole family.

2. Hungry Bunnies

Adopt a (robotic) pet for the holidays. This adorable bunny really eats, but you won’t have to blow your budget on carrots—its favorite food is paper. It also laughs, sings, and comes complete with cuddly, fluffy ears.

3. Scooby Doo Transforming Mystery Machine

Look out, meddling kids! This toy transforms from the classic Mystery Machine into Scooby and the gang’s crime fighting HQ. Perfect for the preschooler who you want to introduce to your favorite nostalgic cartoon.

4. RC Mobile Command Center

More preschool fun, but with Batman this time! Also, a missile launcher. What kid doesn’t want a toy with a missile launcher? And on second thought, what adult doesn’t want a toy with a missile launcher?

5. Creative Cafe Barista Bar

Think Starbucks, but with brighter colors and a kid-safe milk frother. Latte art stencils are included so little ones can create their own designs.

6. Barbie Dream Camper

Barbie’s had a lot of sweet rides over the years, but this one makes road trips a breeze. The camper folds out to a full two feet and includes a play pool that holds real water. After going down the slide, Barbie can dry off roast marshmallows around the campfire. Kids will spend hours discovering all the features of this toy, so a vacation for Barbie means a vacation for parents too.

7. Paw Patrol Flip & Fly Chase

Paw Patrol is one of the most popular (not to mention cutest) shows for kids. Chase the German Shepherd’s vehicle is a dual truck and rescue jet—just lift to transform your truck into an airplane!

8. Jurassic World Alpha Training Blue Raptor

You've always wanted a pet velociraptor, right? Right. Now’s your chance—this interactive toy allows you to train your own pet dinosaur. You can even use it as a guard animal, set to alert you when anyone gets too close to your office—or, uh, your kid’s bedroom.

Header image via CNET.

At the IDEO Play Lab, we believe that a good toy is one that promotes play. Of course, all sorts of things can promote play—it’s hard to top pots, pans, and a wooden spoon for a one-year old, or a giant cardboard box for toddlers. (Tip: Never recycle those giant boxes too quickly!)

Play
your new pet velociraptor plus 7 other toys from the ideo play lab, play, creativity, product design, design for kids

What Does a Data Scientist Do at a Design Company?

At IDEO, data scientists don't just code up solutions—they design them

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For my latest project I worked with a healthcare company to improve doctor decision-making during a medical procedure. In addition to usual data scientist tasks, I spent a lot of time with the team trying to understand the way physicians currently work. Here’s a peek behind the scenes:

7:30 AM: Podcast time

This morning I’m off to meet my team at a hospital for field research. On my way, I’m listening to a podcast called “The Impact” that explains the consequences that laws and regulations have on people’s lives. There are a few episodes that relate to data and medical outcomes, so it’s serving as inspiration for my current project.

8:00 AM: Field research

At the hospital, we talk to doctors, nurses, and medical techs and observe them in action. Listening and observing helps us understand the needs of the people we’re designing for. We’re thinking about optimizing decision-making for doctors, which could involve a lot of things, ranging from information and data display to AI assistance. I watch for clues about how this works, and how potential data sources might get recorded.

11:00 AM: Data science group meeting

My home base is Chicago, but I’m stationed in Palo Alto for my current project. Luckily, I can still keep up with what the rest of the data scientists at IDEO are doing through a weekly video call that we can all dial into. We help each other troubleshoot problems we’ve encountered in our projects, share new methods we’ve learned, and talk about personal projects we’re pursuing. This week, one of the other data scientists is telling us about a website he’s making that allows his parents to see where he is (but not his exact location). We have a separate meeting on Friday mornings for those of us in Palo Alto specifically. I like both meetings because they help me keep up to date with how our data science practice is evolving, since it’s the newest design discipline at IDEO

12:00 PM: Lunch break

After a morning of research, I grab lunch at the studio. Today is a special treat—lunch has been provided for us. Everyone sits in the kitchen or our outside patio to eat, so it’s a great opportunity to meet other coworkers and hear about the interesting design challenges they’re working on. I like to sit with designers from IDEO’s PlayLab. They’re usually working on designing cool new toys, and have lots of interesting side projects. Many of them (and others in the PA studio) worked on this Burning Man installation, for example.

1:30 PM: Synthesis with the team

The team comes together to download and synthesize what we learned through our research observations. We transcribe things we saw and heard on Post-it notes, and cluster them so we can spot patterns. We’re seeing themes about the consequences of delays in decision-making during the procedure, and the effects of training on team efficiency. As we start to develop concepts based on the pain points we’ve discovered, I suggest that something like a personalized training program could increase team efficiency by helping people skill up faster.

3:30 PM: Digging into some data

Our client has provided us with some data from a clinical trial related to the medical procedure we’re studying. Today I’m combing through the dataset to find insights that will inform our design process. I use the knowledge I’ve gained from interviews and field research to inform what would be useful or desirable from a human point of view. Later in the project, I’ll use this data to create a prototype that demonstrates how we can help doctors assess risk during the procedure.

6:00 PM: Hosting a women in Machine Learning and Data Science meetup

Tonight I’m hosting a meetup for the Women in Machine Learning and Data Science group about the basics of deep learning with my coworker and fellow data scientist Jane Zanzig. More than 40 women have come to learn and do a hands-on demo. I love working at a company that supports building the women in data science community because one of my personal passions is working to increase the number of women and other underrepresented groups in STEM and design.

9:00 PM: Good night, Jackie

Every night before I go to bed, I make sure I hang out with my pet rabbit Jackie. I brought her from Chicago to Palo Alto with me, so we wouldn’t be apart while I worked on this project. I think she’s been enjoying living in California, and I’ve even taken her to visit the IDEO Palo Alto studio.

When people ask me what I do for a living, I say, “I use data to design products and services to improve people’s lives.” Working as a designer and data scientist involves not only coding up solutions, but understanding what people need in the first place.

Technology
AI & Emerging Tech
what does a data scientist do at a design company, technology, digital innovation, ai, emerging technology, coding, improv, creativity, team collaboration, facilitation, customer needs, unmet needs, understanding customers

Build Your Creative Confidence: I Like, I Wish

To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time.

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Creativity Challenge #5: Encourage and accept constructive feedback

To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time. We all instinctively know that constructive critique is essential. And yet it can be hard to listen to and absorb feedback without letting our egos and defensiveness distract us from what may be a valuable message.

We have found the tool “I like, I wish” immensely useful in introducing constructive critique into the innovation process. This framework can be used in a small group to review concepts or in a large group to receive feedback about a class or workshop experience. Feedback starts with honest praise, in the form of positive sentences that begin with the phrase, “I like...” Suggestions for improvement then begin with “I wish...”

Tool: I Like, I Wish
Participants: Groups of any size
Time: 10 to 30 minutes
Supplies: A means of recording feedback. For example, in a large group we frequently keep an open Word document and type up notes in real time. In a smaller setting, Post-its or index cards will work.

Instructions

Step 1: Set the tone for a constructive conversation and explain the I like, I wish method. For example, “I am interested in hearing about how this workshop experience has been for you. Please express feedback in the form of I like, I wish. You might say, ‘I like that we have started on time every morning. I wish we had 30 minutes to every afternoon to stretch our legs.’” We have found it helpful to model good feedback by demonstrating “I like, I wish” in action.

Step 2: The participants take turns expressing I like/I wish statements, while the facilitator records their statements. For example, if you are reviewing a work-in-progress for a new personal finance software tool, you might offer support such as “I like that you have incorporated five different ways for customers to view their current financial status.” After describing other pluses, you might then say something like “I wish we could make the website easier for first-time users to navigate” or “I wish we could help people examine their financial situation from the long-term perspective of years, not the short-term perspective of months.”

Make sure people receiving feedback just listen. This is not a time to defend decisions or challenge the critique. Ask everyone to listen and accept it as a well-meaning offer of help. You can ask for clarification and engage in further discussion at a later time.

Step 3: Stop when participants run out of things to say in both the “I like” and “I wish” categories.

Tips from the field

You may want to gather just the “I like” comments first, and then ask for the “I wish” statements. In other groups, it may make sense to let the give-and-take of statements flow organically. Feel free to play with the format.

“I like, I wish” signals that what you are stating is your opinion—it’s not an absolute. Instead of pointing fingers, you are offering your view or perspective. The goal is to move the listener away from a defensive posture so that they can more objectively consider alternative ideas and take them to heart, when appropriate. We all naturally tend to become invested in our own ideas, and seek to defend them. But in a creative culture, candid feedback that is sensitively conveyed is a sign that colleagues care enough to speak up. The message can be delivered quite clearly, without resorting to the negative language of “That will never work” or “We tried that before and it failed.”

This post was taken from Chapter 7 of Creative Confidence. Purchase the book for more on how to use creativity to solve problems.

Everyone is creative. This belief runs through everything we do at IDEO, and in 2013, it led my brother David and me to write a book that would help others—even those who don’t think of themselves as “creative types”—to unleash their creative potential. Creative Confidence has inspired thousands of people to adopt a creative mindset and apply it to the diverse real-world challenges they face. In this series, we’ll share some exercises from the book that can help you approach your challenges from a new perspective.

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build your creative confidence i like i wish, build your creative confidence, i like i wish, experimentation, testing new ideas, creativity, creative confidence, learning, feedback, creative feedback, team collaboration

This Artist Paints Women Supporting Women—Literally and Figuratively

Laura Berger's dreamy, ethereal work shows women of all colors, shapes, and sizes

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In one sentence, who are you?

I'm living in Chicago, trying to be a good person, trying to keep growing, currently working as an artist.

What do you do? How did you learn it?

I'm a visual artist. I mostly paint right now, but I do some freelance design work as well. I did some scene painting in college, but other than that I'm self-taught. I've been learning about painting through trying things and making a lot of work and also a lot of mistakes.

Laura's mural at the Ace Hotel in Palm Springs, CA

3 favorite possessions?

Art from my travels, a sculpture that was my dad's, and my bathtub.

What does a typical work session look like?

Honestly, most days it looks like sitting in a chair in a room by myself and painting for 12-plus hours while listening to various things—too much NPR, podcasts, music, silence. I usually take a couple of breaks. Lunch, maybe a beverage run or a walk. One yoga break around 8pm—that's become essential for me. Sometimes I draw, or I have to package things in boxes or order boxes or answer emails—stuff like that.

How do you get over creative block?

If I can, I walk away from life and travel. If I can't, a break from all creative work is a good step. Time in nature helps, or I often get new ideas that pop up during times when I'm able to turn off my thinking brain—like driving long distances, meditating, walking, taking a shower, dreaming, etc.

What was the last item on your to do list?

Answer interviews! And before that: vote. And before that: Finish design for laser cut wall hanging.

Day Becomes Night

How do you see the world in 2078?

We are all so many beautiful colors and we have free healthcare and college and the old white men running the show are gone so all of the guns are also gone, and we've collectively gotten over being addicted to the internet and our devices and working way too much, plus marijuana is legal everywhere and we're all smoking it so we're all way more laid back and calm and hugging each other a lot. We have four-day work weeks and use land-line phones and record players, but we also can fly to Japan in 2 hours. It's going to be great.

What’s your number one bucket list item?

Own a tiny beach hut somewhere warm and abroad where I can escape the winters, be in nature, and paint and volunteer and meet people.

No matter where you run into her work—whether it's a larger-than-life painting on the side of the Ace Hotel or an animated GIF popping up in your Instagram feed—Laura Berger's art immediately transports you to another world. A world of soft curves, clean lines, and warm colors. A world where women of all shapes, sizes, colors, and hairstyles, literally and figuratively lift each other up. This world of abstract dreamscapes and female camaraderie has been like a salve for me in recent years. Laura shared a peek into her life as a self-taught artist, and reminded me (as she always does) that we are all so many beautiful colors.

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this artist paints women supporting women-literally and figuratively, hospitality, sports, social media, digital experience, storytelling

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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How to use AI as an editor, not a writer

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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