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Transforming a historic music college into a collaborative learning platform

A new campus concept and student experience for Tokyo College of Music.

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Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.

The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.

To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.

The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.

IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

Between two campus buildings is Music Lane, a path playfully designed to look like piano keys. It connects Daikanyama and Nakameguro, two neighborhoods known as sources of culture and fashion.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.

New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

The common spaces, used by students and faculty members, help develop cross-disciplinary communities.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.

Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.

A new campus concept and student experience for Tokyo College of Music positions the college as a platform that would encourage the spontaneous creation of communities within and outside the school.
A new campus concept and student experience for Tokyo College of Music.
Tokyo College of Music
Tokyo College of Music
Transforming a historic music college into a collaborative learning platform, music education, campus experience, school cafeteria, school food system, Tokyo College of Music, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, student experience, future of education, understanding user needs, how to design a digital product, innovation, product design, research, transformation, education, learning

Designing a modern digital platform for the constituents of Georgia

Building a more efficient, trustworthy service for Georgia's residents.

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Public Sector

Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

The DSGA looked to IDEO to create a brand and design strategy integrating the collaborative, optimistic spirit of the state’s diverse population with a cohesive user experience and a charming, uniquely Georgian voice.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.

IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.

The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:

Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.

Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

With a color palette inspired by the landscape of Georgia, all of the state's individual agencies now exist under a unified state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

The state's logo appears boldly across Georgia's 80+ state agency websites, building trust amongst residents. The logo and branding can also be used on everything from tote bags to signage to business cards.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.

Digital Services Georgia
Digital Services Georgia
Designing a modern digital platform for the constituents of Georgia, Digital Services Georgia, technology innovation, digital products, public sector innovation, government services, civic innovation, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, strategy, design strategy, user experience, product design, research, transformation, leadership

A holistic, human-centered approach to managing diabetes care

A digital-first diabetes management system that helped patients get the support they needed when they needed it.

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Health
Technology

According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.

Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.

Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

Personalized plans including exercise and nutrition were tailored to the users with the support of one-on-one guidance from a certified diabetes educator.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.

The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service gave those with diabetes access to the right information at the right time and could get their questions answered anytime through chat with their own certified diabetes educator.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.

The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.

A comprehensive kit that introduced users to new, healthy habits in sleep, mood, and more was delivered directly to their door.
Ascensia Diabetes Care
Ascensia Diabetes Care
A holistic, human-centered approach to managing diabetes care, diabetes care, diabetes management, sleep health, sleep analytics, mental health, family mental health, Ascensia Diabetes Care, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, how to design a digital product, innovation, product design, transformation, education, how do we innovate

Creating an out-of-this-world STEM learning experience

Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.

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When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.

“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.

Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.

In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.

As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.

The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.

A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

The Verizon Explorer Lab is equipped with dozens of screens and tablets displaying Hollywood-quality video and special effects, and the educational content is both scientist and teacher-approved.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.

After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.

Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

Using their own tablet, students iterate on their rover design to help it collect as many samples from Mars’ surface as possible. The team consulted a Martian scientist to ensure every game element—from the rover wheels to the types of sediment on Mars—was accurate.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

Iterating on their rover’s features teaches students the engineering design loop. With over 200 possible rover designs, students can learn from each other’s creations and collaborate to collectively gather as much data as possible.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.

Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.

Verizon
Verizon
Creating an out-of-this-world STEM learning experience, Verizon, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, student experience, future of education, innovation, research, prototyping, transformation, education, learning, government

13 Ways to Make Your Workspace More Creative

How to supercharge your space for creativity

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The short answer is not really. Though we agree that every office must be tailored to the specific needs of the people who work there and the kind of work being performed, we polled IDEO designers and found some universally winning environment designs that deliver a jolt of creativity. Here are 13 tips for how to supercharge your space:

1. Install a communal table or other gathering space

At General Assembly, there’s one giant table that can seat 30-plus right in the middle of the main space. Students, instructors, and staff gather round it to share ideas in an unstructured, organic way. Each campus around the world has their table made by community artisans with locally sourced materials, which helps remind people of the importance of place. —Danoosh Kapadia

At Disney Animation Studios, John Lasseter had the conference rooms in the center of the building torn down to make room for a coffee shop. The space served as a large space for folks to come together and collaborate. —Kat Chanover

2. Make things moveable

When people become glued to a particular place, their perspective stays glued, too. Put things on wheels, or having rotating desks allows people to meet new coworkers and invites collaboration. And don’t sit next to someone who does the same thing as you—if you’re an engineer, sit next to a designer. Physical silos are real. —Xin Xin

One of my favorite things about the d.school at Stanford is that the walls in most of the building can be moved and reconfigured. An open space can become a private project space in a matter of minutes (and vice-versa). —Katie Clark

3. Display your values

Placed all around the IDEO Tokyo office are key phrases projected in neon lights. Next to our Maker Space it’s "Talk Less, Do More"; in our lounge it’s "Make Others Successful"; next to the door before you exit it’s "Take Responsibility". Although these are just 3 of the 7 key IDEO values, the signs serve as a daily reminder of what we all believe in. —Mike Peng

4. Hide the clocks

OK, maybe not all the clocks. But consider introducing spaces where people can get a break from the cruel Master Time. Sometimes creativity needs constraints to flourish; sometimes it needs the freedom to take as long as it damn well pleases. —Lode Starstrom

5. Situate joy

In our project space, there is a drawer that only contains British chocolate of the most velvety quality. The team knows it's there. When that drawer opens... well, it's very exciting for everyone. Sometimes they even exclaim, "Milky Time!" Design your space to trigger moments of joy, or surprise, or ritual. —Alex Gallafent

6. Put creative tools in the way

When there are creative tools in the main space, more stuff gets made. Don’t silo the maker space. Out of sight, out of mind. In sight, in practice. —Clark Scheffy

7. Build a home-y kitchen

The kitchen should not feel corporate. It’s the nest where new ideas hatch! Pay attention to details: use real utensils and glasses, not plastic, have employees help wash dishes. And nothing signals a communal, homey feeling more than leaving the butter dish out! —Becky Bermont

8. Activate empathy

At Airbnb, the conference rooms are designed to be replicas of favorite rentals around the world. There’s a picture of the actual space at the entrance. That helps immerse you in the Airbnb customer experience, a great reminder that you’re there to make that experience better. —Kristin Kelly

9. Use nature to support well-being

At my former workplace, CookFox Architects, the firm incorporated the principles of biophilia into their office design. All 80 employees had a direct view to the outdoors, and natural light poured in from three sides of the office. Potted plants were placed in every possible place throughout the office, and there was a rooftop garden where they kept bees and plants that attracted butterflies and birds. Carpet, bathroom tiles, and paint were done in ocean-inspired colors, and decorative lighting structures mimicked patterns found in nature. Biophilic design is said to unburden our cognitive system, supporting it in collecting and recognizing information in the quickest and most efficient way, as well as generally supporting wellbeing. —Alisa Ahmadian

10. Cultivate permission

Allow employees to put stuff on the walls. It goes without saying: it's better to have things on the wall that you've created, versus expensive art you've paid someone else for. —Zach Hobbs

11. Provide spaces for projects

Clear space where workers can leave projects-in-progress without worrying about the mess. I wish every home and every workspace had this. In school maker labs (such as the Innovation Lab at Nueva School), I'm always pleased to notice big shelves for students' work-in-progress projects. —Sally Madsen

12. Introduce some play

Make C-level guys take themselves less seriously and more open to brainstorming by taking them slightly out of their comfort zone. I heard that in Jump Associates' meeting rooms, they have pilates balls instead of chairs. On the same theme, my father, who is an urban designer in Istanbul, installed swings in his studio to create an informal and playful space. He works with mayors on a daily basis, and you’ll see very traditional politicians swinging alongside young urban designers. —Nazlican Goksu

13. Think about a landscape of creative spaces

Create different spaces to match the task at hand. Three things are required to make this successful: abundant power sockets, quality wi-fi coverage, and agreements among employees of how to "use" the space. That way, no individual will attempt to claim a space long-term, and will instead facilitate everyone being in the exact right space at the exact right moment. —Lawrence Abrahamson

Many businesses are getting wise and ditching the one-size-fits-all flannel suit approach to the workplace. But do they have any clue what to replace it with? For a while, everyone wanted to make their office look like a children's playground. Today, the trend is to try to look like a coworking space or a coffee shop. But are those ideas future-proof? And do they actually create the conditions that creativity needs to thrive?

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13 ways to make your workspace more creative, creativity, children, design for kids, workplace design, employee experience, future of work, future of business

Thoughtless Acts: The Morning Paper

Making the airport feel like home

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I took this picture in the San Francisco airport. Airport lounges are shared places where you're invited to make yourself at home temporarily. I love watching how individuals and groups position themselves to take personal ownership of space and make it work for them by creating boundaries and surfaces with whatever is on hand. This heads-up newspaper display system was a clever repurposing of roll-aboard luggage that I hadn't seen before. In one elegant move, this traveler has provided himself with an information screen (the bottom half of a page anyway), hands-free support to read in comfort while eating his cereal, and a clear delineation of personal space and visual privacy.

Thoughtless acts reveal just how natural it is for everyone to design, modify, and rearrange the world to make it work better for them. We draw on that capacity everyday in our quest to create useful products and services for others.

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thoughtless acts the morning paper, thoughtless acts, the morning paper

6 Ways to Kick Off Creative Meetings

Try these meeting warmups to spark creative ideas

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1. Sketch Your Neighbor

Most people default to verbal/analytical mode, so getting people to use their hands and get involved with pen and paper can prove to be a very refreshing gear shift. As the name suggests, Sketch Your Neighbor requires everyone to draw the person next to them. Set a timer for a minute or two and let loose. For the majority of people who claim that they can't draw, this exercise involves a certain amount of vulnerability—and that's the point. If everyone is used to failing in front of each other, the group dynamic is going to be more open, generous, and positive.

2. The Name Game

When you're dealing with strangers, learning everyone's name can be a significant challenge. The improv legends at Second City use a game to get past this. Everyone stands in a circle and takes turns saying their name while making a gesture. Everyone else repeats the name, while copying the gesture. They go around the circle doing the same thing one more time, and then everyone has to do the whole thing from memory. The association of movement with the name is a shortcut to embedding it in long-term memory. That, plus that fact that everyone has made themselves look ridiculous, leads to an open and fun meeting.

3. The Stretch

Sitting hunched in a chair while someone drones on and on feels like going through a slow death. Getting people out of their chairs is a quick way to perk up energy levels and set the stage for collaboration. The Stretch is a very simple exercise: A facilitator asks everyone to stretch their arms up to the ceiling, tilt them to the left and the right, and then shake them out. It takes less than a minute, and allows the meeting leader to take control of the room and wakes people up.

4. Last Word, First Word

One problem with meetings is that we aren't great at listening to each other. This is even more of a problem if people are glued to their phones and laptops. We cribbed this game from Second City, too. Everyone pairs up and has a conversation. The rule is that the first word of your sentence must be the same as the last word of the sentence your partner just said. This requires listening to their entire sentence before beginning to frame your reply. Sadly, for most of us, this is an unusual behavior.

5. The Story Opener

One of the keys to a good creative meeting is to have everyone show up as their whole, human self, rather than their"work self." A quick way to get there to have everyone tell a quick personal story. For example, ask your colleagues to talk about a youthful hobby. If possible, connect the story topic to the purpose of the meeting. Talking about ways to motivate a team? Ask them to tell a story about the moment in their life when they felt most excited. The main benefit comes from having each person tell a story from the heart, which will bond everyone for the rest of the meeting.

6. Dance Lesson

If you're ready for an added level of risk, get people to do rhythmic movement in unison. This requires a charismatic (i.e. shameless) facilitator or a very willing group of participants—or, ideally, both. The facilitator takes the group through a set of dance moves, and then everyone performs them together to music. If you start a meeting like this, nothing that happens afterwards will faze anybody.

Illustrations by Steve Har.

In the age of Slack, Asana, and other tools for collaboration, in-person meetings are losing ground. It’s true that having a great meeting isn't easy, and too often we fall into dull routines. But it’s also true that real magic can happen when people are face-to-face in a room together. To get people to be fully present and spark creative ideas, try these meeting warmups.

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6 ways to kick off creative meetings, team collaboration

How to Fire Up St. Patrick's Day

Meet Webby, the official BARbecue of IDEO Chicago

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The boozy makeover started with the lid. We wanted opening the bar to be one-handed and easy, and have some dramatic flair, so we added a gas-spring hinge to connect the lid and kettle. Figuring out where and how to attach the hinge, then drilling out a slot, ended up being the hardest and most time-consuming part of the build. Go figure.

Once the gas spring was in, we designed a cooking grate—laser cut out of acrylic and spray painted silver—to accommodate six hand-lettered liquor bottles.

Next, we added a Bluetooth speaker to the inside of the lid for what we called the “Complete Party Effect,” and a push-push latch to make opening and shutting the grill seamless. A few holes in the leg of the grill and—boom!—we had cord management.

We thought we were finished when Chris Gold, mechanical engineer extraordinaire, walked into the Shop. “How can you have a grill wet-bar thingy without glowing embers?” Good point. Ten minutes, a strip of LEDs, and some quick coding later, Chris had made a modern fire. We crinkled some paper to diffuse the lights and give it some texture and we put it under the bottom grate. Embers: check.

But a grill isn’t real grill until it is loved. So this year, we’ll be throwing one hell of a St. Paddy’s Day Happy Hour by queuing up a good Irish jig and giving Webby a proper welcome to the IDEO Chicago family.

Video by Sophie Feng

Special thanks to Annette Ferrara, Party Designer in Chief, for the idea!

Even though our Midwestern hearts haven’t quite thawed yet, springtime is right around the corner. For too many long, cold months, IDEO Chicago’s Weber Original Kettle grill—that icon of carefree springtime afternoons and a beloved local brand—has been collecting cobwebs in the corner. We thought: What better way to welcome spring than to bust out our beloved grill and transform it into a tricked-out studio wet bar? And just in time. With the start of spring comes everyone's favorite excuse to drink with coworkers: St. Patrick’s Day. (Chicagoans are particularly notorious for celebrating the holiday in style, from our rowdy St. Paddy's Parade to literally dyeing the Chicago River green.)

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how to fire up st patrick's day

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Podcast
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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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