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Mattress designs that led to a cultural transformation

How the world’s largest mattress manufacturers transitioned from operations-centered to customer-centered.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Consumer Products & Retail

Sealy and IDEO first collaborated in 2008, to rethink the design of its Stearns & Foster line. For years, Sealy, the largest mattress manufacturer in the world, had taken the standard industry approach to selling mattresses and watched market share and sales flatten; it knew something had to change. Stearns & Foster evolved from a single product design into a keystone for transforming the organization.

IDEO helped Sealy use actionable consumer insights to develop a scalable design methodology and new brand principles, which it applied to product design, operational and manufacturing decision-making processes, and sales and marketing strategy. This “brand-to-product” framework was subsequently used for three separate and consecutive product launches—Stearns & Foster, Embody, and Posturepedic—resulting in an overhaul of 85 percent of Sealy’s mattress portfolio.

A design language informed the tailored elements of the mattresses.

Tempur-Pedic was already working with IDEO on a new mattress design when it acquired Sealy in 2013. It was also interested in how design thinking and human-centered design could improve its business. Once solely focused on the technological elements of designing a mattress, together with IDEO, Tempur-Pedic redesigned the outer shells of its mattresses to reflect the quality on the inside. This design change led to the company to look at new ways to infuse design into their products.

“The initial project was to design the mattress,” said Thomas Overthun, associate partner and design director at IDEO. “But the second project was to create a whole design language from the mattress out to what it meant for any other product, from pillows to blankets and other accessories. It eventually became bigger than just the mattress.”

Working on the Tempur-Pedic/Sealy relationship has been gratifying, said IDEO partner and design director Michael Hendrix, because although home goods can be thought of as simply products, nothing could be further from the truth. IDEO and Tempur-Pedic/Sealy changed the course of the mattress company's business through the transformative power of designing where, and ultimately how, people sleep. And in the process, the organization itself changed as well, moving siloed departments to cross-functional teams, with the brand division central to their cooperation, which led to consistent and aligned decisions across the board.

Contouring lines are designed to look as comfortable as they feel.

Some of the projects include:

Stearns & Foster Luxury Mattress
Sealy teamed up with IDEO to develop a design language for Stearns & Foster mattresses that would reestablish what the brand stood for. Through redefining brand principles and rounds of prototypes that focused on evocative details, the new Stearns and Foster mattress was the highest rated in Sealy’s portfolio since it started keeping records, and initial retailer orders were three times what management projected.

Next-Generation Posturepedic
An icon in the mattress industry was brought into the 21st century by developing a new product that delivered on the long-running promise of the brand. Together, IDEO and Sealy designed a product that focused on holistic back health. In its earnings report, the company said US bedding sales for the quarter were up 10.6 percent, to $253.4 million, a figure driven by the new product line’s introduction. According to Sealy’s Q3 earnings report, the Posturepedic launch represented the largest and fastest rollout in the company’s history.

Embody by Sealy
The project began by defining the market opportunities for all-foam beds, and ended with the modern, streamlined Embody mattress as well as a simplified design language, free of industry jargon, to help retailers talk about the mattress to customers. “Sealy collaborated with IDEO to create an approachable and attractive mattress that delivers the simple, healthy rest consumers want with a selling story they can easily understand,” said Jodi Allen, Sealy’s Chief Marketing Officer.

Tempur-Pedic Sleep System
Best known for the revolutionary, NASA-proven Tempur material inside its mattresses, Tempur wanted to transform the exterior of its mattresses to match the caliber of innovation inside. Together with IDEO, Tempur created a new sleep system, including an easily removable and washable fabric mattress cover. “Tempur-Pedic was born of innovation, but we were never a design-driven company until we worked with IDEO,” said Patrice Varni, senior vice president of brand marketing, Tempur Sealy North America, LLC. “Seeing consumer need in a new way through IDEO’s eyes has transformed us. Our product design, our creative psyche, our brand are all fundamentally changed by this sharper focus. This collaboration has given us all a renewed sense of pride.”

Key elements of the new design lexicon include pattern and materiality.
Tempur-Pedic, Sealy
Tempur-Pedic, Sealy
Mattress designs that led to a cultural transformation, sleep health, sleep analytics, Tempur-Pedic, Sealy, consumer products, retail, consumer experience, retail innovation, business transformation, organizational transformation, culture change, understanding user needs, innovation, strategy, product design, human centered design, design thinking, consumer insights, customer needs, prototyping

Designing the future of urban farming

Helping a Berlin startup strengthen its offer of vertical farming products and services.

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Climate
Food

The challenge of how we’ll feed the exploding world population in the future—in a sustainable, cost-effective, and environmentally friendly way—is seeding an agricultural revolution in Europe.

In 2012, INFARM founders Erez, Guy Galonska, and Osnat Michaeli found that vertical farms could be a solution to urban self-sufficiency. These farms could allow people to grow vegetables and herbs in small spaces, with no soil and far less water.

An approach that’s captured the imagination of futurists for decades, vertical farming involves growing vegetables and herbs in stacked units or inclined surfaces, within which moisture, light, temperature, and nutrients are monitored, and controlled.

After creating their first vertical farming experiment in their apartment in Berlin, the founders brought together plant scientists and industrial designers to explore and develop vertical farming’s potential.

Since then, the startup has created custom growing systems for clients including Airbnb, Mercedes-Benz, and Weber. Most recently, INFARM installed a vertical farm growing herbs and vegetables at the Berlin branch of German supermarket chain Metro, the fourth-largest retail chain in the world, to sell to the public. It’s been profiled in Wired Germany, Süddeutsche Zeitung, The Guardian, and Zeit.

The vertical farm is designed to be modular, allowing consumers to purchase according to their needs.

INFARM collaborated with IDEO to further explore their B2B offer, including concepts for the industrial design of the stackable, modular, climate-controlled units; the interaction design of an accompanying app to monitor and control the units, and its business model.

Urban farmers will sign up for “farming as a service,” comprising the units themselves, as well as a monthly subscription for seeds, cartridges filled with nutrients, and a pH regulator. Because they’re stackable, the modules can be scaled to suit anyone from a home grower to a restaurant chef or supermarket owner. And Erez claims a 1 square meter growing tray can yield four to six mature plants every day, 365 days a year, doubling that of state-of-the-art hydroponic greenhouses.

The consumer app allows farmers to choose a set of herbs designed around specific recipes.

As well as remotely regulating each unit’s climate, the app will educate growers about new vegetables and herbs, selling packs of complementary seeds, with suggested recipes for them, and cooking instructions. Aiming to promote biodiversity, the firm will sell rare-breed and heirloom seeds too.

The startup has funding from the EU’s European Pioneers fund, and is now looking to secure investment to accelerate software development and ramp up their hardware production capabilities. Quite literally, it's growing its business.

INFARM
INFARM
Designing the future of urban farming, restaurant experience, restaurant innovation, INFARM, climate innovation, sustainability, food innovation, food and beverage, venture design, new business creation, business model innovation, future strategy, strategic futures, designing for the future, how to launch a new business, innovation, strategy, startup, retail

Bringing beloved children's characters to a new platform

Sesame Street iPhone apps for Sesame Workshop.

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Play
Media & Entertainment

Sesame Workshop is the nonprofit educational group that revolutionized children’s television with the launch of the landmark Sesame Street program in 1969. The show, which has since become a household name, is now watched in more than 150 countries worldwide. The Workshop also creates educational content for new media platforms, and partnered with IDEO to design a line of Sesame Street–themed apps for Apple’s iPhone. The Elmo Calls app, which functions as a utility app for parents and as an entertaining behavioral-development app for kids, is now one of the Top 100 paid iPhone apps in the iTunes store.

The collaboration began with a mutual desire to bring the show’s beloved characters to the iPhone platform—and to do so using a human-centered design approach. Child-development experts, educators, toy and interaction designers, and even the Sesame Street puppeteers weighed in on the design decisions. The team also worked closely with families throughout the project—from initial concepts to early prototyping to the final development—in order to stay focused on how children actually use the iPhone for play. The games were designed accordingly. For example, the team omitted menus from the Sesame Street apps to keep the experiences simple, playful, and fun for a young child. And each game features exclusive new Sesame Street videos, allowing players to enjoy “lean back” moments along with interactive ones.

The resulting iPhone applications let children engage with the favorite Sesame Street characters in a whole new way. Kids touch, shake, swipe, and tilt their way through original games featuring Elmo, Grover, Bert, Rosita, and the Count.

An oversized iPhone helps adults see the device from kids’ perspective.

The titles, all of which are available from iTunes, include:

  • Elmo Calls: Engages 2- to 5-year-olds in listening-skills practice and active participation during everyday situations.
  • Elmo’s Monster Maker: Allows kids to create unique monster friends that dance and play with Elmo.
  • Sesame Street Video Maker: Lets kids star in their own music videos, mashing recordings of themselves with popular Sesame music videos and adding their own stamps and special effects.
  • Sesame Street Makes Music: Helps kids explore an array of instruments as they contribute to new renditions of classic preschool tunes with their Sesame friends.
Sesame Workshop
Sesame Workshop
Bringing beloved children's characters to a new platform, Sesame Workshop, play, playful experiences, media innovation, entertainment, digital media, digital transformation, digital experience, digital product design, UX design, design for children, family experience, youth experience, how to design a digital product, innovation, product design, human centered design, prototyping, transformation

Nurturing a creative culture

How writing a book about our shared values helped articulate what it means to be successful at IDEO.

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Creative Capabilities
Breakthrough Products
Learning & Work

How do you know when you’re successful in your work? You can check off a list of technical skills and expertise you bring to the table. You can use a career development rubric to make sure you’re hitting the right goals. But often, it’s your behaviors—the intangibles that are the most difficult to articulate—that make the most impact. Things like your ability to stay optimistic or your willingness to adapt when there’s no roadmap.

Because of the nature of our work at IDEO, these intangibles are a big part of what defines the experience of working at the company. So in 2012, a global team of designers from our U.S., Europe, and Asia offices came together to codify these values and behaviors as part of a larger effort to evolve IDEO’s career development platform. More often than not, when IDEOers hit road bumps in their career, it was not about what they were doing, but how they were doing it.

The team agreed that, in addition to identifying the technical requirements needed to progress through one’s career, it was just as crucial to give IDEOers the tools they need to navigate the complex culture. So they captured the values they believed were foundational to the culture and most strongly shared across the IDEO community, and put them to paper in The Little Book of IDEO. The title is meant to reflect its purpose for readers—a handbook that’s compact, useful, and free of any corporate jargon.

For IDEO-ers, this red cloth-bound guide provides a shared lexicon around both the hard and soft skills we need to succeed. It describes things like why IDEO is so loosely structured, where it comes from, and where it’s headed.

Most importantly, the book identifies the organization’s seven core values. These are by design specific, actionable, and integral to the kind of work we do and the environment in which we do it, going beyond common sense and general ethical practice. The intention: to foster meaningful conversations within the community about life at IDEO, and how to achieve success along the way. With each succinct expression comes a deeper explanation of why it matters, and how it shapes our experience at IDEO.

Over the years, the book has been roundly embraced by the IDEO community as an honest articulation of who we are, as opposed to what we aspire to be, and what we appreciate most about working together. When IDEOers first got their hands on it, a movement took shape to create videos that bring each of the core values to life. To depict the value of "Embracing Ambiguity," for example, New York-based designers built a makeshift cardboard rowboat, and while simulating a storm, navigated their way through uncharted territory with teamwork and optimism. San Francisco produced a Jacques Cousteau inspired look at the lifestyle and behaviors of designers in their natural collaborative habitat.

Through the process of making the videos, IDEOers came together to reflect on each of the values, talking through what resonated and what didn’t. It gave them a sense of ownership, and a platform through which to share their interpretations.

A Global Conversation

IDEO has a global presence—offices in two countries in Europe, two countries in Asia, and multiple locations across the U.S. As an organization that embraces a human-centered culture, it felt important to learn if the values resonated with the IDEO community in all of these locations, especially in a country like China, whose working culture is so different from the west. We saw the authenticity and resonance of the values as essential for attracting, motivating, and retaining local talent.

So how did The Little Book of IDEO land in Shanghai? Exploring this question would illuminate insights into how our own clients are often challenged to keep their company culture resonant within the global landscape.

A team of IDEOers in our Shanghai office took on the challenge of exploring the meaning behind each of the values. They were surprised with what they discovered—that despite the firm’s Western origins, locals felt largely connected to the values. It even helped to further solidify their identity as a community, even if it may have been in tension with local working culture, because it was rooted in a set of shared beliefs.

In some instances, the Shanghai team built on the existing values in order to refine the meaning for the local context. For example, the core value "Be Optimistic" rings true, but could sound naive when translated directly to Chinese, implying "rose-tinted glasses.” So in the Mandarin edition, an extra phrase was added to convey the measuredness we mean when we talk about optimism at IDEO. The lesson here: The treatment of something as fundamental and nuanced as our values requires authenticity and emotional connection, and therefore more of a transcreation process than straight translation.

Lasting Power

As an organization, we are designed to be flexible. This means we’re always changing—even when it comes to how we are structured—so that we can respond to the kinds of challenges that clients come to us for. In the midst of our constant evolution, The Little Book of IDEO is as resonant today as it was when it was published.

IDEO
IDEO
Nurturing a creative culture, education innovation, learning experience, future of work, innovation, organizational culture, education, learning

ペン、紙、コード:プログラミングをグラフィックデザインに取り入れる

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Articles

(Read the English version here

私がプログラミングに興味を持ったのは、大学院でグラフィックデザインを学んだときでした。ある授業で「ジェネラティブデザイン」という、コードを使って視覚的なアウトプットを生み出すデザインの考え方を学んだのです。この考え方は、私が以前フォトジャーナリストとして働いていたときにカメラで行っていたこととすぐに共鳴しました。デジタルカメラでは、レンズを通して世界を観察し、シャッタースピード、絞り、フォーカス、構図を操作して、最終的な結果を作り出していました。そして、出来上がった写真を確認し、必要に応じて設定を変更し、また納得のいく写真が撮れるまで何度も撮り直します。プログラミングでも同じように、プログラムを走らせ、生み出されたビジュアル観察し、自分が望む結果になるまでコードを操作する、というプロセスを経験しました。

Processingを使って作った新聞。実際の新聞記事の文章を、記事自体のPRの影響力の大きさに応じてスクランブルするプログラムを書いた

大学院での自由な時間を利用して、私はプログラミングについて独学で学び、Processingのような視覚表現に適したプログラミング環境を使って、グラフィックデザインを作る実験を始めました。修士課程では、プログラミング、ジャーナリズム、グラフィックデザインの3つの分野の交点に重点を置きました。

卒業後、プログラミングの実験を続ける機会はほとんどありませんでした。IDEOで働くようになってからは、グラフィックデザインを試す時間が増えましたが、プログラミングとデザインに対する情熱を再発見したのは、育児休暇に入ったとき。育児休暇中、自分に使える時間はオムツ替えや授乳、お風呂といった子どもの世話の合間のわずかな時間。この貴重な時間をどのように過ごしたいか、子育ての経験が改めて考えるきっかけをくれました。コンピュータの前に座り、なまった頭でPythonで数行プログラムを書くことを通じて、コードを使ってグラフィックデザインをすることの素晴らしさを改めて実感したのです。

プログラミングは創造ツールの一つ

グラフィックデザイナーは、新しい技術を自分の仕事に取り入れる機会に飛びつくことが多いですが、私にとってプログラミングは、デザイナーが長年にわたって使ってきた他のたくさんのツールと何ら変わらないものでした。コンピュータが普及し始めた頃、デザイナーはスクリーン印刷機を補完するためにPhotoshopやIllustratorなどのツールを学びましたし、コピー機やリゾグラフは昔から実験的な視覚的な表現に使われてきました。

私自身、ビジュアルを作るための新しいテクニックを試すことを常に求めています。ポスターやブランディングのためのイメージを作るのに、3Dモデリングやレンダリングなどのツールを使うことが多いのですが、初めてプログラミングを学んだとき、従来のグラフィックデザインの成果物で使われるようなイメージを作る上での新たなツールになる可能性をすぐに感じたのです。


プログラムで動かすロボットアームの助けを借りて、デザインしたポスターのシリーズ

IDEOのパートナーであるマイケル・ヘンドリックスの音楽をテーマにしたイベントのために作ったポスターとブランディングも、従来のグラフィックデザインをサポートするようなプログラミングの活用のひとつです。ポスターのデザインでは、楽器のシンセサイザーに使われている波形のアイデアと、マイケルの著書Two Beats Ahead のテーマである「ありえない組み合わせでデザインのインスピレーションを得る」ということを参考にしました。「シンセサイザー風の波形と紙」という、ありそうでなかった組み合わせで、イベントのビジュアルを作ることにしたのです。


ポスターのデザインを描くためにプログラムしたロボットアーム

ポスターの背景は、Line-Usというロボットアームをプログラミングして、鉛筆で音楽の正弦波を紙に描き続けることで作成しました。その絵を撮影し、色を変えてから最終的なポスターのデザインに落とし込みました。

プログラミングで波形を描くことで、手描きでは難しい、繰り返される波の数学的な正確さと美しさを視覚化することができました。一方で鉛筆で描くことで、波そのものがラフな質感を持ち、音楽制作の有機的なプロセスも表現することができました。

クリエイティブパートナーとしてのプログラミング

プログラミングは、単なる創造のためのツールという枠を超え、驚きや喜びを通じて私たちにインスピレーションを与えてくれるような素晴らしいクリエイティブパートナーにもなり得ます。ChatGPTやDALL-EのようなAIベースのツールの台頭により、このようなクリエイティブな活動の中でこうした機械を試す人が増えています。実際私もIDEOのデザイナーが、行き詰っている問題についてAIチャットボットに質問しているのを見たことがあります。デザイナーはチャットボットに、"どうすればデジタルシステムをより人間らしい形に拡張できるだろうか?"などと質問できるのです。通常、AIの回答はそれだけでは素晴らしい解決策にはなりませんが、「文脈を考慮しましょう」といった回答は、デザイナーを新しいアイデアやプロトタイプに向けて刺激するのに十分な後押しになるかもしれません。

プログラミングも同じように、特に予期せぬ結果で私を鼓舞してくれることに気付きました。初期のプログラミングでは、あらかじめ定義された文法構造にランダムな単語を挿入することで、ソーシャルメディアへの投稿を自動生成するシンプルなアルゴリズムを書きました。このプログラムは、"24 Especially Terrible Wedding Animals Every Film Lover Needs("全てのシネフィルが必要な特段ひどい結婚式動物24選”)のようなランダムに生成されるフレーズで笑いと驚きをもたらしてくれました。

生成されたフレーズが思いがけず不条理なユーモアに満ちていたことから、このプロジェクトを「ソーシャルメディアの投稿」から、「風刺的なフェイクニュースの見出しの作成」へとシフトさせることにしました。ネットで得られる情報の質が時に怪しくなることへの批判として、投稿生成プログラムを活用し、フェイクニュースの見出しを無限に自動で書き出すようにしたのです。

CRT画面に表示されたAI News Networkのヘッドラインの例

このプロジェクトの最新版である「AI News Network」は、1時間ごとに実際のニュースの見出しを自動的にダウンロードし、見出しの単語を形容詞や名詞などの品詞に分類し、ランダムに新しいフェイクニュースの見出しとして組み立てます。ヴィンテージのブラウン管画面には、私が作成した偽のブランド名が表示され、無限に続くヘッドラインが表示されます。私が書いたプログラムは、プロジェクトの内容を自動的に生成するクリエイティブパートナーとしての役割を果たしてくれます。見出しの作成は、プログラムに任せているので、うっかり信じてしまいそうになるような、でもやっぱり荒唐無稽なコンテンツに、私自身驚くことがあります。「インドネシア、ボブ・ディランを非難」のような偽の見出しを見ると、ボブ・ディランがインドネシアを怒らせるようなことをしたのだろうかと思うし、「サル男、ジョー・バイデンからの支持を撤回」のような無意味な見出しにはただ苦笑してしまいます。

2つの世界の間で踊るプログラミング

実用性は低いですが、私がプログラミングに最も惹かれるのは、プログラミングが持つ感覚ゆえかもしれません。グラフィックデザインのようなクリエイティブな活動では、明確な正解はありません。どのグラフィックも、他よりも正しいと証明できるわけではありません。それでもある特定のグラフィック表現が正しいように感じることがあります。私たちはデザイナーとして、直感的に良い結果を得たと判断することができるのです。論理的に正解を示すことはできなくても、直感的に「これはいい!」と感じることがあります。スタンリー・キューブリック監督は、「物事の真実は、考えることではなく、感じることにある」と述べています。

しかし、プログラミングの場合、コードそのものについて自分がどう感じるかは関係ありません。プログラムには、ある結果を出すためのさまざまなアプローチがありますが、コードを一つでも間違えれば、エラーになり何もできなくなります。プログラミングの世界は残酷なまでに論理的で、精密さがなければ機能しません。しかし、その論理と直感のコントラストにこそ、私はスリルを感じるのです。ビジュアルを表現するためにコードを書くとき、私の脳は論理と感覚の2つの世界の間で踊ることができるのです。

最近のプロジェクトでは、IDEO Tokyoのスタジオに、小型カメラでレトロなピクセル画像を撮影し、古いブラウン管スクリーンに表示する「フォトブース」のようなものをつくりました。このプロジェクトのプログラミングでは、論理と直感の世界を行き来することができました。画像データを格納する数学的な配列を作成してからプログラムを実行すると、カラフルなブロックから私の顔の写真がゆっくりと出来上がっていくのを見ることができました。コーディングはロジックですが、ビジュアルを見る瞬間は、純粋に直感的な疑問でいっぱいです。ピクセルが大きければレトロ感があるけれど、被写体は識別できるのか?画像の不思議さを楽しんでもらいつつも、飽きさせないような描画速度になっているか?色彩はクールか?何か違和感があれば、再びプログラムの世界に飛び込み、コードの行をいじり、バグを修正し、データ構造を入れ替える。そして、再びプログラムを走らせ、どう変わったかを確認するのです。「うん、これはいい感じ。でも、この1行を変えたらどうなるんだろう......」。このように、私の脳の論理的側面と直感的側面を常に行き来することは、刺激的で中毒性があります。片方が休んでいる間、もう片方は遊んでいるのです。


IDEOのあるプロジェクトで原始人に扮した筆者が、"フォトブース"でポーズをとる様子

あなたの意外な組み合わせ

プログラミングをツールとして、またパートナーとして使うことで、グラフィックデザインの新しいアプローチを発見し、驚きと興奮を得ることができます。皆さんも、プログラミングが好きというわけではないかもしれませんが、一見異なるコンセプトがどのように組み合わされ、新しい驚きをもたらしてくれるのか、ぜひ探索してみてください。新しいアプローチに出会ったとき、そのアプローチが自分の情熱を思い起こさせるかどうか、そしてその新しいアプローチと今の仕事を組み合わせる機会はあるか、探してみましょう。その中に意外な発見があるかもしれません。

IDEOの多くのコミュニケーション・デザイナーと同様に、私もグラフィックデザインのバックグラウンドを持っています。「グラフィックデザイン」と聞くと、いわゆるビジュアルを作る仕事が思い浮かぶかもしれません。新しいブランドの価値を視覚的に伝えるために、ロゴをスケッチしたり、カラーパレットを選んだりするデザイナーを想像する人もいるでしょう。あるいは書籍やプレゼン資料のレイアウトを作成し、書体をじっくり選び、画像やテキストを配置して、ダイナミックなページを作る仕事も思い浮かべる人もいるかもしれません。

実際私もこうしたいわゆるグラフィックデザインを日々の仕事として行ってますが、最近はそれ以外の活動にも時間を割くことが増えています。それは「プログラミング」です。

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ペン 紙 コード プログラミングをグラフィックデザインに取り入れる, graphic design, creative coding, programming, coding, typography, digital design

The messy business of coming up with new ideas

Every opportunity starts with a prototype.

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There’s also a hint of our Chief Creative Officer’s perfume wafting in the air, “no.1173, the Last Almonds of November,” and “no. 79, Crisp Snow on Granite,” diplomatic offerings intended to remind politicians of scents that we may lose due to climate change—and what they still might protect.  

To my left, a business strategist and industrial designer heatedly debate the financial and social benefits of a “hand-me-down, doodle-me-up” backpack program to enable creative reuse in key lifestage moments across childhood. At the other end of the table, a designer prototypes an underground music genre using sound libraries sampled from hybrid species. This moment is so very weird, so very thoughtful, and so very much where dreaming up new and disruptive ideas begins.

When IDEO speculates about the future, we often start by gathering around a table and giving ourselves the creative oxygen and open space to explore the questions of tomorrow—What will we need to thrive in the  climate era? How can we humanize technology?—with gluesticks and glitter, not just whiteboards and whitepapers. It is a practice of imagining with our hands, building to think, and blending strategic hunches with wild cognitive leaps. We’re following the wisdom of our PlayLab, who have long argued that intentional play helps liberate thinking, slipping past the rational mind and inviting all the senses to be part of the conversation. This afternoon’s makeathon was only the beginning of IDEO's larger efforts to reimagine tomorrow. Tomorrow we diagram. But tonight we dance.

Some call it ideation. I call it rebellion. A re-wilding of imagination. As a pink-haired hacker kid in the 90s, squirreled behind my CRT in the early days of digital, I was intoxicated by the electricity of possibility crackling in the air. Digital was going to change everything. Cut to today, and it’s easy to feel that same kinetic energy all around us.

Design invites us to escape the gravity of the present in pursuit of the possible.

As we move through the Climate Era, organizations  and individuals are beginning to recognize that, as the French writer and filmmaker Chris Marker put it, “Rarely has reality needed so much to be reimagined.” Design helps conjure new possibilities from the air, bringing them down from the cloud of heady theory, up from the soil of day-to-day aspirations, and into the hands of people. When done well, design fundamentally redistributes the balance of power, changing both who is at the table, and what is created. It connects the street to the skyscrapers, the mothers to the policymakers, the ethically opinionated 12-year-old to the corporation, the makers to the strategists. When we shake off these divisions and imagine together, we all become magicians, conjurers, rebels. Together, we refuse to simply accept the world as is, and instead help collectively reimagine it as it could be.

For decades, IDEO has imagined what it would feel like to inhabit the future. As our timeline for implementing climate solutions and contending with emergent technologies grows shorter, we are recommitting to that practice—creating compelling, tangible visions for how we will live, work, create, and relate to one another, the planet, and to the world around us.

Dear future, we’ve got your back. Biodegradable glitter and all.

The Day’s Agenda

Our speculation about what opportunities will arise as we do business in the Climate Era kicked off  with an in-person makeathon.

To set the scene, we hosted a conversation in our San Francisco office between ​​Alexander Rose, Executive Director of the Long Now Foundation, and IDEOer Tanja Dzambazova. Since 1997, Rose, Danny Hillis and The Long Now team have led a range of efforts encouraging imagination at the timescale of civilization—the next and last 10000 years—including a monumental, all mechanical 10,000 Year Clock. It was an excellent primer on long-term thinking.

Flush with inspiration, we gathered around a long table littered with raw materials: leather and felt scraps, leaves and twigs, markers, and glue guns. We gave each team a brief and an hour to rapidly prototype  speculative products, services, and experiences for a potential client. The point in a makeathon isn’t to come up with a perfectly viable concept, it’s to slip beyond a rigid, legacy mindset and enter a more flexible, generative mode where you can come up with new-to-the-world ideas.

OUR BRIEFS

  1. Electrify Everything
    How might we live differently in a world that is running off of renewable energy? What is unlocked in a world where all industrial machines, homes, neighborhoods, and appliances are intelligent, efficient, connected, and powered by renewables?
  2. Waste-Less Living
    What might everyday life look like if the products we use, clothes we wear, and industry standards and systems are waste-less, adaptable, and regenerative? What could more intentional “design for immortality” look like?
  3. Frontline Futures
    How might we design new experiences, products, and services for those on the frontline of climate impacts? What new mitigation, prevention, and adaptation opportunities can we surface through a human-centered lens rooted in the experience of those most at risk?
  4. Carbon Transparency
    How might we live differently in a world where carbon transparency (scope 1,2 & particularly 3) is fully complete? What is unlocked in a world where consistent measurement and blockchain logging produces a live carbon score for any object or activity on earth?
  5. New Nature Rites
    How might a globally viral belief system responsive to climate change create new rituals, symbols, events, holidays, and social narratives?

With those prompts in hand, teams split off and started making. Here’s some of the output.

Remember, these aren’t meant to be realizable ideas. They are jumping off points—kernels of business opportunities that we’d like to explore further:

Client: Target
Theme: Electrify Everything

Design Concept: “Anti-Extinction Kit: Fireflies Edition”
A set of globe lights powered by fireflies is one in a series of kits to help re-nature our backyards and cultivate anti-extinction habitats. As climate change starts to affect food sources and safe places for firefly larvae dwindle, these backyard accessories are safe havens for fireflies to fuel up, lay their eggs, and lend their glow to light up a backyard. Also comes in glowing fungal and pond editions.

Client: Amazon
Theme: Waste-less Living

Design Concept: “Trash Rabbit: A rewards based packaging system”
An on-demand service that comes to your home and breaks down your trash—preserving valuable metals and other raw materials, disposing toxic elements, and processing recyclable elements. Users earn rewards and cash back when they purchase simpler, mono-material products.

Client: Ford
Theme:
Carbon Transparency

Design Concept:
A globe you wear as a necklace, like a Magic 8 ball. When shaken, it displays the most efficient, carbon-neutral way to get from point A to B, offering options that require tradeoffs and offsets. An intuitive sensory companion helps you make hard choices.

Client: REI, Patagonia
Theme:
Nature Rites

Design Concept: “Intergenerational rites of passage”
A program in which gear is intentionally designed as a blank canvas to be passed down from generation to generation with a hand-me-down or yearbook element: You customize the backpack, sleeping bag, jacket, and other products with badges and add-ons to celebrate rites of passage like a first camping trip.

Client: Dating apps
Theme:
Carbon Transparency

Design Concept: “Carbon Dating”
Matchmaking service based on shared environmental goals and behaviors. This is a time in which your carbon score makes you more desirable. Benefits include having similar habits and values—making moving in together a lot easier. Unintended consequences include creating an elitist competitive set where having the lowest score becomes more important than other human qualities.

Client: United Nations
Theme:
New Nature Rites

Wheat Pins Alliance
Made with the last piece of non-GMO wheat on earth, it’s our new cross-national symbolic pic worn to show allegiance to the earth. Due to monoculture farming practices, a future fungus wiped out the world’s wheat supply including GMO and non-GMO strains that weren’t strong enough to fight it

Lingering Scent Library
Last of their kind scents that were collected and stored in anticipation of climate change—the smell of snow on granite, an aroma of crushed almonds—that are offered to diplomats to remind them of what has been lost and what is still to be protected.

The New Earth Flag
Emblazoned with the shapes and colors of our last remaining shrubs, it represents Earth’s ecotone as it becomes increasingly desertified.

Will we see these ideas come to fruition? Probably not. But like any thought experiment that asks “what if…” they can lead to new ways of thinking and future business opportunities. The organizations that can anticipate what people will want and need in the next 10 years are the ones who will thrive in the Climate Era. What will technology make possible? What will dwindling resources make scarce? What will it take for humans to adopt planet-friendly solutions at scale?

Design’s role is to consider all of those factors and lovingly break, shape, and remake. To escape the gravity of the present in pursuit of the possible. And that starts by making a giant mess.

Dear future,

Can you smell this? It’s the scent of a melting doll’s head being gently pressed into a dayglo flowerbed.

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the messy business of coming up with new ideas, prototyping, rapid prototyping, testing new ideas, flowers, nature-inspired design

5 ways we're using AI at work

Artificial Intelligence is our new office mate. Here’s how we're teaming up.

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For anyone whose day job involves creating things—proposals or presentations that require fact-finding, writing, imagery, and video—it's changing how we make stuff. Love it or fear it, generative AI may be our new co-worker. And to ensure this co-worker is ethical, friendly, and aligned with our intentions, we must first explore it.

This phase of the AI revolution feels personal. Many IDEO designers are artists or writers—crafts that generative AI is uniquely suited to disrupt. So, we’re getting ahead of it and embracing these tools to explore how our creative process might coevolve with AI.

As we would do with any new colleague, we hope to learn how to have constructive relationships with these technologies, understand them better, and collaborate.

Way back in 2019—before generative AI was everywhere—we created a deck of AI Ethics cards, which you can download here. It was a good start, but there is much work yet to be done on creating an ethical human-AI ecosystem that endures long after the hype cycle ends.

Here are a few of the ways we’ve been experimenting so far:

1. Research Synthesis

The classic image of design thinking is people huddled around a Post-It–littered foam core board. During the pandemic, this process shifted to digital tools like Miro, Reduct, and Figjam.

Interaction Designer Takashi Wickes is using generative AI to further streamline the synthesis process—a method of organizing and interpreting research data in order to identify patterns, themes, and insights that can be used to inform the design of a product or service or experience. Using Reduct to transcribe his interviews, he highlights stand-out quotes. He then runs the quotes through Notion AI with a prompt like “What are the top 10 key takeaways from this conversation?”

Knowing that the AI doesn’t have the larger context of the project at hand, Takashi and his teammates use Notion AI’s output as supplemental input. Treating Notion AI’s output as a base to build on, they combine AI and human intelligence to go deeper, faster.

And, we’re already seeing startups form around this type of process: check out Vowel.

2. Concepting & Ideation

Designers come up with a lot of ideas. A typical ideation session begins with a prompt, something like: In a world oversaturated with screens, how might we support parents and children in connecting over the dinner table through games? We scratch our heads, think it over, and begin sketching out sacrificial concepts.

Recently, we’ve been experimenting with flipping this process on its head. Rather than coming up with an idea straight away, we use AI-based image generators like DALL-E or Midjourney for inspiration.

For a project on new dinnertime games, we fed DALL-E the prompt: “a family playing with their food during dinner.” The images rendered spark new directions that we might not have come to on our own. Mom with a carrot as a nose? Why didn’t we think of that? When you’re all at the table, why not use food as costumes in gameplay? Magical game design is all about turning expectations on their head. Now, we start to wonder… What other foods would make fun play pieces?

And of course, there are a cohort of new companies who are formalizing this process into a consumer tool: check out Fermat.

3. Critique

One thing we’re always exploring in our very riffy culture is how to get better at critique. There’s always this one thing to pick on: Weak insights. Insights at IDEO are concise statements that reflect our understanding about the current state of affairs in a given challenge and the way they are framed can be foundational to how we design solutions.

A few years back, before AI tools were everywhere, we made an insight analyzer chatbot. It looked for overused terms and poor word choice and would essentially chew you out. It was just an NLP bot that used natural language processing to match user chats with a set of known statements. The interface was a physical telephone (hotline). A funny gimmick with a simple learning: bots can get away with being mean.

Late last year, a team of brand and interaction designers started packaging up our favorite simple methods of critique and revisited the old insights hotline. Anne Graziano and I fed simple prompts such as “Give a brutally honest critique of the following insight: Meet people where they are at” to ChatGPT, and as might be expected, if you talk to an AI modeled after what’s said on the internet  it’s going to be very good at criticizing things.

We tried the OpenAI api (GPT3_davinci-003) and got decent results, so we wired it up to an emoji reaction in a Slack channel. When you add a “crit” emoji to an insight, it replies with a critique. The original prompt was harsh and getting a bit obstinate, so our group adjusted to the prompt “Give constructive feedback on the following insight:” which changed the tone and made it more creative and fun.

Our colleague Takashi figured out that the AI was pleased to critique quotes from classic movies and romcoms, which Takashi sourced from ChatGPT (prompt: “Give me the 10 cheesiest famous lines from movies”). He then fed the AI old chestnuts like, "Life is not measured by the number of breaths we take, but by the moments that take our breath away." (Hitch, 2005).

4. Marketing Copy

As community builders at IDEO, we host a lot of events. Recently, when writing up the copy for an internal informational session about the fundamentals and history of generative AI, I turned to ChatGPT to write the marketing copy. The output was pretty spot-on, and ended up informing both the content of the event and the copy we used to pitch it. We built on it, of course—inserting things that we thought were especially important for our community to learn—but it was a true collaboration.

5. Slide Decks

Google Slides are a staple of IDEO’s creative process. We use slides for project deliverables, ideation, business proposals, and internal events. We've found Tome.app, which creates AI-generated slides, to be a helpful springboard. Business designers are experimenting with the technology to refine their communications, interaction designers use it to think through how a new product might look, act, and feel, and our Play Lab is using it to explore new rules and play styles for games that do not yet exist.

Companies are forming around key parts of our creative process—capabilities which humans (and a few animals) once claimed as their sole domain.

In a 1948 documentary about U.S. agriculture called "The Land" the disruptive force of large-scale mechanization is described in a way that feels like it could be about this AI moment:

"These miraculous machines!
Do we shape them
Or do they shape us?
Or reshape us from our decent, far designs?

But we are learning.
We are learning to build for the future
From the ground up."

We’re curious: How are you using generative AI tools at work? We’d love to hear from you! Send us a note: Savannah Kunovsky & Danny Deruntz

Are you using ChatGPT yet? If the answer is no, keep reading.

Technology
AI & Emerging Tech
5 ways we're using ai at work, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy

進化し続ける組織へ 〜個と個をつなぎ、創造性を解放する〜

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「なぜ日本の組織では個の創造性を発揮することが難しいのか?」という問題意識のもと、さまざまな調査研究を実施。年代、専門性、性別などに多様性を持たせた「個と組織の創造性」に関する研究会を発足し、ディスカッションを重ねながら、同時にアーティストやスポーツ選手、デザイナーの方々へのインタビューを実施、そして国内外の中小企業、大企業に勤める様々な役職の方へのインタビューも行いました。文献や海外の事例に学ぶだけでなく、多様な方々と、とことん日本の組織に向き合ったのが、今回の調査の特徴です。

こうしたプロセスの中で浮かび上がってきたのは、日本社会における創造性に対する思いこみ。創造性は、一部の個に宿るものではなく、さまざまな人・モノ・コトの掛け合わせで生まれる。だからこそ、個の創造性を求める前にまず、どのように創造性が開きやすい環境を作ることができるのか。ここから、「どのようにして、固定観念を覆し、個々が問い続けられる土壌を作ることができるか?」という問いが生まれ、個と組織の創造性を高めるための考え方を「提案」として整理しました。

社会はVUCAの時代を迎え、日本企業は「創造性」を発揮することがこれまで以上に求められています。一方、個人に目を向けると、これらの複雑な社会や環境にどのように対処したらよいのかが分からず、次の一歩が踏み出せない「モヤモヤとした閉塞感」に囚われています。どのように組織や部署・グループの創造性を引き出したらいいのか悩んでいる方、どのようにまず第一歩を作ったらいいのか考えている方にぜひ触れていただきたいと願っています。

レポートPDF:「進化し続ける組織へ 〜個と個をつなぎ、創造性を解放する〜」

提案

レポート内でまとめている提案のいくつかを例としてご紹介します。個々が創造性を発揮できる環境を作りたいが、まず何をしたらいいか悩んでいる方が、具体的に何かを始められるきっかけになればと考えています。

ヒエラルキーが逆転する場を作る


年齢、役職、性別、職種など、組織に根強く存在するヒエラルキーには、あえてそれが逆転するような場を作ることで、新しい考え方を取り入れる余白を生むことができる。

"階層やサイロ化が強い組織構造では、相互理解、相互の尊重が生まれるような環境づくりが必須だと思います。そのためにあえて、既存のヒエラルキーをひっくり返すというのも手。一番若い人が上司にリバースメンターシップをするとか。会議では発言しにくい人から発言してもらうとか。"
-Michael Peng, Moon Creative Lab, Chief Creative Officer

自主練できる場をつくる

現状に問いかけ、自分なりのアイデアを考えることにハードルを感じる人が多いため、まずは安心できる場(いわば自主練できる場)で試行錯誤し、自分なりに考えるきっかけを作ることが必要である。自分のアイデアに自信を持つことで初めて、それを周囲に共有することができる。

"クリエイティビティは、敷居の低い場所でないと発揮しにくい。新たにチャレンジする人が、簡単な実験をまずキッチンのようなパーソナルな場所で始めることが多いのも、まさにそういうこと。キッチンで練習して大丈夫だと思ったら、初めて外に出て試すことができる。"
-デザイン教育者(米国)

個人の任務の目的・役割を明確化する

「なぜ何のためにこの仕事をやっているのか分からない」といった、主人公がいない仕事が多い。仕事の任務やそれぞれに期待される役割を明確にすることで、仕事が自分ごと化される。それなくして、人々は自分なりの問いを持ち続けることはできない。

“個人に任されている任務、役割を明確化することで、より自分ごと化された問いをたてやすくする。何のためにやっているのかがクリアになると、どんな創造性を発揮する必要があるのかも明確化される。”
-株式会社NTT ドコモ イノベーション統括部 グロース・デザイン 担当部長 笹原 優子

「水」を探し求める虫たちの物語

調査の結果浮かび上がってきた問題意識や提案を、ストーリーを通じてより年代を超えてわかりやすく伝えるため、ピクチャーブック「新たなはじまり: Between Water and Insects」も作成しました。

日照りに悩まされ、枯れ果てたとある虫たちの村。豊かだった頃の時代を思いながら、伝統的な雨乞いの儀式を行いますが、雨は降りません。そこで、ある冒険家が外の世界に「水」を探す旅に出ます。果たして冒険家は水を見つけることができたのでしょうか?

日本の組織をとある虫の村に、組織風土を村の土壌になぞらえて作成したストーリー。レポートと合わせてぜひご覧ください。

ピクチャーブック「新たなはじまり: Between Water and Insects」

個の創造性が発揮される日本社会を目指して

IDEO Tokyoは、日本の変化・進化の触媒となり、クリエイティビティを開花させることで、新たな価値を創造していくことを志しています。どのように個の創造性を解放する環境づくりに取り組むべきか悩んでいる方々をはじめ、さまざまな方に読んでいただきたいです。このレポートを一つのきっかけとして、皆さんからフィードバックをもらいながら本書をアップデートし、日本の「創造性」に関する議論を加速させ、個々の創造性が発揮される社会となるための具体的な活動に結実させることを願っています。

またレポートの内容を踏まえ、組織の中で対話を促すツール「創造性の土壌を作る問いかけ」も公開しました。このツールには、下地作りと仕組みづくりの計20項目について、チームでの対話を始めるための3つの問いかけがそれぞれ用意されています。ぜひご自身の所属するチームで取り組んでみてください。


詳しい調査の概要については、経済産業省のホームページをご覧ください。
創造性人材の育成支援


IDEO Tokyoは、経済産業省と協業し、創造的組織の開発及び創造性人材のキャリア形成に関する調査研究を実施しました。その結果をレポート「進化し続ける組織へ 〜個と個をつなぎ、創造性を解放する〜」として公開しています。

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進化し続ける組織へ 個と個をつなぎ 創造性を解放する, organizational culture, organizational transformation, creativity, team collaboration, future of work, culture change

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Podcast
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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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