Reset filters
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Latest work

A helping hand

Massachusetts puts families at the heart of mental health.

Read more
Case study
Case Studies
Strategic Futures
Breakthrough Products
Health
Technology

The urgency of attending to our children’s mental health cannot be overstated.

Concern about their well-being was already on the rise in the decade prior to the pandemic. Alongside social inequity, the COVID era has seen soaring rates of depression, anxiety, trauma, loneliness, and suicidal thoughts. Knowing that mental health is influenced by numerous systemic factors, we met with families of all income levels and heard from practitioners throughout Massachusetts. In some communities, mental health is candidly discussed, in others it remains a taboo subject. Through these conversations, we learned that mental health requires both individuals and their families to be educated, supported, and empowered.

HandholdMA.org helps families find services that work for them and gives them easy access to information on a range of mental health topics. It allows parents to learn from and support one another as they navigate the landscape of mental health together. We took special care to make resources feel approachable for those in communities of color, and curated new resources for everyone from preschoolers to teens—because mental health challenges do not discriminate.

In 2020, a coalition of the nation’s leading experts in pediatric health issued an urgent warning that the mental health crisis among children had become a national emergency.

The percentage of emergency department visits for mental health crises rose by 24% for children between the ages of 5 and 11, and 31% for those 12 to 17, compared with 2019.

87,000

site visits to to HandholdMA.org since launch

223,000

people reached in bilingual social media campaign
The world and its woes are putting incredible pressure on families, including our kids. Children’s mental health is being tested in ways we could never have expected. While many parents and caregivers are worried, they aren’t sure where to turn for information or help. IDEO partnered with the Massachusetts Department of Mental Health, the Office of the Child Advocate, and the Executive Office of Health and Human Services to create HandholdMA.org, a family-friendly digital resource designed for parents of school-age children. Parenting when all is well is hard enough. When it’s not, everyone can use a helping hand.
Raising awareness and curating resources so parents feel better enabled to help their kids.
Raising awareness and creating resources to enable parents to help their kids.
Massachusetts Department of Mental Health
North America
Massachusetts Department of Mental Health
A helping hand, mental health, family mental health, pediatric care, children’s healthcare, Massachusetts Department of Mental Health, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, co-design, participatory design, community engagement, healthcare design, digital health, patient-centered care, education innovation, student experience, future of education, employee experience, workplace design, team collaboration, design for children, family experience, youth experience, how to design a digital product, innovation, product design, transformation, education

Evolving to meet young consumers

Accelerating vivo’s transformation journey to connect with China’s young consumer.

Read more
Case study
Case Studies
Strategic Futures
Technology

To help shift vivo’s thinking from a focus on products to a focus on brand-building, IDEO set out to help the company understand how young consumers experience fun—a core tenet of the vivo brand. The new concept store needed to convey joy and fun in a meaningful and memorable way. The project was about more than just designing the space; it was also about piloting into vivo’s future brand systems.

To kick off the project, the IDEO team conducted user research in four different cities in China, then shared the stories of young Chinese consumers with the vivo team. Their interviews revealed that young people value experiences that enrich their lives and create a feeling of positive personal transformation. They seek opportunities to discover new experiences, express themselves in different ways, expand and deepen their social connections, and build knowledge and skills. By leaning on this definition of “enjoyment,” IDEO helped vivo identify the value proposition of the concept store, helping consumers express themselves in new and different ways. The store would allow every visitor to see something unique and find a fresh perspective.

The vivo team took that value proposition into a design brief and later built out the space and interactive experiences. The second floor of the store is dedicated entirely to interactive experiences using photo booths, sound recording, and lighting technology, designed to provide consumers with the kind of enjoyment they seek. vivo launched the concept store in Shenzhen on March 22, 2019, marking an important milestone in vivo’s transformation from a smartphone maker to a consumer brand.

China consumes roughly 30% of the world’s smartphones—which presents a tremendous market opportunity for brands looking to capture young consumers’ loyalty.

Top 1

in China's smartphone market, topping both shipments (sale-in) and retail sales (sale-out), in the first half of 2024

260M active users

within two years of vivo Lab's official opening, with 70% of them young users
As one of the world’s leading smartphone manufacturers, the Chinese brand vivo is widely known for its exceptional technological innovation, and a reputation as a leader in photography and gaming hardware. But in an increasingly-saturated phone market, vivo understood that it wasn’t enough to lead the pack by relying solely on technological excellence. To win the hearts of young Chinese consumers, the company needed to become a beloved consumer technology brand. To get there, vivo wanted to design a complete brand experience beyond the devices themselves—one that would express its joyful spirit through services and retail. vivo came to IDEO for help creating a concept store and new experience that expresses the vivo brand, and resonates with China’s young people.
vivo and IDEO accelerate its journey from a smartphone manufacturer to a beloved tech brand.
vivo's transforms from a smartphone manufacturer to a beloved tech brand
vivo
China
vivo
Evolving to meet young consumers, vivo, technology innovation, digital products, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, business transformation, organizational transformation, culture change, creative leadership, leadership development, retail experience, store of the future, consumer experience, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, how to build a brand, innovation, strategy, research, user research, product development, transformation, leadership, creativity

Transformation through creative leadership

Tsinghua University launches China’s first leadership course focused on design thinking.

Read more
Case study
Case Studies
Creative Capabilities
Learning & Work

The program Tsinghua and IDEO created together consisted of six modules focused on creative leadership: Rediscover Design, Build Design as a Core Competency, Creating the Conditions for Creativity, The Financial Levers for Innovation, Designing for the Fourth Industrial Revolution, and Leading for Tomorrow. 73 Chinese and foreign experts helped teach the modules, including former Forbidden City Palace Museum director Shan Jixiang, the father of Japanese industrial design, Masayuki Kurokawa, and Jake Knapp, author of the book Sprint.

The program’s first cohort included more than 30 entrepreneurs from 20 different industries across nine cities. Participants completed the courses throughout the year, taking full advantage of holistic, interactive teaching and the opportunity to share their own practical experiences. Their feedback consistently demonstrated how the course had given them fresh approaches to problems their companies faced, whether improving internal communication or helping them see the clients they serve from a new perspective.

Liu Feng, the founder of a fast growing tourism development company, was particularly inspired by the Creating the Conditions for Creativity module’s six pillars of corporate transformation concept. Using these pillars, he not only refined the mission and value of his company, but also launched a series of measures to improve all aspects of its operations, from customer service to annual company gatherings. With a newly empowered team, he significantly increased the agility of the organization.

Ting Zhihong, the chairwoman of China’s leading logistics technology company, managed to double its profit during the course. She said her biggest takeaway from the course was how important it is to empower the team. Her company has now set up several platforms that give employees more room to experiment, create, and take part in frontline decision-making, bringing them closer to the company’s management.

Hu Chao, founder and CEO of China’s largest e-commerce platform for childcare goods, found that while other executive courses simply teach knowledge, Lead a Creative China taught him the importance of placing people at the center of what his company is doing.

The first cohort of the program graduated in December 2018. On April 8th, 2019, the Lead a Creative China program received an honorable mention in the education category as part of Fast Company’s 2019 World Changing Ideas Awards, becoming the only award-winning Chinese project in the category.

After 40 years of rapid change, China has reached a pivotal point in its growth trajectory. Across the globe, traditional drivers of economic growth have slowed down, creating opportunity define the new economy.

The Chinese government has laid out a wide range of ambitious policy plans to ensure that China successfully manages this transition, and that the country continues to grow and lead.

Honorable Mention

education category, Fast Company’s 2019 World Changing Ideas Awards
After 40 years of rapid change, China has reached a pivotal point in its growth trajectory, leaving space for innovation and exciting new approaches to define the new economy. This opportunity will require a new generation of business leaders equipped with the collaborative, creative mindset necessary to spearhead path-breaking change. Tsinghua University, one of China’s top higher education institutions, has always prioritized the cultivation of innovative Chinese talent. As the school looked to support a new generation of creative leadership, it approached IDEO for help understanding how to use the principles of design and creativity to tackle some of the world’s most complex challenges. In 2018, Tsinghua and IDEO created the Lead a Creative China program, a year-long leadership course aimed at nurturing Chinese C-level executives in the fresh approaches that will lead to solutions for systemic change in China.
Tsinghua University and IDEO create a course focused on design thinking to support the next generation of Chinese leaders.
Tsinghua University creates a leadership course focused on design thinking.
Tsinghua
China
Tsinghua
Transformation through creative leadership, Tsinghua, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, business transformation, organizational transformation, culture change, creative leadership, leadership development, human centered design, design thinking, customer centricity, student experience, future of education, civic design, government innovation, citizen experience, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, entrepreneurship, transformation, leadership, creativity, decision making, education

Human-centered hospitality via a tech-forward app

Huazhu Hotels Group translates its renowned hospitality brand into a seamless digital ecosystem for guests.

Read more
Case study
Case Studies
Breakthrough Products
Hospitality
Technology
AI & Emerging Tech

China’s digital landscape is dominated by highly integrated mobile apps like WeChat and Alipay that seamlessly combine messaging, shopping, bill payment, and finance management. This shift toward digital-first interactions that are hyper-convenient, personalized, and intuitive has significantly shaped consumer expectations for experiences like finding, booking, and staying in a hotel. To stay competitive and meet—or exceed—young guests’ expectations, Huazhu needed to redesign its Membership App 3.0 to prioritize guest needs across all touchpoints of the hotel journey.

Through in-depth research and member feedback, IDEO discovered the true pain point the Huazhu membership app needed to address: seamlessly integrating the hotel brand’s online and offline experiences. The Huazhu Membership App 3.0 adopted “simple, stable, and real” design principles, simplifying user operations, optimizing the interface, fixing lingering experience issues, maximizing page load speed, and reducing crash rates.

The IDEO team discovered users have different functional needs. Sometimes, users want to search for hotel information quickly. Other times, they prefer to explore and browse content slowly. To meet both needs, the app needed to be optimized for efficiency and exploration. So, the IDEO team upgraded the interface of the Huazhu Membership App, adding quick operation modules and information blocks on the main page, as well as a downward scrolling interface that gradually slows the experience, offering channels for detailed exploration.

Customers also had different needs at different points in their travel journey: before, during, and after their stays. IDEO designed the language and user interface to provide personalized service information for each stage, from booking to post-stay. The app’s content adapts to the user’s travel phase, showing the most relevant service experiences at each point. The content displayed on the app also changes based on user habits, helping the app flex to meet their needs. The design aligns with the Huazhu Hotels Group’s mission to provide personalized service to a diverse clientele.

The team also worked to inject Huazhu’s brand characteristics by offering an upgraded experience in booking, stay, dining, and member benefits and adding features like a 30-second, automatic check-in experience. These thoughtful, personalized updates integrate Huazhu Hotels Group’s meticulous service philosophy, providing customers with a welcoming, human-centered hospitality experience. The updated Huazhu Membership App 3.0 is now available in major app stores, shaping a new generation of user experiences for Huazhu Hotels Group.  

Young travelers in China expect the first touchpoint with a hotel brand to be digital.

5% increase

in monthly active users after the launch of the App's 2.0 version in 2021
Huazhu Hotels Group is one of China’s largest and most influential hotel groups, leading the industry in revenue. The chain has 4,000 hotels in more than 400 cities nationwide and a portfolio of more than 10,000 hotels across 18 countries globally. But it still faces intense competition in China, where savvy digital-first consumers—and millennials in particular—expect hotels to provide seamless, comprehensive, and intuitive “super app” experiences that bring together loyalty programs, mobile check-in, digital room keys, concierge services, and personalized offers in one convenient place—at their fingertips. Recognizing the need to fully upgrade and revamp its app to bridge the digital/physical hotel experience and better serve young travelers’ needs, Huazhu Hotels Group partnered with IDEO to redesign its digital ecosystem. Leveraging human-centered design practices and user insights, the Huazhu Membership App 3.0 is a more personalized, welcoming, intuitive, and engaging extension of the acclaimed hospitality brand.
Huazhu Hotels Group creates a seamless, user-centered hospitality “super app” to meet savvy young travelers’ needs.
Huazhu Hotels Group builds a human-centered digital ecosystem that syncs with guest needs.
Huazhu Hotels Group
China
Huazhu Hotels Group
Human-centered hospitality via a tech-forward app, hotel design, hotel experience, Huazhu Hotels Group, hospitality innovation, guest experience, travel experience, technology innovation, digital products, AI, artificial intelligence, emerging technology, brand strategy, brand design, brand identity, brand experience, digital transformation, digital experience, digital product design, UX design, growth strategy, business growth, scaling innovation, human centered design, design thinking, customer centricity, user research, customer research, consumer insights, systems thinking, systems design, service ecosystem, innovation, strategy, product design, research, transformation, what do customers want, how do we innovate

Could AI Replace Design Researchers?

Our look at the future of communication with London’s Design Museum

Read more
Article
Articles


Spirit is a simulated AI, a provocation created by IDEO’s London Studio in response to a commission from the Design Museum. It asked designers and their teams—including Yves Behar of fuseproject and furniture designer Konstantin Grcic—to contribute to a project on the future of aging as a sequel to an exhibit of the same topic that they hosted 30 years earlier. The museum asked IDEO to explore what community might look like in the year 2047.

For our project, we aimed to start a dialogue about the role emerging technologies might play in the way people connect as a community. In the future, we may no longer need to drive our children to school, speak with anybody to go grocery shopping, or visit a human doctor. Technology often makes us more independent, and less reliant on human contact and support. To counter the social isolation that may arise, we developed the concept of a free and open-source social AI, a system built to foster strong and healthy communities by strengthening social bonds and keeping people active and mentally stimulated.

Creating the Exhibit

We designed the interactive part of the exhibition for three reasons: We wanted to give visitors a glimpse of what it would be like to interact with an artificial entity; we wanted to see how people would feel about the interaction; and, obviously, we like playful experimentation and prototyping.

Current AI technology is in its infancy when it comes to having a real dialogue with a human being. But just as autonomous cars learn with every mile they drive, these technologies will learn the more they interact with people. Current popular AI products (Siri, Alexa, etc.) listen to user commands and respond. We found it interesting to reverse that by having our Spirit actively ask visitors questions, and rather intimate ones, including: What makes you happiest? What would you be scared of forgetting? Would you trust an artificial intelligence to choose your friends? If you lived to 120, how many partners would you want to have?

The exhibit had two states: An idle state where visitors were encouraged to talk to Spirit and it displayed selected quotes from previous visitors and visualized the data it gathered through a generative visual design, and an interactive state.

The interactive dialogue state took place inside an audio booth. The system greeted visitors with an audiovisual message and a stylized speech-bubble that mediated the conversation. The system then asked different questions, engaging in deeper conversation over time. For example, Spirit might ask, "What makes you happiest," and the answers could vary from "rich relationships" to "when it stops raining," "playing football," or "creating new things and solving problems." Each answer created a new pebble in the visualization, the color, size, and shape of which were determined by an analysis of the length and the emotion of the response. When the visitor finished answering, the pebble merged into a sea of pebbles representing all of the interactions collected so far.

Visual interface design and data visualization by Studio Waltz Binaire

Building Spirit

The technical challenge of the exhibit was to have the system running for five weeks, seven days a week, eight hours per day. There were a lot of pieces talking to each other, and we needed to be able to track the feedback from thousands of visitors.

Spirit used a bespoke script to follow the conversations, and when the answers veered too far from what it had anticipated, it would send the answer to a chatbot API to find an appropriate answer. Unfortunately, the voice to text turned out to be not very reliable in the museum environment, so we focused on the scripted questions.

The technical setup consisted of two components: the audio booth and the large display facing it. To let Spirit know when somebody was present in the booth, we installed an Arduino with an ultrasonic sensor that communicated with an iPhone 6 via Bluetooth. The iPhone was connected to a directional microphone and a speaker.

Here is where the magic happened. On the phone, we ran a custom app. The app turned the voice into text using the Apple Speech Framework, and then analyzed the emotions in the answer using IBM Watson, an iconic AI developed by IBM, while also checking if the answer is in the pre-written script. If it wasn’t, it used another API to get an answer from the chatbot. The information about the answer and emotions was stored and sent to a custom program written in vvvv that communicated with the iPhone app via OSC.

Ambient noise was our biggest worry. It could have prevented the system from understanding visitors’ answers. Also, the position of the microphone was fixed, so reaching different visitor heights and voice volumes was a challenge. This actually proved to be a problem, as there were several interactions in which the voice was unintelligible.

The Data

One good perk of the interactive system is that we had real-time access to the data, so we could follow how well the installation and exhibition were performing, and what the audience was saying. After the exhibition ended, we found a bit more time to use Python and Pandas in the analysis, and Excel to plot the results.

We had a total of 8996 individual sessions with Spirit during the exhibition, about 10 percent of the visitors to the Design Museum.

The emotion recognition system that we used, IBM Watson, is not yet totally reliable (as an example, “yes” was considered a 100% J=joyful answer). But with the amount of data we gathered, the system was still able to give some hints about visitor moods. And the variations in mood could be correlated to external events. For example, we saw a peak in feelings of joy on the 24th, when London hit its highest temperature after a cold January.

When we looked at the answers, we discovered that they seemed more spontaneous and playful than others given via written questionnaires. They were also more honest, suggesting that for some people, sharing intimately with an AI might be less intimidating than talking to a human interviewer. Others, though, were critical and disconcerted. It became clear that it is important to start a dialogue about how we want to interact with AI in our daily lives.

Though the experiment obviously didn’t culminate in a fully-formed product to help the elderly, the interaction model helped us create the kind of AI we would need to build community and increase social interaction, and allowed us to test people’s reactions to emotional and intimate questions from an AI. The experiment also directly related to the work we do with design research. We frequently send design researchers out into the field to talk to people to learn more about their needs and habits, and how we can design solutions to fit their lives. Our work with Spirit begs the question—could even a design researcher be replaced by an artificial researcher at some point? For now, we don’t have a lot of answers, but this experiment helped us push our understanding forward, and we’re excited about the AI-driven insights that will come in the future.

In the top floor of London’s Design Museum, as dozens of visitors walk by and the rain hits the windows, a woman speaks with an AI bot called Spirit. It asks her how many partners she would like to have if she can live until she is 150. She giggles and answers. “Just one—and that is because my husband is next to me.” According to Spirit’s analytics, her answer is 33% sad and 12% joyful.

Technology
AI & Emerging Tech
could ai replace design researchers, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy, user research, research, museums, arts and culture, experience design

How to Use Your iPhone to Create Frameable Art

How a design constraint helped me make art

Read more
Article
Articles

Fast forward to fall of last year. Adobe announces an update to its Lightroom iOS app that allows users to capture RAW photos using their smartphone camera. Slowly, I began experimenting with on-the-go editing techniques similar to those I’ve developed over time using Lightroom on desktop. Could the iPhone, with its tiny image sensor, actually be the magic gadget I craved?

24 April 2016 / Developing my desktop editing technique / Canon 5D Mark II and Lightroom CC

I’ve long wanted to do a project that celebrates the diverse architecture of my adoptive city, and my newly augmented smartphone camera provided just the opportunity. So, I set out to answer my own question with a specific aesthetic in mind and a simple design constraint in place: I would use my iPhone, alone, for both photos and edits.

#ShapesOfSF № 1 / 1 April 2016 / iPhone 6s and Lightroom Mobile

I have now captured and shared more than 40 photos—one each day since April 1st—and will continue to do so until the series tops out at 100 images. The constraints I held myself to and the consistency of daily publishing have allowed me to quickly refine and iterate the technique—an accidental outcome as happy as it was unforeseen.

#ShapesOfSF № 25 + № 33 / May 2016 / iPhone 6s and Lightroom Mobile

As designers, we often yearn for carte blanche freedom to explore and create as we see fit. What we forget is that our best solutions often come from imposing limits on that freedom, and seeing what comes of it.

How I did it: all photos in the series are captured using an iPhone 6S, and all edits were performed in roughly 60 seconds using some black and white alchemy in the Color tab of Adobe’s Lightroom Mobile app for iOS.

#ShapesOfSF № 34 / 4 May 2016/ iPhone 6s and Lightroom Mobile

Want to see more of Burton’s work? Check out this, a NATO & G8 protest he attended in Chicago in May of 2012. And this, the stations of the Moscow Metro he captured during a visit in the fall of 2015.

When I first moved to San Francisco, I spent every free moment exploring my new locale, camera in hand, with a backpack full of lenses and a tripod. With time, however, the weight of my DSLR and pack felt more like an albatross than an accessory, and I adopted the usual photographer’s lament, yearning for a magical gadget that could output images of a quality inversely proportional to its bulk.

No items found.
how to use your iphone to create frameable art, photography, visual design, mobile design, digital product design

What’s in my Moleskine: Adam Cristobal

Take a peek into an interaction designer's sketchbook

Read more
Article
Articles

These days, I frame my life less as a sensible narrative with a rise and fall, and more as a series of small, densely packed moments that leave sweet and sour aftertastes. These moments are the ones I choose to draw in my sketchbooks, usually several months after they’ve actually occurred. The unimportant things, I forget. What’s left for me to draw is what matters: moments of wisdom, aged by feelings that have grown more complex and multi-dimensional over time.

Here are a few moments that have stuck with me:

Blame it on the Boba

When I first moved to San Francisco, I started dating someone—less because it made sense to date him in particular, and more because I was enamored with the idea of christening my new city with a new relationship: new city, new boy, new me! Predictably, things didn’t work out, because that’s what happens when you rush into things for the wrong reasons.

Over a year after dumping me, however, he asked me out to boba. Somehow, we ended up seeing each other again. And again, predictably, things didn’t work out. Apparently, I saw things differently the second time around. I rarely drink alcohol, but that doesn’t stop me from attributing my poor life decisions to boys touting sweet beverages.

Most People are Terrible

I met one of my best friends, Cory, over two years ago. Since meeting him, I’ve probably drawn him about ten times. A savvy reporter with a sharp tongue but a heart of gold, Cory has provided me with many invaluable nuggets of wisdom. One of the most memorable nuggets was a sobering reminder that I tend to assume the best in people too quickly.

In some cases, this just means that someone who I thought had excellent taste in clothes, music, books, or food actually doesn’t. In more serious cases, this means that I have a difficult time distinguishing charm from crazy. In any case, and particularly the latter, I keep this axiom close to my heart.

Not Assholes, Just Shibas

In 8th grade, I met a girl named Mira who is now one of my oldest and closest friends. Mira is much more charismatic and social than I am. During our younger years, I always thought were two sides of one coin: she was the outgoing and social one; I was the quiet and taciturn one.

However, a few years ago, she told me that she’s actually a total introvert. I realized two things: First, that our introversion was probably what brought us together in the first place. Second, that I had completely misunderstood one of my best friends. But that’s water under the bridge at this point. Lately, we’ve started characterizing ourselves as shiba inus, who aren’t exactly the cuddliest of dogs. But they’re not jerks, they’re just independent. Just like me and Mira.

At the end of the day, I use these moments to remind myself that I can always adapt when life doesn’t work out exactly as I expect. And if all else fails, finding humor in turbulent moments is the quickest solution for a bad day.

I’m a huge nerd. I grew up watching a lot of fantastical and post-apocalyptic anime, and I’m a former literary history student with a fondness for medieval poetry. Having spent enough time with Chaucer, Boccaccio, Satoshi Kon, and Hideaki Anno—most of whom tend to leave their audiences hanging or uncomfortable—I learned to appreciate stories with ambiguous endings. I’ve carried this same sentiment into my sketchbooks.

No items found.
what's in my moleskine adam cristobal, what's in my moleskine, adam cristobal, user experience, education, learning

Your Body as An Art Project

How one young British artist is pushing the boundaries of bodily design

Read more
Article
Articles

Imagine, for example, using parts from an eel to shock the human heart with current when it’s having a heart attack? In an exhibit called Domestic Futures at Nationalmuseum of design, Stockholm Haines showed exactly such a “product”. Goodbye defibrillating paddles, hello electric eel!

More recently, IDEO’s London studio collaborated with Haines for New Old, an exhibit at the Design Museum London. The result was “Spirit,” an AI assistant for the elderly. After working alongside Haines, we found ourselves intrigued, so we caught up with her to ask a few questions about what it means to be a budding biodesigner.

When did you first think about getting into design, and why?

When I was younger, I had many misconceptions about design that I think are still problematic today. You rarely get to see the messy, exhausting, and all-consuming guts of design work, but I think it is an incredibly engaging discipline. I got my masters in the Design Interactions department at the Royal College of Art, and am now undertaking PhD research at Transtechnology Research at Plymouth University.

Who are the designers, artists, writers, and thinkers that have influenced your work?

Noam Toran, my tutor on my MA course, offered many fascinating and unnerving threads of research, along with Tony Dunne and Fiona Raby, who promoted alternative ways of thinking. I also like Floris Kaayk (a bit of enjoyable grossness there!), who always seems to have something fascinating in progress; my close friend designer Soomi Park, who is highlighting sensitivity to emotion in artificially intelligent objects; and recently, I saw a great talk by Hyphen-labs, which probes some really important questions about design.

Tell us what you produced for the “New Old” Design Museum exhibit

For “Spirit,” I made some sculptures of potential body modifications—visualizing how a fictional company might improve sociability in the elderly. The IDEO team, including Ed White, Daniel Tauber, and Javier Soto Morras, had researched alterations that could be made to the body to send biological notifications. The work made me aware of the pressures and expectations on the elderly.

Tell us about three of your favorite projects

In 2013, I produced “Transfigurations”, which depicted babies with structural modifications. The work encouraged people to consider whether surgical procedures might offer solutions to future social and environmental problems. I think the cuteness of these sculptures made the work both disturbing and delightful. Another project, involved dissecting sculptures of anatomical parts, suggesting potential future procedures such as the removal of a cyst from a bionic eye implant. The tactile element helped this work to become a lightning rod for discussion regarding scientific research. Currently, I am developing “if you prick us do we not bleed?” about how we interact with humanoid robots by including bodily fluids. I was, of course, inspired by the famous Shylock monologue in the Merchant of Venice. “If you prick us, do we not bleed? If you tickle us, do we not laugh? If you poison us, do we not die? And if you wrong us, shall we not revenge?” .It's still a very powerful message about the mistreatment of those perceived as different.

What does it mean to use the body as a design medium?

All of my work is, of course, speculative. I don’t spend much time actually moving human material around, although I did once spend a very interesting day at a cadaver research laboratory! Instead I research the tools and materials that may have an impact on the body, or how we perceive the body. There are already disciplines that have to view the body as editable, and moving this way of thinking from a surgical or dental domain to a design or engineering one is where there is space for interesting interventions. There seems to be lots of interest in nanotechnology, and like many biotechnologies, this means there will be interactions with designs we can not see, but can perhaps feel, and maybe also artificial intelligence that may make design decisions for us.

Want to see more of Haines’ work? Find her current exhibits and talks here.

Agi Haines’ artwork isn’t easy on the eyes. But to her, it looks just like home. As the daughter of two South East London artists who met while working at Madame Tussauds wax museum, her childhood home was populated with wax heads, antique surgical tools, and sculpture scaffolds. Viewing the human body as raw material for design interventions wasn’t the stuff of some sci-fi future—it started as a family affair (her sister, Beatrice Haines caught the bug, too) and Haines has been working and speaking about it ever since.

No items found.
your body as an art project, children, design for kids, museums, arts and culture, experience design, storytelling, communication design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

Read more
Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

Read more
Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

Read more
Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

Read more
Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

Listen
Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
Episode image

Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

Listen
Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Designing financial tools around the feelings that shape money decisions.

Listen
Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

How genuine curiosity helps leaders navigate uncertainty with greater confidence.

Listen
Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
Nothing’s coming to mind.

Looks like you might be in search of something very specific?

Feel free to drop us a note and we’ll happily help you find what you’re looking for.

Or reset the filters above and try another angle.

If you’d rather just chat than scroll through our site, we’d love to hear from you.

Feel free to include any details or anecdotes about what brought you here today, it will help make sure we get you connected to the best person right away.
Load more