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Transforming sick days with play

Playhouse MD brings comfort, connection, and a little joy to pediatric care.

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Case Studies
Breakthrough Products
Consumer Products & Retail
Play
Health

Fevers. Boogers. Yucky meds. IDEO Play Lab designers dove deeply into the challenges of sick days and doctors’ appointments through video diaries, online surveys, and in-person interviews with parents, healthcare providers, and small children in homes and pediatric offices across the US. They heard about the struggles of giving medicines, wonky thermometer readings, kids having “stethoscope scaries,” and, worst of all, what happens when kiddos hear the “s-word”—shot.

The research confirmed Sydney and Kaitlin’s initial hunches about playful healthcare products and provided the team with insights on how to move forward. The answer was a formula of sorts. To help reduce kids’ anxiety and keep them calm at the doctor, give them a choice in their care whenever possible. Build familiarity with doctor’s visits and medical devices through playful moments at home. Redirect their attention away from fear. Design for multisensory richness. And provide age-appropriate narratives about healthcare experiences.

Inspired by this kid-centric formula, the IDEO Play Lab team worked closely with Sydney, Kaitlin, and their co-founder, Michael Kamins, to iterate on several designs, winnowing down more than 150 brainstorm ideas into a dozen tangible prototypes (or tinker models) that were shown to doctors, nurses, parents, and young kids for feedback. The designs—a rocket ship medicine dispenser, an elephant-shaped nose aspirator, and a narwhal nasal bulb, among others—were intended to evoke a sense of playfulness, comfort, and familiarity, with features designed for maximum cuteness. Some even lit up and played sounds, like popular toys.

While the designs passed the fun test with kids, they also needed to be functional for parents, trusted by doctors, easily manufactured, and affordable. Eventually, they would need to be approved by the FDA as regulated medical devices. Playhouse MD also requested patentable innovations to help protect their products from imitation.

Image courtesy of Playhouse MD

With these constraints in mind, IDEO Play Lab delivered a collection of nine unique, high-fidelity prototypes that add a dose of fun to caretaking challenges in homes and doctors’ offices. The final designs were durable, medically sanitizable, and safe for testing with real kids, which helped the startup secure multiple rounds of funding and bring its first products to market in 18 months.

Images courtesy of Playhouse MD

Playhouse MD began selling its first four direct-to-consumer products on its website in June 2025: two Medicine Buddies (medicine dispensers shaped like a rocket ship and a butterfly) and two Booger Buddies (a light-up nasal aspirator elephant called Luna and a light-up nasal bulb narwhal named Noa, which was named one of The Best Inventions of 2025 by TIME). The products are available at Target and Babylist stores, and on Amazon through leading medical distributor McKesson Medical-Surgical.

Image courtesy of Playhouse MD

Most companies design child healthcare devices with parents’ or doctors’ tastes in mind; none, however, focus on what will make kids smile, too.

TIME Best Inventions of 2025

in the Parenting Category, Playhouse MD's Light-Up Nasal Bulb

1 ½ years

from initial brainstorms to in-market launch of 4 kid-centric medical products
Every parent knows the struggle of sick days and doctor visits. When kids are feeling icky, even the slightest unpleasant experience can trigger a meltdown, and the cold, sterile design of most pediatric care devices doesn’t help. Playhouse MD co-founders, sisters Sydney and Kaitlin Wiseman, knew there had to be another way. Kaitlin, a family practice doctor specializing in childcare and a mother of two, tried to make office checkups less scary for young patients by attaching toys designed by her sister, Sydney, to her otoscope (a device used to check inside kids' ears). Her lighthearted approach worked, putting both kids and parents at ease. Armed with a solid proof-of-concept idea, Playhouse MD approached IDEO Play Lab with a two-part challenge: create a playful pediatric visit experience for children, parents, and healthcare practitioners through thoughtful accessories, and extend this joyful experience into care moments at home.
Startup Playhouse MD and IDEO Play Lab rethink stressful doctor’s visits and sick day struggles with kid-friendly medical devices that add a dose of play.
Playhouse MD’s doctor-designed, kid-inspired healthcare brand.
Playhouse MD
Playhouse MD
Transforming sick days with play, pediatric care, children’s healthcare, Playhouse MD, consumer products, retail, consumer experience, retail innovation, play, playful experiences, healthcare, health innovation, patient experience, product design, industrial design, new product development, business transformation, organizational transformation, culture change, employee experience, workplace design, team collaboration, design for children, family experience, youth experience, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, research, prototyping, product development, startup, transformation, how do we innovate

Designing a next-gen airway visualization system

Improving patient outcomes with the GlideScope ClearFit Video Laryngoscope.

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Health

Verathon offers one of the broadest portfolios of video laryngoscopes on the market. While these life-saving devices increase the likelihood of successful first-time intubations, reducing trauma and speeding recovery times, they are more costly and can be more challenging to learn how to use than traditional mechanical ones, which rely on directly looking at the vocal cords. Wanting to make it easier for cost-conscious hospital administrators to transition from traditional laryngoscopes to Verathon’s video systems, the medical device manufacturer asked IDEO to technically and visually unite its next-gen reusable baton and stats, ensuring they worked together seamlessly, flexibly, and intuitively during the most routine and demanding healthcare moments.

The IDEO and Verathon teams used a prototype-led approach to safely gain feedback from anesthesiologists and emergency physicians. Research participants were given various intubation models to simulate surgical use cases and understand ergonomic trade-offs between different design directions. Insights from the field led to design principles such as prioritizing device balance over weight reduction, providing flexibility to accommodate a variety of gripping positions, making connection points between various parts clear, intuitive, and secure, and ensuring the device was easy to clean.

Inspired by physician feedback, the team designed an innovative video baton that felt both familiar and new, supported the ergonomics of diverse holding styles, and fit Verathon’s wide range of stat sizes (one of its competitive advantages). To prevent accidental disconnections, users receive clear tactile, visual, and sound feedback when the monitor and cover are correctly attached to the baton. IDEO chose color, materials, and finishes to help clinicians quickly distinguish between parts of the system and easily identify reusable components from single-use ones.

Verathon’s new GlideScope ClearFit stats-based video laryngoscope hit the market in August 2025. Combining one reusable baton with an industry-leading selection of six single-use stats, it’s compatible with both the GlideScope® Go™ 2 handheld and GlideScope® Core™ cart-based systems. Magnetic QuickConnect™ technology allows doctors to seamlessly switch between platforms, giving hospitals a standardized airway management solution that simplifies workflows, streamlines inventory, enhances medical education and training, and promotes cost-effective care.

Verathon invented video laryngoscopy technology. Twenty years later, the COVID-19 pandemic spurred more competitors to enter the market.

Cutting-edge technologies like video laryngoscopes are critical—and costly—devices. Hospital systems want to invest in the most comprehensive, flexible, adaptable, and affordable tools for quality patient care

6 shapes and sizes

of single-use covers fit one video baton, enabling health workers to quickly access different throat anatomies
When a patient arrives in an ICU or ER struggling to breathe, physicians often reach for a video laryngoscope. The life-saving medical device, which contains a small camera and LED light inserted inside the throat, provides enhanced views of vocal cords and surrounding structures on a video monitor, reducing the risk of trauma and complications during intubations. Verathon®, the company that invented video laryngoscopes, has been a leader in the market for over 20 years. But as demand for these tools surged at the start of the COVID pandemic, the company faced a rush of new competitors. To maintain its advantage in an increasingly crowded market, Verathon reached out to IDEO for help pulling away from the pack by defining the industrial design language and ergonomics for its next-generation GlideScope® ClearFit Video Laryngoscope.
Verathon and IDEO define a design language and ergonomics for the GlideScope ClearFit Video Laryngoscope, an innovative device that offers hospitals a standardized, streamlined, and cost-effective solution for difficult and routine airway management.
Verathon elevates usability with its GlideScope ClearFit Video Laryngoscope.
Verathon
North America
Verathon
Designing a next-gen airway visualization system, Verathon, healthcare, health innovation, patient experience, product design, industrial design, new product development, creative leadership, leadership development, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, future strategy, strategic futures, designing for the future, understanding user needs, innovation, strategy, research, prototyping, product development, leadership, creativity, education

Improving STEM education in the Philippines

GBF Class Builder supports teachers to advance learning for students.

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Learning & Work

Since its founding in 1992 by the Gokongwei family, which also operates one of the nation’s largest conglomerates, JG Summit Holdings, GBF has supported Philippine education through student scholarships, teacher training funds, and donations to top universities. Over its 30-plus-year history, GBF has reached more than 200,000 teachers and impacted over 1.5 million learners nationwide. When the foundation approached IDEO in 2021, it wanted to move the needle on STEM education in the country’s struggling public schools.

The IDEO and GBF teams interviewed more than 100 subject-matter experts across various government agencies, leading technology companies, and top national universities and educational institutions to build a comprehensive understanding of the current state of STEM in the Philippines. To experience classroom struggles firsthand, the team also shadowed STEM educators and principals. The research revealed that time-strapped teachers needed help mastering overall STEM content, preparing for their classes, and selecting the most suitable activities for their students. They also didn’t always feel supported in their own career development journeys. But the burden of daily responsibilities didn’t leave them any time for outside learning opportunities, either. 

Recognizing that empowering teachers empowers students, the team created an innovative lesson prep tool, the GBF Class Builder, that's based on these insights. Using existing technology and course materials designed to align with school curricula, IDEO developed a working prototype of the Class Builder in under a week, with minimal investment. The team then systematically improved it over several “build-test-iterate” feedback cycles in real classrooms over the course of four months.

The final GBF Class Builder is a targeted program that helps STEM teachers deliver compelling lessons for their students, learn new teaching strategies, and build content mastery along the way. In addition to helping design the Class Builder, IDEO continues to advise GBF on key aspects of the program's piloting and rollout. This includes advising on how to implement the content development, think through the curriculum development process, support in designing feature iterations, define metrics for success, and decide which additional roles GBF will need to support the ambitious program going forward. 

The foundation launched the GBF Class Builder at its 30th-anniversary celebration in 2023. Feedback from pilot 3,500 public schools and 15,000 teachers has been overwhelmingly positive. “Through the GBF Class Builder, we envision our teachers to be more confident and effective in class, more ready to face the challenges of the future, while enjoying every class—feeling proud to be a teacher, " says Grace Colet, Executive Director of GBF.

The ambitious program continues to scale and is on track to be rolled out in public schools nationwide by 2029.

90% of 10-year-olds in the Philippines can’t read a simple text, according to a Southeast Asia Primary Learning Metrics report. Eighty-three percent of Filipino 10-year-olds lack minimum proficiency in math.

More than 15,000 teachers in 3,500 public schools

are now using the innovative GBF Class Builder program

94%

of teachers report the GBF Class Builder has improved student engagement, while 89% say it saves them 1-2 hours in prep time per lesson
The Philippines is facing a learning crisis that hinders its children from reaching their full potential. In 2022, the archipelago nation ranked 77th out of 81 countries in the Programme for International Student Assessment—an evaluation of international education systems—flagging an urgent need for change. The Gokongwei Brothers Foundation (GBF) is a Philippines-based foundation with a bold mission to improve the quality of Science, Technology, Engineering, and Math (STEM) education in the country’s public schools. Known primarily for its scholarships and endowments, GBF wanted to create a new flagship program to enhance the capabilities of STEM educators and accelerate the development of millions of students across the country’s public schools. To help bring this ambitious program idea to life, GBF turned to IDEO.
GBF and IDEO create a flagship program that enhances the capabilities of STEM educators and accelerates the development of public school students in the Philippines.
GBF empowers Filipino educators through its student- and educator-centered Class Builder.
Gokongwei Brothers Foundation
Gokongwei Brothers Foundation
Improving STEM education in the Philippines, Gokongwei Brothers Foundation, education innovation, learning experience, future of work, systems thinking, systems design, service ecosystem, student experience, future of education, design for children, family experience, youth experience, understanding user needs, innovation, research, prototyping, education, learning, government

Making headroom in a new product category

Renowned cycling brand Fizik expands its offerings with a line of helmets.

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Breakthrough Products
Consumer Products & Retail

Fizik came to IDEO with the aim of entering the helmet market with a range of high-end performance options fit for road racing, mountain biking, time trials/triathlons, and everyday cycling. Fizik planned to use its world-class production and engineering capabilities (the company is part of the Selle Royal Group, which has over 1,400 employees and manages five other cycling brands, including Crankbrothers and Brooks England). IDEO’s task was to develop an on-brand design language that would unify its new helmet line and integrate seamlessly with the sleek, modern aesthetics of the company’s other products.

The design sprint began with in-context interviews with avid and professional cyclists to learn what they wanted—and didn’t—in a helmet. Unlike other accessories, such as shoes or shorts, riders viewed helmets as a necessity rather than an exciting or aspirational purchase. They also wanted a helmet that complemented their overall style, rather than standing out, and had a flattering silhouette. Avoiding making a cyclist look like a “mushroom” was key.

Kunee Triathlon

Different cycling styles involve varying riding postures, ranging from a dropped and horizontal position (time trial/triathlete) to an upright and vertical position (mountain biking). IDEO proposed a family of helmet designs that correspond accordingly. On the horizontal extreme, the time trial/triathlete helmet has the most fluid, organic, aerodynamic shape. A statement of refined simplicity and speed, it features minimal venting and a magnetic wrap-around visor to reduce drag that can be exchanged for the rider’s own cycling glasses.

Kassis MTB

On the vertical extreme, the mountain biking helmet features a more rugged, angular form with an adjustable brim, rectangular venting, and boxier, back-of-the-head protection. It also offers affordances for goggles, sunglass storage, a GoPro mount, and an optional integrated rear light.

Kudo Road

In between, a compact helmet for road racing features evolutionary variations on these design extremes, with more venting as well as a front glasses holder and integrated rear light. All four helmets strike a balance between lightness, comfort, safety, and performance, embodying Fizik’s signature modern style.

Kudo Aero

In April 2025, Fizik launched all four helmet models simultaneously: Kassis (mountain biking), Kunee (trial/triathlon), Kudo, and the more aerodynamic Kudo Aero for road and gravel. The helmets were greeted with critical acclaim from the cycling world, while Virginia Tech’s independent helmet-safety research lab gave them five-star performance ratings for their strength and durability.

Legendary cycling company Fizik was known for its high-performance bike seats and shoes, but wanted to be a fierce entrant in a challenging product category—helmets.

4

new helmet designs

1

new product category
Founded in 1996, the acclaimed Italian manufacturer Fizik is on a mission “to make the most sophisticated, inspiring, and beautiful gear for the world’s most discerning cyclists.” Fizik’s quest for aesthetic perfection and uncompromising performance began with a range of bicycle seats, most notably its popular Arione racing saddle, which IDEO helped design in the early aughts. Since then, its product lines have expanded to include cycling shoes, handlebar tape, and other components for the road, off-road, and triathlon markets. In 2021, when Fizik wanted to make a strong entrance into another new category—helmets—the brand reengaged IDEO. The challenge: Develop a distinct design language to help its premier headgear line break away from the competition.
Fizik’s first-ever helmets stand apart from the competition while staying true to their brand.
Fizik and IDEO design an innovative range of high-performance cycling helmets.
Selle Royal Group
Selle Royal Group
Making headroom in a new product category, Selle Royal Group, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, mobility design, future of mobility, how to build a brand, innovation, strategy, research, product development, mobility

In Turbulent Times, Companies Can Look to Cities For Survival Strategies

3 urban innovations that can inspire businesses to adapt

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But in organizations wired for efficiency, it can be difficult to quickly adapt—a potentially fatal shortcoming in a world where disruption and technological change are constant. We often see these organizations unravel and reassemble abruptly, resulting in jarring employee experiences and decreased productivity; or change course entirely, building something new that causes more damage than value. As a result, companies are dying more quickly than ever: Today, the average age of an S&P 500 company is less than 20 years old; in the 1950s, it was nearly 60.

Given all the factors threatening the vitality of companies, what factors can instead contribute to their longevity? One source of inspiration comes from cities—and the planning and development that underpin their resilience. While the best cities do seem to function like fine-tuned machines, their systems are in fact much more adaptable, flexible, and resilient—more like a living organism than a machine. In his book Scale, theoretical physicist Geoffrey West asks, “if cities are indeed some sort of superorganism, then why do almost none of them ever die?“

The reason is that they learn to evolve in response to changing conditions—a quality that is equally critical to companies. Every business leader stands to glean some adaptive tools by taking a page from urban leaders who’ve deployed adaptive responses to their local challenges.

The “just enough” strategy

After the massive 2010 earthquake destroyed 80 percent of buildings in Iquique, Chile, architect Alejandro Aravena was tasked with developing a new city plan for Iquique. His solution was unexpected: he designed a replicable house that would be half-complete when handed over to the inhabitants. On one side, the home would be move-in ready, sufficient to meet the legal requirements for low-income housing; on the other side, a vacant frame would give residents agency in determining how their own home would ultimately be. Concrete foundations, plumbing, insulation, and electricity were all provided for inhabitants, who could expand on the basic design by taking workshops and buying building materials through the city. This design gave residents a starting point to design their future, rather than a mandate. In the end, they each owned their homes.

This kind of “just enough” strategy could help businesses adapt, too. In times of change, organizations tend to set new visions in multi-year timeframes — forecasting three, five, or even 10 years ahead. Leaders develop detailed road maps explaining how every part of the organization must change in order to reach these goals. But these macro-level and long-term mandates often don’t feel tangible or attainable to employees, especially when they’re asked to report on progress every three months. This results in a lack of momentum, support, and internal innovation.

Instead, organizations can think about creating a “minimum viable organization” (MVO)—the basic foundation and tools needed in order for talent to step in to help create and shape the company’s future innovation and growth.

Zalando, Europe’s largest fashion retailer, is one of the companies that has successfully employed this approach. To more quickly adapt to industry changes, and carry out their new vision to reimagine fashion for the good of all, IDEO designers and Zalando employees established a dedicated product innovation team and lab. Rather than devoting months to strategizing or establishing an entirely new innovation department, the lab offered the MVO conditions to yield faster, more tangible progress on a long-term vision that the company could internally rally around and take to the market. In the three years since its launch, the lab has built and sent to market multiple new products like Seen At, a mobile app that allows members to upload street-style photos; and Collabary, a digital tool that connects online fashion influencers with brands.

A nimble plan for scaling

Curitiba, Brazil, is considered one of the best examples of urban planning in the world. When the city’s population exploded in the 1960s, residents worried that overcrowding and traffic congestion would threaten the city’s history and character. To address the issue, architect Jaime Lerner rolled out the Curitiba Master Plan. The plan introduced a public bus system, and required all new development to be concentrated along the bus routes to maximize use. He also introduced the Trinary Road System, which features dedicated bus lanes at the center of the thoroughfare, with parallel streets on either side for private vehicle traffic.

Rather than primarily investing in new infrastructures, Lerner focused on innovating within existing conditions, focusing on roads, public spaces, and downtown areas. As a result, he designed a system that facilitated the city’s scale while still preserving its culture.

What can businesses learn from Lerner’s approach? When organizations scale, many companies rely on structural reorganization to address challenges with stakeholders, process, and other complexities. But while that approach adjusts the high-level org chart and shifts reporting lines, it does not change informal human dynamics, relationships, and emotions, which largely influence workplace culture, engagement, and productivity.

In his TED talk, designer Alastair Parvin tells the story of an architecture firm that was working with a school to help address narrow hallways in light of a growing student population. In between classes, the corridors became congested, resulting in difficulty monitoring student behavior and bullying. But rather than expanding the hallways or building a new space for the school, the firm redesigned the school bell system. “Instead of having one school bell that goes off once, have several smaller school bells that go off in different places at different times, and distribute the traffic through the corridors,” says Parvin. “It solves the same problem.”

Like Curitiba, organizations can shift the way they operate while maintaining existing structures, rather than creating entirely new ones, which often disrupt workplace culture.

Taking a “regional” approach

Cities also offer guidance for how to work with partners—and even competitors—to achieve a big, important goal. As a part of the Helsinki City Planning Department’s 2009 Strategic Spatial Plan, the city decided to think about serving the needs of the whole region, rather than those only within the city’s boundaries. This meant that Helsinki had to redefine its existing economic, social, and environmental relationships, changing who it served. The city also formed new principles and policies for key issues like business activities, housing, and the city landscape, enabling development beyond Helsinki’s boundaries.

Most companies intentionally define clear boundaries and relationships between themselves and the outside world. To a certain extent, this is expected: Nearly every business school student is introduced to Porter’s Five Forces, a popular model used to inform corporate strategy. As part of the framework, future managers learn that by reducing the number of competitors in the market, a business can ensure long-term dominance. But as a result of adopting traditional business frameworks like Porter’s Five Forces, organizations naturally view their relationship to other industry players as competitive or transactional. This creates boundaries between a company and those outside its walls.

Like Helsinki, organizations are rethinking the boundaries of their responsibility by working to address big issues like climate change. Despite being considered industry competitors, leaders from Danone, Rabobank, Nature’s Path, McDonald’s, and Starbucks recently joined forces through CoLab, IDEO’s platform for collaborative impact. During a week-long design sprint, they worked side-by-side to develop solutions, emerging with one concept that helped food companies access better ingredients; and another that used a circular model to offer food delivery to apartment dwellers.

These companies recognize that there’s an opportunity to both stay ahead of the market and generate broader impact by looking beyond their organization’s own walls and intellectual property. This requires companies to form new collaborative relationships to push industries forward together.

While companies can still benefit from using Porter’s Five Forces—and even sometimes from structural reorgs—fresh, innovative thinking is required to address the complex challenges businesses face today. To that end, cities can serve as inspiration for organizations navigating change, helping them to rethink the efficiency-driven approaches that once enabled success, and orient instead toward nimble, flexible, human solutions.

Illustrations by Ryan Johnson

Organizations have long been engineered like fine-tuned machines: They allocate processes and resources (sometimes human) into specializations, each churning and passing their output to the next group. This efficiency has allowed companies to scale, prevent competitors from entering the market, and dominate their industries.

Public Sector
look to cities for survival strategies, innovation, urban design, public spaces, community engagement, how do we innovate

How to Design Your Way Through a Hacking Competition

As opposed to hacking your way through a design competition

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In the hacking world, capture the flag (CTF) describes a competition that requires participants to complete challenges that vary in topic (hardware, software, social engineering, cryptography, etc.) and complexity to—you guessed it—capture digital flags. Not only does winning these competitions mean bragging rights and great prizes, it’s also a great way to learn and teach new skills while working with others in the community.

To prepare for the competition, we doubled down on the design thinking process we rely on in our work: We built a multidisciplinary team so we had a wealth of resources on our side, and we relied on rapid prototyping to create tools that helped us solve puzzles. Here are our best tips for getting through a challenge like this one, borrowed and modified from the best practices and processes of design thinking.

Assemble a dream team

CTF challenges are usually designed to push the bounds of competitors’ knowledge and abilities, and this one was no different. When we were preparing, we knew we’d need a team that could handle embedded systems and hardware as well as web and networking. Luckily, between the two of us, we have those covered, but we also teamed up with friends at the conference with specialties in cryptography, wireless hacking, and other skills to round out our abilities.

As we thought about the types of challenges we might face, we broke down the kinds of skills we'd need and assigned them among the team. Once the challenge kicked off, we huddled to share ideas and make sure that none of the teammates got stumped on their pieces of the challenge. Even though assigning roles to work efficiently is really important, you can’t get through a challenge without leaning on one another.

Adopt a beginner’s mindset

When you go into a challenge like this, you often face things you’ve never seen before, like long strings of garbled text that make absolutely no sense at first glance; hardware that is completely new to you; antiquated and obscure software that you need to exploit somehow.

It’s daunting, but it’s not so different from taking on a design challenge. When you rely on the methods and processes of design thinking to find an unknown solution to a complex problem, you don’t know what you’re trying to build until you figure it out. CTFs work much the same way. And to succeed at them, we rely on the same methods we use to create a new product or service, or solve an engineering problem: we adopt a beginner’s mindset. When we start a project, we take significant time researching the client, the industry, and of course, the users. When we sign up for a challenge, we start working to learn as much as we can in advance, thinking about the creators and what kind of challenge they might be looking to hand us. Having little to no idea about what we’ll encounter once the challenge starts, we do our best to prepare.

Build, test, fail… repeat!

Seldom do we participate in a CTF without having to develop custom tools on the fly, like software scripts for cracking cryptography or custom hardware for probing and manipulating physical challenges. Given our time constraints, we have to slap these tools together, focusing on scrappy versions that will last just long enough to help us solve the challenge and find the flag. CTFs tend to last only a couple of days, so time is a valuable resource. It usually doesn’t matter how well a tool is designed, as long as it can be made quickly and help get us closer to the flag.

It’s a strategy straight out of the design thinking playbook. When designers are coming up with a new solution to a problem, we don’t always have time to take one idea from concept to completion. We work on many solutions in tandem, figure out which ideas are going to fail fast, then advance the others forward (or come up with totally new concepts). The tools we develop during hacking CTFs are no different. It’s a cycle of quick development, testing, and processing the feedback in order to inch closer to a solution.

Get out of your head

These challenges are called challenges for a reason. At this point, the two of us have been around the CTF block before—and yet we still get stuck and fail spectacularly.

This time, for example, we ran into an issue with listening to an audio clip that played from our ID badges. We couldn’t make out what was coming out of the tiny speaker, so we started thinking about ways to rip the firmware off the badge and download the file it was playing. That was going to take hours (if not longer), but Rob suggested we just needed a better speaker. We were thinking way too technically—we didn’t need to rip the file, we just needed to hear it better.

By articulating the simplest problem and searching for the simplest solution, we were able to move forward much faster than if we had tried to solve the problem in a much more “correct” way. It’s about knowing when to take a step back and allowing yourself to be curious about other possibilities.

Just like with our other work, failure is part of the process. Sometimes your seemingly perfect solution fails in testing, or your prototype isn’t what a client wanted. You get sent back to sketch out new ideas and start again. After our momentary fiasco with the ID badge speaker, we got the message from the audio file, moved forward to the next challenge, on and on, until we won!

Enjoy sweet, sweet victory

By pulling from our IDEO skills, and with support from some new friends, we ended up winning our first hacking CTF at this competition. We’ve since gone on to compete in other hacking competitions around the country, including winning DarkNet at the notorious DEFCON, thanks to our experience in things like breaking out of handcuffs and having a basic proficiency in Vulcan. (Yes, knowing the fictional language from Stark Trek was an actual part of the competition). Part of the challenge even involved cracking codes to gain access to a secret party—super cool.

If you can’t tell, we’re huge fans of the way CTFs push us to think quickly, pivot fast, and challenge our expectations. And Rob is such a fan that he’ll be heading back to Thotcon this year as an organizer. That's handy for the rest of us, because even though he won’t be sharing any hints as to what’s coming, we already know the way he thinks. We're ready to hit step number two, thinking about the kinds of challenges he might be all too excited to throw at us.

You’ve infiltrated the other team’s base, found the hidden flag, and are anxiously navigating back to safety in order to score. For many people, this might bring back adolescent memories of playing capture the flag with their neighbors; for the two of us, this was what it felt like to compete in Thotcon, a two-day hacking conference. Instead of running around in someone's backyard, we were gunning for flags over wireless connections, hacking into devices, and deciphering puzzles.

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how to design your way through a hacking competition

Meet the Fine Artist Who Works With T-Shirts and Chain-Link Fence

San Francisco's Brian Singer lives and breathes provocation

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His winding path evolved from leading teams at Facebook, Pinterest, and serving on the American Institute of Graphic Arts (AIGA)'s board to interrogating the systems that shape our reality through fine art and design. I first connected with Brian while creating a public art installation inspired by his work. Sitting down for a chat with him reminded me why art at the edges is key to activating social change and reimagining our future.

In one sentence, who are you?

I’m the guy you root for in the movie who doesn’t actually win in the end, but also doesn’t get eaten by zombies. I’m also an artist and designer who gravitates towards thought-provoking work.

What do you do? How did you learn it?

At the core of my work is deconstructing and reconstructing words, symbols, and objects in order to shift their meaning. I wish I could say how I learned it. I can trace some of it to my roots in the design and communications profession. And by being curious. Well, that and just trying and failing and trying again.

What are your three favorite possessions?

My guillotine cutter, not just because of how useful it is, but also because I got it off Craigslist for a great deal. My studio (technically not a possession because I rent it), but it allows me not just the physical space, but also the mental space to create. And a giant crocheted crab pillow that my mom made when I was a kid, because it’s a crab pillow.

What does a typical work session look like?

It truly depends on what I’m making (or if I’m still in ideation phase). For many of my projects, there’s a significant planning phase where I’m just figuring out what approach to take. Once that’s ready, I start production which can consist of tying thousands of knots, or counting and sorting paper. Sometimes I wish I just did one thing, so my routines were more regular, but the truth is each session is entirely dependent on the project (and lately, the projects have been pretty diverse).

How do you get over creative block?

I shift gears. If I’m struggling with a concept, it doesn’t help to keep focusing on it. Instead, I dig into a different project, take a walk, read a book, get high, anything to get my mind off of the initial project. Once that’s done, the ideas seem to come more easily (though sometimes they come at 4am).

What was the last item on your to do list?

This? My to-do list is never ending in that there’s always too many things to do and never enough time, so items get moved to the next day, and the next. Today, I’ve prepped for and conducted a recording session for one of my projects and followed up on a proposal. After this, I’m sending a list of available pieces to a gallery, setting up tax payments, planning my week, getting groceries, and going to my nephew’s birthday dinner. My life is pretty exciting.

How do you see the world in 2078?

I’m not very optimistic about the future of humanity. Not because I don’t think we’ll survive, we probably will. Us, and cockroaches. I just think that humans have a tendency towards power and wealth at the expense of other humans and the planet. Maybe we’ll have flying cars and nanobots and we’ll live to be 200 years old, but society will still be a pyramid, with the masses supporting the very rich at the top. Sorry, that’s so dismal.

What’s your number one bucket list item?

Right now, number one is to leverage the very tactics that the advertising industry uses, but to help parents raise their children. This isn’t packaging carrots like junk food, but more like Brave New World for good. Yeah, wrap your mind around that.

Who are you creative crushin’ on lately?

So many crushes. Miranda July? Rigo 23? Matt Bonner (creator of the baby Trump balloon)? There are so many, but one who continually inspires me is Ivan Cash. He’s a brilliant creative with the right twist to his ideas around the effects of technology on society. One of his recent projects was to create sunglasses that block out digital displays.


From putting photos of texting drivers on billboards to calling out mass surveillance with tech company t-shirts to sending 1000 journals around the world to connect strangers, Brian Singer (also known as Someguy) lives and breathes provocation.

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meet the fine artist who works with t-shirts and chain-link fence, photography, visual design

How Quitting Plastic Got One Designer Thrown in Mall Jail

There a lot of pros to quitting plastic—less waste, a fatter bank account—and some cons

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As a designer at IDEO’s CoLab, I’m always working on the kinds of systemic challenges that no single company—or even industry—can solve alone. And every time we start exploring a new problem, I get really excited. So excited that I’ve challenged myself to do things like go 100 days without sugar, 100 days without meat, and 100 days in heels (to varying degrees of success). So when we decided to explore and prototype goods for the circular economy—which focuses on manufacturing goods with a use beyond their lifecycle—I decided to dive straight in, and cut plastic out of my life for 100 days.

I kicked off my new journey with a shopping spree at T.J. Maxx, picking up all of the cute little glass jars that I could find to replace Tupperware, drug store cosmetic packaging, and other hygiene-related items. But when I hit the checkout counter, I realized that I was snaring myself in an expensive catch-22. The second all of my existing plastics hit the trash, I would be creating more waste. Instead, I enacted a grandfather clause: I used everything in my life that I already had—plastic or not—and barred myself from consuming or buying anything that brought additional plastic into my life.

The first of January 2019 was day one. Everyone was super accommodating about New Year’s resolutions. But the rest of the 99 days put me in some situations that were downright weird. Around March, I started to run out of toiletries and hit a low point where I used a Sharpie as eyeliner for a good week (do NOT recommend). I once had to drink bubble tea out of a bowl, and ransacked my bag until I found a random piece of pipe to use as a straw. It wasn’t all bad, though. Here are six surprising advantages to going without plastic.

1. I went on an accidental diet

Cutting out plastic meant no more junk food, snacks, sugar, to-go drinks, or sodas. I ended up eating more things that come in their own packaging, like avocados, yams, and eggs, and buying whole fish instead of pre-prepped fillets that came in shrink-wrapped plastic.

About five weeks after I started this challenge, I noticed that my skin was clearer, my joints were less inflamed, and the number on the scale had dropped—I felt great. But more importantly, it made me realize how much of the real estate in the modern American supermarket is dedicated to things packaged in plastic, from bagged snacks to most of the cold refrigeration aisles.

2. I needed way fewer products than I thought

After rinsing out my shampoo and soap bottles for their final suds, I turned to the beauty gurus and slapped some coconut oil and baking soda together and called it shampoo. It was totally... just okay. But after a rough couple of weeks, my body adapted and my hair and skin were doing great because all the chemicals had worked their way out of my system. It was surprisingly effective.

3. I saved money

My life was a lot more inconvenient, but also much improved. You know when you justify retail therapy as self care, and you go into Target just to grab some toilet paper only to come out with everything you need to redecorate your living room? Most retail was off limits for me, either because of packaging or material choice. Instead, that money and time went toward things I could experience. Shopping used to be entertainment; buying brought the rush of reward. Even now, post-challenge, it feels strange walking into stores.

4. My trash was compostable

With my new rules, I didn’t make that much garbage—mostly just compost that I stored in the freezer, and my experiment brought me closer to the way that I lived when I was at home. My parents grew up in rural China, growing all their own vegetables, so when Mama and Papa Gong bought a house in the middle of urban Chicago, they put a farm in the backyard. When I go home, I’m reminded just how differently they think about waste. Any organic trash goes right back to the chickens and the soil, and they don’t have any food- or shipping-related packaging to deal with. After a season, all their waste has decayed back into the soil, while plastic in our landfills will sit around for 1,000 years.

5. My social life improved

Small talk makes me uncomfortable, but I had to start talking to strangers to ask them to, say, leave the straw out of my drink (flashback to day two of this challenge when I asked for no straw, and somehow ended up with two). These small interactions always turned into real conversations about plastic and climate change. As a bonus, people also started giving me free stuff, like the brewer who was handing out samples of Bohemian Raspberry in plastic cups, but gave me a half-pint of beer in a commemorative pint glass instead. Conversations get a lot more interesting when your opener is, “Have you considered that you consume a credit card’s worth of microplastics a week?”

6. Every day was a challenge

This experiment threw constant small design challenges my way. Getting groceries and forgetting a tote bag meant cradling too many vegetables while chasing a bell pepper that rolled away in the parking lot, until I stopped and made a quick a sack out of a hoodie. It was a fun daily design exercise, finding little hacks to my plastic puzzle.

Though there were a lot of upsides to this challenge, over the course of the 100 days one thing began to frustrate me. A lot of sustainability design aims to shift consumer behavior. But cutting down on plastic isn’t just an individual responsibility. We may have the choice to buy a glass bottle over a plastic one, but by the time we exercise our buying power, it’s too late. We need smart options for what to do with the products we buy after we’re done with them. That starts with design. And until the corporations that provide us with our purchasing choices and set the tone for how we live our lives get onboard with the circular economy, it’s tough to take it on ourselves. Still, I recommend you try. Unsubscribing from plastic is a pretty big wake up call, and it’s changed the way I live.

If you've already blown your original 2020 New Year's resolution, maybe give this challenge a shot? At the very least it might help you lose weight, clear up your skin, and strengthen your social relationships. Let me know what adventures it takes you on and where creativity strikes because of it. Let your favorite brands know, too, so at the very best, they’re motivated to start making changes upstream and join the circular economy. We’ve definitely left our mark with this material—it’s time to figure out what to do about it.

Illustrations by Jenice Kim

When you go plastic-free for 100 days, you can expect small life improvements, like more aesthetically-pleasing toiletries, and minor inconveniences, like remembering to carry reusable water bottles everywhere. But there were other things that went way beyond my expectations. For example, an incident in Panama in February where I almost landed in “mall jail” after I tried to refuse a plastic bag with my purchase. (The store used bags to determine who had paid for their goods, and they thought I was trying to steal a pair of shoes.) The challenge took me on weird and wonderful tangents like this one, and really made me consider how ingrained plastic is in our purchasing decisions and daily systems.

Financial Services
how quitting plastic got one designer thrown in mall jail, financial services, fintech, water, sanitation, improv, creativity, team collaboration, facilitation

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
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Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
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Industrial & Manufacturing
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

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