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Latest work

A hand-friendly, precisely controlled mouse

Ergonomic mouse design for better control and performance.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail
Technology

In 1987, the three companies that would later form IDEO worked together with Microsoft to create the world’s first ergonomically designed mouse. IDEO’s human factors research suggested a small but significant change: Moving the location of the mouse ball forward, from under the palm to under the fingertips, enabled more precise control and resulted in measurable performance differences compared with earlier models.

The industrial design effort examined and tested dozens of shapes in comfort and aesthetic studies that led to the famous “Dove Bar” form, a significant advance over the boxy mouses prevalent at the time. The resulting clean appearance, enhanced control, and improved reliability created enormous consumer appeal that replaced all earlier versions, and Microsoft sold more than 2 million units in its first two years.

Microsoft
Microsoft
A hand-friendly, precisely controlled mouse, computer mouse, ergonomic design, Microsoft, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, product design, industrial design, new product development, innovation, research, product development

A high-tech kidney delivery system

A new standard in organ transport systems delivers kidneys in improved condition.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Health
Technology

With approximately 55,000 Americans waiting to receive kidneys and a list that could double in the next 10 years, there is an acute and urgent need for new technology to increase the quality and number of organs available for transplant. Using the conventional method of organ storage and transportation—a cooler filled with ice—doctors and nurses needed to accompany the organ to ensure proper handling.

IDEO and Organ Recovery Systems created the LifePort Kidney Transporter to provide a new high-tech alternative. The LifePort gently perfuses, or pumps, the kidney with a cold liquid solution to improve its condition before transplantation, which can nearly double storage time and may increase the number of usable kidneys and improve patient outcomes. The device also provides critical data to monitor and evaluate kidneys during transport.

Organ Recovery Systems believes that perfusion has the potential to remove tens of thousands of patients from the waiting list and dialysis, and save the healthcare system more than $1 billion annually. In 2006, the LifePort Kidney Transporter was used to transport 350 kidneys per month in 12 countries, and was included in the permanent architecture and design collection at the Museum of Modern Art in New York City.

Organ Recovery Systems
Organ Recovery Systems
A high-tech kidney delivery system, organ transport, kidney transport, Organ Recovery Systems, healthcare, health innovation, patient experience, technology innovation, digital products, systems thinking, systems design, service ecosystem, innovation, transportation

A hospital centered on the patient experience

Designing a pediatric hospital for children and parents.

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Case Studies
Strategic Futures
Breakthrough Products
Health
Hospitality

Pediatric healthcare system Nemours provides primary, hospital, and clinic-based specialty care, prevention and health information services, and medical education programs in Delaware, Florida, New Jersey, and Pennsylvania. When Nemours wanted to strengthen its brand, it faced two challenges: Empowered patients had more access to information and choice than ever before, and new players—alternative-care centers, retail-based care clinics, and urgent-care centers—were entering the marketplace, diverting market share.

Nemours approached IDEO for help in creating an innovative, differentiated, and patient-centric experience for a new hospital in Orlando, with the goal of establishing Nemours as a destination care provider and industry leader. Together, they identified and clarified both family needs and key experience touchpoints in the patient journey, resulting in the state-of-the-art-designed, 60-acre, $400 million Nemours Children’s Hospital in Lake Nona Medical City, Florida. “The design team’s approach to defining key moments in the patient journey was highly instructive,” said Dr. David Milov, chief of clinical informatics at Nemours. “They captured insights otherwise unavailable to us.”

A full-scale waiting lounge prototype helped test look and feel.

Concepts that were realized in the hospital’s final design include:

  • Care Team Room ID: Patients and families are introduced to each member of their care team to ensure continuity of care.
  • Floor Greeters: Concierge-like greeters welcome and orient families and answer questions.
  • Family Lounges: Private dining rooms have kitchenettes, so families can cook and eat together.
  • Emergency Department: Patients are greeted, sorted by medical condition, and immediately checked into rooms.
  • Patient Information Screens: Doctors and nurses can access patient information prior to entering an exam room to enable informed conversations and build trust.
  • Smart Bracelets: Personalized RFID-enabled bracelets keep track of the care team.
  • Smart Rooms: Triggered by the Smart Bracelet, Smart Rooms “welcome” the patient upon entry.

To arrive at these designs, IDEO sought inspiration via analogous kid-friendly environments, such as museums, schools, toy stores, and zoos. Designers also conducted in-context interviews with patients, parents, families, doctors, nurses, support staff, and outside physicians. One key insight that led to the final design: Patients and families came to Nemours with varied levels of experience—first-timers, occasional visitors, and those who were chronically ill—but the hospital treated them all the same.

To address these needs, the team created an experience blueprint focused on welcoming, guiding, and supporting patients and families through unique environments, integrated service moments, and market-differentiating spaces and tools. To test the look, feel, and value of the designs, designers built full-scale foam core prototypes of welcome stations, waiting lounges, and exam rooms.

Children can control the color of the lights in their hospital rooms.

The results appeal to patients, families, and caregivers. According to Dr. Lane Donnelly, Nemours chief medical officer, “all the amenities at Nemours focus not only on the child but their parents and families as well.”

The hospital won two awards at the International Interior Design Association’s 2013 Best of the Best Gala (Georgia Chapter), one for the Healthcare Design category and one for best overall out of all 11 categories. Parenting.com writer Shawn Bean noted, “Set amidst a wooded expanse of central Florida, with theme park roller coasters peppering the horizon, Nemours Children’s Hospital is arguably the new high water mark for pediatric care in the United States.”

Nemours Children's Hospital
Nemours Children's Hospital
A hospital centered on the patient experience, pediatric care, children’s healthcare, Nemours Children's Hospital, healthcare, health innovation, patient experience, hospitality innovation, guest experience, travel experience, customer experience, user experience, experience design, service design, healthcare design, digital health, patient-centered care, design for children, family experience, youth experience, understanding user needs, innovation, prototyping, retail, education

A global design movement led by children

A contest that teaches design-thinking skills to millions of kids across the globe.

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Learning & Work
Public Sector

Designer turned educator Kiran Bir Sethi wanted to blur the boundaries between school and life to help young students become aware, enabled, and empowered to effect change in the world. In aiming to spread her message to millions of children across India , Sethi tapped IDEO and the d.school at Stanford to help create a design contest for youth that would show them that they could make a difference in their community.

Together with the d.school, IDEO designed a competition for middle school students called the Design for Change Contest. Adapting the human-centered design approach into a simple process that 10- to 13-year-old kids could follow on their own, the contest included rules, tools, and platforms that would be accessible to children and teachers throughout India regardless of their previous exposure to design.

The team shaped the rules so that students could learn core design-thinking skills such as empathy, brainstorming, collaboration, and reflection through the process of participating in the contest. And together, the group developed a toolkit to walk students through the simple four-step process.

The biggest challenges to the contest were overcoming the lack of infrastructure, language barriers, and a discrepancy in school resources. There was no national database of schools for easy outreach, so Riverside built relationships with NGOs across India to distribute the contest toolkit to more than 30,000 schools.

The contest receives about 2,000 entries from groups of youth in India each year. They have been addressing challenges such as illiteracy, pollution, traffic safety, care for the elderly, alcoholism, and the environment.

As of 2015, the Design for Change Contest has scaled far beyond India, and is being run in 30-plus countries, with millions of children participating. Each contest entry shows that kids really can make a big difference in the world.

Riverside School
Riverside School
A global design movement led by children, Riverside School, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, design for children, family experience, youth experience, innovation, human centered design, education, learning, government

Why You Should Start Prototyping—Right Now

How early prototypes can kickstart your project

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Article
Articles

With this in mind, we selected key interaction moments from our client's current product. Then we prototyped three distinct new directions—usability experiences we were excited to bring to their industry. These experiments, we hoped, would spark an early conversation that was less about “we need to do this” and more about “what if we do that?”

Kickoff day arrived and we shared the prototypes with the client.

Cue uncomfortable silence.

Then, finally, one of the executives exclaimed, “This is mind blowing! This could be the future of our product.” He was not applauding the user interface or visual style we used to illustrate our idea, but the essence of what the experience did for him. An excited conversation followed and he wanted to share his own design ideas.

It doesn't always go this way. Early prototyping entails plenty of risk, too. What if you've been blind to user needs? What if the client just doesn't see the magic?

Here are 4 steps you should consider when creating early prototypes:

1. Take advantage of your fresh perspective

Before diving into industry or product constraints, take a step back and imagine if there were no limits to what you could design. What would that look like?

2. Identify what excites you and the team

What personally inspires you to be on this project and how can that be translated into the experience? Don't over think it. Take one key interaction from the current experience and add something unexpected to it. This is an opportunity to test initial assumptions with a beginner’s mind and generate radically new ideas.

3. Translate your excitement into prototypes (with content your client understands)

Use your client's current product content as a starting point. Having something they can easily recognize and understand is a great way to bring them into a design conversation. Don't think about creating long flows at this early stage. Imagine your prototype as a teaser to a product that is about to come to life and focus on key interaction moments.

4. Highlight where your client sees design opportunities

Quick prototypes are a great way to tackle hopes and fears and learn, from a usability point of view, where your client sees design opportunities at a very early stage of the project—so you don't head off in the wrong direction.

And above all, remember: A sense of excitement and momentum shared by you and the client on the very first day gives your team an important confidence boost. It helps set expectations, and gets everyone inspired to push to a new level.

For a recent design project, we decided to try something new. We were tasked with rebuilding a product experience, but instead of starting with our usual process where we gather inspiration, we thought: What if we share a prototype we are really excited about with the client right away? Just jump in.

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why you should start prototyping-right now, prototyping, rapid prototyping, testing new ideas, creativity, creative confidence

Meet the Sisters Behind Block Shop

There are creative crushes, and then there are girl crushes. This qualifies as both.

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Article
Articles

While beautiful textiles (and now prints!) are Block Shop’s most recognizable output, there’s a good deal more going on behind the scenes. The duo created Block Shop in partnership with a family of printers and dyers in Bagru, Rajasthan to keep the artistry and craft of Indian block printing alive. (They donate five percent of their profits each year to building and implementing community healthcare programs.) If their reverence for craft and respect for humanity isn’t enough to make you weak in the knees, this interview should do it.

Lily Stockman (left) and Hopie Stockman (right).

In one sentence, who are you?

Hopie Stockman: Josephine March with an MBA.
Lily Stockman: Gertrude Bell on a camel after too much coffee.

What do you do? How did you learn it?

HS: I run Block Shop—a textile and design studio—with my sister, Lily. In reality, I work seven days a week, but five of them take place in our 11th floor downtown Los Angeles studio. I design everything from rugs to public murals to business strategy and Grand Central Market lunch orders for Block Shop.

We both went to grad school; I went for for business and Lily for painting. Rather than dividing our work rigidly between business and creative, we’ve found that it works best when we share responsibilities.

A lot of our education happens in Jaipur, India. In 2010, Lily was living in there and apprenticing under master Indian miniature painter Ajay Sharma when she first met our printers. Since then, we've gone back to Jaipur twice to year to work with them on new designs and products. Everything we know about wood block printing we've learned on the ground while prototyping with our team, lending a hand in all aspects of the process, from dye-mixing to block registration on the fabric.

Woodblock prints, hand block printed by 5th generation master printers in Bagru, Rajastan, India. Sidewinder, left + right, and Sunwave, middle.

On the business side, the most valuable advice has all come from the (mostly) women running their own small and successful businesses here in LA. For example, our friend who runs a candle company helped us build our wholesale strategy. When we started out, we thought we wanted just a few huge department store-style accounts to streamline our operations and provide reliable cash flow. She helped us to understand the marketing power of wholesale: that smaller, well-aligned shops could be better storytellers and champions of our brand, and likely wouldn't discount as aggressively.

Another friend who has an independent furniture line shared invaluable advice on how to collaborate with large companies, emphasizing the importance of control over the design and fabrication process. Megaretailers actually need the cool factor of small, independent brands in order to be relevant. The question for small brands is whether the paycheck and promise of exposure is worth the potential chargebacks, brand dilution, and even customer alienation. For us, we've learned that it doesn't work unless we're making the products ourselves and have control over the storytelling.

What are your 3 favorite possessions?

HS:

  1. Otto, our bearded mutt.
  2. A painting of a rabbit that my great grandfather painted 60 years ago.
  3. The Kishore Kumar Bollywood poster that my now-husband and I bought together at the Chor Bazaar in Mumbai, when we had only been dating a few months. It sort of signified that leap into a shared life—jointly owning things.

LS:

  1. My baby Olympia.
  2. My dog, who I bought from the pound for $85.
  3. My gold bangle bracelets given to me by our surrogate grandmother, collected from her travels around the world.
The Girard scarf, Inspired by repeating details in Alexander Girard tissue paper cutouts from the late 1960’s.

What does a typical work session look like?

LS: On design days, we hide our laptops and put the screens away. No phones, no nothing! Out come the old art books on Anni Albers, Arp, Matisse, and Sheila Hicks. We put some Grateful Dead on, get the watercolors out, and swap sketches back and forth across the table. The result is so much better when we do it together. We’re always improving each other’s work. We try to design like this for two-to-three hours once a week, which is pitiful, but that’s the reality of running a small company; the actual drawing sessions take up only a small percentage of our time.

When it comes to our work, we have a simple design rule: Everything Block Shop touches must hold up as a holistic composition. That means it needs to have balance and a sense of quiet. My favorite painting teacher said, "You know a painting is done when it's quiet. Nothing on the canvas is yelling at you." And if it doesn’t look good hanging on the wall, then it doesn’t go into production.

How do you get over creative block?

HS: Take Otto for a walk past the old movie palaces in downtown L.A. to remember that inspiring design lives everywhere in architecture. On a recent prototyping trip to India, I started panicking that we’d exhausted all geometric patterns—THAT’S IT, WE’RE FINISHED! WE’VE USED EVERY ITERATION OF CIRCLES AND TRIANGLES! Then we went for a walk to get chai with our sketchbooks in hand, and boom! All sorts of ideas emerged from the marble latticework and archways in the old city. We simply needed to look.

Block Shop was commissioned to hand paint a mural on the 80-foot long Commune Wall at the Ace Hotel Palm Springs.

What was the last item on your to-do list?

LS: Plan a Texas road trip starting in Marfa, where our friends run the El Cosmico.

How do you see the world in 2078?

HS: A degree or two warmer. Governed by data and manufactured by robots, with no boundaries between advertising, entertainment, and politics. Hopefully, I’ll be with the people who’ve returned to hands-on, empathy-based, slow living….off with my grandkids somewhere outside making pinch pots.

What's your number one bucket list item?

HS & LS: Design a boutique hotel.

Who are you creative crushin’ on lately?

HS: Katja Blichfeld, co-creator of High Maintenance. (If you’re out there, hey.)

There are creative crushes and then there are girl crushes. This qualifies as both—squared. Sisters Lily and Hopie Stockman are the founders of Block Shop, a textile company based in Los Angeles and Joshua Tree. I discovered Lily and Hopie a few years ago through an online web of women makers, and have been feverishly following their work ever since.

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meet the sisters behind block shop, craft, materials, creativity

Your Daily Creative Challenge

A few snaps can catalyze a chain reaction of curiosity

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As a Third Culture Kid, I took pictures to trace my changing worlds. These days, capturing and reflecting on images is how I feed my sense of wonder. This creativity challenge uses a dash of intention to keep your curiosity engaged throughout the day.

1. Morning Capture

In the morning, take a picture of something or someone around you.

Make a mental note of why you photographed the subject. What caught your attention? Then, examine the image. Identify one element or aspect of that image that strikes you. It can be anything—an object in the frame, a color, a texture, a mood. What sparks your curiosity? This is the kernel of inspiration for the next picture you’ll take in this short series.

Write down and complete this sentence: In my next picture, I’m curious about exploring ______.

2. Midday Capture

In the afternoon, take a picture inspired by the kernel of inspiration you wrote down earlier and reflect on what you appreciate about this new capture. Then, look at the image, studying it to identify a new kernel for the next picture you’ll take.

Write down and complete this sentence: In my next picture, I’m curious about exploring ______.

3. Evening Capture

In the evening, take a picture inspired by the kernel of inspiration you jotted down in the afternoon.

Then, look back at the first and last images you captured. Compare them. What’s their relationship to one another? What do you make of their juxtaposition?

Did your curiosity take you far from where you started? Did you circle around a single idea? What does that say about you in this moment of your life? Even if the setting didn’t change much, noticing details in your everyday environment can be a worthwhile exercise—especially in an era of selfies.

I hope this challenge was an easy way to observe what's around you. It can also be compelling if done over a week or month. Instead of taking multiple pictures in one day, take one picture per day and identify a kernel of inspiration to steer your focus for the photo you snap the next day, and repeat. Compare your first image with your very last, and reflect on the journey.

One last provocation: Pass this creative challenge to someone you know. Just copy and paste the instructions and, in the spirit of generosity, give them your last image to help inspire the first image they might take—like a visual chain letter.


Creativity isn’t a state of being—it’s a practice. So Fast Company created a 14-day challenge, tapping some of the most intriguing and productive minds in their community to provide exercises to help their readers reach their creative potential. One of their contributors is our own Roshi Givechi, partner and executive design director at IDEO New York. Here’s her recipe for discovering inspiration in the every day.

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your daily creative challenge, creativity, creative confidence, community engagement, urban design, cities

5 Things My Startup Taught Me About Design

What I learned from developing my own product

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I came up with the concept years ago, when I realized that I had grown up so dependent on Google maps in London that I could barely recognize a street two blocks from my house. I’ve always liked to do mental exercises, pinpointing different places in the world I wanted to visit, or figuring out which direction I would need to go to get home.

IDEO projects rely on a brief and constraints. But I decided this project would be boundless. I wasn't going to rely on it financially, so I could take risks and experiment without worrying about money. It would also put me in the shoes of the very people for whom I often design. We work with startups a lot, so building my own to learn the struggles and nuances of a project like this would give me insight into what founders go through.

Over the last couple of years, our team has had many failures and successes. We’ve learned that it’s tough to keep a team motivated to work on a side project. We managed to build the prototype and the campaign in a very short time, but when the harder, darker part of the development began, momentum slowed and problems took longer to solve, causing delays.

Today, we are four weeks away from shipping the first units, and have around 2,000 people waiting for Haize to arrive, so I answer a ton of questions by email every day. No matter how good your intentions, there will be both positive and negative feedback.

Here’s what I have learned—and relearned—from this startup phase:

  1. It is all about the team, and users are part of that team. Make sure to consider them as you make decisions for your company and your product.
  2. Coming up with an idea is fun, but actually figuring out how to make it work is longer, harder, and darker. Get ready for it.
  3. Show your face. Revealing the people behind the work gives the project and services a deeper dimension.
  4. Storytelling can be as important as the product itself. It keeps the team excited, leading to better and more efficient work. It also helps users feel more personally involved in the process and the product.
  5. Mike Tyson said, "Everyone has a strategy until they get punched in the nose." Many of your strategies will probably fail. It’s a very humbling experience. But it helps you grow and learn.

Above all, though, this project has let me do something that is really important to me as an interaction designer: empower people with technology without substituting their own skills. Haize doesn’t tell people where to go—it just helps them find their way. To me, it’s a great metaphor for the work designers do everyday.

What have you learned from your side project or startup? Reach out to IDEO on Twitter.

When I learned that I would have to wait for a visa before starting my job as an interaction designer at IDEO, it felt like the perfect moment to do something I’d always wanted to do: develop a product from initial concept to final production and delivery. I went after an idea I’d had for a long time: A smart compass for bikes that points you to your destination, without giving you full-on directions. I named it Haize.

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5 things my startup taught me about design, user experience, business model innovation, new business ideas, building a new business, startup, entrepreneurship

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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