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Better sales, less waste

H&M transforms its operations to cut excess inventory.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Climate
Consumer Products & Retail

Globally, the European Commission reports, a truckload of textiles heads to landfills or is incinerated every single second.

The fashion industry accounts for some 10 percent of greenhouse gas emissions worldwide.

Less than 1 percent of the materials used to make clothing is recycled, according to a report by the Ellen MacArthur Foundation.

The best way to keep clothes out of a landfill? Don’t make them.

Picture this: Not long ago, it wasn’t unusual for a customer to walk into an H&M store and not be able to find a basic white t-shirt in their size. Why? Like most long-established retail operations, H&M was operating with a push model—placing seasonal bets on what the demand for a given item of clothing might be, locking orders far in advance, and hoping that they were able to sell out. Make a mistake in that kind of model, though, and you can end up with customers unable to find the basics they rely on, or excess inventory you can’t sell. That’s a problem for the business, but for the environment as well—and one that doesn’t fit H&M’s aggressive sustainability goals.

Though H&M had tried to tackle the problem before, the launch of the H&M Group Design Studio, co-created with IDEO, gave the retailer the confidence to go after it again. The team started out by mapping out the complex network of people that make up its supply chain across the globe, meeting with everyone from designers to garment suppliers, logistics managers, and even folks selling the final product in H&M stores. 

They then created an algorithm for more precise ordering, as well as a tool that provides a shared view of information. Instead of placing orders, the new automated flow—dubbed “Cruise Control"—allows staff to work with a demand forecast that gives them more time to focus on customer-centric operations, like providing guidance and inspiration. It also makes it easier for H&M to follow the demands of the market, and place much more accurate bets on what consumers will want, when. Already, H&M has significantly increased sales while cutting excess inventory—a result that improves its bottom line, as well as its environmental impact.

Estimates project that by 2030, global apparel consumption will hit 102 million tons.

22%

reduction in stock during a pilot program

34%

increase in sales during a pilot program
Over the past few years, H&M has gotten serious about its sustainability goals, setting an aggressive agenda to be climate positive by 2030. That means cutting its use of plastics, water, pollutants, and the amount of excess inventory that could end up in landfills. But the traditional retail supply chain model that so many clothing manufacturers rely on was making it hard to accurately predict how much of a particular clothing item the brand might sell in a given market several seasons in the future. The problem led to overstock of some items, and customers unable to find others. Together, IDEO and H&M Group Design Studio took a human-centric, end-to-end approach to understanding the supply chain, then used those insights to create an algorithm that could better predict demand and shorten the interval between sales and production. It’s a change that not only benefits the business, but significantly cuts waste, too. For an operation of H&M’s size—eight different brands across 74 markets—it’s a change that can significantly affect its environmental impact.
The H&M Group Design Studio leverages design thinking to rethink its supply chains, cutting excess inventory while boosting sales.
H&M Group Design Studio cuts excess inventory while boosting sales.
H&M Group
H&M Group
Better sales, less waste, H&M Group, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, business transformation, organizational transformation, culture change, human centered design, design thinking, customer centricity, user research, customer research, consumer insights, climate strategy, sustainable design, circular economy, retail experience, store of the future, future strategy, strategic futures, designing for the future, how to build a brand, how to make business more sustainable, innovation, strategy, research, transformation, what do customers want, how do we innovate

Fueling innovation in Boston

How the Boston Society for Architecture is leveraging member expertise to increase its impact.

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Creative Capabilities
Strategic Futures
Industrial & Manufacturing

To foster creative projects that spoke to the needs of local communities and environments, the BSA began to engage its members in collaborative, user-led design. The organization launched its first-ever innovation challenge, putting out a call for all members to pitch their ideas for projects in the built environment.

The BSA expected those pitches to have dollar signs attached. To the organizer’s surprise, only one asked for funding. The rest requested less tangible, but equally meaningful support: advice, connections, specific expertise. Those are resources that the BSA has aplenty, but hadn’t learned how to leverage well.

From that first go at an innovation challenge, the BSA learned how to better support its members. It also learned that to lead with purpose and make strategic choices, one must develop the confidence to say no. Instead of spreading itself thin across many projects, the organization decided to take small steps, focusing on one initiative at a time, so that it can deliver focused impact and stay true to its evolving mission.

With 36% of global energy going to buildings and 8% of global emissions caused by cement alone, the architectural community is inextricably intertwined with both the causes and solutions related to climate change.

According to a survey conducted by the AIA, the architecture profession in the US is less diverse than the population as a whole. This lack of diversity can contribute to a disconnect between architects and the communities they serve.

31

submissions received from innovators in the Boston region working on equity and sustainability challenges

5

innovation teams invited to pitch ideas
For more than 150 years, the Boston Society for Architecture (BSA) has offered its members a way to find connection and support from like-minded creatives. But as systemic inequities and climate change have come into the fore, the organization wanted to reflect the field’s evolution. So, BSA set out to redefine its role, both as a supporter of its 4,500 member architects and a convener for the broader and more diverse Boston community of residents, academics, students, policymakers, and developers. IDEO led the BSA through an internal rebrand, including a new model of measuring success. The collaboration helped BSA pivot from a networking organization to one that focuses on impact through community-led challenges and proactive calls for ideas.
The Boston Society for Architecture evolves from a networking organization to one that supports its members and community, and makes an impact.
BSA works to align its values and support member innovation.
Boston Society for Architecture
Boston Society for Architecture
Fueling innovation in Boston, Boston Society for Architecture, manufacturing innovation, industrial design, brand strategy, brand design, brand identity, brand experience, climate strategy, sustainable design, circular economy, innovation strategy, business innovation, design innovation, how to innovate, how to build a brand, how to make business more sustainable, innovation, strategy, sustainability, climate change, rebranding, how do we innovate

Student-centered solutions

How an organizational culture change is helping newbies at NYU navigate campus life.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Learning & Work

The resources that NYU students needed were organized by administrative department, and buried on disparate websites and calendars. But students don’t think in terms of departments—they just need to know where their classes are.

All of this became patently clear as IDEO shadowed students. Team members visited classrooms, walked with them through their days, and hosted pop-ups in highly trafficked areas to get ideas from passersby. That helped the team develop a common understanding of the overall student journey and grounded employees in the key moments that can either make or break a student’s experience. Visualizing their journey helped departments gain a shared understanding of the fractured communications challenge and develop possible solutions.

To synthesize those insights, we formed cross-functional action learning groups, challenging existing practices at the university and coming up with new ways of working. Participants came from a diverse set of departments, including enrollment management, student affairs, marketing and communications, IT, global inclusion, student services, the provost’s office, digital communications, and more. The cohorts sketched early hypotheses and got feedback from faculty, administrators, and students from all of NYU's undergraduate schools to refine initial concepts.

Collaborating with students gave staff a first-hand look at what students were struggling with and a way to engage students directly in addressing those challenges. Just as importantly, there was an overall culture shift at NYU: Administrators started with questions instead of agendas, came together around a table, and reached beyond their job descriptions to meet the needs of students.

First-year students reported receiving hundreds of paper forms, and email from more than 70 unique senders.

NYU needed to offer students the right resources at the right time—and collaborate to serve them as a unified administration.

New services

in-production include centralized calendars, dynamic campus mapping, and customized notifications

Design-thinking cohorts

now support the student experience
NYU prides itself on being a university where individual students decide their own paths, supported by administrators and faculty and programs aimed to help them succeed. Yet, for first-year students, the experience of trying to access resources felt more like navigating a “tsunami of services.” Every department had good intentions, but operated independently, creating a fragmented undergraduate experience that left overwhelmed students to sort through droves of well-intentioned emails a week. To address the issue, NYU and IDEO hosted a week of on-campus pop-ups and workshops with 400 students who shared their ideas. The biggest takeaway: The university wasn't under-resourced, it was under-organized. That insight sparked a shift in how NYU operates. Making student voices the central motivator helped the school’s many operational departments come together around a common cause: streamlining tools to help students navigate their first months on campus. The work made students feel "heard, not tallied," and paved the way for innovation that meets their needs—which turned out to be surprisingly simple.
NYU collaborates across departments to create an aligned communication strategy that results in a better student experience.
How an organizational culture change is adding clarity for students.
New York University
New York University
Student-centered solutions, New York University, education innovation, learning experience, future of work, business transformation, organizational transformation, culture change, user research, customer research, consumer insights, student experience, future of education, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, research, transformation, organizational culture, education, learning, what do customers want

She knows best

A major athleisure brand passes the mic so women can define community for themselves.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Health

Diversity alone isn’t enough—in marketing or any other facet of business. Today’s brands must authentically engage with and create the conditions for co-design with existing communities.

That sort of deep, meaningful engagement with customers doesn’t happen over Instagram. It requires a playbook, a prototype, and a healthy amount of trust. So, IDEO worked with Athleta and Gap to tap into the wisdom of a council of women who represent intersectional identities and lived experiences. The council surfaced powerful insights for the brand, like the fact that active women don’t need a brand to empower them—they already feel powerful.

After only a few weeks, Athleta experienced the difference between research and a truly reciprocal relationship. The way their brand engages with communities is adding depth, understanding, and authenticity to Athleta’s content, products, and experiences. And women can feel the difference.

76% of US adults say that the media promotes an unattainable body image for women.

Fewer than 1 in 10 businesses review for inclusion as part of product design and marketing campaigns.

>2X

user growth in 2022

13,000+

Athleta WellPro well-being providers active on the platform

Too big. Too loud. Too much. Women have heard it all. So instead of telling its customers what to be, Athleta chose to flip the script and listen. Women would define what community means to them. Over the summer of 2020, IDEO convened a diverse council of women to help make the brand community more inclusive, representative, and reciprocal. Then those women wrote the playbook for how Athleta could stay connected. The work revealed that the way to amplify and deliver on one’s purpose is to uplift existing communities and find new ways to work together.
IDEO partnered with Athleta and Gap to bring together a diverse group of women to create a plan for a more inclusive and representative brand community. Discover the results of their efforts.
Athleta turns to a diverse council of women to improve community.
Athleta
North America
Athleta
She knows best, Athleta, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, inclusive design, accessible design, equitable design, how to build a brand, innovation, strategy, co-design, research, prototyping, product development

19 Things We’re Dying to Redesign

Rethinking products, services, and systems is our bread and butter. And when you spend your days asking, “how might we change this?” radically reframing the way you see the world becomes an occupational hazard.

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Immigration
There should be an AI bot for navigating the immigration process. If they can do it with TurboTax, they can do it with immigration (and I suspect there may even be fewer edge cases). It’s also easy to make something like that multilingual, which would be key. Right now, my friends in New York are paying $300-400 for an hour of immigration consultation. —Alex Staudt

Price Tags
I would like to redesign the cost of products and services to include environmental cost. This would allow consumers to factor in environmental impact as they make purchasing decisions. Currently, it is hard, if not impossible for consumers to understand the environmental impact of their lifestyles, which I believe is largely due to a lack of transparency on the corporate side, not a lack of interest on the consumer side. —Santiago Seira

Sockets
I’d redesign the electrical outlet—a standard for a century past—with a 'data as a utility' mindset. TV and radio have gone digital, voice is going digital, but power is still analog. —Ryan Osero

Razors
Shaving! It's the biggest waste of time. —David Haygood

How We Entertain Ourselves
I’d want to redesign live entertainment. Like, all of it. But here is where I’d start: There’s a gap between spending 2.5 hours seeing a play on Broadway and spending a full day immersed in the world of Disneyland. I love both of these experiences, but theater is dying (it’s basically only older populations who go, so the majority of current patrons will be dead in 30ish years) and shows (with the exception of Hamilton) aren’t being designed with an eye towards new demographics.

Disneyland and large-scale theme park experiences are resource-intensive, and I can’t imagine that too many new entertainment experiences on that scale will be created. But, at its core, Disneyland is a fully-designed, alternate reality that guests can immerse themselves in however they’d like for as long as they’re in the park. There’s freedom and choice in this experience that theater doesn’t often provide (hence the appeal and success of Sleep No More). How might we create a flexible yet fully immersive live entertainment experience? —Andrew Evans

The Menu at National Parks
I want to redesign the food served at our national parks so it reflects their mission of preserving the majesty of this nation, its wild places and wildlife, and the happiness and health it brings to humans. —Vivian Barad

Access to the Outdoors
I’d also piggyback on national parks, in particular on access. Camping and outdoor pursuits should be a right for all, and encouraged, if we want to see people care for the Earth. It doesn’t matter your background or mobility level, we should have everybody get into nature, while maintaining a balance to prevent overuse. Our bay-tech-privilege has managed to infiltrate even the basic purity of camping. —Tim Opsahl

The Olympics
I want to redesign the business model of the Olympic Games. What if the games were spread across multiple countries, instead of just one? What if each Olympics pursued an expressed goal of improving some aspect of the host country (i.e. child malnutrition, urban poverty, etc.)? —Rachel Tobias

Incontinence
Ever since I went to design school, I’ve wanted to redesign bed pans. I know this sounds super weird, but I had an extended hospital stay during my time at university, and found that the bedpan is the single most humiliating object on the planet. Obviously, my redesign wouldn't only include the object itself, but also the experience of what it means to not be able to go to the bathroom on your own and the experience of having to assist someone in this very intimate moment. —Annette Diefenthaler

Laundry
Whenever I walk by my local laundromat, I wonder what IDEO could do to make it better. Laundromats are relatively rare public shared-use spaces (similar to bath houses and communal bakeries in the Middle East and northern Africa). They provide a crucial service, especially for low income folks—a group that sometimes doesn’t get the same level of design consideration. What if they focused on some of the benefits of shared-use space, such as relaxing (you have time to read, call family and friends, play video games, etc. while you wait for your load to finish) and building community (you can meet neighbors, read about local events, catch up on the news, etc.)? —Biz Wells

Channel Surfing
F—ing remote controls, man. —Peter Olson

Police Interaction
I want to see us redesign the U.S. police-citizen interaction experience during arrests, traffic stops, and inquiries to help both the police and citizens feel safe and prevent wrongful deaths and excessive use of force, particularly against citizens of color. Maybe it's helping police organizations realign with their purpose to protect people and address any biases they may have developed. Or maybe it's an opportunity for a protective product to help police feel more secure in potentially threatening situations and therefore prevent them from using fatal measures for what they feel is self defense. Or maybe it's restorative community building between populations and the services that protect them in order to understand and break down historical tensions. I think it would be world-changing work. —Hannah Williams

The Gym
I'd like to redesign gym equipment to make it more accessible to women. I'm freakin' tired of using equipment sized for men. —Jennifer Maer

Phone Screens
I dropped my iPhone and the screen cracked. The Genius Bar fixed it in 30 minutes for $140. I asked the guy how many screens had he personally replaced and he said more than 1,000. Apple really is genius to convince us to pay that for a phone falling three feet; imagine dropping your wallet and it breaking! —Brendan Boyle

Life With a Newborn
The first year of motherhood. It’s crazy, hard, and you can feel alone and unsure that you're doing the right thing. And as a working mom, it feels like time is NOT on your side. —Melanie Bell-Mayeda

Adoption
I would love to redesign the domestic adoption process in the U.S. I hesitate to mention it because I’m not sure my heart or my patience for bureaucracy could take it. (I know, that’s all the more reason to go for it.) —Denise Burchell

Political Debate
Can we redesign public discourse in the U.S.? We are divided as a nation and it’s not going to get better on its own. What can we agree on, and how might we we use our common understanding to resist the temptation to demonize one another? —Murphy MacDonald

Emergency Response
I want to redesign the San Francisco 911 call center system. This story is all about how money isn’t solving the response time problem for 911 calls in S.F.; the issue is with training dispatchers and their quality of life at work. This seems possible to tackle from a human-centered perspective, since it’s a well-funded city system that pays its employees above average salaries. —Kim Powers

Misogyny at Work
Culture at Fox News. The organization has famously had huge problems with its treatment of women—even Bill O'Reilly and Roger Ailes aside. It’s clear that something needs to change and that it needs to be more than their recently announced policy allowing women to wear pants (not just short skirts) on the air. How might we help Fox uncover and adapt to who they want to become? —Joe Brown

Rethinking products, services, and systems is our bread and butter. And when you spend your days asking, “how might we change this?” radically reframing the way you see the world becomes an occupational hazard. Designers end up sitting back, scratching their chins, and assessing the utility—or uselessness—of everything, with an eye to making it better. From the immigration process to the razor, we’ve come up with a list of 19 things we’d love to redesign, if we only had the chance.

No items found.
19 things we're dying to redesign, energy

10 Exercises to Build Your Creative Confidence

Activities to help you approach challenges from a new perspective

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In The Octopus's Build Your Creative Confidence series, we’ve shared exercises and activities from the book to help you approach challenges from a new perspective. We’ve compiled all ten exercises here in hopes that you’ll hit the ground running on your creative journey and excel in a future where creativity is currency.

1. Mindmaps: Push yourself to think divergently and creatively

When searching for innovative solutions, mindmaps can be a powerful way to come up with new ideas or gain clarity about a topic of exploration.

2. 15 Seconds of Brilliance: Increase your creative output

Even if you never get to experience Andy Warhol’s fifteen minutes of fame, you’re likely to have your own moments of brilliance once in a while. When that happens, be ready to capture the magic.

3. 30 Circles: Jumpstart an ideation session

This quick, simple exercise is perfect for getting warmed up. Use it with a group as an icebreaker or on your own when you need a jolt of inspiration.

4. Empathy Maps: Lessons from observing human behavior

You’ve gone into the field in search of knowledge, meeting people on their home turf, watching and listening intently. But synthesizing all that data can be a little daunting. Organize your thoughts with this tool.

5. I Like, I Wish: Encourage and accept constructive feedback

We all instinctively know that constructive critique is essential, and yet it can be hard to listen to and absorb feedback without letting our egos and defensiveness distract us from what may be a valuable message. Use this exercise to help introduce feedback into the innovation process.

6. Speed Dating: Warm up a group and break down barriers

Creativity thrives amidst free-flowing social discourse. To get a roomful of strangers to innovate, start by breaking down some of those pesky social barriers. By carefully thinking about your group, you can craft this exercise to prime your participants for the work that comes next.

7. Nickname Warm-Up: Eliminate hierarchy to improve idea flow

While the previous exercise useful in situations where people don’t know each other well, sometimes you’ll encounter the opposite problem: a group meeting where people know each other too well. This warmup allows folks to “try on” a new persona and new behaviors.

8. Customer Journey Map: Empathize with customers, employees, and other end users

A journey map helps you think systematically through the steps your customers—internal or external—have when they interact with your product or service. Use this exercise to drum up new insights about your end users.

9. The Dream/Gripe Session: Define a problem to work on

Dreams and gripes are both a normal part of the innovation process. In this exercise, pair folks up to translate conversations into creative thinking challenges.

10. The Wallet Exercise: Help your group understand innovation thinking

The exercise uses a simple object that most people carry with them as a prop to discover needs, design and prototype solutions, and get user feedback. It gives everyone a chance to cycle quickly through the human-centered design process.

Creativity is on the rise as a top skill leaders will need to face the increasingly complex challenges the future has in store for them. For those who identify as "creative types," this is likely music to your ears. For those who don't, stay with me! As luck would have it, IDEO was founded on the belief that everyone is creative—and that creativity, like any other leadership skill, can be learned and practiced. In 2013, David Kelley and Tom Kelley put that belief down on paper in their best-selling book, Creative Confidence.

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10 exercises to build your creative confidence, leadership, creativity, creative confidence, music

When Building a New Venture, Friction Isn’t Just Inevitable—It’s Invaluable

Nine lessons from the front lines of corporate venturing

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with a new venture friction isn't just inevitable-it's invaluable, venture design, entrepreneurship

The 4 “Love Languages” of Design

Techniques to ensure your audience will fall in love with your idea

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I must say: Designers have an advantage when it comes to communication. We have the benefit to use not only our words, but also visualizations, from sketches and 3DCAD to infographics and physical objects. Designers are capable of making words real, expressing an idea in form, color, material, and finish. We truly are tangible storytellers. But having the means to make ideas tangible doesn’t necessarily solve all communication issues—we all speak nuanced languages and carry biases toward the things we already love to hear, see, or experience.

You may have heard of the 5 Love Languages, a tool to help characterize the ways we give and receive love. What if a similar tool could be built for designers? What if, before sharing an idea, you could learn the “design love language” of your audience? You learn your romantic partner’s love language to better connect with them; you might learn your colleague’ design love language to better collaborate, or a client’s design love language so you can craft the perfect presentation.

Here are 4 “languages” to help you communicate the value of your design straight into the hearts of your audience:

1. Storyteller’s Circle

For many people, it’s the story behind your idea that will really make it sing. This goes far beyond how the idea solves a problem for people and the business; that should be a given. It’s about the thoughtful descriptions of how the idea came about, why it will make a positive impact in the world, how it was better than other ideas, and why you feel confident about that.

The team we worked with at PillPack did this masterfully. During the research phase of the process to redesign how patients engage with pharmacies, we heard personal, painful stories about dealing with the US healthcare system. Standing in long lines, keeping up with expiration dates, making sure you take this medicine with food and that one on an empty stomach—patients told us it's overwhelming. We could immediately tell there was a huge opportunity to design something to solve for these problems, and the stories we heard inspired the team to create a single vision, strategy, experience, and identity that consumers quickly understand.

To gauge whether your story will resonate, try rehearsing it as if you were speed dating. If people understand your concept in a single sentence or get excited in the first 30 seconds, you’re on to something.

2. Make it Zing

There are some ideas that make us express feelings that are beyond words—“oooohs” and “aaaahs.” For people who need that ah-ha moment to really make a new idea click, it’s your job to make them say, “Oh, wow.”

When sharing IDEO’s vision for the future of mobility, I’ve heard people remark, “So that’s what our city could look like.” The project explores the many ways that we imagine transportation—of people, places, ideas—evolving over the coming years. Though they’re purely conceptual, the ideas are brought to life through visual renderings and context clues that make them feel tangible—they transport the viewer to The Future. Try not to gasp when you realize that.

To get started, think about which of the senses you want to appeal to, then work to amplify them. Use visual cues or sound to your advantage—the “zing” happens when the idea flirts with us and tickles our senses, gut instinct, and imagination. Lean into the unpredictable, the whimsical. Make someone sigh or shout.

3. Straight to the Heart

What was the last performance you gave a standing ovation? When was the last time you cried at a movie? Which book moved you so much that you bought all your friends copies for the holidays?

This love language is about emotional resonance—tapping into the power of human emotion to impact your audience on a deep, personal level. I’ve found that it works particularly well for helping people build empathy for the human elements of large, complex systems and structures.

Our approach to telling the story of IDEO's work to design the voting system in Los Angeles County was to tug at the heartstrings, which helped make complicated and bureaucratic topic more accessible. The photos, videos, and audio stories were designed to highlight the humans who are casting ballots—the hardships, the triumphs, and everything in between.

Body language and word choice are key to nailing this one. Take cues from your audience—when you see someone lean in, nod, let themselves smile, you know you’ve landed on a moment that made things click. Practice your story with a friendly audience and observe those moments, then design your storytelling experience around them.

4. Lights, Camera, Action

For some, actions speak louder than words, and they can only fall in love with the idea after seeing or trying it. They want to use it over time, test it, live with it, break it, and have others do the same. For these people, ideas need to be on a movie set, including the actors, the scene, and the props.

For this audience, make sure to bring your idea to life as a prototype, and allow them to experience it out in the wild. That’s what we did when we helped Swarovski build a new chandelier. We didn’t just look at renderings—we built a whole living room in our office to test our prototype.

Prototypes don’t have to be perfect. In fact, they shouldn’t be. Showing up with a prototype made of cardboard and Legos is better than arriving empty handed. Do whatever you can to make your thing real and I guarantee you’ll see lightbulbs go off over people’s heads.

As designers, our job is to create things that improve people’s lives. To do so, designers must learn how to speak the languages of the various audiences we design for. It’s important for us all to recognize our own biases towards our favorite language, and have the empathy to listen and adapt to the other ones. Your design love language might be different from the person using your design.

Language matters. That’s an obvious statement for anyone working across cultures, and it especially holds true in design. As a designer, I’ve always used my skills to create tools that enable shared understanding. This mainly came about out of necessity: I was born and raised in the Netherlands, and I’ve also lived in Sweden, the UK, and for the past seven years, the US. In my 14-plus years as an industrial designer, I’ve collaborated with clients from almost every continent, from Saõ Paulo to Seoul. By working closely with people from different countries, I’ve learned first-hand how language connects us to our cultures and to one another.

No items found.
the 4 love languages of design, product design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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