

The next-generation bike saddle
A revolutionary new material that's instantly broken in.
When Brooks England decided to design its first new bike saddle in decades, it was essential that the design pay respect to the company’s heritage. Known for its craftsmanship, durable products, and quirky British insistence on doing things differently, Brooks has earned fierce loyalty from cyclists. But IDEO discovered a group of riders who were more in love with the idea of a Brooks saddle than the reality of having to earn a perfect fit on leather seats for your derriere over time.
Together, Brooks and IDEO created the Cambium C17, a seat that provides the same durability as traditional Brooks leather, but offers instant comfort and weather protection with a new material made of vulcanized natural rubber with a layer of woven organic cotton fused to the top. The winner of the Eurobike Gold Award upon launch in 2013, the C17 respects the essence of Brooks while reawakening the company's inventive spirit.



The next-generation heart monitor
Using mobile devices to help track heart health.
AliveCor asked IDEO to help design a monitor that fit into the user’s lifestyle and would make collecting information effortless.
The final result, the AliveCor Heart Monitor, is 50 percent thinner and 40 percent lighter than the earlier version, with all of the same medical-grade functionality. Today, patients use the monitor to record ECGs, detect AF and normal rhythms, and track a comprehensive list of symptoms, medications, and activities, putting their health and peace of mind into their own hands.


The first notebook-style computer
Turning bulky computers into businesslike laptop machines.
In the early 1980s, IDEO designed the first notebook-style computer for GRiD Systems, helping computers make the transition from bulky portable/transportable models to sleeker, more businesslike laptop machines.
In addition to sales revenues from the product, GRiD also received significant licensing revenues based on its ownership of the patented IDEO-designed configuration for laptops.


Stopping hospital infections in their tracks
Taking a personalized hand-sanitizing device to the next level.
Over 2 million Americans contract hospital-acquired infections (HAI), resulting in 100,000 deaths and over $30 billion in costs to the healthcare system per year. Experts agree: Simply improving staff hand-washing habits could prevent these needless infections.
SwipeSense, a healthcare startup founded by two Northwestern University graduates, aims to incentivize good hand-hygiene via smart, wearable alcohol-based gel dispensers that clip easily onto scrubs, with a web-based monitoring platform that records every time users disinfect their hands. Together with wall-mounted proximity sensors, the system wirelessly tracks hand-washing practices, allowing doctors and nurses to see and download daily, weekly, or monthly reports.

SwipeSense founders Iseri and Malina had developed a working prototype of the hand-sanitizing device and needed help pushing it to the next level. Together with IDEO, the teams evolved and refined the final physical and digital experience, and examined how an expanded data offering could provide added value to their business and the healthcare system at large.
After more than 70 design iterations, SwipeSense landed on the current sleek, modern, user-friendly design. The eventual goal: Make the patent-pending system ubiquitous in America’s 5,700 hospitals, much like wall-mounted hand-sanitizing devices are today—and save 100,000 lives each year.


Building Superhumans and Supermachines—a Normal Day for Riccardo Giraldi
Riccardo Giraldi and his team can see things we can't
The work was done in collaboration with NASA's Jet Propulsion Laboratory. Jeff Norris, one of the NASA crew, described how people react when they experience OnSight:
"When they first encounter this project," Norris says, people "have a feeling of, 'Wow, I've lived to see this.'"
That's precisely how I felt. Mic. Dropped. It left me wanting to know a lot more about Riccardo and his work. I'll let him take it from here:

In one sentence, who are you?
An Italian, beardy guy who likes to travel and observe people, learn about the world, and wonder how to make it a better place. (It turns out you can get paid to do that.)
What do you do? How did you learn it?
I’m leading the NEXT’s (New Experiences and Technologies) incubation team at Microsoft. We work on a number of new secret devices and experiences that have not been announced yet. Most recently, the Microsoft Hololens and Windows Mixed Reality. I learn by doing. In fact, I’m still learning how to do my job, and I expect to never stop.
I grew up in a small town in Italy, which was a great place to live, but there were not many opportunities. So I moved to London and started working as a developer there at Unit9 before moving back to design. I have a mixed background that reflects my many passions: I studied electronics and design and learned how to program on the side.
Since then, I have lived in Stockholm, New York, and now Seattle, always looking for new opportunities to learn and grow.
Chrome WebLab by Google
What are your three favorite possessions?
- Old family photo albums.
- All my books, now spread across two continents, which I dream of reuniting as one big library.
- And of course BMO [a stuffed, plush video game console from Adventure Time] because it makes my niece laugh out loud when we play together.
What does a typical work session look like for you?
You could argue that what I really do daily is to press a lot of buttons, scribble on a whiteboard, and discuss with people. Sometimes I travel.
As a creative leader, I strive to build inclusive environments that foster creativity and enable every individual to learn, grow, and express their full potential. Every day is different. We research, brainstorm, sketch, build, discuss, and learn as much as we can to iterate and constantly improve.
What I personally do daily evolves pretty much every year, and I believe the role of designers and creative leaders will keep evolving with the rise of artificial intelligence. I would be surprised if my current job still exists in ten years.
How do you get over creative block?
Sometimes all it takes me is a shower, a nap, a walk, or a good dinner with friends. It helps me to read a lot of books, travel, meet new people, and be immersed in new realities that are far from my daily bubble. And it’s good to have a creative process, both as a reference to give you confidence when you feel lost, and as a framework to break away from when you are inspired.
Introducing Microsoft HoloLens: Transform your world with holograms
How do you see the world in 2078?
Um...let’s see. In 2078 I’ll be 94, maybe somewhere in the countryside in Tuscany surrounded by my grand kids, and hopefully I'll still be curious to travel, learn, and give back to the next generation. It might be a good idea to plan to be somewhere in the hills, just in case global warming makes my hometown a beach town.
It’s hard to make predictions, and too easy to fall into the trap of describing a dystopian future.
As designers, we have the opportunity and the responsibility to influence what future we want to live in. It doesn’t matter how small our contribution will be, it’s worth trying to push for a desirable future scenario.
My desirable future scenario looks like this:
- New generations will learn to live together, respecting our differences, understanding each other, fighting inequalities, and respecting nature and our planet in a deeper way.
- We will fulfill the UN Sustainable Development Goals.
- Education will be highly respected as one of the most important values.
- Religion as we know it will transform or disappear in favor of a shared philosophy and values.
- Democracy will change, evolving to a better system (probably with a different name), immune to populism and propaganda.
- There will be no more borders that divide us, centralized governments will disappear, and so will human-vs-human military conflicts.
- Communities will be as small as a town, but globally represented and connected beyond their geographical position.
- Money as we know it will disappear, replaced by other ways to measure our impact and value to society.
- We will work much less (thank you, technology), spending most of our time studying, exploring, and enjoying life. We will look back at our generation wondering why we spent our lives working eight hours a day, five days a week. We will use that time to re-discover the pleasures of the simple things that nature gives us every day.
- Autonomous robots will take care of most activities (and jobs), freeing humankind from committing their lives to repetitive tasks.
We might have learned how to control our planet's energy, gravity, climate, and resources. Some of us will live (probably with machines) on other planets, in the ocean, or the thermosphere, working hard to give us all an alternative to extinction and overpopulation. We will find new ways to help animals stay alive. We will learn how to balance ecosystems, maybe even to re-introduce extinct species, or introduce new human-made species that will help us fight illnesses and colonize new planets, making them habitable.
The meaning of being human might change in our lifetime. We might be super humans by then, and we will have to be very careful, as there is a huge risk of creating new inequalities based on who can afford what extension. There might be incredible innovations in brain-computer interactions, connecting us to technology and each other via a collective mind.
There might also be supermachines, hopefully like R2-D2 and C-3PO, to assist us and help us be better humans.
Who are you crushing on lately?
I really like Bret Victor’s way of thinking.
Ivan Poupyrev's work is excellent and always surprising. Ishac Bertran and Claudio Guglieri are good friends, great designers, and some of my favorite people.
I feel very lucky to work with some incredibly interesting people from all over the world to help imagine the future. We are always facing new challenges—sometime solving problems for the very first time and defining experiences that have never existed before.

A lifelong space nerd, I was blown away when I heard about OnSight, a Microsoft HoloLens experience that allows NASA scientists to navigate the surface of Mars using imagery captured from the Curiosity Rover. I met a creative leader of HoloLens, Riccardo Giraldi, at a conference in Milan, and was so impressed by the work he and his team at Microsoft presented.


4 Ideas to Steal From IDEO’s Test Kitchen
Here's what it looks like when design thinking enters the kitchen
We decided to transform our drab and sterile office kitchenette (not the main one where the rest of the office eats) into a space that could be both a chef’s and a designer’s paradise—a space that actually asks you to play with your food.
The food industry is evolving like never before, and even at-home chefs are becoming more experimental. So, if you work in food or are outgrowing your home kitchen, here are a few ideas you might want to take to-go.

Our Top 4 Kitchen Design Rules:
1. Keep it versatile
A kitchen should be beautiful, but it should also feel like a blank canvas upon which wild ideas can be cooked up.
Our first priority was to create a clean, open space where different project teams could come in and set up how they see fit.
Since we only had a small space to work with, keeping the floor plan bright, open, and versatile was crucial to avoid feeling like we're cooking in a dark closet.
The main wall above the sink is made from plywood panels cut with a CNC machine to look more like pegboard. The design, which uses movable dowels, makes it easy to add or adjust shelves to meet the needs of the cooks.

2. Design for conversation and collaboration
Making the IDEO community feel connected to what we’re doing is just as important as being able to showcase our work.
While much of what we do is prototyping food on a near-scientific scale, we wanted our space to feel less like a lab and more like a home, with a warm, inviting color palette and wooden stools at the counter to sit and have a chat.
Even though it’s not technically a kitchen island, that counter was added with the same intent: to create smaller, more intimate spaces for the chef, but also allow them to face out to the space and chat with people sitting on stools on the other side. This always seems to be the gathering place in everyone’s kitchen.
3. Don’t try to do it all
The problem with redesigning a kitchen is that you never know how you’re going to use the space until you start using it.
We could have spent months iterating and reiterating on the floor plan, making sure every last knob was perfectly placed. Instead, we kept it simple, moved fast, and left room for modifications that we’ll inevitably need as the food industry continues to evolve.
This helped us save on upfront costs, and allowed us to finish the renovation much sooner.

4. Let the food speak for itself
Above all, we wanted the space to reflect how we feel about food, rather than distract from it. Sleek, minimalist design and large, neutral counter tops allow the inherent beauty of food to shine through.
I intentionally kept as many of the built elements—like the bookshelves—as low as possible. This makes the space feel more open and larger than it is. This is key when dealing with small spaces. Your eye goes to the long horizontal surfaces, elongating the space, as opposed to being confronted with tall cabinets or shelves that break your line of sight.
Everything we do revolves around food, so why not build a kitchen that allows food to be the star of the show?
Next time you remodel, keep these ideas in mind and apply some design thinking to your dinner.
Build to think. That mantra is imprinted on our brains from the moment we walk through the doors at IDEO. In our Design for Food Studio, we build by cooking. And just as our shop guys need to be able to make noise and be surrounded by their tools, we need a kitchen that inspires us creatively, adapts to our needs, and demonstrates to clients how we prototype in a tangible way.


Thoughtless Acts: Space to Socialize
Thoughtless Acts: Space to Socialize. The intuitive ways we adapt and react to things in our environments

I took this picture in the neighborhood where I grew up in Istanbul. The streets of Istanbul are very dynamic places, full of commerce, conversations, fights, love, drama. But they’re not always designed to facilitate all the different activities that take place there. So people regularly find ways to design the interventions they need.
In this picture you can see a table built around a tree to create more space for people to hang outside. An awesome way of working around nature and creating space for social encounters—tactical urbanism perhaps?
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


These Insanely Detailed Cityscapes Are Drawn by Hand
UK artist Patrick Vale drew a giant map of San Francisco on our office wall

In one sentence who are you?
Artist from Bristol, UK, currently living in NYC.
What do you do? How did you learn it?
I draw and paint every day. It is hard to pinpoint how I learned to draw, but I have been practicing since I was a young lad. I would always draw what was around me.
I have always been inspired by artists who draw with an energetic, loose line. Quentin Blake, Ralph Steadman, Chris Orr, Robert Weaver, and Linda Kitson were artists I looked up to.
As I got into my early teens, I really got immersed in depicting the urban environment. This was fueled by picture books that my dad would bring back from trips to the US. American cities didn’t look like UK ones.
I went to art college, but I largely stuck to my guns and just made the work that I wanted to make. To be honest, I’m making it up as I go along.
WATCH: IDEO San Francisco mural, 2017
3 favorite possessions?
My sketchbooks from the last 25 years and a giant Spitfire that I made and had hanging in my old studio.
What does a typical work session look like?
I am normally juggling three projects, so I try to split up the day and do a few hours on each.
I tend to do the large-scale work in my studio apartment, and then I have a desk in a shared studio where I do smaller jobs.
So I guess I work in two to three hour bursts, and then go do something else. Obviously, if there is a pressing deadline, that goes out the window. I do 12-plus hour sessions sometimes.

How do you get over creative block?
Go running, to the gym, or for a pint. Talk to a friend and then go out and draw something. Or just start something. Sometimes I think too much.
I also keep a small, pocket-sized sketchbook on my person, so that when I am traveling about the city I can draw people and things that catch my eye. It is a lovely way to see stuff. People spend so much time looking at their phones these days, they miss out on so many things that are happening in real life.
How do you see the world in 2078?
Warm.

What’s your number one bucket list item?
I’d like to watch a cricket test match in the Caribbean.
Who are you creative crushin’ on lately?
I am looking at painters a lot these days. Here are a few: Peter Doig, Paul Davis, Jacob Lawrence, Jules de Balincourt, Enoc Perez, John Virtue, Edward Hopper, George Bellows…

I first discovered Patrick Vale's work while sourcing muralists for an installation in our entryway. I became entranced by the organized madness of his large-scale cityscapes—the attention to detail, consistency, and sheer patience they required to complete. Pat embedded himself in IDEO's San Francisco studio for more than a week—morning, noon, and night—to create an alternative map-view of San Francisco. I caught up with him to get the backstory.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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