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Arming a 19th-century company with a 21st-century digital venture

Swell enabled values-driven consumers to make informed investment decisions.

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Financial Services

For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.

Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach

Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.

A new investment platform

From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.

Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.

As of June 2019, Swell had attracted over 15,000 investors⁠—more than half under the age of 34⁠—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.

Swell
Swell
Arming a 19th-century company with a 21st-century digital venture, voting experience, voting machine, accessible voting, Swell, financial services, fintech, financial innovation, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, financial services innovation, banking experience, financial inclusion, how to launch a new business, how to design a digital product, innovation, product design, prototyping, product development, startup, transformation, new revenue streams

For kids, a new tactile way to learn coding

Helping Google design a set of blocks that can be arranged to code almost anything.

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Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.

With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.

Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.

Kid-centered design

From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.

Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.

An inside look at the design process. Video by Google.

Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.

The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.

The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.

The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Designing and engineering Bloks from scratch.

Enabling innovation for education

Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.

The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.

Google Creative Lab, London
Google Creative Lab, London
For kids, a new tactile way to learn coding, robotics, human robot interaction, Google Creative Lab, London, technology innovation, digital products, education innovation, learning experience, future of work, AI, artificial intelligence, emerging technology, design for children, family experience, youth experience, innovation, user experience, product design, education, learning

Helping students navigate college and beyond

Creating a digital experience to support first-generation college students.

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For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.

To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.

In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.

First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.

Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.

IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”

Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.

Beyond 12
Beyond 12
Helping students navigate college and beyond, Beyond 12, digital transformation, digital experience, digital product design, UX design, education innovation, student experience, future of education, how to design a digital product, innovation, strategy, user experience, product design, transformation, education

Redesigning how Coca-Cola works, plays, and profits

Designing for Coca-Cola’s 2020 vision strategy.

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Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.

Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.

Imagery courtesy of Coca-Cola, Gensler, and IDEO

The Coca-Cola Company
The Coca-Cola Company
Redesigning how Coca-Cola works, plays, and profits, The Coca-Cola Company, education innovation, learning experience, future of work, consumer products, retail, consumer experience, retail innovation, innovation, strategy, education, learning

8 designers' tips for better visual storytelling

IDEO designers and OpenIDEO community members share their words to work by

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The human brain processes images 60,000 times faster than text, and 90 percent of information transmitted to the brain is visual. As designers, when we explore the craft of storytelling, visual language may be one of the most important languages of them all.

Earlier this year, OpenIDEO, in partnership with the Hewlett Foundation, launched our first Challenge on visual language. We called on visual creators from a multitude of mediums to join us in answering the following question: “How might we reimagine a more compelling and relatable visual language for cybersecurity?” With the close of the Challenge and announcement of five Top Ideas, we’re highlighting several visual design tips to get you inspired for your next project.The thrill—and challenge—of design is forging into uncharted territory to help make the abstract tangible, the overwhelming exciting, and the technical accessible. With the topic of cybersecurity, we navigated the ambiguity of doing just that. After learning from IDEO designers and Challenge participants across disciplines about how they use visual language to translate complex topics, we’ve curated some tips and tricks to share with you. Learn from IDEOers Felicia, May, Allison, and Erika, plus Challenge participants Abraham, Abrahma, Claudio, and John.

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Felicia Chiao, industrial designer, IDEO San Francisco

Felicia Chiao is a designer and illustrator based in San Francisco. By day, she works as an industrial designer for IDEO's food practice; at night she has been drawing in sketchbooks for over seven years, mostly for fun.

"When starting a composition, create an anchor first, then build around it. The anchor can be the focus of the piece (like an object/animal/person) or a setting (interior, beach, city, etc.) and the rest of the elements drawn in after should support it.

You don’t need to know what the whole drawing is going to look like when you start it. Start with what you know and build into it as you go. I work mostly with markers, which often limits my choice of colors for the color palette, but you can start with the colors you know you will use (a red apple, blue water, etc) and then looking at your palette, pick which other colors would go well with what you have.”

‍May Kodama, graphic designer, IDEO San Francisco

May is a true-crime-podcast-listening, plant caring, constantly eating, Japanese-American graphic designer at IDEO.

"Try limiting your color palette to 1-5 colors, and even limit the shades of those colors. Explore how simply you can communicate depth and perspective with the layering of the limited palette. You can start with monochrome in pure black and white before layering the additional complexity of color.

The thing that motivates me the most is experimentation and exploration. I find that as long as I'm constantly doing and learning something new, I stay inspired and excited about the work. However, don’t look at too much inspiration. Sometimes, I can get lost on the Pinterest train, clicking into link after link after link. Visual overload can crowd and push out your own ideas, so be careful to balance looking externally and looking internally. Always be hungry for discovery, but save space for your own creativity to flow.”

Allison Press, interaction designer, IDEO San Francisco

Allison is an interaction designer and strategist at IDEO on a mission to design for the public good. Whether it’s improving how public institutions serve their citizens, creating digital access to learning, or cultivating civic engagement, she is driven toward systems-level challenges.

"A balanced composition has three things—a large element (like a colored background), a medium element (like the focal point), and a small element (to add visual texture). If you want to take your creation to the next level, adding a little bit of texture in digital illustrations goes a long way.”

Erika Díaz Gómez, former OpenIDEO design fellow, Bógota, Colombia

Erika was born in Colombia and loves creating stories without words. She thinks that telenovelas are more interesting than science fiction.

"Create your own personal and technical rules; fail, win and be patient. Learn from yourself. Document, revisit and appreciate what you designed in the past. Explore your personal craft and celebrate your creator's identity. Make and repeat. Go analog, explore both your personal and craft's constraints, and don't let your commercial work take over. Art and side projects are the best teachers.”

Abraham Pena, Cybersecurity Visuals Challenge participant, Doral, Florida, USA

Abraham is a web designer and brand strategist dedicated to creating conceptual worlds for his clients through the use of metaphors and visual allegories.

  1. "Research a lot. The key to this process is to have clear concepts from the start. Then think of the final users: How would they understand what you want to say? Even a complex topic like cybersecurity can be translated into an easy-to-understand visual language, just by making the right connections with the visual references of the final user.
  2. Iterate like crazy. Your first idea is not always going to be the best.
  3. Interact with your community. Your peers and mentors can give you priceless feedback and they will let you see the design from an outside perspective."

Abrahma Tansini, Cybersecurity Visuals Challenge participant, Pamplona, Spain

Abrahma is a passionate logo and identity designer with experience developing brands, advising enterprises internationally. Passionate about illustration, he has worked as a freelance illustrator on children’s book illustrator and also loves to make caricatures and cartoons.

“The best way to create images for a technical project is to know the concepts and ideas, plus have a broad knowledge of the subject, which in this case was cybersecurity. The mentorship and guidance from cybersecurity experts that we were paired with for this Challenge was important and necessary. As designers and illustrators, we are not necessarily familiar with the technical concepts of cybersecurity, but we do have the tools to transmit complex concepts through the power of visual images.”

Claudio Rousselon, Cybersecurity Visuals Challenge participant, Cuernavaca, Mexico

Claudio is a freelance artist focused on muralism, illustration and printmaking. He’s a creative that has always explored the themes of technology, sci-fi, aerospace, and energy sciences.

“Draw a lot! Sketching and mindstorming, writing things down, and reading lots. I believe in the power of instinct and how it expands with creativity. Inspiration comes to me mostly during work—the more you dig into it, the more things pop up in your head. It works for me to expand the ideas to the wall or a BIG table: getting a visual perspective of the concept helps a lot. Change your process and it will change your outcome. Also, never forget to embrace accidents and mistakes. Not all of them are useful and some can go beyond repair, but you can learn a lot from them. Plus, the feeling of being amazed by unexpected results is great.”

John Hurley, Cybersecurity Visuals Challenge participant, Boston, MA, USA

John is a product designer and art director with experience in UI/UX and visual design, creating wireframes and visual concepts for a range of platforms. As a designer, he enjoys solving complex problems by using a holistic design process with a focus on multi-disciplinary collaboration and rapid iteration.

“Collaborate. Reach out to as many people as you can. Everything from subject matter experts to co-workers, friends, and anything in between. Our final submission was the result of gathering opinions and exploring our topic in ways that are simply impossible to accomplish on your own.”

If you’re interested in learning more, you can browse the final portfolios of 23 shortlisted visual creators from the Challenge on the OpenIDEO platform.

Every story begins with the foundation of language. Oftentimes, when we think about language, our minds default to written text and spoken conversation. But language is more than words—it’s any way of communicating across mediums that brings an idea, topic, or conversation to life.

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8 designers' tips for better visual storytelling, storytelling, community engagement

5 ways to address climate change from your own kitchen

Try design-thinking the contents of your fridge

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There’s still a tremendous amount of change that needs to happen at the corporate level, but we now see some big food companies responding with greater transparency in sourcing, cleaner labels, and more natural ingredients.

Project Drawdown, one of the most comprehensive and respected plans to reverse climate change, lists the top 100 solutions to reverse global warming. Eight of the top 20 are connected to the food system, including reducing food waste, adopting a plant-rich diet, and supporting regenerative agriculture.

For example, the food we waste is responsible for about eight percent of global emissions. And it turns out your own kitchen is ground zero for potential impact: US households account for 27 million tons of the 63 million tons of wasted food per year.

We use design thinking to help our clients run towards big challenges like food waste, but the same principles can make an impact in your own home. We can each prototype our way towards new practices in our kitchen. Food is, after all, one of the most forgiving materials, and even the most abject kitchen failure is usually edible.

Here are five simple ways to design think your way towards addressing climate change in your own kitchen.

1. Adopt an experimental mindset

I bet you've heard some of this before, but it bears repeating: If each of us replaced a third of the beef we eat with pork, chicken or legumes, the World Resources Institute reports that our food-related emissions would fall by around 13 percent. But adopting a more flexitarian, plant-rich diet is a serious behavior shift, and not an easy one.

What if we reframed “never eating steak again” as “experimenting with eating mostly plants”? Trine Hahnemann, a Danish culinary writer, tells a story about her family’s generational transition to a plant-rich diet. Her grandma’s recipe for a pork dish called for meat as the main ingredient. Later in the 1970s, her mom adjusted the recipe so it used only half the pork. Today, Hahnemann cooks the same family dish but with no pork at all.

The design challenge is crafting plant-based options that are so satisfying and enticing that you don’t miss the meat. Like Hahnemann, we can experiment our way there. Start slowly by removing meat from traditional recipes. My meat-free pozole soup was an experiment, and though it lacked the oily richness of the pork version, it was a satisfyingly rich broth with hearty beans—another edible prototype.

2. Buy less

Not all food waste is created equal. That moldy tomato you never got around to eating used up more resources than a tomato left on the vine: Resources were used for it to be picked, packed, shipped to a grocery store, unpacked, stocked, selected, paid for, brought home, and now rotted. It takes two months for that tomato to decompose in the compost, during which time it releases methane into the atmosphere—which produces eight times more emissions than carbon.

When you head to the store or farmers market, simply bringing home less food will do wonders to cut down food waste. Embrace discomfort—a key design principle—by grabbing a smaller shopping basket to constrain your purchases, even though it might feel like you’re not buying enough.

Once you get home, use a Sharpie to date your food to remind yourself to enjoy it within a particular time frame. Place your “cook first” ingredients in the front so you’re more likely to reach for them.

3. Buy better

Design requires inspiration. To bring this to your food choices, make going to your local farmers market every week a habit. With each visit, you’ll get inspired by seasonal produce and begin to unlearn the mentality of having anything, anytime (and having it look perfect). Nature has constraints, and this is one of them.

Shopping at farmers markets also helps farmers and can promote sustainable soil practices, which is one of our only proven ways to sequester carbon. Not only is good farming beneficial for the soil, but it’s a bonus for your taste buds. Healthy soil helps farmers grow flavorful, nutrient-rich produce. Good flavor is often a proxy for good nutrients. If you buy an apple that was grown using regenerative agriculture techniques, you will taste the difference: It will be juicy and delicious, not to mention rich in nutrients. But an apple picked a year ago, shipped across the country or world, and kept in cold storage only offers you sugar and fiber—the nutrients died long ago. As Alice Waters put it, “You want aliveness in your food.”

4. Embrace constraints

Design constraints in the kitchen range from your cooking skills, to your work space, to your available equipment, to your budget, to the ingredients themselves. Whatever those constraints are, embrace them. Most chefs say quality salt, quality olive oil, and heat (whether a hot plate or six burner) are the only critical elements.

Culinary confidence in the kitchen—feeling like you have the skills to make something worth eating—can help you boldly embrace constraints. The good news is that culinary confidence is a muscle that grows stronger as you use it.

To build your culinary confidence, read Tamar Adler’s book, The Everlasting Meal. It’s made me give up on exactitude in the kitchen, and instead take delight in using a recipe as a jumping off point and improvising by cooking with what’s on hand. Her simple approaches to dealing with food that might otherwise go to waste—like smashing leftover garlicky beans on toast for an easy dinner—help us look at our fridges with a new sense of frugality and hope.

Try making pesto out of leafy greens (even carrot tops), nuts, and hard cheese you have around, rather than feeling like it has to be basil, pine nuts, and parm. There are no rules, just constraints that make you more creative.

5. Collaborate

At the United Nations Climate Summit last month, 16-year-old Greta Thunberg told a group of world leaders, “The world is waking up, and change is coming whether you like it or not.”

We’ve reached a tipping point, and change is coming. With your friends and family, let’s make time to cook and eat together. Let’s share a meal and talk about how to have a better life with less waste and more joy. And if there are leftovers, send your guests home with them, date them in your fridge, or use them to make soup tomorrow.

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There have been some exciting changes in the food industry over the last decade. Our purchasing choices collectively forced food brands to rethink their offers and evolve their practices.

Climate
Food
5 ways to address climate change from your own kitchen, sustainability, climate innovation, food innovation, climate change

3 tips for exploring taboo topics through play

How to design playful moments to break the ice on sex, death, and everything else

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Embracing conversations about taboo topics can help deepen understanding and empathy, and empower people to make better decisions about their health, finances, and careers. And since many taboos are related to serious global epidemics, like homelessness and segregation, talking about these issues is the first step toward taking action—and even affecting real change.

Thankfully, surfacing taboo topics doesn’t have to be as awkward or scary as it might seem.

Did you join millions of people to dump an ice bucket on your head to raise awareness for ALS, and suddenly find yourself discussing (and maybe even donating on behalf of) a disease you didn’t have a personal connection to? What if you walked into middle school health class, and your teacher was wearing tampon earrings or giving out anatomical cupcakes that made you laugh and made it easier to talk about periods?

Play has the power to translate fear and awkwardness into curiosity, with humor, storytelling, games, and interactive experiences that can help people feel comfortable (and even enjoy) diving into a tricky topic.

Here are three ways to start a conversation about anything—even the most taboo topics—through playful design.

1. Create an immersive experience

Death is terrifying. “Reimagine End of Life,” a city-wide exploration of life and death with creative workshops, performances, comedy shows, and reflections, makes it easier to wrap your head around. Last year in San Francisco, I joined 10 strangers in an interactive theatre experience inspired by the question, “What if facing our death allowed us to live more fully?”

Through virtual reality simulations, eulogy readings, and a theatrical visit to purgatory (picture white curtains and costumed actors), the event immersed our group in a new world and guided us to face death together, one step at a time. A year later, I still find myself reflecting on this experience and sharing my hopes and fears about dying.

At your next event, try incorporating skits, role play, costumes, and themed decorations to fully immerse your group in the topic you’re discussing. These interactive elements can create a safe environment for people to really open up.

2. Meet people where they play

Sex and contraception can be intimidating and even embarrassing topics to discuss in many cultures, making it difficult for health experts to dispel myths and support youth as they make decisions about their bodies. But dance contests, magazines, nail salons, and fashion shows? Those teens can get behind.

In Zambia and Kenya, IDEO.org has brought playful experiences to life through The Diva Centers as well as through the upbeat Future Fab brand, which give teens and staff a space to connect and talk about anything—from glittery nails to IUDs. The IDEO.org team has also designed aspirational characters known as the Divine Divas to give the girls an opportunity to talk about their goals for the future—and how contraceptives might fit into them.

If you’re looking to tackle a taboo topic with a specific group of people, consider their natural gathering places. Do they go rock-climbing, cook, or hike? By meeting people where they feel most comfortable, you can make difficult conversations easier to navigate.

3. Forgo words altogether

For topics so complex that we don’t know where to begin—how about by translating words into motion? Creative Tensions is a “conversation that moves” developed by IDEO and the Sundance Institute Theatre Program, where participants reveal where they stand on an issue by where they physically stand and move in the room along a spectrum between two options. The exercise can help people explore polarizing topics by asking, for example, “What inhibits our sexual lives more—the government and society, or ourselves?” Participants can either share their perspective aloud in a facilitated conversation or express themselves silently through their movement alone. It’s a non-verbal way to start meaningful explorations of taboo topics that everyone can be a part of, simply by moving their feet.

To do something similar, try asking people to express their thoughts without words—through dance, music, drawing, photography, or building with LEGOs. These creative exercises can lower the barrier to entry and prompt even the most reticent to participate, and eventually, start talking.

With thoughtful design, breaking the ice on complex topics can be more playful than painful. Between comic books and board games about menstruation, superhero-themed summer camps about social issues, and ballot education parties, there are countless ways to help people navigate controversial topics.

What methods do you use to help get people talking? Send your ideas so we can work together to unlock meaningful conversations around the causes we care most about.

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Cancer, sex, money, birth control, poverty—just a handful of topics on a list many of us might call Things I Want to Bring Up But Don’t Know How. But shying away from stigma keeps people from talking about the issues that really matter.

Play
3 tips for exploring taboo topics through play, play, creativity

A not-quite-textbook definition of systems design

How a systems designer learned to explain what a systems designer is

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When I started at IDEO six years ago, I had no idea what a systems designer was—only that I was one. Now, six years later, I have an answer, but I’m still perfecting the great-aunt-approved dinner table pitch.

The secret? It’s actually something you probably learned in your grade school language arts class: a good analogy.

If you’ve got approximately 10 minutes, I can tell you what I’ve learned about what I now proudly call my job—and how I’ve learned to explain it.

Systems and automobiles

An iPhone, the human body, buildings, cities, organizations, economies, the universe—all of those things count as systems, even though one can fit in your pocket and one is infinite. So what makes them all systems?

In a series of excellent lectures, Russell Ackoff, a pioneer in systems thinking, uses a simple analogy to explain systems: an automobile.

As Ackoff explains, a car needs to carry you from point A to point B. No individual part of a car can move you on its own—not the wheel, the axle, the seat, or the engine. But a car can. And if you take a car apart, you no longer have a car: you simply have the pieces, because “a system is not the sum of the behavior of its parts; it’s the product of their interactions.” That’s as true for a computer as it is for the universe—or any other system.

Systems design and architecture

Ackoff, a professor at Wharton Business School, criticized managers for focusing on business silos (marketing, operations, finance). He urged them to take a wider systems view—to think about the interactions that create the whole.

I couldn’t agree more. But if that’s systems thinking, what is systems design? What’s the difference?

Ackoff heralded one profession for understanding systems best: architecture. Architects begin with the needs of the client—bedroom, kitchen, living room, bathroom—but they don’t stop there. It wouldn’t make sense to design the rooms separately; they need certain adjacencies and sizes.

Importantly, Ackoff explains, the architect “will never modify the house to improve the quality of the room, unless the quality of the house is simultaneously improved.” To take this analogy a step further, think about it this way: you wouldn’t make the kitchen bigger if it meant getting rid of the bathroom. That would be a weird house.

Ahhh, so you're an architect?

Not exactly, although it’s no coincidence that I used to be a designer at an architecture firm. I think of myself as a “human-centered systems designer,” but that wouldn’t be the clearest thing to have on a business card.

IDEO is known for human-centered design, a process that takes inspiration from the needs and aspirations of people, most often end users. Human-centered systems design also starts with people, but requires looking at all the diverse stakeholders within a system—not just end users.

Let’s dive into another analogy: a school. If you’re designing a school, students are the end user. But the needs of teachers, parents, and administrators are equally important. For example, a few years ago we wanted to create a way for schools to change their culture. Since culture is intangible, it can’t be designed in and of itself. But you can design spaces, schedules, processes, roles, rituals, and incentives—tangible “levers for change” that help create culture. We zeroed in on the needs of school leaders, and developed School Retool, a professional development program that empowers principals to evolve their school culture.

When you’re designing a system with a lot of moving pieces, it’s hard to know where to start, and very easy to get lost in the “What if’s?” Design needs constraints, and focusing on human needs provides them.

But why human-centered systems design?

Let’s return to my man Russell Ackoff. He writes, “No problem ever exists in complete isolation. Every problem interacts with every other problem and is therefore part of a set of interrelated problems, a system of problems.” Ackoff even coined a term for systems of problems—he called them “messes.”

Indeed, our biggest problems—in education, health care, criminal justice, government—are systems challenges. And surprise: These are all human systems. When the parts of a system are made up of people, complexity is exponentially high because human feelings and needs are unpredictable and constantly changing. Despite good intentions, these important societal systems can be some of the least human-centered experiences we encounter today.

None of these problems can be solved in isolation, but it’s also easy to get a headache just thinking about tackling them.

Our most complex systems need human-centeredness the most. As a systems designer, I specialize in zooming in and out. I’m constantly jumping back and forth between the big picture and the details. I work with teams to bring the best of all disciplines together to design individual elements that form an integrated, cohesive experience for end-users. I ask questions like, “How might the environment support the new behaviors we’re trying to create? How might digital tools enable a new mindset?” I create intentional interactions between parts.

As the holidays creep closer and closer, I no longer dread the questions about work and career that come along with the appetizers. I finally have something my family is more likely to understand, thanks to the powerful and beloved literary device known as the analogy. Getting to this point feels like learning how to ride a bike—you pedal hard, gather speed, and finally crest the hill.

And if nothing else, I’ll just send all my family members a link to this piece. Hi, mom and dad!

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Fall has arrived in the northern hemisphere, and you know what that means: cool weather, warm cider, and sitting around the holiday dinner table with my extended family, trying to explain to them what I do for a living as a systems designer.

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a not-quite-textbook definition of systems design, systems thinking, systems design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

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The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
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Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
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Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

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In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

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In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

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The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

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This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Technology
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
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Technology
Financial Services
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

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