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Arming a 19th-century company with a 21st-century digital venture

Swell enabled values-driven consumers to make informed investment decisions.

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Financial Services

For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.

Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach

Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.

A new investment platform

From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.

Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.

As of June 2019, Swell had attracted over 15,000 investors⁠—more than half under the age of 34⁠—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.

Swell
Swell
Arming a 19th-century company with a 21st-century digital venture, voting experience, voting machine, accessible voting, Swell, financial services, fintech, financial innovation, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, financial services innovation, banking experience, financial inclusion, how to launch a new business, how to design a digital product, innovation, product design, prototyping, product development, startup, transformation, new revenue streams

For kids, a new tactile way to learn coding

Helping Google design a set of blocks that can be arranged to code almost anything.

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Learning & Work
AI & Emerging Tech

Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.

With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.

Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.

Kid-centered design

From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.

Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.

An inside look at the design process. Video by Google.

Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.

The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.

The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.

The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Designing and engineering Bloks from scratch.

Enabling innovation for education

Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.

The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.

Google Creative Lab, London
Google Creative Lab, London
For kids, a new tactile way to learn coding, robotics, human robot interaction, Google Creative Lab, London, technology innovation, digital products, education innovation, learning experience, future of work, AI, artificial intelligence, emerging technology, design for children, family experience, youth experience, innovation, user experience, product design, education, learning

Helping students navigate college and beyond

Creating a digital experience to support first-generation college students.

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For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.

To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.

In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.

First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.

Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.

IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”

Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.

Beyond 12
Beyond 12
Helping students navigate college and beyond, Beyond 12, digital transformation, digital experience, digital product design, UX design, education innovation, student experience, future of education, how to design a digital product, innovation, strategy, user experience, product design, transformation, education

Redesigning how Coca-Cola works, plays, and profits

Designing for Coca-Cola’s 2020 vision strategy.

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Strategic Futures
Breakthrough Products
Learning & Work
Consumer Products & Retail

Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.

Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.

Imagery courtesy of Coca-Cola, Gensler, and IDEO

The Coca-Cola Company
The Coca-Cola Company
Redesigning how Coca-Cola works, plays, and profits, The Coca-Cola Company, education innovation, learning experience, future of work, consumer products, retail, consumer experience, retail innovation, innovation, strategy, education, learning

10 Resolutions for a Creative, Inclusive New Year

We asked the design community—inside and outside IDEO—for their New Year’s resolutions

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Articles

Here are just a few of our resolutions for 2018:

1. I want to start using my calendar to evaluate whether or not I’m spending my energy on my priorities. All too often, calendars get hijacked by old habits, process without purpose, and trying to please others. I want to start holding myself accountable. —Scott Belsky, founder of Behance

2. My resolutions this year are the same as they were last year: to use the complexity and swirl in the world as a source of inspiration, not just frustration. To look for light, joy, and optimism. To trust the inherent good in people. To be part of the renaissance that always follows the revolution. I’m keen for design to step up to the plate and take on topics such as inclusion, tolerance, equality, and masculinity. 2018 is a year of making change, not just wishing for it to happen. —Paul Bennett, Chief Creative Officer, IDEO

3. I plan to do more design with my kids. My four-year-old is a self-proclaimed artist who draws in every spare minute; my two-year-old is beginning to spend more than one minute on art at a time. I want get both of them involved in coming up with their own "design challenges" and to surround both of them with the materials and space to get inspired. —Sally Madsen, IDEO

4. One of my goals is to bring new technologies to the forefront of the social impact work we're doing at IDEO.org. With short design sprints, it’s hard to bring new, wild inspiration into the solutions we create, but I'm trying to adopt this perspective as much as possible. For example, I have an idea to use blockchain and mobile money to create a credit-rating system in countries where unbanked people struggle to apply for loans. —Angie Fu, IDEO.org

5. In 2018, I will continue doing "fewer things better." One way that shows up for me is reducing social media. I placed all my social apps in a folder titled "AM/PM" on the last screen of my phone. Unless it's work related, I stick to opening the folder only in the morning or evening. Additionally, I moved the iBooks app to the front screen, so whenever I get the itch to tap, I'll distract myself with a book instead of a blog. —Joe Gebbia, Co-Founder and CPO, Airbnb

6. My New Year’s resolution from four years ago was to post a sketch on my Tumblr for every day of the year, and it’s continued. It’s the only resolution I’ve ever kept. I’m doing it again this year, by hook or crook! —Lisa Brown, illustrator

7. I'm getting close to finishing my fifth sketchbook. I've done 57 full-page illustrations so far! I would love to make it into a coffee table art book through a Kickstarter next year. I also want to get back into 3D work in my free time (woodworking, sculpting, etc.). I find that making things in my free time fuels work in other areas of my life and helps boost and maintain my creative energy. —Felicia Chiao, IDEO

8. I'm working on allowing the entire design process to yield reward, joy, and satisfaction, rather than just the end result. This is necessary when working on major house projects with a finish line dangling from an impossibly long stick that seems too far away to reach. I can spend the next year (or three) wishing it were done, or enjoy the process as much as possible and suffer less. —Sally Sosa, IDEO

9. My New Year's resolution is to focus on women as users of design. The #MeToo movement has shown that women experience so many things in common, but don't have a voice or community of support during difficult professional moments. I care so much about advancing this cause, and yet I realize that in my work as a business designer I almost never think about users’ genders; instead, I think about their physical, emotional, and psychological needs.

I believe women are worthy of being addressed as a user group (with the understanding that there’s a ton of nuance within such a huge population). For 2018, let's look for all the ways women are not seen or heard and give them a better, more equal stage through design. —Kerry O’Connor, IDEO

10. I’ve been making a conscious effort to travel to at least three new cities or countries throughout the year. (This year’s cities: Malaga in Spain, Lisbon and Peniche in Portugal, and Trieste in Italy.) This resolution helps me step out of my comfort zone by removing any bearings I have and forcing me to look at simple things, such as getting around town, eating, and exercising, through the lens of the place I find myself in.

Just sitting in a cafe in the town square gives me interesting insights into a local culture and can easily trigger a new way of thinking about a problem I’m currently mulling over. Don’t just travel—explore. —Irene Novicelli, IDEO

The start of a new year offers us the chance to both reflect on the past and look ahead to a more fulfilling, generous, and hopeful future. What are your aspirations for the next trip around the Sun? We asked our designers and some of their creative friends, including the founders of Behance and Airbnb.

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10 resolutions for a creative inclusive new year, inclusive design, creativity, creative confidence, community engagement

The Tool Every UX Designer Needs

Sometimes digital design is best done by hand

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Why?

Modern UX design software is incredibly powerful. We can iterate and refine faster than ever, and conceivably go from wireframes to polish within hours. But it’s also a largely solo experience, and promotes iterative design rather than starting with a clean slate with each new artboard. I come from an industrial design background, where sketching is taught as a professional skill, and I’ve seen this skillset help move designs, teams, and clients forward countless times.

Most of the benefit is in group dynamics—if someone can put pen to paper and make an idea tangible in the moment, the group can have an informed opinion, react, and iterate on the fly. The alternative of hopping on a computer and coming back to the group in five or 20 minute often isn’t appropriate—it’s slower, and not everyone can contribute.

Here are five scenarios where you should skip Sketch in favor of felt-tip markers:

1. When there are too many cooks in the kitchen.

You’re in a group workshop talking through design decisions and the conversation is starting to go around in circles. The first thought that comes to my mind is, Can we create something, so that people can react to it and inform the discussion? That something could be acting out a scenario, or building something physical, but often it’s simply a set of sketches of various options. It’s also a low barrier to entry, so anyone can pitch in or respond.

2. When your users need more guidance.

You’re out in the field and talking to users. You’ve just shown them a prototype and it’s not working for the user. Sketch out another solution and gauge their reaction. (I’m a big believer in designing on-the-fly during research.)

3. When you need to simplify a complex idea.

Your client/team member/boss is explaining a point, and you’re not sure you understand. Sketch it and find out—it’s the visual version of, What I’m hearing you say is… It’s also the literal meaning of getting on the same page.

4. When the experience depends on the context.

If you’re working on an app, it may be used in very specific scenarios. Sketch out a prototype to help your team understand the social context, the surrounding environment, attention demands, and the journey a user might go on.

5. When you're feeling stuck in a rut.

Sometimes the move from screen to paper might be all you need to figure out a new angle or solution. For me the feel of the pen, the smell of the ink, and the looseness of the design helps. It’s fast, it’s free flowing, and it’s time away from the screen, where you can annotate and re-do sections at will. I find doing so together with a team member solves many hard problems.

As designers, it can tempting to reach for the brand-new, shiny, powerful tools. But, sometimes, lo-fi really is the best way to go.


I carry an unlikely tool for an interaction designer: a set of felt tip markers. We all know most UX design today is done in Sketch and a handful of other programs, perhaps with a few Post-It scribbles to kick things off. I’m an avid Sketch user myself. But I won’t be giving up my markers anytime soon—I wouldn’t be as good a designer without them.

Technology
the tool every ux designer needs, technology, digital innovation, user experience, craft, creativity, prototyping

Our Top 10 Stories of 2017

The stories our readers loved this year

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And while we're at it: The holidays are a time for gratitude, so from the entire Octopus team, a heartfelt thanks for stopping by. We can't wait to bring you more stories about the design of everyday life.

Help us help you! Got a burning question that you'd like an IDEO designer to answer in the new year? Hit me up via email (octopus@ideo.com) or Twitter.

Miss some of the posts on this list? Sign up for our weekly newsletter to stay up to date with The Octopus in 2018.

1. 19 Things We're Dying to Redesign

Call it an occupational hazard: IDEO designers are always thinking about how to make things better. Here are 19 projects we'd love to get our Sharpies on. Read the story!

2. 5 Exercises That Break Down Barriers

Walking into a room full of strangers can be daunting. Try these exercises to move beyond the small talk. Read the story!

3. 'Sprint' Author Jake Knapp Built You a New To-Do List

For many, to-do lists are a necessary evil. So Jake Knapp, IDEO Fellow and author of Sprint, built a new one that you'll actually want to use. Read the story!

4. 13 Ways to Make Your Workspace More Creative

Businesses are finally catching on: Cubicles are out. But what do we replace them with? IDEO designers share tips to supercharge your space for creativity. Read the story!

5. A Day in the Life of a Design Researcher

At IDEO, design researchers do more than just ask people questions. Follow one of our own through a day of field research in Tokyo. Read the story!

6. How to Design a Meeting That Doesn't Suck

We admit it: Meetings can end up feeling more like black holes in your calendar. But how do you design a meeting that truly inspires? Try these three tips. Read the story!

7. Why You Should Start Prototyping—Right Now

It's never too early to start prototyping. Learn how starting day one of a new project can inspire and excite your team. Read the story!

8. 3 Ways to Make Your OOO More Human

How might we take one of the most automated voices we still offer to the world—the email auto-responder—and make it more human? Read the story!

9. Why You Should Keep Making Stuff By Hand

In between tech projects at IDEO CoLab, Jacob Waites likes to turn off the computer and focus on using his hands—and you should, too. Read the story!

10. Smart Things That Will Save the World

Today's products were designed for the industrial era of browsing store aisles. If we want to create a more sustainable future, it's time to rethink that model. Read the story!

What a year! Inky the Octopus has wrapped her tentacles around some big topics, from creative meetings to sexy typography to blockchain to hip-hop. As we wave goodbye to 2017, we wanted to share Inky's greatest hits—the top 10 stories you read and shared most this year.

AI & Emerging Tech
our top 10 stories of 2017, ai, emerging technology, typography, font design, type design, graphic design, blockchain, web3

8 Ways to Redesign the Workplace

We asked IDEO designers how they’d improve work life

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Here are a few of the many ways IDEOers want to help reinvigorate the modern workplace:

1. Increase employee feedback

Research in education shows that the best way to help students grow is to give them constant feedback on their performance. How can professionals be expected to grow if they only get feedback once every three, six, or twelve months?

Research by Harvard psychologist Teresa Amabile shows that a sense of progress at work stokes joy, creativity, and engagement. How could we adjust our meetings, our daily routines, and our cultures to make feedback an everyday activity? How much more trust could we create and conflict could we resolve if we created safe ways to help one another grow? It seems pollyannaish to say it, but I’d love to redesign feedback mechanisms to make us all better at what we do. —Joe Brown, IDEO San Francisco

2. Rebrand maternity leave

I want to redesign maternity leave—the brand, the experience, and the expectations.

Maternity leave is viewed as a pause or a step back in a woman's career, but I experienced it as a time of greater perspective and personal growth. I largely credit my mom, who asked me before my leave, "What are you going to do with your sabbatical?" Rather than correct her, I embraced the idea that this was time for me, too. As a result, I’m coming out of it more energized and inspired to lead, which is better for me and for IDEO. —Ashlea Powell Sommer, IDEO New York

3. Rethink retirement

I'd love to redesign the way the financial system, employers, and society think about retirement. Most of us know that retirement in its traditional, as-seen-in-a-401k-brochure form is either undesirable or unfeasible.

Instead of continuing to think and talk about retirement as a phase of life, what if we thought about retirement and the money we set aside for it as a modality that we dip into and out of as we change careers, take care of loved ones, take time off to travel, or work part-time? Instead of worrying about building up our net worth in order to have enough, we could all focus on something much more enriching—designing creative ways to amplify our net freedom throughout life. —Hailey Brewer, IDEO New York

4. Explode the org chart

Organizations are comprised of relatively mobile individuals with multidimensional capabilities who are responding to constantly changing contexts. But the prevailing “boxes and lines” org charts tell the stories of specialized, formal, and static machines. They really don't reflect the fluid way people work today. Let’s redesign the org chart to represent the modern worker who wants to learn, grow, and flex new muscles. —Mathew Chow, IDEO San Francisco

5. Make company cultures transparent

Company cultures can be opaque from the outside, and yet anybody who has experienced a good vs. mediocre vs. bad culture can tell you that it makes all the difference. How might we help more people understand the cultures of the companies they’re joining?

I’ve resorted to asking for one day to one week with the company, working side-by-side, before making a decision to join, which helps a ton but is not always an option. Trial runs like these can also sometimes be discriminatory; for instance, Harvard Business School used to require all potential professors to spend a year teaching, but found that this policy accidentally discriminated against women, who had more trouble spending a year away from family than men. There must be better ways. —Wendy Lin, IDEO Palo Alto

6. Bring UX design to enterprise tools

The tools that so many people use everyday to get things done are ugly and unfriendly and make them miserable—particularly in B2B settings, where employees have to deal with systems that are outdated, painful, and frustrating. I’ve noticed this in particular during work IDEO has done with diplomats at the Department of State—brilliant minds who have to spend a substantial amount of their time dealing with these tools and figuring out workarounds to trick the software. —David Boardman, IDEO New York

7. Flip sales incentives

We know that when sales is about the push, instead of the pull, it can have disastrous long-term effects on customers, communities, and sometimes the business itself. Too many folks in sales and account management positions work in conditions that encourage transactional, short-term, and business-centric behaviors and outcomes.

How might we move all sales—particularly in industries where there's an information and confidence asymmetry between buyers and sellers—away from a “fee for service” model and toward a “fee for value” setup? —Hailey Brewer, IDEO New York

8. Create 21st-century unions

Fred Wilson of Union Square Ventures recently wrote what I thought was a provocative piece asking, “What is the union of today?” Especially with so many gig economy workers and the rise of freelancing in Gen Z, how do individuals balance the power of the large organizations that pay them?

There are a lot of both positive and negative opinions—all strong and politicized, it seems!—about unions, but I think taking a closer look at the fundamental goal of unions, which is to give labor an equal seat at the table, can open up new opportunities in today’s labor context, maybe with the help of blockchain and other emerging technologies. —Wendy Lin, IDEO Palo Alto

Want to rework the workplace with us? Contact Maggie Howekamp (mhowekamp@ideo.com) at IDEO’s San Francisco studio.

Our dream for the future of work that companies become more flexible, human-centered, and purpose-driven—in other words, better places to work. But rethinking accepted ways of doing business isn’t easy (BTW, we’ve got some help on hand if you’re interested in learning the tools of organizational change). Our designers have a long wish list and some ideas for how to get started: What if we could reframe maternity leave as a time for personal enrichment? Or make navigating enterprise software less miserable?


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8 ways to redesign the workplace, future of work, employee experience, learning, workplace design, improv, creativity, team collaboration, facilitation, future of business

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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