

Arming a 19th-century company with a 21st-century digital venture
Swell enabled values-driven consumers to make informed investment decisions.
For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.
Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach
Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.
A new investment platform
From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.
Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.
As of June 2019, Swell had attracted over 15,000 investors—more than half under the age of 34—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.



For kids, a new tactile way to learn coding
Helping Google design a set of blocks that can be arranged to code almost anything.
Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.
With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.
Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.
Kid-centered design
From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.
Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.
An inside look at the design process. Video by Google.
Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.
The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.
The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.
The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Enabling innovation for education
Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.
The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.


Helping students navigate college and beyond
Creating a digital experience to support first-generation college students.
For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.
To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.
In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.
First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.
Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.
IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”
Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.


Redesigning how Coca-Cola works, plays, and profits
Designing for Coca-Cola’s 2020 vision strategy.
Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.
Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.
Imagery courtesy of Coca-Cola, Gensler, and IDEO


4 Ways to Get Smarter About Money
Resources for clueless designers
1. Daily Worth (website & newsletter): A daily dose of financial news offering advice tailored specifically to women. It separates your financial life into four major buckets: Plan, Earn, Spend, and Live. Articles are easily digestible and engaging. Topics range from “Running your business like Beyonce” to “Increasing your willpower.”
2. Smart Couples Finish Rich by David Bach: Reading this changed how my husband and I manage our money. It intends to get you and your partner on the same page financially and moving forward as a team. Which can be good for your bank account, and your relationship.
3. How to Worry Less About Money by John Armstrong: Taking a unique approach, this book addresses our relationship with money rather than advising us on how to make more or spend less. It asks you to define your “money worries” and their origins as opposed to, say, dithering over “money troubles.” It made me realize that all relationships take introspection, nurturing, and work. Including my relationship with money.
4. Society of Grownups (Boston-based brick & mortar and online platform): Our friends at the Society of Grownups are a vast resource for fiscal education and advice. They are helping to normalize financial planning as a component of our daily conversations. In fact, my conversation with the young woman that kicked off this whole affair was one of many that inspired the creation of the Society of Grownups—a project that deeply inspired each individual team member to make fundamental shifts in their relationship with money.
Smart designers really do finish rich.
Two years ago, I interviewed a young woman about money. Sitting in her living room in Southern California, I was struck by two things: One, I realized she was completely clueless about the role finances played in her life, and two, I realized that I was, too. So I set out to school myself. Here is a selection of my go-to money resources:


When Chickens Tweet and Nerds Rule the Earth!
Musings on the future of the Midwest
Detroit's auto industry is slowly speeding toward recovery. Kansas City's fierce foodie culture is helping it reclaim its status as "Paris of the Plains." And inspiring Chicago artists/urban-renewal impresarios like Theaster Gates are breathing new life into long-neglected neighborhoods.
As IDEO's official Midwest outpost, designers in our Chicago studio wanted to mark this "it moment" in the region's history with a series of talks exploring its past, present, and—as we see it—very bright future. We humbly call these prognostications about automobility, food, urban infrastructure, agri-tech, water, data, and more, "The Future of the Midwest."
As Midwesterners, we're said to be plainspoken pragmatists. But as designers, we can't help but be outspoken optimists.
But don't just take my word for it, hear what my fellow "ChIDEO" designers have to say.
WATCH: A series of provocations and prognostications on our beloved Midwest by IDEO Chicago.
What do Twinkies, skyscrapers, House music, and the Model T have in common? These (in)famous cultural phenomena all hail from the Midwest. At one time, the region was disregarded as "flyover country" by jetting-setting East and West Coast-types, but these days, the nation's Heartland is regarding itself with a new sense of pride.


Putting a Dent in the Universe
Steve Jobs, creativity & death
It’s not just the squirrel that is looking at me. A cemetery employee purrs past in a golf cart, giving me the once-over. I am an intruder. The etiquette of cemeteries is strange. You come here for funerals, at which you’re allowed to be sad and to contemplate mortality. The rest of the time, you’re supposed to be getting on with your life.
I look up at the oak trees again. I recognize them from a video posted on YouTube by an Italian man. Like me, he was here looking for the grave of Steve Jobs.
Steve Jobs died in 2011, of complications arising from pancreatic cancer. Now he’s somewhere around here, just a couple of miles from his house, in an unmarked grave in the Alta Mesa cemetery.
I remember watching The Daily Show on the day his death was announced.
“For him to die young seems so strange,” said Jon Stewart. “With other people of his magnitude, like Henry Ford and Thomas Edison, you feel like we wrung everything out of them. They were old when they died. With Steve Jobs, you really got the sense… we’re not done with you yet.”
Looking at Alta Mesa’s barren grassy field, broken only by tarnished plaques and a couple of windswept bouquets, I wonder if Jobs would have ever got around to redesigning the death experience...
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I’m in a graveyard in Palo Alto, California. The sky overhead is cornflower blue. Wind rustles through surrounding oak trees. A squirrel trots out onto a tree branch and squints at me. It’s like nature is doing everything it can to emphasize the contrast between its own glorious aliveness and the utter deadness of the humans underfoot.


Quantifying Nemo
FishBit's connected aquarium is off the hook
This clever new app and connected device allows aquarium owners to remotely check the health of their tanks. Recently, we spoke with Garrett Winther, an IDEO Chicago engineer by day and FishBit co-founder by night, about how he got involved in the scrappy seven-person startup and how they plan to win over the aquarium market—hook, line, and sinker.
What’s FishBit?
FishBit is the connected aquarium. Owning a large tank, especially a saltwater one, is notoriously difficult and expensive. Fish can die if the water’s pH levels change .1 percent up or down, so there are both emotional and financial stresses that come with owning a tank. FishBit allows owners to remotely control their tank’s chemical balance and keep maintenance activities on schedule.
How did FishBit start?
One of our cofounders, Nathan Levine, grew up with a fish tank. Then, he left for college and asked his dad to take care of it. When he came home for a visit, his whole tank was dead. It was one of those events where he asked himself, “There’s got to be a better way...”
Years later, when the Internet of Things became a reality, Nathan decided to do something about his remote-aquarium-monitoring idea. He’s an iOS developer. He knew how to build software, but he needed someone who could build physical electronic and mechanical prototypes. That’s where I came in.
What’s the development process been like?
My role has been less about final engineering and more about using human-centered prototyping methods to build FishBit the right way. We created the first working FishBit prototype with full sensors and an iOS app in just a weekend. Then, we showed the prototypes to aquarium owners in Chicago, got feedback, and iterated on the design—much like we’d do at IDEO.

What are you learning from being a startup?
How to nimbly prototype hardware and how to launch a product quickly into market. With FishBit, we launched on Kickstarter in a very limited fashion (just 30 Beta units) so we could put it into users' hands and start testing it in real-life situations. We hand-built those 30 units with CNC machines and some interesting molding technologies. Instead of waiting three weeks to have something professionally manufactured, we had something tangible in a few hours and learned something along the way.

What’s next?
We've fulfilled our initial Kickstarter backers' orders and made sure those Beta units lived in people's tanks safely and did everything they were supposed to. This February, we launched another Kickstarter campaign to sell our core product—the device and app—to the masses.
Do you own a fish tank?
I currently have a 30-gallon freshwater tank with three tiny fish in it. It’s challenging. Maybe when FishBit exists, I can upgrade to salt water.
Owning a saltwater aquarium can feel like opening a can of worms, especially for nervous newbies. Tiny imbalances in pH, temperature, and salinity levels can mean the difference between life and death for Nemo and friends.
Thankfully, there's FishBit.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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