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Latest work

Arming a 19th-century company with a 21st-century digital venture

Swell enabled values-driven consumers to make informed investment decisions.

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Financial Services

For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.

Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach

Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.

A new investment platform

From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.

Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.

As of June 2019, Swell had attracted over 15,000 investors⁠—more than half under the age of 34⁠—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.

Swell
Swell
Arming a 19th-century company with a 21st-century digital venture, voting experience, voting machine, accessible voting, Swell, financial services, fintech, financial innovation, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, financial services innovation, banking experience, financial inclusion, how to launch a new business, how to design a digital product, innovation, product design, prototyping, product development, startup, transformation, new revenue streams

For kids, a new tactile way to learn coding

Helping Google design a set of blocks that can be arranged to code almost anything.

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Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.

With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.

Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.

Kid-centered design

From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.

Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.

An inside look at the design process. Video by Google.

Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.

The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.

The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.

The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Designing and engineering Bloks from scratch.

Enabling innovation for education

Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.

The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.

Google Creative Lab, London
Google Creative Lab, London
For kids, a new tactile way to learn coding, robotics, human robot interaction, Google Creative Lab, London, technology innovation, digital products, education innovation, learning experience, future of work, AI, artificial intelligence, emerging technology, design for children, family experience, youth experience, innovation, user experience, product design, education, learning

Helping students navigate college and beyond

Creating a digital experience to support first-generation college students.

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For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.

To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.

In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.

First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.

Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.

IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”

Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.

Beyond 12
Beyond 12
Helping students navigate college and beyond, Beyond 12, digital transformation, digital experience, digital product design, UX design, education innovation, student experience, future of education, how to design a digital product, innovation, strategy, user experience, product design, transformation, education

Redesigning how Coca-Cola works, plays, and profits

Designing for Coca-Cola’s 2020 vision strategy.

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Consumer Products & Retail

Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.

Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.

Imagery courtesy of Coca-Cola, Gensler, and IDEO

The Coca-Cola Company
The Coca-Cola Company
Redesigning how Coca-Cola works, plays, and profits, The Coca-Cola Company, education innovation, learning experience, future of work, consumer products, retail, consumer experience, retail innovation, innovation, strategy, education, learning

Beat-Boxing Our Way to a Better World

One way to give refugees a voice

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It all started when we partnered with the American Refugee Committee (ARC), an organization that provides services to 3.5 million refugees across Africa and the Middle East. We teamed up to imagine a future where refugees have a voice in shaping the services provided to them, and are able to hold humanitarian organizations accountable for the services they receive.

The result was Kuja Kuja, a platform that has the potential to fundamentally shift the way humanitarian organizations serve refugees.

Kuja Kuja, a visual platform for tracking refugee feedback.

In a deep and humbling way, the friendships we made during those two weeks reminded us of how refugees, who are typically lumped together as a faceless, nameless group of displaced people, are smart, educated, optimistic human beings who've been brutally ripped from their homes by war and the vagaries of governance.

There are more than 65 million refugees and displaced people around the world today. That’s nearly 1 out of every 100 people on the planet. These people are no different from you or me in their need for safety, shelter, work—the most basic human rights.

On our last day in the settlement, at the end of the workday, we went to play ping-pong at a community center.

It was raining on and off, and there were a lot of people packed inside. There was a group of Congolese refugees breakdancing and practicing for a hip-hop dance competition. One of the dudes was beatboxing while his friends pop-n-locked and windmilled.

I started to beatbox with him and soon we had all kinds of people busting into our jam-circle to throw down raps in multiple languages—French, Swahili. It was the best example of getting close to the people you're designing for I could ever imagine.

I will certainly never forget that day. I glimpsed a world in which, if we were were all trapped in a room together, and broke out in song and dance, there would be no more war, no more displacement, no more refugees.

Back in August 2017, I was embedded at the Nakivale refugee settlement in Southwest Uganda for two weeks. I was there with Nathalie Collins from IDEO.org, to build a web application that collects refugee feedback and then visualizes that data in meaningful ways. Those two weeks could have been two months—Nathalie and I developed deep friendships with many of the refugees on the team. I'd been vocal-jamming earlier in the week with a pentalingual Burundian refugee and Kuja Kuja team member, and someone started videotaping...

Public Sector
beat-boxing our way to a better world, feedback, creative feedback, team collaboration, social impact, community engagement, inclusive design

The IDEO Gift Guide for Creative Types

Crowd-pleasers for those who don’t follow the crowd

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More than 60 food, clothing, jewelry, and art vendors—including 25 IDEO designers—are stocked up to serve, while also raising money for the non-profit La Cocina. There's a little something for everybody, even...

1. The DIY Gardener

Plant your own succulent garden in a glass terrarium, or stock your home bar with cocktail mixers, artisan bitters, and local honey, courtesy of Radish.

2. The Girl Who Has Everything (She doesn’t have this.)

Jessica Hannah makes small-batch perfumes inspired by Hollywood classics and even the smell of worked leather. She also hosts regular workshops to help people craft custom scents from plant essences.

3. The Craft Brew Obsessive

You’ve tried microbrew, but not like this. IDEO designer Sean Hewens combines homebrewing with making fantastical maps—charting a fictional submarine race across the San Francisco Bay, for example—to create Bean Brew. Lucky drinkers (just 16 per micro-batch) answer a survey about the map on their Bean Brew bottles, and Sean turns the results into a one-of-a-kind poster.

4. The Jewelry Minimalist

Angular and understated, the gold-filled trinkets from Batsu Maru might be right for the best-dressed woman in your life.

5. The Upcycler

Waste not, want not. So says The Consistency Project, which sells vintage and customized clothing that’s been given a second chance.

6. The Recent Transplant

Bare walls? Why not fill them with whimsical, colorful, and soulful art from IDEO designer Felicia Chiao and illustrator Yoshi Yoshitani. Prints, postcards, art books, and coloring books are more than enough to liven up your space.

7. The Makeup Maven

Blood orange vanilla. Rose cardamom. Peppermint Eucalyptus. These aren’t flavors of bon-bon; they’re lip balms from METTA GOOD. The balms are made from beeswax and jojoba, coconut, and avocado oils, and METTA donates one percent of its proceeds to nonprofits.

8. The Pet Pamperer

Make your pooch look as posh as you do with colorful bandanas, bowties, and leash bags from The Foggy Dog.

9. The Happy Homebody

In her free time, IDEO.org senior designer Nicole Kraieski loves to throw down on her pottery wheel. She describes her tasteful tableware as, “ceramics made of clay by the Bay” in San Francisco.

10. The Eco-Chic Toddler

Apila Designs crafts organic cotton clothing—from beanies to onesies to leggings—for fashionistas ages zero to six. The screen-printed pieces are made in and inspired by Northern California.

11. The Avocado Lover

Pretty prints with a hint of snark—such are the whimsical greeting cards from Coffee n Cream Press.

12. The “Nasty Woman”

Give young women the gift of leadership by hosting a workshop with Girls Driving for a Difference. IDEO’s Katie Kirsch co-founded Girls Driving for a Difference in 2015 with the goal of helping middle- and high-school girls use design thinking to boost their self-confidence and improve their communities. The group offers a “workshop in a box” to get you started.

And remember, if you can't find anything off the shelf, there's still plenty of time to make your own gifts. Here's an impassioned plea for doing just that.

Design snobs are hard to shop for. But don't despair: We wrangled our favorite craftspeople for Wunderfaire, our annual winter celebration. The party is sold out, so we're sharing a sneak peek of gifts you can nab online.

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the ideo gift guide for creative types

The Designer’s Toolkit for Tackling Tough Problems

Bite-sized tools to spark creativity in the face of daunting design challenges

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The constraints and complexity of working on those challenges can be overwhelming. To help us all push through, we developed a few simple tools to keep in your back pocket. Here are three of them, drawn from the Design Kit Travel Pack, a new deck of bite-sized exercises we’re working on to help social impact organizations and busy professionals unlock their own creative genius.

1. Write a postcard from the future

In the social sector, the language we use is all about fixing things that are broken. We talk about reducing unintended pregnancies or increasing the number of people with access to financial services. It’s important work, but not always framed in the most inspiring way. Before you kick off a new project or initiative, take the time to paint a more audacious vision. Close your eyes, picture a time 20 years in the future, and imagine your work has been a resounding success. What does the world look like? How are people’s lives different? Be as specific as possible. Then, write a newspaper headline for a New York Times story capturing this impact and sketch an image to go with it. Share your vision with your team, and use it as your North Star as the creative process becomes more murky and new challenges emerge.

2. Take an inspiration tour

When we’re designing in conditions with tight constraints—like a tightly-packed informal settlement outside of Nairobi or a rural village in India—it’s vital that we understand and work within the local context. But to unlock fresh solutions, we also need to look elsewhere and gather inspiration from other (sometimes unlikely) places. To design your own inspiration tour, start by naming three adjectives you want your product, service, or experience to embody. For example, maybe we want the new health clinic we’re designing to feel safe, fun, and community-affirming. Then, quickly brainstorm 10 places, businesses, or brands that do this well in your city. (Examples: a sports team’s locker room, a Bible study group, a Weight Watchers meeting, a co-working space, or a comic convention.) Choose a couple of places that are most interesting to you and take a day to visit them in person. Note down your observations as you go, take photos, and look for clues about what might inspire your project. By casting off the constraints of the context you’re working in, you’ll start to see new possibilities.

3. Make time for retail therapy

When you’re feeling stuck and not sure which direction your project should take, try getting tangible (even before you might feel ready). One fun way to do this is a trip to your local hardware or container store. Give everyone on your team 15 minutes to explore the store and create their own scrappy set-up of the product or service you’re designing. Then, one at a time, walk each other through the prototypes you created. Forcing yourselves to use materials available in the store and using a timer helps narrow the scope of what you’re working on from a big, nebulous problem to an immediate and concrete one, often unlocking fresh thinking in the process.

Visit designkit.org to download a free PDF, or get your own hard copy.

When we launched IDEO.org six years ago, we knew we had a lot of work ahead of us. The organizations we partner with are tackling some of the world’s toughest problems, like access to clean water, reproductive health, and the global refugee crisis—big, systemic challenges that have been around for decades.

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the designer's toolkit for tackling tough problems, creativity, water, sanitation, design tools, design methods, social impact, community engagement, launching a new product, inclusive design

9 Travel Hassles We’re Dying to Redesign

Some suggested improvements to trains, planes, and automobiles

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Here are nine travel experiences we’d love to redesign:

GETTING THROUGH AIRPORT SECURITY

Taking our shoes off to go through security? Gross. But the most stressful moment for me is when my stuff comes out the other end of the scanner and I have to grab it in a rush because someone else's stuff is right behind and my toddler is running in the other direction. Then we waddle over to a corner with all our belongings splayed out and try to make sense of our luggage again. There has to be a better way!

Then there’s all the time wasted. Could there be a way to check wait times for security lines—similar to a traffic report—so I know how far in advance I need to arrive at the airport? IDEO designers are already working with the staff of a major Canadian airport to make their screening process smoother, faster, and less unpleasant. Let’s keep the good ideas rolling!
—Sally Sosa, IDEO San Francisco

THE PLANE BOARDING SHUFFLE

I’ve noticed a weird social phenomenon: Everyone gets up when the first people start boarding a plane, even if they have three boarding zones ahead of them. The zones are arbitrarily assigned based on when passengers checked in and how much extra money they wanted to pay—a legacy system based on someone's obscure definition of loyalty and status, plus assertiveness. That means that if someone in Zone 2 gets into an aisle seat, but I'm in Zone 4 and have the window, everyone has to get up, get out, shuffle down the aisle, let me in, and then sit down again. It's entirely inefficient. Also, if I have no overhead carry on and can breeze off the plane, facilitate that. I've never met anyone who actually likes this system. Airlines are leaving money on the runway—literally.
—Denise Burchell, IDEO San Francisco; Shuya Gong, IDEO Cambridge

Airbus' modular plane concept. Source: The Verge

FLYING ECONOMY CLASS

I used to work for Emirates, Singapore Airlines, and Qantas, so I have a vision for the ideal plane cabin. In economy class, you get shoved into an uncomfortable seat next to a guy who hogs the armrest. This is painful for people like me who usually take long-haul flights. (I fly 15 hours from Dubai to Sydney twice a year to see family.)

Why not reconfigure economy class with bunks for passengers on flights longer than four hours, so that people can actually relax or sleep? Do away with the overhead lockers, increase the checked baggage allowance, and allow passengers only one small carry-on unless they’re traveling with kids or a baby. Designate time slots for people to get meals, which they can order beforehand or through the in-flight entertainment system, letting flight attendants better organize their work. You could also automate the system of delivering meals to passengers instead of pushing a trolley down the aisle, which blocks me from getting to the bathroom while an indecisive passenger is trying to figure out if he wants a Sprite or a Coke.

While we’re at it, have a kids' section where they can play without annoying everyone else, and include something like the in-flight nanny service Emirates already offers. Have a nursing area where mums can feed their babies without people bumping past them, or change their babies without having to juggle the kid, a dirty diaper, a fold-down table, and a diaper bag in a bathroom without enough room to swing a hamster, let alone a cat.

Check out this image of a crew rest area on an airplane; the stewards have room to lie down and snooze, while not being dear on space. With just a little imagination, you could make these into seats that fold flat and include easy-to-clean access, since cleaning the airplane between flights takes longer than anything else. The specs of an Airbus A380 would make this setup totally possible!
—Asja Simunovic, IDEO Munich

Qatar Airways Airbus A350 crew rest area.

RIDING THE CROSS-COUNTRY RAILS

Two years ago, I took a long train trip from Chicago to New Orleans with my wife. She’s Danish. I’m Turkish. We have a lot of experience with train travel in Europe. It was shocking to see how sad train conditions are in the U.S. How might we redesign the experience of the Great American Railroad? We can utilize all our design chops—from data to spatial to UX—to do so. I’d love to take the lessons I’ve learned from IDEO’s relationship with Ford and apply them to train travel to make an impact on a more economically and geographically diverse community.
—Dogan Sekercioglu, IDEO Chicago

TRAVELING WITH A KID (AND A CAR SEAT)

It’s so annoying to travel with a car seat. I avoid it at all costs, and then end up trying to rent or borrow one, which is never convenient. It's also a pain when I want to do something like take the train into the city and then take a taxi to a part of town that’s too far to walk to with a toddler.

How about a packable, maybe inflatable, car seat? Can you imagine how great it would be if you had a small, portable car seat you could just throw in your bag?
—Kim Powers, IDEO San Francisco

BOOKING A NATURE GETAWAY

I want to redesign the way we book campsites. The current system is really challenging to navigate, particularly for outdoors neophytes. It's opaque and cumbersome, and there's no way to release sites for last-minute booking. I'd love to design ways to make the process simple, intuitive, and experiential.

Shouldn't a booking site feel welcoming and fun? Couldn't it show you what kind of hike to expect on the way to your campsite and what the views are like? If it’s a car camping site, how noisy is it? How about real-time weather so you know what to pack, or a map showing how close your site is to amenities like bathrooms or a store? What if it included ratings from other campers? Let's make our parks and forests more accessible, especially to those who aren't experienced outdoors people.
—Kate Lydon, IDEO San Francisco

DODGING TOURISTS IN THE BIG APPLE

New York City sees more than 60 million visitors a year, and locals know that with tourists come clogged sidewalks, long lines, and dozens of confused subway riders. As a New Yorker, I’m also struck by how seldom visitors tend to go outside the typical destinations—a.k.a. Midtown and the usual suspects. I love how distinctive each neighborhood of New York City is, and the unique culture, food, and experience each offers.

I know we can do a better job of moving people around the city so that visitors have a better experience. I’m inspired by this initiative the city of Amsterdam is using to distribute, rather than limit, the flows of tourists. Amsterdam encourages tourists to visit outlying areas and see popular attractions at off-peak times. Why can’t we? IDEO worked with the TODAY show to design a seamless experience for the street audience at Rockefeller Center; we can put some of those same techniques to work at a larger scale.
—David Boardman, IDEO New York

NAVIGATING THE URBAN LANDSCAPE

I would love to see a well-designed urban infrastructure that allows for driverless mobility, makes cycling and walking safe alternatives, and accounts for a broad span of ages and physical limitations.

Right now, multimodal transportation is not synced. Urban dwellers need various types of transit to get around, from trains to buses, but none of them talk to one another. There's so much focus on driverless cars, which is great, but we also need to seize the opportunity to encourage more active mobility by creating more car-free zones for safer walking and biking, for example. Both protected bike lanes and central bikeways would encourage more safe cycling in cities.

In general, street signage is not all that helpful or appealing. Might there be a way to not just wayfind, but also add delight? Signs could provide more than just basic information, such as interesting historical tidbits about the city, the number of steps between signs, or digital messages on sidewalks or in other unexpected places. People could also track their city journeys via an app on their phones to show where they've been, and get recommendations for where to go next; their urban journeys would become living maps.
—Margaret Kessler, IDEO San Francisco

PAYING FOR PARKING DOWNTOWN

Parking lot pay machines are poorly designed. They’re often covered with lists of instructions and homemade signs taped on by the operators and owners trying to show customers what to do and in what sequence. The machines need to accept credit cards—with a stripe in one exact orientation—bills, coins, and of course parking tickets with a magnetic stripe in one orientation, too.

I like how the parking garage at San Francisco International Airport allows you to use FasTrak to avoid a paper ticket. Maybe ticket machines could use Apple Pay or another pay-by-phone service to avoid credit cards and cash, or better yet, use pay-by-phone services in your car on the way in and out of the lot so you can avoid the ticket machines entirely.
—Dennis Boyle, IDEO Palo Alto

Want to reimagine transit with us? Contact Madison Mount (madison@ideo.com) at IDEO’s San Francisco studio.

Just in time for the busiest days of American travel, our designers put their heads together to imagine a future of seamless transit, complete with inflatable car seats and airplane sleeping pods. IDEO already does forward-thinking transportation design with partners like Ford, Lincoln, Lufthansa, and major airports. But transportation is a sprawling industry, and there’s always plenty more to do.

Mobility
Hospitality
9 travel hassles we're dying to redesign, mobility, transportation, hospitality, travel experience, improv, creativity, team collaboration, facilitation

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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