

A sleek, seamless Apple Watch camera band
A six-week design sprint for a startup results in a market-ready wearable.
Glide, a video communication software startup, came to IDEO to collaborate on the design of its first hardware product. With current Apple Watch models not including cameras, Glide sought to design a compatible band that would empower users to capture and share photos and videos directly from their wrist.
Faced with this challenge, IDEO designers embarked on a six week-long design sprint, involving users in the research to understand how they might use the band for interactions such as taking reminder snapshots and intuitively sharing photo and video messages with friends. The team then brought these ideas to life through a comprehensive industrial design and engineering process, working to meet a range of technical and performance requirements along the way.

IDEO’s final band design elegantly integrates two cameras—one nestled in a wave-shaped notch above the watch face, and the other on the band’s outward-facing surface. Together, the cameras ensure that, between recording themselves and the vibrant world around them, users never miss capturing a moment worth sharing.
IDEO also designed a compatible, on-the-go charging dock that conveniently refuels both the watch and band with a single plug-in, completing an effortless user experience.



Designing a modern work experience for business travelers
Helping a top hotel brand better support its guests' productivity needs.
Today’s younger workers are more comfortable dressed casually. They prefer an impromptu meeting over coffee, than at the conference table. They’re used to working flexibly, collaboratively and creatively. And, via smartphones, tablets and laptops, they’re accustomed to having everything from hailing a cab, to doing work, to getting groceries, at their fingertips.
Tech-savvy, independent, entrepreneurial, demanding: this new generation of business people and the lingering impact of the financial crisis, are reshaping hospitality.
To that end, Crowne Plaza approached IDEO to understand the needs of this audience, the macro trends impacting them, and to develop a new meeting and work offer that expressed the brand’s values.
Research, sensor data, surveys, interviews with potential customers revealed what modern travelers wanted, but lacked: informal, flexible experiences; energizing and uplifting spaces; peer-style service; curated choices; and integrated technology to control it all.
IDEO translated those customer insights, and Crowne Plaza’s promise—Making Business Travel Work—into an integrated, designed and built-out branded offer. Launched with two pilot schemes in Atlanta, Ignition is a free-to-use, innovative new meeting and working experience, housed in the lobby of Crowne Plaza hotels.

Spanning space, food and beverage, service, and digital, every touchpoint is designed to keep travelers in a state of flow, and heightened productivity. From single-person Pods, to the Nooks and Huddles for four-person impromptu meetings, to the 10-person Apartment (bookable by the hour), Ignition’s spaces cater to every professional’s needs, whether they’re on the road or in their home city.
Food and beverage offerings have been redesigned specifically for work meetings. Delivered to where you’re working, it’s non-drippy, made to be eaten one-handed, and served on square plates to sit neatly alongside laptops. Out of hours, a new self-service marketplace offers 24-hour premium sustenance.
A new role, the Host, provides peer-style support, whether greeting guests’ guests, helping with meetings, or sourcing local restaurants for a client dinner.
Underpinning Ignition is a new tablet-based ordering system (Food To You), and Host chat platform, to easily get everything from photocopies to coffees.
But ultimately, IHG’s ambition for Ignition goes beyond its existing guests. It’s designed to become a local business fixture in its own right, attracting people to meet, and work, irrespective of whether they’re staying. As one guest summed it up: “There is nothing any hotel brand in this range is doing to stand out. This concept, however, could completely change that. It could even live on its own. It’s what you would seek out.”



An acoustic amp that steals the show
Balancing high-tech performance with the warm, natural sound of acoustic for an iconic brand.
Fender, a brand that’s been synonymous with rock ’n’ roll since 1946, is best known for its iconic electric guitars—think Stratocaster—played by everyone from Eric Clapton to The Edge, the lead guitarist of U2. Less well known is the imprint Fender has made on the acoustic space. IDEO worked with the company to design a new family of acoustic amplifiers: one professional and one with stereo effects.
After gathering insights from amateurs, professionals, music magazine editors, and producers, the team explored portability, storage, materiality, and form through a series of early prototypes that they tested with users.

While most acoustic amps in the market don’t look all that different from their electric cousins, the new Fender product line reflects the pure, natural sound at the core of acoustic. This new line of amps uses a unique manufacturing technique with bent plywood that’s new to acoustic amp design. Not just a design statement, the innovation also improves sound quality.
The acoustic amps were also designed with simple, intuitive controls, and with illuminated features that balance high-tech performance with a satisfyingly analog experience. The design emphasizes portability and maneuverability, targeting the acoustic artist who often may have to make a tough choice between traveling light and using the often unreliable house PA.

Pi Jacobs, a singer-songwriter who participated in the design research process, said acoustic sound requires its own unique medium. "Acoustic is raw, pure, no bells and whistles. You see someone playing and singing, it’s like looking through a window into someone’s soul," he said.
For Fender, the work proved to be transformative. "Working with IDEO was an eye-opening and refreshing experience," said James Gifford, vice president of design for Fender. "The result of the work that was done with IDEO on the acoustic amp project was a game-changer that challenged the traditional definition of the design and experience received from using acoustic guitar amplifiers."


A better box of tea
Updating Bigelow Tea’s packaging to convey family-owned quality.
To better articulate the Bigelow family values—obsessive about ingredients, environmentally conscious, community-oriented—the company asked IDEO to help convey its story to a younger demographic, for whom tea was popular but the Bigelow brand was not. Any changes to the product or its packaging would have to improve the offering without alienating Bigelow Tea’s loyal customers.
IDEO worked with the company to update its positioning statement, brand identity, and packaging. After many interviews with tea drinkers, IDEO and Bigelow executives learned that the brand could differentiate itself by crafting a strong point of view—one that cultivates and celebrates tea enthusiasts with a superior yet accessible product. With a refined positioning statement in hand, a refreshed identity system followed.
The new packaging ties together all of Bigelow’s lines of tea. Each box features bold graphic elements like a larger, easier-to-read logo, instructions for brewing a perfect cup of tea, a caffeine “caff-o-meter,” and the name of the team member who packed the box. Bigelow boxes now stand out when stacked on store shelves, winning over tea drinkers and retailers alike.


In Turbulent Times, Companies Can Look to Cities For Survival Strategies
3 urban innovations that can inspire businesses to adapt
But in organizations wired for efficiency, it can be difficult to quickly adapt—a potentially fatal shortcoming in a world where disruption and technological change are constant. We often see these organizations unravel and reassemble abruptly, resulting in jarring employee experiences and decreased productivity; or change course entirely, building something new that causes more damage than value. As a result, companies are dying more quickly than ever: Today, the average age of an S&P 500 company is less than 20 years old; in the 1950s, it was nearly 60.
Given all the factors threatening the vitality of companies, what factors can instead contribute to their longevity? One source of inspiration comes from cities—and the planning and development that underpin their resilience. While the best cities do seem to function like fine-tuned machines, their systems are in fact much more adaptable, flexible, and resilient—more like a living organism than a machine. In his book Scale, theoretical physicist Geoffrey West asks, “if cities are indeed some sort of superorganism, then why do almost none of them ever die?“
The reason is that they learn to evolve in response to changing conditions—a quality that is equally critical to companies. Every business leader stands to glean some adaptive tools by taking a page from urban leaders who’ve deployed adaptive responses to their local challenges.

The “just enough” strategy
After the massive 2010 earthquake destroyed 80 percent of buildings in Iquique, Chile, architect Alejandro Aravena was tasked with developing a new city plan for Iquique. His solution was unexpected: he designed a replicable house that would be half-complete when handed over to the inhabitants. On one side, the home would be move-in ready, sufficient to meet the legal requirements for low-income housing; on the other side, a vacant frame would give residents agency in determining how their own home would ultimately be. Concrete foundations, plumbing, insulation, and electricity were all provided for inhabitants, who could expand on the basic design by taking workshops and buying building materials through the city. This design gave residents a starting point to design their future, rather than a mandate. In the end, they each owned their homes.
This kind of “just enough” strategy could help businesses adapt, too. In times of change, organizations tend to set new visions in multi-year timeframes — forecasting three, five, or even 10 years ahead. Leaders develop detailed road maps explaining how every part of the organization must change in order to reach these goals. But these macro-level and long-term mandates often don’t feel tangible or attainable to employees, especially when they’re asked to report on progress every three months. This results in a lack of momentum, support, and internal innovation.
Instead, organizations can think about creating a “minimum viable organization” (MVO)—the basic foundation and tools needed in order for talent to step in to help create and shape the company’s future innovation and growth.
Zalando, Europe’s largest fashion retailer, is one of the companies that has successfully employed this approach. To more quickly adapt to industry changes, and carry out their new vision to reimagine fashion for the good of all, IDEO designers and Zalando employees established a dedicated product innovation team and lab. Rather than devoting months to strategizing or establishing an entirely new innovation department, the lab offered the MVO conditions to yield faster, more tangible progress on a long-term vision that the company could internally rally around and take to the market. In the three years since its launch, the lab has built and sent to market multiple new products like Seen At, a mobile app that allows members to upload street-style photos; and Collabary, a digital tool that connects online fashion influencers with brands.

A nimble plan for scaling
Curitiba, Brazil, is considered one of the best examples of urban planning in the world. When the city’s population exploded in the 1960s, residents worried that overcrowding and traffic congestion would threaten the city’s history and character. To address the issue, architect Jaime Lerner rolled out the Curitiba Master Plan. The plan introduced a public bus system, and required all new development to be concentrated along the bus routes to maximize use. He also introduced the Trinary Road System, which features dedicated bus lanes at the center of the thoroughfare, with parallel streets on either side for private vehicle traffic.
Rather than primarily investing in new infrastructures, Lerner focused on innovating within existing conditions, focusing on roads, public spaces, and downtown areas. As a result, he designed a system that facilitated the city’s scale while still preserving its culture.
What can businesses learn from Lerner’s approach? When organizations scale, many companies rely on structural reorganization to address challenges with stakeholders, process, and other complexities. But while that approach adjusts the high-level org chart and shifts reporting lines, it does not change informal human dynamics, relationships, and emotions, which largely influence workplace culture, engagement, and productivity.
In his TED talk, designer Alastair Parvin tells the story of an architecture firm that was working with a school to help address narrow hallways in light of a growing student population. In between classes, the corridors became congested, resulting in difficulty monitoring student behavior and bullying. But rather than expanding the hallways or building a new space for the school, the firm redesigned the school bell system. “Instead of having one school bell that goes off once, have several smaller school bells that go off in different places at different times, and distribute the traffic through the corridors,” says Parvin. “It solves the same problem.”
Like Curitiba, organizations can shift the way they operate while maintaining existing structures, rather than creating entirely new ones, which often disrupt workplace culture.

Taking a “regional” approach
Cities also offer guidance for how to work with partners—and even competitors—to achieve a big, important goal. As a part of the Helsinki City Planning Department’s 2009 Strategic Spatial Plan, the city decided to think about serving the needs of the whole region, rather than those only within the city’s boundaries. This meant that Helsinki had to redefine its existing economic, social, and environmental relationships, changing who it served. The city also formed new principles and policies for key issues like business activities, housing, and the city landscape, enabling development beyond Helsinki’s boundaries.
Most companies intentionally define clear boundaries and relationships between themselves and the outside world. To a certain extent, this is expected: Nearly every business school student is introduced to Porter’s Five Forces, a popular model used to inform corporate strategy. As part of the framework, future managers learn that by reducing the number of competitors in the market, a business can ensure long-term dominance. But as a result of adopting traditional business frameworks like Porter’s Five Forces, organizations naturally view their relationship to other industry players as competitive or transactional. This creates boundaries between a company and those outside its walls.
Like Helsinki, organizations are rethinking the boundaries of their responsibility by working to address big issues like climate change. Despite being considered industry competitors, leaders from Danone, Rabobank, Nature’s Path, McDonald’s, and Starbucks recently joined forces through CoLab, IDEO’s platform for collaborative impact. During a week-long design sprint, they worked side-by-side to develop solutions, emerging with one concept that helped food companies access better ingredients; and another that used a circular model to offer food delivery to apartment dwellers.
These companies recognize that there’s an opportunity to both stay ahead of the market and generate broader impact by looking beyond their organization’s own walls and intellectual property. This requires companies to form new collaborative relationships to push industries forward together.
While companies can still benefit from using Porter’s Five Forces—and even sometimes from structural reorgs—fresh, innovative thinking is required to address the complex challenges businesses face today. To that end, cities can serve as inspiration for organizations navigating change, helping them to rethink the efficiency-driven approaches that once enabled success, and orient instead toward nimble, flexible, human solutions.
Illustrations by Ryan Johnson
Organizations have long been engineered like fine-tuned machines: They allocate processes and resources (sometimes human) into specializations, each churning and passing their output to the next group. This efficiency has allowed companies to scale, prevent competitors from entering the market, and dominate their industries.


How to Design Your Way Through a Hacking Competition
As opposed to hacking your way through a design competition
In the hacking world, capture the flag (CTF) describes a competition that requires participants to complete challenges that vary in topic (hardware, software, social engineering, cryptography, etc.) and complexity to—you guessed it—capture digital flags. Not only does winning these competitions mean bragging rights and great prizes, it’s also a great way to learn and teach new skills while working with others in the community.
To prepare for the competition, we doubled down on the design thinking process we rely on in our work: We built a multidisciplinary team so we had a wealth of resources on our side, and we relied on rapid prototyping to create tools that helped us solve puzzles. Here are our best tips for getting through a challenge like this one, borrowed and modified from the best practices and processes of design thinking.

Assemble a dream team
CTF challenges are usually designed to push the bounds of competitors’ knowledge and abilities, and this one was no different. When we were preparing, we knew we’d need a team that could handle embedded systems and hardware as well as web and networking. Luckily, between the two of us, we have those covered, but we also teamed up with friends at the conference with specialties in cryptography, wireless hacking, and other skills to round out our abilities.
As we thought about the types of challenges we might face, we broke down the kinds of skills we'd need and assigned them among the team. Once the challenge kicked off, we huddled to share ideas and make sure that none of the teammates got stumped on their pieces of the challenge. Even though assigning roles to work efficiently is really important, you can’t get through a challenge without leaning on one another.

Adopt a beginner’s mindset
When you go into a challenge like this, you often face things you’ve never seen before, like long strings of garbled text that make absolutely no sense at first glance; hardware that is completely new to you; antiquated and obscure software that you need to exploit somehow.
It’s daunting, but it’s not so different from taking on a design challenge. When you rely on the methods and processes of design thinking to find an unknown solution to a complex problem, you don’t know what you’re trying to build until you figure it out. CTFs work much the same way. And to succeed at them, we rely on the same methods we use to create a new product or service, or solve an engineering problem: we adopt a beginner’s mindset. When we start a project, we take significant time researching the client, the industry, and of course, the users. When we sign up for a challenge, we start working to learn as much as we can in advance, thinking about the creators and what kind of challenge they might be looking to hand us. Having little to no idea about what we’ll encounter once the challenge starts, we do our best to prepare.

Build, test, fail… repeat!
Seldom do we participate in a CTF without having to develop custom tools on the fly, like software scripts for cracking cryptography or custom hardware for probing and manipulating physical challenges. Given our time constraints, we have to slap these tools together, focusing on scrappy versions that will last just long enough to help us solve the challenge and find the flag. CTFs tend to last only a couple of days, so time is a valuable resource. It usually doesn’t matter how well a tool is designed, as long as it can be made quickly and help get us closer to the flag.
It’s a strategy straight out of the design thinking playbook. When designers are coming up with a new solution to a problem, we don’t always have time to take one idea from concept to completion. We work on many solutions in tandem, figure out which ideas are going to fail fast, then advance the others forward (or come up with totally new concepts). The tools we develop during hacking CTFs are no different. It’s a cycle of quick development, testing, and processing the feedback in order to inch closer to a solution.
Get out of your head
These challenges are called challenges for a reason. At this point, the two of us have been around the CTF block before—and yet we still get stuck and fail spectacularly.
This time, for example, we ran into an issue with listening to an audio clip that played from our ID badges. We couldn’t make out what was coming out of the tiny speaker, so we started thinking about ways to rip the firmware off the badge and download the file it was playing. That was going to take hours (if not longer), but Rob suggested we just needed a better speaker. We were thinking way too technically—we didn’t need to rip the file, we just needed to hear it better.
By articulating the simplest problem and searching for the simplest solution, we were able to move forward much faster than if we had tried to solve the problem in a much more “correct” way. It’s about knowing when to take a step back and allowing yourself to be curious about other possibilities.
Just like with our other work, failure is part of the process. Sometimes your seemingly perfect solution fails in testing, or your prototype isn’t what a client wanted. You get sent back to sketch out new ideas and start again. After our momentary fiasco with the ID badge speaker, we got the message from the audio file, moved forward to the next challenge, on and on, until we won!

Enjoy sweet, sweet victory
By pulling from our IDEO skills, and with support from some new friends, we ended up winning our first hacking CTF at this competition. We’ve since gone on to compete in other hacking competitions around the country, including winning DarkNet at the notorious DEFCON, thanks to our experience in things like breaking out of handcuffs and having a basic proficiency in Vulcan. (Yes, knowing the fictional language from Stark Trek was an actual part of the competition). Part of the challenge even involved cracking codes to gain access to a secret party—super cool.
If you can’t tell, we’re huge fans of the way CTFs push us to think quickly, pivot fast, and challenge our expectations. And Rob is such a fan that he’ll be heading back to Thotcon this year as an organizer. That's handy for the rest of us, because even though he won’t be sharing any hints as to what’s coming, we already know the way he thinks. We're ready to hit step number two, thinking about the kinds of challenges he might be all too excited to throw at us.
You’ve infiltrated the other team’s base, found the hidden flag, and are anxiously navigating back to safety in order to score. For many people, this might bring back adolescent memories of playing capture the flag with their neighbors; for the two of us, this was what it felt like to compete in Thotcon, a two-day hacking conference. Instead of running around in someone's backyard, we were gunning for flags over wireless connections, hacking into devices, and deciphering puzzles.


Meet the Fine Artist Who Works With T-Shirts and Chain-Link Fence
San Francisco's Brian Singer lives and breathes provocation
His winding path evolved from leading teams at Facebook, Pinterest, and serving on the American Institute of Graphic Arts (AIGA)'s board to interrogating the systems that shape our reality through fine art and design. I first connected with Brian while creating a public art installation inspired by his work. Sitting down for a chat with him reminded me why art at the edges is key to activating social change and reimagining our future.
In one sentence, who are you?
I’m the guy you root for in the movie who doesn’t actually win in the end, but also doesn’t get eaten by zombies. I’m also an artist and designer who gravitates towards thought-provoking work.

What do you do? How did you learn it?
At the core of my work is deconstructing and reconstructing words, symbols, and objects in order to shift their meaning. I wish I could say how I learned it. I can trace some of it to my roots in the design and communications profession. And by being curious. Well, that and just trying and failing and trying again.
What are your three favorite possessions?
My guillotine cutter, not just because of how useful it is, but also because I got it off Craigslist for a great deal. My studio (technically not a possession because I rent it), but it allows me not just the physical space, but also the mental space to create. And a giant crocheted crab pillow that my mom made when I was a kid, because it’s a crab pillow.

What does a typical work session look like?
It truly depends on what I’m making (or if I’m still in ideation phase). For many of my projects, there’s a significant planning phase where I’m just figuring out what approach to take. Once that’s ready, I start production which can consist of tying thousands of knots, or counting and sorting paper. Sometimes I wish I just did one thing, so my routines were more regular, but the truth is each session is entirely dependent on the project (and lately, the projects have been pretty diverse).
How do you get over creative block?
I shift gears. If I’m struggling with a concept, it doesn’t help to keep focusing on it. Instead, I dig into a different project, take a walk, read a book, get high, anything to get my mind off of the initial project. Once that’s done, the ideas seem to come more easily (though sometimes they come at 4am).

What was the last item on your to do list?
This? My to-do list is never ending in that there’s always too many things to do and never enough time, so items get moved to the next day, and the next. Today, I’ve prepped for and conducted a recording session for one of my projects and followed up on a proposal. After this, I’m sending a list of available pieces to a gallery, setting up tax payments, planning my week, getting groceries, and going to my nephew’s birthday dinner. My life is pretty exciting.
How do you see the world in 2078?
I’m not very optimistic about the future of humanity. Not because I don’t think we’ll survive, we probably will. Us, and cockroaches. I just think that humans have a tendency towards power and wealth at the expense of other humans and the planet. Maybe we’ll have flying cars and nanobots and we’ll live to be 200 years old, but society will still be a pyramid, with the masses supporting the very rich at the top. Sorry, that’s so dismal.
What’s your number one bucket list item?
Right now, number one is to leverage the very tactics that the advertising industry uses, but to help parents raise their children. This isn’t packaging carrots like junk food, but more like Brave New World for good. Yeah, wrap your mind around that.

Who are you creative crushin’ on lately?
So many crushes. Miranda July? Rigo 23? Matt Bonner (creator of the baby Trump balloon)? There are so many, but one who continually inspires me is Ivan Cash. He’s a brilliant creative with the right twist to his ideas around the effects of technology on society. One of his recent projects was to create sunglasses that block out digital displays.
From putting photos of texting drivers on billboards to calling out mass surveillance with tech company t-shirts to sending 1000 journals around the world to connect strangers, Brian Singer (also known as Someguy) lives and breathes provocation.


How Quitting Plastic Got One Designer Thrown in Mall Jail
There a lot of pros to quitting plastic—less waste, a fatter bank account—and some cons
As a designer at IDEO’s CoLab, I’m always working on the kinds of systemic challenges that no single company—or even industry—can solve alone. And every time we start exploring a new problem, I get really excited. So excited that I’ve challenged myself to do things like go 100 days without sugar, 100 days without meat, and 100 days in heels (to varying degrees of success). So when we decided to explore and prototype goods for the circular economy—which focuses on manufacturing goods with a use beyond their lifecycle—I decided to dive straight in, and cut plastic out of my life for 100 days.
I kicked off my new journey with a shopping spree at T.J. Maxx, picking up all of the cute little glass jars that I could find to replace Tupperware, drug store cosmetic packaging, and other hygiene-related items. But when I hit the checkout counter, I realized that I was snaring myself in an expensive catch-22. The second all of my existing plastics hit the trash, I would be creating more waste. Instead, I enacted a grandfather clause: I used everything in my life that I already had—plastic or not—and barred myself from consuming or buying anything that brought additional plastic into my life.
The first of January 2019 was day one. Everyone was super accommodating about New Year’s resolutions. But the rest of the 99 days put me in some situations that were downright weird. Around March, I started to run out of toiletries and hit a low point where I used a Sharpie as eyeliner for a good week (do NOT recommend). I once had to drink bubble tea out of a bowl, and ransacked my bag until I found a random piece of pipe to use as a straw. It wasn’t all bad, though. Here are six surprising advantages to going without plastic.
1. I went on an accidental diet
Cutting out plastic meant no more junk food, snacks, sugar, to-go drinks, or sodas. I ended up eating more things that come in their own packaging, like avocados, yams, and eggs, and buying whole fish instead of pre-prepped fillets that came in shrink-wrapped plastic.
About five weeks after I started this challenge, I noticed that my skin was clearer, my joints were less inflamed, and the number on the scale had dropped—I felt great. But more importantly, it made me realize how much of the real estate in the modern American supermarket is dedicated to things packaged in plastic, from bagged snacks to most of the cold refrigeration aisles.

2. I needed way fewer products than I thought
After rinsing out my shampoo and soap bottles for their final suds, I turned to the beauty gurus and slapped some coconut oil and baking soda together and called it shampoo. It was totally... just okay. But after a rough couple of weeks, my body adapted and my hair and skin were doing great because all the chemicals had worked their way out of my system. It was surprisingly effective.
3. I saved money
My life was a lot more inconvenient, but also much improved. You know when you justify retail therapy as self care, and you go into Target just to grab some toilet paper only to come out with everything you need to redecorate your living room? Most retail was off limits for me, either because of packaging or material choice. Instead, that money and time went toward things I could experience. Shopping used to be entertainment; buying brought the rush of reward. Even now, post-challenge, it feels strange walking into stores.
4. My trash was compostable
With my new rules, I didn’t make that much garbage—mostly just compost that I stored in the freezer, and my experiment brought me closer to the way that I lived when I was at home. My parents grew up in rural China, growing all their own vegetables, so when Mama and Papa Gong bought a house in the middle of urban Chicago, they put a farm in the backyard. When I go home, I’m reminded just how differently they think about waste. Any organic trash goes right back to the chickens and the soil, and they don’t have any food- or shipping-related packaging to deal with. After a season, all their waste has decayed back into the soil, while plastic in our landfills will sit around for 1,000 years.

5. My social life improved
Small talk makes me uncomfortable, but I had to start talking to strangers to ask them to, say, leave the straw out of my drink (flashback to day two of this challenge when I asked for no straw, and somehow ended up with two). These small interactions always turned into real conversations about plastic and climate change. As a bonus, people also started giving me free stuff, like the brewer who was handing out samples of Bohemian Raspberry in plastic cups, but gave me a half-pint of beer in a commemorative pint glass instead. Conversations get a lot more interesting when your opener is, “Have you considered that you consume a credit card’s worth of microplastics a week?”
6. Every day was a challenge
This experiment threw constant small design challenges my way. Getting groceries and forgetting a tote bag meant cradling too many vegetables while chasing a bell pepper that rolled away in the parking lot, until I stopped and made a quick a sack out of a hoodie. It was a fun daily design exercise, finding little hacks to my plastic puzzle.
Though there were a lot of upsides to this challenge, over the course of the 100 days one thing began to frustrate me. A lot of sustainability design aims to shift consumer behavior. But cutting down on plastic isn’t just an individual responsibility. We may have the choice to buy a glass bottle over a plastic one, but by the time we exercise our buying power, it’s too late. We need smart options for what to do with the products we buy after we’re done with them. That starts with design. And until the corporations that provide us with our purchasing choices and set the tone for how we live our lives get onboard with the circular economy, it’s tough to take it on ourselves. Still, I recommend you try. Unsubscribing from plastic is a pretty big wake up call, and it’s changed the way I live.
If you've already blown your original 2020 New Year's resolution, maybe give this challenge a shot? At the very least it might help you lose weight, clear up your skin, and strengthen your social relationships. Let me know what adventures it takes you on and where creativity strikes because of it. Let your favorite brands know, too, so at the very best, they’re motivated to start making changes upstream and join the circular economy. We’ve definitely left our mark with this material—it’s time to figure out what to do about it.
Illustrations by Jenice Kim
When you go plastic-free for 100 days, you can expect small life improvements, like more aesthetically-pleasing toiletries, and minor inconveniences, like remembering to carry reusable water bottles everywhere. But there were other things that went way beyond my expectations. For example, an incident in Panama in February where I almost landed in “mall jail” after I tried to refuse a plastic bag with my purchase. (The store used bags to determine who had paid for their goods, and they thought I was trying to steal a pair of shoes.) The challenge took me on weird and wonderful tangents like this one, and really made me consider how ingrained plastic is in our purchasing decisions and daily systems.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
Looks like you might be in search of something very specific?
Or reset the filters above and try another angle.
Here’s some random inspiration

Podcasts about creative leadership

Articles about the power of prototyping






