

Arming a 19th-century company with a 21st-century digital venture
Swell enabled values-driven consumers to make informed investment decisions.
For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.
Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach
Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.
A new investment platform
From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.
Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.
As of June 2019, Swell had attracted over 15,000 investors—more than half under the age of 34—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.



For kids, a new tactile way to learn coding
Helping Google design a set of blocks that can be arranged to code almost anything.
Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.
With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.
Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.
Kid-centered design
From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.
Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.
An inside look at the design process. Video by Google.
Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.
The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.
The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.
The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Enabling innovation for education
Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.
The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.


Helping students navigate college and beyond
Creating a digital experience to support first-generation college students.
For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.
To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.
In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.
First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.
Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.
IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”
Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.


Redesigning how Coca-Cola works, plays, and profits
Designing for Coca-Cola’s 2020 vision strategy.
Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.
Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.
Imagery courtesy of Coca-Cola, Gensler, and IDEO


5 quick org design tips
Lessons in organization design (from a product designer!)
There was a lot to celebrate. We’d launched an innovation lab and piloted new products as part of a larger, multi-year collaboration to expand the organization’s human-centered design capabilities and enable culture change.
And our collaboration had revealed something crucial: In order for the product to be successful we also needed to support the underlying organization, which meant looking more holistically at strategy, process, tools, and incentives.
That became an opportunity for me, an interaction and product designer by training, to apply my trade through an organizational lens. It turned out that the prototyping methods that I had learned could also be applied to people and processes. By experimenting, responding to feedback, and iterating, we could help nudge behavior change within the organization.
Here are the five big lessons I took away:

1. Speak their language
We were working with product managers, engineers, and designers, so instead of explaining what we planned to change with academic research and abstract frameworks, we used language they already understood. We were going to run scrappy experiments, learn quickly, and iterate. If the ideas didn’t work, we’d pivot and try something new. But instead of prototyping products, we were experimenting with people and processes.
Big insight: Meet people where they are. Ground organizational design in a familiar context, and make it tangible in order to build trust.

2. When facing big change, start small
Behavior change is hard. So, we started with small experiments. What was the least that we needed to design in order to learn—the minimum viable product (or MVP)—and to help nudge new behaviors? In one instance, to test our hypothesis on the need for a company-wide training program, we started by creating a workshop for one multi-disciplinary team of 10. Its success soon paved the way for a broader rollout.
Big insight: Organizational change doesn’t have to begin with big initiatives. Starting small with prototypes can lead to big learnings and start to shift behavior.
3. Measure impact in creative ways
Email surveys are an obvious way to take the pulse and determine whether experiments are resonating with individuals, but they can easily fall to the bottom of a priority list. We tested more lightweight, in-the-moment feedback methods. After prototyping a beer and knowledge-sharing gathering, we asked attendees to place a magnet on a board to indicate their responses to a few questions, like: “Would you come again?” and “Did you learn something?” It was an easy and immediate way to figure out if the idea was worth evolving.
Big insight: Simple and in-the-moment measurement tools can be enough proof of concept to move forward quickly.

4. Find the right ambassadors
Early on, I was determined to get all of the senior executives involved in our prototypes. What was I thinking? Their understandably divided attention and packed calendars made that next to impossible. In the end, some young, energetic community managers were the ones who embraced our ideas and helped push them forward. Not only did they have the time and passion for the projects, but they were also trusted leaders within the company. Community managers helped us organize an informal gathering of product people to share methods over beers. (Yes, beer again. When in Germany!) We asked a VP to simply show up. When he saw the overwhelming attendance and impact on the community, he became one of our biggest advocates. Teams that had been working in silos started to meet regularly. The more we demonstrated quick wins, the more senior leaders got on board to encourage new behaviors throughout the organization.
Big insight: The best agents of change may not be the most senior folks. Look for individuals with passion and social capital.
5. Make it stick
There are two things that we did that helped ensure that our ideas lived on after we were gone. First, we found owners within the organization who would commit to moving our ideas forward. Second, we helped create an internal group dedicated to maintaining momentum. This group provides leadership training and coaches teams to ensure both a top-down and bottom-up approach to behavior change.
Big insight: Prototypes are just the beginning. Organizational transformation requires dedicated owners and a multi-layered strategy.
It all adds up to a set of behaviors: Get scrappy, get tangible, find your people, and learn by doing. It never hurts to do some reflection from a rooftop, too.
Not long ago, a coworker and I found ourselves contemplating the eclectic Berlin skyline. We were on the rooftop of our client’s office—a leading European brand in online retail—and thinking back on what we’d learned from embedding with them for a year.


Design like you can hear the page
Tools of visual storytelling: Music and Calligraphy
I had been asked to create a newspaper for kyu, the design collective of which IDEO is a member, and I was ready to perform.
My desire to explore the world using rhythm and sound on one hand and ink and paper on the other started when I was young. I was very quiet as a child. Instead of playing with friends, I created my own playground in a sketchbook. I listened to stories on a cassette player as I drew.

My mom, a violinist who played in an orchestra, taught me how each sound communicates a different feeling. Together, the instruments create a pleasing harmony.
I chose to play the cello, as its sounds comforted me. When I felt sad, I could play and the sadness was transformed into something beautiful. When I felt alone, the cello's mid-tones communicating with and supporting the other instruments made me feel less isolated.
I went to high school in New Zealand and focused on photography, art, and music. Playing in orchestra, string quartet, chamber orchestra, and musical show orchestra required rigorous practice, and I discovered that it was only with disciplined repetition that the ear could learn to hear the subtle distinctions between an almost perfect note and an imperfect one, between good enough harmonizing and exquisite music. Constant practice not only created perfect harmony, it also trained the soul.

Like music, calligraphy embodies many feelings. That was my father’s gift to me. He guided my hand, drawing with me. At first, I stood in his shadow, but I gained confidence over time. The calligraphic technique I now use involves moving very fast, every stroke following right after the one before, never taking time to look back.
The companies that make up kyu share a belief that creative collaboration will yield new solutions. To visualize the collective, I drew the first dot directly with the brush and then started to draw circles. Dots and lines, the basis of musical notation, helped me orchestrate the story visually. Rough strokes conveyed complexity and sometimes chaos, while the diffusion of ink into paper illustrated the calm conclusion of a journey. When the magazine reached a crescendo, the dots began to jump around wildly. The combination of ink and water unified sense and sense, and the story of the newspaper came to its happy end.

Just as each calligraphic mark and each musical instrument is unique, so too is each company in the kyu collective. Independent, but also located within the same “circle.” Sometimes the music of a page is the message.
“Music is the ultimate teacher.” ― Wassily Kandinsky
The day I got the assignment, I ran to the art store and bought brushes, ink, and a grindstone. I set the tools on my desk, which became the stage. I was the conductor, interpreting the text like a musical score.


How to make cinemagraphs with your iPhone
How to master the art of the moving image
The secret is in iOS 11 Live Photo Effects. To make your own, access this feature, take a live photo, then, in the photos app, swipe up to reveal the Live Photo Effects.

Easy, right? Yes and no.
Creating a live loop is easy, but creating a cinemagraph requires a bit more planning. The difference is in the framing—too much movement, and you’ll just get a live loop. Here are a few tips to ensure you nail the combination of still photo and limited motion:
- Find the shot: To create a beautiful cinemagraph, find a shot where most of the image will be still, and only a piece is in motion—perhaps a tree blowing in the wind, or raindrops on a puddle. If there’s too much movement in the frame, the shot will feel chaotic.
- Plan it out: While it’s possible to pull off a clean loop without a tripod, don’t just point and shoot. I like to turn on the grid in my photo settings—these lines help me see if I’m holding still or wobbling slightly (I always use the grid to help create a level horizon or position subjects, anyway). Try to lock your body by leaning on something, or even by putting the camera on a table to keep it as still as possible.
- Stage it: Don’t leave it to chance! When you can, control the shot. The pool shot below took a few tries, and it really helps that there were no other people wandering through.
Sharing the live loop
So you’ve perfected your technique and have a gorgeous loop to share! The problem is, iOS doesn’t exactly make it easy.
If you try to share natively to Instagram, it’ll tell you the loop needs to be three seconds or longer. And iOS doesn’t offer a lot of options to help—there’s no easy way to export your Live Loop into a format that’s shareable for Instagram. I found this out the hard way while I was traveling in the Philippines, and since I didn’t have my computer with me, I had to figure out a way to solve for this using only my phone.
One of my goals was to use only free apps—buying a bunch of apps I wasn’t sure were going to work didn’t sound very fun. After much Googling, trial, and error I created the workflow below. The first time through might take you a few minutes, but now that I’ve done it a few times, I can go from live loop to Instagram in less than two minutes.
Get the apps
First, download these three free apps:
- Lively: Exports your Live Loop as a video
- Splice: A free video editor that lets you extend the length of the loop to meet Instagram’s minimum requirements
- Video Crop: Removes any letterboxing (black bars) in the video export
1. Lively
Start by using Lively to open the loop you want to export. In the top of the export panel select “Movie” and then tap “Export”, then save the movie.

2. Splice
In Splice, tap the + icon on the top right to create a new project and select the video you exported from Lively. Click “Add (1)” on the top right to add it to your project.

On the Add Audio screen, tap “Skip” on the top right.
Name it however you like, and use these settings:
- Format: Select Landscape for wide photos or Portrait for tall ones
- Default transition: set to “None”
- Outro: set to “Off”

Now you should be in the editing screen; all you have to do is tap your video and select “Duplicate.” Do this three or four times until your video duration is at least 0:05 or longer.
Lastly, tap the “Export” button on the top right and select “Save.” I always pick 1080p HD for the best quality.

3. Video Crop
One last step: Remove the letterbox (those pesky black bars) on the side of the exported video. Open “Video Crop,” tap the big red button, select your video, and tap the check mark on the top right.

Now use the crop tool to trim off the black bars, then tap the export button on the top right. When it’s done processing, tap “Save.”

Very Instagrammable
Cinemagraph loops look amazing on Instagram or Facebook, and they give you a unique way to share your experiences (Let’s be real—we’ve all seen enough Boomerangs.)
It takes a few steps, but once you get the hang of it, the process is quick and easy. And when your friends ask how you did it, you can point them this way.
I’ve always loved cinemagraphs—those endless, hypnotizing loops where part of the frame is still while some areas are gently in motion. When I discovered that I could create these loops natively with iOS 11 (iPhone 6S or newer), I couldn’t wait to try it out.


How Sweden is sparking a mobility movement
3 design lessons from Sweden's sustainable mobility initiative
Through the Swedish Energy Agency and its partners, the nation is focusing on reducing pollution from the transportation sector. It plans to reduce (but not entirely eliminate) the need for private car ownership by improving alternative travel options for people in everyday life.
In more wonky language, the focus is on sustainable mobility as a service, an approach that brings all means of travel together. It combines options from different transport providers into a single mobile service, removing the hassle of planning and one-off payments. It’s an environmentally sound alternative to owning a car, and an approach to mobility now being propelled by urbanization, economic shifts, artificial intelligence—and the social and economic impacts of climate change.
Through its initiative, A Challenge from Sweden, the Swedish Energy Agency invited IDEO to join the effort. Here are three lessons we learned along the way through working alongside our Swedish counterparts.
1. Get outside
Swedes live for fresh air and natural landscapes. Even the most committed Swedish city slickers retreat to a cabin at the weekend, or dream of an escape to the countryside. The natural world is imagined and felt as replenishment—as a valuable resource to be respected and enjoyed.

For our design team, it was a reminder to take our research far beyond Stockholm or Gothenburg, especially as we considered designing for a nation of travelers. We took long train rides to meet people in smaller towns, and walked as much as we could. It felt good, and it was necessary.
Going outside also means seeking out inspiration from beyond your own context. We were inspired by examples of civic and societal change from around the world, and brought them into the project, almost as if we’d discovered precious acorns on the forest floor.
2. Engage tradition
Cultural traditions and norms might seem strange or twee to outside eyes. But they almost always hint at a deep societal agreement. We discovered that in Sweden, for sure. Fika is not merely a coffee break during the day: it’s an invitation to pause, to reflect, to reconnect with one’s thoughts or emotions, and to restart.
We introduced fika in our project space, and observed it when we were with the team from Sweden. It added a note of calm and confidence to our work and to our individual energies, even as the work accelerated in intensity towards the end.

Similarly, we drew on Nordic storytelling tradition to share the story of our research in Sweden. Instead of using dry descriptions to describe the different ways Swedes might be triggered to make new transportation choices, we told a three-dimensional fable that told the story of a mythic waterfall, and the different paths that four people took to find it and use it.

The fable allowed us to invite our collaborators into a instinctive understanding of what we’d all learned together, as well as a logical one. The story resonated, it brought joy into an otherwise serious, complex topic, and it was easy to repeat.
3. Be brave
The scale of Sweden’s ambition is remarkable, but—in Sweden itself—commonplace.
Swedes recognize that their country is small, their population tiny, and their contributions to global climate change negligible. But they also understand that, by leading with bravery, they have earned outsized influence in the world. Other countries look to them as an example of how to set goals and make change in service of healthy, sustainable growth.
Sweden has set a goal of achieving a fossil neutral transportation sector before 2030. That’s a big ambition, and an exciting one.

Through a global innovation challenge, Sweden is now inviting engaged political leaders and some of the world’s most capable companies to help make sustainable mobility as a service a reality.
In other words, Sweden is going places fast.
Find out more about Mission Innovation 3 and A Challenge from Sweden.

Through IKEA, Sweden has already transformed the world of contemporary furniture and home furnishing. Now Sweden is taking on an arguably even more ambitious goal: leading the world in tackling some of the thorniest causes of global climate change.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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