

From incremental change to breakthrough innovation
How Master Kong reinvented the instant noodle, from the inside out.
Looking to understand the role of instant noodles in middle-class Chinese life, the IDEO team conducted in-home research with consumers across a range of life stages and levels of attachment to noodle culture and convenience foods. The first finding was reassuring: Everyone kept instant noodles at home. The category still had a place in middle-class kitchens. But beneath that was a more complicated, emotional story—and an unmet need for convenience and quality to coexist in a single product.
The team discovered that instant noodles are more than just a quick, on-the-go meal; they are a nostalgic comfort food that evokes fond memories. But since their heyday, their role in daily life has evolved. Once a complete meal in itself, instant noodles now often function as a versatile flavor base or culinary accent in other dishes. Because they don’t align with the healthier, higher-quality, and more novel food choices that middle-class consumers aspire to, noodle shops, delivery noodles, or fresh-cooked instant options often win out. Yet, even these alternatives come with trade-offs. Delivered noodles lose texture during transport. Sit-down noodle shops preserve quality but offer limited flavors. Cooking from scratch meets the bar for both texture and flavor, but requires a significant time investment. As one young mother said, “If I could get the texture of fresh-cooked noodles without turning on the stove, I’d buy that instant noodle for sure.”

The research inspired the creation of a new category, which the team termed “fresh-brewed noodles.” More than just a noodle or broth upgrade, Master Kong’s fresh-brewed noodles would offer the speed of instant noodles with the quality of freshly cooked options, plus flavors not found in traditional noodle shops. The strategic positioning was clear. Executing it by making fresh-brewed noodles mass-producible, affordable, and eventually profitable presented a category-innovation challenge. To get there, IDEO designed a series of dual-track co-creation workshops with the Master Kong team and consumers.
One track focused on prototyping the core product experience: noodles, broth, and toppings. IDEO and Master Kong’s R&D team began by studying the traditional craft of Chinese noodle-making, starting in Shanxi, a region renowned for its noodles. Through successive rounds of prototyping and consumer tasting, the team identified a critical insight: for “fresh-brewed noodles” to be convincing, the innovation had to be centered on the noodles themselves.
Texture alone was not enough. Consumers needed to see a meaningful difference before they tasted the product. IDEO translated this insight into a distinctive noodle profile: irregular, dimensional shapes designed to remain springy, hold sauce and broth, and mimic the resilience of freshly cooked noodles using only hot water. Because this visible shape represented the product’s core value proposition, it became a hero feature on the packaging. The graphic design made a bold visual statement about the noodle form, turning a technical R&D breakthrough into an immediately legible consumer promise: these are not ordinary instant noodles.

A parallel track explored the broader commercial experience: trend-forward and reimagined classic flavor profiles, light yet deeply satisfying broths, carefully selected toppings, and packaging that signals a new level of quality on store shelves. One key insight was that utensils carry meaning. Conventional instant noodles are often associated with disposable plastic forks, while higher-quality noodles are eaten with chopsticks. IDEO translated this cultural cue into the design of the bowl’s lid.
Instead of treating utensils as an afterthought, the team designed a solid, rounded, heat-retaining lid that embeds a pair of small wooden chopsticks. The gesture creates a small ritual of anticipation and reframes the product—not just a convenient instant meal, but a more considered noodle experience. Once opened, the product fulfills that promise with satisfyingly bouncy noodles, a rich liquid broth pouch that replaces the traditional oil-and-powder packet, and a vegetable packet reformulated with more premium whole ingredients.

The first batch of “Te Bie Te” Fresh-Brewed Noodles—Chinese wordplay that emphasizes “special”—launched in August 2025 with three trendy and tried-and-true flavors. Within just three days, sales exceeded 100,000 bowls. Within a week, “Te Bie Te” topped the instant noodle category sales ranking on Douyin, China’s domestic counterpart to TikTok. The outcome was bigger than a product launch—it served as proof that a mature, declining category could be fundamentally reinvented to meet consumers’ real needs. For Master Kong, the project became a North Star and a model for internal category innovation in beverages, ready-to-eat foods, and beyond.

Once a popular, affordable staple, the instant noodle category in China has been declining rapidly due to shifting demographics, rising food delivery options, and increasing customer demand for healthier, more nutritious meals.
According to the World Instant Noodles Association, between 2020 and 2023, China’s instant noodle consumption fell by 4 billion packs.
100,000+
“Te Bie Te” bowls sold in the first 3 days on the market
#1
on Douyin’s instant noodle category ranking within one week of launch


Making international education future-fit & affordable
Lexel brings world-class learning to Malaysia’s middle class.
Taylor’s legacy began in 1969 with the founding of Taylor’s College and soon expanded to include Taylor’s University, one of Southeast Asia’s top private universities, as well as many other institutions that serve 35,000 students per year. The family-owned group also operates Taylor’s International Schools, Garden International School, and Nexus International School for students ages 4 to 18. In Kuala Lumpur, Malaysia’s capital city, annual tuition at premium private schools like these ranges from about $10,000 to $25,000 USD. Taylor’s wanted to do something different: provide the same level of academic rigor and immersive learning experiences at one-third the cost.

IDEO began by speaking with over three dozen students, parents, teachers, and experts across the capital to understand what was working, what wasn’t, and what was missing from such moderately priced international schools.
A few themes quickly emerged. Families, students, and teachers were worried about the stability of these new private schools, which tended to have higher-than-normal teacher turnover rates and were plagued by financial instability, negatively impacting talent attraction and retention, as well as student learning. Parents appreciated that the schools offered holistic learning experiences, such as field trips to rural areas, including jungles, but wished they were more consistently part of the curriculum. And now, the looming challenge of AI—how to use it, how to teach it, and how to teach with it—was in the background, a persistent cause for concern. The big unmet need? Reassurance that Taylor’s was thinking long-term and systematically about developing the skills, knowledge, and mindsets that would prepare students for an ever-changing world. Parents wanted a school that measured growth in academic, social, and character terms over generations, not just school semesters.
With these insights in hand, IDEO began developing a design Playbook for Taylor’s new brand—Lexel International Schools. A combination of “lexicon” and “excellence,” Lexel’s mission is “building what lasts, learning for life.”

The schools are centered around three key differentiators:
- Always Ahead: Lexel schools commit to staying current with the topics and subject matter they teach, as well as the tools they provide to students, parents, and teachers.s.
- Learning That Builds for Life: The schools ensure programmatic, systemic, and consistent learning experiences from Pre-K to Year 11. Interested students can even continue their post-secondary journey in partnership with Taylor’s University and other higher education institutions within the Taylor’s ecosystem.
- Educators for the Long Run: These schools commit to ongoing investments in professional growth opportunities for teachers and stable learning environments for students.
Four Lexel Literacies—AI, Digital, Financial, and Nutrition—integrated into the Cambridge Curriculum bring the school’s vision and mission to life.


By systematically integrating AI literacy into its spiral education framework, in particular, an approach where major topics are revisited multiple times through a curriculum to build fluency over time, Lexel ensures parents that the school is thinking a decade ahead from Day One, setting the school apart. In addition to enhancing AI fluency, Lexel offers unique end-of-term experiences called Jungles & Junctions.

Combining three important strands of learning—community engagement, nature-based personal and interpersonal development, and career and university exploration—Jungles & Junctions leverages Taylor’s extended educational network and Lexel’s strategic founding campus within the Gamuda Gardens development in Selangor. Surrounded by tropical rainforests, the township’s residential neighborhoods, theme park, and various sports facilities, including an Olympic-length swimming pool, are transformed into an extended Lexel campus, with a GenAI-driven planner to help teachers streamline the organization of class outings. “The Township is Your Campus” became the tagline for this approach.
In September 2025, just months after IDEO’s collaboration ended, Taylor’s began classes at its first Lexel International School. By mid-year, the new school had achieved 115% of its year-one student enrollment target, with significant inbound demand for Year 2 already demonstrating the school’s market resonance.

The modern campus features spacious classrooms, science and technology labs, a library, a multipurpose hall, and a canteen. Annual tuition ranges from about $2,800 USD for pre-K students to about $6,100 USD for secondary students.

Most importantly, by combining Taylor’s deep academic expertise, Gamuda Land’s development prowess, and IDEO’s innovative design Playbook, Lexel brings quality, affordable international education closer to home for Malaysian families. According to one parent, “My daughter looks forward to going to school every day … and has a lot of opportunities to express herself. On a scale of 1 to 10, I give [Lexel] an 11.” Based on the IDEO Playbook, a second flagship campus in the Southern Klang Valley, which is scheduled to open in September 2026, has already exceeded its year-one target enrollment expectations, with plans to continue extending the Lexel network to other parts of Malaysia and the wider Southeast Asian region in the near future.
Malaysia’s private international school sector has grown significantly as parents seek quality English-language education. However, high tuition fees and limited access to reputable schools are continual challenges for those in the emerging middle class.
115%
of Lexel’s student enrollment target reached during the launch year of its first campus
Year 1 enrollment target exceeded
at Lexel's second campus several months ahead of classes commencing


Delivering an unbiased news experience
Straight Arrow News transforms fact-based news consumption.
The American news industry has long been a competitive and saturated market. This has only intensified with the emergence of social media outlets and AI-generated news. Even so, SAN’s rigorously unbiased, fact-based reporting style and rich video storytelling had enabled the ambitious startup to rise above the media fray in just three short years.
With a strong foundation to build on, IDEO sought to further differentiate SAN’s cutting-edge news product and build deeper engagement with a wider audience through a new user experience.
.webp)
Collaborating closely, IDEO and SAN began by delving deeply into media consumption habits. They met with early SAN superfans, news consumers who spent hours a day absorbing content from traditional outlets like Fox and USA Today, and those who looked to their Ring doorbell app or Reddit for news. The takeaways? People were tired of clickbait and clunky interfaces. They sought clear, factual news that was easily accessible, with additional context to help them interpret events and understand their significance. They craved more than one perspective on important topics, so stories felt balanced rather than polarized. They also valued having control over how they consumed news, so making it easy to switch between text, video, and audio formats was crucial.

Together, IDEO and SAN created features across SAN’s website and app that put facts, trust, and transparency at the core of the product experience. Fact Cards distill key data points into clear, shareable units, while the Sources feature allows readers to trace information directly back to its original source. To make complex stories easier to grasp, Big Picture insights drill down into why events matter, surfacing underlying themes, historical parallels, differences in reporting, and common ground. The Why This Story Matters section provides readers with clear framing and sets the story within a broader context, while the Timeline illustrates how events unfold over days, months, or even years. An antidote to news polarization, See All Sides presents left, right, and center narratives for key topics side-by-side, and Media Landscape visualizations reveal how coverage varies across outlets. Finally, to ensure SAN fits seamlessly into readers’ daily lives, the redesigned Today Page is organized into three highly scannable sections: Latest News, Top Stories, and SAN Originals. The combined features create a balanced, clear, and non-polarizing news experience, making it easy for readers to delve deeper into the sources of their news.

SAN now delivers a news experience as modern, dynamic, and trustworthy as its journalism. A month after its debut, the SAN app’s page views increased 1,170 percent year over year compared to June 2024, while active users rose 700 percent. Readers also give the updated mobile experience a 4.8 rating on the Apple App Store. “Our team is delivering reporting that’s both deeply factual and accessible,” said Derek Mead, SAN’s Chief Content Officer. “This redesign is pivotal to the direction journalism needs to take and the leadership role Straight Arrow News is taking on as we help guide the news industry into a brighter future.”
SAN built a loyal readership and gained recognition for its unbiased reporting. To expand and stand out from legacy media, SAN wanted a redesigned user experience that reflected its commitment to fact-based journalism.
1,170%
increase in app page views YoY
700%
increase in active users
4.8 rating
on the Apple App Store


Preventing newborn RSV
A toolkit to increase global adoption of Beyfortus, the world’s first RSV immunization for babies.
Sanofi was the first company to supply the polio vaccine worldwide. Because of the global fight against the disease, endemic wild poliovirus transmission is now limited to just two countries. However, attitudes toward vaccines and immunizations have shifted significantly. To ensure a smooth launch of Beyfortus in a time of increased vaccine hesitancy, Sanofi asked IDEO to conduct research across four important and very different healthcare markets: Germany, Spain, China, and the US.

IDEO worked with parents, caregivers, healthcare professionals, and healthcare administrators to identify potential barriers to vaccine adoption and understand the emotional needs of all stakeholders involved in the immunization process. Navigating cultural differences and diverse healthcare environments, the team uncovered a set of insights.
For healthcare professionals, the team discovered there was no one-size-fits-all approach to immunization training across Sanofi’s 20-plus global markets. While consistency of key information was important, trainings needed to be flexible and customizable. This way, regardless of whether the vaccine was administered by midwives, OB-GYNs, nurses, or doctors, they could confidently discuss the pros and cons across cultural contexts and administer the drug correctly.
For new parents, receiving information about a new immunization immediately after giving birth could be too stressful. But simply leaving pamphlets about Beyfortus in waiting rooms didn't address their real concerns, either. Caregivers needed to engage in conversations earlier in their pregnancies and continue them after leaving the hospital, when they might have additional questions.

IDEO translated these research insights into a highly accessible global communication toolkit that uses simple, straightforward language, metaphors, and illustrations to support informed conversations between healthcare providers and parents before, during, and after a child is born. IDEO then conducted a series of market-fit co-design workshops with representatives of Sanofi’s global immunization business to iterate on the print and digital tools, make them more resonant with regional customers, and ensure compliance with local regulations. IDEO handed the toolkits over for development to support the launch of Beyfortus in January 2024, just in time for RSV season.

Beyfortus saw enormous demand in its first year, demonstrating strong efficacy in real-world applications and achieving blockbuster status as a $1.8 billion therapy. Sanofi’s global launch team credits the patient-centric toolkit with increased requests for communication materials from its regional markets as well as from healthcare and government organizations that have typically been hard to reach, key goals of its global-local launch strategy.

Since its development, Beyfortus has received swift regulatory approval from the US, EU, China, and Japan, with patient demand causing Sanofi to triple its worldwide manufacturing capacity to meet the needs of the 2024-25 RSV season. Ahead of the larger global distribution of Beyfortus, IDEO and Sanofi partnered with equity expert consultants, Fearless Futures, to conduct a DEI review and worked with doctors and nurses who participated in the initial drug launch to make the materials even more accessible, relevant, and successful for 2025 and beyond. To date, six million babies—and counting—have been immunized with Beyfortus.
Worldwide, childhood vaccination hesitancy among parents fluctuates between 25-45%, according to the World Health Organization (WHO), a trend it considers one of the biggest global threats to public health.
85.9%
reduction in hospitalizations for infants who received Beyfortus compared to those who did not (2023–24 RSV season)
$1.8B
in first-year sales of Beyfortus


The Human-Centered Heart of California Design
SFMOMA's "Designed in California" celebrates the legacy of the Left Coast
Smartly curated by Jennifer Dunlop Fletcher, the show features objects dating back to the late 1950s, from the Eames Office to the first iPod to a home CRISPR kit.
I've now seen the show twice. Here's what’s stuck with me:
So much of what comes out of Silicon Valley today has its roots in the DIY utopianism of the Whole Earth Catalog. Founded in the late 60s by Stewart Brand and a bunch of Stanford longhairs, the Catalog promised “access to tools" that would equip us to break free from our hidebound culture.
The title was inspired by Brand’s 1966 campaign to have NASA release a satellite photo of the Earth as seen from space—the first image we’d see of the "whole Earth." That picture, he believed, would unite humans in our belief in a shared destiny and encourage more peaceful, ecological, and holistic thinking.

When I was in my 20s, the Whole Earth Catalog spurred me to start my own DIY design magazine, ReadyMade, in the back of a used furniture warehouse in Berkeley. Whole Earth made designing a life on one's own terms seem within reach.
That spirit shines through in another standout of the exhibit: the recreated office of Charles and Ray Eames, down to the posters on the wall, the kilim rug, and a looping projection of their film for the World’s Fair (a serenade to industry and systems design). Everything they laid their mid-century paws on exudes a kind of singing-nun joy. Two things I love most about them: their philosophy that “Eventually everything connects—people, ideas, objects,” and that they employed the people they were designing for—Los Angeles locals, war veterans, and housewives.

There’s also the agitprop hijinks of Ant Farm; the stained leather scrappiness and propaganda of Marin’s craft guilds; and Heath Ceramics—the tableware preferred by my avocado toast.
And for us outdoorsy types, the centerpiece of the exhibit is a Bucky Fuller-inspired North Face tent, pitched alongside radically new 1970s climbing equipment made by Yvon Chouinard, the founder of Patagonia.

I had a feeling the iconic "one laptop per child" by fuseproject would be on hand (check!), and was excited to see my friend Eric's (of Stamen Design) dazzling data visualizations.
Having done a tour of duty at WIRED in its third year of publication (1995), it was great to see their eye-popping cyberpunk spreads on display, and I'm always happy to learn of companies like D-Rev that care enough about social impact to design an $80 high-performance knee (80 percent of the world's amputees have no access to modern prosthetics).
California design got swept up in the digital tsunami that WIRED was chronicling and all those "new tools" for connected living now look quaint. The first Apple desktop computer and Handspring Visor sitting under vitrines look like beige relics from a technocrypt.
IDEO’s Dennis Boyle, who led the Handspring Visor design team, told me that its eye module accessory is credited as being the first digital camera on a handheld electronic PDA. "It’s the precursor to today's cell phone cameras," he said.

I'm drunk on Kool-Aid, no doubt, but I walked away from this show marveling at how IDEO appears to be the aortic valve of California design. There are no less than five examples of our work on display: The prototype for the first Apple mouse, Thoughtless Acts? and Method Cards, the Handspring Visor, and the prototype for the Q Concept workstation, designed by David Kelley and Jim Yurchenco, Jane Fulton Suri, Dennis Boyle, and Martin Bone, respectively.
Yurchenco, who repurposed a butter dish and a roll-on deodorant ball procured at a local Palo Alto drugstore to make the earliest mouse, is struck by the crude tools designers had at their disposal back in the day:
“It was done using old techniques: a pencil and paper on a drawing board instead of 3D solid CAD to design the parts; manually machined injection molding tools and pieced together check models instead of 3D printed models. Of course, everything designed at that time was done the same way.”

Though it seemed impossible to design a mouse for less than $10 when Steve Jobs first proposed it, IDEO founder David Kelley and Yurchenco alighted upon a crucial insight:
“The most surprising thing that happened during the process was we were able to make [the mouse] low-cost by realizing it didn't have to be as precise as we first thought," Kelley says. "Because the user's human brain would intuitively move the mouse to exactly the right spot."
Jane Fulton Suri still expresses surprise that a simple deck of cards (Method Cards), which were published in 2003, became the foundation for IDEO's design approach:
“At the time it wasn’t obvious that sharing information about our approach and sensibilities would be a powerful way for IDEO to lead the way. It's now core to IDEO's strategy to create design tools and empower others in the world at large.”

Three of the four designers quoted above still work at IDEO. And that reminds me of another thing I love about California designers:
They never stop trying to make things better by making better things.
Next up: Nick Pajerski interviews "Designed in California" curator Jennifer Dunlop Fletcher.
If my heart were a painting, it would be on permanent loan to California. I love its shaggy optimists who turn drained swimming pools into skate parks. Its fog and fearless politics. Its pioneers and garage inventors and beat poets who came in search of a Golden State. I'm a big believer in the design that was born here, too, which is on display at the SFMOMA’s "Designed in California" exhibit through May 27, 2018.


Feeling Stuck at Work? Switch to “Play Mode”
Jake Knapp shares how a change in mindset can unlock creativity
My friend Stefan suggested I try a different mindset. Instead of trying to get things right, I should put myself in “play mode.” From his email:
Right then, I was working on an illustration for part of my book where some early readers got confused. But I wanted to get it right, so I’d been putting it off. "Okay," I thought. "I can afford to waste an hour on this."
I tried play mode. I told myself the next hour didn’t matter—I was just goofing around and having fun. I set a timer. I made about 15 rough sketches. Then the hour was up. And I hadn’t gotten it right. But I’d broken the ice, and I was in the zone, so I kept working. Thirty minutes later, I had an illustration I was happy with. And the whole thing was fun rather than stressful. Play mode worked!
I’m writing this post to remind myself of the value of play mode. Next time you talk to me and I say, "I’m stuck," tell me to flip the switch.
This post was originally published on Jake Knapp's blog.
I get stuck a lot. I get stuck writing, editing, making slides, designing, replying to email. I get stuck anytime I want to get something right.


Why Gesture is the Next Big Thing in Design
With new cameras, sensors, and AI, it's time for design to get physical
But there are limitations to voice-enabled interactions. They’re slow, embarrassing when other humans are around, and require awkward trigger phrases like “Okay, Google” or “Hey, Siri.”
Thankfully, though, talking into midair is no longer our only—or best—option.
The new iPhone introduced a camera that can perceive three dimensions and record a depth for every pixel, and home devices like the Nest IQ and Amazon's Echo Look now have cameras of their own. Combined with neural nets that learn and improve with more training data, these new cameras create a point cloud or depth map of the people in a scene, how they are posing, and how they are moving. The nets can be trained to recognize specific people, classify their activities, and respond to gestures from afar. Together, neural nets and better cameras open up an entirely new space for gestural design and gesture-based interaction models.
These new options beg the question: Of the existing interaction modalities—haptics (touch), sound (voice), and vision (gesture)—which is better to use when, and why?
The use case points toward an answer. When you’re SCUBA diving, or water skiing, or directing traffic on the deck of an aircraft carrier, the auditory channel isn’t available, so gesture or touch become essential.
In an operating room, a surgeon’s hands are sterile; she can’t flip through radiology scans—only speech and gesture are available. If you’re conducting an orchestra or on a military raid you can’t call out commands, so we’re back with gesture.
WATCH: From Charlie Chaplin to Cricket, there are a wide range of sources to inspire us as we design for gestural communication.
To dig into it further, our team at the Cambridge studio snagged a camera like the one in the new iPhone and performed a series of experiments to figure out when gesture might be the best choice.
First, we gave pairs of people an idea, then we asked them to make a four-handed pose to express that idea.

Then we recorded stories and tracked people’s hands using computer vision to study when we naturally deploy gestures to amplify emotion or explain a concept.
WATCH: Tracking how we gesticulate to bring stories to life.
WATCH: Ask a group of people to perform an action or request and you get some variation. The trick is finding gestures that are as universal as possible.
Lastly, we trained a neural network to recognize a small set of gestures, and used these to control a Philips HUE light set and a Spotify station to create an installation for the office.
WATCH: Using a set of gestures, we trained a few devices in our office to respond to our cues and adjust the lights and music.
In messing around with these exercises, we discovered that gestures need to be either sequential, like a sentence—noun then verb, object plus operation. For example, for “speaker, on,” one hand designates the noun, and the other the verb: You point to speaker with left hand and turn the volume up by raising right hand.
Another surprising insight: Gestures are generation-specific.
When asked to signal turning up the volume, a few people twisted an invisible knob, but most of the under 30s lifted a palm or made a pinching gesture with their fingers.
After analyzing our results, we boiled our thoughts down to four reasons to opt for gesture over voice or touch:
- Speed: If it needs to be fast, gestures are much quicker than speaking sentences.
- Distance: If you need to communicate from across the room, gesture is easier than dealing with volume.
- Limited lexicon: If you don't have a thousand things to say, gestures work well. The smaller the gesture set for a given context, the easier it is to remember. (Thumbs-up/thumbs-down, for example.)
- Expressiveness over precision: Gestures are well-suited to expressing emotional salience. A musical conductor communicates a downbeat and tempo, but also so much more: dolco, marcato, confidence, sadness, longing, and more.
It's exciting to imagine a whole new category of products that will take advantage of gesture’s subtlety, expressiveness, and speed.
How might we use gesture in unexpected ways? I’d love to hear your thoughts.
Many thanks to the rest of the team: Lisa Tacoronte, Todd Vanderlin, Jason Robinson, Danny DeRuntz, Brian Standeford, Eric Chan, and Ari Adler.
Since Siri was introduced in 2010, the world has been increasingly enamored with voice interfaces. When we need to adjust the thermostat, we ask Alexa. If we want to put on a movie, we ask the remote to search for it. According to some estimates, some 33 million voice-enabled devices reported for duty in American homes by the end of 2017.


The Life of David Kelley, According to His Shelves
The first Apple mouse, the Jaminator, and other gems from the personal collection of IDEO's founder
“I don’t think of myself as a collector, I just keep the stuff that happens in my life," Kelley says. And what happens over the course of a life in design adds up.
Kelley, who founded IDEO 40 years ago and went on to launch Stanford's d.school, has a lot of stories to tell, and most of them are connected to stuff—stuff IDEO made, stuff given to him by other designers and architects like Ettore Sottsass (who also designed Kelley's house), stuff that unlocks memories and, not infrequently, gets him choked up. (SPOILER ALERT: skip to 1:54 where he points out a picture from his wedding. One of the guests is IDEO cofounder Bill Moggridge, the father of interaction design, who died in 2012.)
Take a tour of David Kelley's office shelves
The wall of wooden cubbies in Kelley's small Palo Alto office is crowded with prototypes, model automobiles (Kelley is also a car buff who owns about 20 vehicles, including a 1954 Chevy pickup), and other curios like a giant "I" that lights up and is inscribed with his life's story. His coworkers fabricated it for him in the company shop for his 50th birthday.
In fact, Kelley has a small museum of birthday keepsakes that IDEO designers have given him over the years: a giant spotlight, an old motorcycle, and one of those mechanical horses that costs a dime to ride, purchased from a grocery store.
Inspiration and materials for those gifts often came from University Art, the Palo Alto supply store down the street from the studio. "There was a guy named Jim, lovely white haired guy," Kelley says. Jim was the store manager, and when Kelley told him he was starting a new company down the street and would like to open an account, Jim replied that they'd have to charge $50 a month to qualify. Kelley admitted he didn't know if they'd be able to do that. "Fast forward a few years, Jim was still there and we had about 350 employees and we were charging $50 a minute. Jim would always remind me of that story..."
Kelley's collecting gene runs in his family. His mother used to call it "shopping in the basement." She'd go down to the first floor of the house and dig up something from Kelley's past and send it to him for his birthday.
"Things would show up in the mail: My leather pouch that I would keep my marbles in when I was a little boy; my boy scout uniform. I'm kind of in that same vein as my mother. I'm keeping things that are meaningful. When I am sitting around, I can look at the model we made of the first mouse or the Christmas card we made in 1993 and I just think, it's pleasurable now; it's going to be even more pleasurable as I get older."
Though IDEO still makes stuff, much of what we design, along with what we consume, has become less tangible. And it's a good thing—there's not much more room on Kelley's shelves.
It's not everyday that you see the first ever example of something you love. So, when David Kelley invited us into his office and pulled an early prototype of the Apple Mouse off his shelf, I let out an audible gasp.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Unlock a Creative Confidence mindset
IDEO Partner Tom Kelley is passionate about moving organizations and people from understanding and utilizing the tools of design thinking to unlocking a creative confidence mindset. In this Creative Confidence series chat, Tom and Suz will discuss how to make room for creativity within hierarchical organizations, Tom’s philosophy on leading for creativity, and growing from design thinking into creative confidence as an individual and an organization.
Looks like you might be in search of something very specific?
Or reset the filters above and try another angle.
Here’s some random inspiration

Podcasts about creative leadership

Articles about the power of prototyping
