

Mental health, co-designed
Kooth partners with young people to create Soluna, a mental health resource for California youth.
Increasingly, digital spaces are proving detrimental to youth mental health. By co-designing with youth, Kooth and IDEO set out to flip the script, creating a positive digital space for young people to safely explore their mental wellbeing.
When Kooth, IDEO, and Blackbird, IDEO’s longtime development partner, first started working on the project, the window of opportunity was narrow, and the stakes were high. The group was up against a nine-week deadline to create a working proof of concept app. Also on the line: a $188 million contract with the Department of Health Care Services (DHCS)—one that would open an entirely new line of business for Kooth.
The app needed to do more than demonstrate functionality—it needed to prove its value. To ensure that they were creating an asset that truly fit the needs of young people, the team turned to an initial cohort of 13-25 year-old co-designers who explored early features, created video diaries, and shared their questions about and experiences with mental health. These young people often gravitated toward self-service tools that helped them take action based on their feelings. With their feedback, the team created new expressions of clinically-validated behavioral health tools like journaling, breathwork and white noise—and built novel tools, such as Starboard, an expressive drawing tool and a nod to art therapy.
The team took inspiration from content the co-designers liked to consume, such as story-driven video games that enable freedom of exploration, deepened by a unifying mythology. That led them to a constellation theme, which made the experience more intriguing and playful. The co-designers also recommended a dark color palette, because they preferred exploring the app at night.
With these insights, the team refined the proof of concept, and then conducted a one-week pilot with another 50 young people across California. Their positive feedback gave the State the confidence to invest in a $188 million, four-year contract for Kooth to bring the app to a platform at scale.
Over the next year, the team engaged another 150 young people to help design, shape, and test the app. At the same time, Kooth and IDEO created a clinical oversight group, which included a pediatrician, therapists, and other clinical specialists. This group anchored the platform in the practices of Acceptance and Commitment Therapy (ACT), cultivating psychological flexibility—the mindful acceptance of positive and negative emotions. Young people are invited to complete short reflections and surveys throughout their journey with the app, which includes rigorous, science-backed measurements to assess the therapeutic benefits.

Behind the scenes, the team developed a clinical-facing service and digital platform that empowers Kooth’s peer specialists, social workers, community curators, and clinicians to support the youth experience, all while protecting privacy and confidentiality. They also navigated a complex landscape of state requirements and government legislation, ensuring that the platform could cover topics like substance abuse and gender identity, and that users could access coaching within 24 hours, and choose from a diverse set of experts.
The last step was to select a name that worked across multiple languages, trademarks, and competitor branding, and didn’t come off as a mental health service, something the youth co-designers believed was critical. IDEO and Kooth landed on Soluna, a name that alludes to the app’s presence in both the bright (“sol” for sun) and the dark times (“luna” for moon).
Now, Soluna is available for free to all youth in California, and the state has set ambitious targets for reaching all young people at scale. Soluna is a living platform that will continue to receive product and design updates for years to come, all deeply rooted in youth co-design.
The US Surgeon General named mental health “the defining public health crisis of our time,” and cited social media, online bullying, and the isolation exacerbated by the COVID-19 pandemic as major drivers that have significant negative outcomes for youth.
In California alone, more than 284,000 youth cope with major depression. 66% of kids with depression do not receive treatment. Between 2019-2020, the suicide rate for kids ages 10-18 increased by 20%.
In 2022, California Governor Gavin Newsom’s Master Plan for Kids’ Mental Health set aside $4.6 billion to increase access to mental health and substance abuse support, the largest commitment to youth mental health ever made by a state.
94%
of proof-of-concept app users would recommend the Soluna app to a friend, and believe that engaging with the app would be a positive addition to their daily/weekly routine
6 million
young people in California had access to Soluna at launch in January 2024


A more comfortable Pap smear
Teal Health creates a system for at-home cervical cancer screening.
Creating a better cervical cancer screening experience is an important mission, but also a challenging one. Not only would Teal have to address the regulations that face healthcare device companies, it would also need to build a comprehensive telehealth platform and a physical product—a wand that could easily collect an adequate cell sample, even in the hands of an untrained person.
The first challenge was to create the wand. The device would need to do a lot: It’s impossible for a person to see their own cervix, so the user would have to be able to find the cervix blind, collect the sample themselves, and remove the wand from their bodies without contaminating it on other parts of their anatomy. Because this is something users are likely to do in their bathrooms, where there is no space to lie down, they would need to be able to use the device while standing—and with one hand. From the beginning, the IDEO team set out to design functional, testable prototypes to make sure the idea was viable, and incorporate diverse voices into the research process, including trans, minority, and disabled women.

Because the product is meant for people who aren’t medical professionals, the team worked to design something as simple, intuitive, and unintimidating as possible. They used a 3-D printer to create multiples of every prototype, autoclaves to make sure that the designs they were creating were sterile, and leaned into shapes women are already used to, like the cylindrical shape of a tampon. The wand they created has that same basic form, but with a soft sponge that the user can deploy with the turn of a dial to collect the sample, then close to protect it from contamination on the way out of the body.
With working prototypes in hand, Teal set out to test their efficacy. In an initial study with 220 participants varying in age, race, socioeconomic status, and geography, Teal found that not only were participants able to successfully self-collect samples, they also preferred them over the speculum, the device doctors typically use during a screening. Some 92 percent said if they knew the results were equal they would prefer self-collection, while 87 percent reported they would stay current with screening if Teal Wand was an option. Self-collection took the vast majority under two minutes to complete, and 97% of study participants reported it was very easy or easy to use. The Teal Wand recently received a patent for its unique design.

The IDEO team also worked on the packaging and unboxing experience, which plays an important role in supporting the user through the self-screening process. The team built in thoughtful design cues to give users reassurance that they are using the wand correctly, and to provide the same level of confidence they would have in the results of an in-clinic screening.
In January 2023, Teal raised an $8.8 million seed round from Serena Ventures, Emerson Collective, and Metrodora, and later that year, launched a nationwide clinical trial with leading health organizations including Johns Hopkins University, Yale University, the University of Colorado, Washington University, and others. In 2025, The Teal Wand became the first FDA-authorized device for at-home cervical cancer screening, with virtual medical provider support. Today, it's available in all 50 states. i’s an enormous step toward its North Star: catching cervical cancer earlier and saving lives.
Cervical cancer is nearly 100% preventable when it’s caught early, yet one in four women in the US are not up to date on their screenings.
More than 12,000 people in the US are being diagnosed with cervical cancer every year, and more than 4,000 people die of the disease, which disproportionately impacts Black, Asian, and Hispanic women.
More than half of cervical cancer cases are found in women that are not up-to-date on their screenings.
97%
of clinical study participants said the Teal Wand was very easy or easy to use.
87%
of participants said they would be more likely to stay current with screening guidelines if Teal Wand was an option.
94%
of participants said they would choose to collect their own sample from home rather than the current standard of care where a clinician collects it in-office.
2025
The Teal Wand becomes the first FDA authorized device for at-home cervical cancer screening, with virtual medical provider support.


Amplifying a movement
Cities United rebrands to create safe, healthy, hopeful communities for Black men and boys.
Cities United already had a strong foundation with its stated mission, vision, and values. IDEO brought those to life with a new visual and verbal brand identity system that celebrates Cities United’s inclusive approach to building relationships and reimagining public safety.
To help Cities United with its verbal identity, the IDEO team defined the organization's voice, tone, and key messages, making it easier to tell its story more consistently and clearly, a crucial step toward engaging stakeholders.
To define the new visual identity, the team created a new logo, a letter C composed of interwoven shapes that represent the three tenets of their vision—“safe, happy, and hopeful;” a new design language that references city grids; and a typographic system anchored by the typeface VTC DuBois, inspired by W.E.B. DuBois’s own custom lettering and designed by the Black-owned Vocal Type Co. The team also designed a color palette that embodies the textures of city life with hues reminiscent of asphalt, sunrise, and brick.
To amplify the refreshed branding, the team designed a new responsive website, citiesunited.org. The intuitive site shares the organization’s mission, resources, ongoing projects, and partner network, inviting stakeholders to join in their transformative work. IDEO also created a video to humanize Cities United’s mission and showcase its nationwide impact. It underscores the unity, resilience, and hope embodied by the organization through a chorus of voices.
This comprehensive rebranding widens Cities United’s reach and impact, helping the organization share its goal of creating safe, healthy, hopeful communities for young Black men, boys, and their families, and reintroduces the organization to a national audience.
The Cities United work was supported by IDEO’s Racial Justice Impact Fund, part of a commitment IDEO made in 2020 to address systemic racism and advance equity within our own organization, our client work, and beyond.
Cities United is committed to reducing the epidemic of homicides and shootings among young Black men and boys ages 14-to-24 by 50%.
Between 2009 and 2019, the number of Black children who “did not go to school at least one day in the past month because they felt unsafe at school or on their way to or from school” increased by 84%, according to Cities United.
Homicide is the leading cause of death for Black men and boys from birth to age 44, according to the Centers for Disease Control and Prevention.
2023 SF Design Week Award
In recognition of IDEO’s brand work with Citizens United


Balancing work and sleep
Somni’s personalized sleep program helps workers maintain their health.
Sleep is a critical resource for shift workers—and their employers, too. Together, IDEO and Somni worked directly with people with acute and chronic sleep challenges to create concepts that could support their sleep goals, and provide employers with the means to improve employee health.
When IDEO and Somni first partnered, the startup was an early-stage company, so the team started small, with focused sprints and workshops to redesign the core aspects of the company and product offerings. The team interviewed shift workers about their sleep patterns, which can vary quite a bit. Even when people keep to a specific schedule on work days, they often have to change their patterns on days off to spend time with family and friends, leading to a very disruptive sleep cycle. Research revealed that many third shift workers were dealing with sleep and health issues, but also a pervasive “machismo” culture, pressure to “tough it out,” and a reliance on energy drinks to deal with lack of sleep.

To address those issues, the team designed a digital experience for sleep cohorts, support groups where members could share their experiences and sleep strategies, and work with a coach and sponsor who already had been through the program. The platform analyzed workers’ data, and provided AI-enabled recommendations for improving their sleep. The big takeaway? Data by itself wasn’t necessarily helpful, and could be confusing for folks who were less digitally-fluent. Providing context, like a calendar that displayed sleep experiments at a glance, was crucial.
The IDEO team also created a new user experience for a genetic testing program that could uncover factors associated with sleep issues. Somni aims to use a saliva-based genetic test to monitor for DNA damage caused by circadian disruption, then leverage its sleep improvement program to prevent further damage. Because biomarker testing is a differentiating offer for Somni, it was extremely important that the team get it right, both to make sure that users could understand its utility, and for Somni to provide real value. The design challenge was unique—and not just because of data privacy concerns. Presenting data about DNA damage in a non-human-centered way could increase the anxiety workers had around their sleep.
At the end of the project, Somni leveraged the insights the IDEO team surfaced to improve products like its sleep coaching service, and to refine its biomarker testing offering. Based on this work, Somni has also created a pilot with a Fortune 100 company, which is currently in progress, as it works to mitigate the ill effects of disrupted sleep for employees and the companies they work for.
In the short-term, circadian rhythm disruption leads to an array of jet-lag-like symptoms, and in the long-run, it may contribute to weight gain, obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease.
It also impairs people’s ability to work, affecting productivity, creativity, and the overall work environment. Productivity loss can lead to employer baseline healthcare costs that are 26% higher, and over time, insomnia can result in an average cost of $4,267 more per employee per year.
In June 2019, the International Agency for Research on Cancer classified shift work as a probable carcinogen.
75%
user retention in Somni's sleep program
$2,450
savings per year per employee for users who complete the program
33%
improvement in sleep quality, and 41 more minutes per night


3 Ways Boredom Can Unlock Your Creativity
Ideas come to the prepared mind
I recently tested myself and found I was averaging four hours per day on my phone, with most of that time lost to Instagram and Facebook. This mindless scrolling was primarily happening in the day’s in-between moments—while waiting in line for a coffee, sitting on the train, and even in the bathroom.
A recent talk by Manoush Zomorodi got me thinking: When was the last time I put away my devices and chose to do nothing instead? When was the last time we all let ourselves experience pure, unadulterated boredom? And is it possible that replacing time sitting around checking email with time just sitting could help us be more creative in both the short- and long-term?
I dug into some research and found that moments of boredom often allow us to take our biggest imaginative leaps. Here are three ways to get yourself there:

1. Schedule time to let your mind wander
Research shows that daydreaming ignites a collection of brain regions known as the default mode network. According to psychologist Dr. Sandi Mann, as our minds wander, our thinking stretches beyond the conscious and dips into the subconscious. It’s in this zone that we’re often able to connect disparate ideas, solve some of our most nagging problems, and do autobiographical planning—reflecting on our lives and setting goals. It’s no wonder that so many of us come up with our best ideas in the shower.
Where and when do you daydream? Allow time in your calendar to stretch those moments out. Skip the express for a slower train. Try designing new routines into your day, like walking around the block during lunch, to help spark new thoughts.

2. Do something mind-numbing before your next brainstorm
To test the creative-boosting powers of boredom, a group of researchers from the University of Central Lancashire conducted a study where half of the 80 participants were instructed to copy numbers from a phone book (experimental group), and the other half were not (control group). They were then asked to brainstorm as many uses as they could for a pair of plastic cups. The phone book group came up with significantly more ideas.
The researchers ran the same test again, but added a third group tasked with something even duller—reading the phone book. These participants came up with even more ideas.
Before your next creative meeting, try tackling those boring-but-necessary tasks that clog up your to-do list. You just might unlock your next big idea.

3. Tap into your childhood self
According to psychoanalyst Adam Phillips, the capacity to be bored can actually be a developmental achievement for children. Unstructured time motivates kids to invent their own entertainment from scratch, and gives them the freedom to explore what truly interests them.
When I was younger, I would pretend to teach a Harry Potter-style “Intro to Spells,” complete with paper wands. Today, teaching design classes at Stanford and leadership workshops for girls brings me the same joy and inspiration. And when I get bored, my mind still races around new design curriculum.
Need a reminder of the things that used to inspire you? Call your parents, siblings, or old friends to help playback stories from times past.
There will always be another something to check, update, or scroll through on our devices, but if we let our minds run free instead, who knows what brilliance our boredom might lead to?
In our always-connected world, it’s easy to fill every spare moment with another feed to scroll through, notification to check, or calendar to update. Each activity may feel productive in the moment, but at the end of the day we have nothing to show for it.


Why This Illustrator Makes Her Own Tools
An interview with picture book author and illustrator Cindy Derby
In one sentence, who are you?
Cindy [sin-dee]: a quirky, creatively neurotic, unapologetic creature who has paintbrushes for fingers and toes—with a laugh that rumbles the ground.

What do you do? How did you get into it?
I am a picture book author and illustrator. Ever since I was a little, I had narratives running through my head for just about anything. My path as a teenager led me to theater and The Royal Conservatoire of Scotland, where I got involved in puppetry—building puppets and touring my own one-woman shows. In the back of my mind was a dream I couldn’t let go of: I wanted to write and illustrate children’s picture books.
After I moved back to California, I began painting with acrylic on gigantic canvases, but eventually transitioned to working a bit smaller. That’s when I discovered the unpredictable beauty of using watercolor and ink. From there, I spent years diligently working on my illustration skills and developing characters, and I have been working on my craft of storytelling ever since.
As an adult, picture books are a way to collaborate with my little self. And together, we create weird books for weird kids. My debut book as an author and illustrator is How to Walk an Ant (Roaring Brook Press, 2019).

What are your three most beloved possessions?
1) A tiny armadillo sculpture with a broken tail
2) A collection of letters from my grandmother
3) An embarrassing diary from my middle school years—with creepy drawings of all my crushes
What are your favorite tools of the trade?
I make my own paint brushes. I pluck the hairs out of old, scraggly brushes and bind them together to create new brushes. I also use sticks, wires, and clay shapers when I paint. They make imperfect, expressive lines. And I like that.

What does a typical work session look like?
Before I begin any work, I obsessively wipe down all surfaces, organize my materials, and even make my bed. This helps my mind become a blank canvas. This also helps me rediscover things in my studio I may have forgotten about—like that piece of Styrofoam pool noodle I cut out into shapes to make stamps, or that tiny drawing of a bug with a coy expression.
When I finally sit down at my art table, I start by making some spots on paper. The result is not supposed to be good, nor do I want it to look like anything. This is just a way to warm up my hand. It also helps to whisper: “Good morning, hand...Good morning, brush...Good morning, inkblot!”
After a healthy session of experimenting, I transition into working on one of my current picture book projects, which involves a happy balance of planning and spontaneity.

How do you get over creative block?
I intentionally make very ugly art for a few days. That means putting wrong colors together until they are muddied, ripping up paper to make monsters, and pouring a whole bottle of black ink on top of a pretty landscape. Afterwards, I eat too much chocolate and melt into the floor. If I can make myself laugh—really, truly have a good ol’ laugh at myself—that block will get smaller.
How do you see the world in 2078?
If a drone can deliver a rainbow sprinkled donut to me while I’m lying on my death bed...I’m happy.
What’s your number one bucket list item?
I would like to retrace the steps that my late grandmother Marian Mountain took on her journey while creating her book The Zen Environment: The Impact of Zen Meditation. She had a fascinating life. She was a student of Shunryū Suzuki for many years, and helped record and transcribe all his lectures.
She traveled around in a RV with her typewriter most of her life. And she used to be a puppeteer! Before she died, she was working on a follow-up book titled Snail Zen. I’d like to help complete that book.

Who are you creative crushin’ on lately?
Leonard Baskin. I recently discovered his work while doing research at The Letterform Archive in San Francisco. His lines are haunting, expressive, and honest.
I have been stalking illustrator Cindy Derby’s work on Instagram for longer than I care to admit. She creates worlds for children’s books, but her unique characters and experimental style capture the imagination of adults just as easily. For this installment of our Creative Crush series, I set out to learn more about Derby and her process.


Thoughtless Acts: Urban Surfing
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

If you think about my hometown of Munich, surfing is probably not the first thing that comes to mind. So what do you do if you love surfing but live deep down in Bavaria? You just have to make it happen. Take a bunch of crazy surf dudes, add the freezing cold "Eisbach"—a small man-made river located at the English Garden in downtown Munich that provides the perfect "standing wave"—and there you go. There is always someone taking a ride—early in the morning, when the city is still asleep and you are on your way to the office, at noon during a quick lunch break, in the afternoon for a sunset session, or even at night or in the snow. (The Eisbach has even lured professional surfers like Kelly Slater, Gabriel Medina, and Mick Fanning.) Hang loose can be found everywhere around the world—you just have be creative.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Love Notes to Our Design Heroes
In which we give our hearts away to Maira, Bucky, Syd, Marcel, and more
Dear Maira Kalman,
I have to admit, it was Tibor who brought us together. Him and his flair, and boldness, passion and humor. But you—YOU! You were the words and the drawings and the insights. A creative mess of things I found in contrast to my young orderly graphic design mind, yet loved and admired and wanted every bit of.
In 1999, I saw you at the SFMoMA talking about your beloved husband when Tiborcity was on exhibit. I was sitting next to the person I didn't know would become my own beloved husband. You became part of our lives together—extending to our children. When our 3-year-old daughter recited the full story of Sayonara, Mrs. Kackleman from memory as we flipped through each page, we knew we had done something right.
Yours in missing our beloveds,
Jen Panasik
Portraits in Creativity: Maira Kalman
Dear Buckminster Fuller,
From the moment I first read you, I fell under the spell of a man who couldn’t be contained by a dictionary. Livingry. Tensegrity. Dymaxion. Big ideas packed into beautiful words. Then again, you said to never think about beauty whilst working on a problem. I'd simply know the solution is wrong if its not beautiful in some way.
Oh Bucky, Spaceship Earth needs you now more than ever.
P.S. Can I leave my toothbrush at your geodesic dome?
—Chris Nyffeler
Dear Janet Champ,
I was just a few years out of college when your "If You Let Me Play" Nike campaign came out, and it rocked my world. Here was this gorgeous feminist rallying cry: It wasn't on a flyer at the natural foods store, and it wasn't on a poster at a protest march. It was on national TV, with a big ol' Nike swoosh at the end. I remember thinking, "Whoa. You can have a paying job AND change the world. That's badass." And I promptly became a writer.
With great affection and respect,
Jenn Maer
Dear Syd Mead,
I'm writing to thank your for the countless hours I spent in my youth immersed in the details and possibilities of your future visions. Your inspirational and sometimes cautionary depiction of future artifacts, cities, and cultures inspired me to design optimistically towards a better tomorrow. Thank you for helping enrich and enlarge our dreams of what lies beyond the horizon and for pulling humanity forward.
Best,
Danny Stillion
Visual Futurist: Syd Mead
Dear David Kelley,
You taught me that even the most simple acts can communicate thought, intention, and creativity. Who knew gift wrapping could be an act of self-expression and creativity, or that you could say "no" to someone and still leave them feeling good about the exchange?
You taught me it's all about the nuance, and the details. That with as much care and thought applied to the moments in between, that you can have a lasting impact on someone's day.
In an world of design full of black and grey, you encouraged me to bring the color.
Dear Vaughan Oliver,
I first met you through the Pixies. I don’t know if it was the big hairy back, geometrically augmented monkey, or the bowl of sheep eyes, but you had me hooked. And who uses script type like that!?!! When I first met you, I expected a severe, dark personality in an equally severe, dark dress. But who I met was a clever, happy, normal guy with an incredible eye for the unusual and a penchant for good stories. Because of you, I still own an unusual number of 4AD CDs, whether I like the music or not. And I usually do.
—Michael Hendrix

Dear Aleksandr Rodchenko,
Thank you for teaching me that typography matters. That, with the right size and placement, words on a page can punch you in the face. That might be the most powerful design lesson I ever learned, and something I’ll never be done learning.
Still stunned,
Joe Brown
Dear Jackie and Lloyd,
It was summer of 2007, London Design Week, and my feet were pounding from covering miles and miles of "best of the best design."
Everything is starting to look the same. My eyes glazed over. "Get me out of here!"
On my way to exiting this hell I stumble across a sanctuary. "Take a deep breath..."
Actually, it took my breath away.
Organic sinuous lines, the color so elegant, I still remember that egg-shell blue on the Malvern sofa. But what made the most lasting impression was the two women designers standing before me—as if I was looking at a future self.
Flash forward 11 years, you two continue to inspire me by pushing the craft in furniture design, to bridge the gap between design cultures at We Present, and to help others be successful.
Thank you for showing me the way.
I still dream of an internship, maybe one day...

Dear Marcel Wanders,
You were the designer that I literally wanted to be when I was in school. From your early work with Droog to your radical experiments with materials, to the fantastic stories you create through spaces and objects today. Your work couldn't be more different from what I do as a designer—and I relish that you live way out there on the edge of art and design to remind me of the limits of sound strategy and argued rationales, and to remind us all of the importance of beauty and love and intuition. More recently, we've had the chance to meet, work together, and become friends. I am better at what I do by being challenged by what you do.

Do you remember when you first fell for design? The moment you discovered someone whose work sang to you, moved you, sent you skipping down a creative path? In these love notes, the bleeding-hearts of IDEO declare their love for the artists, writers, and designers who showed them the way.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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