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Latest work

Designing a school system from the ground up

Scaling an entire network of schools for the growing Peruvian middle class.

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Learning & Work

How do you lift up the middle class in a developing country?

That was the challenge facing Peruvian entrepreneur Carlos Rodriguez-Pastor, who hired IDEO to build an entire network of schools powered by a progressive new learning model. IDEO’s mandate: to redesign Innova’s entire K–12 learning experience, from the curriculum to the teacher training to the school buildings, with an eye toward expansion and a goal to provide international-quality education at an affordable price—about $100 a month.

Innova Schools is a part of Intercorp, a family of 35 businesses that span everything from banks to retail stores and added schools to its portfolio. In 2010, the company had five existing schools but realized that its existing model could not grow. The shortage of well-trained, high-quality teachers in Peru, combined with rising land costs, meant the schools would need to radically change course to succeed.

To learn about scalable school models around the world, IDEO researchers visited inspirational schools and learning programs, and looked to analogous systems like retail, hospitality, and health care to understand their approaches to scale. Throughout the project, they collaborated with teachers, students, and the Innova Schools team in co-designing the work itself.

Together, Innova Schools and IDEO developed the curriculum, teaching strategies, buildings, operational plans, and underlying financial model to run the network of schools.

"I was blown away by Innova Schools," said Salman Khan, founder of Khan Academy. "It's inspiring to see such an affordable school deliver a quality of education that would rival schools in the richest countries."

Early sketches of the classroom experience.

The new Innova Schools combine teacher-led, project-based learning in small groups with self-directed time using digital learning tools. Teachers monitor students’ work online and offer personalized guidance. Parents can view their children’s progress online as well.

Dynamic learning environments include community spaces, media labs, rooftop study areas, amphitheaters, and cafés that are optimized for flexibility: furniture on wheels, movable walls, and efficient uses of space to allow for different modes of learning.

An online Teacher Resource Center includes a database of more than 18,000 custom lesson plans based on a progressive new teaching approach. The center helps teachers learn their craft and gives them a chance to connect across the network.

The business model of Innova Schools was developed at the same time as the school experience. Designers leveraged the economies of scale that come from building a network of schools and centralized tools, such as data systems that allow all the schools to learn together.

The project has allowed Innova to open more schools at an affordable cost to families, ultimately giving more of Peru’s youth the chance to compete in the global economy. This comprehensive approach to system design ranks as one of Latin America’s most ambitious privately funded educational projects, and is on track to become the largest private school network in the region. To date, Innova has opened 63 schools in Peru that are serving more than 50,000 students.

A blended learning approach combines self-directed and group time.

A good system design doesn’t end with strategy. The work on Innova Schools also had a huge influence on the company, according to Rodriguez-Pastor. Through the creation of new roles and an aligned set of values, Innova’s central office has become a much more nimble and creative organization. They’re constantly scanning the world for inspiration in how to best educate their students, while building out the new innovations. They realize that design thinking can become an integrated part of their daily management of this growing network of schools.

Innova Schools
Innova Schools
Designing a school system from the ground up, Innova Schools, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, systems thinking, systems design, service ecosystem, student experience, future of education, innovation, strategy, design thinking, entrepreneurship, healthcare, retail, education, learning

Designing a top-selling hard drive

Through a long-term collaboration, Western Digital and IDEO have created one of the world’s best-selling hard drives.

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Consumer Products & Retail
Technology

Western Digital, the leading provider of external digital-storage solutions and a pioneer in the field, and IDEO collaborated on a number of products that produced reliable, secure, high-performance hard drives for personal and professional use and have won numerous design awards.

The projects include:

  • MyBook external hard drive: IDEO and Western collaborated to find a new design language for their external hard drive MyBook. In just six months, MyBook became the number-one hard drive in the Americas, and grew US market share by more than 50 percent.
  • MyBook II: Looking to regain MyBook’s original number-one position in the hard drive market, IDEO and Western came together again to refresh the original design, finding ways to further differentiate the product and the brand, and winning a 2008 Spark Bronze Award.
  • MyPassport: Western and IDEO designed the 320GB, ultra-portable USB-powered hard drive that appeals to the mobile user, which won both the 2008 IDEA Bronze Award from IDSA and BusinessWeek, and the 2009 iF Award.
  • MyBook and MyPassport 3.0: Again, IDEO and Western collaborated on bringing the popular MyBook external hard drive to the next level in the hardware, the software, and the packaging. IDEO also created in-store merchandising, the graphics and information featured on product packaging (and the “out-of-box experience”).
Western Digital
Western Digital
Designing a top-selling hard drive, data storage, professional storage, Western Digital, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, product design, transformation

Designing a city emergency plan

Helping cities prepare for emergencies with a resourceful toolkit.

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Public Sector

The city of San Francisco wanted to help its people become better prepared in case of emergency. While no one feels totally prepared for a natural disaster, people who are most connected within a local network fare better in an emergency.

So the San Francisco Department of Emergency Management (SF DEM) and IDEO teamed up to create SF72, a revolutionary platform that helps to reach people where they are. In times of emergency, the city will need citizens to be self-supporting for 72 hours (or longer) before local services or outside help kicks in. With that in mind, IDEO developed an accessible platform to help people prepare for those 72 hours in simple ways that fit into their daily lives.

The SF72 website helps people with five important tasks: Get connected, gather supplies, watch stories, make a plan, and have access to an updated Google map. SF72’s content is hyperlocal, but IDEO and SF DEM also created an open-source toolkit for cities worldwide. From San Jose to Denver, other locales are using the simple toolkit to create a City72 platform of their own. Most recently, the city of Oakland collaborated with Code for America to develop its own platform. The City72 Toolkit enables SF72’s ethos of social connection for resilience to scale and grow—city by city.

The San Francisco Department of Emergency Management
The San Francisco Department of Emergency Management
Designing a city emergency plan, The San Francisco Department of Emergency Management, public sector innovation, government services, civic innovation, civic design, government innovation, citizen experience, innovation, government

Designing a global plan for disaster response

Creating a network that connects veterans across continents.

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Health

Team Rubicon, formed in 2010 as a response to the devastating earthquake in Haiti, is made up of former military veterans who swoop into help in times of disaster. The organization started with six vets in the US who were eager to transfer their battlefield readiness in to frontline relief efforts, and has grown to more than 28,000 volunteers across the world.

To explore its growing global effort and to shape the future of the organization’s venture, Team Rubicon approached IDEO for help. After an 11-week collaboration with government, military, and veteran groups, a vision for Team Rubicon Global emerged. Inspired by sources as diverse as TED and The Hell’s Angels, the three-tier model consisted of an anchor network to share best practices across the organization and two supporting platforms designed to help countries with varying capacity and needs.

Team Rubicon Global coordinated its first deployment in April 2015, when a quake struck Nepal, sending US and UK teams to double down on the rescue effort. According to Vince Moffit, Team Rubicon USA Incident Commander, that incident alone validated the network effect of IDEO’s work. “We couldn’t have done this without Team Rubicon UK,” he said.

And for the veterans who are part of Team Rubicon, the shared desire to serve—applying skills ideally suited for disaster response—creates a renewed sense of purpose, community, and leadership that helps reintegration to civilian life.

Team Rubicon
Team Rubicon
Designing a global plan for disaster response, veteran housing, accessible housing, Team Rubicon, public sector innovation, government services, civic innovation, healthcare, health innovation, patient experience, systems thinking, systems design, service ecosystem, innovation, leadership, government

The messy business of coming up with new ideas

Every opportunity starts with a prototype.

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There’s also a hint of our Chief Creative Officer’s perfume wafting in the air, “no.1173, the Last Almonds of November,” and “no. 79, Crisp Snow on Granite,” diplomatic offerings intended to remind politicians of scents that we may lose due to climate change—and what they still might protect.  

To my left, a business strategist and industrial designer heatedly debate the financial and social benefits of a “hand-me-down, doodle-me-up” backpack program to enable creative reuse in key lifestage moments across childhood. At the other end of the table, a designer prototypes an underground music genre using sound libraries sampled from hybrid species. This moment is so very weird, so very thoughtful, and so very much where dreaming up new and disruptive ideas begins.

When IDEO speculates about the future, we often start by gathering around a table and giving ourselves the creative oxygen and open space to explore the questions of tomorrow—What will we need to thrive in the  climate era? How can we humanize technology?—with gluesticks and glitter, not just whiteboards and whitepapers. It is a practice of imagining with our hands, building to think, and blending strategic hunches with wild cognitive leaps. We’re following the wisdom of our PlayLab, who have long argued that intentional play helps liberate thinking, slipping past the rational mind and inviting all the senses to be part of the conversation. This afternoon’s makeathon was only the beginning of IDEO's larger efforts to reimagine tomorrow. Tomorrow we diagram. But tonight we dance.

Some call it ideation. I call it rebellion. A re-wilding of imagination. As a pink-haired hacker kid in the 90s, squirreled behind my CRT in the early days of digital, I was intoxicated by the electricity of possibility crackling in the air. Digital was going to change everything. Cut to today, and it’s easy to feel that same kinetic energy all around us.

Design invites us to escape the gravity of the present in pursuit of the possible.

As we move through the Climate Era, organizations  and individuals are beginning to recognize that, as the French writer and filmmaker Chris Marker put it, “Rarely has reality needed so much to be reimagined.” Design helps conjure new possibilities from the air, bringing them down from the cloud of heady theory, up from the soil of day-to-day aspirations, and into the hands of people. When done well, design fundamentally redistributes the balance of power, changing both who is at the table, and what is created. It connects the street to the skyscrapers, the mothers to the policymakers, the ethically opinionated 12-year-old to the corporation, the makers to the strategists. When we shake off these divisions and imagine together, we all become magicians, conjurers, rebels. Together, we refuse to simply accept the world as is, and instead help collectively reimagine it as it could be.

For decades, IDEO has imagined what it would feel like to inhabit the future. As our timeline for implementing climate solutions and contending with emergent technologies grows shorter, we are recommitting to that practice—creating compelling, tangible visions for how we will live, work, create, and relate to one another, the planet, and to the world around us.

Dear future, we’ve got your back. Biodegradable glitter and all.

The Day’s Agenda

Our speculation about what opportunities will arise as we do business in the Climate Era kicked off  with an in-person makeathon.

To set the scene, we hosted a conversation in our San Francisco office between ​​Alexander Rose, Executive Director of the Long Now Foundation, and IDEOer Tanja Dzambazova. Since 1997, Rose, Danny Hillis and The Long Now team have led a range of efforts encouraging imagination at the timescale of civilization—the next and last 10000 years—including a monumental, all mechanical 10,000 Year Clock. It was an excellent primer on long-term thinking.

Flush with inspiration, we gathered around a long table littered with raw materials: leather and felt scraps, leaves and twigs, markers, and glue guns. We gave each team a brief and an hour to rapidly prototype  speculative products, services, and experiences for a potential client. The point in a makeathon isn’t to come up with a perfectly viable concept, it’s to slip beyond a rigid, legacy mindset and enter a more flexible, generative mode where you can come up with new-to-the-world ideas.

OUR BRIEFS

  1. Electrify Everything
    How might we live differently in a world that is running off of renewable energy? What is unlocked in a world where all industrial machines, homes, neighborhoods, and appliances are intelligent, efficient, connected, and powered by renewables?
  2. Waste-Less Living
    What might everyday life look like if the products we use, clothes we wear, and industry standards and systems are waste-less, adaptable, and regenerative? What could more intentional “design for immortality” look like?
  3. Frontline Futures
    How might we design new experiences, products, and services for those on the frontline of climate impacts? What new mitigation, prevention, and adaptation opportunities can we surface through a human-centered lens rooted in the experience of those most at risk?
  4. Carbon Transparency
    How might we live differently in a world where carbon transparency (scope 1,2 & particularly 3) is fully complete? What is unlocked in a world where consistent measurement and blockchain logging produces a live carbon score for any object or activity on earth?
  5. New Nature Rites
    How might a globally viral belief system responsive to climate change create new rituals, symbols, events, holidays, and social narratives?

With those prompts in hand, teams split off and started making. Here’s some of the output.

Remember, these aren’t meant to be realizable ideas. They are jumping off points—kernels of business opportunities that we’d like to explore further:

Client: Target
Theme: Electrify Everything

Design Concept: “Anti-Extinction Kit: Fireflies Edition”
A set of globe lights powered by fireflies is one in a series of kits to help re-nature our backyards and cultivate anti-extinction habitats. As climate change starts to affect food sources and safe places for firefly larvae dwindle, these backyard accessories are safe havens for fireflies to fuel up, lay their eggs, and lend their glow to light up a backyard. Also comes in glowing fungal and pond editions.

Client: Amazon
Theme: Waste-less Living

Design Concept: “Trash Rabbit: A rewards based packaging system”
An on-demand service that comes to your home and breaks down your trash—preserving valuable metals and other raw materials, disposing toxic elements, and processing recyclable elements. Users earn rewards and cash back when they purchase simpler, mono-material products.

Client: Ford
Theme:
Carbon Transparency

Design Concept:
A globe you wear as a necklace, like a Magic 8 ball. When shaken, it displays the most efficient, carbon-neutral way to get from point A to B, offering options that require tradeoffs and offsets. An intuitive sensory companion helps you make hard choices.

Client: REI, Patagonia
Theme:
Nature Rites

Design Concept: “Intergenerational rites of passage”
A program in which gear is intentionally designed as a blank canvas to be passed down from generation to generation with a hand-me-down or yearbook element: You customize the backpack, sleeping bag, jacket, and other products with badges and add-ons to celebrate rites of passage like a first camping trip.

Client: Dating apps
Theme:
Carbon Transparency

Design Concept: “Carbon Dating”
Matchmaking service based on shared environmental goals and behaviors. This is a time in which your carbon score makes you more desirable. Benefits include having similar habits and values—making moving in together a lot easier. Unintended consequences include creating an elitist competitive set where having the lowest score becomes more important than other human qualities.

Client: United Nations
Theme:
New Nature Rites

Wheat Pins Alliance
Made with the last piece of non-GMO wheat on earth, it’s our new cross-national symbolic pic worn to show allegiance to the earth. Due to monoculture farming practices, a future fungus wiped out the world’s wheat supply including GMO and non-GMO strains that weren’t strong enough to fight it

Lingering Scent Library
Last of their kind scents that were collected and stored in anticipation of climate change—the smell of snow on granite, an aroma of crushed almonds—that are offered to diplomats to remind them of what has been lost and what is still to be protected.

The New Earth Flag
Emblazoned with the shapes and colors of our last remaining shrubs, it represents Earth’s ecotone as it becomes increasingly desertified.

Will we see these ideas come to fruition? Probably not. But like any thought experiment that asks “what if…” they can lead to new ways of thinking and future business opportunities. The organizations that can anticipate what people will want and need in the next 10 years are the ones who will thrive in the Climate Era. What will technology make possible? What will dwindling resources make scarce? What will it take for humans to adopt planet-friendly solutions at scale?

Design’s role is to consider all of those factors and lovingly break, shape, and remake. To escape the gravity of the present in pursuit of the possible. And that starts by making a giant mess.

Dear future,

Can you smell this? It’s the scent of a melting doll’s head being gently pressed into a dayglo flowerbed.

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the messy business of coming up with new ideas, prototyping, rapid prototyping, testing new ideas, flowers, nature-inspired design

5 ways we're using AI at work

Artificial Intelligence is our new office mate. Here’s how we're teaming up.

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For anyone whose day job involves creating things—proposals or presentations that require fact-finding, writing, imagery, and video—it's changing how we make stuff. Love it or fear it, generative AI may be our new co-worker. And to ensure this co-worker is ethical, friendly, and aligned with our intentions, we must first explore it.

This phase of the AI revolution feels personal. Many IDEO designers are artists or writers—crafts that generative AI is uniquely suited to disrupt. So, we’re getting ahead of it and embracing these tools to explore how our creative process might coevolve with AI.

As we would do with any new colleague, we hope to learn how to have constructive relationships with these technologies, understand them better, and collaborate.

Way back in 2019—before generative AI was everywhere—we created a deck of AI Ethics cards, which you can download here. It was a good start, but there is much work yet to be done on creating an ethical human-AI ecosystem that endures long after the hype cycle ends.

Here are a few of the ways we’ve been experimenting so far:

1. Research Synthesis

The classic image of design thinking is people huddled around a Post-It–littered foam core board. During the pandemic, this process shifted to digital tools like Miro, Reduct, and Figjam.

Interaction Designer Takashi Wickes is using generative AI to further streamline the synthesis process—a method of organizing and interpreting research data in order to identify patterns, themes, and insights that can be used to inform the design of a product or service or experience. Using Reduct to transcribe his interviews, he highlights stand-out quotes. He then runs the quotes through Notion AI with a prompt like “What are the top 10 key takeaways from this conversation?”

Knowing that the AI doesn’t have the larger context of the project at hand, Takashi and his teammates use Notion AI’s output as supplemental input. Treating Notion AI’s output as a base to build on, they combine AI and human intelligence to go deeper, faster.

And, we’re already seeing startups form around this type of process: check out Vowel.

2. Concepting & Ideation

Designers come up with a lot of ideas. A typical ideation session begins with a prompt, something like: In a world oversaturated with screens, how might we support parents and children in connecting over the dinner table through games? We scratch our heads, think it over, and begin sketching out sacrificial concepts.

Recently, we’ve been experimenting with flipping this process on its head. Rather than coming up with an idea straight away, we use AI-based image generators like DALL-E or Midjourney for inspiration.

For a project on new dinnertime games, we fed DALL-E the prompt: “a family playing with their food during dinner.” The images rendered spark new directions that we might not have come to on our own. Mom with a carrot as a nose? Why didn’t we think of that? When you’re all at the table, why not use food as costumes in gameplay? Magical game design is all about turning expectations on their head. Now, we start to wonder… What other foods would make fun play pieces?

And of course, there are a cohort of new companies who are formalizing this process into a consumer tool: check out Fermat.

3. Critique

One thing we’re always exploring in our very riffy culture is how to get better at critique. There’s always this one thing to pick on: Weak insights. Insights at IDEO are concise statements that reflect our understanding about the current state of affairs in a given challenge and the way they are framed can be foundational to how we design solutions.

A few years back, before AI tools were everywhere, we made an insight analyzer chatbot. It looked for overused terms and poor word choice and would essentially chew you out. It was just an NLP bot that used natural language processing to match user chats with a set of known statements. The interface was a physical telephone (hotline). A funny gimmick with a simple learning: bots can get away with being mean.

Late last year, a team of brand and interaction designers started packaging up our favorite simple methods of critique and revisited the old insights hotline. Anne Graziano and I fed simple prompts such as “Give a brutally honest critique of the following insight: Meet people where they are at” to ChatGPT, and as might be expected, if you talk to an AI modeled after what’s said on the internet  it’s going to be very good at criticizing things.

We tried the OpenAI api (GPT3_davinci-003) and got decent results, so we wired it up to an emoji reaction in a Slack channel. When you add a “crit” emoji to an insight, it replies with a critique. The original prompt was harsh and getting a bit obstinate, so our group adjusted to the prompt “Give constructive feedback on the following insight:” which changed the tone and made it more creative and fun.

Our colleague Takashi figured out that the AI was pleased to critique quotes from classic movies and romcoms, which Takashi sourced from ChatGPT (prompt: “Give me the 10 cheesiest famous lines from movies”). He then fed the AI old chestnuts like, "Life is not measured by the number of breaths we take, but by the moments that take our breath away." (Hitch, 2005).

4. Marketing Copy

As community builders at IDEO, we host a lot of events. Recently, when writing up the copy for an internal informational session about the fundamentals and history of generative AI, I turned to ChatGPT to write the marketing copy. The output was pretty spot-on, and ended up informing both the content of the event and the copy we used to pitch it. We built on it, of course—inserting things that we thought were especially important for our community to learn—but it was a true collaboration.

5. Slide Decks

Google Slides are a staple of IDEO’s creative process. We use slides for project deliverables, ideation, business proposals, and internal events. We've found Tome.app, which creates AI-generated slides, to be a helpful springboard. Business designers are experimenting with the technology to refine their communications, interaction designers use it to think through how a new product might look, act, and feel, and our Play Lab is using it to explore new rules and play styles for games that do not yet exist.

Companies are forming around key parts of our creative process—capabilities which humans (and a few animals) once claimed as their sole domain.

In a 1948 documentary about U.S. agriculture called "The Land" the disruptive force of large-scale mechanization is described in a way that feels like it could be about this AI moment:

"These miraculous machines!
Do we shape them
Or do they shape us?
Or reshape us from our decent, far designs?

But we are learning.
We are learning to build for the future
From the ground up."

We’re curious: How are you using generative AI tools at work? We’d love to hear from you! Send us a note: Savannah Kunovsky & Danny Deruntz

Are you using ChatGPT yet? If the answer is no, keep reading.

Technology
AI & Emerging Tech
5 ways we're using ai at work, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy

進化し続ける組織へ 〜個と個をつなぎ、創造性を解放する〜

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「なぜ日本の組織では個の創造性を発揮することが難しいのか?」という問題意識のもと、さまざまな調査研究を実施。年代、専門性、性別などに多様性を持たせた「個と組織の創造性」に関する研究会を発足し、ディスカッションを重ねながら、同時にアーティストやスポーツ選手、デザイナーの方々へのインタビューを実施、そして国内外の中小企業、大企業に勤める様々な役職の方へのインタビューも行いました。文献や海外の事例に学ぶだけでなく、多様な方々と、とことん日本の組織に向き合ったのが、今回の調査の特徴です。

こうしたプロセスの中で浮かび上がってきたのは、日本社会における創造性に対する思いこみ。創造性は、一部の個に宿るものではなく、さまざまな人・モノ・コトの掛け合わせで生まれる。だからこそ、個の創造性を求める前にまず、どのように創造性が開きやすい環境を作ることができるのか。ここから、「どのようにして、固定観念を覆し、個々が問い続けられる土壌を作ることができるか?」という問いが生まれ、個と組織の創造性を高めるための考え方を「提案」として整理しました。

社会はVUCAの時代を迎え、日本企業は「創造性」を発揮することがこれまで以上に求められています。一方、個人に目を向けると、これらの複雑な社会や環境にどのように対処したらよいのかが分からず、次の一歩が踏み出せない「モヤモヤとした閉塞感」に囚われています。どのように組織や部署・グループの創造性を引き出したらいいのか悩んでいる方、どのようにまず第一歩を作ったらいいのか考えている方にぜひ触れていただきたいと願っています。

レポートPDF:「進化し続ける組織へ 〜個と個をつなぎ、創造性を解放する〜」

提案

レポート内でまとめている提案のいくつかを例としてご紹介します。個々が創造性を発揮できる環境を作りたいが、まず何をしたらいいか悩んでいる方が、具体的に何かを始められるきっかけになればと考えています。

ヒエラルキーが逆転する場を作る


年齢、役職、性別、職種など、組織に根強く存在するヒエラルキーには、あえてそれが逆転するような場を作ることで、新しい考え方を取り入れる余白を生むことができる。

"階層やサイロ化が強い組織構造では、相互理解、相互の尊重が生まれるような環境づくりが必須だと思います。そのためにあえて、既存のヒエラルキーをひっくり返すというのも手。一番若い人が上司にリバースメンターシップをするとか。会議では発言しにくい人から発言してもらうとか。"
-Michael Peng, Moon Creative Lab, Chief Creative Officer

自主練できる場をつくる

現状に問いかけ、自分なりのアイデアを考えることにハードルを感じる人が多いため、まずは安心できる場(いわば自主練できる場)で試行錯誤し、自分なりに考えるきっかけを作ることが必要である。自分のアイデアに自信を持つことで初めて、それを周囲に共有することができる。

"クリエイティビティは、敷居の低い場所でないと発揮しにくい。新たにチャレンジする人が、簡単な実験をまずキッチンのようなパーソナルな場所で始めることが多いのも、まさにそういうこと。キッチンで練習して大丈夫だと思ったら、初めて外に出て試すことができる。"
-デザイン教育者(米国)

個人の任務の目的・役割を明確化する

「なぜ何のためにこの仕事をやっているのか分からない」といった、主人公がいない仕事が多い。仕事の任務やそれぞれに期待される役割を明確にすることで、仕事が自分ごと化される。それなくして、人々は自分なりの問いを持ち続けることはできない。

“個人に任されている任務、役割を明確化することで、より自分ごと化された問いをたてやすくする。何のためにやっているのかがクリアになると、どんな創造性を発揮する必要があるのかも明確化される。”
-株式会社NTT ドコモ イノベーション統括部 グロース・デザイン 担当部長 笹原 優子

「水」を探し求める虫たちの物語

調査の結果浮かび上がってきた問題意識や提案を、ストーリーを通じてより年代を超えてわかりやすく伝えるため、ピクチャーブック「新たなはじまり: Between Water and Insects」も作成しました。

日照りに悩まされ、枯れ果てたとある虫たちの村。豊かだった頃の時代を思いながら、伝統的な雨乞いの儀式を行いますが、雨は降りません。そこで、ある冒険家が外の世界に「水」を探す旅に出ます。果たして冒険家は水を見つけることができたのでしょうか?

日本の組織をとある虫の村に、組織風土を村の土壌になぞらえて作成したストーリー。レポートと合わせてぜひご覧ください。

ピクチャーブック「新たなはじまり: Between Water and Insects」

個の創造性が発揮される日本社会を目指して

IDEO Tokyoは、日本の変化・進化の触媒となり、クリエイティビティを開花させることで、新たな価値を創造していくことを志しています。どのように個の創造性を解放する環境づくりに取り組むべきか悩んでいる方々をはじめ、さまざまな方に読んでいただきたいです。このレポートを一つのきっかけとして、皆さんからフィードバックをもらいながら本書をアップデートし、日本の「創造性」に関する議論を加速させ、個々の創造性が発揮される社会となるための具体的な活動に結実させることを願っています。

またレポートの内容を踏まえ、組織の中で対話を促すツール「創造性の土壌を作る問いかけ」も公開しました。このツールには、下地作りと仕組みづくりの計20項目について、チームでの対話を始めるための3つの問いかけがそれぞれ用意されています。ぜひご自身の所属するチームで取り組んでみてください。


詳しい調査の概要については、経済産業省のホームページをご覧ください。
創造性人材の育成支援


IDEO Tokyoは、経済産業省と協業し、創造的組織の開発及び創造性人材のキャリア形成に関する調査研究を実施しました。その結果をレポート「進化し続ける組織へ 〜個と個をつなぎ、創造性を解放する〜」として公開しています。

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進化し続ける組織へ 個と個をつなぎ 創造性を解放する, organizational culture, organizational transformation, creativity, team collaboration, future of work, culture change

Dear future, we made this for you

Looking back at 40 years of looking ahead.

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But we'd be fools to claim that we can always see what's coming around the bend. Never trust anyone who says they can predict the future.

Nevertheless, we have launched ourselves into the unknown for decades. Joining a long history of science fiction, this is an exercise in speculative design, where we build on early signals we're picking up and ask, “What if?” At times, our speculation about the future has come across as a little too naive and niche, like when we proposed stamping fruit with the full FDA nutrition label or suggested a fixie-inspired walker for senior hipsters. But when we’ve set our sights on what tomorrow’s humans might want from our clients, our portfolio of the future has been startlingly prescient.

In 2005, two years before Steve Jobs announced the iPhone, a short film we made with Intel showcased the hyperconnected, hypermobile, on-demand lifestyle we all know now.

That same year, we created a series of shorts for HBO foretelling a world of personalized streaming content—well over a decade before binging our favorite shows became standard fare.

In 2010, our exploration of the future of the book anticipated the need to verify the legitimacy of sources on social media platforms such as Facebook and Twitter.

These predictions may seem easy to come up with in hindsight, and in one sense that is true. When you pair the exponential power of technology (Moore’s Law) with evergreen human needs, it leads to logical conclusions. The harder part is making such foresight tangible.

That’s where design becomes a valuable tool.

IKEA, which has its own future-facing research and design lab, Space10, understands the power of tangibility. We partnered with the company in 2015 to imagine the future kitchen. The final exhibit, staged at EXPO Milano, anticipated an augmented reality in which screens and data are no longer confined to devices. More than an exhibition, the prototype served as a strategic roadmap for integrating multi-sensory digital content into a built environment and helped IKEA build an organizational belief in, and understanding of, this technological shift.

We’ve delved into the future of automobility, manufacturing, connected intimacy, the workplace, blockchain, and artificial intelligence. We’ve also used design fiction to explore complex human experiences like aging, citizenship, and time. These “What-Ifs” aren't an art school indulgence. Rather, they are queries about what world we want to inhabit and what choices we need to make today in order to get there.

While we don’t believe our era is any more exceptional than the next, the choices we are making today feel more consequential. We are facing global economic contraction, the explosion of artificial intelligence, and a developing climate crisis that scientists say could cross an irreversible threshold by the end of this decade.

The urgency to ready our clients, ourselves, and everyone for the Climate Era has been a longtime obsession. In 2017 we designed an exhibition called “Never Finished” to illustrate the principles of a circular economy. We reimagined makeup, food packaging, sneakers, and electronic devices as part of regenerative systems. A few years later, this fiction became a beacon for global fashion leader H&M, whose pursuit of a circular future has involved eliminating plastics from its consumer packaging.

But even the most on-the-nose prediction about what the future will bring can go sideways. In 1997, Kodak asked us to create a consumer experience for digital photography. Using that era’s available technology, we built a fully working digital camera with an integrated screen menu. The working prototype was nearly twice the size of what cameras would become, but it established the fundamental experience of digital photography that we use today.

While the team at Kodak hoped to design a pioneering new product, they ultimately didn’t have the internal alignment to move forward. Instead, they continued investing in film, a choice that ultimately proved to be a losing bet.

The takeaway: Even the most beautiful speculative design won’t sway hearts if the leaders of an organization don’t have the ambition or desire to invest in a better future—and we don’t mean just a profitable one. “What if?” is the beginning of a design-driven process to understand what choices we need to make today in order to create the future we want.

While the contracting economy, climate change, and systemic bias can feel insurmountable, we remain optimistic. Over the coming year, we will be sharing a series of design fictions that portray a world in which we got things right.

The questions we are asking—“What if everything is electrified and we have abundant energy?” and “What is the future of ordinary data?” and “How do we unleash the creative capacity of the next generation?”—are shorthand for deeper investigations into how we redesign consumer goods, healthcare, AI, and education.

Turning these questions into experiences so that others can visualize, feel, and participate in a better world is an essential practice of design and, for businesses that want to be here in 2033, the only way to stay relevant.

We will begin each of these design fictions, which will roll out over the coming year, with a letter:

“Dear Future, we designed this for you…”

We may never meet those born 10 or 20 or 30 years from now who will live out these visions (or something that looks quite different), but that doesn’t mean we’re off the hook. We are accountable to one another and stewards of a fragile planet. In 10 years, every business will have become a design business because every business will have had to change. And every person will have a hand in designing our future.

*One sentence in this article was written by ChatGPT after giving it the prompt “Slogan for a campaign about designing the future.” Can you guess which line?

Hero image: Magic Mirror, an augmented reality dressing room designed for Prada in 2003 in partnership with OMA.

We designers are optimistic to a fault. We believe we can build something better and will take great leaps of faith to prove it.

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dear future we made this for you

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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