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Transforming a historic music college into a collaborative learning platform

A new campus concept and student experience for Tokyo College of Music.

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Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.

The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.

To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.

The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.

IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

Between two campus buildings is Music Lane, a path playfully designed to look like piano keys. It connects Daikanyama and Nakameguro, two neighborhoods known as sources of culture and fashion.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.

New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

The common spaces, used by students and faculty members, help develop cross-disciplinary communities.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.

Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.

A new campus concept and student experience for Tokyo College of Music positions the college as a platform that would encourage the spontaneous creation of communities within and outside the school.
A new campus concept and student experience for Tokyo College of Music.
Tokyo College of Music
Tokyo College of Music
Transforming a historic music college into a collaborative learning platform, music education, campus experience, school cafeteria, school food system, Tokyo College of Music, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, student experience, future of education, understanding user needs, how to design a digital product, innovation, product design, research, transformation, education, learning

Designing a modern digital platform for the constituents of Georgia

Building a more efficient, trustworthy service for Georgia's residents.

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Technology
Public Sector

Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

The DSGA looked to IDEO to create a brand and design strategy integrating the collaborative, optimistic spirit of the state’s diverse population with a cohesive user experience and a charming, uniquely Georgian voice.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.

IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.

The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:

Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.

Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

With a color palette inspired by the landscape of Georgia, all of the state's individual agencies now exist under a unified state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

The state's logo appears boldly across Georgia's 80+ state agency websites, building trust amongst residents. The logo and branding can also be used on everything from tote bags to signage to business cards.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.

Digital Services Georgia
Digital Services Georgia
Designing a modern digital platform for the constituents of Georgia, Digital Services Georgia, technology innovation, digital products, public sector innovation, government services, civic innovation, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, strategy, design strategy, user experience, product design, research, transformation, leadership

A holistic, human-centered approach to managing diabetes care

A digital-first diabetes management system that helped patients get the support they needed when they needed it.

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Health
Technology

According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.

Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.

Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

Personalized plans including exercise and nutrition were tailored to the users with the support of one-on-one guidance from a certified diabetes educator.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.

The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service gave those with diabetes access to the right information at the right time and could get their questions answered anytime through chat with their own certified diabetes educator.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.

The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.

A comprehensive kit that introduced users to new, healthy habits in sleep, mood, and more was delivered directly to their door.
Ascensia Diabetes Care
Ascensia Diabetes Care
A holistic, human-centered approach to managing diabetes care, diabetes care, diabetes management, sleep health, sleep analytics, mental health, family mental health, Ascensia Diabetes Care, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, how to design a digital product, innovation, product design, transformation, education, how do we innovate

Creating an out-of-this-world STEM learning experience

Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.

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Strategic Futures
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Learning & Work
Public Sector

When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.

“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.

Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.

In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.

As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.

The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.

A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

The Verizon Explorer Lab is equipped with dozens of screens and tablets displaying Hollywood-quality video and special effects, and the educational content is both scientist and teacher-approved.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.

After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.

Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

Using their own tablet, students iterate on their rover design to help it collect as many samples from Mars’ surface as possible. The team consulted a Martian scientist to ensure every game element—from the rover wheels to the types of sediment on Mars—was accurate.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

Iterating on their rover’s features teaches students the engineering design loop. With over 200 possible rover designs, students can learn from each other’s creations and collaborate to collectively gather as much data as possible.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.

Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.

Verizon
Verizon
Creating an out-of-this-world STEM learning experience, Verizon, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, student experience, future of education, innovation, research, prototyping, transformation, education, learning, government

3 Ways to Make Your OOO More Human

The art of Out-of-Office messages

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When we get an auto-responder, the feeling is generally one of mild disappointment, indifference, or doom, depending on how urgent your request was.

If I took the time to compose something better, I wondered, would anyone take the time to read it? Was there a way—an opportunity, even—to shift the entire auto-responder interaction from one of scarcity (nobody’s home) to abundance (well that just made my day)?

The question became:

"How might we take one of the most automated voices we still offer to the world and make it more human?"

I started to experiment:

"I will be in a workshop this week rendering response time erratic and unpredictable. I apologize for any inconvenience this may cause and invite you to celebrate this moment by testing the varied edges and new limits of patience this may evoke. Who knows where it may lead? I will be back to you as soon as possible. I promise. Thank you!"

Then got a little bolder:

"I will be impossibly slow to respond today as I am currently seated deep within the bowels of our criminal justice system doing my bit as potential juror #xxxxx for Kings County. I urge patience and self management, and that's just for myself.... I apologize for any inconvenience this may cause."

Today you will most likely receive:

"I am abroad with the most inconsistent wifi I have ever experienced. It's the substantiation of mindfulness, the invitation to a million moments paused in the belligerent now. I will pick up with you again on July 10th when I am back in New York where the data flows like a subterranean stream and the hours are neither here nor there. Thank you for your patience in the meantime."

People responded. They read them. They liked them! And the fact that they got a momentary zing out of these absurdist missives did much to relieve my guilt over dodging people's requests. I also learned a few things along the way.

3 design principles for how to write a better OOO:

  1. Insert an element of surprise
    Moments of surprise in the mundane matter exponentially. I have received many many bemused responses. From close colleagues to clients to absolute strangers. It instantaneously bonds us and shifts the exchange from “I have a request or need” to “I see and hear you.” When I eventually return and execute on that request, there are new connections, filamenty kinship has grown between us through humor and surprise. From that foundation we accomplish more, usually with speed, which is ironic when you think that the communication started with a stunting. Not particularly auspicious. This creates space for possibility.
  2. Do not concede to the bot!
    Bots are helpful, available, and dare I say it, adorable at times. But to compete with them we must use our all too human, weird, silly, grammatically inconsistent voices. Besides, if they are learning from us anyway we may as well give them some good material to work with.
  3. Upend expectations by being yourself
    I work in leading talent for IDEO. I'm proud of that craft. But I’m also an MFA, a poet, and you may be able to tell, a bit of a weirdo. The moment I gave myself permission to be myself in all of my communications with people—even the dryest most official ones—people started responding in kind. Free yourself and the rest will follow.

We all operate in a world where we bump up against other’s expectations or assumptions of who we are on a daily basis. Those assumptions don't change on their own—that's your job! And it's as easy as writing a good OOO email! I am not HR, I’m HCH. Hello.

The dreaded OOO. You've probably already gotten one today. The tone is usually perfunctory, most likely generated by a bot, or a bot-like impulse on behalf of the sender, who is hastily trying to sign off before that vacation, workshop, excuse to get away for five minutes of uninterrupted peace.


AI & Emerging Tech
3 ways to make your ooo more human, ai, emerging technology, workshops, facilitation

Thoughtless Acts: DIY Rain Gutter

Thoughtless Acts: DIY Rain Gutter. The intuitive ways we adapt and react to things in our environments

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I found this outside of a grocery shop in Tokyo. Someone used the plastic bottle to replace the broken rain gutter. You can tell from the scratches on the plastic that the water bottle has been there a while, outlasting countless rainstorms. Who knew a water bottle could be so strong!

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts diy rain gutter, thoughtless acts, diy rain gutter, human centered design, design thinking, photography, visual design

Being Indiana Jones (for Three Weeks a Year)

Being a part-time archaeologist makes me a better full-time editor

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In 2016, with only a college internship in archaeology under my belt, I stumbled on a social media post calling for volunteers to dig in Jerusalem. Before I knew it, I was winging my way to Israel with knee pads, sweat bands, and plenty of SPF 50. I spent two to three weeks of each of the following summers in Jerusalem with Dig Mount Zion, helping excavate priestly homes from the time of Jesus, Roman mosaics and frescos, and hints of bloody Crusader battles.

I returned from my latest session in a dusty Jerusalem pit in July to start my new gig as an editor at IDEO. Believe it or not, being a part-time Dirt Hound has really helped my work. How?

(left) Volunteers sift through buckets of dirt looking for pottery and other household items. (right) The author washes pottery found at the dig site.

1. Archaeology sparks curiosity

I knew nothing about design when I started at IDEO. Likewise, before college I knew zilch about archaeology beyond what I’d seen on TV. The aggressive learning curve kicked me out of my comfort zone and forced me to ask questions of everyone, all the time. What’s a sherd, or for that matter a fill, a balk, or a locus? How did people live in the time of King David or King Herod, and how do we know?

Constantly asking questions can make you feel a bit naive, but I’ve found this sort of curiosity is a great way to learn fast, shake up stagnant systems, and radically expand my view of what’s possible.

Designers know this well. They start with questions: How might we incorporate VR into online experiences? Why are schools bound by four walls? Could play help prisoners? This inquisitive, unbiased approach is what allows them to identify fundamental needs and find creative solutions.

In the same way, I try to broach new concepts I come across, such as designing for social change, with no preconceived ideas, and keep poking and prodding until I unearth the story.

An aerial view of the Dig Mt. Zion site. This photo was taken from atop the walls of Jerusalem’s Old City.

2. Hard labor can be good for you

In pop culture, archaeologists find perfectly preserved, fully excavated structures (I’m looking at you, Indy). But in reality, someone has to remove tons of dirt and rock; sweep the area with a metal detector; sketch and photograph the features of the site; wash, sort, and catalogue finds—and then begin again the next day, on the next layer of earth. Slowly, a complete picture is revealed. It’s meticulous, backbreaking work.

At the Jerusalem dig site, the physical challenges and my lack of formal training helped me understand my limits and accept guidance from the seasoned archaeologists in charge. At the same time, the digs showed me that I’m capable of withstanding heat, stress, language barriers, and lots of pickaxing. These experiences have given me confidence that I can master a new language—design—and tackle stories about IDEO’s most complex, cross-cultural projects.

Dr. Shimon Gibson, one of the archaeologists in charge of the dig, confers with Rebekah Welton, a dig area supervisor, during the excavations.

3. Digs build trust & teamwork

In a given year, Dig Mount Zion includes about 15 staff, 20 students, and 60 wide-eyed volunteers. Participants range from 18 to 86 and hail from Germany, Russia, the Philippines, Canada, New Zealand, and beyond. Being tossed into a pit in 95-degree heat and told to move a mountain of dirt has bonded complete strangers into fast friends.

Working in a place so steeped in history, alongside people from all walks of life—from an Ohio school bus driver to a Messianic Jewish missionary to a particle physicist—helped me build trust and tolerance and let me glean wisdom from people with radically different points of view.

Likewise, diversity of experience and perspective on a single project is IDEO's secret sauce. Our designers have created everything from apps to amps to appliances and I'm charged with capturing those inventions in a way that's easy to understand. Archaeology has prepared me well to incorporate new modes of thinking and work with colleagues from Silicon Valley to Shanghai.

Hopefully, they won’t mind all the dirt under my fingernails.

Dig Mt. Zion participants and staff pose in front of the Dome of the Rock, one of the holiest sites in Islam. (The author is seated, second from the left.)

Photos courtesy of Rachel Ward. For more, please contact rwardphotoclt@gmail.com.

When I was eight, I defected from a high-stakes game of summer camp capture-the-flag to hunt for fossils in a nearby creekbed. Twenty years later, I still obsess about all things ancient—the first civilizations, the evolution of religious thought, and the latest dinosaur find. If this is a phase, I never grew out of it. In fact, I’ve become something of an amateur archaeologist, with surprising benefits for my work life.

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being indiana jones for three weeks a year

5 Ways to Think Like a Designer, from an IDEO Partner

What I've learned from teaching design

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Here are the top 5 things I tell my students about nourishing creativity and thinking like a designer:

Be curious

Without curiosity we do not learn and we won't grow. The same holds true for organizations. An organization that is not curious and not willing to learn will not be able to grow in today's business environment.

Challenge assumptions

In 2015, a group of students at Lund university challenged the IKEA purpose “design for many” and added a new perspective to it. What if IKEA was not the provider of solutions (the assumption) but the provider of a framework to foster people's creativity (the challenge)? The IKEA Hacka modular kitchen design is a beautiful example of how new ideas can spring from challenging assumptions.

Get lost in dreams

I don't want to accept that we have lost a whole generation to screens and devices. Creativity happens when we stop and let go. When we don’t know where to go, when we daydream and let our thoughts flow.

And research limited to what you can find online won't cut it. Insight comes from observing real people in real life. Students should have that luxury, and we should provide permission and space for that in organizations.

Get into a question-framing mindset

Design students often start their creative process by translating insights into problem statements. But you can't identify a problem without asking a bigger question first. So how do we get there? When we find the right opportunity space for a team to tackle, creativity flows.

Collaborate

I believe that all of us are better together. We've reached a time when collaboration is not just about individual work patterns, but also about what happens across systems, organizations, and governments.

Unfortunately, too many leaders seem to fall back on trying to solve things themselves, then ask those around them to do their bidding—often with rather unfortunate results.

But today's students—the next generation of leaders—have grown up in a sharing economy where not just goods, but also values are exchanged. And that keeps me optimistic about the future.

Taking this approach, my students and I have produced hundreds of design concepts, many of which have been published and exhibited. Spectrum, a project I co-led with designer Stefan Diez, was recently shown at the Salone di Mobili in Milan. And a workshop at the University of Lund produced the IKEA concept kitchen. As the school year approaches, I look forward to watching young designers come up with more bright ideas.

For more than 10 years, I've taught design in places like the University of Lund in Sweden, the HfG Offenbach in Germany, and Parsons School of Design. Teaching inspires me, challenges me, helps me question my point of view on design, and keeps me connected to the next generation. My students often start out with a problem-solver mindset and want to rely on technology. I encourage them, instead, to start with a question, large or small, that puts humans at the center.

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5 ways to think like a designer from an ideo partner, education, learning, design education, design thinking, creativity

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
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Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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