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Transforming a historic music college into a collaborative learning platform

A new campus concept and student experience for Tokyo College of Music.

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Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.

The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.

To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.

The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.

IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

Between two campus buildings is Music Lane, a path playfully designed to look like piano keys. It connects Daikanyama and Nakameguro, two neighborhoods known as sources of culture and fashion.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.

New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

The common spaces, used by students and faculty members, help develop cross-disciplinary communities.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.

Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.

A new campus concept and student experience for Tokyo College of Music positions the college as a platform that would encourage the spontaneous creation of communities within and outside the school.
A new campus concept and student experience for Tokyo College of Music.
Tokyo College of Music
Tokyo College of Music
Transforming a historic music college into a collaborative learning platform, music education, campus experience, school cafeteria, school food system, Tokyo College of Music, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, student experience, future of education, understanding user needs, how to design a digital product, innovation, product design, research, transformation, education, learning

Designing a modern digital platform for the constituents of Georgia

Building a more efficient, trustworthy service for Georgia's residents.

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Technology
Public Sector

Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

The DSGA looked to IDEO to create a brand and design strategy integrating the collaborative, optimistic spirit of the state’s diverse population with a cohesive user experience and a charming, uniquely Georgian voice.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.

IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.

The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:

Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.

Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

With a color palette inspired by the landscape of Georgia, all of the state's individual agencies now exist under a unified state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

The state's logo appears boldly across Georgia's 80+ state agency websites, building trust amongst residents. The logo and branding can also be used on everything from tote bags to signage to business cards.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.

Digital Services Georgia
Digital Services Georgia
Designing a modern digital platform for the constituents of Georgia, Digital Services Georgia, technology innovation, digital products, public sector innovation, government services, civic innovation, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, strategy, design strategy, user experience, product design, research, transformation, leadership

A holistic, human-centered approach to managing diabetes care

A digital-first diabetes management system that helped patients get the support they needed when they needed it.

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Health
Technology

According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.

Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.

Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

Personalized plans including exercise and nutrition were tailored to the users with the support of one-on-one guidance from a certified diabetes educator.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.

The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service gave those with diabetes access to the right information at the right time and could get their questions answered anytime through chat with their own certified diabetes educator.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.

The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.

A comprehensive kit that introduced users to new, healthy habits in sleep, mood, and more was delivered directly to their door.
Ascensia Diabetes Care
Ascensia Diabetes Care
A holistic, human-centered approach to managing diabetes care, diabetes care, diabetes management, sleep health, sleep analytics, mental health, family mental health, Ascensia Diabetes Care, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, how to design a digital product, innovation, product design, transformation, education, how do we innovate

Creating an out-of-this-world STEM learning experience

Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.

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When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.

“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.

Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.

In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.

As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.

The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.

A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

The Verizon Explorer Lab is equipped with dozens of screens and tablets displaying Hollywood-quality video and special effects, and the educational content is both scientist and teacher-approved.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.

After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.

Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

Using their own tablet, students iterate on their rover design to help it collect as many samples from Mars’ surface as possible. The team consulted a Martian scientist to ensure every game element—from the rover wheels to the types of sediment on Mars—was accurate.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

Iterating on their rover’s features teaches students the engineering design loop. With over 200 possible rover designs, students can learn from each other’s creations and collaborate to collectively gather as much data as possible.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.

Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.

Verizon
Verizon
Creating an out-of-this-world STEM learning experience, Verizon, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, student experience, future of education, innovation, research, prototyping, transformation, education, learning, government

Beat-Boxing Our Way to a Better World

One way to give refugees a voice

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It all started when we partnered with the American Refugee Committee (ARC), an organization that provides services to 3.5 million refugees across Africa and the Middle East. We teamed up to imagine a future where refugees have a voice in shaping the services provided to them, and are able to hold humanitarian organizations accountable for the services they receive.

The result was Kuja Kuja, a platform that has the potential to fundamentally shift the way humanitarian organizations serve refugees.

Kuja Kuja, a visual platform for tracking refugee feedback.

In a deep and humbling way, the friendships we made during those two weeks reminded us of how refugees, who are typically lumped together as a faceless, nameless group of displaced people, are smart, educated, optimistic human beings who've been brutally ripped from their homes by war and the vagaries of governance.

There are more than 65 million refugees and displaced people around the world today. That’s nearly 1 out of every 100 people on the planet. These people are no different from you or me in their need for safety, shelter, work—the most basic human rights.

On our last day in the settlement, at the end of the workday, we went to play ping-pong at a community center.

It was raining on and off, and there were a lot of people packed inside. There was a group of Congolese refugees breakdancing and practicing for a hip-hop dance competition. One of the dudes was beatboxing while his friends pop-n-locked and windmilled.

I started to beatbox with him and soon we had all kinds of people busting into our jam-circle to throw down raps in multiple languages—French, Swahili. It was the best example of getting close to the people you're designing for I could ever imagine.

I will certainly never forget that day. I glimpsed a world in which, if we were were all trapped in a room together, and broke out in song and dance, there would be no more war, no more displacement, no more refugees.

Back in August 2017, I was embedded at the Nakivale refugee settlement in Southwest Uganda for two weeks. I was there with Nathalie Collins from IDEO.org, to build a web application that collects refugee feedback and then visualizes that data in meaningful ways. Those two weeks could have been two months—Nathalie and I developed deep friendships with many of the refugees on the team. I'd been vocal-jamming earlier in the week with a pentalingual Burundian refugee and Kuja Kuja team member, and someone started videotaping...

Public Sector
beat-boxing our way to a better world, feedback, creative feedback, team collaboration, social impact, community engagement, inclusive design

The IDEO Gift Guide for Creative Types

Crowd-pleasers for those who don’t follow the crowd

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More than 60 food, clothing, jewelry, and art vendors—including 25 IDEO designers—are stocked up to serve, while also raising money for the non-profit La Cocina. There's a little something for everybody, even...

1. The DIY Gardener

Plant your own succulent garden in a glass terrarium, or stock your home bar with cocktail mixers, artisan bitters, and local honey, courtesy of Radish.

2. The Girl Who Has Everything (She doesn’t have this.)

Jessica Hannah makes small-batch perfumes inspired by Hollywood classics and even the smell of worked leather. She also hosts regular workshops to help people craft custom scents from plant essences.

3. The Craft Brew Obsessive

You’ve tried microbrew, but not like this. IDEO designer Sean Hewens combines homebrewing with making fantastical maps—charting a fictional submarine race across the San Francisco Bay, for example—to create Bean Brew. Lucky drinkers (just 16 per micro-batch) answer a survey about the map on their Bean Brew bottles, and Sean turns the results into a one-of-a-kind poster.

4. The Jewelry Minimalist

Angular and understated, the gold-filled trinkets from Batsu Maru might be right for the best-dressed woman in your life.

5. The Upcycler

Waste not, want not. So says The Consistency Project, which sells vintage and customized clothing that’s been given a second chance.

6. The Recent Transplant

Bare walls? Why not fill them with whimsical, colorful, and soulful art from IDEO designer Felicia Chiao and illustrator Yoshi Yoshitani. Prints, postcards, art books, and coloring books are more than enough to liven up your space.

7. The Makeup Maven

Blood orange vanilla. Rose cardamom. Peppermint Eucalyptus. These aren’t flavors of bon-bon; they’re lip balms from METTA GOOD. The balms are made from beeswax and jojoba, coconut, and avocado oils, and METTA donates one percent of its proceeds to nonprofits.

8. The Pet Pamperer

Make your pooch look as posh as you do with colorful bandanas, bowties, and leash bags from The Foggy Dog.

9. The Happy Homebody

In her free time, IDEO.org senior designer Nicole Kraieski loves to throw down on her pottery wheel. She describes her tasteful tableware as, “ceramics made of clay by the Bay” in San Francisco.

10. The Eco-Chic Toddler

Apila Designs crafts organic cotton clothing—from beanies to onesies to leggings—for fashionistas ages zero to six. The screen-printed pieces are made in and inspired by Northern California.

11. The Avocado Lover

Pretty prints with a hint of snark—such are the whimsical greeting cards from Coffee n Cream Press.

12. The “Nasty Woman”

Give young women the gift of leadership by hosting a workshop with Girls Driving for a Difference. IDEO’s Katie Kirsch co-founded Girls Driving for a Difference in 2015 with the goal of helping middle- and high-school girls use design thinking to boost their self-confidence and improve their communities. The group offers a “workshop in a box” to get you started.

And remember, if you can't find anything off the shelf, there's still plenty of time to make your own gifts. Here's an impassioned plea for doing just that.

Design snobs are hard to shop for. But don't despair: We wrangled our favorite craftspeople for Wunderfaire, our annual winter celebration. The party is sold out, so we're sharing a sneak peek of gifts you can nab online.

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the ideo gift guide for creative types

The Designer’s Toolkit for Tackling Tough Problems

Bite-sized tools to spark creativity in the face of daunting design challenges

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The constraints and complexity of working on those challenges can be overwhelming. To help us all push through, we developed a few simple tools to keep in your back pocket. Here are three of them, drawn from the Design Kit Travel Pack, a new deck of bite-sized exercises we’re working on to help social impact organizations and busy professionals unlock their own creative genius.

1. Write a postcard from the future

In the social sector, the language we use is all about fixing things that are broken. We talk about reducing unintended pregnancies or increasing the number of people with access to financial services. It’s important work, but not always framed in the most inspiring way. Before you kick off a new project or initiative, take the time to paint a more audacious vision. Close your eyes, picture a time 20 years in the future, and imagine your work has been a resounding success. What does the world look like? How are people’s lives different? Be as specific as possible. Then, write a newspaper headline for a New York Times story capturing this impact and sketch an image to go with it. Share your vision with your team, and use it as your North Star as the creative process becomes more murky and new challenges emerge.

2. Take an inspiration tour

When we’re designing in conditions with tight constraints—like a tightly-packed informal settlement outside of Nairobi or a rural village in India—it’s vital that we understand and work within the local context. But to unlock fresh solutions, we also need to look elsewhere and gather inspiration from other (sometimes unlikely) places. To design your own inspiration tour, start by naming three adjectives you want your product, service, or experience to embody. For example, maybe we want the new health clinic we’re designing to feel safe, fun, and community-affirming. Then, quickly brainstorm 10 places, businesses, or brands that do this well in your city. (Examples: a sports team’s locker room, a Bible study group, a Weight Watchers meeting, a co-working space, or a comic convention.) Choose a couple of places that are most interesting to you and take a day to visit them in person. Note down your observations as you go, take photos, and look for clues about what might inspire your project. By casting off the constraints of the context you’re working in, you’ll start to see new possibilities.

3. Make time for retail therapy

When you’re feeling stuck and not sure which direction your project should take, try getting tangible (even before you might feel ready). One fun way to do this is a trip to your local hardware or container store. Give everyone on your team 15 minutes to explore the store and create their own scrappy set-up of the product or service you’re designing. Then, one at a time, walk each other through the prototypes you created. Forcing yourselves to use materials available in the store and using a timer helps narrow the scope of what you’re working on from a big, nebulous problem to an immediate and concrete one, often unlocking fresh thinking in the process.

Visit designkit.org to download a free PDF, or get your own hard copy.

When we launched IDEO.org six years ago, we knew we had a lot of work ahead of us. The organizations we partner with are tackling some of the world’s toughest problems, like access to clean water, reproductive health, and the global refugee crisis—big, systemic challenges that have been around for decades.

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the designer's toolkit for tackling tough problems, creativity, water, sanitation, design tools, design methods, social impact, community engagement, launching a new product, inclusive design

9 Travel Hassles We’re Dying to Redesign

Some suggested improvements to trains, planes, and automobiles

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Here are nine travel experiences we’d love to redesign:

GETTING THROUGH AIRPORT SECURITY

Taking our shoes off to go through security? Gross. But the most stressful moment for me is when my stuff comes out the other end of the scanner and I have to grab it in a rush because someone else's stuff is right behind and my toddler is running in the other direction. Then we waddle over to a corner with all our belongings splayed out and try to make sense of our luggage again. There has to be a better way!

Then there’s all the time wasted. Could there be a way to check wait times for security lines—similar to a traffic report—so I know how far in advance I need to arrive at the airport? IDEO designers are already working with the staff of a major Canadian airport to make their screening process smoother, faster, and less unpleasant. Let’s keep the good ideas rolling!
—Sally Sosa, IDEO San Francisco

THE PLANE BOARDING SHUFFLE

I’ve noticed a weird social phenomenon: Everyone gets up when the first people start boarding a plane, even if they have three boarding zones ahead of them. The zones are arbitrarily assigned based on when passengers checked in and how much extra money they wanted to pay—a legacy system based on someone's obscure definition of loyalty and status, plus assertiveness. That means that if someone in Zone 2 gets into an aisle seat, but I'm in Zone 4 and have the window, everyone has to get up, get out, shuffle down the aisle, let me in, and then sit down again. It's entirely inefficient. Also, if I have no overhead carry on and can breeze off the plane, facilitate that. I've never met anyone who actually likes this system. Airlines are leaving money on the runway—literally.
—Denise Burchell, IDEO San Francisco; Shuya Gong, IDEO Cambridge

Airbus' modular plane concept. Source: The Verge

FLYING ECONOMY CLASS

I used to work for Emirates, Singapore Airlines, and Qantas, so I have a vision for the ideal plane cabin. In economy class, you get shoved into an uncomfortable seat next to a guy who hogs the armrest. This is painful for people like me who usually take long-haul flights. (I fly 15 hours from Dubai to Sydney twice a year to see family.)

Why not reconfigure economy class with bunks for passengers on flights longer than four hours, so that people can actually relax or sleep? Do away with the overhead lockers, increase the checked baggage allowance, and allow passengers only one small carry-on unless they’re traveling with kids or a baby. Designate time slots for people to get meals, which they can order beforehand or through the in-flight entertainment system, letting flight attendants better organize their work. You could also automate the system of delivering meals to passengers instead of pushing a trolley down the aisle, which blocks me from getting to the bathroom while an indecisive passenger is trying to figure out if he wants a Sprite or a Coke.

While we’re at it, have a kids' section where they can play without annoying everyone else, and include something like the in-flight nanny service Emirates already offers. Have a nursing area where mums can feed their babies without people bumping past them, or change their babies without having to juggle the kid, a dirty diaper, a fold-down table, and a diaper bag in a bathroom without enough room to swing a hamster, let alone a cat.

Check out this image of a crew rest area on an airplane; the stewards have room to lie down and snooze, while not being dear on space. With just a little imagination, you could make these into seats that fold flat and include easy-to-clean access, since cleaning the airplane between flights takes longer than anything else. The specs of an Airbus A380 would make this setup totally possible!
—Asja Simunovic, IDEO Munich

Qatar Airways Airbus A350 crew rest area.

RIDING THE CROSS-COUNTRY RAILS

Two years ago, I took a long train trip from Chicago to New Orleans with my wife. She’s Danish. I’m Turkish. We have a lot of experience with train travel in Europe. It was shocking to see how sad train conditions are in the U.S. How might we redesign the experience of the Great American Railroad? We can utilize all our design chops—from data to spatial to UX—to do so. I’d love to take the lessons I’ve learned from IDEO’s relationship with Ford and apply them to train travel to make an impact on a more economically and geographically diverse community.
—Dogan Sekercioglu, IDEO Chicago

TRAVELING WITH A KID (AND A CAR SEAT)

It’s so annoying to travel with a car seat. I avoid it at all costs, and then end up trying to rent or borrow one, which is never convenient. It's also a pain when I want to do something like take the train into the city and then take a taxi to a part of town that’s too far to walk to with a toddler.

How about a packable, maybe inflatable, car seat? Can you imagine how great it would be if you had a small, portable car seat you could just throw in your bag?
—Kim Powers, IDEO San Francisco

BOOKING A NATURE GETAWAY

I want to redesign the way we book campsites. The current system is really challenging to navigate, particularly for outdoors neophytes. It's opaque and cumbersome, and there's no way to release sites for last-minute booking. I'd love to design ways to make the process simple, intuitive, and experiential.

Shouldn't a booking site feel welcoming and fun? Couldn't it show you what kind of hike to expect on the way to your campsite and what the views are like? If it’s a car camping site, how noisy is it? How about real-time weather so you know what to pack, or a map showing how close your site is to amenities like bathrooms or a store? What if it included ratings from other campers? Let's make our parks and forests more accessible, especially to those who aren't experienced outdoors people.
—Kate Lydon, IDEO San Francisco

DODGING TOURISTS IN THE BIG APPLE

New York City sees more than 60 million visitors a year, and locals know that with tourists come clogged sidewalks, long lines, and dozens of confused subway riders. As a New Yorker, I’m also struck by how seldom visitors tend to go outside the typical destinations—a.k.a. Midtown and the usual suspects. I love how distinctive each neighborhood of New York City is, and the unique culture, food, and experience each offers.

I know we can do a better job of moving people around the city so that visitors have a better experience. I’m inspired by this initiative the city of Amsterdam is using to distribute, rather than limit, the flows of tourists. Amsterdam encourages tourists to visit outlying areas and see popular attractions at off-peak times. Why can’t we? IDEO worked with the TODAY show to design a seamless experience for the street audience at Rockefeller Center; we can put some of those same techniques to work at a larger scale.
—David Boardman, IDEO New York

NAVIGATING THE URBAN LANDSCAPE

I would love to see a well-designed urban infrastructure that allows for driverless mobility, makes cycling and walking safe alternatives, and accounts for a broad span of ages and physical limitations.

Right now, multimodal transportation is not synced. Urban dwellers need various types of transit to get around, from trains to buses, but none of them talk to one another. There's so much focus on driverless cars, which is great, but we also need to seize the opportunity to encourage more active mobility by creating more car-free zones for safer walking and biking, for example. Both protected bike lanes and central bikeways would encourage more safe cycling in cities.

In general, street signage is not all that helpful or appealing. Might there be a way to not just wayfind, but also add delight? Signs could provide more than just basic information, such as interesting historical tidbits about the city, the number of steps between signs, or digital messages on sidewalks or in other unexpected places. People could also track their city journeys via an app on their phones to show where they've been, and get recommendations for where to go next; their urban journeys would become living maps.
—Margaret Kessler, IDEO San Francisco

PAYING FOR PARKING DOWNTOWN

Parking lot pay machines are poorly designed. They’re often covered with lists of instructions and homemade signs taped on by the operators and owners trying to show customers what to do and in what sequence. The machines need to accept credit cards—with a stripe in one exact orientation—bills, coins, and of course parking tickets with a magnetic stripe in one orientation, too.

I like how the parking garage at San Francisco International Airport allows you to use FasTrak to avoid a paper ticket. Maybe ticket machines could use Apple Pay or another pay-by-phone service to avoid credit cards and cash, or better yet, use pay-by-phone services in your car on the way in and out of the lot so you can avoid the ticket machines entirely.
—Dennis Boyle, IDEO Palo Alto

Want to reimagine transit with us? Contact Madison Mount (madison@ideo.com) at IDEO’s San Francisco studio.

Just in time for the busiest days of American travel, our designers put their heads together to imagine a future of seamless transit, complete with inflatable car seats and airplane sleeping pods. IDEO already does forward-thinking transportation design with partners like Ford, Lincoln, Lufthansa, and major airports. But transportation is a sprawling industry, and there’s always plenty more to do.

Mobility
Hospitality
9 travel hassles we're dying to redesign, mobility, transportation, hospitality, travel experience, improv, creativity, team collaboration, facilitation

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Listen
Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
Episode image

How constraints make us more creative: David Epstein

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Podcast
Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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