Reset filters
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Latest work

Smarter, safer, data-driven driving

Designing an AI-powered dash cam system.

Read more
Case study
Case Studies
Strategic Futures
Mobility
AI & Emerging Tech

Nauto, a startup in the automotive industry that’s building a system to help make driving safer and smarter, approached IDEO to collaborate on the design of their latest device. It includes a proprietary dual-camera system that can be directly installed in just about any vehicle to enable safety features. Through real-time data analysis, high-definition recording, and LTE connectivity, Nauto’s device records and analyzes activity inside and outside the car, and automatically uploads information to a smart cloud.

The device can detect if drivers are distracted based on their eye and head movements, risky maneuvers such as tailgating or swerving, and dangerous environmental conditions such as unexpected obstacles. In these scenarios, the product alerts the driver through audio feedback inside the vehicle.

Over time, the data collected by Nauto reveals bigger insights and trends in driving behavior, ranging from causes of collisions to patterns in driver distraction. These insights are stored in a secure cloud platform and made accessible to both drivers and fleet managers. Drivers can benefit from Nauto’s VERA score—personalized feedback based on their driving performance—and fleet managers can gain access to a complete picture of how each of their drivers are performing across locations. Through these data-driven insights, Nauto gives drivers and fleet managers the tools to stay safe on the road.

To help launch Nauto’s device, IDEO prototyped several iterations of the product’s housing, cabling, and ergonomics, resulting in a clean aesthetic and an easy installation process for users. The engineering team also prioritized materials that would protect against extreme temperatures and sunlight exposure. Most importantly, IDEO helped design a camera device that can be seamlessly integrated into almost any model of any vehicle, greatly expanding its potential in the market.

Nauto’s latest system began rolling out to commercial fleets and strategic OEM and Insurance partners in late 2016.

Nauto’s device is designed to peek over the rearview mirror.

Photos by Nauto.

Nauto
Nauto
Smarter, safer, data-driven driving, dash cam, driver safety, AI driving, Nauto, mobility, transportation innovation, AI, artificial intelligence, emerging technology, AI strategy, AI product design, responsible AI, designing with AI, systems thinking, systems design, service ecosystem, mobility design, future of mobility, data strategy, data driven design, data visualization, innovation, strategy, product design, prototyping, startup, transportation

Designing the future vision for HBO

Navigating an uncharted media landscape.

Read more
Case study
Case Studies
Breakthrough Products
Media & Entertainment

Most people are used to watching their favorite shows whenever and wherever they want these days. But 10 years ago, that wasn’t the case. Far ahead of the curve, HBO realized the potential for carving out its own audience, and created one of the first original on-demand offerings that allowed viewers to cut the cord from cable and satellite providers. HBO came to IDEO for help in navigating the future of its audience experience that would be distinguished from cable, and would put full control in the hands of the viewer.

With special emphasis on HBO’s Video On Demand offering, IDEO began early-phase research to explore people’s experience with the media brand and found that it centered largely on the viewing of HBO shows, the most critical part of the media experience. But other important media-related activities—learning about new shows, planning to watch new shows, creating the right viewing environment, saving and sharing viewing experiences—were either underserved or controlled by HBO’s cable and satellite partners. IDEO concluded that HBO’s challenge would be to develop a media service that holistically addressed the media consumer’s entire journey and allowed subscribers to experience HBO wherever and whenever they wanted.

To demonstrate the value of the entire media consumption journey, IDEO created a comprehensive product development and user experience vision. This vision was delivered in the form of an immersive environment, built on-site at HBO, which conveyed key customer values and behaviors and presented a roadmap for building the appropriate products and services. Included in this roadmap were future scenarios and tools that invited prototyping and exploration.

A gallery walk invited HBO teams to better understand the new user experience and features viewers would find most compelling.

"The collaboration was foundational for us, serving as our guidepost for creating more personalized on-demand and online viewer experiences. This early work influenced what would become our streaming presence—from categorization to how the products rolled out—and ultimately led us to design the next generation of user-inspired products for a more highly engaged audience," said Bernadette Aulestia, Executive Vice President of Global Distribution at HBO.

In the 10 years since the original collaboration with IDEO, HBO has pioneered the path forward for media brands by setting the standard for a world-class array of content and accompanying viewer experience model.

HBO
HBO
Designing the future vision for HBO, HBO, media innovation, entertainment, digital media, future strategy, strategic futures, designing for the future, innovation, strategy, user experience, research, prototyping, product development, learning

Sleek tools for everyday use

Designing a new family of multi-tools that fits every lifestyle.

Read more
Case study
Case Studies
Strategic Futures
Consumer Products & Retail

While the designs of most cutting tools have evolved significantly over the years, multi-tools have remained largely the same. Recognizing this gap, SOG, an established leader in the specialty knife industry, collaborated with IDEO to identify new opportunities for innovation in the multi-tool space. The teams specifically aimed to expand SOG’s offerings into a more general lifestyle category and position them as adaptable tools for people’s everyday needs.

IDEO's research and industrial design work resulted in a family of four new multi-tools known as Baton. A sleek, black, minimal design ties together the complete set of tools, whose features vary to include bottle-openers, flashlights, scissors, pens, and pliers.

Each multi-tool’s range of capabilities, combined with its slim, compact structure that looks like a pen, makes it a travel-friendly companion for the office or the great outdoors. And its intuitive design makes it easy to use for anyone, regardless of their experience with multi-tools.

SOG’s new family of multi-tools launched in January 2017.

Dozens of prototypes were built to test how a range of features and capabilities could be incorporated into each multi-tool design.
SOG
SOG
Sleek tools for everyday use, SOG, consumer products, retail, consumer experience, retail innovation, innovation, research, prototyping

Reimagining career colleges for the 21st century

Redesigning for-profit career colleges into models for student success.

Read more
Case study
Case Studies
Strategic Futures
Breakthrough Products
Learning & Work

Every year, millions of students attend career colleges with hopes of landing jobs after graduation, but many end up unemployed and in debt, evidence of a significant disconnect between the goals of the students, educators, and institutions. Administrators are tasked with getting students in the door, but not getting them to graduation and students are focused on getting a degree to secure their future employment, while employers are looking for graduates who have professional skills beyond their new degrees.

In an effort to change this failing model, the ECMC Foundation engaged IDEO to help design a radical new vision for the future of career colleges. IDEO and the ECMC Foundation sought to develop a vision that could be used as a benchmark for the sector, showcasing a student-centered educational experience with a business model that aligns students, employers, and institutions as partners in advancement.

At the heart of the student experience is extended support along the learning journey, from path-finding and job placement to ongoing career support for alumni, helping students mindfully navigate their education from matriculation through employment.

Concepts illustrating milestones in the new student journey, from career navigation to alumni experience.

A key insight on the employer side was the need to prioritize the parallel development of students’ soft skills—like collaboration and communication styles—and hard skills, ensuring graduates are not only properly trained in the unique skills of their chosen career path, but also prepared to adapt to professional environments.

Institutional accountability became a core factor in the vision, directly linking the college system’s success to the student experience: as job placement improves, so do the school’s earnings and future enrollment rates. The final result is a student-centered educational experience and business model that aligns students and schools as true partners in a better life.

Key elements of IDEO’s recommendations are being implemented as pilot projects at Zenith Education Group—a nonprofit provider of career school training, funded by the ECMC Foundation.

Many students have the motivation to pursue higher education, but are dealing with external pressures and realities that make completion challenging.

In order to design a model for genuine student success, it was essential to deeply understand the needs of the non-traditional student.
ECMC Foundation
ECMC Foundation
Reimagining career colleges for the 21st century, career education, student success, ECMC Foundation, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, student experience, future of education, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, education, learning, how do we innovate

If You Can’t Have Fewer Meetings, Have Better Ones

Our best tips to help you design a non-boring meeting (yes, it's possible)

Read more
Article
Articles

At IDEO, we like to breathe new life into the mundane with design. In an effort to shape a new paradigm of meeting-dom, here are some of our best resources on making your next conference-room gathering stand out—in a good way.

1. When you want to kick things off with a bang

Stretch! Sketch! Dance! Build in a few minutes for a new opening exercise and you’ll have a team that’s fully present and ready to get down to business.

READ: 6 Ways to Kick Off Creative Meetings

2. When you have a mixed bag of introverts and extroverts

An IDEOer once called the San Francisco space an “extroverted office full of introverts.” If you have a team of folks all across that spectrum, these exercises will strike a balance between team-together-time and solitude.

READ: 5 Brainstorming Exercises for Introverts

3. When you want people to really get to know each other

Whether bringing together a brand new team or sitting down with old colleagues, a jam-packed room can make for an overwhelming and impersonal experience. Ditch the canned icebreakers and try one of these instead—any of these exercises will help reveal your group’s commonalities.

READ: 5 Exercises for Breaking Down Barriers

4. When morale needs a boost

Do any of your meetings have a jingle? Didn’t think so. Reset your whole meeting philosophy with some out-of-the-box tips.

READ: How to Design a Meeting That Doesn’t Suck

Meetings. Maybe you’re in one right now. (Are you paying attention?) Maybe you have one in ten minutes. (Are you prepared?) We know them well—and we know they’re not usually the highlight of your day. In fact, they can be quite the opposite.

No items found.
if you can't have fewer meetings have better ones

What a Computer Learns From Watching Hours of Cartoons

Exploring how an AI’s output is shaped by the data we provide it

Read more
Article
Articles

A GAN (Generative Adversarial Network) is a type of AI that pits two neural networks against each other, each one training the other to improve its ability. Unlike other types of AI, GANs don’t just recognize objects—they can create them. GANs borrow a feature from biology and pit two competing neural networks against each other. One network, the “generator,” produces synthetic images, while another network, the “discriminator,” tries to guess whether the images are synthetic or real. The discriminator learns from both synthetic and real images, getting better over time. As it improves, it challenges the generator to produce ever more realistic synthetic images.

During a bite-sized sabbatical from my day job at IDEO CoLab, I dove head first into building and exploring the visual potential of GANs. I learned a lot about the differences between how humans and computers see the world, and how an AI’s output is shaped by the data we provide it. As designers, it’s important for us to understand the limitations of emerging technologies likes GANs—or else we risk creating products that harm, rather than help, humans. Here’s what I created, and what I learned. (Want to learn how to set up your own GAN? Read more here.)

1. Choosing a dataset

GANs can generate convincing fake pictures of almost anything—faces, cats, and even anime characters. How do they do it? It all depends on the dataset. GANs need to be fed a large set of images (think tens of thousands or more) so they can learn patterns. For example, GANs that produce faces learn that they tend to be roughly round, have two eyes, one nose, one mouth, and possibly hair on top. They learn pixel-level patterns, too—the textures that make up skin, eyes, and hair.

The trick with GANs is finding sets of images large enough and diverse enough for a network to pick out patterns. There are plenty out there—like CelebA (hundreds of thousands of celebrity faces) or LSUN (images of scenes like rooms and buildings)—but these are all meant for this kind of research, and training with them tends to illustrate how successful GANs can be.I wanted to do the opposite. What if we try to stretch GANs to their limit, so that we can get a better understanding of how they work? In this case, we’re using images from The Simpsons.

Some images from our Simpsons dataset.

2. Training the GAN

Once I had my dataset of images from the show, it was time to train the GAN. For those familiar with machine learning, read my step-by-step process here. For everyone else, here’s the gist of it: I installed an open-sourced machine learning software called TensorFlow on my computer, which I souped up with a hefty graphics card originally bought for virtual reality and gaming. I then used a series of tools to reformat and resize images from my Simpsons dataset.

I trained the network overnight (sometimes over multiple days) and saved examples of images created by the generator network. The video below documents the learning process of the generator. With time, the images began look more and more like the actual Simpsons.

Scrub through the video to see the network’s progress. At 1:10 (about 13 hours of training), the first outlines of Simpsons eyes appear. At 2:00 (about 23 hours), the color scheme becomes noticeably brighter and figures start to emerge. At 3:00 (about 34 hours), there is less variation as shapes start to solidify and the networks reach some stabilization on what is classified as “real.” At 5:00 (about 57 hours) and beyond, the shapes start to vaguely resemble Simpsons characters, though the result is still too psychedelic and abstract for us to truly classify the images as real Simpsons frames.

A selection of Simpsons-esque images generated by the GAN.

3. Making sense of the output

The GAN manages to generate very Simpsons-esque images, but they’re definitely not going to fool the human eye. What’s going on? GANs (and any neural network or machine learning method, for that matter) only learn patterns that are in the training data. As humans, we have a deep and complex understanding of what people and objects should look like, including Simpsons characters and scenes in the show. The GAN, however, doesn’t bring any preexisting knowledge. It has to learn everything from the raw pixel values of the images it sees, and more complex patterns take more examples to learn.

In this case, the GAN easily learns the color palette of The Simpsons and its simple, flat illustration style, and starts to learn the features of each character. With enough training data, it may learn more complex patterns, like complete images of characters, or which characters show up in which settings (like the Simpson family at home, or Mr. Burns at the power plant).

What’s it all mean?

The varied and strange outputs of these networks are a succinct example of both the promise and risks of building products, services, or systems with machine learning inside. They’re seemingly magical, learning from patterns in data without being told what to look for, but they’re also limited by that data. Imagine you came into this world yesterday and had to make sense of it all just from still frames of The Simpsons—how would that inform your thinking?

Biases in training data, intended or not, will be reflected in the output of the network, which, if embedded into a product or service, can codify the bias at an unprecedented scale. As designers, we are uniquely positioned to help with this problem. As Kate Crawford, cofounder of the AI Now Institute has said, the problem is neither a specifically social nor technical problem: It’s a socio-technical problem. Designers have a responsibility to understand the unique role data plays in machine learning, so that we can create networks that equitably serve human needs.

Learn more about training GANs on IDEO Labs. Special thanks to CoLab’s Adam Lukasik for his help wrangling GANs for this post.

Pop quiz: What the heck is a GAN? You might not have heard the term, but you’ve likely seen one in action. From generating images of fake celebrities, to creating training data for self-driving cars, and even recreating suggestive (and weird) nude portraits, GANs are everywhere these days. But what exactly is this bleeding-edge technology, and what can we do with it?

Technology
AI & Emerging Tech
what a computer learns from watching hours of cartoons, technology, digital innovation, ai, emerging technology, autonomous vehicles, photography, visual design

This Artist-CEO Built a Collective That Tells Immersive Stories Through Art

Meow Wolf's mysterious, larger-than-life work dots New Mexico's desert—with more coming soon

Read more
Article
Articles

In one sentence, who are you?

I am Vince Kadlubek, CEO and cofounder of Meow Wolf in Santa Fe, New Mexico.

What do you do? How did you learn it?

I am a momentum artist. I have dedicated my life to the study and sculpting of momentum, which primarily entails finding authentic, collaborative understandings and influences with the brilliant people around me.

What does a typical work session look like?

I'm usually dealing with these questions: What is the brightest vision? How do we articulate that vision? What steps are necessary for the most effective articulations? Work sessions are meetings or checking email. Those are the two kinds of work sessions I have these days. Sometimes I get to have creative work sessions, which are really just big meetings with beer and Indian food.

When it came to building something like the House of Eternal Return, we imagined, then found scrap armature materials, started producing structure and skin, utilized a bunch of air drying sculpting medium, and started turning large amounts of the exhibit into plaster forms. Lots of stuff was sculpted around the armature produced by the architects and general contractors, using more standard finish practices like painting.

3 favorite possessions?

Oh gosh. Together, “favorite” and “possession” are kinda an oxymoron for me. All I can think about are non-physical things like my memory, my spirit, and my compassion.

How do you get over creative block?

Collaborate with someone who is not stuck in a creative block.

What was the last item on your to-do list?

The last item on my to-do list was to donate money to Beto O'Rourke. But as for work, my last to-do item was to send our SVP of art direction a copy of a PowerPoint that she can use in an upcoming presentation.

The Due Return, "an inter-dimensional ship settled on an alien landscape."

How do you see the world in 2078?

Um... well, warm. And I also see a massive network of interconnected spatial computing, photo-realistic artificial intelligences, the liveable internet, monumental creator tools that result in instant manifestation—essentially, we will have transitioned into the 5th dimension.

What’s your number one bucket list item?

Chilling poolside in the Oia Village in Santorini, Greece with a bottle of Krug Clos d’Ambonnay 1998 and three of my closest friends.

Who are you creative crushin’ on lately?

Young Thug, constantly. It is actually a problem. I have a hard time getting excited for any other musician. And I have recently fallen for food and cocktails, so Grant Achatz from Alinea in Chicago is on my mind a lot. LeBron James is creating a reality that is mind-blowing and way beyond basketball; the world is wrapped in his storytelling. And finally, I am a huge coaster guy and what RMC is doing in the coaster world is unbelievable—Steel Vengeance at Cedar Point has completely flipped the script.

Vince Kadlubek is a visionary. He leans into tension, ruffles feathers, and has spent more than a decade constructing new worlds with the art collective Meow Wolf. In 2016, they transformed an abandoned 20,000-square-foot bowling alley into the House of Eternal Return—an immersive experience full of creativity and curiosities—drawing more than a million people to Santa Fe, New Mexico for a dose of childlike wonder. Now their sights are set on two new activations in Las Vegas and Denver, as they aim to create the modern-day Disneyland. As an immersive experience designer, I’ve been personally inspired by Meow Wolf and the big-thinking and resourcefulness of Vince, the collective's CEO. I was stoked to chat with him about his inspiration and aspirations for the future.

No items found.
this artist-ceo built a collective that tells immersive stories through art, creativity, creative confidence

5 Business Leaders Share Their Best Advice for Organizational Change

Put your company on a self-improvement regimen

Read more
Article
Articles

The answer is yes, of course. And when companies don’t fix themselves, we feel it in our products and services. The company has designed something—often a digital thing—that fails to give us what we need, and we walk away cursing the air, wondering if the leaders of the company have ever used the service themselves.

But making things that work for humans isn’t easy. We change every five minutes. How can organizations be confident that what works today will work tomorrow? It’s a lot easier to just slap on a Band-Aid and hope it won’t rip off with the first sudden move.

There are vastly different perspectives out there about how to make change happen and stick, and we’re curious about them all, so this fall, we invited five friends who’ve led major transformation projects at their companies to IDEO’s London studio and for an open conversation.

From left: Business leaders Luis Cilimingras, Beatriz Lara Bartolomé, Paul Clarke, Anne Pascual, and Mike Bracken visit IDEO to discuss how leaders can make change happen.

Here are the top 5 takeaways from our Make Change event:

1. Be a curious leader

“The problem I see in a lot of organizations is they have a lot of great tools but the top leaders don’t use them. If you’re not prepared to do what you’re asking everyone else to do, then why should you expect them to? If you want to understand what’s broken in your company, try entering your own expenses.”

Mike Bracken (Public Digital), the guy who led digital transformation for the UK government (GDS), a model that’s been replicated in Canada, Argentina, Peru, Australia and the U.S. (and he has a letter from Obama to prove it).

If Mike had one piece of advice for making change happen, it would be this: “Go and sit next to a user when they’re using your service or product. I make sure to do six hours of that every month.”

2. Question accepted behaviors

“If you’re in a self-contained moment as an organization, I’d highly recommend that you build an innovation team that sits on the side and role models something really weird and strange, questioning the accepted behaviors. Having a constant dialogue and exchange with other perspectives is what makes companies competitive. But not a team that sits in the ivory tower. Our innovation team has reinvented itself three times in three years according to what the business needs."

Anne Pascual, VP of Design at Zalando, Europe’s leading online fashion platform, which delivers to 24 million customers and grew its revenue to around €4.5 billion last year.

Anne's advice? “Think big. We tend to be obsessed with the details, but there’s much bigger opportunities out there.”

3. Don't build an innovation lab

“Innovation is far too important to be outsourced. I’m not a believer in gluing an innovation lab onto the side of your organization. If your culture is not innovative, that’s not going to sustain. You’ve got to fix your culture first if you want to be in this for the long term. It’s got to be everyone’s job when they wake up in the morning. And you then have to create the air cover as a leader for that to happen, which is all about creating a no-blame culture. You can’t innovate as fast as we do without sometimes screwing up. We do it regularly, and when we do, we try to learn from it, but we know it just goes with the territory of being a disruptor.”

—Paul Clarke, Chief Technology Officer at Ocado. After a deal with Kruger in May, Ocado’s market cap blew past Marks & Spencer's—a sign of the tectonic shift happening in retail.

Paul's advice would be this: “Tell the truth about what's broken.”

4. Be a DJ

“A good leader is like a DJ—they play the music that makes people move, but they should accept that people will move in different ways and what’s important is that you move to the same rhythm and move forward.”

Beatriz Lara Bartolomé, former Chief Innovation Officer of BBVA, and EMEA Advisor Director of Globant, a digitally-native technology services company.

To make change happen, Beatriz would advise you to “ask your teams what they think should be improved.”

5. Launch beacon projects

“Launching a product to market in a short period of time is the best organizational change program—you’re going to learn the most about how the company behaves. We call these projects that have a change agenda 'beacons.' Select them for their ability to help you build a new muscle. If you’re not building a new muscle with every project, you’re wasting an opportunity to learn.”

Luis Cilimingras, IDEO partner and managing director of our London studio. He leads digital transformation and change projects, including starting an innovation studio called La Victoria Lab that creates new products, services, and experiences for Peru’s emerging middle class.

Luis's best advice: “Keep seeking out inspiration. It’s your job to be inspired.”


Take a behind-the-scenes look at the event.

People are always looking for ways to improve themselves. But what about companies? Companies are just collections of people, so it makes sense that they’d build up all kinds of bad habits over time. Shouldn’t our organizations be on a self-improvement regimen, continuously trying to fix what’s broken?


No items found.
5 business leaders share their best advice for organizational change, leadership, improv, creativity, team collaboration, facilitation

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

Read more
Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

Read more
Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

Read more
Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

Read more
Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Listen
Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Listen
Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Listen
Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
Episode image

How constraints make us more creative: David Epstein

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Listen
Podcast
Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
Nothing’s coming to mind.

Looks like you might be in search of something very specific?

Feel free to drop us a note and we’ll happily help you find what you’re looking for.

Or reset the filters above and try another angle.

If you’d rather just chat than scroll through our site, we’d love to hear from you.

Feel free to include any details or anecdotes about what brought you here today, it will help make sure we get you connected to the best person right away.