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Latest work

Smarter, safer, data-driven driving

Designing an AI-powered dash cam system.

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Case study
Case Studies
Strategic Futures
Mobility
AI & Emerging Tech

Nauto, a startup in the automotive industry that’s building a system to help make driving safer and smarter, approached IDEO to collaborate on the design of their latest device. It includes a proprietary dual-camera system that can be directly installed in just about any vehicle to enable safety features. Through real-time data analysis, high-definition recording, and LTE connectivity, Nauto’s device records and analyzes activity inside and outside the car, and automatically uploads information to a smart cloud.

The device can detect if drivers are distracted based on their eye and head movements, risky maneuvers such as tailgating or swerving, and dangerous environmental conditions such as unexpected obstacles. In these scenarios, the product alerts the driver through audio feedback inside the vehicle.

Over time, the data collected by Nauto reveals bigger insights and trends in driving behavior, ranging from causes of collisions to patterns in driver distraction. These insights are stored in a secure cloud platform and made accessible to both drivers and fleet managers. Drivers can benefit from Nauto’s VERA score—personalized feedback based on their driving performance—and fleet managers can gain access to a complete picture of how each of their drivers are performing across locations. Through these data-driven insights, Nauto gives drivers and fleet managers the tools to stay safe on the road.

To help launch Nauto’s device, IDEO prototyped several iterations of the product’s housing, cabling, and ergonomics, resulting in a clean aesthetic and an easy installation process for users. The engineering team also prioritized materials that would protect against extreme temperatures and sunlight exposure. Most importantly, IDEO helped design a camera device that can be seamlessly integrated into almost any model of any vehicle, greatly expanding its potential in the market.

Nauto’s latest system began rolling out to commercial fleets and strategic OEM and Insurance partners in late 2016.

Nauto’s device is designed to peek over the rearview mirror.

Photos by Nauto.

Nauto
Nauto
Smarter, safer, data-driven driving, dash cam, driver safety, AI driving, Nauto, mobility, transportation innovation, AI, artificial intelligence, emerging technology, AI strategy, AI product design, responsible AI, designing with AI, systems thinking, systems design, service ecosystem, mobility design, future of mobility, data strategy, data driven design, data visualization, innovation, strategy, product design, prototyping, startup, transportation

Designing the future vision for HBO

Navigating an uncharted media landscape.

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Case study
Case Studies
Breakthrough Products
Media & Entertainment

Most people are used to watching their favorite shows whenever and wherever they want these days. But 10 years ago, that wasn’t the case. Far ahead of the curve, HBO realized the potential for carving out its own audience, and created one of the first original on-demand offerings that allowed viewers to cut the cord from cable and satellite providers. HBO came to IDEO for help in navigating the future of its audience experience that would be distinguished from cable, and would put full control in the hands of the viewer.

With special emphasis on HBO’s Video On Demand offering, IDEO began early-phase research to explore people’s experience with the media brand and found that it centered largely on the viewing of HBO shows, the most critical part of the media experience. But other important media-related activities—learning about new shows, planning to watch new shows, creating the right viewing environment, saving and sharing viewing experiences—were either underserved or controlled by HBO’s cable and satellite partners. IDEO concluded that HBO’s challenge would be to develop a media service that holistically addressed the media consumer’s entire journey and allowed subscribers to experience HBO wherever and whenever they wanted.

To demonstrate the value of the entire media consumption journey, IDEO created a comprehensive product development and user experience vision. This vision was delivered in the form of an immersive environment, built on-site at HBO, which conveyed key customer values and behaviors and presented a roadmap for building the appropriate products and services. Included in this roadmap were future scenarios and tools that invited prototyping and exploration.

A gallery walk invited HBO teams to better understand the new user experience and features viewers would find most compelling.

"The collaboration was foundational for us, serving as our guidepost for creating more personalized on-demand and online viewer experiences. This early work influenced what would become our streaming presence—from categorization to how the products rolled out—and ultimately led us to design the next generation of user-inspired products for a more highly engaged audience," said Bernadette Aulestia, Executive Vice President of Global Distribution at HBO.

In the 10 years since the original collaboration with IDEO, HBO has pioneered the path forward for media brands by setting the standard for a world-class array of content and accompanying viewer experience model.

HBO
HBO
Designing the future vision for HBO, HBO, media innovation, entertainment, digital media, future strategy, strategic futures, designing for the future, innovation, strategy, user experience, research, prototyping, product development, learning

Sleek tools for everyday use

Designing a new family of multi-tools that fits every lifestyle.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail

While the designs of most cutting tools have evolved significantly over the years, multi-tools have remained largely the same. Recognizing this gap, SOG, an established leader in the specialty knife industry, collaborated with IDEO to identify new opportunities for innovation in the multi-tool space. The teams specifically aimed to expand SOG’s offerings into a more general lifestyle category and position them as adaptable tools for people’s everyday needs.

IDEO's research and industrial design work resulted in a family of four new multi-tools known as Baton. A sleek, black, minimal design ties together the complete set of tools, whose features vary to include bottle-openers, flashlights, scissors, pens, and pliers.

Each multi-tool’s range of capabilities, combined with its slim, compact structure that looks like a pen, makes it a travel-friendly companion for the office or the great outdoors. And its intuitive design makes it easy to use for anyone, regardless of their experience with multi-tools.

SOG’s new family of multi-tools launched in January 2017.

Dozens of prototypes were built to test how a range of features and capabilities could be incorporated into each multi-tool design.
SOG
SOG
Sleek tools for everyday use, SOG, consumer products, retail, consumer experience, retail innovation, innovation, research, prototyping

Reimagining career colleges for the 21st century

Redesigning for-profit career colleges into models for student success.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Learning & Work

Every year, millions of students attend career colleges with hopes of landing jobs after graduation, but many end up unemployed and in debt, evidence of a significant disconnect between the goals of the students, educators, and institutions. Administrators are tasked with getting students in the door, but not getting them to graduation and students are focused on getting a degree to secure their future employment, while employers are looking for graduates who have professional skills beyond their new degrees.

In an effort to change this failing model, the ECMC Foundation engaged IDEO to help design a radical new vision for the future of career colleges. IDEO and the ECMC Foundation sought to develop a vision that could be used as a benchmark for the sector, showcasing a student-centered educational experience with a business model that aligns students, employers, and institutions as partners in advancement.

At the heart of the student experience is extended support along the learning journey, from path-finding and job placement to ongoing career support for alumni, helping students mindfully navigate their education from matriculation through employment.

Concepts illustrating milestones in the new student journey, from career navigation to alumni experience.

A key insight on the employer side was the need to prioritize the parallel development of students’ soft skills—like collaboration and communication styles—and hard skills, ensuring graduates are not only properly trained in the unique skills of their chosen career path, but also prepared to adapt to professional environments.

Institutional accountability became a core factor in the vision, directly linking the college system’s success to the student experience: as job placement improves, so do the school’s earnings and future enrollment rates. The final result is a student-centered educational experience and business model that aligns students and schools as true partners in a better life.

Key elements of IDEO’s recommendations are being implemented as pilot projects at Zenith Education Group—a nonprofit provider of career school training, funded by the ECMC Foundation.

Many students have the motivation to pursue higher education, but are dealing with external pressures and realities that make completion challenging.

In order to design a model for genuine student success, it was essential to deeply understand the needs of the non-traditional student.
ECMC Foundation
ECMC Foundation
Reimagining career colleges for the 21st century, career education, student success, ECMC Foundation, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, student experience, future of education, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, education, learning, how do we innovate

This Artist Takes Weaving to a Whole New Level

Mimi Jung is pushing the boundaries of textile arts

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Article
Articles

In one sentence, who are you?

Someone who isn’t ever too embarrassed or ashamed to try.

What do you do? How did you learn to do it?

I make work that’s hard to explain to Lyft drivers. The long explanation of how I learned it would be based on a class I took at Cooper Union, my inability to work for others, and a creative yet rough upbringing. The short version is this: Six years ago during a creative drought, I took a few workshops, and basic weaving was one of them. I walked away from it regretful and uninspired. In an effort to salvage the money I spent on the class, I started a project with my new skill set. I broke all the rules I had learned and created my own, and that’s when everything fell into place.

Neon Orange and Periwinkle Wall

3 favorite possessions?

My dogs, Truffle, Stitch, and Sunday.

What does a typical work session look like?

On average, when I’m not under a heavy deadline, I put in about eight hours of studio time. I enjoy working alone, and often in silence.

Orange-Red Cast Walls

How do you get over creative block?

I focus on improving my personal life. Usually that’s where I'll find the source of the block.

How do you see the world in 2078?

I’m no longer going to four different supermarkets to get my groceries because I’m dead. In all seriousness, I would like to think that in 2078, a former foster kid will become or already have been elected president of the United States.

Taupe to White

What’s your number one bucket list item?

Design my own home/studio on 20+ acres of land.

Who are you creative crushin’ on lately?

My current crushes are Natalie Herrera, Linda Lopez, Ellen Van Dusen, Mimi O Chun, Rami Kim, Dina Satti, and the ladies of Egg Collective.


A few years ago, while taking weaving classes in Brooklyn, I stumbled upon Mimi Jung's textile works and was transfixed by their sculptural nature and Mimi's painterly ability. She was accomplishing something with fibers that I had been struggling—and failing—to capture on canvas for years. I've been following her prolific pursuits ever since, and draw on them often for inspiration, so I jumped at the opportunity to get to know Mimi for our Creative Crushes series. Her latest and greatest works continue to push the boundaries of what we know is possible in fiber arts, and it turns out, she's not just a fantastic artist, but a pretty amazing woman too.

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this artist takes weaving to a whole new level, craft, materials, creativity, creative confidence

Get Inspired by 5 Great Film Title Designers

How I learned design principles from going to the movies

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Article
Articles

Before you ever see a movie or watch a TV show, it’s likely that a title screen from a trailer or poster art has gotten you there. As a UX designer, the art of the film title has always inspired me and shaped the way I think about branding and design. Here are the title creators (and one typographer) who have inspired me:

1. Saul Bass

Saul Bass is among the pioneers of title design. In 1955, his title sequence for Preminger’s The Man with the Golden Arm made him famous. He then went on to design for Alfred Hitchcock, Stanley Kubrick, and Martin Scorsese. His work showed that the first minutes of a film are of great importance. When played right at the beginning, titles serve as an overture, foreshadowing part of the story, mood, or theme. It’s a dramatic device that puts the audience in the world of the movie before they even start watching it.

Opening title sequences by Saul Bass.

Bass put it this way: “I saw the title as a way of conditioning the audience, so that when the film actually began, viewers would already have an emotional resonance with it.” It's helpful advice for anyone designing a title page, presentation, or home screen. With those elements, title designers prepare audiences for what they're about to see. “Try to reach for a simple, visual phrase that tells you what the picture is all about and evokes the essence of the story,” he said.

Opening title sequences by Pablo Ferro.

2. Pablo Ferro

One of Bass’s fellow title designers was Cuban-born Pablo Ferro, who has designed title sequences for more than 100 films. He taught himself animation from a book by Preston Blair, who worked at Walt Disney productions.

Title designers like Ferro put a lot into setting the right tone, time period, and scene for the story you’re about to see—and it all starts with font. Whether it’s custom or off the shelf, font conveys a certain character and builds the brand for a movie or show. Ferro loved hand-lettering and designed many of his own fonts. When Kubrick asked him to design the title sequence for Dr. Strangelove, Ferro chose to use a tall, thin lettering that he had scribbled in one of his notebooks so that it wouldn't obscure or distract from the underlying footage.

3. Maurice Binder

Having designed title sequences for 14 James Bond films, Maurice Binder created a signature style that used silhouettes and bold typefaces to evoke espionage and intrigue. In the opening sequence for Agent 007 against Dr. No, Binder established the famous gun barrel sequence, initiating the pop era of graphic design. Binder's work is a great example of how consistency of style and typeface help build a strong brand.

4. Ed Benguiat

Does the font EF Windsor Light Condensed look familiar? Maybe set in white on a black background, accompanied by some jazz music? Yup, it’s the signature opening for Woody Allen movies. Allen happened to have a conversation with typographer Ed Benguiat in a diner in New Jersey one morning, and Benguiat recommended he use the Windsor typeface for its warmth and friendliness. Allen loved it and used it for almost all of his titles from then on. Though Benguiat isn't technically a title designer, his fonts have been an influence on many.

Opening sequence of Match Point.

5. Imaginary Forces

Typographer Ed Benguiat plays a role in our final example, too. Michelle Dougherty—of acclaimed design firm Imaginary Forces—ended up choosing his self titled font, Benguiat, as the primary typeface for the Netflix series Stranger Things. She chose it for its strong 80s appeal and ties to paperback novels from that era.

Then there was the matter of animating the logotype and adding sound and music to bring it to life. The Stranger Things title sequence shows how powerful and expressive type in motion can be. Flickering lights that imitate the optical process, morphing serifs, and the admittedly intense score convey that eerie feeling of mystery. The title sequence for Stranger Things was so well received, a couple of title generators and copycats popped up on the internet to imitate its style.

Opening sequence of Stranger Things designed by Michelle Dougherty with the Benguiat typeface.

To view a great selection of classic and contemporary title sequences head over to The Art of the Title.

Title sequences in the header image by Maurice Binder (Barbarella), Imaginary Forces (Vinyl, Stranger Things, Mad Men), R/GA (Seven), Digital Kitchen (Trueblood, Narcos, Dexter), and Nexus Productions (Catch Me If You Can).

Great movie titles permanently burn into our brains. Everyone can identify a James Bond film by its graphic overlays of babes and guns. And who could ever forget Star Wars’ opening crawl, how it scrolls back into space as John Williams' famous theme—da, dee dee da, dee dee da—echoes through the theater.


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get inspired by 5 great film title designers, creativity, creative confidence

Thoughtless Acts: Headphone Helper

Thoughtless Acts: Headphone Helper. The intuitive ways we adapt and react to things in our environments

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Article
Articles

My coworkers recently called me out on a thoughtless act I'd been doing for months without even noticing. Not long ago, I upgraded my phone to a certain unnamed model whose designers decided to remove the headphone jack—meaning you either need Bluetooth headphones or an adapter. As a music nerd who is overly particular about the headphones I use, I wasn't ready to give up my trusty corded earbuds. But I also know that I'll inevitably lose said adapter, because I lose anything that isn't attached to my everyday carry. The catch? Everyday at work, I listen to music from my laptop, which uses a traditional headphone jack. I guess, subconsciously, I found a solution to avoid losing the adapter that was there all along: When I'm not using it, I clip the adapter into the rubber piece that's attached to the the earbuds to keep their cords together. I'm going on six months without needing to buy a new adapter. #Success.

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts headphone helper, thoughtless acts, headphone helper, human centered design, design thinking, photography, visual design

What Brewing Beer Taught Me About Design

Mapping the future of beer drinking

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Article
Articles

So I decided to pursue my own absurd hobby that would combine my twin passions for beer brewing and fictional cartography into what I hope is the ultimate beer drinking experience. Or at least the most ridiculous. I call it Bean Brew.

We talk a lot about the user journey at IDEO. It’s a way to break down how a person experiences important moments when interacting with a product or service. While bottling my first few batches several years back, I obsessed over the taste of the beer and the bottle's label design—two key moments in the beer drinker's user journey. But then I realized that there are so many other moments that I was leaving out of the design process.

So I asked myself: Could I contextualize the combined drinking experiences of each person who received a bottle of Bean Brew? Could I turn that into a map? And could I deliver that map back to Bean Brew drinkers months later in the form of a delightful silkscreen poster? That became my design challenge.

So what have I learned from my side gig?

1. Quantitative data inspires design

Bean Brew has taught me a lot about how to integrate quantitative survey data into a cohesive storytelling experience (something we’re trying to do more and more of at IDEO these days). I start with questions like these, which I include as part of a survey wrapped around the bottle’s neck:

  • What are your three favorite board games?
  • Complete the following sentence: If I were on a ship for 1 year, my ideal job position would be ________.

I then transform the responses I get from people who received a particular batch of Bean Brew into a poster that looks something like this.

2. There's more to design than what meets the eye

Sometimes, as you go through the design process, you realize the thing you think you're designing (a bottle of beer) isn’t what you're actually designing (a beer drinking experience). This is true for most of the projects I’ve worked on at IDEO, and for Bean Brew, too.

3. Side gigs = side skills

Finally, I’ve learned a bunch of tangible skills throughout the process of making Bean Brew: Arc GIS (cartography software), best practices for glue adhesion (getting elaborate labels to stick to bottles), and how to use the power of analog experience to blow away anything an iPhone can do. I’m confident that I’ll be applying at least some of these skills to an upcoming IDEO project.

Bean Brew is my attempt to bring as much joy and delight to my hobbies as possible, and in doing so, I find that I’m more more creative and productive as part of my day job. And so much happier.

I am not training for any marathons. Just an expedition to Antarctica. In a submarine. With beer.


Years ago, I was working at a law firm in Boston. Many of my colleagues had the same hobby—training for the Boston Marathon in the middle of the frigid New England winter. This was what they did for “fun.” I was so amazed that these people with such unhappy day jobs would choose what seemed like such an unhappy hobby to fill their nights and weekends. Many years and two careers later, I moved to San Francisco to take a job as a designer at IDEO. In my first months here, I remember being struck by all of the wonderful and absurd hobbies that my new colleagues had. It was a delightful and inspiring contrast to my dark days in Boston.

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what brewing beer taught me about design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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