

Arming a 19th-century company with a 21st-century digital venture
Swell enabled values-driven consumers to make informed investment decisions.
For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.
Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach
Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.
A new investment platform
From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.
Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.
As of June 2019, Swell had attracted over 15,000 investors—more than half under the age of 34—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.



For kids, a new tactile way to learn coding
Helping Google design a set of blocks that can be arranged to code almost anything.
Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.
With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.
Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.
Kid-centered design
From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.
Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.
An inside look at the design process. Video by Google.
Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.
The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.
The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.
The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Enabling innovation for education
Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.
The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.


Helping students navigate college and beyond
Creating a digital experience to support first-generation college students.
For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.
To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.
In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.
First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.
Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.
IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”
Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.


Redesigning how Coca-Cola works, plays, and profits
Designing for Coca-Cola’s 2020 vision strategy.
Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.
Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.
Imagery courtesy of Coca-Cola, Gensler, and IDEO


The Kitchen Designer Who Helped Women Get Out of the Kitchen
Ever heard of Margarete Schütte-Lihotzky? Her Frankfurt Kitchen changed women's work
Designers often have the biggest impact when they reimagine the relationship we have with everyday utilities, like those in the kitchen. Decisions as straightforward as the height of a stool can change the fabric of everyday life.
One great example is Austrian designer Margarete Schütte-Lihotzky, the woman who arguably had more impact on modern kitchen design than anyone in history. In celebration of International Women's Day and as an homage to my own grandmother, I wanted to tell her story.

The “fitted” kitchen
I discovered Schütte-Lihotzky on a recent visit to The Design Museum London, when I went to see the “Designer Maker User” exhibit. I'd never heard of her before, but she is credited with creating the first modern, efficient, "fitted" kitchen in 1926. A "fitted" space means that units are attached to a wall rather than free-floating. It was the first time someone thought to design for cooks instead of home builders.
Schütte-Lihotzky worked in the Municipal Building Department in Vienna, which controlled all aspects of housing, but as a newly-graduated architect, she had little experience with cooking. Instead of letting that naiveté hold her back, she embraced her beginner’s mindset and embarked on an early form of design research, interviewing and observing women in their homes and using film to conduct time-motion studies.
She found that women were spending their entire day preparing, cooking, and cleaning. This endurance activity started with trips to the local store, as fridges and storage units were not the norm and food would spoil within a day or so.
To add to the challenge, the stove, sink, and pantry were installed without any consideration for food prep workflow or the relationship between tasks, and work surfaces were installed at varying heights, putting strain on women’s bodies.

From her interactions with everyday cooks and the application of factory-line principles popularized by Henry Ford, Schütte-Lihotzky introduced her replicable, affordable, space-saving, and egalitarian “Frankfurt Kitchen,” named after the New Frankfurt initiative to address the city's shortage of public housing in the 1920s.
Each kitchen came with a swivel stool, a gas stove, built-in storage, a garbage drawer, and an ironing board. Schütte-Lihotzky used resilient materials like oak to repel critters from getting into perishables and installed aluminum storage bins for staples like sugar and flour. The main objective was to free up hours each day for women to devote to other pursuits.
Within a few years, 10,000 of Schütte-Lihotzky’s units were installed in apartment buildings across Frankfurt, and her design became the model for all subsequent Western kitchens. Her work reframed women’s relationship with cooking and set in motion a radical wave of change.
My grandmother, Ruth Kandel, who was born in Frankfurt just as Schütte-Lihotzky's work started getting acclaim, would often tell me about her upbringing—that her purpose in life was defined by “Kirche, Küche, Kinder” (church, kitchen, children.)
While she loved her husband and children dearly, she also dreamed of becoming a lawyer or a social worker and contributing to the world beyond her kitchen. I feel extremely blessed to have had women like Schütte-Lihotzky blaze the trail through design, freeing up my time so that I’m able to embody my grandmother’s desire to go forth and create.

Can the design of today’s food liberate us further?
Now that I’m at IDEO, I have the opportunity to carry Schütte-Lihotzky’s work forward. We partnered with IKEA to think about the future kitchen—how we might design it to be more efficient and use less energy while making it easier for home cooks to feel confident about preparing healthy food.
We also worked with a startup called INFARM to design modular, stackable units that use far less soil, water, and space to grow food at an optimal light and temperature. Because of the compact size of the units, you could install one in your own home kitchen, or stack them up to feed thousands of employees a day during winter months when produce typically has to be shipped in from far away. Good for cooks and good for the planet.
People used to say that a woman’s place was in the kitchen. Today, thanks to pioneers like Schütte-Lihotzky, a woman’s place is anywhere she wants to work.
As a designer who loves to cook, I’m intrigued by the way kitchen design has enabled me—and generations of women who came before me—to spend less time preparing and more time enjoying the food we make, so we can move on to other things.


How We Turned an Old Gas Station into a Community Hot Spot
Great design doesn't just happen in big cities
Small cities provide the character that comes from not having the world’s largest corporations on their hips. Communities are close-knit and form at a slower, more intimate pace. And cultural spaces in those locales are stronger for being able to bring people from diverse backgrounds together to have a dialogue that goes beyond a town hall meeting.
Designing a design community
After graduating from Florida State University and working professionally in Tallahassee, I started to realize that there were a lot of talented folks who were brought up in the community only to eventually light out for a larger zip code—taking their skills and passion with them. At the same time, I saw the community starting to rally around Domi Station, its growing co-working space and tech incubator,.
Wanting to pull those threads together, I quit my job at the large ad agency where I worked to form a creative collective called Foremost, which does international design work and supports local startups and events to help grow Tallahassee’s design community.
Today, when I’m not busy with my day job designing emerging technology at IDEO’s CoLab, I volunteer with Foremost. Our latest project, led locally by my business partners Jake Kiker, Lucas Lindsey, and Micah Widen, is a physical space created for the local community. We call it Happy Motoring.

Finding our station
It all started with an abandoned Esso gas station on the Southside of Tallahassee. I was ecstatic when Foremost bought it in 2015 to create a community space. The mid-century design of the building was (and is) beautiful, something to be preserved, and we knew that creating something locals would get excited about meant bringing them in as co-creators.

So we organized an event where Southside inhabitants could tell us what they wanted, inviting our friends at Street Art Tallahassee to put together a pop-up gallery and Juniors Roasted Coffee to host a campfire that would bring people together.

A shared vision
Part of what I wanted to do in creating Foremost was to show the city how many talented creatives live here. So, for the community event, I rallied five of the best young artists I knew in the illustration scene to battle it out in a Battle of the Boards (based on Ink Wars, an awesome event series put on every year in Georgia at Creative South.) The illustrators were each given an inspirational word and an hour and a half to fill an eight-foot board. The theme was "knockout."
We reserved two of the boards for the Southside community to write down their ideas—big, small, impossible, and plausible—about what the space might become.
Video by Conner Hill.
Building community comes from listening to diverse voices. Too often, we divide ourselves into bite-size neighborhoods or groups that lack a space for hearing each other out. We hope Happy Motoring will become that space—by giving everyone a chance to contribute, we’ll have all of the pieces we need to start building something local and real.

Want to do the same in your hood? It might be easier than you think. Organizations like the Knight Foundation fund grassroots urban innovation in cities. You can start small—create a meetup group, find someone with an empty lot and start a weekend market, or invite some food trucks and organize pop up events. Plant a community garden. Hold group bike rides. Whatever feels right to gain trust and start a dialogue in your hometown.
And if you’re interested in joining the next event in Tallahassee, be sure to follow our updates and join us for Happy Motoring Station’s official launch on March 8, 2018!
When you hear about “design hubs,” your mind may not instantly jump to Tallahassee. But small communities have just as much passion for design as larger metropolises—they just lack the resources to attract the same attention. Though I live in a big city now (Boston), I learned a lot about the importance of community from working and growing up in small towns in Florida.


A Cartography Nerd's Guide to Custom Map-Making
How to one designer used public data to create an interactive map of San Francisco tennis courts
Sure the game is fun (although neither of us is very good), but what interested us more were the distributed locations of the courts around the city. Spread out across the city like sprinkles on a hipster cupcake, these tennis courts would be a great new way to explore San Francisco. And it would keep us busy for at least the next couple of years of Saturdays.
There was only one problem. I couldn’t find a decent tennis map of San Francisco. I wanted a map that was useful, of course, but also one that was well designed. So I decided to make one myself and give it to my wife as a birthday gift, with the goal of making it attractive enough that she would agree to hang it on our wall, but also useful enough that we would actually make it a centerpiece of our new Saturday hobby. And lastly, I wanted to visualize the MUNI bus routes to each court (since—oddly—riding the bus is another avocation that my wife enjoys).
My starting point was the only map I could find—a fantastically unattractive google map that shows the tennis courts of San Francisco in 2003 graphic design glory.

A tennis map of San Francisco in all its 2003 graphic design glory.
But this was a start! I downloaded it as a KML file. What’s a KML file? It stands for “Keyhole Markup Language” (I have no idea what this means), but what it does is important. With a KML file of the tennis courts, I could manipulate the data file in ArcGIS or QGIS, two enormously powerful pieces of cartography software. For anyone looking to get into amateur cartography, I strongly recommend GQIS. It works on a Mac (which ArcGIS doesn’t) and its cost (zero dollars!) outweighs its bugginess.
My next stop was DataSF.org, which has lots of great open source data, including maps of the city. What I was looking for here was something called a Shapefile, a geospatial data format that nerdy geographers use. I found one corresponding to San Francisco neighborhoods and another for San Francisco parks. Lastly, I found one for the MUNI bus routes of San Francisco.
Next it was off to QGIS to combine my various datasets into a single map.
First there were neighborhoods, then tennis courts, then parks, then bus lines.
With a couple of tweaks, I was able to label the tennis courts and isolate the MUNI bus lines according to route number, so that it looked less like a giant red spider web.
There are many a professional cartographer out there who would have kept playing in QGIS to make their map a bit prettier. But I’m a designer, and the sooner I’m able to get out out of QGIS and into the Adobe Creative Suite, the happier I feel (and the higher likelihood that the final design of the map will be something that someone is willing to hang on a wall). Luckily, QGIS has an option to export a file as an SVG file (a vector format that can be opened by Illustrator).
Post-export, the file looked like this.

You wouldn't hang this baby on the wall?
Wait, what? Why does it look worse? Totally natural and easily fixable. I isolated each layer (parks, tennis courts, MUNI Lines, neighborhoods) and then got to work playing around with colors and stroke weight and other good stuff, all of it so much easier because I was working with a piece of software most designers are familiar with.
At some point during this process, my day job at IDEO led me to Amsterdam. While there, I was inspired by the fantastically-designed Dutch train maps and a pro tip from my graphic designer colleague (Anthony Stimola) that the Dutch font of choice is DIN. Back in front of my computer, I created a look and feel for the map inspired by my travels.

A trip to Amsterdam inspired the look and feel for the finished map.
Next up was the laborious process of determining which bus lines one could actually take to each tennis court. My approach was 100% analog, starting from the top of the alphabetical list of tennis courts (Alamo Square) and marching straight through to the end (Youngblood Coleman), noting all of the bus lines that had a stop within reasonable walking distance to a court. I discovered that Helen Wills court in North Beach takes the prize as most MUNI-accessible tennis court (it's served by nine bus lines!), while five tennis courts around the city are served only by a single bus line.

The painstaking work of manually matching tennis courts to nearby bus lines.
Lastly, I considered how this map would be used. Of course I was hoping that my wife (and others) would find it attractive enough to hang on a wall in full analog glory. But this is 2018, and in order to be useful, the map also needed some connection back to the digital world. I added GPS coordinates and a clickable URL link to a Google Maps location for each tennis court.

A detailed view of the court's location and the corresponding bus routes
That’s it! My wife was happy with her birthday gift, and agreed to hang it on our wall. This past weekend, we used our new map to find the McCoppin Square court in the Sunset neighborhood. A few minutes after we started playing, two women arrived. Unfortunately, they would need to wait until our 30 minute time limit had elapsed. Eager to play, they asked us if we knew of any other tennis courts in the area. In fact, we did. I texted her a PDF of my new map and off they went to a nearby court. Hooray for the power of a good map!

My wife and I are city people, and our only family car is a Vespa that is much too slow to cross any bridges. So most weekends, if it’s nice out, we’ll chart an urban hike through San Francisco, targeting a different neighborhood and a different park. This has kept us occupied for the last few years. But they don’t call it the 7x7 for nothing—San Francisco is actually a small city. So my wife and I have started to play tennis.


A Day in the Life of a Graphic Designer
Follow an IDEO designer through a day of research, prototyping, and inspiration
7:10 AM: A Reluctant Jog

I run to Fort Greene Park, where I’m rewarded with a Seurat-like tableau of what seems like all the dogs in Brooklyn. I’m not a jogger, but I’m doing a six-week food-and-fitness challenge with coworkers. I'm grateful for the peer pressure, because it may be the only thing keeping me going.
7:45 AM: A Bristling Problem

As I brush my teeth and stare into my rusty medicine cabinet, I decide it’s time do something about the crowding in there. Since the space is so small, I probably can’t find an off-the-shelf fix, but maybe I can come up with a bespoke solution.
8:35 AM: Swift Passage

This sweeping view across the East River and the Manhattan skyline is my favorite part of the morning commute. It reminds me of the hope and excitement I felt when I first moved here 12 years ago. On the way, I steal some winter fashion ideas from my fellow commuters, noodle through a crossword on my phone, and listen to a podcast about the perils of multitasking.
9:10 AM: I Loaf This Place

IDEO New York sits on an invigorating corner of the city where tourists, tchotchkes, and street food collide with colorful chaos. Upstairs in the studio, the best part of the week awaits: A selection of delicious, crusty bread and a variety of spreads. It’s Loaf Day! Bonus: Someone has scrawled on the kitchen chalkboard: “Might as well face it, you’re addicted to loaf.”
10:00 AM: Team Standup

Our project is about investigating how cities and workplaces can support human potential and resilience. Today we’ve got a lot to do, including hosting some research participants in the afternoon. Deliberately coming together at the start of each day helps our team align and stay on track. In our project space, we take turns sharing our energy level on a scale of 1 to 10 and write a long punch list for the day.
10:30 AM: Download & Synthesis

We’ve spent the last few days traveling for research and speaking to lots of people in the field. We transcribe the important things we’ve learned, filling Post-it notes and boards with quotes and observations. We start move things around into clusters, looking for patterns that will lead us to insights. One theme we're seeing is how hiring systems often overlook valuable skills that are hard to quantify, kicking qualified applicants out of the process early. “So much of the hiring process is gaming to get past the system,” reads one quote.
11:30 AM: Scrappy Prototyping

We take a break and head to the office makespace. We think we might want to make something printed, so we grab some construction paper and markers and each create some prototypes. Should we make a gallery walk of posters? A tabloid-size newspaper printed on pulp? Maybe a giant book with an accordion fold!
12:30 PM: Fun With Lasers

It's lunchtime and I can’t stop thinking about the toothbrush situation. I make some quick sketches of a slot-in shelf that would allow the toothbrushes and toothpaste to sit above the floor of the cabinet, still be easily accessible in the short vertical space, and cover up the unsightly rust. I transfer the specs to Adobe Illustrator, grab some spare acrylic, and fire up the laser cutter. A few minutes and a little glue later, I’ve got a prototype of a tiny shelf that I can take home and try out.
3:00 PM: Learning from Users

As part of our research, we’ve invited a few people into the studio to share how they think about themselves in relation to their jobs. We take them through a hands-on exercise, asking them to pick objects that represent the key attributes and skills they value in themselves. As they describe their collections, we begin to see a rich picture of their work-life experiences and connections.
4:30 PM: Moodmaking

I gather visual inspiration for our deliverable. I troll design sites, look through books, and research brands and designers that have been on my radar recently. As I pin up images, I think about how the various elements of typography, color, photography, illustration, and scale could come together to create a unique look and feel for everything we’ll design for our client and the people they serve.
6:30 PM: A Melodic Exit

Time to head home. As he often does at the end of the day, Jared, our experience lead and sometime maestro, is slaying with some live guitar and singing. Today he’s accompanied by Kati on ukulele, and together they send us off down the elevator to the strains of "Wild Horses."
7:20 PM: Installation

It’s in! The tiny shelf is a big improvement, but in practice it’s still a bit tough to reach the toothbrush in the back. Next iteration needs more simplicity and maybe some better color matching. It’s back to the sketchpad for tomorrow’s prototype.
When people ask me what I do for a living, what I really want to do is just show them. For me, graphic design is about finding the best way to bring ideas to life: posters, film, installation, animation, or even objects. So, a day at IDEO is following ideas wherever they may lead and getting distracted (I mean, inspired) along the way.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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