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Arming a 19th-century company with a 21st-century digital venture

Swell enabled values-driven consumers to make informed investment decisions.

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Financial Services

For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.

Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach

Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.

A new investment platform

From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.

Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.

As of June 2019, Swell had attracted over 15,000 investors⁠—more than half under the age of 34⁠—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.

Swell
Swell
Arming a 19th-century company with a 21st-century digital venture, voting experience, voting machine, accessible voting, Swell, financial services, fintech, financial innovation, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, financial services innovation, banking experience, financial inclusion, how to launch a new business, how to design a digital product, innovation, product design, prototyping, product development, startup, transformation, new revenue streams

For kids, a new tactile way to learn coding

Helping Google design a set of blocks that can be arranged to code almost anything.

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AI & Emerging Tech

Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.

With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.

Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.

Kid-centered design

From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.

Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.

An inside look at the design process. Video by Google.

Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.

The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.

The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.

The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Designing and engineering Bloks from scratch.

Enabling innovation for education

Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.

The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.

Google Creative Lab, London
Google Creative Lab, London
For kids, a new tactile way to learn coding, robotics, human robot interaction, Google Creative Lab, London, technology innovation, digital products, education innovation, learning experience, future of work, AI, artificial intelligence, emerging technology, design for children, family experience, youth experience, innovation, user experience, product design, education, learning

Helping students navigate college and beyond

Creating a digital experience to support first-generation college students.

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For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.

To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.

In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.

First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.

Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.

IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”

Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.

Beyond 12
Beyond 12
Helping students navigate college and beyond, Beyond 12, digital transformation, digital experience, digital product design, UX design, education innovation, student experience, future of education, how to design a digital product, innovation, strategy, user experience, product design, transformation, education

Redesigning how Coca-Cola works, plays, and profits

Designing for Coca-Cola’s 2020 vision strategy.

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Breakthrough Products
Learning & Work
Consumer Products & Retail

Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.

Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.

Imagery courtesy of Coca-Cola, Gensler, and IDEO

The Coca-Cola Company
The Coca-Cola Company
Redesigning how Coca-Cola works, plays, and profits, The Coca-Cola Company, education innovation, learning experience, future of work, consumer products, retail, consumer experience, retail innovation, innovation, strategy, education, learning

Looking for Love in All the Places

Why I stalk lovers and put their pictures on Instagram

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Articles
"This is all the wrong places" added later by a jaded passerby.

Two years, two photography classes, and a few countries later, I did a deep clean of my hard drive. Between filing away evidence of big parties in tiny apartments and hundreds of nearly identical photos of elephants, I realized that I had taken a lot of pictures of couples. Not five or 10, but closer to 100. And not of people that I knew, but of complete strangers.

On their own, these photos could have been easily overlooked amidst thousands of snapshots of friends and family, but seeing them all together gave me a rush of giddiness and warmth. So, I set out to gather more and began posting the shots on Instagram.

As soon as I launched the account, publicly declaring my habit, I found more and more moments of tenderness in everyday life. I shot from a distance to maintain a layer of anonymity and focus on the transfer of emotion rather than the individuals themselves. My intent wasn’t to get the story behind the shot, but simply to collect these unprovoked and unpolished moments. And as I collected, my definition of public displays of affection expanded to include heads on shoulders, joint selfies, synchronous footsteps—even the imagined closeness of two people standing in proximity to one another. I've found love on street corners, in subway cars, and at national monuments. Instead of walking around with my head down, I was discovering tiny moments of joy in the world.

And the more I found, the more I felt like at any given moment, anywhere in the world, hundreds of people are holding hands, or touching arms, or leaning in to each other. The act of looking for love led to finding it, which led to actually feeling it.

Head to @lookingforloveblog for your fix.


A few years ago, I spotted a tear-off paper flyer stapled to a telephone pole that read LOOKING FOR LOVE. Every tab had been pulled.

No items found.
looking for love in all the places, social media, digital experience, storytelling

Welcoming Bots to the Design Team

How automation helped us dig into our data (and add magic to our prototypes)

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Article
Articles

However, more data means more time spent managing data. So about four months ago, I pulled together this little helper, an automated assistant that I coded to save our design team a little time. We even gave it a little personality to make living with it more fun.

The bots

The inspiration for this bot came from our Chicago team, which was working to develop a health monitoring app for smartphones and watches, and wanted to include a prototype messaging system. Rather than spending time coding a system that would automate responses, they hooked up the Slack interface to a service that would send and receive text messages. The result was a system that allowed a non-technical design researcher to send targeted messages directly from Slack, freeing up the developers to work on the next challenge.

Meanwhile, in London, we were tracking the daily travel of more than 40 people. During the course of the project, we recorded more than 160,000km of driving, so we built a bot to help us keep tabs on our fleet. Each time a journey was complete, the bot would post a note into a special channel, allowing the whole team to see the activity without having to log in to a separate system. The bot also helpfully included a direct link to a separate dashboard, in case anyone wanted to dig deeper into the data.

The tech stacks

Chicago's bot was part of a loop that connected each of the participants’ smartwatches directly to a design researcher:

Each day, participants would log their activities using Siri’s voice-to-text feature. Siri then transcribed the voice message, and the text was sent to the database, where it was time stamped and stored. From there, a copy was sent to Slack, where each participant showed up as a team member in the chat interface.Then the whole stack reversed, allowing any member of the team to send a message to the participant. Each day, the design researcher simply had to send a normal Slack message and it appeared on the participant’s smartwatch.

We found their workaround really inspiring, so when we started our travel behavior project, we looked for similar ways to save time.

To start, we opted to store each trip in Parse. Once a drive was complete and recorded, we used Parse's Cloud Code functionality to send a message to Slack using the Incoming Webhook integration. The result was a message from the slackbot each time a drive finished. Cloud Code allowed us to format the message with a link back to the data, so it was easy for researchers to click to learn more about each trip. We could format the message however we wanted, so we gave the bot a small bank of phrases to use to add a little personality. We also gave it a few emoji so that it would fit in with the Slack communication style.

These messages popped up in a specific channel. Our team could choose to listen in, or mute it. Over the course of the project, it became a useful reminder that there were real people behind these driving patterns.

What we learned

The Chicago bot showed us that we don’t always need a technical person to manipulate complex systems. Not only did our bot save us time, we were also able to add a little magic to the prototype, which gave our participants a better experience. It also gave all parties—the design team, the client, and a technology partner—a better sense of what was going on, and a quicker way to jump into the data. We’re constantly working to find better ways to collaborate with our clients, and small touches like these make it easier to act on our research. Perhaps the most revealing thing about our adoption of these tools was how quickly we assimilated them into our teams. The new tool went from novel to normal surprisingly quickly.

The future

While adding intelligence to the bots seems like an obvious next step, it could be a dangerous move to outsource too much of our process. After all, we’re here to learn. I'd rather have a legion of simple "toolbots" shaving time off repetitive tasks than software that makes decisions for us, which could cause us to miss valuable insights. Our goal is to empower our teams, not to replace them.

See the London Bot on GitHub here.

Special thanks to Ben Syverson for his help on this post.

We’re always looking for smart ways to learn more in less time. This mentality has led our researchers to push the boundaries of the data we can record in our research process. Alongside the qualitative data we gather from interviews, we also pull together behavioral data collected over longer time periods. We might record someone’s steps per day, or the route they take to work, in order to find insights into the patterns of everyday.

Technology
AI & Emerging Tech
welcoming bots to the design team, technology, digital innovation, ai, emerging technology, prototyping, rapid prototyping, testing new ideas, creative careers

The One Sport the Olympics Should Include

Our intern is bringing it to Rio

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A self-proclaimed “sports guy,” Marc first tried archery at 12. By 18, he was a competitive archer, training 4-6 hours a day and traveling across Spain to shoot arrows alongside the country's best bowmen and women, including members of the current Olympic archery team in Rio, Miguel Alvariño, J. I. Rodriguez, and Antonio Fernandez. (Although the modest interaction designer is quick to shun any comparisons.)

Marc, in yellow, takes aim at a target 70M afield at a 2013 competition in Madrid.

Marc left his custom-made, Olympic-grade bow at home when he relocated to IDEO Chicago for a 7-month internship, but he cheers on his country’s team remotely every night, binge-watching Spanish videos of the day’s competitions on his home laptop thanks to some clever, scrappy, and—ahem—ingenious online “workarounds.”

While firing arrows at a bullseye 70M away might be a thing of the past, archery taught Marc many lessons he pulls out of his quiver as a designer today: honing your technique, being honest about your strengths and weaknesses, staying open to new ideas and strategies, and improvising in the moment. Lessons that also apply to successfully launching a Finger Blaster to nab a coveted banana 10 yards away.

WATCH: The ever-hungry intern takes aim at a midday snack. Video by Sophie Feng.

But, then again, if this design thing doesn't work out, there's always Tokyo 2020!

Marc Exposito was born for the Olympics. Literally. The Barcelona native arrived into the world during the heyday of the city’s 1992 Summer Olympic Games.

Play
the one sport the olympics should include, sports, experience design

The Beautiful Future of Living Technology

Designer Natsai Audrey explores our bio-factured future

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Zimbabwe-born Natsai studied architecture at Edinburgh University, then at Central St. Martin’s Material Futures course. There she learned about synthetic biology, and met Dr. John Ward, a professor from UCL’s microbial molecular biology lab. He became a supporter of her scarf project, called Fold.

Natsai is at the forefront of an emerging field, biodesign, that aims to tackle the climate change problems caused by textiles and farming. Fueled by advances like the gene editing technique CRISPR, which is making designing with DNA simpler and cheaper, scientists and designers are looking to harnessing nature itself to ‘biofacture’ everything from leather, to meat, to medicine.

Companies like Bolt Threads are spinning synthetic spider silk, while Modern Meadow is growing meat in labs. Meanwhile Autodesk is creating design tools for the field—think AutoCAD for DNA.

Natsai joined IDEO’s London studio as part of our two week-long Fortnight residency, collaborated with the community here, and shared the resulting scarves. As part of her final presentation, she brought to life the potential of biodesign with a series of five tweets. Here, she explains the speculative future they’re framed in. It is a future in which synthetic biology is shaping brands, products, businesses, and people’s behavior.

Future Craft

“Hyper-specialized hybrid technologies signal the rise of the niche maker. #DIYbio #biomakerspace”

Natsai: I’m really interested in the dialogue between craft and technology. This tweet depicts my own reality: my craft is so specialized that I have to design the tools to create it, and I also have had to learn how to maintain the life that co-creates it, without any precedents to learn from. Imagine a world where our materials are alive or derived from living systems. Every maker will intimately know the biochemistry of their chosen species, and will find new ways of transforming those organisms’ behaviors into truly unique products and processes. We’ll be using other living systems and even amalgamating layers of digital technology to biofabricate.

Service Design

“Who owns your wardrobe? #panasonic4nike”

Natsai: I had a conversation with a colleague about how one might go about democratizing the production of ‘bio-factured’ products. At the time I was thinking about how to streamline the process for scaling up this technology, but he challenged me to think about new models of distribution that tap into DIY culture. Ultimately, his question was: if you can grow your own textiles, then who owns your wardrobe? The hashtag #Panasonic4Nike points towards a future that sees unlikely stakeholders coming together to offer true innovations in designing the products we use, as well as the services and hardware that enable us to do this in a personalized way.

Convergence

“Digitized biology has democratized the creation of complex biological consumer products. #autodesk #synbio #AI #IOT”

Natsai: I understand that not only do I work with a pigment-producing bacteria, but that medium is also a biological sensor. Producing pigment signals a crucial stage in the bacteria’s life cycle. This made me ask: how could we harness living sensors and build them into our everyday environments? The notion of technology convergence is definitely something I see happening further into the future. Wearable technology, household electronics and the Internet of Things, in my view, will expand and come together to create mutually-beneficial ecosystems of bacteria and digital technology.

Metabolic Materiality

“Biofacturing process & biological characteristics of an organism now define a brand’s identity and its business model. #bottomupprimacy #IP”

Working in a fashion context, I am hyper aware of how a brand’s identity communicates. The product itself needs to hold true to the values of the brand. This is the part that gets tricky working with a living technology: at some point I relinquish control to my bacterial colonies to finish the garments—conceptually speaking, I provide the structural parameters. The lack of control is a challenge and an opportunity to design interventions that end up in line with the brand identity. Creativity therefore becomes crucial, to push the aesthetics and craft processes in the development of each garment. Although it’s true of any industry, fashion is a particularly interesting space to consider a business model based on that uniqueness. Even before we think about synthetic biology as a way of manufacturing, designers can and should push innovation beyond a simple “genetically-modified organism 1 fixes problem A.”

Beyond Monoculture

“Happy Kombucha shares rally as merger with Kvadrat announced. #symbioticventures #closedloopsystem”

This really looks at future business models and ecosystems of information and skill exchange. Happy Kombucha actually exists and it’s my go-to for food and beverage bacterial cultures in the UK. They mainly sell starters and toolkits for brewing your own kombucha, kefir water and kefir milk. This tweet is a little tongue-in-cheek: it imagines that their business strategy has evolved to sell the SCOBYs (the symbiotic colony of bacteria and yeast that ferments tea, to make kombucha) as fabrics, leading to a merger with major textile manufacturing brand Kvadrat. It also speaks of the current and future reality of the trade of living organisms.

IDEO Fortnight with Natsai Audrey Chieza from Alexandra Whiting on Vimeo.


Vivid pinks, blues, greens and yellows form beautiful, organic abstract shapes on Natsai Audrey’s delicate silk scarves. But they’re not drawn by her, or silkscreened in a print studio. Instead, the shapes are the life and death of streptomyces bacteria writ colorful on silk, folded into a petri dish, in a lab.

AI & Emerging Tech
the beautiful future of living technology, ai, emerging technology

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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