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Helping a startup design video games to build kids’ emotional strength

A one-month sprint to develop new products—and a new way of working.

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Technology

For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.

Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.

Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.

To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

A prototype of the Mightier welcome kit for kids, which shows them how the program works and helps them measure their current emotional state

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.

IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

The IDEO and Neuromotion teams worked together to map and improve the user journey for Mightier families.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.

Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.

What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.

Neuromotion Labs
Neuromotion Labs
Helping a startup design video games to build kids’ emotional strength, Neuromotion Labs, media innovation, entertainment, digital media, technology innovation, digital products, venture design, new business creation, business model innovation, business transformation, organizational transformation, culture change, design for children, family experience, youth experience, how to launch a new business, innovation, prototyping, startup, entrepreneurship, transformation

Designing waste out of the food system

IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.

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Creative Capabilities
Climate
Food

Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.

IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.

For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Full Cycle Bioplastics, a company that converts organic matter like inedible food waste into a compostable alternative to oil-based plastic, tests its technology. As the top contender in the Food Waste Challenge, the company received $50,000, allowing it to dramatically scale up material production and product development efforts.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.

At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The OpenIDEO Food Waste Alliance, a curated community helping innovators find support, build partnerships, and use design techniques to reduce food waste.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

City Harvest and IDEO interviewed Gloria, a mother of three who uses food to express her love.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.

The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.

The Rockefeller Foundation
The Rockefeller Foundation
Designing waste out of the food system, restaurant experience, restaurant innovation, food systems, food system innovation, The Rockefeller Foundation, climate innovation, sustainability, food innovation, food and beverage, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, food experience, future of food, how to make business more sustainable, innovation, strategy, human centered design, prototyping, product development, entrepreneurship

Launching a bootcamp for data scientists

Designing a rigorous program that prepares students for a career in the data-driven economy.

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Learning & Work

In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:

In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.

Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.

In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.

Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.

Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.

After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.

If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.

Kaplan
Kaplan
Launching a bootcamp for data scientists, Kaplan, education innovation, learning experience, future of work, venture design, new business creation, business model innovation, data strategy, data driven design, data visualization, innovation, strategy, education, learning

Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google

When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.

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AI & Emerging Tech

You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?

Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.

This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.

This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.

Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

The snap tag on the jacket's sleeve.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.

Working alongside Google and Levi’s, IDEO’s work included:

  • The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
  • A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
  • Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)
The Levi’s Commuter Trucker Jacket with Jacquard by Google is a stylish garment first and a digital tool second.

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.

Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

A connected app lets you customize gestures and interactions.

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.

The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.

The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.

IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.

IDEO and Google's hardware prototypes for the jacket's snap tag
Google ATAP, Levi's
Google ATAP, Levi's
Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google, restaurant experience, restaurant innovation, Google ATAP, Levi's, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, AI, artificial intelligence, emerging technology, innovation, prototyping

The Plant Scientist Who's Analyzing People's Pandemic Dreams

Do unusual times make for unusual dreams?

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This is just one of the many strange and vivid dreams I’ve had since sheltering-in-place in California's Bay Area. I’ve dreamt about accidentally taking a Zoom call while still laying in bed in my pajamas; about fighting off an army of unexpected visitors to my house with a broomstick; and seeking refuge in a leaky submarine to escape an oil spill.

Turns out I’m not the only one having weird and unsettling COVID-19 dreams. Sisters Erin and Grace Gravley decided to track our collective dreams on their website i dream of covid in hopes of finding patterns. I spoke with Grace, who pairs quirky illustrations with each dream posted on the site, about quarantine dream patterns and her predictions for the post-COVID world.

In one sentence, who are you?

A California-born aspiring botanist and unofficial video game expert.

What do you do? How did you learn it?

I am a plant scientist by training and trade, and I would venture to say that anyone with a deep love of botany must also be, on some level, an artist. I first got seriously into drawing and digital illustration as a means of drawing botanical illustrations. These were mostly either to help me remember interesting details about a plant species, but also a bit of a labor of love. Pretty soon I found myself drawing anything from cartoon Valentine’s Day cards to my favorite video game characters. Lots of what I have learned has been through my own trial and error, watching YouTube videos about how the heck Procreate works, and looking at other artists’ works and seeing how they do what they do.

How did the i dream of covid project come about?

This project comes from the mind of my sister Erin. After reading Charlotte Beradt’s The Third Reich of Dreams, a book that chronicled the dreams of people living under Hitler’s regime, she was fascinated by the idea that a shared societal experience could be reflected in the individual unconscious. She decided to create a website cataloging these dreams and asked me to create a logo for her. I volunteered to illustrate the dreams and from then on it has been a collaboration. I have been drawing like a madwoman every day since!

What patterns are you seeing so far?

Many! Some of the most interesting ones that I have noticed are recurring themes about hygiene and windows. The hygiene ones make some sense, as we have been washing our hands more than ever before, and there is some sense of unwashed things being potentially dangerous. They manifest in interesting ways, though, like feeling disturbed by people eating with their hands or having stress-dreams about obsessively scrubbing surfaces to no avail of cleanliness.

The ones with windows really fascinate me. I wonder if they are associated with feeling trapped. Sometimes they show up as beacons of hope, or the place the dreamer is watching the dream play out from. For people who are stuck indoors, especially in cities, a window may be the only “outside” access they have, and maybe that inspires hope. Often these windows appear as sources of evil in these dreams, like the virus is going to come in through the window, or someone is peering outside of the window looking at something scary or horrific.

Could you describe your personal favorite dream from the project?

There are so many great dreams, but my personal favorite is called “In here it is also sad.” This dream was submitted in Portuguese by a dreamer in Brazil and was translated by my polyglot cousin, Philip Georgis. In the dream, the dreamer is dying of illness and is struggling to breathe. They are sitting on a balcony and thinking about everything they’ve experienced in life, and their final sentiment is, “All I could think was that nothing was missing.”

There’s so much fear about how we can ensure our own safety that many of our dreams become about the changes in day-to-day life, or fears that are manifested into objects like shadows or windows. It is interesting and profound to consider feeling at peace with contracting COVID and how that would change our lives and relationships. In the end, it’s a dream about love, community, and loss. I think that resonates with our experiences right now; it cuts to the core of our fears and does so beautifully.

Have you had any weird COVID dreams of your own? What have they been about?

Yes, definitely! I did not start having strange dreams until well into shelter-in-place, but now I am having them pretty frequently. Most of mine are about feeling scared that my mom will find out that I am not following the necessary COVID safety measures. For example, I had one last week where I was going on a date to a baseball game at Oracle Park. We were sitting in the bleachers and I realized that I wasn’t having a very good time. I kept feeling uncomfortable and distracted and was a bit puzzled as to what was bothering me so much. All of a sudden I realized that we were in packed bleachers and doing exactly the opposite of social distancing. I turned to my date and said, “Oh no. If my mom finds out that I am not wearing a mask and am in this big crowd, she’s going to kill me!”

What are your 3 favorite quarantine possessions?

I’m considered essential personnel, so I’m still going in to work every day and am not truly quarantined, so I think my quarantine experience has been different from most folks. But here are mine:

  • The Philodendron hederaceum vine that hangs in the window. Watching it grow gives me hope
  • The prism that shoots rainbows all over my bedroom every day starting at 3 pm
  • My crochet needles and yarn; they ease the tension

How do you see the world post-COVID-19?

This one is tough for me. I talk about it a lot with my friends and family, and I have mixed feelings about it. I worry a lot about the folks who have been and will become disenfranchised because of the pandemic, and about our ability as a country to take care of those people in an equitable and just way.

On the flip side, I have hope for us as a world to be more conscious of those we unfortunately often forget. One of the beautiful things about this situation is that we are paying more attention to the other people in our communities. We worry about those who are elderly, houseless, immunocompromised, and undocumented in a way that we haven’t before. I hope in post-COVID life we continue to do this: to protect those people who need to be protected the most, to care about one another whether we know them or not.

What’s your number one bucket list item once shelter-in-place is lifted?

Camping! I love the outdoors and cannot wait to be able to spend time in nature again.

Who are you creative crushin’ on lately?

Cait Gale of Death or Glory Tattoo in Davis, California. She does classic style tattoos and artwork; she gave me a bison tattoo a few months back that I am very much in love with. I have also been reading a lot of short stories lately, and have been particularly drawn to Edwidge Danticat’s writing. Krik? Krak! is one of the best books I have ever read.

While in my backyard cleaning, I notice a set of cellar doors propped open slightly by a hose. In my two years of living in this house, I’ve never noticed these doors before. The hose props them open just enough to reveal a world beyond the doors. I almost don’t dare look, but my curiosity gets the best of me. I open the doors and walk down a steep staircase to find an entire apartment, fully furnished, with no signs of occupancy. There’s an art studio, a living area with many, many (too many) couches, a kitchenette, and an office area. It’s small but quaint, and I figure that the previous owner of the house must have abandoned it. Whatever the case, my main excitement is hatching a plan to remodel the space so I could have an office away from my actual house.

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the plant scientist who's analyzing people's pandemic dreams

5 Tools to Design for Digital Confidence

The next wave of internet users is coming online across the globe. Are your products ready?

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The internet has no owner’s manual. For someone new to it, technology can be exciting...but also intimidating. As COVID-19 accelerates the shift to digital across nearly every industry and facet of life, building digital confidence in new internet users is more important than ever. It’s important to the small merchant in Chennai who is now sending photos of their inventory to customers; the mother receiving remittance payments from her son in Jakarta; and the daily wage earner in Dhaka looking for work—all doing so on their phone for the first time.

In collaboration with Google’s Next Billion Users team and the Bill & Melinda Gates Foundation, we set out to help product teams build more inclusive digital services. Together, we created digitalconfidence.design, a suite of design tools to help teams build digital services that work for everyone. Regardless of where they live, what language they speak, or which device they use.

Whether you’re a designer, developer, researcher, or product manager, here are five tools to use when designing or building for the next wave of internet users.

Build empathy with user context cards

The next wave of internet users has unique needs and context—and they may be very different from the users your product team has designed for in the past. For instance, that shopping cart icon you click on to finish a purchase may not ring a bell for someone living in a rural area without a supermarket.

Consider what we learned from Huria, a woman in Kupang, Indonesia, who has always paid the local shopkeeper in cash. When explaining why she didn’t use a digital payment app, she told us, “If I click the wrong button, my money might go somewhere else." For someone used to in-person transactions, the lack of physical artifacts (like receipts and ATM cards) can contribute to a sense that their money isn’t secure, or raise doubts about whether their transactions are successful.

Understanding the needs of users is the first step in designing a product that works for them. How digitally fluent are your target users? What are their typical behaviors? Our user context cards can help your team articulate who you’re designing for by understanding their unique context.

Download the cards here

Align on your challenge with sprint focus cards

Whether you're running a sprint or defining your roadmap, the first step is aligning on the challenge you’ll focus on. Like the unique needs and context, new internet users also face unique challenges when they interact with digital tools for the first time.

Almost a third of all search queries in India are voice searches. “Talking is easy,” a person outside of Jaipur told us, “but typing is hard.” Voice interactions can be error-prone, though, and for someone who’s still figuring out his or her smartphone, that can be alienating; users might even blame themselves.

Many new internet users are also used to learning new skills and troubleshooting problems alongside friends, family, and neighbors. In Bangalore, the Google team met a woman who had just gotten a smartphone. As they sat down to talk with her, they realized she left her phone by the door. They asked if she wanted to show it to them. “Why would I do that until my daughter’s home?” she asked.

As you get to know your users, your team may discover a handful of needs you could address. Choosing which challenge your team will focus on—like optimizing for voice or developing clear onboarding and assistance flows—will help deliver the best product for your end users. This set of sprint focus cards will help your team align on your design challenge by unpacking common obstacles new internet users face.

Download the cards here

Get inspired by other solutions

Creativity often starts with inspiration. How do other apps design for slow, intermittent, or unreliable network connections? How do communication apps account for multilingual users? How do payments apps make complex interactions less overwhelming?

We've curated a selection of inspirational thought-starters and apps to fuel your team's creative process. Browse provocations that’ll spark conversation among your team or check out other apps that are already addressing the real-world challenges of new internet users.

Explore the inspiration tool here

Use design principles cards to guide your decisions

Design principles are the North Star of your solution. They’re an actionable tool to guide your team’s design decision-making. Clear design principles keep the team focused on the needs of end users—like Poonam from outside of Delhi, who told us that digital accounts were confusing. “Why do I need Google to set up my phone?” she asked. Her Android runs on Google software, where having a Gmail account is a prerequisite. But without knowledge of the companies behind the tools, the relationship was hazy, and even a potential barrier to entry.

Our research uncovered the need to let users, like Poonam, “look before they leap.” Users with less digital confidence prefer to try out apps and features without risk before committing. Allowing them to preview experiences will help them discover new possibilities and overcome the fear of doing something “wrong.”

Aligning on design principles that center users with less digital confidence—like offering multiple modes of interaction, providing timely guidance, and celebrating wins early and often—can produce a more accessible and inclusive product. Use the design principles cards to find actionable strategies to guide your work and inform design decisions.

Download the cards here

Measure your effectiveness with the test framework

By now, you have a prototype. It’s time to answer a tough question: How can your team make sure the product you’re building makes a difference for your intended audience?

Answer: Ask your users! Understanding how real people respond to your product is the only way to ensure you’re effectively building digital confidence. A thorough test framework will help you define your testing goals, choose the right methodology, and align on success metrics.

Download the framework here

Building digital services that work for everyone is now more important than ever. We’re inspired by all of the stories we hear of product teams around the world using these tools to design for the next wave of internet users.

As of May 2020, we’ve validated the Digital Confidence Design Tools and methodology with twenty-two product teams, including Google Pay, Flipkart, Airtel, and Hindustan Unilever. Dozens of prototypes built during our tests are being piloted and measured with new internet users around the world—and our hope is that dozens more are built to connect users in emerging markets with everything the internet has to offer.

About Last Mile Money
The Digital Confidence Design Tools came out of Last Mile Moneya five-year innovation initiative between global design firm IDEO and the Bill & Melinda Gates Foundation to connect underserved communities to the digital economy.

About Google’s Next Billion Users team
The Next Billion Users (NBU) team is dedicated to ensuring that Google’s products are meeting the needs of the next billion people coming online. With these needs in mind, the team gathers users insights to build products that help new internet users make the most of the internet. Google's NBU team is also committed to contributing to the ecosystem to create a more inclusive internet where anyone can thrive.

Today—whatever day you’re reading this—more than a million people will come online for the first time. Tomorrow and the day after, a million more will follow. A million people increasingly from emerging markets and rural areas, where connectivity is on the rise and data costs are coming down. A million people whose first exposure to the digital world is usually through their phone.

Technology
5 tools to design for digital confidence, technology, digital innovation, digital inclusion, inclusive design, digital product design

16 Artist Interpretations of Amabie, a Mythical Japanese Creature Said to Ward Off Disease

The sea spirit monster has become a symbol of hope, a public health mascot, and a meme

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As COVID-19 spreads across the world, Amabie has gone viral, with interpretations shared by cartoonists, students, illustrators, craftsmen, even chefs.

Deeply inspired by this act of creative resilience, optimism, and solidarity, we asked IDEO designers across the globe to share their interpretations of the protective creature. If you feel the same, join us in creating your own interpretation of Amabie—and tag @IDEO on Instagram or Twitter.

Felicia Chiao is a San Francisco-based industrial designer by day and illustrator by night.

"My Amabie was drawn traditionally on brown toned paper and colored with Copic Sketch Markers. It was such a strange creature to draw, I just tried not to think too hard about it and have some fun."

Gemma Lord (London, UK) is a designer and occasional color-inner. She really wants a dog.

"I wanted to capture a darker side of Amabie—a Borgesian-like creature, who for centuries lurked in the lesser-known crevices of folklore, and who has suddenly been recast into the uncomfortably bright light of our imaginations in the hope of warding off COVID-19."

Lauren Ito (San Francisco, CA) is a design researcher and community organizer. She can almost always be found by the sea.

"I was inspired by Amabie creating ripples of growth and resilience. As a plant enthusiast and forager, I made an altar collage of natural materials—including many plants propagating in my home as I shelter in place. I hope my amabie interpretation prompts a pause of reflection to honor our collective strength in the face of adversity."

May Kodama (San Francisco, CA) is a graphic designer who likes to doodle a lot.

"This is the self-care Amabie! I wanted to depict an Amabie who was taking good care of herself while sheltering in place, and hopefully encourage others to do the same. Drawn on Procreate and animated in Photoshop."

Tracee Worley (Oakland, CA) is a systems designer at IDEO San Francisco. She finds much design inspiration in ritual, spirituality, and mysticism.

"My Amabie appeared to me in a meditation and told me to visualize her in psychedelic splendor, emerging from a vat of molten gold floating upon the sea. She also told me to set this collage on my bedside table for five days and five nights, so that’s what I’m going to do!"

Luca Ponticelli (London, UK) is a commucation designer and serial doodler. On an average day, you'll find him dissecting the latest political news while sipping on a dark espresso.

"Mythology says she’s the entity announcing epidemics, so I wanted to compare the intensity of the crisis to the power of a sea storm, which she impersonates. The toilet rolls and the face masks, hiding her beak, are pinning this image down to our present day, making it undeniably 2020."

Meagan Durlak (Brooklyn, NY) is a designer director who believes that making is not just about thinking, but about exploring.

"With a symmetrical body, a neutral yet whimsical expression, and textural strokes throughout her bulbous hair, I hoped to capture the essence of the Amabie as a welcoming and warm creature who symbolizes the hope we all need during these uncertain times. She is an imaginary being whose spirit allows us to pin our future dreams and desires onto her elusive existence."

Michelle Lee (San Francisco, CA) leads IDEO’s Design for Play team and is proud mom to 2 budding artists—Neve, who has a full-time gig as a 3rd grader/soccer star, and Ren, who makes his living as a 1st grader/skateboarder.

Michelle’s Amabie (left) embraces her superhero powers, screeching away the coronavirus through acrylic paint and ink atop a collage of today’s newspaper headlines. Neve’s (top right) is a cerebral Amabie, choosing love over sickness, and is conceived through colored pencil and black ink. Ren (bottom right) opts for Amabie’s hairier cousin, bringing him to life with markers on construction paper.

Koko Takatori (Tokyo, Japan) is a design researcher at IDEO Tokyo. She is also a certified scientific illustrator and a cat lover.

"The Amabie illustration from the Edo period depicts it having three fin-like legs. “Three-legged” seems to be a common motif for divine creatures in Japan (like Yatagarasu), so I wanted to emphasize the legs and express its divinity through pen and ink strokes. I also wondered and researched how Amabie could’ve walked with its fin-like legs, resulting in legs that resemble those of pinnipeds. The four Kanji characters mean “warding off disease” and the little red seal says Amabie."

Tiffany Chen and Allison Press (San Francisco, CA and Pittsboro, NC respectively)

Tiffany loves to draw. Allison loves to collage. They combined their favorite artistic flavors into a yummy swirl. Allison collaged a flowery nest, then Tiffany drew an Amabie newly hatched into the scene.

Allison Press (Pittsboro, NC) is a former theater kid pursuing design-powered public service.

"I was inspired by Kirie, the Japanese art of papercutting. I love paper cut art because of its mystery. It creates a scene using only light and shadow. A viewer’s imagination fills in the rest. It felt like a ripe medium to depict a mythical, centuries-old creature like Amabie."

AJ Mapes (Oakland, CA) is a designer in IDEO's learning studio.

"I'm interested in exploring contrasts, so for my interpretation I wanted to see what Amabie might look like if drawn with clean geometry and organic textures."

Mark Dingo Francisco (Tokyo, Japan) is a visual communication designer at IDEO Tokyo. With a background in illustration, graphic design, branding and identity, Dingo aims to provide clear, effective, and emotive storytelling.

"My interpretation of Amabie aims to convey the surrealness of the COVID-19 situation along with the phenomenon of drawing Amabie’s portrait as a ripple effect, while maintaining an aquatic vibe to harken back to its yokai roots."

In the fight against COVID-19, a sea spirit monster called Amabie (Ah-mah-bee-yay) has emerged from 19th-century Japanese folklore as a symbol of hope, a public health mascot, and an internet meme. According to legend, Amabie appeared to a government official in 1846, predicting six years of good harvests followed by a wave of diseases. In order to stave off disease, Amabie left instructions that people should draw its image and share it far and wide. The creature's common features include a beak, long hair, and fin-like legs. The rest is up to the artist.

Health
16 artist interpretations of amabie a mythical japanese creature, healthcare, health innovation, government, public services

5 Leaders Reflect on How the Pandemic Has Reshaped Their Thinking

Do perspectives from the past hold true in the current climate?

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The goal of the Journal has always been to celebrate the powerful combination of design thinking and business acumen, and the resulting magic and positive impact of applying this duo to the world’s gnarliest problems. Nearly one year later, as we face what some are calling the biggest challenge of our time, this objective remains the same. In this spirit, we revisited five Journal stories from the past year, and asked the authors to reconsider their perspectives in light of the COVID-19 crisis: Has your opinion shifted? If so, how?

For some authors, much of their original thinking is now more relevant and valuable than ever. And for others, this question sparked new ideas and rich insights about design-led business that can help leaders face this moment with resilience, courage, and creativity. Here are their thoughts on what their original ideas mean in the context of the present moment.

Don’t Throw Away Your Innovation Budget

In July 2019, IDEO Senior Portfolio Director Joe Brown shared the three most common traps companies fall into when investing in new innovation projects.

“It seems like everyone I talk to is looking to cut back on non-essential spending and nonsense innovation. It’s slash and burn time in budget town. It can feel scary to decide which innovation projects are most vital to keep or to kill.

Since the COVID-19 crisis started, I keep turning to the Outcome framework in this Journal article to help leaders decide which bets are important to keep right now. If you have to cut your spending, which efforts can you afford to cut? It can also be scary to feel like your work is falling under the knife. So, I’ve been turning to the Metrics framework to help teams threatened by cuts demonstrate the value of their projects—even if those projects haven’t yet generated profits. If you’re looking to strategically re-evaluate your innovation portfolio, this piece is worth another look.”

Joe Brown's recommendation for further reading: Roaring Out of Recession, Harvard Business Review

The Three Qualities Leaders Need in an Uncertain Future

Suzanne Gibbs Howard, IDEO Partner and IDEO U Dean and Founder, challenged the commonly-held belief that leaders must always have the right answer and that this high level of certainty is what leads to success.

“When I wrote this article last year, though I was thinking deeply about navigating uncertainty, I had no idea that by March 2020, I would be experiencing it directly and wondering how to lead through this crisis.

Many of the principles in this article hold up in answer to 2020’s big questions: What are the things I need to hold to in order to navigate uncertainty? How can I continue to convene people even when we can only do this remotely? How can I stay curious, even when I am exhausted from homeschooling and taking care of parents and other friends in need? And how can I retain fierce optimism in a time of crisis at home, at work, and across the globe?

This is a time for leaders to rework their pact with society. If I could add an additional quality to this article, it would be boldness. Today I’m wondering this: How do we rebuild our world post-COVID differently from the way we approached rebuilding in the wake of 9/11 and the 2008 recession? How do we go beyond small tweaks to the systems, and instead set up a more resilient, inclusive, and sustainable future? How do we not only survive uncertainty, but thrive? We must be bold.”

Suzanne Gibbs Howard's recommendation for further reading: COVID-19 Is a Chance for Business Leaders to Rework Their Pact With Society, Politico

The Learning Program That Aims to Make Cities More Economically Resilient

In this piece, former IDEO Senior Portfolio Director Sarah Zaner and Rick Wartzman, Head of the Drucker Institute’s KH Moon Center for a Functioning Society, reflected on how they helped instill a culture of lifelong learning in South Bend, Indiana.

“With over 30 million people newly unemployed in the US, the need to reskill much of the nation’s workforce has reached a level of urgency not seen since the Great Depression. It’s tempting to meet the problem with technology that promises to scale massively and quickly. But before we design big, tech-centered solutions, we must remember that behind the statistics are struggling people. The challenge we’re facing as a society goes beyond the need to reskill millions. We also need to forge the resilience and unlock the agency needed for individuals and communities to create and take part in a hopeful future.

This Journal piece describes how The Drucker Institute, IDEO, the city of South Bend, Indiana, and the St. Joseph County Public Library created a system for lifelong learning. The goal of Bendable was always to help South Bend be more resilient in the face of a changing economy. And then, scale that model in a hyper-local way across the US. Now, in light of the COVID-19 crisis, it’s more important than ever that we collaborate across sectors and with communities to create cities of lifelong learning.”

Sarah Zaner's recommendation for further reading: COVID-19: A Time of Immense Uncertainty, Working Nation

How Design is Driving Ford to Reimagine What a Car Company Can Be

In December 2019, IDEO Partner and Chief Operating Officer Iain Roberts discussed how design thinking is permeating Ford, transforming the century-old automaker’s corporate and cultural DNA.

“Earlier this year, I wrote about how design is changing the way Ford develops their vehicles for the better. In the present moment, the power and potential of this design movement could not be more apparent within Ford, or more relevant for other organizations.

Design thinking principles like human-centeredness, agility, and a bias toward building have helped Ford quickly pivot in response to the pandemic, creating medical equipment that meets the needs of those working tirelessly for us on the front-lines. Amongst many impressive efforts, one stands out for me: D.Ford employees designed a protective face shield in the span of a weekend, and now Ford has produced nearly 20 million units to meet the demand for personal protective equipment (PPE).

While design has been core to improving Ford’s fundamental business and ability to create new vehicles and products, CEO Jim Hackett and I are also seeing it play out in unexpected ways and spread to other parts of the business. Human resources, legal, and manufacturing teams are closely collaborating and focusing on people as they approach challenging questions like, “How can we reopen our factories in a way that ensures our workers are protected and safe?”

For Ford, it’s not just about producing cars or medical equipment—it’s about people, their safety, and their needs. The way that Ford has responded to the crisis not only proves that human-centered design is there to stick, but points to its ability to support and guide companies through ever-changing circumstances.”

Iain Roberts' recommendation for further reading: Ford’s Swift Pivot to PPE Showcases the Automaker’s Competitive Edge in Design, Fortune

Prototype the Future of Your Business With This 4-Step Design Exercise

Joe Gerber, Managing Director of IDEO CoLab, explained how design fiction can help leaders break free of present-day realities and envision a genuinely novel future for their businesses.

“I recently finished teaching Design the Future at UC Berkeley’s Haas School of Business with my IDEO colleagues Joanne Cheung and Sandeep Pahuja. The class started right as the country began to shut down, and classes at Berkeley were either cancelled or shifted online.

That was about three months ago, which simultaneously feels like a lifetime ago and yesterday. This is still a time of tremendous uncertainty, but one thing has become quite clear: getting back to “normal” is not possible, because the fundamentals have changed. By staying home, we’ve been forced to see things that we can’t unsee: Many of us don’t need to work in an office, our health system is broken, and much more.

Very real disruptions aside, this was the perfect time to teach Design the Future online. Design fiction and other futuring techniques are created for these moments of uncertainty. They often come across as fantastical and unrealistic, but if used correctly, they offer a rigorous strategic framework for leaders to proactively build toward preferred futures.

By definition, strategy is about making choices to guide the future. As we continue to venture into the fog, we can all think like futurists. Design fiction creates space for imagining the unimaginable, but can also anchor us in the choices we have in the present to rebuild the future.”

Joe Gerber's recommendation for further reading: Nassim Taleb: A Definition of Antifragile and Its Implications, Farnam Street

Header illustration by Devin Peek

In May 2019, we launched The IDEO Journal, a digital publication that shares stories at the intersection of business and design. For the past year, in partnership with readers and IDEO leaders, teams, and clients, we’ve explored topics like social innovation, creative leadership, organizational purpose, scaling startups, and much more.

Climate
5 leaders reflect on how the pandemic has reshaped their thinking, sustainability, climate innovation, innovation, business model innovation, new business ideas, building a new business, startup, entrepreneurship, leadership, purpose, organizational purpose, organizational culture, launching a new product

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Podcast
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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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