

Transforming a historic music college into a collaborative learning platform
A new campus concept and student experience for Tokyo College of Music.
Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.
The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.
To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.
The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.
IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.
New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.
Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.


Designing a modern digital platform for the constituents of Georgia
Building a more efficient, trustworthy service for Georgia's residents.
Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.
IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.
The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:
Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.
Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.


A holistic, human-centered approach to managing diabetes care
A digital-first diabetes management system that helped patients get the support they needed when they needed it.
According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.
Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.
Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.
The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.
The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.



Creating an out-of-this-world STEM learning experience
Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.
When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.
“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.
Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.
In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.
As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.
The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.
A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.
After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.
Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.
Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.


How to Design a Meeting That Doesn't Suck
3 rules for designing a non-boring meeting
1. Create agreements, not rules
For our weekly bits&bites meeting about the intersection of digital and creative technology, we decided to carve out five minutes from an existing office-wide gathering—our weekly Monday lunch—and offer the mic to anyone who wanted to talk about a piece of digital wizardry that's really rocking their world.

For the open mic share to catch on, we created a set of agreements that was structured enough to describe to people what and how to share, yet loose enough to encourage them to take risks.
- Whatever excites you, excites us. Pick a topic that combines digital with another craft, discipline, concept, or anything else that you’re passionate about.
- Keep it real. Talk about something that you either use, or would have loved to design.
- Keep it short. Remember, you only have five minutes! Keep it simple—don't overthink it.
- Take initiative. Interested in presenting? Add your name to the calendar!
- Take ownership. Once you’re up, you’re up. If you can’t make it, find someone to take your spot.
2. Design and brand it
Create a distinctive identity. In this world, even meetings need a brand to maintain their appeal. To make bits&bites really stick, we came up with a name, a look, and a jingle, and turned to our community for a design boost. Writer Jason Baker took inspiration from the bite-sized format and lunchtime milieu to come up with the moniker. Communication designer Peter Antonelli lent his talents to a simple, eye-catching visual identity. And design researcher with musical talents Alex Gallafent composed a catchy theme song, seemingly extracted from a 1980s science show. Taken together, the attention paid to designing this meeting has made bits&bites an exciting familiar moment every week (we often catch people absent-mindedly humming the jingle around the office).
3. Make it interdisciplinary and inclusive
Invite people from across disciplines. Our intent for bits&bites was to shift our thinking from digital as a craft to digital as a medium or mindset. This lens prompted people to share work that explored questions like, what does digital mean when it overlaps with the idea of delight? Or protest? Or the sense of touch? How can we explore digital in the context of analog experiences? What lies at the nexus of digital and fright? The interdisciplinary approach not only made the bits&bites meeting more robust, it turned what could have been a closed door session with a few into an inclusive event.

We’re now entering our 9th month of this inspiration part of our regular lunch meeting. We’ve accumulated some of our favorites here, including Selma Durand’s “Digital Magic”, which celebrates digital illusions within industrial design, and “Hello World Wide Web” from Fuzzy Wobble, which looks at the rich history of firsts since the Internet began. Check out this slideshow.
“Oh god, not another meeting.”
Yes, we know, communication is important. But most meetings end up feeling more like black holes in your calendar—rote check-ins that suck up more energy than they create. And just as with black holes, we who design meetings may not observe how bad they are directly, and only observe their effects—frequent phone checking, a battle to sound like the smartest person in the room, zero follow-through. So, how do you reinvent a workplace ritual so that it truly inspires? Here are 3 tips:


What Your Name Says About You
Moving between two worlds is perhaps the ultimate design act
People squint at "Adwoa" and tell me how creative my parents are. But my name is not that unusual in Ghana, where my parents are from. It just means that I’m a girl who was born on a Monday. My mother is also an Adwoa: We are legion. It was hard to explain that growing up, and even harder to fit in with my many cousins when I went back to Ghana for all too brief visits. I had the name, but not the language, culture, or history I’d need to belong.

I spent a lot of my school years apologizing for that name; it felt like an albatross around my neck. I used nicknames, and prefaced my response with, “it’s a long one!” whenever anyone asked me to spell it out. And then I got to high school.
Over the years I’d become keenly aware of the long pause that ensued on the first day of school, as the teacher taking attendance nervously approached the end of the Gs. So I was shocked to find that when she did pause, it wasn’t just on my name. Oluwakemi Adegoke. Shuchi Dwivedi. Chloe Jhangiani. Fungai Machirori.
For the first time in my life, I wasn’t the only one weird one. Who was this magical tribe? It turned out they were all, like me, first generation Americans. They got it. Here were my people.

My life was upended by the realization that there were more of us than I’d ever thought possible. We held America within us, but we also had one foot on other shores. And the water between all of our feet was alive with shared experience.
East Asian friends and I laughed ourselves sore about our parents’ hyperzealous focus on education. (Overheard in my household: “Unless you are at death’s doorstep, you are going to school today.”) At the end of the year, we shared knowing glances when perfect attendance awards were given out.
Indian friends and I lamented our low tolerance for spice; Filipino friends teased me about our mutually lengthy names. I am still in disagreement with Nigerians about whose jollof rice is better (Ghanaian, obviously). As an undergraduate, my experience in the U.S. left me uniquely prepared to be a stranger while studying abroad in Italy and Portugal—I already knew all about shapeshifting to accommodate people’s expectations.
It was an Iranian-American professor who gave me back my name, shaking aside the abbreviations and waking me up to the fact that it should never have been a source of shame. My undergraduate thesis was about Sex and the City, which always makes people laugh. But it had a deep meaning for me. I used the show as text to unpack the way we construct our identities in urban spaces. When you come from somewhere else, as most New Yorkers do, people can only know you by what you show them. In arriving, you can transform into whoever you’d like to be.

Art that speaks directly to the labor of rebuilding home—El Anatsui’s paintings, the music of Alsarah and the Nubatones—is especially good at conjuring up the longing and resilience of those new beginnings that require us to reconfigure our very selves: our ways of expression, and of being in the world. Moving between two worlds is perhaps the ultimate design act.
Everyone has felt that they were different at some point in their lives; all of us have taken steps into the unknown. If we’re lucky, we’ve found our people there. At a time when the planet holds 65 million displaced people—the highest number in history—seeking out the shifting stories of those who aren’t like us is more important than ever. We may realize, along the way, that we’re all each other’s people.
Illustrations by Lisa Hsia.
In the first week of kindergarten in rural Ohio, I learned to write my name. The teacher probably thought it would be an easy lesson. My classmates had names like Amy Lewis, Leslie Williams, Jennifer Green. I imagine her blithely scanning the attendance sheet, then getting to my name and thinking something along the lines of “We’re gonna need a bigger boat.” That was how I first learned I was different: eking out cursive letters long after the others had moved on.


Thoughtless Acts: Back-Pocket Breakfast
Thoughtless acts are fascinating to me simply because I enjoy discovering the details in the everyday interactions around me. They also help me remember that, as designers of products and systems, we will never anticipate everything that people do.

In this picture you see one of my colleagues on her morning trip from our studio kitchen to her desk. She's carrying her morning coffee, purse, and phone in the usual way—so her hands are full. But to save a second trip, she's cleverly stashed her breakfast supplies in the back-pockets of her jeans. A spoon, yes, but would you think it possible to carry a tub of yogurt in your back pocket? This tub has a molded split—intended to keep the yogurt and fruit in separate compartments—but that split creates a perfectly-sized and balanced hook. It's an unanticipated benefit that turned out to be very handy.
Thoughtless acts are fascinating to me simply because I enjoy discovering the details in the everyday interactions around me. They also help me remember that, as designers of products and systems, we will never anticipate everything that people do. It's best if we strive to humbly provide simple, understandable, responsive and reliable things that allow natural human creativity to thrive.


A Day in the Life of a Design Researcher
Follow a design researcher through her day conducting field research in Tokyo
For my latest project, I worked with a Japanese insurance company to explore the mindset of "digital natives." Who are they, and what do they care about? After doing ethnographic research, we made a film to communicate what we learned. Juggling the roles of producer, creative director, and design researcher, I worked alongside Sean, a videographer, to bring the story to life. We looped back with one of our research participants in Tokyo and tagged along with her for a day, asking some targeted questions.
9:30 AM: Arriving at IDEO's Tokyo studio to start the day.

10:30 AM: From the studio we set out to meet our subject, Yoko*, and begin filming.
The purpose of the film was to bring the client closer to the people they want to serve, to help them understand the texture of their lives and what matters to them. We chose film as a medium because of its intimacy—allowing the viewer to feel as if they are hanging out in Yoko’s world for a day.

We had a translator with us to be sure we understood the nuance and intent of what Yoko told us. We tried to get to the heart of things. When people truly feel as though you're listening, they start to reveal themselves. That’s the magic that happens in design research. You are there to listen, not to respond.

1:00 PM: Taking a break to enjoy some authentic local cuisine.
You can learn a lot about a culture's rituals and values through food!

2:30 PM: Capturing B-roll to round out the story.
Doing the research is one thing, but how do we capture and share it in a way that incites action? If we’ve created nothing more than an esoteric emotional piece, we’ve failed. We set out to inspire change in our client organizations.

4:00 PM: Precious cargo.
As a nursing mother, I have to juggle a whole new set of responsibilities on business trips. The ice cooler is the new messenger bag.

5:13 PM: Jet lag is no joke! Catching a pre-dinner cat nap.
Traveling to cool places around the world can sometimes seem more glamorous than it is. But still, I always find myself filled with so much inspiration. I run on adrenaline, and then at some point I crash.

8:00 PM: A happy team moment at the end of a long day.
Want to get to know your team quickly? Travel together! The shared experience of exploring new places while working hard is a great way to bond.

Learning about different cultures and customs is one of my favorite parts of design research. We get to understand so much about people by looking in on the day to day of their lives, their habits and routines. Cultures can vary, but regardless of where we are in the world, human needs are so similar. Uncovering these needs and helping to design for them can feel incredibly fulfilling.
*We've changed the name of our interview subject out of respect for her privacy.
When people ask me what I do for a living, I say, “I try to understand why people do the things they do.” What inspires them to act? What motivates them to make certain decisions? What really makes them tick, or what makes them feel understood? Design research is like being a reporter or anthropologist or therapist—you’re given access to people’s lives that feels like a great privilege, and with that privilege comes great responsibility.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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