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Latest work

Introducing China’s first sink dishwasher

Fotile, the country’s top kitchen brand, unlocks a new category.

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Case study
Case Studies
Breakthrough Products
Industrial & Manufacturing

IDEO and Fotile have had a relationship since 2009, working together on projects including a unified design language for product offerings, retail environments, and IoT strategy. For the dishwasher, IDEO and the Fotile research team came together for design research, shadowing Chinese families in different cities as they prepared meals from start to finish. Together they discovered that unlike in Western cooking, where several kinds of cookware are used for different dishes, Chinese cooks tend to use the same cookware to prepare all of their dishes.

That meant that the cookware needed to be cleaned several times during a single meal preparation, rather than once at the end. In this context, the sink serves different purposes over the course of cooking—it’s a place to wash and store prepped ingredients, rinse the cookware, and deep clean the dishes used in food prep and during the meal.

Based on this insight, IDEO made a list of product design recommendations that became Fotile’s Sink Dishwasher—a counter-level, multi-purpose appliance that specifically suits Chinese cooking habits. IDEO’s design guidance gave Fotile the confidence it needed to launch its product into the market, and served as a blueprint for the future iteration of Fotile’s Sink Dishwasher.

On March 25, 2015, six months after the project ended, Fotile launched the world's first sink dishwasher designed for Chinese families. Eight months later, its market share exceeded 30 percent, setting off a wave of innovation in the Chinese dishwasher category.

In 2016, Fotile introduced a three-slot dishwasher with an added compartment for cleaning fruit and vegetables—a direct response to a research finding that Chinese families are concerned about food safety. When this new model hit the market, Fotile’s dishwasher market share jumped to 41.1%. In China, Fotile is now synonymous with “sink dishwasher,” and the company has a widespread reputation among consumers as a symbol of a safe and healthy Chinese family kitchen.

Since its founding in 1994, Fotile’s Chairman, Mao Zhongqun, has made it his goal to “do nothing but build a high-end Chinese family brand.”

30%

Fotile Sink Dishwasher’s share of the market in China, just eight months after launch

41%

Fotile’s dishwasher market share after it launched a three-slot version in 2016

#1 selling brand

in the mainstream price segment of the Chinese dishwasher market as of August 2023
Despite the success of China’s technology industry in recent years, the country’s manufacturing companies are still working their way up in the value chain. Fotile is one of the few that has broken through. Fotile’s commitment to research and development enabled the company to break into the premium category—traditionally dominated by foreign brands—with a range hood optimized for Chinese cooking. But in its quest to become a primary brand, Fotile needed to evolve beyond one revolutionary product and create a suite of products that respond to China’s specific consumer demands. Next up? A dishwasher, which was fairly uncommon in Chinese households. In 2014, Fotile had a working prototype of a dishwasher that could fit in a kitchen sink, but manufacturers around them had failed to bring similar products to market. Fotile came to IDEO for help figuring out whether the device was something Chinese families would actually pay for.
Fotile locks its primary brand status with a second kitchen appliance.
Fotile builds on its primary brand status with an in-sink dishwasher.
Fotile
China
Fotile
Introducing China’s first sink dishwasher, Fotile, manufacturing innovation, industrial design, brand strategy, brand design, brand identity, brand experience, product design, new product development, prototyping, rapid prototyping, design sprint, user research, customer research, consumer insights, understanding user needs, how to build a brand, innovation, strategy, research, product development, retail, what do customers want

Growing a brand for modern Chinese parents

China’s BoAo Group expands from an auto industry manufacturer to a lifestyle brand for modern families.

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Case study
Case Studies
Breakthrough Products
Creative Capabilities
Consumer Products & Retail

BoAo Group’s idea to design a new baby car seat was fueled by a newly revised minor protection law, which made using child safety seats mandatory beginning June 1st, 2021. As ZUOWE and IDEO looked around China’s emerging car seat market, the team noticed a singular focus on safety and safety features across most international and domestic brands. There was a clear opportunity for a new product that could meaningfully differentiate itself by not only providing safety features but also meeting the needs of modern Chinese parents.

To kick off the project, the IDEO team needed to answer two questions: What matters to the new generation of parents in China? And how will their style and approach to parenting affect their expectations for baby car seats? Taking into account the potentially different consumer needs in different geographies, the IDEO team headed to Shanghai, a city with more than 25 million people, and the city of Taizhou in Zhejiang province, which has a population of 2 million. They conducted in-depth home visits to local families, visited many brick-and-mortar mom-and-baby shops, and interviewed people like specialized nurses, parenting experts, and child psychologists. 

Despite the differences between the two cities, IDEO discovered commonalities during consumer conversations. Young Chinese parents were experiencing a perceived identity gap. As individuals, they felt they had distinct personalities and a clear sense of self. They actively expressed themselves through their clothes and belongings. But when they became parents, this sense of self weakened or disappeared completely.  Their identities shifted to being someone’s mom or dad overnight. This new generation was eager to show their unique approach to parenthood as they used to express their sense of self. But many products were designed for children, with little regard for parents. 

This core finding helped set the direction for the new baby car seat design and brand Maple&Co. However, there were still two significant challenges to overcome. One, IDEO needed to design a product with stringent technical regulations and standards on a tight timeline—ZUOWE wanted to launch the new car seat at an important industry trade show within the year. And two, the team had to help the organization transform its thinking and ways of working to be more consumer-centric.

BoAo’s strength lies in its 20 years of experience developing and manufacturing car seats for major domestic and international automotive brands. This gave the company an edge in overcoming technical barriers and driving mass production. But its engineering and manufacturing mindset had become a barrier to transforming into a D2C brand. With such ingrained ways of working, pivoting to a more creative process can be hard. 

To address this hurdle, IDEO set up co-creation workshops, bringing together ZUOWE’s newly formed baby car seat team and manufacturing experts from their factories to discuss design direction and details early on. The benefits of the collaboration were clear: It was easy to share feedback in a timely manner and make product design decisions very quickly. When IDEO presented a design that emphasized natural textures during a workshop on brand positioning, a member from Bo Ao’s manufacturing team said, “This feels very different. This could become a major selling point,” and that they had “never seen” anything like it done by other baby car seat brands.

Early sketches exploring the real user scenarios of baby car seats

A year after working together, ZUOWE Technology launched Maple&Co and the new Maple baby car seat across its main e-commerce channels. Modern and minimalist in soft natural colors and wooden veneers, Maple appeals to the aesthetics of young parents in China. Despite a series of micro COVID outbreaks in China, within three months, Maple had already achieved better-than-predicted sales and received favorable comments about the look and quality of the car seat from parents. Fast forward two years, additional collaborations with IDEO have enabled the young startup to grow its child travel portfolio from a signature car seat into a more holistic offering that includes highly functional, fashionable, and adaptable car booster seats and strollers that thoughtfully address the needs of modern Chinese families across various life stages at home—and on the go.

China's minor protection law mandated the use of child safety seats beginning June 1, 2021.

Despite incoming regulations fueling a surge in purchases, car seats on the market rightly prioritized safety but did not consider the emotional needs and lifestyle preferences of a new generation of Chinese parents.

1 year

after the project ended, a new, differentiated baby seat product and brand, Maple&Co, launched

Top 6

during the 2023 “Double 11” shopping festival, Maple&CO secured the 6th spot on Tmall's new brand pre-sale list

As a business-to-business (B2B) company, BoAo Group has been developing and manufacturing car seats for decades. But the organization wanted to see if it could use its core manufacturing capabilities to expand into a direct-to-consumer (D2C) business and unlock a new growth stage. After the successful collaboration with IDEO and the launch of ZUOWE, the home office chair brand, in 2021, BoAo decided to leverage its new operational knowledge and continue applying its core capabilities to create more consumer products. It registered a new company focused on building new D2C product categories, ZUOWE Technology, and approached IDEO to design a new baby car seat for the modern generation of Chinese parents. In 2022, ZUOWE Technology launched the minimalist baby seat and a fresh, contemporary brand, Maple&Co, to much consumer acclaim. Building on these successes, Maple&Co and IDEO continued working together to grow the young startup’s D2C line of functional and fashionable travel products, including baby strollers and toddler booster seats.
BoAo Group breaks out of the automotive seat category to create products for a new generation.
BoAo Group breaks out of the automotive seat category to create products for a new generation.
BoAo Group
China
BoAo Group
Growing a brand for modern Chinese parents, BoAo Group, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, venture design, new business creation, business model innovation, growth strategy, business growth, scaling innovation, mobility design, future of mobility, employee experience, workplace design, team collaboration, design for children, family experience, youth experience, understanding user needs, how to launch a new business, how to build a brand, innovation, strategy, customer needs, product development, startup, transformation, mobility

How a $4000 vet bill sparked innovation at American Express

American Express and IDEO teamed up to design features that offer Card Members more payment control and flexibility.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Financial Services

“Over a year ago, I had to take my cat to the vet for an unexpected and expensive surgery,” says one Card Member. “To be honest, I still don’t know if I’ve paid the bill off.”

Many crave the flexibility to pay for large purchases over time, but also want to avoid the pitfalls of debt. Others rely on debit or cash for small items—no one wants to accumulate interest on a cup of coffee, lunch with a friend, or box of Kleenex—but then miss out on valuable rewards.

American Express worked with IDEO to help them attract new customers by understanding what financially stable young adults wanted in a credit card. The team began by interviewing more than 120 millennials to understand their payment behaviors around debit and credit, and how they think about borrowing and spending.

One person described the monthly panic of receiving his bill—described as “statement shock”—and his habit of making multiple payments before his billing cycle closed to ease this anxiety. Others were wary of credit because of a large veterinarian bill or financial mistakes made in their 20s, and relied on debit because it felt safer than accruing a balance to pay off. Overall, the team learned that many consumers experience anxiety about paying their bills. And while financial products that offer more flexibility and control have been needed for years, they are especially valuable in times of economic uncertainty like today.

Based on this research, IDEO prototyped, iterated, and refined two concepts, with frequent feedback from users and the client. Called Pay It Plan It, this feature offers financially responsible consumers more transparency, confidence, and control.

Pay It allows Card Members to quickly pay for small purchase amounts under $100 with a few taps in the American Express mobile app. When that purchase shows up on their account, they can choose “Pay It” and still earn rewards on the purchase. This ensures Card Members can take advantage of rewards while lowering their monthly bill by paying for smaller items throughout the month.

With Plan It, Card Members can split up larger purchases of $100 or more—like an emergency trip to the vet or a new sofa—into equal monthly payments, with a fixed fee and no interest. When the purchase appears in their account, they can select “Plan It,” and will be offered up to three monthly payment plans, ranging from three to 24 months. Each plan comes with a fixed monthly fee and no interest. Card Members know exactly how much they have to pay each month, so there are no surprises. And if they pay the purchase off early, they no longer have to pay any future plan fees.

The design of Pay It Plan It did not come without challenges: Bill pay is critical, complex, and highly regulated. Pay It Plan It required a significant internal financial and technical investment, which was achieved after IDEO shared many of the emotional, compelling stories from credit card users with leaders at American Express.

The team worked closely with the American Express regulatory and digital teams to ensure compliance and seamless integration into the mobile app and website’s user experiences and interfaces. To heighten the sense of competence, control, and transparency for users, the designers focused on small interactions like status animations, proactive suggestions, and straightforward language. These interactions help Card Members anticipate upcoming payments and clearly understand Pay It Plan It.

Plan It was designed with transparency, control, and accessibility in mind: The payment plan fee is displayed in dollars to give the customer certainty over their total costs.

Initially, the team set out to create a new credit card with the needs of young adults in mind. But IDEO and American Express realized that Pay It Plan It could be scaled across existing credit card products to ultimately benefit and attract more Card Members. Now, almost all U.S. American Express Consumer Card Members have access to Pay It Plan It through credit cards, co-branded cards, and the well-known Green, Gold, and Platinum Cards. Since launching in 2017, Card Members have created nearly 5 million Plans, totaling nearly $4 billion in purchases, with an average Plan size of $789. Millennial and Generation Z Card Members have created approximately 44 percent of these Plans.

The flexibility and control offered through Pay It Plan have earned American Express positive press, including a call-out in The New York Times for being among solutions that “make it easier for their customers to borrow money, and to manage their monthly cash flow.”

At first glance, design-led innovation may seem difficult to achieve in large, established organizations like American Express, operating in a highly regulated and deeply rational industry. But the IDEO and American Express team successfully found ways to introduce new behaviors like rapid prototyping, cross-discipline collaboration, and leading with emotional customer stories within the existing organizational culture and structure. American Express has since established a permanent Pay It Plan It team dedicated to evolving the feature. Made up of employees across departments, this points to a new and collaborative team structure for the company.

By seeking to understand the human behind the Card Member, American Express has transformed credit and financial services for the better, helping both to be defined by empathy, utility, and transparency.

Whether it's a replacement laptop, outdoor patio furniture, or faulty car transmission, many people need or want to make larger credit card purchases they can't pay off at the end of the month and end up accruing interest.
American Express and IDEO teamed up to design features that offer Card Members more payment control and flexibility.
More payment control and flexibility for American Express members.
American Express
American Express
How a $4000 vet bill sparked innovation at American Express, American Express, financial services, fintech, financial innovation, financial services innovation, banking experience, financial inclusion, mobility design, future of mobility, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, research, prototyping, rapid prototyping, transformation, organizational culture, mobility

The bold publishing strategy that turned a traditional newspaper Into a digital leader

How bucking the trend of round-the-clock digital publishing led to an enormous payoff for The Times and The Sunday Times

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Case study
Case Studies
Breakthrough Products
Creative Capabilities
Media & Entertainment
Technology

For more than two centuries, The Times held a strong reputation as a storied British newspaper. Then came the digital deluge. Publication after publication began adopting a relentless online publishing schedule aimed at capturing eyeballs and subscribers, and guarding against waning advertising sales and print readership. But The Times and its sister publication The Sunday Times thought there might be a different way forward.

As Editor John Witherow explains, “the power of an edition” had long endured at The Times, but began to erode amid a round-the-clock breaking news cycle. Witherow didn’t want to do away with editions, but rather to update the model for the digital age. Times owner News UK approached IDEO in 2014 to explore exactly that: what the edition of the future might look like and how its design could drive revenue and subscribers.

IDEO’s research and design phase included interviews with readers, journalists, editors, and marketers at News UK. The team found that people’s reading modes vary—some reflecting new digital behaviors and others adhering more closely to paper-reading styles.

Readers, the team learned, chose The Times for its editorial opinion: a perspective that cuts through the overwhelming flood of information. They viewed the daily Times and weekend Sunday Times as one paper, despite the organizational distinction. And they were proud of their choice, valuing the papers’ consistency, trustworthiness, balance, and authoritativeness. Readers wanted these qualities distilled in a digital edition, whether on a smartphone, tablet, or on the web.

Those insights led to strategic recommendations spanning digital products, editorial, advertising integration, online membership offers, and social sharing. But the boldest among those was a publishing strategy that seemed to run counter to media trends: abandoning a real-time approach in favor of publishing separate digital editions.

The Times in March 2016 introduced an editions-based publishing schedule, with new editions available across all platforms four times each weekday: overnight, 9am, noon and 5pm; the weekend schedule shrank to three editions. A year in, they had broken that schedule fewer than a dozen times—making exceptions for major moments like the terror attack in central London and David Bowie’s death—but even in those cases, The Times refrained from incessant updates, instead resuming its regular pacing.

“The way we’re publishing now, taking our time over news...taking a more considered view of the world, it’s helped us offer something different from everything else,” digital news head Alan Hunter told Digiday in 2018. Readers demonstrated that this different approach was something they’d been wanting.

In the first half of 2016, new paying-subscriber sales were up 200% as compared to the same period in 2015. At the end of June 2016, there were 413,600 subscribers to The Times and The Sunday Times, up 3.4% from a year prior. Of those, 182,500 were digital-only subscriptions—a 6% rise and a notable figure given how much online news can be obtained for free.

Through collaboration with IDEO, News UK's own digital teams capabilities grew, enabling them to implement and evolve their new digital strategy. The capabilities of the newsroom grew, too: “The decision to move to four editions a day has freed up tremendous resources to focus on big stories,” says Emma Tucker, Editor of The Sunday Times—the kind of stories that "supercharge engagement." The approach is working: By August 2019 digital subscriptions had increased 19% year-on-year to 300,000, showing the progress the legacy publisher has made in attracting readers to its online proposition. Total subscribers for the two titles' print and digital products now stand at 539,000, and their websites total five million registered users.

More than 230 years after its first edition was published, the new Times has established solid footing in the digital age and designed its own future—one based not on the habits of its competitors but on its legacy and the reading behaviors of its audience.

How bucking the trend of round-the-clock digital publishing led to an enormous payoff for The Times and The Sunday Times.
Bucking the trend of round-the-clock digital publishing.
News UK
North America
News UK
The bold publishing strategy that turned a traditional newspaper Into a digital leader, digital publishing, news media, news experience, news consumption, News UK, media innovation, entertainment, digital media, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, creative leadership, leadership development, how to design a digital product, innovation, strategy, product design, research, transformation, leadership, creativity

A new edition of the Little Book of Design Research Ethics

Updating the principles that guide our work.

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Article
Articles

Design Research—the practice of asking questions that help us understand users, their needs, and their context—is the foundation of our work at IDEO. The way we ask questions and what we do with the answers really matters. Our intake includes white papers, data sets, expert consultants, historical reviews, in-the-field interviews, contextual observation, and analogous research experiences. In all of those inputs, there is a lot that can get ethically murky.  

To identify first principles and set some guardrails, we put together the Little Book of Design Research Ethics back in 2015. Yesterday’s guidelines were terrific for their moment, but they won’t cut it now.

Today’s world looks different.

So, we paused, sat down together, questioned our own practices, and wrote a second edition. In it, we’re making a new set of promises to ourselves and to one another about how we work ethically to benefit everyone. An evolution from the first edition, this version also tackles some tough questions and topics: research with minors, HIPAA compliance, affirming ongoing consent, and shared credit in participatory design practices.

We aspire for our design research approach to intentionally shift power from designers to those impacted by design. It is research that helps us better see, understand, and shape our collective future. 

In this book, we outline the principles that guide all of our work: Respect, Responsibility, Honesty, Inclusion, and Evolution. That last one is critical, because we already know we won’t get it right. We commit to an ongoing dialogue about ethical practices in design research. As new laws, technologies, and communities emerge, we’ll continually evolve our practices to meet a changing world. We hope you’ll be part of that conversation, too.

Click here to download the Little Book of Design Research Ethics.

The secret to groundbreaking design isn’t found in the latest software, but in discovering untold stories and  unheard voices.

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a new edition of the little book of design research ethics, user research, research

The changing face of design

Celebrating and reflecting on 20 years of IDEO's innovation practice in China.

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Article
Articles

And for the past 20 years, our innovation practice in China has been on a journey to answer this question together with our clients and collaboration partners.

Our environment and the challenges we face are constantly changing. Design—whether you see it as visual expression, a way to solve problems, or a tool for innovation used by individuals, organisations, and even social systems—exists in that same frequency of change. The answer to what design can do is naturally and continuously evolving. It’s why we believe the question is worthy of exploration, and worth continuing to explore.

In this article, we share our current thinking on what design can do. It’s not a definitive answer: we know that as the challenges we tackle continue to change, and our expertise and experience continue to develop, new thinking will emerge.

Through a conversation with Tony Wong, Global Partner of IDEO and Remy Jauffret, Managing Director of IDEO Shanghai, we aim to show the changing face of design from four angles:

  1. How design is practiced.
  2. The outputs design delivers
  3. The value it brings
  4. The conditions necessary for success

As IDEO Shanghai celebrates its 20th anniversary, Tony and Remy mark their 15th and 10th years at IDEO respectively. In this dialogue, Tony and Remy, reflect on their work with clients and experience in the field, and share how these have evolved over time. They also imagine what new frontiers and challenges could lie ahead, and what the next 10-15 years of design might look like.


Q. Can each of you briefly recap your career paths, why you joined IDEO, and how your role as a designer has evolved along with the Chinese market over the years?

Tony:
I studied Industrial Design at Central St Martins in London and spent a number of years with Philips and the Electrolux group design teams in Europe and Asia, prior to joining IDEO in 2008. My time as a designer with these businesses gave me knowledge and insight into the role and value of design in these organisations. I was hungry to learn how external design consultants could possibly add more value to topics that we were thinking about every day. IDEO is known for creating solutions that disrupt industries with better solutions for answering unmet needs. I thought this would be the ultimate skill to learn and I was keen to acquire it.

2008 was a defining time for China, and I was curious about how the confluence of cultural and economic developments in China might influence design and innovation. Instead of moving to Palo Alto to join IDEO, I decided to move to Shanghai.

China has been a place that focuses on high growth and impact, and this has taught me, as a designer, to think much harder about the value of the work we are creating. As China shifts towards a richer and more competitive market, growth for businesses no longer relies heavily only on meeting demands, but now also on creating differentiated solutions that are tailored to the Chinese culture and way of living. As a designer, this has pushed me to deepen my knowledge about how economic conditions and demographics shifts might impact what are the right things to design, as opposed to only focus on how to design things right.    

Remy:
Tony and I went to the same university even though we didn’t meet there. I was reading my Master’s degree at Central Saint Martins and did a Masters called Creative Practice for Narrative Environments. The premise for this course was to ask what happens when you bring a diverse set of creative people together to imagine impactful futures. I got to work alongside Curators, Product Designers, Artists, Writers, and Architects. It was wild and thrilling how much permission we had to collaborate and build a possible future. This created the desire to work on big messy complex things that people probably should not be working on alone, and this is where I first heard about IDEO.

China has seriously educated me on the value of perspectives. As a foreigner living and working here, I get to hold several, often radically different perspectives at any given time: how businesses are run, how leaders lead, how value is created, how systems are built. All of these aspects have matured significantly over the last 10 years and I think we are at a very intriguing moment where design—and the way that Tony and I get excited about it—has an abundance of new complex challenges to solve, significant opportunities to leverage, and meaningful outcomes to enable.

01 How design is practiced

Q. How have your years of experience of working with various types of clients in China influenced your views on what design can do?

Tony:
We have a very diverse set of clients in China. What design can do for an edgy Chinese start-up can be very different from what it can do for a corporation, a state-owned enterprise, or a multinational corporation (MNC).

Remy:
The sheer pragmatism and ambition of working with leaders in China leaves very little time for theoretical processes and so-called methodologies without results. It’s all about outcomes.

Tony:
And during my 15 years at IDEO China, I have seen how design has delivered for our clients new horizons and mindsets, stronger capabilities, deeper engagement with key stakeholders, and more sustainable and agile ways of doing things. Essentially, design has given businesses a robust set of returns on investment around purpose, people, planet, and profit.

But what I have learned most from China—which I believe is true everywhere, though perhaps more prominent in the Chinese business culture—is that trust needs to be built for design to be effective in adding value. When we design, we are delivering a point of view on a future our clients should make, and our clients need to trust that the design we are putting in front of them is the most informed choice to help them achieve their goals.

Trust is built through communications and shared experiences. Design has an unfair advantage in its ability to visualise potential futures, to create conversations and make opinions tangible, and to enable meaningful shares of perspectives before arriving at the most informed decisions. I believe design, when used in the right way, is a great tool to enable trust-building in business, not only between us and our clients, but also amongst the people in our clients organisations.

“Maple and IDEO have collaborated on multiple projects over three years. Each time, the IDEO team would discuss the market environment and the business positioning of the project with us rigorously, and validate the business strategy of the enterprise from different dimensions, to help us open up our thinking and transform our mindset. Throughout the project, we would have open discussions and even heated debates, and everyone involved would in this way reap the joy brought by continuous innovation.

Our mutual trust is gradually built up through this step-by-step practice, as well as our common desire for successful innovation. Our team members have benefited from our co-creations with IDEO and from their mentorship. One of the values that IDEO often cites is 'Making others successful,' and we are the actual beneficiaries of it."

- Jim Lu, Founder and CEO of Maple&CO
The Maple team and IDEO project team in the co-creation process. Click to learn more about IDEO's collaboration with Maple&CO.

Q. What are the most notable changes in how IDEO practices design over the last 10-15 years?

Tony:
It’s important to acknowledge how much businesses have integrated and adopted the practice of design over the last couple of decades, thanks to the collective effort we all made in the design industry. IDEO as a partner to our clients will always be adding value through complementing our client’s capabilities, and not overlapping them.

Remy:
We have intentionally shifted to a deeper embedded approach with our clients, where rather than delivering work to them, we are doing work side by side with them. This way of working tends to spread out over multiple phases and modes of engagement and it requires a very different approach to design. It’s ultimately a more agile way of working, in that our team learns faster and in-situ with our client and, simultaneously, we are building buy-in, enabling decisions, and scaling execution on the client side as soon as the project starts, not at the end. It creates deeper empathy and consideration for how our clients run their businesses. What is their current company culture, how does that affect the decisions they make, and how do we calibrate our approach to deliver the best value within these constraints? This is really important because coming up with solutions without living and breathing the reality of what it takes to make it real is irresponsible.

Tony:
And as our clients become increasingly fluent in their own design capabilities, our roles and methodology in how we help have also changed and become more sophisticated.

For example, a decade ago, it was common for our engagements to be 6-12 weeks projects where our goal was to provide a fresh perspective for our clients. The output of these projects was often a set of provocations for these clients to illustrate how their sectors have changed, and tools to facilitate the level of change to realise the opportunities. As designers, we did not have permission to be part of these ‘boardroom’ decisions.

Today, our conversations with clients often start with a business goal rather than a design brief, and we spend a substantial amount of time understanding how our client’s teams are set up, and what might be the true challenges that are making it difficult for them to design innovative solutions. While there are occasions where the 6-12 weeks project format is the right path to enable the client to get to their goals, our ways of helping our clients design better solutions have become much more diverse, many of which are not measured by weeks.

For example, the work we are doing with IKEA’s North Asia product development team has approached a business challenge through a mix of accelerated, sustained, and punctuated project typologies, as well as co-working and coaching sessions with their designers on their other projects, where we offer fresh perspectives on the craft of design and engineering.

Remy:
We have gotten really good at becoming the most optimistic and generative versions of our clients. They see us as them, and we are there to push them and work side by side to get work done in ways that are faster, more collaborative, more generative, and bolder. We're very clear about the value we should be delivering and mindful of when we should step away.

Q. How do you arrive at decisions and choices in projects? Do you use consensus amongst client teams as the benchmark for making decisions? When does IDEO’s perspective come into play?

Tony:
At IDEO, we don’t just use design to share our thoughts on the ultimate solutions, we also use design to visualise potential futures that create conversations and make opinions tangible, from the views of both users and client organisations, all in service of enabling meaningful exchanges of perspectives before arriving at the most informed solutions.

To be clear, being informed by diverse perspectives does not equate to using consensus to make important design decisions.

Business leaders we work with listen deeply before they respond with actions and decisions. IDEO’s role is to bring the desirability lens as the starting point for conversations about how best to balance desirability with feasibility and viability to enable great design innovation. This balance is about our ability to help client teams make the right trade-offs within their constraints, in service of achieving their business goals. It’s not about consensus that makes everyone happy.

The work we did with Alia Gogi, the president of Sephora Asia, is a good example. Here is a leader using design as a tool to listen deeply to the different needs of her region, in order to find the right balance between meeting the needs of an evolving set of customers and the right level of stretch in their existing constraints to enable innovation.

We transformed an entire floor of the IDEO Shanghai office into a Sephora "pop-up store" and invited real consumers to share with us their thoughts on our prototype design. Click to learn more about IDEO's collaboration with Sephora.

02 Outputs of design

Q. How would you describe the nature of the outputs of your work in these years? Has IDEO’s work leaned predominantly into the area of strategy?

Tony:
Strategy is inherent in the work we do because design is a strategic act. The outputs of our work, as can be expected, are varied. From strategy blueprints to products to spaces, to work we’ve done for clients ranging from startups to corporations to state-owned enterprises, in industries from retail to health, to food—there is no sameness about any of our outputs.

The near-decade-long relationship we have with the Shinho group is a good example of how we use design to inform their strategy and journey of transformation. We have designed from their purpose as an organisation to how they talk about themselves with a refreshed identity, to the event experiences they host with the Michelin Guide, to the most core of their condiment product innovations. There is a complex strategy we have helped design, but it is also the tangible manifestation in market outputs that makes the strategy real.  

Click to learn more about IDEO's collaborations with Shinho Group.

Remy:
Another example I’d like to add here is a piece of work I’ve been involved in over the last four years, which is still ongoing, where we are addressing a systems-level challenge within the logistics industry for a commercial vehicle original equipment manufacturer (OEM).

This is first and foremost a strategic question about what value an OEM could add in a future with greater automation, higher volumes of parcels, and deeper needs for integrated mobility solutions. The ability to rapidly build and stress test feasible prototypes, in real conditions, as a manifestation of that strategy, allowed the leadership of that organisation to consider very different paths for making that strategy real, while also understanding its implications.

From a design output perspective, we needed to illustrate very unusual business models for a traditional OEM. The design of an integrated user experience between hardware and software takes into consideration multiple users across multiple organisations in a high-volume, labor-intensive ecosystem that is evolving fast.

The fact that we built and ran these live experiments, together with our clients as one team, meant that strategy was informing design and design was informing strategy—constantly. The high level of tangibility meant we could move fast and identify the next big questions to solve. This was not about building the perfect solution, but using design to get to the right level of feasible, desirable and viable fidelity to inform a strategic decision.

“The collaboration with IDEO has helped us to further understand the glamping category. Our team gained the confidence to move forward, and we began to invest in it without reservation, enriching the product line at a very fast pace. Some of the business, in fact, advances on forecasts, but because of the confidence, we were bolder in our forecasts and didn't hesitate to invest. I think this is the most valuable thing we gained."

- William Lu, Founder and Chairman of Mobi Garden
The IDEO project team converted the ground floor of the IDEO Shanghai office into a campsite, which is a physical representation of Mobi Garden's brand vision. Click to learn more about IDEO's collaboration with Mobi Garden.

03 Value of design

Q. What, in your view, is the role and value of design thinking in business, and how has that changed?

Tony:
I find the debates about the relevance of design thinking over the last few years fascinating in how they highlight the gaps between understanding design thinking as a problem-solving approach and understanding it as a set of activities to follow. Some of the activities that are associated with design thinking are out of date, and perhaps successful applications are not quite as simplistic as following these sequential activities to guarantee success.

Remy:
Design thinking has been heralded within business circles as a methodology and process to get to innovation solutions. This is not wrong, but to talk about the process without talking about the conditions for design and clearly defined business outcomes can make it dangerous. People often misunderstand what value it should be delivering. In the context of business, design thinking is a tool that should be about enabling an organisation to learn fast, de-risk bold choices, and progressively grow confidence in the right decisions before executing on costly and potentially irrelevant solutions.

“Design thinking can strongly enhance the development or improvement of a process or program within an organization. For it to truly be successful, it must be accepted and desired by the people utilizing it. This is where the steps of design thinking to empathize and define are critical. When an organization takes this approach, it ensures that there is an initial deep understanding of what people really need and want. Through asking the right questions to assess these needs and interests, the most suitable design, or policy, can be developed. This becomes the core focus of the development of the design. Without such, substantial time and resources can be wasted, and the final design will not be successful."

- Lindsey Garito, Head of People & Culture, Westchester Country Club, in Forbes Magazine.

Tony:
I think this is more about understanding what value design can bring to businesses today, what role the designer’s approach plays in problem-solving, and how the skill of making can best be integrated into organisations. It is also as much about how businesses, societies, and technologies have changed, as it is about the changes in design.

IDEO often uses prototyping as a way to tangibly understand envisioned solutions to drive valuable discussions and reduce the cost and risk of decision-making. For example, when helping Boom Supersonic recreate the future of supersonic flight, the project team quickly built a full-size model of the aircraft and invited future travellers to give us feedback based on their experience with the prototype design, helping us optimise the design.

Q. As you reflect on your 10 years and 15 years in China, why do you think it's still important to talk about design—a word that is so widely used and frequently mentioned in China now?

Tony:
The design discourse is important and especially relevant precisely because design is pervasive and widely practised. The more we discuss and debate, the more progress we will make with refining and advancing design as a tool for deepening understanding and solving problems, building belief and inspiring action, delivering results, and creating tangible value. The role of design and what it can do for China’s growth remains as important as ever.

Because of China’s economic opening in 1978, there are now many large Chinese organisations that are going through generational leadership succession, where the founders' ways of working have largely been top-down decision-making that enables efficiency. As these companies continue to grow with their new leaders, the increasing complexity will require that more voices be heard for these organisations to evolve and stay relevant. While there are transformation and change methodologies that need to be applied in this succession period, these methodologies can feel academic and mechanical, on occasion. I think design can offer a more transformative and practical take that creates inspiration and useful and usable tools for people in these companies to want to change, as opposed to being told they have to change.        

We have been working with one of the largest beverage companies in China where their success has been built around efficiency and the great intuition of their founder. Our work has been to help the new leaders get closer to the voices of their customers, and to allow for all departments of the product creation chain to input their thoughts and expertise in the context of the desirability we have discovered in our research work. This collaborative muscle, enabled by the inspirational nature of design, is something that I believe is critical for some of these organisations if they are to be successful in their succession.

Remy:
Any company in the world that aspires to be a global company needs a China point of view. That need for clarity and strategic relevance will only increase as Chinese organisations challenge on all fronts, domestically as well as globally. Tony has shared what it means in the context of leadership transitions and transformation for domestic companies. I would add that multinational organisations also face challenges to remain relevant, and to build their muscles learning from the level of world-class excellence that we are experiencing here. I believe this is where design will have an increasing role to play: to inspire and communicate across functions and geographies about what can be the same, and what needs to be different, to create market-relevant value.

It is increasingly clear that foreign companies can no longer design a competitive solution for this market from a distance. The need to use locally relevant insights to define solutions is a must-have. We are working with a well-known international automotive company exploring the theme of sustainability and what that might mean in the definition of a future product for China. By looking at broader cultural signals, design helped articulate that sustainability is important to Chinese consumers, but the interpretation of this theme across geographies can and should lead to very different expressions on a brand and product level. In this instance, insights to design enabled a very different conversation for a China-driven vehicle program for a global brand.

04 Conditions for success

Q. What are the key conditions for success when using design or design thinking to tackle a complex challenge?

Tony:
Design thinking is a problem-solving approach. Design is a strategic act of making. Solving complex challenges often needs more than just the expertise of design, and design thinking is not a silver bullet.

As design thinking becomes more widely adopted amongst business communities, and more people begin the learning process, I think it is important to recognize the need for mastery in the application of the approach to meaningfully solve complex challenges. A good recipe does not make great meals without a seasoned chef. Having seasoned practitioners with practical experiences in the approach, and the skills to design and make as a way of inviting others outside the design discipline to collaborate, is an important condition for success.

Design thinking strives to understand why people do what they do, and to use the act of design to create, test, and iterate for better solutions. Finding challenges that are largely in need of human analysis tends to lead to a more effective use of the approach.  

“An important aspect of IDEO's co-creation approach is to use design thinking as a tool to discern the real needs and existing perceptions of all stakeholders. If we hadn't carried out co-creation, the framework and details of the entire Capstone Program wouldn't be as clear... The overall quality improvement of the course through co-creation is also evident. We as teachers are the ultimate implementers of the course, and it is especially important for us to have comprehensive information and a grasp of how to land on the details."

- Zac Zou, Program Lead of the Capstone Program at Yungu High School
Co-creating the Capstone Program with students and teachers from Yungu High School. Click to learn more about IDEO's collaboration with Yungu High School.

Remy:
I think what has definitely changed is using design thinking as a conduit to bring  more voices into the room, consider broader and different perspectives, and to leverage its acute ability to synthesise these aspects and marry what is truly valuable to people (desirability), how these new conditions unlock what can be done (feasibility), and giving organisations the confidence that they can thrive in this complexity (viability).

A good example of this is our work in the healthcare industry, both internationally and in China. When working with multinational companies and local organisations we have to take into consideration the cultural attitudes and nuances towards healthcare that vary across different regions. We also consider factors such as funding mechanisms, KPIs for Hospital Directors, the regulatory environment, and distribution networks. By incorporating these perspectives in our work, solutions have a better chance of making it to market, and our clients are better equipped to anticipate and navigate challenges along the way together with us.

We don’t do this sequentially, but we use tangible design to ask questions about the reality of these complex systems, while learning and building towards something that must be truly different and valuable for caregivers and patients.

Future of design

Q. What does the the next 10 to 15 years of design look like to you?

Tony: Generative AI, Web3, climate change, and DE&I are just some obvious top-of-mind factors that are influencing businesses in their decision-making. Perhaps more importantly, these are complex, systemic challenges where I believe design can have a key role to play—not on its own, but alongside other disciplines such as data science, behavioural economics, architecture. It is time for design to become more porous, and more fluid. We are excited to explore with some of our trusted clients new methodologies, formats, and occasions for design. The future of design in China is bright, and we at IDEO have set our sights on the next horizon, where design will play a role in helping make boardroom decisions, deliver the multiplier effect, and achieve even higher order impact.

Remy:
The industry will change and tools will evolve, but design inherently brings an optimistic lens to problems and complexity. This is what has always nourished design and I see that still being true for the foreseeable future. The speed at which technology, society and the environment are changing will create unimaginable opportunities, but also unanticipated problems. I feel design will feed into those new cracks and continue to create new value. Some businesses will forge a path into the future and many will need to go through radical transformation to survive this next era. I’m hopeful that design, with its optimism, can lend a hand to some of these companies so they can find their next curve. That feels meaningful for me.

What can design do? This simple question is an ever-renewing source of motivation for us at IDEO.

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the changing face of design, innovation, team collaboration, how do we innovate

28 things we’d love to redesign in 2024

From packaging to hold music to our relationship to time, we’ve got big ideas.

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From the very, very big (our housing systems) to the very, very small (shower handle placement), our designers have a lot of thoughts about things they’d like to reimagine, if given the chance. 

Here’s a look at what’s on their minds as we head into this new year.

PRODUCTS 

  1. Why are shower handles directly in the blast zone of cold shower when you turn them on? —Conor Farese
  1. Can you imagine traveling by plane and needing to bring your own custom-sized seatbelt to carefully install in the cars you ride in? That’s essentially how we treat child car seats. It’s time to engineer a way to build them into cars. It’d be more sustainable, safe, and inclusive. —Rachel Young
  1. Clothes that shrink in the dryer because it's too cold outside or you don't have the space to hang dry them. WHY DO DRYERS STILL DAMAGE OUR CLOTHES? This may have just happened to me. —Alicia Duvall 
  1. We need to redesign news around nuance and empathy instead of siloed points of view. —Sarah Asif 
  1. Christmas trees! Not only are the needles impossible to keep up with, but there's still a pervasive myth that plastic trees are more environmentally friendly. Real Christmas trees are one of the best examples we have of capitalism working in favor of the environment. A big market creates demand for people to start tree farms, plant and sell trees, and repeat that cycle every year. If you have a plastic tree, keep it—but let's rebrand real Christmas trees as the environmentally responsible (and delicious-smelling) choice. —Becca Carroll
  1. Why do expensive, fancy face creams come in jars with hygiene and air seals that 10 percent of the product sticks to? I look at that cream stuck to the seal and see money, and then I either have to keep the weird seal and line it up to close the jar carefully, or scrape the cream off manually. Bleh. —Becca Carroll 
  1. We have warming garments for everything but our mouths. This creates problems for the place I live, which is Massachusetts. Sometimes, in the winter, my mouth gets so cold and my jaw gets so tight it becomes hard to speak! A wintery vow of silence notwithstanding, I think we deserve socks for our tongues and warming pads for our cheeks. This would also prevent the tongue-on-frozen-pole problem that seems to have plagued humankind since we built metal poles. Lick all the poles you want! You’ve got a tongue sock! —Andy Reischling
  1. Paint samples. They should come in something more like a ketchup packet and less like a small can. —Rachel Young
  1. Repairs. Why does it require hours of Googling and watching shaky YouTube videos only to still get nowhere to learn how to fix your coffee machine or repair a hole in your clothes? —Anya Shapiro

SYSTEMS

  1. The American service industry, especially tipping culture. I’m newish to America and the idea of not paying people liveable wages is wild to me. I’d prefer if tax and tips were just included in the price of the service or meal. It’s also so hard to know what is appropriate to tip as the unwritten rules are different for taxis, takeaway food, a drink at a bar, dining at a restaurant, hairdressers, etc. Also, I don’t drink, and as soon as I ask for water only I seem to immediately put servers offside as drinks mean bigger tips. It makes for an uncomfortable dining experience. Surely we can design a way where people get paid fairly and customers have a pleasant experience without pressure. —Hannah Lewis 
  1. How we reward and compensate people who make other work possible. Why does childcare cost more than college in 2/3 of states, and yet childcare workers make so little? Why does an IPO reward employees for the work they put in, but not the caregivers for their employees' families? Why can't we price and pay the true value of care work? —Becca Carroll
  1. Housing! Not only in the financial sense around the lack of affordability and equitable access, but also in terms of different models for home/land ownership. By rethinking both the architectural design of spaces and alternative financial/organizational structures, we can develop community-oriented, sustainable, and equitable housing models. Let’s learn from indigenous communities and cultures that prioritize multi-generational family systems. —Esha Reddy
  1. The cost of college. My 17 year-old daughter described the FAFSA application process as "Hunger Games for high school students" to become indentured servants of banks until they retire. —Vivian Barad 
  1. The immigration and immigrant experience. Trying to obtain a visa, green card, or citizenship here is such a painful process. There are also so many restrictions that exclude noncitizens and visa holders from experiences like using investment platforms, participating in giveaways, going to school part-time, or doing contract work. —Deniz Cengiz 
  1. Food systems! While there's often an emphasis on designing, buying, and receiving food as fast and easy as possible, I hope to see a world that prioritizes cooperative models: promoting direct, affordable access to fresh food while fostering sharing and more equitable distribution within communities. —Esha Reddy
  1. It boggles my mind that we have a set of broken systems that simultaneously create food deserts and massive amounts of food waste, just in different geographic locations. How have we not figured this out? With all of our resources and intelligence and technology in 2023, how is food insecurity still a thing? Shannon Vossler  

EXPERIENCES

  1. I would love to design a universal platform that lets patients and doctors simplify all the health insurance programs in the US. The interface and experience would be the same for everyone, no matter who their insurer may be or how their policies change, and would focus on radical ease. Let all the complexity of our healthcare system get sorted out by tech in the background. Sort of like how Square made payments so easy and unified for small businesses, there could be a way for people and providers to plug into just one insurance platform, so even when my plan changes, how I use it and get treated stays the same. —Ian Mathias
  1. Why is it that companies invest so much money in customer service and still play that horrid, staticky acoustic music that makes your phone speaker sound like it's an AM radio death rattle? Here's my idea: You still need a sign that you're on hold, so it can't be total silence, but why not experiment with different formats? What about a trivia quiz that moves you up in line the more you get right? What if you could connect your Spotify account and play your own hold music? What if you could do on-hold karaoke? So much of what passes for customer service is just what companies think is the blandest possible way to treat people. But by playing it so safe they create an experience that makes everyone equally miserable and bored. More courage, please! —Andy Reischling 
  1. Public restrooms are unhygienic. Why does everything from door latches to paper towel dispensers require your hands or shitty sensors that don’t work? Our feet are awesome tools, and wildly under utilized in public spaces. My favorite: In the Charlotte airport, they have hand sensors for soap dispensers, but they all broke, so they’ve installed hand pump soap dispensers above the sinks. It takes most people 30-60 seconds to try all the automated dispensers before they notice the old school soap above. —Joe Brown
  1. Plus one to bathrooms, but more so thinking inclusivity: what does an actual great gender-neutral bathroom look and feel like? —Stuart Getty
  1. Performance management: Is anyone ever satisfied with a system of measuring human output? —Joe Brown 
  1. Dying! But really, end-of-life care and advanced planning, especially for low-income folks and the sandwich generation who will care for their parents and younger generations. I've been an intermittent caregiver for a terminally ill parent this year and my goodness there are so many things I want to design to make this experience more human-centered, easier—and dare I say, joyful. —Jaz Henry
  1. The reboxing and the recycling experiences of physical products. And the whole recycling system. If we mean to live harmoniously alongside non-human life on this planet, we need to design better circular systems that help us use less raw material, and recycle what we've already made. —Conor Farese
  1. Breast cancer diagnosis and subsequent care, from the initial screenings and mammograms to sharing results, diagnoses, and treatments. I'd love to see a more holistic, human-centric approach to all cancers that doesn't require multiple systems working flawlessly in tandem to support individuals and their families in understanding and navigating a complex system. We need to design a system that helps ease the burden of those in medically vulnerable moments instead of leaving them with bureaucratic headaches. —Shannon Vossler 
  1.  Finding a therapist: Speaks for itself. —Anya Shapiro
  1. Ads (especially online). It is insane how many ads are shoved in our faces. —Deniz Cengiz
  1. Our relationship to time. We think in quarters, but organizations and people that will lead us into the next century will think in generations. Such deep time / long horizon thinking inevitably leads to new perspectives on consumption, (de)growth, and planet. For example: Norway's Minister for Future Generations, Patagonia's commitment to restore huge swaths of South America, hundreds of corporate net zero by 2050 plans, nations like Tuvalu that are planning to resettle populations sunk by the sea. It's why groups have been coming to IDEO for our futuring capabilities. —Natalia Vasquez
  1. I love running, a sport that seems super accessible—all you need are shoes. When in reality, those shoes are expensive. You also need time, a safe route, a secure starting and ending point that stores what you need before and after the run... not to mention the motivation, accountability, and education to make it habit. —Melissa Lobato

When you spend your life rethinking the built world, discovering things you’d love to overhaul is an occupational hazard.

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28 things we'd love to redesign in 2024, packaging design, music

Our toy Inventors share their 18 top picks for 2023

Toys and games designed for kids, and kids at heart.

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Fortunately, IDEO’s Play Lab is filled with toy inventors, game designers, and tech wizards for whom play is a day job.

Here is our list of faves, for everyone from the littlest kids to kids at heart. Trust us and ready to shop? Here’s where you can buy them all. (Please note that IDEO makes a commission off of affiliate links.)

Snap Ships By PlayMonster

This has been my son's most-used toy for years! Each box comes with a bunch of modular pieces you can use to build all sorts of cool ships and mechs, plus minifigures to act out story play. There are 23 sets and we have them all! Now that he's older, he spends a lot of time building LEGO, but he still plays with his Snap Ships (which are much cheaper). His younger brother also loves them and has become an expert builder!

Who will love it: Kids who love building. It says it's for ages 8+, but my 3-and 6-year-old boys love these things!

—Josh Finkle

Steam Up: A Feast of Dim Sum

Named the very best board game of the year by Barnes and Noble, Steam Up lets players spend tokens to create their own dim sum feast. I like it for the adorable props, which give players an immersive experience. Another great feature: an unpredictable spinner that players can rotate 90 degrees to change up the dim sum steamers. Want to mess with your friends? Move their streamer away. With 12 different characters that have their own unique skills and scoring, you’ll never know who is going to come out on top.—Jeremy Chen

Who will love it: Kids 8 years and up, and family and friends who want to play a board game with them.

—Jeremy Chen

The Chameleon

One of our favorites to come out of our board game research, The Chameleon is a great contest of accusations and deception, where you have to catch the Chameleon before it’s too late. The mechanics are friendly to different levels of players, and there are lots of tactics for the Chameleon to keep themselves hidden. It has the right balance of challenge, clever clue-giving, and thrilling reveal moments.

Who will love it: Teens 14+ and adults. It’s also a great pick for a game night with friends.

Takashi Wickes

Hues and Cues

This is one for the designer in your life. Players guess at an exact color out of the 480 color tiles with just one hint. Not many games vault you into heated debates about the exact hue of “Shrek green”, or “How pink is ‘salmon pink’?” A must for anyone on your list who takes color very seriously..

Who will love it: Kids 8+, families and future designers.

Takashi Wickes

Settlers of Catan

Settlers are a studio favorite for a reason—it’s a regular feature of our “game night” research sprints. Klaus Teuber’s invention has so much to teach us about game mechanics, player dynamics, and more. There are entire courses and research papers dedicated to Catan. Thanks to an ever-changing board that introduces new tactics and strategy, it remains  fresh even on frequent game nights. (And if you’re looking for a way to play remotely, there are great alternatives like Colonist and the official Catan Universe.)

Who will love it: Kids 10+, and families and friends looking for a game night classic.

—Takashi Wickes

Pikmin 4 (for Nintendo Switch)

Gardening becomes an extreme and alien sport in Pikmin 4. Grow an army of pintsized Pikmin and navigate the world from a miniature perspective as you battle bugs, furniture, and multi-tasking. Don’t be deceived by the adorable graphics or cute and calming sound design, Pikmin 4 is the kind of game you buy for your kid, then find yourself spending all night transforming a garden with your dog sidekick Oatchi.

Who will love it: Kids 10+,  and parents and siblings who want to manage everything.

Kezie Todd

Wavelength

Forget charades! Wavelength puts a new spin on cooperative guessing games, as you work together to figure out where an obtuse clue from one of your friends falls on a spectrum. Where does a hedgehog fall on the scale from round to spikey? It’s quick to learn and play, lights up a group with laughter, and has a free app version that’s a great assist for learning the rules or remote game sessions.

Who will love it: Kids 12+, and families and friends looking for a rapidfire way to make game nights easy.

—Kezie Todd

Taco Cat Goat Cheese Pizza

Fun for all ages, TCGCP is quick and easy to learn, with fast-paced gameplay. The illustrations are adorable and we’re always laughing by the end of a round. It’s also compact, so you can bring it along with you when you visit friends and family.

Who will love it: Kids 7+. A perfect game for families who want a quick round of fun without a lot of setup or rules.

Diana Tobey

Dixit

This board game comes with a set of beautifully-illustrated cards that inspire imaginative storytelling. During each turn, a player picks a card from their hand and comes up with a clever headline for the image. Others then look for a card in their hand that matches the headline as closely as possible while confusing other players as they try to guess which card inspired the title. You’ll be amazed at how funny, poetic, and clever your fellow players are as they compete to win! The game also has an assortment of artist-made expansion packs.

Who will love it: Kids 8+, and families that appreciate cool art, storytelling, and witty game play.

Michelle Lee

Tangrams 

A timeless puzzle that is endlessly reusable, challenging, and deeply satisfying—once you’ve cracked the right shape arrangement. A great way to up the ante: Add a competitive element by making it a timed challenge between parents and kids!

Who will love it: Kids 3+ who love art and puzzles! 

Elise Granata

Cookies Makery Sweet Treats Oven Playset

Let’s start with the simple joy of a multistep unboxing experience that feels like you’re making your own pet! It begins with kitchen play with dough, then a magical reveal, and a cute plushie that pops out of the oven warm and smelling like cinnamon buns! My nephews loved exploring how it worked and kept returning to show others. 

Who will love it: Kids 4-8

—Rikki Devlin

Shit Happens

Unsurprisingly, this is an adult party game. Players set out to organize cards from the worst thing that might ever happen to you to the least terrible. A good conversation- and laugh-starter. 

Who will love it: All adults!

—Inna Yankelovich

Tonka 6182 Mighty Excavator

I’m not sure if you’ve noticed, but most plastic construction trucks are terrible for sandbox play.  The wheels and mechanisms bind with sand, and they collect and return sand to your house in small doses forever after. This truck actually works really well in sand, and works beautifully as an “outside-only” toy.

Who will love it: Boys 2-5, or any kid who loves trucks and/or sandbox play.

—Adam Skaates

Blokus

We’ve loved this strategy game where you try to use up all your pieces while also walling off other players’ paths. It gets you thinking of different possibilities and lets you savor your win when your plan to capture an area works.

Who will love it: Strategy-oriented kids!

—Javier Reyna

Little Live Pets: Squirkies

These cute characters give kids multiple ways to fidget. Collect them all and discover what surprises each Squirky brings. One of the best mashups of fidgets and toys, each feature seamlessly and cleverly integrates into each animal.

Who will love it: Kids who love to fidget!

—Weishan Liao

Aerobie Sonic Bounce

Oddly-shaped rubber balls that are unexpectedly bouncy! Aerobies are fun to throw around, indoors or out. We dare you to see how high they’ll bounce. Think of them as a cooler tennis ball.

Who will love it: Kids 8+

—Weishan Liao

Planted

This is a competitive-lite board game where you buy plants and various supplies (terrariums, plant stands) to help them grow. And the more they thrive, the more points you get! There are lots of different strategies to grow your collection, and just as it is in nature, you can compete without having to actively be a jerk.

Who will love it: Kids 10+

—Jon Lung

Rat-a-tat Cat

A numbers-based card game that kids will grasp quickly while discovering satisfying strategies to win! There are a few clever interactions that we love—like being able to swap cards with someone. It’s also easy to come up with house rules (making high cards better than low ones or playing with five cards instead of four) for lots of replay value. 

Who will love it: Kids 5+

—Matt Hovde

There’s an entire universe of toys and games out there, and if you’ve been adulting for a while, it can be hard to know which ones are most likely to make the kids in your life light up.

Play
our toy inventors share their 18 top picks for 2023, children, design for kids, product design, play

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
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I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcast
Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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