

Introducing China’s first sink dishwasher
Fotile, the country’s top kitchen brand, unlocks a new category.
IDEO and Fotile have had a relationship since 2009, working together on projects including a unified design language for product offerings, retail environments, and IoT strategy. For the dishwasher, IDEO and the Fotile research team came together for design research, shadowing Chinese families in different cities as they prepared meals from start to finish. Together they discovered that unlike in Western cooking, where several kinds of cookware are used for different dishes, Chinese cooks tend to use the same cookware to prepare all of their dishes.
That meant that the cookware needed to be cleaned several times during a single meal preparation, rather than once at the end. In this context, the sink serves different purposes over the course of cooking—it’s a place to wash and store prepped ingredients, rinse the cookware, and deep clean the dishes used in food prep and during the meal.

Based on this insight, IDEO made a list of product design recommendations that became Fotile’s Sink Dishwasher—a counter-level, multi-purpose appliance that specifically suits Chinese cooking habits. IDEO’s design guidance gave Fotile the confidence it needed to launch its product into the market, and served as a blueprint for the future iteration of Fotile’s Sink Dishwasher.

On March 25, 2015, six months after the project ended, Fotile launched the world's first sink dishwasher designed for Chinese families. Eight months later, its market share exceeded 30 percent, setting off a wave of innovation in the Chinese dishwasher category.
In 2016, Fotile introduced a three-slot dishwasher with an added compartment for cleaning fruit and vegetables—a direct response to a research finding that Chinese families are concerned about food safety. When this new model hit the market, Fotile’s dishwasher market share jumped to 41.1%. In China, Fotile is now synonymous with “sink dishwasher,” and the company has a widespread reputation among consumers as a symbol of a safe and healthy Chinese family kitchen.

Since its founding in 1994, Fotile’s Chairman, Mao Zhongqun, has made it his goal to “do nothing but build a high-end Chinese family brand.”
30%
Fotile Sink Dishwasher’s share of the market in China, just eight months after launch
41%
Fotile’s dishwasher market share after it launched a three-slot version in 2016
#1 selling brand
in the mainstream price segment of the Chinese dishwasher market as of August 2023


Growing a brand for modern Chinese parents
China’s BoAo Group expands from an auto industry manufacturer to a lifestyle brand for modern families.
BoAo Group’s idea to design a new baby car seat was fueled by a newly revised minor protection law, which made using child safety seats mandatory beginning June 1st, 2021. As ZUOWE and IDEO looked around China’s emerging car seat market, the team noticed a singular focus on safety and safety features across most international and domestic brands. There was a clear opportunity for a new product that could meaningfully differentiate itself by not only providing safety features but also meeting the needs of modern Chinese parents.

To kick off the project, the IDEO team needed to answer two questions: What matters to the new generation of parents in China? And how will their style and approach to parenting affect their expectations for baby car seats? Taking into account the potentially different consumer needs in different geographies, the IDEO team headed to Shanghai, a city with more than 25 million people, and the city of Taizhou in Zhejiang province, which has a population of 2 million. They conducted in-depth home visits to local families, visited many brick-and-mortar mom-and-baby shops, and interviewed people like specialized nurses, parenting experts, and child psychologists.

Despite the differences between the two cities, IDEO discovered commonalities during consumer conversations. Young Chinese parents were experiencing a perceived identity gap. As individuals, they felt they had distinct personalities and a clear sense of self. They actively expressed themselves through their clothes and belongings. But when they became parents, this sense of self weakened or disappeared completely. Their identities shifted to being someone’s mom or dad overnight. This new generation was eager to show their unique approach to parenthood as they used to express their sense of self. But many products were designed for children, with little regard for parents.
This core finding helped set the direction for the new baby car seat design and brand Maple&Co. However, there were still two significant challenges to overcome. One, IDEO needed to design a product with stringent technical regulations and standards on a tight timeline—ZUOWE wanted to launch the new car seat at an important industry trade show within the year. And two, the team had to help the organization transform its thinking and ways of working to be more consumer-centric.

BoAo’s strength lies in its 20 years of experience developing and manufacturing car seats for major domestic and international automotive brands. This gave the company an edge in overcoming technical barriers and driving mass production. But its engineering and manufacturing mindset had become a barrier to transforming into a D2C brand. With such ingrained ways of working, pivoting to a more creative process can be hard.
To address this hurdle, IDEO set up co-creation workshops, bringing together ZUOWE’s newly formed baby car seat team and manufacturing experts from their factories to discuss design direction and details early on. The benefits of the collaboration were clear: It was easy to share feedback in a timely manner and make product design decisions very quickly. When IDEO presented a design that emphasized natural textures during a workshop on brand positioning, a member from Bo Ao’s manufacturing team said, “This feels very different. This could become a major selling point,” and that they had “never seen” anything like it done by other baby car seat brands.

A year after working together, ZUOWE Technology launched Maple&Co and the new Maple baby car seat across its main e-commerce channels. Modern and minimalist in soft natural colors and wooden veneers, Maple appeals to the aesthetics of young parents in China. Despite a series of micro COVID outbreaks in China, within three months, Maple had already achieved better-than-predicted sales and received favorable comments about the look and quality of the car seat from parents. Fast forward two years, additional collaborations with IDEO have enabled the young startup to grow its child travel portfolio from a signature car seat into a more holistic offering that includes highly functional, fashionable, and adaptable car booster seats and strollers that thoughtfully address the needs of modern Chinese families across various life stages at home—and on the go.



China's minor protection law mandated the use of child safety seats beginning June 1, 2021.
Despite incoming regulations fueling a surge in purchases, car seats on the market rightly prioritized safety but did not consider the emotional needs and lifestyle preferences of a new generation of Chinese parents.
1 year
after the project ended, a new, differentiated baby seat product and brand, Maple&Co, launched
Top 6
during the 2023 “Double 11” shopping festival, Maple&CO secured the 6th spot on Tmall's new brand pre-sale list


How a $4000 vet bill sparked innovation at American Express
American Express and IDEO teamed up to design features that offer Card Members more payment control and flexibility.
“Over a year ago, I had to take my cat to the vet for an unexpected and expensive surgery,” says one Card Member. “To be honest, I still don’t know if I’ve paid the bill off.”
Many crave the flexibility to pay for large purchases over time, but also want to avoid the pitfalls of debt. Others rely on debit or cash for small items—no one wants to accumulate interest on a cup of coffee, lunch with a friend, or box of Kleenex—but then miss out on valuable rewards.
American Express worked with IDEO to help them attract new customers by understanding what financially stable young adults wanted in a credit card. The team began by interviewing more than 120 millennials to understand their payment behaviors around debit and credit, and how they think about borrowing and spending.
One person described the monthly panic of receiving his bill—described as “statement shock”—and his habit of making multiple payments before his billing cycle closed to ease this anxiety. Others were wary of credit because of a large veterinarian bill or financial mistakes made in their 20s, and relied on debit because it felt safer than accruing a balance to pay off. Overall, the team learned that many consumers experience anxiety about paying their bills. And while financial products that offer more flexibility and control have been needed for years, they are especially valuable in times of economic uncertainty like today.
Based on this research, IDEO prototyped, iterated, and refined two concepts, with frequent feedback from users and the client. Called Pay It Plan It, this feature offers financially responsible consumers more transparency, confidence, and control.
Pay It allows Card Members to quickly pay for small purchase amounts under $100 with a few taps in the American Express mobile app. When that purchase shows up on their account, they can choose “Pay It” and still earn rewards on the purchase. This ensures Card Members can take advantage of rewards while lowering their monthly bill by paying for smaller items throughout the month.
With Plan It, Card Members can split up larger purchases of $100 or more—like an emergency trip to the vet or a new sofa—into equal monthly payments, with a fixed fee and no interest. When the purchase appears in their account, they can select “Plan It,” and will be offered up to three monthly payment plans, ranging from three to 24 months. Each plan comes with a fixed monthly fee and no interest. Card Members know exactly how much they have to pay each month, so there are no surprises. And if they pay the purchase off early, they no longer have to pay any future plan fees.
The design of Pay It Plan It did not come without challenges: Bill pay is critical, complex, and highly regulated. Pay It Plan It required a significant internal financial and technical investment, which was achieved after IDEO shared many of the emotional, compelling stories from credit card users with leaders at American Express.
The team worked closely with the American Express regulatory and digital teams to ensure compliance and seamless integration into the mobile app and website’s user experiences and interfaces. To heighten the sense of competence, control, and transparency for users, the designers focused on small interactions like status animations, proactive suggestions, and straightforward language. These interactions help Card Members anticipate upcoming payments and clearly understand Pay It Plan It.
Plan It was designed with transparency, control, and accessibility in mind: The payment plan fee is displayed in dollars to give the customer certainty over their total costs.
Initially, the team set out to create a new credit card with the needs of young adults in mind. But IDEO and American Express realized that Pay It Plan It could be scaled across existing credit card products to ultimately benefit and attract more Card Members. Now, almost all U.S. American Express Consumer Card Members have access to Pay It Plan It through credit cards, co-branded cards, and the well-known Green, Gold, and Platinum Cards. Since launching in 2017, Card Members have created nearly 5 million Plans, totaling nearly $4 billion in purchases, with an average Plan size of $789. Millennial and Generation Z Card Members have created approximately 44 percent of these Plans.
The flexibility and control offered through Pay It Plan have earned American Express positive press, including a call-out in The New York Times for being among solutions that “make it easier for their customers to borrow money, and to manage their monthly cash flow.”
At first glance, design-led innovation may seem difficult to achieve in large, established organizations like American Express, operating in a highly regulated and deeply rational industry. But the IDEO and American Express team successfully found ways to introduce new behaviors like rapid prototyping, cross-discipline collaboration, and leading with emotional customer stories within the existing organizational culture and structure. American Express has since established a permanent Pay It Plan It team dedicated to evolving the feature. Made up of employees across departments, this points to a new and collaborative team structure for the company.
By seeking to understand the human behind the Card Member, American Express has transformed credit and financial services for the better, helping both to be defined by empathy, utility, and transparency.


The bold publishing strategy that turned a traditional newspaper Into a digital leader
How bucking the trend of round-the-clock digital publishing led to an enormous payoff for The Times and The Sunday Times
For more than two centuries, The Times held a strong reputation as a storied British newspaper. Then came the digital deluge. Publication after publication began adopting a relentless online publishing schedule aimed at capturing eyeballs and subscribers, and guarding against waning advertising sales and print readership. But The Times and its sister publication The Sunday Times thought there might be a different way forward.
As Editor John Witherow explains, “the power of an edition” had long endured at The Times, but began to erode amid a round-the-clock breaking news cycle. Witherow didn’t want to do away with editions, but rather to update the model for the digital age. Times owner News UK approached IDEO in 2014 to explore exactly that: what the edition of the future might look like and how its design could drive revenue and subscribers.
IDEO’s research and design phase included interviews with readers, journalists, editors, and marketers at News UK. The team found that people’s reading modes vary—some reflecting new digital behaviors and others adhering more closely to paper-reading styles.
Readers, the team learned, chose The Times for its editorial opinion: a perspective that cuts through the overwhelming flood of information. They viewed the daily Times and weekend Sunday Times as one paper, despite the organizational distinction. And they were proud of their choice, valuing the papers’ consistency, trustworthiness, balance, and authoritativeness. Readers wanted these qualities distilled in a digital edition, whether on a smartphone, tablet, or on the web.
Those insights led to strategic recommendations spanning digital products, editorial, advertising integration, online membership offers, and social sharing. But the boldest among those was a publishing strategy that seemed to run counter to media trends: abandoning a real-time approach in favor of publishing separate digital editions.
The Times in March 2016 introduced an editions-based publishing schedule, with new editions available across all platforms four times each weekday: overnight, 9am, noon and 5pm; the weekend schedule shrank to three editions. A year in, they had broken that schedule fewer than a dozen times—making exceptions for major moments like the terror attack in central London and David Bowie’s death—but even in those cases, The Times refrained from incessant updates, instead resuming its regular pacing.

“The way we’re publishing now, taking our time over news...taking a more considered view of the world, it’s helped us offer something different from everything else,” digital news head Alan Hunter told Digiday in 2018. Readers demonstrated that this different approach was something they’d been wanting.
In the first half of 2016, new paying-subscriber sales were up 200% as compared to the same period in 2015. At the end of June 2016, there were 413,600 subscribers to The Times and The Sunday Times, up 3.4% from a year prior. Of those, 182,500 were digital-only subscriptions—a 6% rise and a notable figure given how much online news can be obtained for free.
Through collaboration with IDEO, News UK's own digital teams capabilities grew, enabling them to implement and evolve their new digital strategy. The capabilities of the newsroom grew, too: “The decision to move to four editions a day has freed up tremendous resources to focus on big stories,” says Emma Tucker, Editor of The Sunday Times—the kind of stories that "supercharge engagement." The approach is working: By August 2019 digital subscriptions had increased 19% year-on-year to 300,000, showing the progress the legacy publisher has made in attracting readers to its online proposition. Total subscribers for the two titles' print and digital products now stand at 539,000, and their websites total five million registered users.
More than 230 years after its first edition was published, the new Times has established solid footing in the digital age and designed its own future—one based not on the habits of its competitors but on its legacy and the reading behaviors of its audience.


Creating a Customized VR Experience
Our experiments with lights, heart rate sensors, and the uncanny

My main objective is to influence a user’s mood through automatic customization of virtual worlds—a tool that could, for example, help improve existing VR treatments for problems like phobias and anxiety disorders by automatizing the intensity of the experience. If the system were able to gauge an emotional reaction, it could ease participants into facing their fears. The same capability could be used to test different environments for mindfulness exercises, or even as a design tool, to help determine which designs elicit desired reactions.

So far, most of the innovation we’ve seen in this space has come via proprietary systems like the HTC Vive controllers. But those kind of systems are very standardized and don’t allow users to experiment much with sensors. With that in mind, I built a platform with Unity and Arduino that would enable me to explore new interactions within VR environments, and allow other makers to test their ideas, too. I’m a big believer that as hardware and other tools become more accessible, makers will dig in and uncover even more immersive VR experiences.

Using Unity and open source development hardware, I created an atmospheric space that can change depending on the user’s biosignals, as well as the amount of pressure they apply to sensors. To build it, I used Arduino and the eHealth platform, which can process the signal from a user’s heart rate, electrodermal activity, or breathing. In this case, I used the ECG sensor reader and developed a little piece of code that would translate the voltage signals into beats per minute, which were then sent directly to Unity via Serial. In Unity, I wrote a script based on Dyadica’s open code that constantly reads the input from the sensors and updates the scenario in each frame. For example, when the heartbeat goes up, the light in the virtual reality world changes to a more soothing blue; when it goes down, the illumination flashes and changes to red. The idea behind this particular interaction is to test whether changing color or lighting patterns will affect the user’s mood, either calming him down, or further agitating him.

The results from these experiments were not completely satisfactory. Our users did acknowledge that changing the colors in the virtual world influenced their state of mind, but the changes in their biorhythms were small. One of the limitations of the system is the fact that heart rate is not an ideal indicator for mild changes in physiological activity. Electrodermal activity could provide a more accurate measure of comfort or distress, and we may turn to that in in future iterations.

In another set of experiments, we used light and pressure sensors to change environments. In one virtual environment set on the coast, the light changes based on the light detected by a sensor set in the real world. Meanwhile, the size of the virtual space changes depending on the amount of pressure a participant applies to a sensor that is set in the same place on a wall in both the real and virtual worlds. The harder the user presses the wall, the smaller and more claustrophobic the virtual space will become.

We’ve also been playing around with creating uncanny experiences. I started by 3D-scanning Rich Cahill, our newest interaction designer, then placed his 3D persona inside a virtual world. We then used a Leap Motion attached to the Vive headset to increase the immersive experience by allowing users to see their own hands in the virtual world. Then, we had Rich stand in the same place as his 3D model. When Rich raised his hand to touch his (virtual) face, he felt the warmth of his (real) skin under his fingers. Every single person who agreed to do the experiment found it unsettling. It was also really fun to make, and I learned a lot about how to replicate real objects and people in the virtual environment.
Right now, these enhanced interactions are just small steps towards a richer, and more immersive virtual experience. But I’m hoping this platform can be a template for other people to build their own interactive VR experiences. As more and more people dig into the technology, I'm sure we’ll see an explosion of creativity mixing the real and the virtual worlds—and maybe even creating new valuable hardware and platforms. Soon, instead of being passive characters in a prescribed world, we will be able to change our virtual environments to fit the state of mind that we would like to be in, and help ourselves relax, or even find inspiration. That’s when things will really start to become mind-blowing.
As a designer, I am fascinated by exploring new ways to interact with virtual reality. Technology is able to trick our senses like never before, and we’re starting to see VR hardware like HoloLens and the HTC Vive really push things forward by allowing meaningful interaction between the real and the virtual worlds. One possibility I’ve been experimenting with is how we can create environments that can adapt to our emotional and psychological state.


15 Podcasts that Inspire Creativity
We asked IDEO designers to nominate the podcasts that they find most inspiring

1. Myths & Legends
“This podcast tells original stories that have become myths, in cultures ranging from the Romans and Greeks through to Disney princesses. Understanding how common themes have turned up in stories through the ages helps me think about fundamental human needs and behaviors that stay unchanged over time.” Listen here.
2. On Being
“This podcast considers the ‘big questions of life’ through interviews with creatives like Yo-Yo Ma, Paulo Coelho, and Sarah Kay. It reminds me that our human condition is so much more vast than we could ever fathom, and that the answers to the secrets of our existence are mere approximations, at best.” Listen here.
3. a16z
“This is an in-house podcast from the venture capital firm Andreessen Horowitz, which is famous for the phrase ‘software is eating the world.’ It’s not a ‘creative’ podcast per se, but it covers bleeding edge technology and indicates emerging fields and mediums for creative expression, new experiences, and potential effects on society at large.” Listen here.

4. Meet the Composer
“I find this podcast incredibly inspiring because it asks the listener to really engage with contemporary classical music. It's both exploration and art criticism, a prompt to get out there and listen more deeply, and a glimpse into a small and vibrant world that really only exists in New York and LA.” Listen here.
5. The Moment with Brian Koppelman
“Koppelman talks to creative folks about their creative process, how they do what they do, and the ‘moment’ that changed things for them. He's able to be very vulnerable, so his guests open up as well. This podcast always makes me feel more sane. Or at least like I belong to some really awesome club of weirdos.” Listen here.
6. Radiolab
“I’m inspired by the fascinating science and the polished stories, but most of all by the sound design. The way the show experiments with sound to tell better stories inspires me to think about how to make the experiences I create more engaging.” Listen here.

7. The Allusionist
“Linguistic adventures with the very funny Helen Zaltzman. This show reminds me that language is so mutable and fungible. And that when we humans talk with each other, it is a miracle that we know what the other person is saying.” Listen here.
8. Death, Sex and Money
“This is a podcast about the big questions in life. It reminds me of how to talk to people about sensitive topics and get deep insights from individual stories that speak to both the commonality and the variety of the human experience.” Listen here.
9. Magic Lessons
“Elizabeth Gilbert's creativity podcast features her interviewing people about how they overcome the fears that are inherent in the creative process, and calling up famous creatives to get their input. I like the fact that she actually provides advice to her guests, and acknowledges the challenges we all face in being creative.” Listen here.

10. Song Exploder
“Musicians and artists break down a track and talk about their process. A lovely parallel to any designer’s process. We hosted the creator of the podcast at IDEO earlier this year and he talked about his background as a graphic designer and how that’s influenced his approach to the show.” Listen here.
11. Becoming SuperHuman
“This show interviews people who have achieved ‘superhuman’ performance in their field in order to understand their strategies. The podcast provides insights into the lives of people who live at extremes, which provides inspiration for designing ways to meet more conventional human needs.” Listen here.
12. Imaginary Worlds
“This a is podcast about science fiction and fantasy worlds, both about how they are created and why audiences are able to suspend their disbelief. Of all forms of creativity, I figure that creating a fictional universe is the most expansive, and get inspired by such a broad-brush imaginative exercise.” Listen here.

13. 99 Percent Invisible
“This podcast reminds me that pretty much everything in the world has been designed, and that there are so many opportunities to improve things. I also love to hear the backstories behind things that have been designed and are now part of our everyday existence. It reminds me that so many things could easily have turned out differently.” Listen here.
14. Sampler
“Like the name suggests, this show features samples of other podcasts. I love it because it introduces me to other podcasts that I would never have known about or thought to try. And it's the unexpected or different stuff that turns out to be most inspiring.” Listen here.
15. TED Radio Hour
“This podcast repackages TED Talks into an accessible radio format. The way the show focuses on shared human themes, such as ‘growing up’ and ‘becoming wise,’ helps me zoom out my perspective and realize how the things I look at in life and in my work can be connected.” Listen here.
Honorable mentions: Surprisingly Awesome, The Memory Palace, Invisibilia, The Moth, WTF, Theory Of Everything, Planet Money, This American Life.
Check out the Creative Confidence podcast by IDEO U, our school to empower creative problem solving, here.
Thanks to Chris, Magen, Andrea, Grace, Maggie, Geoff, Jayant, Deirdre, Piper and everyone else who suggested podcasts.
Header illustration by Jane Ha.
We're living in a golden age of audio. Whatever your interest, passion, or taste, there's a podcast out there that will cater to it, available free of charge. These podcasts don't just provide entertainment while commuting or walking the dog, they also provide fuel for creativity, by opening doors into unfamiliar cultures or scenarios. We asked IDEO designers to nominate the podcasts that they find most inspiring.


How To Tackle Obesity In Your Spare Time
What one Xbox-loving interaction designer did to lose weight
Alex was a self-described gaming addict in his college days, but hadn’t touched his console in years. He knew his old habit would be the strongest incentive for working out. At the same time, he recognized that a simple post-workout reward wasn't gonna cut it, not to mention the temptation to skip the workout altogether with a perfectly functioning Xbox so close at hand.
Time to wield his ninja hacking skills.

Alex adjusting duration and intensity on his new (addictive) weight-loss machine.
The result is Cykill, a simple tweak that connects your gaming console’s power source to an exercise bike. The only way to start the console is by riding the bike. Fail to pedal fast enough and Cykill will cut the power using a “kill switch”—a disaster for serious gamers—which not only erases game progress, but can also corrupt the console’s hard drive. “After a big scene in the game you will see the Cykill LED meter appear," he said. It gets dangerously close to power-off, which forces you to pedal like mad in order to stabilize it. "What a silly but effective invention this is!”

Alex on the Cykill, an exercise-bike-gaming-console that interrupts your game if you stop pedaling.
After using his invention for three months to impressive results, Alex was ready to share it with the world. He made the project open source and submitted it to Hackaday. “I never intended this to be shared online. But then I realized, there are millions of Americans who are challenged with excessive gaming and weight gain—many of them kids and teens." Is Cykill is the answer to obesity for game-obsessed kids of America? "I feel it is definitely worth a shot,” he said.
Learn more about how Alex made Cykill here, at his website Fuzzy Wobble, and on his project page at Hackaday.

The Cykill dashboard.
When interaction designer Alex S. finally decided to get serious about exercise, he knew exactly what to do. He bought a cheap stationary bike on Amazon and dusted off his old Xbox.


7 Mindblowing Things We Saw at Ars
We went to Ars Electronica, Linz's annual celebration of art and tech, and here’s what we saw

1. Inferno, by Louis-Philippe Demers, Bill Vorn
How does it feel to have an exoskeleton move your arms and make you dance? Pretty weird. Inferno, one of the single most talked-about pieces at Ars, offered visitors the curious sensation of being remote-controlled by a machine.

2. RoBoHoN, by Tomotaka Takahashi with Sharp
Half robot, half smartphone, RoBoHoN runs, dances, talks, takes pictures and projects them. Plus, it’s cute. Like a mini butler. We came away asking: Will future smart devices be gadgety, or sleek and designy a la Apple?

3. Rhizome Animation, by Boris Labbé
A hypnotising story about life on earth, and a good reminder of the power of mixing handdrawn images with computer-generated visuals. Designer Boris Labbé’s short film Rhizome is worth a watch.

4. Radical Atoms Exhibition
If the MIT Media Lab has its way, we’ll control the physical world of atoms in the same way that we control the digital world of pixels. This exhibit hewed closest to the theme of the Ars festival: “Radical Atoms: the alchemists of our time,” including provocations around biology as a responsive, “second skin” interface; a physical shape display that can be manipulated from near or far; and wearable miniature robots that rove around your body. Take a trip down the rabbit hole.

5. ASSISI, by Thomas Schmickl, Professor of Zoology at University of Graz
Tiny robots, placed among a society of fish and of bees, enabled the two to communicate and influence the actions of the other. Begged the question: how might we use robots to design and evolve swarm behavior in natural ecosystems?

6. Artificial Skins and Bones, by Weißensee Kunsthochschule Berlin
We loved the variety of thinking from this group of students, who are exploring the design of artificial bodies. Ideas included everything from regaining physical ability through smart prosthetics; to enhancing an experience through haptic feedback; to the inevitable evolution toward augmentation, like color- and pattern-changing skin (above), inspired by the octopus.

7. Innovation and Creativity on a Very Large Scale, by Ivan Poupyrev, Google ATAP
Poupyrev, head of Google’s Advanced Technology and Projects group, argued that constantly introducing new gadgets does not scale. What does scale is creating technologies enabling industries that manufacture basic goods, like jeans, to transform themselves. For Project Jacquard, ATAP invented a new type of conductive thread that can be woven into clothing (like a Levi’s jean jacket—the project was a collaboration between the two companies) giving it an invisible interface. These kinds of mutations are unpredictable, Poupyrev said, and driven by serendipity, emphasising the role of the artist in technological research.
For more about Ars Electronica, or to watch all the talks and presentations mentioned, check out their website: http://www.aec.at/
Header image by Martin Hieslmair. All images sourced from the official Ars Electronica Flickr.
We went to Ars Electronica, Linz's annual celebration of art and tech, and here’s what we saw: Exoskeletons. Dancing robots. Shape-shifting materials. Swarms of fish and bees. Skin. Just your average day in the surrealverse. Here are seven projects to watch:


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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