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Latest work

Finding hidden talent

A social enterprise rewires America’s labor market through inclusive design.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Learning & Work
Public Sector

American businesses are on notice: To be competitive in today’s market, you must diversify your workforce.

One way to widen the talent pool is to pay closer attention to people who have acquired their skills through alternative routes. Millions of Americans learn on the job, in community colleges, at boot camps, or through life experience. According to Opportunity@Work, more than 70 million Americans are overlooked because of degree requirements. Despite their abilities, these “STARs” (those who are skilled through alternative routes) find themselves stuck in jobs for which they’re overqualified and underpaid.

Opportunity@Work, an innovative social enterprise, reached out to IDEO to help collaborate with companies, talent developers, and STARs seeking career growth. To make this overlooked talent pool more visible, we created a campaign and video to rally companies. We also designed a data dashboard to help regional employer networks identify qualified talent and potential partnerships with skill-building programs. And to provide STARs with direct support, we scaffolded the job-seeking experience, focusing on key moments like the interview process.

It’s time for businesses searching for talent to open their eyes, look to the STARs, and see what they’re missing.

83% of HR professionals said they had difficulty finding suitable candidates in the past 12 months.

62% of Black people, 55% of Hispanic people, and 50% of non-Hispanic white people have become skilled through alternative routes, such as community college, workforce training, boot camps, certification programs, military service, or job experience.

Over the past 40 years, inflation-adjusted wages have increased 8% for college graduates with a bachelor’s degree while decreasing by 15% for people with only a high school degree.

Thousands

of state jobs in Maryland no longer require a four-year college degree

skills-based

The White House is adjusting educational requirements for I.T. professionals in favor of a skills-based approach
It’s quitting time. Roughly 47 million people voluntarily left their jobs in 2021, leaving companies struggling to find talent. And that’s a hard problem to solve, because hiring in America is broken: Too many opportunities are denied to skilled candidates because they lack a bachelor’s degree. Employers rely on degrees as the main qualifiers for jobs, but historically the university path has been blocked for many. This opportunity gap is turning America into a two-class society. To break that pattern, Opportunity@Work convened a powerful network of partners and asked IDEO to help bring visibility to this overlooked talent pool.
A campaign aimed at breaking down barriers between businesses and the talent they miss when bias creeps into recruiting.
Breaking down barriers between employers and the talent they're missing.
Opportunity@Work
North America
Opportunity@Work
Finding hidden talent, Opportunity@Work, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, inclusive design, accessible design, equitable design, systems thinking, systems design, service ecosystem, student experience, future of education, innovation, education, learning, government

Experts on the front lines

Recognizing the power and creativity of essential workers.

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Case study
Case Studies
Breakthrough Products
Public Sector

For many organizations, frontline workers like grocery store clerks, nurses, hospitality workers, and transit employees are an essential part of doing business.

So much so that they continued to show up at the office throughout the COVID-19 pandemic even as everyone else went remote. As the point of contact with customers and key systems, these workers often know exactly when, where, and why things don’t work, and they come up with powerful hacks and workarounds to make things better. Yet these insights and innovations rarely make it to the corporate office. And that’s a problem: large organizations often hire design and innovation consulting firms while not taking advantage of a latent source of deep, in-house expertise. It’s equally discouraging to workers who would gladly share their ideas if they were only asked. No surprise, then, that frontline workers are quitting their jobs in droves.

What could companies learn by listening?

IDEO partnered with the Ford Foundation to create the Worker Voice Design Lab, where leaders from a port authority, an airline, and a health care provider worked alongside frontline workers. That led to the planting of a seed of innovation in each organization, with interventions designed with and by workers implemented operationally at the core of the business. In one case, a group of workers zeroed in on specific problems with such clarity that they were quickly able to develop a digital prototype for testing. No one was less surprised than the workers themselves, who simply said: Well, nobody ever asked us before. Sometimes the most innovative idea a leader can have is to listen, learn, and act on their employee’s smart ideas.

A large portion of the job churn since March 2020 has been concentrated in frontline services such as accommodation, food services, and retail.

Lack of career growth is the number one reason people leave their jobs according to more than 18,000 frontline workers across 150 companies.

2 pilot initiatives

being led by frontline workers in 2022
When it comes to improving customer experience, large corporations often get in their own way. Workers on the front lines—a category that expanded during the pandemic to include food service, hospitality, transportation, and other work that deals directly with the public—have key insights about how to improve things, but their observations get lost in layers of operational friction. That frustrates everyone. To address these pain points, Ford Foundation and IDEO helped three companies test a theory: If they relied on frontline workers as experts, could they accelerate innovation while improving job experience and retention at the same time? Together we created the Worker Voice Lab, a program focused on advancing business innovation and work life in parallel.
By co-designing with frontline workers, employers find that the path to new ideas can also help retain talent.
How to accelerate innovation and improve job experience and retention.
Ford Foundation
North America
Ford Foundation
Experts on the front lines, Ford Foundation, public sector innovation, government services, civic innovation, customer experience, user experience, experience design, service design, growth strategy, business growth, scaling innovation, user research, customer research, consumer insights, retail experience, store of the future, consumer experience, hospitality design, hotel experience, future of hospitality, food experience, food systems, future of food, mobility design, future of mobility, employee experience, workplace design, team collaboration, innovation strategy, business innovation, design innovation, innovation, strategy, research, prototyping, creativity, healthcare, retail, mobility

Customer powered

How Ford transformed itself to take on the future of mobility.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Mobility
Climate

The climate era demands new offers and new ways of working.

Would you like to be able to plug your jigsaw into your truck? How about taking a fully reclined snooze after a long day of fishing? Questions like these led to quick prototypes that ended up in Ford’s new, electrified F-150 truck, which has more outlets than the average apartment and can power your entire home. This was no small update. The way Ford reimagined the truck experience from powertrain to power nap is emblematic of how much customer-centricity is now embedded in Ford’s culture.

Ford designers working on a prototype of the Ford F-150

For well over a decade, we’ve partnered with Ford in the U.S., the EU, and China to help the organization bring to life a shared vision of the future of mobility. Together we scaled new capabilities throughout the company by running proof-of-concept “beacon” projects and, to embed this new customer-centric mindset, built a human-centered-design hub called D-Ford. This organization within the organization has become a magnet for talent and is spread across six global locations: London, Shanghai, Melbourne, São Paulo, Palo Alto, and Detroit. Ford’s commitment to serving the needs of people and the planet is what propelled the rethink of the F-150, the best-selling vehicle in the U.S. for over 40 years. It was a high-stakes move, and one that represents a major turning point for the automaker: For the first time, its primary profit source would be electric. The new Lightning is still built Ford tough, but also built for the future.

Passenger vehicles produced 41% of carbon dioxide emissions worldwide in 2020.

One in every 20 passenger vehicles sold in the United States is a Ford F-150.

Before going electric, the Ford F-150 emitted about 100 tons of CO2 over a 200,000-mile lifespan.

200,000

pre-orders of the electric F-150 truck, named one of Time's Best Inventions of 2021

Most Innovative Design Company of 2022

according to Fast Company
When a company has been in business for more than 120 years and employs 183,000 people, changing how it works is like turning an ocean liner: You rotate the wheel slowly and make sure everyone is on board. Jim Hackett, who became captain of Ford’s ship in 2017, knew that the company would have to transform itself to remain competitive and future fit. For over a decade, we've helped the automaker see the future and make it tangible. That’s changed how the company works, most visibly in its internal human-centered-design hub, D-Ford. Hackett retired in 2020, but for new Ford CEO Jim Farley, the year 2022 has been a banner one. The automaker’s electric fleet—including the Mustang Mach-E and an all-electric version of America’s best-selling truck, the new F-150 Lightning—has been wildly popular.
The research that led to Ford’s electric F-150 truck proves that asking people what they want doesn’t always reveal what they really need.
Ford builds new design capabilities, as well as the electric F-150.
Ford Motor Company
North America
Ford Motor Company
Customer powered, Ford Motor Company, mobility, transportation innovation, climate innovation, sustainability, business transformation, organizational transformation, culture change, human centered design, design thinking, customer centricity, climate strategy, sustainable design, circular economy, mobility design, future of mobility, future strategy, strategic futures, designing for the future, understanding user needs, how to make business more sustainable, innovation, strategy, research, prototyping, transformation, transportation, how do we innovate

Beyond the bag

A coalition of retail leaders join forces to address single-use plastic-bag waste.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Climate
Consumer Products & Retail

America’s leading retailers share a common goal—doing less harm to the planet.

The systemic challenges standing in the way require a bold new approach, and no single company can solve them alone. So Closed Loop Partners convened a group consisting of founding partners CVS Health, Target, and Walmart, along with 12 other leading retailers. As the innovation partner, IDEO helped launch a global search for breakthrough sustainable ideas that yielded more than 450 submissions from startups and entrepreneurs to reinvent the single-use plastic retail bag, with nine finalists entering a six-month accelerator.

Goatote reusable bag kiosk in a store

New alternatives ranged from biodegradable solutions to systems that kept reusable bags in rotation. IDEO teams not only facilitated collaboration between startups and sustainability leads from partner retailers, but also provided a boost of additional expertise from industrial, data, and business designers. In a matter of months, teams were able to launch prototypes in select CVS Health, Target, and Walmart stores in California and New Jersey.

Everyone involved in the consortium knew that replacing single-use plastic retail bags is a problem that won’t be solved quickly or easily. But the Beyond the Bag challenge helped them learn that designing for the policy and infrastructure of tomorrow requires tangible steps, taken together, today.

A hundred billion plastic bags are used in the US every year, and less than 10% of them are recycled.

Every year, plastic retail bags are among the top ten items found on beaches and waterways worldwide.

9

stores tested solutions across Northern California

Millions of dollars

raised by two startups

2

startups acknowledged by Fast Company's World Changing Ideas Awards

In 2020, Closed Loop Partners, a circular-economy-focused investment firm and innovation center, convened the Consortium to Reinvent the Retail Bag with a group of America’s largest chains. IDEO joined as an innovation partner, helping to source nine promising startups in the Beyond the Bag challenge. The consortium was built for action, allowing winning startups to pilot their products and programs in the wilds of major retail. The multi-year collaboration shows what’s possible with unprecedented partnerships. Because a waste-free future needs to be designed by everyone.
Walmart, Target, CVS, and more put collaboration above competition to begin the ultimate end of single-use plastic bags.
A coalition of retail leaders join forces to address single-use plastic bag waste.
Closed Loop Partners
Closed Loop Partners
Beyond the bag, single-use plastic, plastic bag waste, Closed Loop Partners, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, creative leadership, leadership development, co-design, participatory design, community engagement, climate strategy, sustainable design, circular economy, healthcare design, digital health, patient-centered care, retail experience, store of the future, financial services innovation, banking experience, financial inclusion, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, innovation, strategy, prototyping, entrepreneurship, leadership, creativity, healthcare, financial services

The Best Managers Understand Their Employees’ Emotions—And Their Own

5 tips for building a positive emotional culture at work

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Article
Articles

We've studied the effects of emotions in the workplace, and the research shows that managers can make or break an office. In one poll, 50% of people said they’ve quit a job to remove themselves from a bad manager. (In another survey, 65% of folks said they’d take a new boss over a pay raise. Ouch.)

Managers often set the tone of the workplace. But that doesn’t mean managing has to be stoic, emotionless work. In fact, we think it should be the opposite.

There’s no set formula for becoming a perfect boss, but we have a few tips for building a positive emotional culture in the office and supporting the needs of the people that work for you.

Manage individually

After surveying almost 80,000 people, researcher Marcus Buckingham came up with the insight that “average managers play checkers, while great managers play chess.” In checkers, every piece is the same: they’re interchangeable. But winning a game of chess requires you to understand each piece’s strengths and weaknesses, and you can’t effectively play unless you understand why each piece is unique.

One of Mollie’s favorite examples of this individualized approach is IDEO’s new employee survey, which includes hardball questions like, “What’s your favorite office snack?” and “What kind of flowers do you like?” The answers give teams an understanding of their new colleagues right off the bat, and help managers address a newbie’s individual interests—even if it’s just a preference for vanilla vs. chocolate.

Address your feelings without becoming “emotionally leaky”

In her book Radical Candor, Kim Scott recalls a morning when a report told her, “I know what kind of day I’m going to have by the kind of mood you’re in when you walk in the door.” Managing your feelings is as important as managing your team; what you consider a throwaway comment or a momentary bad mood can ruin someone’s day. Reactive, hot-tempered managers are hurtful and demoralizing.

But don’t pretend that you’re not allowed to have feelings (you’re human. Accept it!). “The idea that you’re never going to have a bad day as a boss is bullshit,” Kim says. “The best thing to do is to cop to it. Say to your team, ‘I’m having a bad day, and I’m trying my best not to take it out on you. But if it seems like I’m having a bad day, it’s because I am.’”

You don’t necessarily have to go into great detail (oversharing is another complicated topic), but acknowledging that there’s something going on can help those around you avoid unnecessary anxiety.

Figure yourself out first

Like we said: You’re human. That means you have your own emotional responses to unpack before you’re fully equipped to help others do the same. The best leaders are able to hit the pause button when they become emotional, sit with their feelings, and understand where they’re coming from. Instead of taking action immediately, they ask themselves, “What’s behind this emotion?”

A great manager will realize, for example, that anxiety about meeting a deadline can be mitigated by building structure to help a team get work done on time, or that a tough design review means that next time, more prototypes might be necessary. Tapping into your emotional toolkit will help you arm others for the emotional demands of the office.

Listen

It sounds basic, but it bears repeating. One of the questions Wharton Professor Adam Grant fields most often is, how do you have your suggestions heard when you’re not in charge? "These are not questions asked by leaders," Grant notes. Hearing people out is an extremely important part of letting them know you appreciate their work.

Listening is also the only way leaders can understand the source of problems or strong emotions. As a manager, ask questions instead of immediately trying to problem solve. You’ll never understand another person’s perspective unless you listen and show compassion.

Find time to prioritize yourself

Managing means cooking something on every burner without burning anything. You also have to time every step perfectly to make sure the meal comes together. If the simple thought of that balancing act exhausts you, try taking a "Shultz hour." When he was in office, former Secretary of State George Shultz protected one hour each week for solitary reflection with paper and pen. No one was allowed to interrupt him (except the president or his wife, which we understand).

If solo time feels a little too isolating, seek support. Try connecting with peers and folks who have a similar role with whom you feel safe talking openly about personal and professional issues. As Liz Koenig, who managed Teach for America teachers, told us, “You can’t pour out of an empty cup.”

Acknowledging emotions in the workplace is one thing; harnessing their power to become a better manager is another. It’s not impossible, but it does take work. We’d recommend not putting on a brave face, but instead getting a little vulnerable with the people that work for you. Here’s one last reminder: You’re human.

Like playing the flute or choosing the right sized Tupperware for your leftovers, being a good manager is a skill. You’re not born knowing how to play scales or eyeball specific volumes of pasta—it’s something learned and practiced. And when it comes to building your managerial muscles and shepherding others through a career journey, there are a lot of emotional skills that can really boost your toolkit.

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the best managers understand their employees' emotions-and their own, play, design tools, design methods, creativity

The 3 Mindsets of Great Interaction Designers

These tools are just as important as a good portfolio or the ability to code

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Article
Articles

Not necessarily, says Chris Nyffeler, IDEO Executive Design Director and a faculty member in the undergraduate and graduate programs in Interaction Design at the California College of the Arts. Those vocational skills are important, but they can come later. A foundation in design—whether built through education or early career experience—comes from understanding the process and building up the soft skills that all designers, but especially interaction designers, need to master.

Chris would often see his students hung up on mastering tools first. But according to him, great interaction designers have three things at their core—empathy for users, storytelling chops, and the instinct to prototype.

1. Empathy for users

The role of a designer is to be the voice of and advocate for the end user. This is especially true when you're working in-house alongside engineering and product teams that might feel disconnected from the customer.

Empathy starts with an awareness of others and an ability to detect their emotions and understand their perspective. What does it actually feel like to live with a problem, and how would a potential solution actually fix it? “The more that you can build that muscle of empathy,” Chris says, “the better you're going to be as a designer.”

And for more seasoned in-house designers, the more you can help your counterparts across the organization develop their empathy muscles, the more successful it will make you and your UX team in delivering great products to market.

2. The desire to tell a story

Chris describes storytelling as effectively envisioning ideas and putting them into a more strategic framework. That frame could be user insights (how the work is right for the user), a business context (how the work builds on business goals), or organizational context (how the team is well equipped to deliver on the work).

Storytelling is an under-appreciated soft skill,” Chris says. Storytelling doesn’t just come in handy for presenting your ideas—it helps build consensus with cross-functional teams. Being able to share your ideas and bring others on board helps designers be strong advocates for their own work.

3. The instinct to prototype

At IDEO, we talk about prototyping as a central step in the design process, but it's also a mindset that should be fundamental to the way an interaction designer thinks.

“As they have an idea, great designers put pen to paper, or pixels on screen, or just start building something as a way of working out their process,” Chris says.

Designers should be skilled at prototyping at various levels of fidelity, but most importantly, their gut instinct should push them to test ideas early and often.

“I love seeing that, especially from designers who are just discovering prototyping as a tool in their tool belt,” Chris says. “Seeing them realize that there’s more than one way of doing things, and that their first assumption of how they should present an experience could be right or wrong.”

Putting unfinished, scrappy ideas out into the world can make a designer feel uncomfortable, but Chris says the best prototypes leave room for users to co-design parts of the experience. “If they show you something that’s not working,” Chris says, “quickly change it. Move a button, rewrite copy, replace an image. Users can also take you down unexpected, delightful paths that can lead you to a powerful new idea."

Connecting more deeply with that end user—the person you’re designing for—is key to developing all three of these skills.

Want to learn more about interaction design? Dive deeper with IDEO U’s on-demand class, Prototyping for Digital Experiences.

How do you identify the makings of a great interaction designer? Is it coding expertise? Mastery of digital tools? A beautiful portfolio of visual design work?

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the 3 mindsets of great interaction designers, user experience, coding

Amp Up Your Next Sprint With These 6 Tips

Start with small questions, tight deadlines, and lots of listening

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Article
Articles

Turns out it's really hard to get people to think about why they'd use technology they don’t understand for a problem they don’t know exists. And that's exactly the challenge we've taken on at the CoLab, IDEO’s collaborative innovation lab—to determine what humans will need in the connected future.

How does that affect our quarterly design sprints? The goal isn't faster execution—as it would be with a typical work sprint—but rather surfacing and validating new opportunities.

Here's how it works: At the start of the sprint, each multidisciplinary team (a motley crew of designers, technologists, and businesspeople who range from students to entrepreneurs to corporate representatives) is given a design brief that specifies a technology to use, like blockchain or machine learning. Teams are charged with quickly getting their heads around the emerging technology, creating their first prototype, gathering feedback, iterating, synthesizing, and sharing their design.

Over the past four years, we’ve created well over 200 prototypes and learned a ton.

Here are our best tips for how to run a highly productive design sprint:

1. Big questions need small starting points

When you’re asking a huge, provocative question, you could spend months coming up with answers. So, before the sprint, we make sure we take time to craft specific briefs to work on—design challenges that are bite-sized enough that we can (in)validate them during the course of a week, but broad enough that we can sink our teeth into them.

We might start with a question like: “How might decentralized technologies change the ways communities reduce risk?” and include a suggested prototype like: “Build a peer to peer insurance product for travel using blockchain technology.” This level of specificity can feel stifling at first—but it helps teams get moving fast toward a prototype.

2. Timebox everything

An exploratory sprint can feel directionless at first—you’re trying to make something new with a brand new tool, which means you could do almost anything. The best way to not devolve into endless spiraling is by scheduling every phase of design down to the minute. When you know your team needs to make a decision between A and B in the next seven minutes, well, you put on your big kid pants and decide. By giving yourself a series of minideadlines, you can accomplish more iterations and ultimately, a better prototype at the end of your sprint.

3. Show up with a prototype

When you’re working with a revolutionary technology and trying to explain your idea to a potential user, their eyes glaze over. Showing up to user testing sessions with a prototype—even if it’s far from final—makes the future tangible and accessible. You’re not talking about faster horses anymore, you’ve got people imagining cars.

4. Strong ideas weakly held

Making something takes confidence, and nothing builds confidence like concrete evidence that you’re headed in the right direction. But evidence is hard to come by in the world of emerging tech. Try prototyping as if you’re right—and then listening as if you’re wrong. This means putting your prototype in front of people and learning from all the ways it didn’t work for them—giving you both evidence and direction on what to build.

5. Find the right questions, not perfect solutions

Exploration is about charting unfamiliar territory. Sometimes that means you get it all wrong and end up at a dead-end. But that doesn’t mean the sprint was a failure! As we said, the goal of an exploratory sprint is not to execute a million dollar idea in record time, but to surface new opportunities.

At the end of the sprint, when it’s time to present your prototype, focus the conversation on what you learned: What would you build next time to make an even better, more human-centered solution? What advice would you give to others designing with these technologies?

6. Science fair, not pitch deck

Rather than jazz hands, Powerpoints, and promises of what your prototype could do, we always end our sprints in a science fair format: multiple hands-on demos happening alongside one another, with lots of room for discussion.

This lets people experience prototypes individually and then come back together to reflect on how the ideas worked for them (or didn’t). It’s another round of user feedback that furthers our learning and participants walk away with real insights that might apply to their work beyond the sprint.

It’s not always easy to run a sprint. It means breaking out of your regular work routine and collaborating with a team to do something intense and exhausting that you aren’t always sure is going to work. It means building with tools you don’t know how to use (yet).

But when we follow these rules, our sprints offer up reams of new ideas, insights, opportunities, and next steps that send us galloping toward a more human-centered future.

Know that timeworn Henry Ford quote, “If I had asked people what they wanted, they would have said faster horses”? Turns out Ford probably never said that. But as designers who are trying to imagine and build the future, we’ve found it to be a very useful notion.

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amp up your next sprint with these 6 tips, leadership, empathy, organizational culture

3 Things to Obsess Over in London

People, spaces, startups, and stuff that will get your creative neurons firing

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Article
Articles

1. THE DIXON MULTIPLEX

Multiplex is a pop-up "department store of tomorrow" trading for a month as part of the London Design Festival. It features contributions from a wide range of brands curated by legendary product designer Tom Dixon and Wallpaper magazine.

Billed as immersive and multi-sensory, I was super curious to see the designer's vision of an multi-brand store that is fighting for the attention of tomorrow's customers by offering experiences, not just products. That included British botanicals brand Haeckels’ mist spa (like walking into an aromatic greenhouse), to booking in for a fashion shoot or even a vitamin injection.

2. MINDBLOWER

Mindblower is a new 'idea to product' platform showcased at Multiplex, which invites you to pitch ideas for physical products you would like to create, to help bridge the gap between the amazing ideas we dream up and our ability to tangibly own them.

A blend of TV show Dragon’s Den and Kickstarter, its inclusion within a prototype store of tomorrow was interesting, blurred the boundaries between consumer, inventor, and entrepreneur. It's still super early days, but interesting to see someone responding to the citizen maker-economy without assuming that everyone is well-versed in design, 3D printing or engineering.

Cover art for Superforecasting, Philip Tetlock

3. THE GOOD JUDGMENT PROJECT, AND SUPERFORECASTING

The Good Judgement Project is an experiment to explore how well the 'wisdom of the crowd' is able to predict future world events (e.g. will a nation's government collapse in the next six months). It's headline-grabbing finding is that within the thousands of people taking part, there is a small group of ordinary citizens dubbed 'superforecasters' whose predictions are 30% better than intelligence professionals armed with confidential data and subject expertise.


Philip Tetlock's new book - Superforecasting - looks at what sets these superforecasters apart. It's not just about raw intelligence (Superforecasters are clever but not off the charts) they demonstrate a 'growth mindset'; an openness to consider information from many different origins, to change their predictions, and to look back at their predictions and learn from their mistakes. Forecasting is something we could all potentially become better at, and Tetlock has now described how.

Every Monday morning, the London studio shares a coffee and some inspiration. This week, design researcher Kate Wakely talks through an immersive, pop-up retail experience from famed product designer Tom Dixon, a Dragon’s Den meets Quirky-style product development platform, and a book on the emerging art of super forecasting.

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3 things to obsess over in london, product design, user research, research, product development, new product development, business model innovation, new business ideas, building a new business, startup, entrepreneurship, retail, creativity, creative confidence

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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