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Latest work

Finding hidden talent

A social enterprise rewires America’s labor market through inclusive design.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Learning & Work
Public Sector

American businesses are on notice: To be competitive in today’s market, you must diversify your workforce.

One way to widen the talent pool is to pay closer attention to people who have acquired their skills through alternative routes. Millions of Americans learn on the job, in community colleges, at boot camps, or through life experience. According to Opportunity@Work, more than 70 million Americans are overlooked because of degree requirements. Despite their abilities, these “STARs” (those who are skilled through alternative routes) find themselves stuck in jobs for which they’re overqualified and underpaid.

Opportunity@Work, an innovative social enterprise, reached out to IDEO to help collaborate with companies, talent developers, and STARs seeking career growth. To make this overlooked talent pool more visible, we created a campaign and video to rally companies. We also designed a data dashboard to help regional employer networks identify qualified talent and potential partnerships with skill-building programs. And to provide STARs with direct support, we scaffolded the job-seeking experience, focusing on key moments like the interview process.

It’s time for businesses searching for talent to open their eyes, look to the STARs, and see what they’re missing.

83% of HR professionals said they had difficulty finding suitable candidates in the past 12 months.

62% of Black people, 55% of Hispanic people, and 50% of non-Hispanic white people have become skilled through alternative routes, such as community college, workforce training, boot camps, certification programs, military service, or job experience.

Over the past 40 years, inflation-adjusted wages have increased 8% for college graduates with a bachelor’s degree while decreasing by 15% for people with only a high school degree.

Thousands

of state jobs in Maryland no longer require a four-year college degree

skills-based

The White House is adjusting educational requirements for I.T. professionals in favor of a skills-based approach
It’s quitting time. Roughly 47 million people voluntarily left their jobs in 2021, leaving companies struggling to find talent. And that’s a hard problem to solve, because hiring in America is broken: Too many opportunities are denied to skilled candidates because they lack a bachelor’s degree. Employers rely on degrees as the main qualifiers for jobs, but historically the university path has been blocked for many. This opportunity gap is turning America into a two-class society. To break that pattern, Opportunity@Work convened a powerful network of partners and asked IDEO to help bring visibility to this overlooked talent pool.
A campaign aimed at breaking down barriers between businesses and the talent they miss when bias creeps into recruiting.
Breaking down barriers between employers and the talent they're missing.
Opportunity@Work
North America
Opportunity@Work
Finding hidden talent, Opportunity@Work, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, inclusive design, accessible design, equitable design, systems thinking, systems design, service ecosystem, student experience, future of education, innovation, education, learning, government

Experts on the front lines

Recognizing the power and creativity of essential workers.

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Case study
Case Studies
Breakthrough Products
Public Sector

For many organizations, frontline workers like grocery store clerks, nurses, hospitality workers, and transit employees are an essential part of doing business.

So much so that they continued to show up at the office throughout the COVID-19 pandemic even as everyone else went remote. As the point of contact with customers and key systems, these workers often know exactly when, where, and why things don’t work, and they come up with powerful hacks and workarounds to make things better. Yet these insights and innovations rarely make it to the corporate office. And that’s a problem: large organizations often hire design and innovation consulting firms while not taking advantage of a latent source of deep, in-house expertise. It’s equally discouraging to workers who would gladly share their ideas if they were only asked. No surprise, then, that frontline workers are quitting their jobs in droves.

What could companies learn by listening?

IDEO partnered with the Ford Foundation to create the Worker Voice Design Lab, where leaders from a port authority, an airline, and a health care provider worked alongside frontline workers. That led to the planting of a seed of innovation in each organization, with interventions designed with and by workers implemented operationally at the core of the business. In one case, a group of workers zeroed in on specific problems with such clarity that they were quickly able to develop a digital prototype for testing. No one was less surprised than the workers themselves, who simply said: Well, nobody ever asked us before. Sometimes the most innovative idea a leader can have is to listen, learn, and act on their employee’s smart ideas.

A large portion of the job churn since March 2020 has been concentrated in frontline services such as accommodation, food services, and retail.

Lack of career growth is the number one reason people leave their jobs according to more than 18,000 frontline workers across 150 companies.

2 pilot initiatives

being led by frontline workers in 2022
When it comes to improving customer experience, large corporations often get in their own way. Workers on the front lines—a category that expanded during the pandemic to include food service, hospitality, transportation, and other work that deals directly with the public—have key insights about how to improve things, but their observations get lost in layers of operational friction. That frustrates everyone. To address these pain points, Ford Foundation and IDEO helped three companies test a theory: If they relied on frontline workers as experts, could they accelerate innovation while improving job experience and retention at the same time? Together we created the Worker Voice Lab, a program focused on advancing business innovation and work life in parallel.
By co-designing with frontline workers, employers find that the path to new ideas can also help retain talent.
How to accelerate innovation and improve job experience and retention.
Ford Foundation
North America
Ford Foundation
Experts on the front lines, Ford Foundation, public sector innovation, government services, civic innovation, customer experience, user experience, experience design, service design, growth strategy, business growth, scaling innovation, user research, customer research, consumer insights, retail experience, store of the future, consumer experience, hospitality design, hotel experience, future of hospitality, food experience, food systems, future of food, mobility design, future of mobility, employee experience, workplace design, team collaboration, innovation strategy, business innovation, design innovation, innovation, strategy, research, prototyping, creativity, healthcare, retail, mobility

Customer powered

How Ford transformed itself to take on the future of mobility.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Mobility
Climate

The climate era demands new offers and new ways of working.

Would you like to be able to plug your jigsaw into your truck? How about taking a fully reclined snooze after a long day of fishing? Questions like these led to quick prototypes that ended up in Ford’s new, electrified F-150 truck, which has more outlets than the average apartment and can power your entire home. This was no small update. The way Ford reimagined the truck experience from powertrain to power nap is emblematic of how much customer-centricity is now embedded in Ford’s culture.

Ford designers working on a prototype of the Ford F-150

For well over a decade, we’ve partnered with Ford in the U.S., the EU, and China to help the organization bring to life a shared vision of the future of mobility. Together we scaled new capabilities throughout the company by running proof-of-concept “beacon” projects and, to embed this new customer-centric mindset, built a human-centered-design hub called D-Ford. This organization within the organization has become a magnet for talent and is spread across six global locations: London, Shanghai, Melbourne, São Paulo, Palo Alto, and Detroit. Ford’s commitment to serving the needs of people and the planet is what propelled the rethink of the F-150, the best-selling vehicle in the U.S. for over 40 years. It was a high-stakes move, and one that represents a major turning point for the automaker: For the first time, its primary profit source would be electric. The new Lightning is still built Ford tough, but also built for the future.

Passenger vehicles produced 41% of carbon dioxide emissions worldwide in 2020.

One in every 20 passenger vehicles sold in the United States is a Ford F-150.

Before going electric, the Ford F-150 emitted about 100 tons of CO2 over a 200,000-mile lifespan.

200,000

pre-orders of the electric F-150 truck, named one of Time's Best Inventions of 2021

Most Innovative Design Company of 2022

according to Fast Company
When a company has been in business for more than 120 years and employs 183,000 people, changing how it works is like turning an ocean liner: You rotate the wheel slowly and make sure everyone is on board. Jim Hackett, who became captain of Ford’s ship in 2017, knew that the company would have to transform itself to remain competitive and future fit. For over a decade, we've helped the automaker see the future and make it tangible. That’s changed how the company works, most visibly in its internal human-centered-design hub, D-Ford. Hackett retired in 2020, but for new Ford CEO Jim Farley, the year 2022 has been a banner one. The automaker’s electric fleet—including the Mustang Mach-E and an all-electric version of America’s best-selling truck, the new F-150 Lightning—has been wildly popular.
The research that led to Ford’s electric F-150 truck proves that asking people what they want doesn’t always reveal what they really need.
Ford builds new design capabilities, as well as the electric F-150.
Ford Motor Company
North America
Ford Motor Company
Customer powered, Ford Motor Company, mobility, transportation innovation, climate innovation, sustainability, business transformation, organizational transformation, culture change, human centered design, design thinking, customer centricity, climate strategy, sustainable design, circular economy, mobility design, future of mobility, future strategy, strategic futures, designing for the future, understanding user needs, how to make business more sustainable, innovation, strategy, research, prototyping, transformation, transportation, how do we innovate

Beyond the bag

A coalition of retail leaders join forces to address single-use plastic-bag waste.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Climate
Consumer Products & Retail

America’s leading retailers share a common goal—doing less harm to the planet.

The systemic challenges standing in the way require a bold new approach, and no single company can solve them alone. So Closed Loop Partners convened a group consisting of founding partners CVS Health, Target, and Walmart, along with 12 other leading retailers. As the innovation partner, IDEO helped launch a global search for breakthrough sustainable ideas that yielded more than 450 submissions from startups and entrepreneurs to reinvent the single-use plastic retail bag, with nine finalists entering a six-month accelerator.

Goatote reusable bag kiosk in a store

New alternatives ranged from biodegradable solutions to systems that kept reusable bags in rotation. IDEO teams not only facilitated collaboration between startups and sustainability leads from partner retailers, but also provided a boost of additional expertise from industrial, data, and business designers. In a matter of months, teams were able to launch prototypes in select CVS Health, Target, and Walmart stores in California and New Jersey.

Everyone involved in the consortium knew that replacing single-use plastic retail bags is a problem that won’t be solved quickly or easily. But the Beyond the Bag challenge helped them learn that designing for the policy and infrastructure of tomorrow requires tangible steps, taken together, today.

A hundred billion plastic bags are used in the US every year, and less than 10% of them are recycled.

Every year, plastic retail bags are among the top ten items found on beaches and waterways worldwide.

9

stores tested solutions across Northern California

Millions of dollars

raised by two startups

2

startups acknowledged by Fast Company's World Changing Ideas Awards

In 2020, Closed Loop Partners, a circular-economy-focused investment firm and innovation center, convened the Consortium to Reinvent the Retail Bag with a group of America’s largest chains. IDEO joined as an innovation partner, helping to source nine promising startups in the Beyond the Bag challenge. The consortium was built for action, allowing winning startups to pilot their products and programs in the wilds of major retail. The multi-year collaboration shows what’s possible with unprecedented partnerships. Because a waste-free future needs to be designed by everyone.
Walmart, Target, CVS, and more put collaboration above competition to begin the ultimate end of single-use plastic bags.
A coalition of retail leaders join forces to address single-use plastic bag waste.
Closed Loop Partners
Closed Loop Partners
Beyond the bag, single-use plastic, plastic bag waste, Closed Loop Partners, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, creative leadership, leadership development, co-design, participatory design, community engagement, climate strategy, sustainable design, circular economy, healthcare design, digital health, patient-centered care, retail experience, store of the future, financial services innovation, banking experience, financial inclusion, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, innovation, strategy, prototyping, entrepreneurship, leadership, creativity, healthcare, financial services

How a dessert can radically alter our relationship to data

Climate change you can taste, with DataWagashi.

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Article
Articles

Wagashi is a traditional Japanese dessert considered to embody a microcosm of time, space, and nature, typically made of agar, water, and sugar. In this coffee shop, each dessert features a main ingredient—berries, citrus, chocolate—that determines its primary flavor, with an added twist: the addition of a layer of coffee, which corresponds to the carbon footprint associated with producing this main ingredient. The higher the carbon footprint, the higher the level of coffee in the dessert, and the more bitter it tastes. You can see and taste it.

Making Data Feel Real

This is the concept behind DataWagashi, the design-tech project I collaborated on with Boston-based design technologist Iyang Huang. DataWagashi invites people to experience the future of data communication by bringing climate data to life through all the senses. We go beyond traditional visuals by incorporating taste, smell, texture, and physical interaction, expanding the vocabulary for how we understand and interact with data. With DataWagashi, data transforms from numbers on a screen to a vivd and engaging multisensory journey.

Fighting Data Fatigue

In today's world, the constant doom and gloom surrounding climate change can make it feel overwhelming and disconnected from our daily lives. The complexity of climate data, which is often presented through numbers, charts, and preaching, only adds to this detachment, making the information hard to relate to our senses and emotions. We wanted to find a new, better way to raise awareness about these important issues, and make data communication more intuitive, enjoyable, and fun. So we turned to food, a universally-loved and relatable medium, to make complex environmental data more accessible, foster empathy, and empower people to make better choices. But food is just one of many creative media we can use to overcome data fatigue and craft engaging data stories through design.

One way we can think about changing how we present information is by transforming text-based information into something capable of carrying multimodal information—like edible objects, but also, sounds, lights, responsive wearables, and much more. Instead of just making a deck that tells people there has been a 20-degree sea water temperature increase, why not design a way for people to directly feel the difference? Imagine experiencing wildfires not through statistics, but by tasting the severity of raging flames through a range of spicy dishes, hearing the before and after of dwindling forest chorus, and touching the roughness of the scorched grass. By physicalizing data, we translate numbers back into experiences that can be seen, touched, and felt, connecting more deeply with the real world.

Introducing the Phygital Experience

The integration of Generative AI into storytelling introduces a new blend across digital and physical platforms, enabling us to transform large-scale datasets into tangible Wagashi forms. Setting up a few lines of mapping rules allows the data—whether static, real-time, or customized by user input—to dynamically manifest across multiple formats such as graphics, text, sound, and food, bridging the gap between digital information and physical entities. These entities could be data-driven recipes, playlists that shift with real-time data trends, algorithmically-woven textiles, ambience gadgets that adapt to environmental changes, and vending machines that dispense data-inspired poems on bamboo paper, making abstract data interactively tangible. 

This approach opens up various real-world use cases and applications in everyday lives, from creating customized dessert recipes and generating climate sonatas to sending personalized gift packages.

The importance of data empathy

DataWagashi is also about democratizing data. By turning data into physical, sensory experiences, we can break down information barriers, ensuring that people with varying data literacy levels can grasp the complex concepts and join in on conversations about climate change and environmental impact. This redesign of data presentation fosters understanding among diverse groups across ages, cultures, and professional training, creating a fair environment for dialogue and learning, and making the intricate world of data an experience open to all.

Soon, you might walk into your favorite cafe and order desserts not by ingredients, but by picking up a menu called "Biodiversity Forecast in 60 years," and choosing from "Rainforest," "Desert," or "Ocean." Maybe you’ll have a weekly smoothie subscription that alters its formula based on a synthesis of the average air quality (climate data) and how active you are (personal health tracking data). The next day, a box of unique foods arrives, driven by your data choices, offering delightful surprises. This not only gives you a tasty treat but also connects you to a bigger data story, inspiring awareness and action.

Heading to SXSW 2024? Meet up with us at DataWagashi: Feeling Climate Data through New Design Medium, and learn more about how we can make the data tangible in the most flavorful way for a better climate future.

Picture this: You walk into your favorite coffee shop, check out the desserts, and choose which one to order based on its carbon footprint—just by looking at the confection itself.

Climate
Technology
how a dessert can radically alter our relationship to data, sustainability, climate innovation, technology, digital innovation, climate change

The 5 deadly innovation traps—and how to avoid them

A guide to the foibles that kill new ideas.

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Article
Articles

We interviewed dozens of leaders of innovation, design, and new product teams at multibillion-dollar companies in search of clues as to where the trouble starts: When funding was cut?  When teams were reassigned? When groups were dissolved? 

Our research uncovered five reasons that innovation portfolios fail—and tips for making sure it doesn’t happen at your company.

#1 The black hole of undefined strategy

In work we did with a Fortune 500 shipping company several years ago, executives decided that the company needed a global innovation team. They committed millions of dollars, hired a startup leader, and assigned 25 people to the team. The startup founder built them a venture based on a new technology that tracks packages. In its first year, that innovation alone made the shipping company tens of millions of dollars.

But when review time came around, executives told the leader they were dissatisfied. Why hadn’t this team done anything to evolve the company’s core offerings? Why had they broken rules inside the company? They fired the leader, even though the higher-ups hadn’t articulated to the team—or to each other—what successful innovation looked like. 

Often, this misdirect starts with undefined strategy at the top. Innovation strategy requires a different type of conversation: less focused on big-picture goals; more focused on strategic planning, like how to invest and pursue goals over the next year. It starts with this question: What are the outcomes we want from this work?

#2 The peril of orphaned innovations

All too often, a company creates an innovation team, but doesn’t connect it with the company’s core business. That can create an innovation orphanage: ideas developed in isolation that lack the necessary resources and support to be successful. 

We witnessed this on a project with a large automotive company. It had recently acquired a startup that offered private work shuttles.  They brought IDEO in to lead an innovation lab around new product possibilities. Together, we built a new venture: a commute benefit that the company could sell to employers to better leverage the startup’s fleet of private work shuttles. But after six months of generating revenue and trying to sell it to the broader startup, it still wasn’t in their pipeline.

The problem was misaligned incentives: The CEO of the automotive company had tasked the innovation to a standalone team, without bringing in the decision makers at the startup. When there’s no ownership or investment from the departments that the innovation is meant to serve, great ideas go nowhere. Instead, leaders need to create a process for identifying and nurturing promising innovations, and define who owns the outcomes and makes implementation decisions before the innovation even begins. 

#3 The risk of the wrong talent

By definition, innovation requires new approaches. It often requires new talent, too. Think of the classic example of IBM, often taught by professors Charles O’Reilly and Michael Tushman in their work on ambidextrous organizations. Throughout the 1980s and 1990s, the technology giant would invest in new innovation efforts, like the personal computer, but the company was never able to commercialize or scale the product. IBM’s business leaders didn’t have an entrepreneurial mindset—the company needed talent who had experience taking big swings.

We recently saw this play out at a food manufacturing company. They wanted to try an agile approach to developing new products and tasked a team of operators from the core business to make it happen. The team developed a new breakfast product, which tested well with consumers. But they didn’t feel confident enough to advance to piloting it without further data. Why? The internal team had never launched a new product from scratch, and they were terrified of screwing up. 

To avoid the talent trap, it helps to think about three different roles in a workplace: explorers, scalers, and optimizers (with credit to Bud Caddell and Simon Wardley). Optimizers make up about 90 percent of employees; they drive growth and improve operations across the core of an established business. Explorers work in departments like R&D and product development, and are good at spotting new opportunities and developing ideas. Scalers iterate on ideas until they find the right product-market fit. All three roles are essential, but shine at different parts of the innovation process. Explorers work best within innovation teams, until they can pass off an idea to scalers for development; scalers can then institute new processes and tools for optimizers to use within the workplace. 

#4 The troubles of a bad handoff 

When company leaders get excited about an innovation, it can be tempting to go for an ad hoc implementation, rather than moving through clear internal steps. But the wrong handoff can lead to inconsistencies and inefficiencies. The baton gets dropped. That’s why it’s necessary to design a clear innovation process for how to generate, evaluate, and implement ideas. Here’s a guide to the handoff models we see most often—and when to use them:

The Owner’s Manual: After months (sometimes years!) of work, an innovation team hands extensive documentation over to a new team, which is meant to execute their vision. But be honest: When is the last time you actually read an owner’s manual cover-to-cover? Exactly. This model can work if the innovation doesn’t need to be directly developed by others (insights from a research group, for example), but it doesn’t work well for a new product, where it can turn into a knowledge dropoff.

The Architect: The future owner of the work embeds with the innovation team. That way, they can share the insights from the development process with the new team. This model works well for industries like consumer packaged goods, where a brand manager is responsible for product development from beginning to end.

The Ambassadors: Members from each stage of the innovation embed throughout the project, ensuring that no learning is lost and each phase of work feeds smoothly into the next. This model also builds an awareness of what downstream teams most need.

The Hive: Each project functions as a microcosm of the business, where multidisciplinary teams tackle a challenge from beginning to end. This is common in accelerators and incubators, since they often set up new organizations as microcosms of a parent company, made up of people from every major function.

#5 The danger of short-term metrics

In our experience, innovation teams often have a three-year lifespan. During the first year, everyone is excited, encouraging the innovation team to swing big. By the second year, company leaders are asking, what are your results so far? By the third year, a lot of the top executives have changed seats, and the new leadership doesn’t see a meaningful effect on their core business, so they decide to shut it down.

It’s a short-sighted move: This kind of work often takes years to show impact on metrics like revenue, loyalty, or customer satisfaction. The labs can still show value in the short-term, though, by demonstrating how the work drives efficiency or changes behavior.

This brings us back to the head of innovation at the shipping company, the one who created a startup that netted millions, but got fired because the team hadn’t evolved the company’s core offerings. To avoid this trap, companies need to establish clear metrics to assess progress over time—the number of prototypes a team develops, experiments they run, employee retention or external reputation. Otherwise, you’re cutting down the tree you planted three years ago, before it even had a chance to bear fruit.

Falling into an innovation trap of your own? We’d love to chat with you about it.

(Images created with Midjourney)

A few years ago, we led a project to investigate a question: Where does innovation go wrong?

No items found.
the 5 deadly innovation traps-and how to avoid them, innovation, how do we innovate

Rapid prototyping with OpenAI

A leap into the future of product design.

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Article
Articles

At a time when everyone was concerned about kids using AI to cheat, they wanted to discover how it could enhance learning and teaching for the better.

While we immersed ourselves in the traditional design process—sketching, interacting with students and teachers, and finding inspiration out in the world—it became clear that understanding the AI that underpinned the product was critical to our success. So we dove into using the underlying technology ourselves.

The data scientist on our team started by constructing a simplified Python version of one of Ethiqly's significant features—structured feedback for teachers to share with students—allowing it to interface with a language learning model (LLM). Then, with the help of software designers, we rebuilt and evolved this proof-of-concept prototype to be a real, usable, multi-featured demo of two of the core interaction loops, so that we could test it in research sessions with students and teachers. 

The demo became an invaluable tool to uncover student and teacher feedback, to test the look and feel of a new product, and to glean the real capabilities of the underlying technology. In creating the demo, we realized the importance of being able to prototype generative AI products as quickly and as collaboratively as possible.

At IDEO, we believe in augmented intelligence—that it’s possible to bring more delight, ease, creativity, and impact to human work through technology, including AI. To do this responsibly, it’s important to bring a multiplicity of perspectives to the design of these tools. By building a lightweight system that allows designers without technical backgrounds to prototype with LLMs, we could bring more voices, eyes, and hands into the AI-driven product design process. We also shortened our time to first prototype from weeks to days. 

ChatGPT: A Tool, Not Just a Trend

Using ChatGPT’s interface can be powerful on its own, but what’s not as well known is that the systems behind it can smooth the process for product development. But for casual users of ChatGPT’s browser or app-based interface, there’s little opportunity to learn about how it works on the back end. It also comes with privacy concerns. It’s clear that more and more of our clients need us to understand firsthand what creating LLM-enabled products feels like, and it’s equally clear that we need to explore how LLMs can push the edges of our own creative process.

So, I designed a simple prototyping interface that shows a little more of the guts behind the chatbox. The goal? To help IDEOers better understand how LLMs, and OpenAI’s APIs in particular, work behind the scenes, building their intuition about what the current spate of AI tools are good at, and what they’re not.  

The prototyper interface also adds convenient features like saving a  conversation state—allowing designers to download and share their conversation history and rewind to earlier states to try out new content—to encourage the development and sharing of useful and delightful patterns. I named the tool GPT Prototyper.

Teaching Through Prototyping

While using GPT Prototyper’s interface doesn’t involve any coding, it does show its users more about the parts and pieces that can be configured to refine and expand OpenAI’s conversational abilities, from the system note (background information that shapes the LLM’s responses), to the temperature (the sampling scheme that controls the randomness of the responses), and even accessing an external service through function calls (commands the LLM can send that connect it to abilities beyond text prediction).

We’ve created comprehensive video tutorials, interactive Q&A sessions, and embedded usage hints within the Prototyper to make these capabilities more understandable to everyone at IDEO. Every designer, irrespective of their technical proficiency, can now contribute to the evolution of intelligence platforms, thereby ushering in a new era of digital product behavior.

If it sounds theoretical—it’s not. We’ve used customized versions of the Prototyper to demonstrate how LLMs can work within product and service concepts for work in industries ranging from finance to consumer goods. 

Since its debut last June, the prototyper has also helped us explore more future-facing ideas, like when we gave a pair of vintage Levi’s jeans a personality and history, letting prospective customers learn about how the jeans were made and where they were worn through conversation. We’ve also used it in service of our ongoing research into Gen Z’s relationship to GenAI.

Having the GPT Prototyper means that teams no longer have to wonder if an interaction is possible–they simply build it and give it a try. 

A Glimpse into Tomorrow

Pushing beyond simple productivity gains and into innovation and creativity requires understanding—at least to some degree—of how LLMs work. Tools like the GPT Prototyper are bringing intentionality and speed to our explorations, helping our clients push farther and faster into new possibilities for growth. The tool is also making it possible for us to explore client work without sharing confidential information with unvetted tools—something both we and our clients care deeply about.

Want to learn more about creating a tool for your organization? Get in touch.

Last spring, my team and I partnered with Ethiqly, an education startup looking to explore how AI might help students learn how to be better writers.

Technology
AI & Emerging Tech
rapid prototyping with openai, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy, product design, prototyping, rapid prototyping, testing new ideas, business model innovation, new business ideas, building a new business, startup, entrepreneurship, education, learning

How game design can help us reshape life online

Three principles for designing better, more inclusive, people-first digital spaces.

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Article
Articles

There is a growing desire to address and eradicate the harmful mental health impacts of technology that are increasingly permeating our daily experiences. The surgeon general has issued a warning about the damaging effects of social media on children and adolescents; young adults are telling us that they want more thoughtfully-designed digital worlds that lean into the positive impacts of technology while reducing harm.

But in the Play Lab, we dare to dream. We believe that our digital spaces can be reshaped to help us thrive. 

In 2022, the IDEO Play Lab partnered with Riot Games, Joan Ganz Cooney Center, and the Fair Play Alliance to launch the Design for Digital Thriving Challenge with the aim of encouraging changemakers to create healthy, inclusive digital spaces. Our goal was to create a shared foundation for responsible design, so that those creating digital spaces can help people use technology to lead rich, fulfilling lives. 

To get there, we brought together experts from the realms of play, kids and families, and design, and connected them with changemakers all over the world. Together, they submitted some 150 concepts for digital features, products, and platforms—like rituals that can help families create healthy relationships to devices and tools for cross-generational storytelling.  After reviewing their ideas, hosting co-design sessions with young people, throwing community events, and distributing $200,000 in grants, we realized something: The world of gaming offered great lessons in designing for digital thriving. 

We’re excited to share a set of design principles we’ve borrowed from the gaming space, in hopes of helping ourselves and others create better, more inclusive, people-first digital spaces.

1️⃣ Create pauses and thresholds. 

Today’s digital spaces aim to hook our attention for as long as possible, with no regard for how it affects our lives. Aza Raskin, the designer of the “infinite scroll” feature that has proliferated across digital spaces, has even noted its negative impact. “One of my lessons from infinite scroll: that optimizing something for ease-of-use does not mean best for the user or humanity.” It is paramount that we design slower online experiences with more built-in boundaries. In the real world, thresholds are key moments in our experiences of place. Think about the entrance to a library, or a coffee shop—they set a tone, whether it is quiet and reflective, or casually social. 

Similar thresholds emerged naturally in video games. Early video games loaded so slowly, designers had to create screens that functioned as digital thresholds to the playing experience. Developers soon used these screens to create a refresher for players coming back to a game after weeks, or even months, easing players back into the challenge ahead of them. Modern game designers also leverage pauses and thresholds to hone a player’s story arc, signal unlocking an achievement, or to celebrate progress. Designers of other spaces could borrow this feature to promote a sense of achievement or learning. Imagine an in-app recognition moment that high-fives you for spreading joy to friends by liking their photos, or congratulates you on finishing five new books. What if an app prompted your third grader to share five facts they’ve learned from the videos they’ve watched on manatees with family or friends, or gave them a little quiz on what they’ve learned? Achievement highs are a natural way to help folks step away and build excitement for the next round of engagement.

2️⃣ Level the playing field 

In shared digital spaces, users are offered one narrow form of success—think likes, click-throughs, or praise from strangers. Instead of enjoying the ride of new discovery or appreciation for others’ contributions, we find ourselves drawn into besting others, or worse, feeling inept. For healthier engagement, we need to reframe achievement for all skill levels. 

Mario Kart does a great job of this: To keep the focus on shared joy, the game gives stronger power-ups to the losing players so that they can catch up and have a chance to win. It’s also a way to offer multiple avenues to define achievement, whether the goal is to try all the alternate routes and stunts, or to see how many other players you can trip up with lightning bolt strikes.  

By opening up a broader range of ways to participate, designers can lead users to more sustainable forms of enjoyment. For instance, let’s say that users could set an in-app goal to cook more meals at home. Instead of counting likes for posting Instagram-worthy dinners out, users could be celebrated  for the number of recipes they’ve tried, the money they’ve saved, or even the tips they’ve shared with other members. Suddenly, the achievements aren’t about outside praise, but real action, and community-building, too.

3️⃣ Focus on Feelings

Too often, digital designers spend a lot of time creating sophisticated functions, but neglect to create spaces that protect users’ feelings. Instead of feeling heard and understood online, we often feel stressed by the pace of conversation, and lonely because everyone's lives seem so filter-perfect. We feel a validation high when we receive likes, but that feeling plummets and turns into anxiety when the next round of posts go up and our stories are old news.

In our challenge, a group of young people led by Jenny Liu Zhang wanted to address feelings directly, and design a digital game using personal storytelling as play. The game, called Plot Twisters, includes a branching narrative experience that breaks the fourth wall through reflective activities, journaling minigames, and characters that can challenge players to think meaningfully about their lives. It’s meant to serve as a digital destination for regulating emotions, becoming mindful of cognitive patterns, and discovering strategies that align with our values during life’s plot twists. The game is actually a set of tools meant to empower young people to explore and understand their values, land on their personal narratives and be able to communicate those through playful methods.

Imagine if a social media app prompted users to record their feelings before and after they scroll, and asked them to think about what kind of content made them feel positive, and what made them feel less-than? What if it helped them choose what kind of content they follow, and what they block? What if there were optional self-compassion exercises for tough moments? Or if a career networking app nudged you about your own achievements, to combat negative feelings of comparison.

These ideas—and design principles—are just the beginning. We’re continuing to bring them to life, and we’d love to hear your ideas, too. 

Want to bring game design-informed principles to your next challenge? Reach out to helloplaylab@ideo.com to chat more.

Our relationship to digital spaces needs repair.

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how game design can help us reshape life online, technology, digital innovation, game design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
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Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
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Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

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