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Latest work

Helping young adults make smart money decisions

Society of Grownups offers financial advice to those who need it most.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Financial Services

When you’re under 40, buying a life insurance policy may seem about as practical as buying a Humvee. That makes insurance a tough sell for a 165-year-old company like MassMutual. To find a way to become relevant to this generation, MassMutual partnered with IDEO with a mission to get young people interested in their own spending habits.

Over the course of two years, the teams set out to learn about how people across the US spend and save their money, and they uncovered a simple theory: you either have a smart money mindset or you don’t. When it comes to being mature about financial issues—chipping away debt, saving to buy a car—it doesn’t always come naturally. If anything, many feel disconnected from money-related matters, even if it’s in their best interest to know more.

"I hate going to a bank and not really knowing what I am doing when it comes to money," said Simon Bowers, a 31-year-old who works in public relations, featured in an article in Fast Company about the MassMutual-IDEO collaboration. "They don’t seem to take into account that this might be scary for us."

So how to invite this wary demographic to the table? Design an accessible way to meet them wherever they are: online and on their phones. IDEO helped build the new venture from the ground up—designing a brand identity and experience focused on transparency, meeting users where they are, and helping people navigate complicated financial situations so they can live life on their own terms. It’s called Society of Grownups, and you can think of it as a sort of master’s program for adulthood. Each piece of the program builds on a common vision that continues to iterate every day.

The responsive online experience allows users to take action on their goals anytime, anywhere—and does so in keeping with the bold yet humble brand expression.

After building and testing full-scale, live prototypes, the brick-and-mortar Boston location opened in 2014 and operated much like a supper club—a warm, inviting space where young people could hang out, feast on delicious meals, attend talks, and learn about things like 401Ks, living on a budget, and how to pick good, cheap wine. After two years of continued prototyping, MassMutual recognized that the digital channel has the most potential to grow and closed the brick-and-mortar location to focus their investment in building out the bespoke online financial tools to reach more people across the nation.

Thoughtful typography and other playful, informative expressions bring the Society of Grownups brand to life.
MassMutual
MassMutual
Helping young adults make smart money decisions, wine preservation, wine accessories, MassMutual, financial services, fintech, financial innovation, financial services innovation, banking experience, financial inclusion, innovation, prototyping

Helping a digital healthcare startup to scale up

A redesign, a rebrand, and a new focus.

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Health
Technology

From leeches to gene therapy, how we treat sickness has changed beyond recognition over the centuries. But one question asked by ancient healers and modern doctors alike remains the same: “How are you feeling?”

“We’ve had the ‘quantified self’ for a number of years—sensors that measure steps, weight, blood pressure,” said Bruce Hellman, cofounder of UK-based digital health startup uMotif. “But by only focusing on the quantitative, we miss the whole picture of a person.”

Hellman cofounded uMotif in 2012, inspired by the self-awareness he gained when tracking his sleep after his baby was born. uMotif gives people the tools to record and track their mood, sleep, and clinically relevant symptoms like dizziness or breathlessness on their mobile phone app, and share the resulting data with their doctor and care team to better inform appointments, and treatment plans.

Named as one of 50 UK "scale-ups" that could grow to over £100m in revenue by not-for-profit organization Silicon Valley Comes to the UK, uMotif’s software and apps have been deployed in dozens of hospitals, and profiled in The Guardian, The Daily Telegraph, and The London Times. With a view to scaling strategically, Hellman applied to IDEO Europe’s first Startup in Residence, a three-month-long program to accelerate companies through design thinking. “We brought the whole of uMotif to IDEO: product, organization, branding, approach, and business model,” said Hellman. “We were keen to re-consider just about everything.”

During the residency, the uMotif team embedded with IDEO’s London studio to work closely with an eclectic team of interaction, business, and communication designers, and design researchers, to explore every aspect of the business.

The team found that although uMotif’s organic growth had reflected the rapidly expanding digital health market, the offer was somewhat fragmented as a result. In response, uMotif decided to tighten its sales focus from 14 branches of medicine to just two: oncology and cardiology (with mental health as an R&D area).

In-depth interviews with patients, nurses, doctors, and executives revealed a clear opportunity: “simple symptom tracking for people going through an acute or serious period in their health, to activate and extend the patient-care team relationship,” Hellman says. The focus switched from the Quantified Self to the Qualified Self, coined by the team to reference uMotif’s unique approach to measuring how people feel.

Designers set about reconfiguring and prototyping aspects of the brand, product, business, and organizational model for delivery. Whereas the original uMotif product had been designed with a single clinician in mind, the team designed a new dashboard catering for the reality of modern healthcare—multiple caregivers.

Ultimately, uMotif’s offer is not just about helping patients understand their own health; it’s about providing meaningful insights that enable them to have richer conversations with their care teams—allowing them to work together to improve care plans and outcomes.

“We are a much more focused, confident, and clear organization, truly prepared to scale sales, delivery and clinical impact,” says Hellman, referring to the impact of their participation in the Startup in Residence program. Now back in its own headquarters, the team takes with it a toolkit of IDEO systems and processes with which to run their business and to apply to new projects, products, and services.

“Health systems around the world are quickly adopting digital channels,” he said. “We aim to be at the forefront of this inevitable shift, using design thinking to put people at the centre of their care, improving quality of life, treatment outcomes, and healthcare experience.”

WATCH: uMotif: Sam's Story.

uMotif
uMotif
Helping a digital healthcare startup to scale up, sleep health, sleep analytics, mental health, family mental health, uMotif, healthcare, health innovation, patient experience, technology innovation, digital products, brand strategy, brand design, brand identity, brand experience, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, growth strategy, business growth, scaling innovation, how to launch a new business, how to build a brand, how to design a digital product, innovation, strategy, product design, design thinking, prototyping, startup, transformation, rebranding

Helping kids make healthy choices

Three design concepts that help kids make healthier choices around food and exercise.

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Breakthrough Products
Food

IDEO designers wanted to take on a challenge: How might we help kids make better decisions around food and being active?

Designers moved forward with three concepts that addressed this challenge from three completely different directions:

  • Top Chops, a hands-on cooking adventure that builds kids’ confidence in the kitchen by working toward becoming a Top Chop “master chef.”
  • Daredevils, a wearable device that measures the intensity of energy exerted, but doesn’t prescribe the activity, which kids can use to dare each other to reach activity goals.
  • Presso, a set of child-size kitchen tools that slice and dice fresh food in imaginative ways, making cooking fun and helping kids feel they have a role in making their own healthy food.

The design team behind this work was featured on 60 Minutes, and some of the resulting concepts were featured on CBS This Morning.

Daredevils wearable device.
Presso tools
IDEO
IDEO
Helping kids make healthy choices, food innovation, food and beverage, food experience, food systems, future of food, design for children, family experience, youth experience, innovation

Handheld organizer becomes a sleek accessory

Redesigning a utilitarian tool to set it apart from imitators.

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Consumer Products & Retail
Technology
AI & Emerging Tech

In updating the popular and industry-defining PalmPilot, Palm Computing wanted to reposition the next-generation Palm V as a high-design accessory to set it apart from its many imitators.

Together with IDEO, it crafted a sleek, elegant device, half the thickness of the original in an anodized aluminum housing. Incorporating an internal lithium-ion battery that recharges in the dock, the side rails act as an open architecture to provide attachment for a variety of styluses, cases, and other add-ons.

Palm Computing
Palm Computing
Handheld organizer becomes a sleek accessory, Palm Computing, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, AI, artificial intelligence, emerging technology, product design, industrial design, new product development, innovation, product development

Our Top 10 Stories of 2019

The stories our readers read and shared most this year

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Article
Articles

As we wrap up the year, we’re reflecting on the power of creativity to inspire change in ourselves, our work, and the world around us. We've pulled together The Octopus’s top ten most read stories of 2019, each of which offers tips, tools, and mindsets to help you cultivate creativity as a tool to navigate the constant ambiguity facing us in these turbulent times.

And as always, a heartfelt thanks from The Octopus team for stopping by. We can’t wait to see what 2020 has in store.

1. 10 Exercises to Build Your Creative Confidence

Creativity is like a muscle—it can be strengthened with practice. Try these activities from David Kelley & Tom Kelley’s book Creative Confidence to get started.

2. Corporate Innovation Needs a Shakeup. Here’s a Blueprint.

Innovative ideas don’t happen by accident. Check out these tips for creating an environment that fosters innovation from the team behind IDEO’s newest digital tool, Shape.

3. The 3 Mindsets of Great Interaction Designers

Being a successful interaction designer is about more than mastering digital tools—it’s about the soft skills that help you push your designs to the next level.

4. The Best Managers Understand Their Employees’ Emotions—And Their Own

There’s no denying it: your relationship with your boss makes or breaks your experience at work. Here’s how the best bosses create positive emotional environments for their employees.

5. Practice Your Prototyping Skills with These 4 Resources

An old IDEO proverb states, “If a picture is worth a thousand words, a prototype is worth a thousand meetings.” These resources from IDEO designers will help you prototype efficiently, effectively, and creatively.

6. 3 Creative Exercises to Make Change Stick in 2019

We kicked off 2019 with intention, sharing three activities to help you actually reach your New Years’ goals. So, how’d you do?

7. Turns Out Emotions Do Belong in the Workplace—Here’s Why

The definition of professionalism is changing. Here’s why organizations should invest in their “emotional culture” and allow employees to express feelings at work.

8. An IDEO Recruiter’s 3 Strategies for Writing a Better Resume

Planning to start off the new year with a new gig? Use these three tips to help you create a resume that stands out in a sea of sameness.

9. AI Needs an Ethical Compass. This Tool Can Help.

Artificial intelligence is the product of those who create it—biases included. That’s why IDEO data scientists created a tool to help teams design ethical AI solutions.

10. Design an Organization’s Purpose Statement With This Tool

Why does your company exist beyond making profit? IDEO organization designers built a colorful tool to help you arrive at an answer.

2019 was widely regarded as a year of tumult—politically, environmentally, societally. But in the face of it all, 2019 brought us unparalleled human advancement, from Greta Thunberg’s movement of youth-led climate activism to NASA’s first-ever image of a black hole. For better and worse, 2019 kept us on our toes.

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our top 10 stories of 2019

How to Avoid the Tech Hype Trap

Because the newest tech isn't always the right solution

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Articles

Unsurprisingly, this trend didn’t last long. Car companies gave up the schtick and went back to traditional approaches to notification. But the story of talking cars in the 1980s speaks to a classic move in industry: Companies are often eager to find a way to use the hottest technology, even if it’s not a fit for their team, their business model, or the problem they're trying to solve. It's a classic case of FOMO.

As designers committed to a human centered approach to developing new products and services, we look at things a little differently. We start by uncovering a need—for example, helping tired drivers stay awake and alert while at the wheel—and then search for the right technology to solve the problem. We relish the opportunity to take a journey away from the "tech hype" landscape and explore what problems, challenges, or needs the desired tech may help address. It’s about focusing on the people behind the problem before finding the right technological approach.

How, exactly, do we get ourselves in that mindset? We tapped our design research colleagues in our Cambridge and Chicago studios for their best tips on cutting through the tech hype. Here are three distinct strategies for a technology detox at the start of a project.

1. Start by taking the tech apart and exploring the value proposition, then make decisions

Design researcher Hannah Rosenfeld worked on a project where she had to dive into a potentially-disruptive, blockchain-based technology that could have serious applications in the fintech space. For some products, it was the perfect fit. She needed to figure out, though, if it was the right fit for what she was working on.

Throwing an existing, well-formed product that uses the tech in front of her team might have shifted the customer focus away from the big picture toward feedback about functionality and usability, questions that matter on the latter end of product development. Instead, she and her team unpacked the functional and emotional benefits of the technology—what blockchain could unlock for customers or allow them to do that they couldn’t before—and used these as the basis for their exploration. From there, she was able to develop early stage prototypes she could put in front of customers to test the resonance of potential benefits rather than the appeal of an ill-understood technology.

In doing so, Hannah was able to highlight for her clients the potential impact and inherent limits of the current technology as well as make recommendations for how they could evolve their offer to align with real world challenges.

2. Try on a few different options to find the right fit before committing

When a team from the Cambridge studio was working on a project to create an immersive, digital experience for a new flagship retail store, they needed to dive into the role tech would play.

To explore this question, Gabe adopted a Goldilocks approach, taking the team on an inspiration trip to three museums, each with contrasting approaches to using technology: a cautious museum that sticks to straightforward displays of content in the museum and online; a lavish techno-fantasy museum with touch screens in every corner; and museum with a more careful balance where physical artifacts are brought to life with additional layers of digital content.

From the museum with the more cautious approach, the team learned about its core values, and how it carefully leveraged digital technology by offering online access to its archives for audiences that might not otherwise come to the museum. At the tech-heavy museum, we saw best-in-class interfaces that were great at engaging one visitor at a time, but missed out on opportunities to connect people in shared activities. And at the museum that created a balanced approach to digital and analog displays, we saw how stories projected onto artifacts added a layer of depth to what we learned.

By taking the Goldilocks approach, Gabe and the team generated a shared set of design principles that articulated the role digital technology should play in their store and how it would be used strategically to tell the story of the brand.

3. Think of fantastical means to address concrete needs

When former IDEO design researcher Ovetta Sampson was working on a project about technology-enabled cabinets, her first question was, what human need would this technology serve? She could have started by having her team prototype a few different kinds of tech-enabled cabinets, but she needed to answer the question above first.

Short on time, Ovetta framed a brainstorming session around literature from cognitive scientific research and fantasy novels. She used the Max-Neef Fundamental Human Needs Scale, a human development matrix, to ground the team. Starting with a human need like freedom or identity, she asked team members to add a magical action to real-life objects to help focus on how it could meet a human need or motivation.

The team was inspired by fantasy novels where characters have magic objects that help them accomplish tasks (think Dorothy’s red slippers sending her home in The Wizard of Oz). By pairing research about real needs with a fantastical vision for how to address those needs, Ovetta and her team gave themselves the flexibility to dream up big technological solutions while staying grounded in the reality of human needs and motivations.

Businesses will always feel the pressure to maintain a competitive edge, and the allure of new technology will often present itself as the solution to staying ahead of the curve. Sharpening our skills as advocates and practitioners of human-centered design—and making sure we put user needs first—is critical. Whether you’re partnering with a client, or taking on a project of your own, resist the FOMO of new, shiny technology. Start with user needs, then search for the right solution. Shift the conversation from tech-first to humans-first.

Special thanks to IDEO alumna Ovetta Sampson, who contributed to this article. Illustrations by Katie Kirk.

Believe it or not, KITT the talking car on Knight Rider had some real-life counterparts in the 1980s. They may not have had grappling hooks or turbo boosters, but for a short time, talking cars were trendy. Almost out of gas? Don't look at the fuel gauge; the car can tell you you’re low on fuel. Forget to buckle up? No need for that annoying dinging sound—the car just asks you politely to buckle your seat belt.

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how to avoid the tech hype trap, emerging technology, technology strategy, decision making

8 Emerging Trends That Can Help Companies Understand Their Future Consumer

IDEO’s global teams reported the patterns they’re seeing heading into 2020

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We heard back from colleagues around the world with reflections on technology, identity, health, food, aging, climate, and more; then synthesized the observations into a series of glimpses into a near-future reality where meat is grown in a lab and remote teams holo-call into all their meetings.

At the moment, many of these patterns exist at the periphery of our lived experience, hinting at emergent realities. But as we head into what will surely be an eventful 2020, they can offer some clarity, set expectations, and trigger new thinking about where we’re going as organizations, as individual leaders, and as a society in pursuit of a bright future.

1. Attention Economy Backlash

We love our phones, but will they ever love us back? Despite round-the-clock connectedness, millennials are being called “the loneliest generation,” suffering endemic anxiety and depression as social media activity replaces in-person interactions. Along with our privacy and attention, we give away our data—which is for sale, but we don’t get the profits. Clickbait lures us with content that causes outrage, disgust, or anguish; but we click anyway, and that has measurable impacts on our mental and physical health (not to mention society).

Such concerns have spawned a movement to regulate big tech. We see it already in the growing practice among tech moguls of sending their children to Waldorf schools and insulating them from technology, even as it’s the root of their fortune. Meanwhile scientists at Northeastern University and MIT-IBM Watson AI Lab are working on “adversarial T-shirts,” printed with a specific pattern that can confuse facial-recognition algorithms, thereby protecting people’s identity in surveilled public spaces.

As we watch these phenomena unfold, new questions help us begin to fill in our picture of the future: Will all organizations soon have a Chief Ethics Officer? Will “surveillance-free space” become the new “non-nuclear zone?” Will there be a course-correction in social media, where "positive antisocial" digital experiences emerge?

2. Multi-Track Mind

It’s increasingly common to have multiple careers, many side gigs, and several simultaneous committed relationships over the course of adult life. As digital tools become the means to finding work, partners, and new interests, the bios we use to present ourselves on social media reflect the hybridity and fluidity of the moment. Identity itself is often a composite that includes profession, religion, gender, family, geography, ethnicity, personal passions, and the list goes on.

These currents are already taking shape through organizations like Live in the Grey, which empowers people to blend what they like to do with what earns them a living. As AI replaces many tasks, there will be less need for full-time work, and employers may offer part-time roles to retain people.

To help think through these evolving identities and aspirations, we’re asking: Will banks have to design “rainy-day” funds as people increasingly lack one consistent stream of employment? Will universities have to create hybrid departments, teaching positions, and curricula sourced from multiple disciplines? Will people identify as both their physical and digital identities in the world?

3. Distributed Devotion

Although younger generations are less affiliated with organized religion, they have no less drive to find a sense of belonging, meaning, and spiritual connection. But they’re finding it in a much wider array of locations and communities. Yoga studios, supper clubs, and forest bathing all offer a sense of communion. Megachurches hold rock concerts and sell Starbucks; Kanye West has his own ministry. For some, transcendence can be found at CrossFit.

Sacred Design Lab, a research and design consultancy, explores how modern millennials “gather” to seek out meaning, community, and ritual in the absence of organized religion. The People’s Supper uses shared meals to build trust and connection among people of different identities and perspectives. Intentional communities are having a resurgence among people who want to live and raise children beyond the nuclear family, and reduce consumption by sharing resources. One example, Kin, is a co-living concept specifically for people with young families.

This prompts us to wonder: Will brands soon have a Chief Belief Creator? Will micro spiritual sects replace organized religion? And will physically distributed workforces and the growing gig economy generate a new longing for community at work?

4. The New Normal

Transgression is the new norm. In large U.S. cities, cannabis has replaced alcohol for recreation and relaxation; psychedelics are administered in therapeutic settings; and gender is understood to exist on a spectrum. Aid in dying is now law in nine states (plus DC). This will be a slow moving pattern in many cultures, but is a fast moving train in many major cities.

Last year, Oakland, California unanimously passed a resolution to decriminalize hallucinogenic fungi, otherwise known as “magic mushrooms.” Aside from academic clinical trials at Johns Hopkins, NYU, and elsewhere, German company ATAI Life Sciences and Compass Pathways (for-profit biotech platforms) are testing psilocybin and other psychedelic substances for therapeutic use. The Multidisciplinary Association for Psychedelic Studies (MAPS) is pioneering the use of MDMA for anxiety.

All this has us asking: Will cannabis corporations trade on the S&P 500? Will the option of assisted dying be part of any conversation on end-of-life care?

5. G.R.A.S.-fed*

The threat of climate-induced food scarcity is driving a rise in precision agriculture, analytics, IoT, and CRISPR gene editing. Indoor farming heralds a future where even food deserts can produce nourishment. Lab-grown meat and fish have arrived, as have molecular whiskey and wine.

Clara Foods is a so-called “cellular agriculture” company that produces egg whites without hens, using yeast to grow proteins that mimic the animal-derived version. Aleph Farms is growing cultured meat in a lab. And a company called Endless West is creating Glyph, a whiskey made in a test tube rather than a barrel, mapping the flavor profile at a molecular level and building the product in less time and with fewer resources than its traditional predecessor.

We wonder: Will GRAS become the new “natural” on food packaging? Will prehistoric life forms be replicated for contemporary consumption? Will prescription diets be the norm?

*The FDA’s acronym GRAS, or “generally regarded as safe,” is emerging as the framework for accepting scientifically modified food.

6. Peter-Panning

As boomers age, lifespans extend, and full-grown adults reject “growing up,” typical kid activities—video games, escape rooms, summer camp—are marketed to every age. Many millennials shun “adulting” and choose not to have children. Meanwhile, people are working into their 70s and 80s as “middle age” extends and salaries stagnate. Must we "do it all" in our 20s, 30s, and 40s only to peter-pan for 30+ years afterward? As younger people prioritize careers over children, perhaps hearty elders will do the child-rearing while parents play.

Google, Facebook, and other startups choose office design that mimics college dorms. Silvernest is an online home sharing service geared towards seniors. Papa, a service that bills itself as “grandkids on demand,” offers assistance and socialization for seniors. And in 2014, Google launched Calico, a billion-dollar longevity lab.

It begs the question: Will retirement plans have to be redesigned to accommodate longer work lives? Will multi-generational “village” housing become the norm? Will people upload their brains, holograms, and other likenesses to the cloud to gain a form of eternal life?

7. Blue Marble Thinking

Climate anxiety is real and it’s changing behavior. Swedish advertisements shame jet travelers. Consumers at the top of Maslow’s pyramid make decisions based on organizational ethics and potential waste streams. Corporations are being held to account by employees on every front, from sustainability to privacy; and “benefit corporations” (B-Corps) are increasingly common.

Technologies like Rumii allow people to collaborate in VR, preventing the need to travel to meetings, and Microsoft’s Hololens is developing holograms to stand in for in-person meetings. H&M, Everlane, Patagonia, and other clothing lines are focusing on circularity and sustainability in their supply chain.

In a climate-conscious, globalized world, what sacrifices might the West have to make to help developing economies catch up without the pollution toll? Will “Circular” become a product designation, like HE (high-efficiency) washing machines? Will Thunberg-activated youth drive new consumption patterns?

8. Skipping School

The fourth industrial revolution demands new skills, which entails different approaches to how and where we learn. Corporations have brought learning and development programs in-house. In some countries, the aging population means fewer college applicants. Students are also rethinking the investment in and financial burden of college, and instead heading to coding bootcamps; while budding entrepreneurs follow the Zuckerberg/Thiel route and quit school to launch and learn in startups.

Amazon and Salesforce are starting programs to train their internal employees for roles that are hard to fill. There is a profusion of coding bootcamps like CodingDojo, and institutions like General Assembly, that are reinventing vocational education and providing alternatives to college. Lambda School and Flatiron take the ROI of education literally, only charging after graduates find a job.

In the near future, will we see vocational education replace the B.A.? Will kids apply to Google straight out of high school? Will cities—alongside corporations—invest in reskilling their workforces with new guilds and trade schools? Will teachers end up ditching schools in favor of teaching for plum salaries in private industry?

Header image by Brian Pelsoh; illustrations by Joanne Cheung

A few months ago, with the end of 2019 in our sights, a group of IDEO designers and researchers sent out a query to all of our studios and locations. We asked a simple question: What emerging patterns are you seeing in your work that few are talking about?

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8 emerging trends that can help companies understand their future consumer, future of business

Here’s What it Takes For Designers and Developers to Truly Collaborate

4 tips to help blended teams stay human-centered, from concept to launch

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As an interaction design director at IDEO, I’ve seen teams fall into this trap countless times. Once you jump into building a product, it’s easy for the intricacies of features, backlogs, and bugs to take priority over the human problem you’re trying to solve. When I’m guiding multidisciplinary teams through product development, my goal is to anchor the user at the heart of the process, from ideation through implementation.

Here are some tips for helping design and development teams work better, together—and for keeping the user top of mind from concept to launch.

1. Let big needs inform small tasks

As a team transitions from design into build, it’s inevitable that the focus shifts to practical details. Most development teams that I’ve worked with use some version of an agile process. Teams identify a set of features to build in short sprints. These features are then broken down into even smaller bite-sized tasks. For example, in a digital build, tasks could include “a user can rotate an item” or “a user can skip a step in on-boarding.” When you're working at a level this granular, it’s easy to lose sight of deeper human needs.

One way to prevent this is to articulate and make visible the user goals that your team is trying to achieve. In a recent sprint, we identified our goals as, “Help users collaborate and share, inspire users to create content, and provide relevant advice.” The product manager wrote this statement on Post-its that she stuck to each team member’s monitor. Throughout the sprint, it was always visible and top of mind, and our team would constantly refer to it in conversation. We used it to prioritize our work as requests crept in to tweak features; if a request didn’t support the user goal, it was cut.

2. Make digital work physical

In addition to keeping user needs top of mind, it’s critical to also keep an eye on the holistic experience. When your team is moving quickly through sprints, there is a risk that it will build one group of features and quickly move on to the next without making a connection between the two. At a larger scale, product teams are often organized around features (such as check-out, product page, or search). If these teams don’t communicate, and no one owns the full experience, it creates a confusion for customers.

This is an instance where tangible visual reminders can be useful—in making your digital work physical. During a collaboration with an agile team, I recognized that we were losing sight of the full user journey for our product. I hunted down a large foam core board, printed out all the screens we had designed, and arranged them into user flows. The engineers were baffled by my paper-based technique, but it gave us view of the full experience. We scribbled on the printed screens, added sketches, and continually tacked up new versions. As we went deep on building certain features, we made sure to look across the system to ensure consistency.

3. Prototype while building

A common pitfall among product teams is to jump to a single solution and then tweak details through usability testing. This type of testing may reveal how a user best engages with an interface (do they expect to click or swipe?) but it may not prove that a feature meets core needs.

It’s beneficial to keep prototyping with users through implementation to ensure that the team is continually building the right thing. Take a few hours or a few days to throw together a quick prototype (with paper, a prototyping tool, or code) to de-risk the process and potentially save hours of development time (not to mention budget).

I worked with an online retail team that wanted to build a new feature that would respond to shoppers' desire for more targeted recommendations. The team had jumped to a solution based on the best technical solve—a feature attached to the user profile that mimicked a closet with drawers.

While the virtual closet was an easy tech solve, I questioned whether the complexity met the need. The team took a few days to do lightweight testing of multiple concepts. They discovered that shoppers actually preferred to receive tips while shopping. Eventually, we landed on a simpler solution that not only saved hours of development time, but created an experience that customers actually wanted.

4. Create one team

The best way to remain human-centered is to create a healthy overlap between design and development teams. Merging methods and rituals can be a messy process, but ultimately, it’s worth it. Engineers become open to creative problem solving and designers are willing to be more flexible with their ideas when they understand what it takes to build them. In the best case, a multidisciplinary team is located together in one space, and a designer can simply roll their chair over to an engineer to chat. When this is not possible, we do our best to make remote teams feel connected, in one case setting up a video “wormhole” between designers and developers in different cities.

Beyond co-locating, it can be surprisingly useful to intentionally create a shared culture and team identity. I came around to it after seeing many teams with awkward beginnings eventually bond around shared identity, jokes, and rituals. One project that I worked on brought together designers and developers from three different companies. They were tackling a mobility challenge, so they aptly named themselves “Mötormouth.” They devised a back story about a ‘90’s metal band, printed sweatshirts, and even took a break during a grueling sprint to take band photos. By the end of the project, I was convinced that this wacky band identity helped a diverse group work effectively as a team.

The best digital products are the ones that solve a human problem. And the best digital design teams are the ones that keep that human at the center of their process, from early ideas through final build. By combining disciplines, prototyping often, and allowing the user to guide decisions, teams set themselves up for success. And along the way, it's important to not neglect play—it may seem extraneous, but it’s the glue that bonds teams around a common purpose.

Illustrations by Cassandra Fountaine

Picture this: You’re three weeks deep in a digital product build, under pressure to hit a launch date. You’re in the zone, typing out tasks and churning out features. But in the chaos, you start to lose sight of why these features matter. You pause, push back from your desk, and ask the team, “Wait, why are we building this feature again?”

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here's what it takes for designers and developers to truly collaborate, digital product design, launching a new product

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Designing financial tools around the feelings that shape money decisions.

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Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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