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Latest work

The next-generation bike saddle

A revolutionary new material that's instantly broken in.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail
Mobility

When Brooks England decided to design its first new bike saddle in decades, it was essential that the design pay respect to the company’s heritage. Known for its craftsmanship, durable products, and quirky British insistence on doing things differently, Brooks has earned fierce loyalty from cyclists. But IDEO discovered a group of riders who were more in love with the idea of a Brooks saddle than the reality of having to earn a perfect fit on leather seats for your derriere over time.

Together, Brooks and IDEO created the Cambium C17, a seat that provides the same durability as traditional Brooks leather, but offers instant comfort and weather protection with a new material made of vulcanized natural rubber with a layer of woven organic cotton fused to the top. The winner of the Eurobike Gold Award upon launch in 2013, the C17 respects the essence of Brooks while reawakening the company's inventive spirit.


An award-winning bike seat made of a revolutionary new material that's immediately broken in for instant comfort.
A revolutionary new material that's instantly broken in.
Brooks England
Brooks England
The next-generation bike saddle, bike saddle, cycling product design, Brooks England, consumer products, retail, consumer experience, retail innovation, mobility, transportation innovation, mobility design, future of mobility, future strategy, strategic futures, designing for the future, innovation, strategy, product design, transportation

The next-generation heart monitor

Using mobile devices to help track heart health.

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Case study
Case Studies
Strategic Futures
Health
Technology

AliveCor asked IDEO to help design a monitor that fit into the user’s lifestyle and would make collecting information effortless.

The final result, the AliveCor Heart Monitor, is 50 percent thinner and 40 percent lighter than the earlier version, with all of the same medical-grade functionality. Today, patients use the monitor to record ECGs, detect AF and normal rhythms, and track a comprehensive list of symptoms, medications, and activities, putting their health and peace of mind into their own hands.

San Francisco startup AliveCor was looking to create a next-generation heart monitor for the 140 million people affected by Atrial Fibrillation and had developed the technology to use a client’s mobile device to help manage heart conditions anywhere, anytime.
The AliveCor Heart Monitor, 50 percent thinner and 40 percent lighter than the original, with all of the same medical-grade functionality.
Using mobile devices to help track heart health.
Alivecor
Alivecor
The next-generation heart monitor, heart monitoring, cardiac health, Alivecor, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, product design, industrial design, new product development, venture design, new business creation, business model innovation, healthcare design, digital health, patient-centered care, future strategy, strategic futures, designing for the future, how to launch a new business, innovation, strategy, product development, startup, transformation

The first notebook-style computer

Turning bulky computers into businesslike laptop machines.

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Case study
Case Studies
Strategic Futures
Media & Entertainment
Technology
AI & Emerging Tech

In the early 1980s, IDEO designed the first notebook-style computer for GRiD Systems, helping computers make the transition from bulky portable/transportable models to sleeker, more businesslike laptop machines.

In addition to sales revenues from the product, GRiD also received significant licensing revenues based on its ownership of the patented IDEO-designed configuration for laptops.

Helping computers make the transition from bulky portable/transportable models to sleeker, more businesslike laptop machines.
Turning bulky computers into businesslike laptop machines.
GRiD Systems
GRiD Systems
The first notebook-style computer, GRiD Systems, media innovation, entertainment, digital media, technology innovation, digital products, AI, artificial intelligence, emerging technology, product design, industrial design, new product development, innovation, product development

Stopping hospital infections in their tracks

Taking a personalized hand-sanitizing device to the next level.

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Case study
Case Studies
Strategic Futures
Health

Over 2 million Americans contract hospital-acquired infections (HAI), resulting in 100,000 deaths and over $30 billion in costs to the healthcare system per year. Experts agree: Simply improving staff hand-washing habits could prevent these needless infections.

SwipeSense, a healthcare startup founded by two Northwestern University graduates, aims to incentivize good hand-hygiene via smart, wearable alcohol-based gel dispensers that clip easily onto scrubs, with a web-based monitoring platform that records every time users disinfect their hands. Together with wall-mounted proximity sensors, the system wirelessly tracks hand-washing practices, allowing doctors and nurses to see and download daily, weekly, or monthly reports.

SwipeSense founders Iseri and Malina had developed a working prototype of the hand-sanitizing device and needed help pushing it to the next level. Together with IDEO, the teams evolved and refined the final physical and digital experience, and examined how an expanded data offering could provide added value to their business and the healthcare system at large.

After more than 70 design iterations, SwipeSense landed on the current sleek, modern, user-friendly design. The eventual goal: Make the patent-pending system ubiquitous in America’s 5,700 hospitals, much like wall-mounted hand-sanitizing devices are today—and save 100,000 lives each year.

SwipeSense
SwipeSense
Stopping hospital infections in their tracks, infection prevention, hand hygiene, SwipeSense, healthcare, health innovation, patient experience, product design, industrial design, new product development, healthcare design, digital health, patient-centered care, innovation, prototyping, product development, startup

Why Getting Mortified Can Make You a Better Designer

What our designers do after hours

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Article
Articles

What was the spark?

I’m the type of person who always has a plan B. For my entire working life, I’ve had a side hustle. It made perfect sense to me, then, that in 2006, while I was working as the Chicago editor of Flavorpill, I’d accept the challenge to be a local producer for Mortified, a grassroots comedy show started by Dave Nadelberg in Los Angeles five years earlier. Even though, at that time, I was more comfortable behind a laptop than on stage, the show’s premise — everyday people reading their childhood diaries in front of a live audience — had everything I liked in comedy and storytelling: It was awkward, cathartic, redemptive, and totally relatable to anyone who was once a kid. It turned regular people into comedy stars. I jumped at the chance.

Fulfilling childhood dreams is part of the fun. Here, Eden Riegel, a soap opera star, Skyped in to surprise one of our performers on stage.

Most memorable Mortified moment? (Say that five times fast...)

For this year's Valentine Schmalentine show, we surprised one of our favorite performers, Kerstyne Kromer, by inviting her childhood celebrity crush Eden Riegel to Skype in and read the part Kerstyne had created for her in one of her childhood soap operas. In the early 2000s, Eden played Bianca Montgomery, the first openly lesbian character on All My Children. Watching Bianca's struggles on daytime TV helped Kerstyne eventually come out to her family and friends. Kerstyne almost passed out from happiness.

As a Mortified producer, I dig through people's childhood diaries to unearth funny stories from their past.
For a decade, my friends and I have been "sharing the shame" in Chicago.

What keeps you going?

We just celebrated Mortified Chicago’s 10th anniversary, which is astounding to me. I never thought we’d be around this long, or that I’d still be co-producing six Mortified shows a year at big venues like Lincoln Hall and The Promontory while working at IDEO. (Or that Mortified, which is now 15, would expand into books, a podcast, a TV series, a film, etc.) What energizes and inspires me is meeting new people and helping them unearth long-lost stories from their childhood. It’s an incredible privilege to have total strangers open up to you and tell you amazing and sometimes painful stories from their past. The night of the show, I love to sit in the A/V booth, hear the waves of laughter, and watch as the audience falls in love with our performers. It’s immensely gratifying to know I had a hand in making that moment possible.

For a decade, my friends and I have been "sharing the shame" in Chicago.

What lessons from your after-hours project do you bring into your day job?

Three things immediately come to mind: I’m a better listener, I’m more empathic, and I’m a stronger storyteller. Human-centered design is all about having empathy for the end user in order to design a more desirable product, service, or fill in the blank. I also draw on many of the same techniques I use on our performers to help our designers prep for big client meetings and public speaking opportunities. Although, in the case of IDEOers, I hope nothing about their experience will be mortifying.

Annette Ferrara has been publicly embarrassing people for a decade. As a producer of Mortified, a live comedy show, she spends nights and weekends coaching people on how to get up on stage and read from their deeply personal, purple-prosed, and yes, mortifying childhood diaries. We asked her about the side project, and how it has influenced her work.

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why getting mortified can make you a better designer, children, design for kids

The Importance of Public Weirdness

Why we all need some Improv Everywhere in our lives

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Article
Articles

For a decade and a half, the group has built a global reputation for pulling stunts like the Grand Central Terminal freeze. If design is about the capture and channeling of attention, Improv Everywhere has a lesson for us in how to achieve that. We spoke to founder Charlie Todd to get some backstory on his benevolent guerrilla art troupe.

Charlie Todd, founder of Improv Everywhere.

How did Improv Everywhere start?

Charlie Todd: I totally blundered into it. I was 22-years-old, and moved to New York to be an actor in improv comedy. I said to some friends, let’s go play a prank in a bar tonight. We did it for five years, and then when YouTube was created, I already had a library of content. A thing we did in Grand Central Station got 10 million views in the first week alone. I’ve spent the last eight years following that viral breakout.

The "Grand Central Terminal freeze" prank. Watch the video here.

What’s the audience meant to take away from such stunts?

When a load of people turn up at Coney Island in eveningwear and jump in the ocean, and people ask why, the answer is that there is no why. We’re all conditioned to assess for some extrinsic motivation, like the thing was for charity or a comment on global warming. It’s okay to just do a thing because it’s silly.

The "human mirror" prank. Watch the video here.

So, it’s simple whimsy with no purpose?

Well, I’d like to think that having that experience maybe alters people’s perception in some small way. We’re encouraging people to express themselves in a public space, in an unauthorized manner. In this post-9/11 security world we live in, we’re trying to make people realize that they don’t have to ask permission to express themselves creatively.

Is it also important to be connecting people?

I grew up in South Carolina, in a small city. I was used to people making eye contact and smiling. Moving to New York, everyone is busy and has a smartphone. It was like the only time you made eye contact was if something bad was going on: a train being delayed, or a crazy person shouting. People would unify around shiftiness. So we thought: can we create something that is positive in nature, something so unusual and joyful that you have a positive connection with someone?

Do you always get a positive reaction?

During one of the No-Pants pranks we had some police trouble. An officer stumbled across the event, and didn’t like it. Our people stayed in character and said they had forgotten their pants. The officer took the train out of service. But everything was eventually dismissed. It turns out that there’s no law against being in your underwear. When we did the event the next year, the police were there, to help escort us and make sure people had a good time.

The "no-pants" prank. Watch the video here.

What do you do when you’re not freaking people out on the streets of New York?

I get hired by brands to create surprise moments or spectacles, or brainstorm ideas for a brand campaign. I get to direct and produce TV. Last year I was the show-runner for a show on MTV. I’ve also been at the Upright Citizens Brigade for 15 years, as a performer and teacher.

Tell us about the teaching. Can you teach someone to be funny?

All you can teach is for people to learn how to be themselves—to be honest, and react in a truthful way. Everyone’s unique personality and viewpoint is funny. It’s counter-intuitive: when trying to be funny, people often try to be something that they’re not, by imitating stuff they’ve seen on television and so on. Instead of trying to be something you’re not, you need to be more authentically connected to what you are. That applies to creativity too: instead of reaching outside and trying too hard, focus in on what truly inspires you.

Photos courtesy of Improv Everywhere.

In the dead of winter, 2001, a woman riding the New York subway looked up from her book and saw a passenger wearing no pants. She was puzzled, but ignored him. At the next stop, another pantsless passenger joined him. And then more. By this time, she had put her book away. A hidden camera captured her reaction as it evolved from confusion to delight. She traded looks of amazement with the other passengers—a group called Improv Everywhere was responsible for breaking their routine.

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the importance of public weirdness, improv, creativity, team collaboration, facilitation, urban design, cities

What Designers Can Learn From Wooden Block Puzzles

Lessons in problem solving

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Article
Articles

1. A deeper understanding of 3D relationships

These puzzles teach how different shapes fit together in three-dimensional space. M. C. Escher would have no advantage: there is no cheating the puzzle, and all the rules of physics and gravity apply. In order to solve the puzzle, you have to understand how the shapes fit together. This is important for designers, especially when so much is being designed on a computer. If a product is being designed for the physical world, it needs to play nice with the rules of physics.

2. Forward and backward problem solving

Once you understand how the pieces are supposed to fit together, you actually have to make it happen. Often this involves both forward and backward problem solving. The internal monologue might go something like this: “So I am going to start with this piece because it is the biggest and is easiest to deal with, if I work around it. This smaller piece is probably the second half of the left side. And this piece has to be the last piece."

Sometimes you know the last step first. Sometimes you know step 1, 2, and 5 but then have to solve for steps 3 and 4. That can be scary in a linear world, but as designers that is sometimes the reality we face. It’s helpful to have the confidence that steps 3 and 4 will become clear, even if initially they are hard to see.

3. Hand-eye/Hand-brain problem solving

There is something very rich about holding a problem in your hand as you work with it. By holding the puzzle, you have a deeper understanding of the spatial relationships that must be solved. While it is possible to understand these things on a computer or on paper, being able to physically handle an object allows you to reach conclusions and iterate solutions in different ways. Fluency across mediums can only help us arrive at these solutions faster.

Others lessons might include balancing the details with the big picture, and reading context clues. But I found that I had an even deeper appreciation for these puzzles when I learned how to make some. I would encourage any interested designer with access to materials and tools to try making one for themselves.

For most of the puzzles, the pieces seem very simple. The simplicity is deceptive, however. Take the star puzzle: a configuration of six roughly rectangular identical pieces with two “triangular” notches cut out of each that slide together nicely (when you know how to do it.) But the pieces aren’t exactly rectangular. The notches are not simple triangles. In fact there are 12 faces, and only a handful of right angles. Plus, most commonly these pieces are only a few inches long—not safe to cut on most power tools without jigs—but which jigs? And to add to all that, they have to be precisely made in order to actually work, especially if you want them to look good. Again, there are simple solutions to all of these problems, but it takes some figuring to make it work. But that’s the point of a puzzle, right?

Maybe it’s their old school charm or the fond memories I have of solving them at Cracker Barrel, but I am a fan of wooden block puzzles. And after learning how to make them, from my wizard-like teacher at North Bennet Street School, I have come to appreciate the true elegance of these puzzles, and the lessons they have for designers.

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what designers can learn from wooden block puzzles, education, learning

Moving Pictures

Benjamin Dix's comics draw out the plight of refugees, child soldiers, and others on the brink

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Article
Articles

Dix, a photojournalist, got on a plane for what he thought would be a 10-day trip. He ended up staying for four years, working at the United Nations to help find food and shelter for 300,000 displaced locals. It was during that time that Dix first came across Art Spiegelman’s Maus, the Pulitzer Prize-winning graphic novel charting Spiegelman’s father’s experience in the Holocaust as a Polish Jew.

Before Maus, Dix’s only exposure to comics came from reading Calvin and Hobbes and Asterix. But as he huddled in bunkers during air raids and artillery fire, Dix was struck by how simply and powerfully Spiegelman was able to render the complexities of identity, memory, and trauma in graphic form.

With violence between government and Tamil forces intensifying, the Sri Lankan government ordered the UN to evacuate the region in September 2008. Dix returned to London with post-traumatic stress disorder and a fierce determination to tell the stories of those he’d left behind.

He travelled to meet refugee families and record their experiences, and worked with illustrator Lindsay Pollock to conceptualize them into a graphic storyline. Dix also embarked on a Ph.D. in anthropology to systematically research the production of the comic. The result of all his work? The Vanni, a 200-page graphic novel about the conflict, told through one Sri Lankan family’s eyes, and an accompanying thesis on the methodology and ethics of producing such a complex piece of graphic literature.

A frame from Dix's comic about the Sri Lankan war, The Vanni.

Dix has since brought to life stories about crack-cocaine addicts in Guinea Bissau, a Nigerian woman trafficked to London (Abike's story, below), and the plight of African and Asian migrants in the Persian Gulf. At every stage, Dix works alongside his subjects to ensure he’s best reflecting their experiences, and their stories have become a powerful educational tool, illustrating complex, often abstract issues including migration, human trafficking, and drug addiction at the most human level.

Commissioned by The Guardian, and illustrated by Gabi Froden, Abike's story charts one woman's experience of being trafficked from Nigeria to London.

Abike's story is based on real interviews and experiences of the Nigerian victims of people smuggling.

Dix says that the highly visual nature of comics has proved impactful in educating people about these important issues.

A chance meeting with an IDEO designer led Dix to our London studio, where we collaborated on a three-day long pro bono sprint to develop his stories into scalable, interactive teaching tools for classrooms. We designed and prototyped a WhatsApp-based multimedia story about Merha, an Eritrean refugee fleeing to London to escape persecution, as well as an app-based version of Merha’s story, including buttons and swipes on each frame of the story, so readers could learn more.

In our sprint, we tested and built an approach that allowed people to read Merha's story on an iPad, clicking through to multimedia maps, news, and links about Eritrea, its people, and their plight.

Dix’s next step is to secure funding to build out the app and develop lesson plans to roll out across schools internationally. But in the meantime, he’s not standing still. Dix is already testing a lo-fi version of the educational tool—an interactive PDF—in 300 schools across 26 countries including Brazil, Sri Lanka, Democratic Republic Of Congo, the UAE, and many others. His next comic? Capturing the story of the Yazidi community fleeing ISIS in Syria.

It was Boxing Day 2004 when Ben Dix, founder of British literary comic publisher PositiveNegatives, got the call. A university friend, stationed in the Tamil Tiger-held region of Vanni in northern Sri Lanka, was asking if he'd come and help. It was the day of the tsunami that killed 230,000 people, one of the deadliest natural disasters ever recorded.

Play
moving pictures, social impact, community engagement, inclusive design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
Episode image

Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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