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Nourishing the future

Eat Real helps redefine school lunch by advocating for nutritious, sustainable foods.

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Case study
Case Studies
Strategic Futures
Food

Before Eat Real can advocate for better school meals,  it has to connect with school leaders—and donors. As the organization expanded its work beyond school certification, it needed an updated soup-to-nuts branding redesign that represents its purpose.

To get started on the five-week sprint, the IDEO team conducted a brand audit and interviews with Eat Real staff, board members, and donors. The team learned that Eat Real’s brand messaging and voice showed up inconsistently, and that board members wanted greater clarity around communication to prospective donors. Several people expressed a desire to change the original logo centered on a fork to a more culturally-inclusive symbol, and for the logo to be separated from the Eat Real Certified stamp, since the organization had evolved to do much more than just certification.

The IDEO team worked in close collaboration with Eat Real to deliver comprehensive brand guidelines, including Eat Real’s brand purpose and core values, positioning and personality, logo and wordmark, visual expression, verbal expression, and brand showcase. The brand’s new tagline, Nourish the Future, speaks directly to how real food access unleashes the possibility for a healthier society and a healthier planet. A new mark combines three elements that signify much more: a welcoming bowl (joy and ritual), the serving spoon (generosity and nourishment), and a sprouting leaf (a future where children and the planet flourish). The team also landed on an unapologetically vibrant color palette, to bring surprise and energy to the brand. From this foundation, Eat Real created a new website, completed a photo shoot with IDEO's art direction, and launched the brand with new messaging and collateral within a year. Now, Eat Real has the tools it needs to scale its operations and affect real change.

To scale its program and be at the center of sustainable food systems change, Eat Real needed branding and messaging to reach a new set of philanthropists.

Almost 30 million US kids depend on public school lunches for more than 50% of their daily calories. These meals are frequently made up of ultra-processed, unsustainable foods that contribute to type 2 diabetes and obesity.  

2023 funding goals reached

with its new branding, beating its end-of-year fundraising goals, and putting the nonprofit on track to serve more schools in 2024

129M

meals served to 360,000 students every year at schools that have gone through the certification program
Public schools in the United States are responsible for feeding our children. But the food system is flooding cafeterias with overly-processed meals that aren’t good for the environment, and contribute to food-related epidemics like type 2 diabetes and obesity. Since 2019, Eat Real has catalyzed a movement to create healthier meal programs, creating a free certification program that provides a pathway for school leadership to make change. Since Eat Real began its certification program, it has grown from working with 50 schools to 600, with another 2,000 on the waitlist. But the organization’s brand and communication hadn't had a chance to catch up, and it needed to be able to connect with philanthropists who believe in its mission. Eat Real teamed up with IDEO to build a brand and communication strategy that reflects its current ethos, as well as its ambitions for the future.
Eat Real updates its branding to go after its North Star—more nutritious food programs in more US schools.
Eat Real is increasing school kids’ access to the food they need to thrive.
Eat Real
North America
Eat Real
Nourishing the future, pediatric obesity, obesity care, diabetes care, diabetes management, food systems, food system innovation, Eat Real, food innovation, food and beverage, brand strategy, brand design, brand identity, brand experience, growth strategy, business growth, scaling innovation, creative leadership, leadership development, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, healthcare design, digital health, patient-centered care, education innovation, student experience, future of education, food experience, innovation, strategy, leadership, creativity, sustainability, healthcare, education

Preparing students to innovate

How Yungu School is building the next generation of changemakers.

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Case study
Case Studies
Creative Capabilities
Learning & Work

Most end-of-high-school experiences, like the Chinese gaokao exam, the global IB Extended Essay, or the US-based AP Capstone program, are focused on testing and academic, classroom-based activities. Yungu School, a private K–12 school in Hangzhou, China, founded in 2017 by Jack Ma of Alibaba and funded by Alibaba partners, wanted to take a different approach.  Yungu’s vision: combine the renowned Chinese National Curriculum with an international, competency-based learning mindset.

Designing a new capstone course that brought together the perspectives of Yungu School’s many stakeholders was a complex challenge. The solution? IDEO formed a “co-creation council” composed of eight Yungu School middle- and high-school educators who held different positions within the school, spanned tenures, and came from diverse educational and cultural backgrounds, including Chinese, European, and American. Bringing together educators from a range of backgrounds and points of view fostered alignment and sparked new ideas. In addition to the council, IDEO and Yungu educators gathered additional input from students and parents and crafted the objectives, design principles, and blueprint for the change-making 18-month capstone program.

The collaboration resulted in a tailored, insight-driven capstone course that progressively builds learners’ confidence and agency via five modules: “Get Inspired,” “Find Yourself,” “Dive Deep,” “Go Big,” and “Give Back.” The learning cycles, which range from one week to half a year in length, teach students how to move from ideas to impact in topic areas they are passionate about and which have a bearing on pressing issues like climate change, digital privacy, and reducing food waste, among other global challenges. The goal of this iterative approach is twofold. Equip students for “global citizenship” by identifying personal ways to make a positive impact. And foster “entrepreneurship” by learning to be critical, creative, and optimistic systems thinkers who embrace a growth mindset.  

To ensure a solid foundation for the new course, IDEO also created a week-long design-thinking training program for Yungu’s teachers. The professional development experience boosted their creative problem-solving and taught them how to move from being “expert instructors of curricula” to “encouraging guides” of capstone students who would need to demonstrate their proficiency through a final product, presentation, or performance rather than a final exam. The collaboration concluded with an immersive exhibition that allowed all stakeholders—educators, students, and parents—to experience the content modules and transformative course for themselves.   Since launching its capstone program in 2022, Yungu High School has added lectures from social entrepreneurs and workshops that teach communication skills to the innovative course, garnering awards from media outlets like Fast Company. Most importantly, the signature program has enabled The Yungu School to embody its noble and audacious mission—empowering students to become future innovators for social good.

Today’s high-school seniors learn how to memorize academic content and pass tests but aren’t prepared to make a real-world impact after graduation.

196 college offers

and $1.442 million in scholarships received by over 40 graduates from Yungu High School’s class of 2023

2023 Finalist

Fast Company Innovation by Design Awards, Learning category
The Yungu School’s mission is to “bring out the best in every child” and nurture “innovators for social good.” But often, students graduate from high school without a path to affect positive social change. To realize its mission, Yungu School wanted to create a signature, design-led capstone course to help its students cultivate the mindsets and skills needed to become global changemakers. Inspired by IDEO’s decades of work in education, including designing Peru’s Innova Schools from scratch, Yungu High School reached out for help. Together, Yungu and IDEO co-designed an 18-month capstone program using innovation as a differentiator to help its graduating students embrace a growth mindset, acquire 21st-century skills, and make real-world impact.
The Yungu School and IDEO codesign a capstone course with teachers and students to help graduates make real-world change.
The Yungu School creates a design-led capstone course empowering students to make real-world change.
The Yungu School
China
The Yungu School
Preparing students to innovate, The Yungu School, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, business transformation, organizational transformation, culture change, student experience, future of education, design for children, family experience, youth experience, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, co-design, entrepreneurship, transformation, climate change, education, learning

Lifelong health by design

Omada Health grows from an IDEO research project to a $1 billion company fighting chronic disease.

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Case study
Case Studies
Creative Capabilities
Health

Design thinking was embedded in the creation of Omada Health from the earliest phases, and Omada has taken that forward as a strategy for success.

Over the past decade, the digital health company has grown from a couple of early career IDEOers testing concepts at the very frontier of digital health, to a company with nearly 2000 employers on its customer roster and more than one million users of its healthcare products.

Omada’s origin story began at IDEO in 2011, when its now CEO, Sean Duffy, an MD/MBA student at Harvard, joined IDEO as an intern, after a partner found his resume on the copy room floor. What was supposed to be a summer internship led to an exploration of the potential impact of digital tools on chronic health problems. IDEO partner Dennis Boyle gave Duffy and his co-founder and fellow IDEOer, Adrian James, the time and funding to do human factors research, meeting with people with prediabetes and metabolic disease in their homes to learn more about the care they were getting. What they heard was that no product or service was meeting the realities of their daily lives.

Five months after he landed his internship, and with the company’s blessing, Duffy and James spun Omada Health out of IDEO. Together, they raised a seed round, and continued to lean on design thinking methods, prototyping early versions of their product, then testing it with real patients. Duffy himself even served as the company’s first health coach. By sticking with the mindsets they had learned at IDEO, they avoided the pitfall of falling in love with the popular approaches to digital health of the era—like detailed food tracking or bluetooth enabled pill bottle tops. Instead, they stayed focused on creating what patients were asking for: a digital product that provided support, accountability, and evidence-based solutions. 

Today, Omada Health is a virtual-first, integrated care solution that provides patients with clinical care plans using digital tools and one-on-one, personalized coaching. It helps users manage chronic conditions including pre-diabetes, diabetes, hypertension, joint and muscle health, and behavioral health. More than a decade after its founding, it counts nearly 2000 employers as customers, has more than one million users of its products, and has published 24 peer-reviewed studies on its outcomes. Not to mention a $1.3 billion IPO in June of 2025. But it’s still going after its North Star: to bend the curve on preventable chronic diseases nationwide.

About 60% of adults in the US live with a chronic disease. According to the CDC, 90% of the nation’s $4.1 trillion annual healthcare expenditures are for people with chronic and mental health conditions.

Diabetes is the country’s seventh leading cause of death—and the most expensive. Diabetes accounts for $1 out of every $4 in US healthcare costs. In addition to the cost of care, diabetes costs employers $90 billion annually in lost productivity.

Nearly 2,000

employers now partner with Omada

1 in 10

commercially-insured Americans have access to Omada through their health plan or employer coverage

$1.3 billion

valuation at Omada's IPO

Navigating chronic conditions isn’t easy. After all, so much of managing issues like diabetes comes down to small decisions that happen between visits to the doctor. Too many patients don’t have the kind of support that they need: convenient, evidence-based, and easily accessible. And employers are having to shoulder the ever increasing cost of care. In 2011, two IDEOers founded Omada Health to help fill that gap and create a more human-centered approach to health care. The platform combines digital tools, behavior change methods, and health coaching to improve outcomes, while lowering costs. More than a decade after its founding, one million lifetime members have enrolled with Omada Health to manage their weight, pre-diabetes, diabetes, behavioral health, hypertension, and joint and muscle health, and build a foundation for lifelong better health.
A venture borne out of design research into chronic disease grows into a $1 billion healthcare provider working to bend the curve.
An IDEO project grows into a $1 billion company fighting chronic disease.
Omada Health
North America
Omada Health
Lifelong health by design, diabetes care, diabetes management, mental health, family mental health, Omada Health, healthcare, health innovation, patient experience, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, user research, customer research, consumer insights, inclusive design, accessible design, equitable design, behavior change, behavioral design, customer engagement, healthcare design, digital health, patient-centered care, how to design a digital product, innovation, strategy, product design, research, prototyping, transformation, what do customers want, how do we innovate

Store of the future

Sephora reinvents the in-store experience for digital-first shoppers.

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Case study
Case Studies
Breakthrough Products
Strategic Futures
Consumer Products & Retail
Technology

Finding the right beauty product online isn’t easy, as shoppers are deluged with choices.

On top of information overload, our research unearthed varying emotional and functional needs when exploring beauty products. When looking for makeup, for example, shoppers are interested in self-expression and open to exploration. But when buying skincare products to fix an acne problem, say, people feel a bit more vulnerable. That insight led to rethinking the retail environment as a space that offers both free range exploration and trial spaces along with engagements that address the individualized needs of customers at different life stages.

Acknowledging that entering a new phase of life can make people feel insecure about their looks, we asked research participants, What does “beauty power” mean to you? Responses suggested a lack of trust in unbiased voices online about how to look and feel powerful. Digital shoppers are continuously bombarded by ads and influencers who are incentivized to push brands who hire them. Shoppers love Sephora for being a neutral space that showcases multiple brands, so we leaned into that strength, designing displays that offer product reviews and details that enable consumers to make informed decisions.

Those displays started as prototypes in a Sephora concept store that filled an entire floor of IDEO’s Shanghai office. In our bright, modern space, consumers of all demographics explored a self-led experience designed to delight. A “Play Table” allowed visitors to freely explore products, using digital platforms to access product details and reviews. Beauty consultants were close at hand to offer assistance. At another pitstop, the “Sephora Beauty School,” offered a spectrum of classes and community activities, providing hands-on guidance and enabling participants to test out beauty bloggers’ techniques. The “Care Table” addressed more personal skincare needs, providing a semi-private setting for individuals to remove makeup, try out products, and consult with experts. Here, digital tools helped consumers understand their skin type, facilitating personalized consultations akin to professional medical care. These innovative features aimed to create a unique, exploratory experience, blending digital convenience with concierge in-store service.

The feedback garnered from that prototype helped the team iterate quickly and gave Sephora the confidence to launch its first “Asia Store of the Future” in Singapore in 2022, followed by a second store in Shanghai in 2023. The Singapore store, situated in Raffles City, offered consumers a free-flowing, interactive beauty playground with a blend of digital and personal services, much like our early prototype.

The success of these two shops validated Sephora’s “Store of the Future” strategy. But experiences must evolve to stay fresh, so the team set up an “engagement indicator” tracking customers’ interaction with digital touchpoints to provide Sephora with valuable insights. Based on those insights, Sephora can continue to iterate its in-store experience and foster loyalty as its customers’ preferences shift.

As hoped, Sephora’s revitalized storefront blends digital and physical experiences in a way that gives every person who enters the store the feeling that they are stepping into their own “beauty power”.  By getting close to its customers, building early prototypes, and learning as it goes, Sephora has redefined the in-store experience, ensuring its relevance and appeal in a rapidly transforming retail landscape.

E-commerce has created tremendous challenges to companies whose core business revolves around retail stores.

Online consumers struggle to make informed decisions with the deluge of choices online.

2

“Stores of the Future” launched

107%

traffic increase within four months of Shanghai store launch
It used to be that when you needed a tube of lipstick, you went to the store to test out a few shades. But as social media has taken over the beauty space, we’ve grown accustomed to trusting an influencer to tell us what to buy online. Sephora, with its vast network of approximately 2,700 points of sale across 35 markets globally, wanted to bring customers a more meaningful and personal beauty experience. To realize that vision, Sephora Asia partnered with IDEO to build a “Store of the Future” featuring a suite of blended digital-physical displays designed to help customers discover a more inspiring and personalized beauty journey. Together, we set out to strengthen Sephora’s position as a trusted partner in finding the perfect match for today’s shopper and their evolving beauty needs.
Sephora reinvents the in-store experience for digital-first shoppers, blending digital convenience with concierge in-store service.
Sephora reinvents the in-store experience for digital-first shoppers.
Sephora
North America
Sephora
Store of the future, beauty retail, omnichannel retail, Sephora, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, systems thinking, systems design, service ecosystem, retail experience, future strategy, strategic futures, designing for the future, how to innovate, how to design a digital product, innovation, strategy, product design, research, prototyping, transformation, learning, future of retail

Thoughtless Acts: Mobile hat rack

Thoughtless Acts: Mobile Hat Rack. The intuitive ways we adapt and react to things in our environments

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Article
Articles

We met a beer and sausage vendor in Germany who keeps an array of hats stored on his gearshift, a humorous-looking makeshift hat hook. When we asked him more about it he explained that he often sells his wares at football games, so it’s important that he wear the right football club’s hat. “One time, when I wore the wrong one by accident, they called me an ass and tipped the van over,” he said. “You always have to howl with the wolves.”

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

No items found.
thoughtless acts mobile hat rack, thoughtless acts, mobile hat rack, human centered design, design thinking, photography, visual design

11 magazines that keep us inspired

Learn which glossies inspire IDEO designers all month, every month

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Article
Articles

You can’t beat the smell of fresh ink, the texture and weight of high-quality paper, and the sound as you flip through the pages. When holding a magazine, I’m not simply reading it—I’m immersed in it.

I asked my fellow designers which publications they find the most exciting, and I’ve included a few of my favorites, too:

1. Apartamento

Yes, I suppose it’s an interior design magazine, but instead of focusing on beautiful, minimalist, multi-million-dollar houses (not that there's anything wrong with that), Apartamento covers real, lived-in homes and the creative people who occupy them. Raw portrait photography, cluttered spaces, and intimate interviews show how people really choose to live. Based in Barcelona, Spain, it’s survived through subscription revenue and a higher newsstand price, and has bucked the trend of featuring numerous ads or sponsored content. Plus, its perfect novel size, centered layout, patterned spine, and chunky typography are delightfully raw and unfussy. —Lindsey Turner, IDEO Cambridge

2. B

B magazine is published in South Korea. Every issue, it takes an advertisement-free, documentary approach to a single iconic brand. It’s covered many amazing brands, from the luxury to the mundane, including LEGO, Ray-Ban, and Bic. Each issue goes deep into the people, history, evolution, products, experiences, and philosophies of the brand it covers. Fans and collectors are also often included. I recommend it to anyone who likes branding and brand strategy, or just loves products and design. The many ways it looks at a brand and all its expressions goes far beyond simple identity and logo. —Clark Scheffy, IDEO San Francisco

3. Banana

In 2014, first generation Asian-Americans Vicky Ho and Kathleen Tso launched Banana magazine, a lifestyle magazine dedicated to exploring the intersection of Eastern and Western cultures. Ho and Tso are not claiming to be experts in Asian culture, but rather are discovering it right alongside their readers. Their goal is to understand what this third identity—neither Asian nor American, but Asian-American—means. As a designer, I think it’s fascinating to understand how cultures can blend together. With the growing influence of Asian countries on design trends, this magazine is relevant, vibrant, and bold, and offers great graphic design inspiration. —Coline Prevost, IDEO Palo Alto

4. [BranD]

[BranD] is a Hong Kong-based magazine that explores communication design in visual art, advertising, products, graphic design, and architecture. It brings together designers, artists, art directors, marketing specialists, and business-minded people of all stripes to share new ways to express ideas and brands visually. I'm an avid reader of [BranD] for inspiration in my craft; it's a great vehicle to stay connected to the ways other designers are stretching their own skills and building their crafts in a discipline—comms design—that is always evolving. —Joshua Lavra, IDEO San Francisco

5. Cat People

Cat People is an English-Japanese bilingual magazine featuring interviews and works by cat-obsessed artists, designers, photographers, and writers. It’s only in its first issue, but it’s already sold out. I’m very excited for future editions because this magazine promises magnificent inspiration for design and feline die-hards (like me). —Camden Foley, IDEO Palo Alto

6. Cereal

Cereal is a biannual travel and style magazine based in the United Kingdom. Each issue highlights engaging interviews and stories about unique design, art, and fashion on a specific theme, such as sustainability or desire. I’ve followed this magazine since its inception in 2016 and have every issue to date. Cereal’s publisher offers beautiful magazines, city guides, art prints, and even a children’s book—all with some of the best photography and design I’ve ever seen. —Camden Foley, IDEO Palo Alto

7. The Collective Quarterly

The Collective Quarterly is a magazine about travel and creativity across the U.S. The magazine staff—a rotating team of writers, photographers, illustrators, and other creatives—visits small towns or regions around the country to interview artists, creators, and other cornerstones of local life. As a photographer, the exceptional photography caught my eye, particularly that of one of the co-founders, who still shoots film photos like I do. It’s inspired me to get out with my camera more often. I recommend the magazine to anyone who seeks a deeper appreciation of creativity in intimate communities, hopes to explore non-urban corners of the country, or wants to bask in the magic of film photos. —Tara Safaie, IDEO San Francisco

8. Drift

Back when I was a barista, my mornings were spent adjusting the espresso machine's grind and my tamp to each bean's age and provenance. I learned that coffee is ubiquitous, yet highly circumstantial; you can find it in virtually any city, and yet each urban environment and its inhabitants have radically different rituals, cultures, and methods of consumption for this most essential drink. Drift transports its readers to different cities and their respective coffee cultures, allowing readers to intimately engage with new adventures in new places through a common cup of joe. —Adam Cristobal, IDEO Palo Alto

9. The Gourmand

As we reach the peak of our food media zeitgeist, The Gourmand has emerged as one of the leading alternative voices in the space, covering everything from new ways of visualizing food emoji to Georgia O'Keeffe's strict diet. Boasting both witty writing and distinct art direction, the magazine offers a unique perspective and inspirational fodder to foodies, designers, and creatives of all stripes as we look for more visually appetizing ways to engage with the world. —Adam Cristobal, IDEO Palo Alto

10. Offscreen

Offscreen is a print magazine published three times a year, as well as a weekly newsletter, that takes a thoughtful, human-centred approach to technology. It’s is a slow counterbalance to the fast pace of popular media, exploring creativity and design through introspective writing and thoughtful human stories. Offscreen is a proponent of the “slow web,” celebrating the idea that not all that is instant and convenient is necessarily good for us. —Nathan Paterson, IDEO Tokyo

11. Surface

Surface is a New York magazine that covers a little of everything—design, architecture, fashion, culture, and travel. I picked it up because I judge magazines by their covers. Each cover features a great close-up portrait of a creative person—an architect, musician, industrial designer, etc. The portrait is paired with restrained, Swiss-style black typography and a grid well versed in white space. The magazine examines culture through the lens of design and has a whiff of one of my favorite blogs, Sight Unseen. It's conspicuous consumption for sure, but sometimes that's what magazines are for. —Lindsey Turner, IDEO Cambridge

Next time you want to explore cutting-edge design—or just enjoy a little eye candy—crack the cover of one of these magazines for an inspiring read.

Thanks to the digital revolution, fewer and fewer of us are getting our hands on paper copies of books, magazines, or newspapers these days. Online subscriptions and digital versions can fill the void, but sometimes, picking up a glossy magazine is simply the best way to absorb inspiration.

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11 magazines that keep us inspired, media, visual design, inspiration, creativity, creative confidence

Why your office needs a laugh detector

How one data scientist set out to track the volume of laughter as a measure of success

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Article
Articles

As a data scientist, this idea got my gears turning: What if I could use machine learning to build a laugh-detecting algorithm?

Prototyping is a great way to explore how emerging technologies will play a role in our connected future. But instead of focusing on how we will teach our machines to sense human behavior, I’m interested in designing what we will do with the information our devices are learning. In a world filled with machines that learn and interact with us, it’s important that they are able to respond to all parts of our humanity—including the things that make us laugh.

I wanted to see what kind of laugh detection prototype I could build in a few weeks. Here’s how I did it:

1. Building the algorithm

To build the laugh-detecting algorithm, I knew that I wanted to use deep learning, so I turned to Keras, a programming library which makes creating neural networks fast and simple. To train the laugh detector, I needed to use sequences of audio as the input and predict whether or not laughter would result as the output. Fortunately, I found Audioset, a collection of over two million 10-second audio clips with labels from over 6,000 categories. Using a subset of the Audioset collection that is half laughter and half speech, I was able to get a laughter detection model running with 87 percent accuracy within a few days.

After creating a training dataset, I got started on the machine learning challenge. The Audioset data does not contain the extracted raw audio, only a 128-length feature vector for each second of input, which is created using a convolutional network operating on the raw audio spectrogram. These feature vectors will be the input for the machine learning algorithm, and the output will be a binary label of whether the input contained laughter. Since I am working with a relatively large dataset, I wanted to use some deep learning methods, so I turned to keras, an API that makes creating and training neural networks extremely simple, while still leveraging the computational efficiency of optimized tensor computation libraries like TensorFlow and Theano.

This is all you need with keras to build a model

Since the model input is sequential, I wanted to try a recurrent neural network first. I started with a single layer LSTM model that quickly converged to 87% accuracy. Learning from the code in a very similar project, I found that applying batch normalization to the LSTM input was very important for getting the model to converge. One of the headaches of deep learning is that seemingly trivial details like this can have a large impact on convergence. I was happy with the performance of my first LSTM model, but I decided to try out a couple more options before moving on. I tried a 3-layer LSTM (because if one layer is good, three must be better), then I tried a simple logistic regression model to see if the fancy RNN architecture made a difference. The models performed with 88% and 86% accuracy, respectively, which showed me that, in this case, more layers did not equate to more power.

Ultimately, I ended up choosing the single layer LSTM, even though it was larger than the logistic regression model, because it was able to handle variable length input. The training data was all sequences that were 10 seconds long, but I wanted the laughter detector to be able to respond quicker than that. While the logistic regression could only operate on input that was the same length as the training data, the LSTM model can still operate on any input length, as long as it is split into one-second chunks.

To take the trained model and run it as a live laugh detector, I put together a python script that pulled together a few different steps. First, the audio is captured from the microphone using pyaudio and chunked into three-second clips. (The length of these clips is an adjustable parameter.) The raw audio is then fed into the pre-trained vggish network and converted to a sequence of feature vectors with the same parameters I used for creating the Audioset training data. The sequence is then fed into the trained LSTM model, and the laughter prediction score is returned and written to a timestamped .csv file. By default, the raw audio is then discarded, and only the score is saved. That way, there are no concerns about storing or transmitting anyone’s private conversations. By running the audio capture and processing in separate threads, I was able to run this continuously without any lag on my laptop.

2. Designing the experience

Once I had the ability to measure laughter, I had to tackle the real design challenge: How do we implement the laugh detector in project spaces without making it seem obnoxious or creepy?

I enlisted the help of a few smart colleagues to approach the challenge from multiple angles: a software designer experienced in designing for play, an environments designer to explore how the detector would show up in a project space, and a communication designer who’s written on the science of laughter.

We had a brainstorm around what we might be able to do with a laughter detector, and the ideas poured in. Perhaps we could use laughter as a weekly indicator of morale (similar to Bhutan’s gross national happiness), or host a competition between project teams for who laughed the most? If we could determine when people are laughing, maybe we could figure out why they are laughing, too. We could determine when laughter is genuine or just polite, which jokes are the funniest, or even measure who is laughed at the most.

Some of the more wild ideas included a gif of an IDEO Chicago director Jon Wettersten (below) who laughs along with us, or an alert that would play videos of clowns if we went too long without laughing.

Ultimately, we wanted to select ideas that would give teams insight into their laughter, but not be too intrusive or prescriptive.

Information systems shouldn’t overwhelm users—particularly when that information concerns people’s moods. There are times when it’s appropriate to not be laughing; you don’t want your smartwatch telling you to laugh more during your grandma’s funeral. And if we were to build a device that listens for laughter, we'd need to make sure that we communicate and maintain people’s expectations of privacy.

With all this in mind, we narrowed it down to two concepts that we would take forward into the prototyping phase.

3. Hatching prototypes

The first thing we made was a simple information dashboard built in Dash. We referred to this design as a “FitBit for laughter,” as it was meant to help teams set goals and measure their progress towards those goals.

This raised the the question, what if you could track your emotional health in the same way that you tracked your physical health? What kind of goals would you set? What would your “laughter workout” look like?

To start, we measured laughs by time of day over a period of 24 hours, laughs per day over the past week, and how close teams are to achieving a daily “laugh quota.”

The second prototype used the output of the laugh detector to control the color and intensity of a Hue lightbulb. When there is a lot of laughter in a room, the light glows a bright yellow to mirror the warmth that laughter brings to a space. When there is less laughter, it transitions to a dim blue to help teams stay calm and focused. In this way, the environment responds to the activities and emotion of its inhabitants.

What if the smart systems we create could react not only to a user’s presence or interaction, but adapt to the user’s mood? How might we design smart systems or spaces that are emotionally responsive?

What if you could track your emotional health in the same way that you tracked your physical health?

4. User testing

We wanted to see how people would react to the laugh-bulb, so we got a few colleagues to sit down and test it out. The original plan was to play funny videos to stimulate laughter, but as soon as people sat down, they started joking so much, the videos were unnecessary.

Laughter is a reinforcing behavior; when you laugh, the people around you laugh too, creating a virtuous cycle that can leave you laughing until you’re sore. Seeing the light grow brighter as the room fills with laughter adds energy to that cycle. The group that came in to test the laugh-bulb ended up laughing so much that you could hear them throughout the studio.

WATCH: Testing the laugh-bulb prototype.

Next up, I’d love to put these prototypes in front of more people to see whether quantifying laughter can affect their mood. And I'm left wondering, which emotional or mental health signals could be measured and recorded next?

As more aspects of our lives are recorded, we are going to be able to quantify and improve our lives in ways we can’t yet imagine. Let’s design these systems not just to make us smarter, but to make us more joyful, too.

Play goes hand in hand with innovation. I learned this from Brendan Boyle, director of IDEO's Play Lab, who says that if you measure the amount of laughter in a project space, the teams who chuckle most are also the most successful.

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How to motivate a team to pull off the impossible

These life-size origami installations are built by creative leaders at IDEO

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As soon as the rain stopped, we got on our bikes to survey the damage. We saw the flowers on the horizon: droopy and sad-looking. Then, suddenly, they started illuminating, one after the other—opening up, blooming. To this day, we still don’t know how they came to life. But the sight was exactly what we had envisioned. Better even.

Blumen Lumen, FoldHaus Collective's first project.

That was 2014: the official start of FoldHaus Art Collective. Since then, our art installations have become bigger and more audacious. Shrumen Lumen, five massive, origami mushrooms, followed in 2016 (they’re now on exhibit at the Smithsonian American Art Museum), and we most recently built a five-story tall, geodesic sphere covered with 42 origami shells called RadiaLumia.

Each project takes months to design, prototype, and build. Which means I often get asked: Why do you spend your nights and weekends doing this when you have a fulfilling day job as a creative leader?

For me, it means that I get to work with a bunch of other creative types who pitch in to build something beautiful that’s bigger than what any one of us could do on our own. I get to work with my hands in a way that’s rare in my day job, and every project stretches my own sense of what’s possible.

And because FoldHaus projects are always a group effort, we need to broaden the question: Why do any of us—between five and 30 volunteers contribute to our projects on any given weekend—give up sleeping in to solder? Or skip the beach to code LED patterns? As one of the leaders of the group, I have learned a few things about what it takes to build a strong community and take a bold vision from a Post-it to the Playa.

Here are the 5 principles that have helped this team pull off increasingly ambitious projects:

RadiaLumia's final form, debuted at Burning Man 2018.

1. Set an audacious—and contagious—vision

Drawing in a team requires not only that you love your idea, but that others do, too. After all, if you’re asking them to volunteer their time, they’ve got to be pulled in week after week, when they could easily be at the taco truck.

Blumen Lumen was a hit because everybody loves flowers. With the Shrumen Lumen, it took some convincing—many worried about associations with 'shrooms at Burning Man. This year, I made sure to test out the RadiaLumia concept with a few key members of the team, so I knew I had broad support. The buy-in worked, and has yielded our biggest team of volunteers by far.

The bottom line: Pressure-test your idea early—before you get too attached to it—so others will want to join up and help you realize the vision.

2. Stand on your own shoulders

Leading people to a grand vision is impressive only if you can actually pull it off. Ladder up from where you (and your team) actually are to where you want to go. And, acknowledge that it may not all happen at once.

Even before our Blumen Lumen, we built three shade structures for Burning Man. One was a disaster, but we learned from it. Now, we ensure that we are leveraging all we mastered the previous year to create the next installation. People are drawn to us because of our bold vision, but they stay with us because they know we have what it takes to make it happen.

The bottom line: Learn from previous outings that you can get over the mountain, so you can ask people to stretch and meet a new challenge.

Folding the origami pieces looks easier than it is.

3. Make it accessible

Part of the fun of leading a creative team is building camaraderie and community. But that can be constrained if a project requires too much specialized knowledge. Ensuring that part of the project is achievable by those without technical or unique skills is key to drawing a crowd when you need it.

On all of our projects, a big part of the effort is folding the plastic origami pieces. That requires pure manual labor, and anyone can be trained to do it, so we hosted all-hands-on-deck build parties every weekend leading up to Burning Man.

The bottom line: If you want to draw a crowd, create easy ways for people to participate without specialized expertise.

Making RadiaLumia a reality required many steps, including the configuration of 42 individual LED controllers.

4. Leave room for individual passions

When people are motivated to do something, get out of their way and let them go for it. Given the freedom, teammates will create something together that’s more amazing than what a single creative leader could pull off. Set the vision, then let people self-select into groups to get it done.

With RadiaLumia, no one person knows everything that’s going on at every given moment, which is kind of scary but also amazing, because it’s coming together despite—or because—of that!

When we shared the vision at the kickoff meeting in February, there were a bunch of people who’d only just met. Within minutes, they were already troubleshooting light placement. By the end of the afternoon, they’d demonstrated a cool light show—on day one! We now have several self-directed teams that are loosely connected, but working independently.

The bottom line: If you create a compelling enough vision and rough guardrails, you’ll create the conditions for people to self-organize in a way that will surprise you.

The (dusty) installation process at Burning Man.

5. Embrace ambiguity

The beauty of large-scale creative endeavors is in all of the unknowns. Try to remain flexible about who realizes the vision (and how).

Each year there are moments of extreme uncertainty. Weeks before installing the Shrumen Lumen at Burning Man, the origami kept getting stuck when we tried to pull the stems over the steel substructure that would anchor them to the ground. This was completely unexpected and took two weekends to debug. (Spoiler alert: We fixed it, but not without panic!). Troubleshooting is part of the process.

The bottom line: Expect the unexpected, and look for the beauty and lessons in it rather than the difficulty.

One of the most rewarding parts of FoldHaus is that while I may set the vision, once we pull off a communal project, the whole team feels immense ownership and pride. Being able to share both the process and the result is what makes the late nights and desert rainstorms worth it.

See RadiaLumia come to life at Burning Man 2018.

Also: We’d love to hear about your ambitious team efforts, at Burning Man or elsewhere, using the hashtag #MakerArt.

Special thanks to Amy Bonsall for her massive help crafting this story.

We’d been working 16-hour shifts to install our art piece, a series of 10 larger-than-life, undulating, mechanical origami flowers. It was our first big build at Burning Man, and it took way longer than we expected to set up. After days, the flowers still weren’t working. Then came a torrential rainstorm.

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how to motivate a team to pull off the impossible, leadership, flowers, nature-inspired design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
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Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
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Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
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Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

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