

A hand-friendly, precisely controlled mouse
Ergonomic mouse design for better control and performance.
In 1987, the three companies that would later form IDEO worked together with Microsoft to create the world’s first ergonomically designed mouse. IDEO’s human factors research suggested a small but significant change: Moving the location of the mouse ball forward, from under the palm to under the fingertips, enabled more precise control and resulted in measurable performance differences compared with earlier models.

The industrial design effort examined and tested dozens of shapes in comfort and aesthetic studies that led to the famous “Dove Bar” form, a significant advance over the boxy mouses prevalent at the time. The resulting clean appearance, enhanced control, and improved reliability created enormous consumer appeal that replaced all earlier versions, and Microsoft sold more than 2 million units in its first two years.


A high-tech kidney delivery system
A new standard in organ transport systems delivers kidneys in improved condition.
With approximately 55,000 Americans waiting to receive kidneys and a list that could double in the next 10 years, there is an acute and urgent need for new technology to increase the quality and number of organs available for transplant. Using the conventional method of organ storage and transportation—a cooler filled with ice—doctors and nurses needed to accompany the organ to ensure proper handling.
IDEO and Organ Recovery Systems created the LifePort Kidney Transporter to provide a new high-tech alternative. The LifePort gently perfuses, or pumps, the kidney with a cold liquid solution to improve its condition before transplantation, which can nearly double storage time and may increase the number of usable kidneys and improve patient outcomes. The device also provides critical data to monitor and evaluate kidneys during transport.
Organ Recovery Systems believes that perfusion has the potential to remove tens of thousands of patients from the waiting list and dialysis, and save the healthcare system more than $1 billion annually. In 2006, the LifePort Kidney Transporter was used to transport 350 kidneys per month in 12 countries, and was included in the permanent architecture and design collection at the Museum of Modern Art in New York City.


A hospital centered on the patient experience
Designing a pediatric hospital for children and parents.
Pediatric healthcare system Nemours provides primary, hospital, and clinic-based specialty care, prevention and health information services, and medical education programs in Delaware, Florida, New Jersey, and Pennsylvania. When Nemours wanted to strengthen its brand, it faced two challenges: Empowered patients had more access to information and choice than ever before, and new players—alternative-care centers, retail-based care clinics, and urgent-care centers—were entering the marketplace, diverting market share.
Nemours approached IDEO for help in creating an innovative, differentiated, and patient-centric experience for a new hospital in Orlando, with the goal of establishing Nemours as a destination care provider and industry leader. Together, they identified and clarified both family needs and key experience touchpoints in the patient journey, resulting in the state-of-the-art-designed, 60-acre, $400 million Nemours Children’s Hospital in Lake Nona Medical City, Florida. “The design team’s approach to defining key moments in the patient journey was highly instructive,” said Dr. David Milov, chief of clinical informatics at Nemours. “They captured insights otherwise unavailable to us.”

Concepts that were realized in the hospital’s final design include:
- Care Team Room ID: Patients and families are introduced to each member of their care team to ensure continuity of care.
- Floor Greeters: Concierge-like greeters welcome and orient families and answer questions.
- Family Lounges: Private dining rooms have kitchenettes, so families can cook and eat together.
- Emergency Department: Patients are greeted, sorted by medical condition, and immediately checked into rooms.
- Patient Information Screens: Doctors and nurses can access patient information prior to entering an exam room to enable informed conversations and build trust.
- Smart Bracelets: Personalized RFID-enabled bracelets keep track of the care team.
- Smart Rooms: Triggered by the Smart Bracelet, Smart Rooms “welcome” the patient upon entry.
To arrive at these designs, IDEO sought inspiration via analogous kid-friendly environments, such as museums, schools, toy stores, and zoos. Designers also conducted in-context interviews with patients, parents, families, doctors, nurses, support staff, and outside physicians. One key insight that led to the final design: Patients and families came to Nemours with varied levels of experience—first-timers, occasional visitors, and those who were chronically ill—but the hospital treated them all the same.
To address these needs, the team created an experience blueprint focused on welcoming, guiding, and supporting patients and families through unique environments, integrated service moments, and market-differentiating spaces and tools. To test the look, feel, and value of the designs, designers built full-scale foam core prototypes of welcome stations, waiting lounges, and exam rooms.

The results appeal to patients, families, and caregivers. According to Dr. Lane Donnelly, Nemours chief medical officer, “all the amenities at Nemours focus not only on the child but their parents and families as well.”
The hospital won two awards at the International Interior Design Association’s 2013 Best of the Best Gala (Georgia Chapter), one for the Healthcare Design category and one for best overall out of all 11 categories. Parenting.com writer Shawn Bean noted, “Set amidst a wooded expanse of central Florida, with theme park roller coasters peppering the horizon, Nemours Children’s Hospital is arguably the new high water mark for pediatric care in the United States.”



A global design movement led by children
A contest that teaches design-thinking skills to millions of kids across the globe.
Designer turned educator Kiran Bir Sethi wanted to blur the boundaries between school and life to help young students become aware, enabled, and empowered to effect change in the world. In aiming to spread her message to millions of children across India , Sethi tapped IDEO and the d.school at Stanford to help create a design contest for youth that would show them that they could make a difference in their community.
Together with the d.school, IDEO designed a competition for middle school students called the Design for Change Contest. Adapting the human-centered design approach into a simple process that 10- to 13-year-old kids could follow on their own, the contest included rules, tools, and platforms that would be accessible to children and teachers throughout India regardless of their previous exposure to design.
The team shaped the rules so that students could learn core design-thinking skills such as empathy, brainstorming, collaboration, and reflection through the process of participating in the contest. And together, the group developed a toolkit to walk students through the simple four-step process.
The biggest challenges to the contest were overcoming the lack of infrastructure, language barriers, and a discrepancy in school resources. There was no national database of schools for easy outreach, so Riverside built relationships with NGOs across India to distribute the contest toolkit to more than 30,000 schools.
The contest receives about 2,000 entries from groups of youth in India each year. They have been addressing challenges such as illiteracy, pollution, traffic safety, care for the elderly, alcoholism, and the environment.
As of 2015, the Design for Change Contest has scaled far beyond India, and is being run in 30-plus countries, with millions of children participating. Each contest entry shows that kids really can make a big difference in the world.


How to Design a Meeting That Doesn't Suck
3 rules for designing a non-boring meeting
1. Create agreements, not rules
For our weekly bits&bites meeting about the intersection of digital and creative technology, we decided to carve out five minutes from an existing office-wide gathering—our weekly Monday lunch—and offer the mic to anyone who wanted to talk about a piece of digital wizardry that's really rocking their world.

For the open mic share to catch on, we created a set of agreements that was structured enough to describe to people what and how to share, yet loose enough to encourage them to take risks.
- Whatever excites you, excites us. Pick a topic that combines digital with another craft, discipline, concept, or anything else that you’re passionate about.
- Keep it real. Talk about something that you either use, or would have loved to design.
- Keep it short. Remember, you only have five minutes! Keep it simple—don't overthink it.
- Take initiative. Interested in presenting? Add your name to the calendar!
- Take ownership. Once you’re up, you’re up. If you can’t make it, find someone to take your spot.
2. Design and brand it
Create a distinctive identity. In this world, even meetings need a brand to maintain their appeal. To make bits&bites really stick, we came up with a name, a look, and a jingle, and turned to our community for a design boost. Writer Jason Baker took inspiration from the bite-sized format and lunchtime milieu to come up with the moniker. Communication designer Peter Antonelli lent his talents to a simple, eye-catching visual identity. And design researcher with musical talents Alex Gallafent composed a catchy theme song, seemingly extracted from a 1980s science show. Taken together, the attention paid to designing this meeting has made bits&bites an exciting familiar moment every week (we often catch people absent-mindedly humming the jingle around the office).
3. Make it interdisciplinary and inclusive
Invite people from across disciplines. Our intent for bits&bites was to shift our thinking from digital as a craft to digital as a medium or mindset. This lens prompted people to share work that explored questions like, what does digital mean when it overlaps with the idea of delight? Or protest? Or the sense of touch? How can we explore digital in the context of analog experiences? What lies at the nexus of digital and fright? The interdisciplinary approach not only made the bits&bites meeting more robust, it turned what could have been a closed door session with a few into an inclusive event.

We’re now entering our 9th month of this inspiration part of our regular lunch meeting. We’ve accumulated some of our favorites here, including Selma Durand’s “Digital Magic”, which celebrates digital illusions within industrial design, and “Hello World Wide Web” from Fuzzy Wobble, which looks at the rich history of firsts since the Internet began. Check out this slideshow.
“Oh god, not another meeting.”
Yes, we know, communication is important. But most meetings end up feeling more like black holes in your calendar—rote check-ins that suck up more energy than they create. And just as with black holes, we who design meetings may not observe how bad they are directly, and only observe their effects—frequent phone checking, a battle to sound like the smartest person in the room, zero follow-through. So, how do you reinvent a workplace ritual so that it truly inspires? Here are 3 tips:


What Your Name Says About You
Moving between two worlds is perhaps the ultimate design act
People squint at "Adwoa" and tell me how creative my parents are. But my name is not that unusual in Ghana, where my parents are from. It just means that I’m a girl who was born on a Monday. My mother is also an Adwoa: We are legion. It was hard to explain that growing up, and even harder to fit in with my many cousins when I went back to Ghana for all too brief visits. I had the name, but not the language, culture, or history I’d need to belong.

I spent a lot of my school years apologizing for that name; it felt like an albatross around my neck. I used nicknames, and prefaced my response with, “it’s a long one!” whenever anyone asked me to spell it out. And then I got to high school.
Over the years I’d become keenly aware of the long pause that ensued on the first day of school, as the teacher taking attendance nervously approached the end of the Gs. So I was shocked to find that when she did pause, it wasn’t just on my name. Oluwakemi Adegoke. Shuchi Dwivedi. Chloe Jhangiani. Fungai Machirori.
For the first time in my life, I wasn’t the only one weird one. Who was this magical tribe? It turned out they were all, like me, first generation Americans. They got it. Here were my people.

My life was upended by the realization that there were more of us than I’d ever thought possible. We held America within us, but we also had one foot on other shores. And the water between all of our feet was alive with shared experience.
East Asian friends and I laughed ourselves sore about our parents’ hyperzealous focus on education. (Overheard in my household: “Unless you are at death’s doorstep, you are going to school today.”) At the end of the year, we shared knowing glances when perfect attendance awards were given out.
Indian friends and I lamented our low tolerance for spice; Filipino friends teased me about our mutually lengthy names. I am still in disagreement with Nigerians about whose jollof rice is better (Ghanaian, obviously). As an undergraduate, my experience in the U.S. left me uniquely prepared to be a stranger while studying abroad in Italy and Portugal—I already knew all about shapeshifting to accommodate people’s expectations.
It was an Iranian-American professor who gave me back my name, shaking aside the abbreviations and waking me up to the fact that it should never have been a source of shame. My undergraduate thesis was about Sex and the City, which always makes people laugh. But it had a deep meaning for me. I used the show as text to unpack the way we construct our identities in urban spaces. When you come from somewhere else, as most New Yorkers do, people can only know you by what you show them. In arriving, you can transform into whoever you’d like to be.

Art that speaks directly to the labor of rebuilding home—El Anatsui’s paintings, the music of Alsarah and the Nubatones—is especially good at conjuring up the longing and resilience of those new beginnings that require us to reconfigure our very selves: our ways of expression, and of being in the world. Moving between two worlds is perhaps the ultimate design act.
Everyone has felt that they were different at some point in their lives; all of us have taken steps into the unknown. If we’re lucky, we’ve found our people there. At a time when the planet holds 65 million displaced people—the highest number in history—seeking out the shifting stories of those who aren’t like us is more important than ever. We may realize, along the way, that we’re all each other’s people.
Illustrations by Lisa Hsia.
In the first week of kindergarten in rural Ohio, I learned to write my name. The teacher probably thought it would be an easy lesson. My classmates had names like Amy Lewis, Leslie Williams, Jennifer Green. I imagine her blithely scanning the attendance sheet, then getting to my name and thinking something along the lines of “We’re gonna need a bigger boat.” That was how I first learned I was different: eking out cursive letters long after the others had moved on.


Thoughtless Acts: Back-Pocket Breakfast
Thoughtless acts are fascinating to me simply because I enjoy discovering the details in the everyday interactions around me. They also help me remember that, as designers of products and systems, we will never anticipate everything that people do.

In this picture you see one of my colleagues on her morning trip from our studio kitchen to her desk. She's carrying her morning coffee, purse, and phone in the usual way—so her hands are full. But to save a second trip, she's cleverly stashed her breakfast supplies in the back-pockets of her jeans. A spoon, yes, but would you think it possible to carry a tub of yogurt in your back pocket? This tub has a molded split—intended to keep the yogurt and fruit in separate compartments—but that split creates a perfectly-sized and balanced hook. It's an unanticipated benefit that turned out to be very handy.
Thoughtless acts are fascinating to me simply because I enjoy discovering the details in the everyday interactions around me. They also help me remember that, as designers of products and systems, we will never anticipate everything that people do. It's best if we strive to humbly provide simple, understandable, responsive and reliable things that allow natural human creativity to thrive.


A Day in the Life of a Design Researcher
Follow a design researcher through her day conducting field research in Tokyo
For my latest project, I worked with a Japanese insurance company to explore the mindset of "digital natives." Who are they, and what do they care about? After doing ethnographic research, we made a film to communicate what we learned. Juggling the roles of producer, creative director, and design researcher, I worked alongside Sean, a videographer, to bring the story to life. We looped back with one of our research participants in Tokyo and tagged along with her for a day, asking some targeted questions.
9:30 AM: Arriving at IDEO's Tokyo studio to start the day.

10:30 AM: From the studio we set out to meet our subject, Yoko*, and begin filming.
The purpose of the film was to bring the client closer to the people they want to serve, to help them understand the texture of their lives and what matters to them. We chose film as a medium because of its intimacy—allowing the viewer to feel as if they are hanging out in Yoko’s world for a day.

We had a translator with us to be sure we understood the nuance and intent of what Yoko told us. We tried to get to the heart of things. When people truly feel as though you're listening, they start to reveal themselves. That’s the magic that happens in design research. You are there to listen, not to respond.

1:00 PM: Taking a break to enjoy some authentic local cuisine.
You can learn a lot about a culture's rituals and values through food!

2:30 PM: Capturing B-roll to round out the story.
Doing the research is one thing, but how do we capture and share it in a way that incites action? If we’ve created nothing more than an esoteric emotional piece, we’ve failed. We set out to inspire change in our client organizations.

4:00 PM: Precious cargo.
As a nursing mother, I have to juggle a whole new set of responsibilities on business trips. The ice cooler is the new messenger bag.

5:13 PM: Jet lag is no joke! Catching a pre-dinner cat nap.
Traveling to cool places around the world can sometimes seem more glamorous than it is. But still, I always find myself filled with so much inspiration. I run on adrenaline, and then at some point I crash.

8:00 PM: A happy team moment at the end of a long day.
Want to get to know your team quickly? Travel together! The shared experience of exploring new places while working hard is a great way to bond.

Learning about different cultures and customs is one of my favorite parts of design research. We get to understand so much about people by looking in on the day to day of their lives, their habits and routines. Cultures can vary, but regardless of where we are in the world, human needs are so similar. Uncovering these needs and helping to design for them can feel incredibly fulfilling.
*We've changed the name of our interview subject out of respect for her privacy.
When people ask me what I do for a living, I say, “I try to understand why people do the things they do.” What inspires them to act? What motivates them to make certain decisions? What really makes them tick, or what makes them feel understood? Design research is like being a reporter or anthropologist or therapist—you’re given access to people’s lives that feels like a great privilege, and with that privilege comes great responsibility.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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