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Changing the way biotech innovates

Building a culture of user-centered innovation in the name of science.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Health
Technology

Life Technologies, a global biotech company that supplies scientists with products and services, needed to grow big, from a $4 billion to a $10 billion enterprise. So it hired IDEO to help seed innovation across the company.

"When we started out, it was an R&D thing for driving innovation in new products. Now it’s not just R&D; user-centered innovation is a central part of our culture. It’s what we do throughout the organization," said Amy Cuneo, Associate Director, Customer Insights.

Over a three-year engagement, IDEO helped transform Life Technologies’ corporate culture through the introduction of User-Centered Innovation (UCI), an optimistic, experiential approach to problem-solving. Far outperforming its ambitious goal, Life Technologies is now a $13.6 billion company and uses UCI to inspire innovation throughout the 10,000-person organization.

After working with Life Technologies, IDEO designers came up with three products that have gone to market, including, a new bottle that showcases superior handling and storage, easier identification, and additional room for supplements. And Life Technologies has transformed from a company that aspires to focus on customers to one that truly does.

What started as a bottle redesign led to organizational change.
Life Technologies
Life Technologies
Changing the way biotech innovates, Life Technologies, healthcare, health innovation, patient experience, technology innovation, digital products, human centered design, design thinking, customer centricity, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, transformation, how do we innovate

Building a birth control support network for women

A multimedia public service campaign as a vehicle to encourage smart choices.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Health

Unplanned pregnancies are a big problem in the US, especially among unmarried 18- to 29-year-olds. Seven in 10 pregnancies in this demographic are unplanned, a statistic that applies to women of all ethnicities and socioeconomic levels. Complicating matters are the social tension between abstinence-only and contraception-inclusive education, and the difficulty and expense associated with obtaining prescription birth control.

Since 2009, IDEO has worked closely with the National Campaign to Prevent Teen and Unplanned Pregnancy, a nonprofit NGO, to address this pressing social challenge. One of the first insights on the project was identifying the need for comprehensive birth control support. Designers looked at ways to transform birth control from a prescription (a piece of paper that is handed to you by a doctor) into a subscription (a program that ensures you start using birth control, use it correctly, and migrate to more effective methods).

Given the complex and potentially overwhelming subject matter, the IDEO team interviewed women in the target demographic; talked with doctors, counselors, and other experts with varying opinions about birth control; and hosted roundtable discussions. They developed several concepts and scenarios that allowed members of the National Campaign to see sex and pregnancy through the eyes of the young women they’re working to reach.

Research and prototyping efforts led to the design of Bedsider, a multi-touchpoint birth control support system with a carefully crafted sex-positive brand, which is uncommon for the healthcare industry. Bedsider focuses on five key areas (awareness, motivational drivers, digital offerings, services, and loyalty) and acts as a vehicle for behavioral change that’s flexible, with room to grow into a much larger movement.

Initial advertising mock-ups for Bedsider.

The Ad Council and the National Campaign debuted a multiyear, multimedia public service campaign in November 2011. The Bedsider website offers comprehensive education about existing birth control methods. This includes opt-in reminder services, personal stories from women across the country on why they chose a particular method, a phone service that provides information in both English and Spanish, features such as “Fact or Fiction” (hilarious animated clips debunking popular myths), a “Frisky Friday” newsletter, and more.

Bedsider has launched nationally with the help of an Ad Council campaign that drives sexually active women ages 18–24 to Bedsider.org. The multimedia Public Service Announcement effort includes television, radio, print, web, and nontraditional advertising, as well as an integrated social media program.

“We hope that Bedsider will be a useful tool for women to learn about their birth control options, better manage their birth control, and in the process avoid getting pregnant until they’re ready,” said Planned Parenthood of South Florida and the Treasure Coast in its monthly newsletter. Planned Parenthood and Philliber Research Associates joined forces with the National Campaign to Prevent Teen and Unplanned Pregnancy to help test and evaluate Bedsider.

Through a social media campaign called #ThxBirthControl, people are voicing their thoughts about what birth control has made possible for women, men, families, and society. It’s all part of Thanks, Birth Control Day, launched in November 2013 as part of a continuing initiative to encourage positive conversations and more consistent use of birth control by the National Campaign to Prevent Teen and Unplanned Pregnancy. To celebrate the movement, IDEO wrote, scored, and performed an animated musical featuring condoms and pill packs dancing the cancan.

According to an independent evaluation of the program, Bedsider is the first digital intervention in reproductive health in the U.S.—with adults as an audience—that has shown to prevent unplanned pregnancy. Turns out that when women and men have the ability to plan, prevent, or space pregnancies, they’re more likely to finish school, achieve their goals, and ultimately have healthier families, according to the nonprofit organization.

The National Campaign to Prevent Teen and Unplanned Pregnancy
The National Campaign to Prevent Teen and Unplanned Pregnancy
Building a birth control support network for women, birth control, reproductive health, The National Campaign to Prevent Teen and Unplanned Pregnancy, healthcare, health innovation, patient experience, systems thinking, systems design, service ecosystem, civic design, government innovation, citizen experience, innovation, research, prototyping, transformation, education, government, public services

Bringing bikes to the streets of Chicago

Using the joy and freedom of cycling to brand Chicago’s bike-sharing initiative.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Mobility

Chicago’s federally funded, citywide bike-sharing service, called Divvy, makes a fleet of bicycles available to commuters and tourists 24 hours a day. Alta Bicycle Share (which runs bike-sharing systems in Boston, the Bay Area, DC, and New York City) collaborated with IDEO to spread Divvy’s message, “Divide and Share!” to the cyclists and would-be cyclists of Chicago through the brand.

The new brand would appear on its bikes, stations, company vans, member fobs, and website—and it needed to be ready to hit the streets in just six months. IDEO partnered with local brand strategy studio Firebelly Design to collaborate on a solution. IDEO led the early research, conceptual brand development, and naming phase of the project; the Firebelly team led the visual design and developed the brand guidelines.

The brand has become a functional and fun part of Chicago’s transportation landscape and has been embraced by Chicago commuters. Just three weeks after it launched, the City of Chicago called the Divvy Bikes program the busiest bike-sharing system in the world. Six months into the service, enthusiastic cyclists have racked up over 780,000 trips and 1.7 million-plus miles, and over 12,000 Chicagoans have become members.

Divvy
Divvy
Bringing bikes to the streets of Chicago, bike sharing, urban cycling, Divvy, mobility, transportation innovation, brand strategy, brand design, brand identity, brand experience, mobility design, future of mobility, how to build a brand, innovation, strategy, research, transportation

Bringing mass-market genetic testing to Japan

A Japanese mobile internet company quickly builds a genetic testing business.

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Case Studies
Strategic Futures
Breakthrough Products
Health
Technology

After watching her husband suffer from cancer, Tomoko Namba, founder of Japan’s leading mobile internet company, DeNA, wanted to empower people with better health information to aid them in making medical decisions. DeNA partnered with IDEO to help with the design of a genetic test that had mass-market appeal.

Together, IDEO and DeNA designed all the consumer touchpoints from the ground up for the expanding new business, called MYCODE. The aim was not only to create a functioning, usable product, but also to introduce the notion of genetic testing in a privacy-sensitive country that for the most part, hadn’t yet considered it an option. What would make MYCODE resonate with mass-market Japan? How could genetic testing results be shared in a way that was accurate but also actionable and motivating?

The team worked with doctors, nutritionists, medical governing bodies, and more, setting up fast, iterative cycles, and conceptualizing and prototyping almost every aspect of MYCODE in just 16 weeks. Data design, home testing experience, purchase flow, and how the service would be used over the long-term were all considered, along with traditional branding elements, like name, logo, and visual identity.

The result is a product that puts reliable genetic information into the hands of Japanese consumers, helping them to make more informed healthcare decisions. MYCODE went to market in August 2014, just nine months after the engagement with IDEO began. Not only did MYCODE fulfill Namba’s mission, it helped the company find new ways to grow: Upon announcement of the new service, DeNA’s share price jumped 6.7 percent.

DeNA
DeNA
Bringing mass-market genetic testing to Japan, genetic testing, consumer genomics, DeNA, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, healthcare design, digital health, patient-centered care, innovation, product design, prototyping, transformation

Design Kit: The Human-Centered Design Toolkit

In 2009, IDEO designed and launched the HCD Toolkit, a first-of-its-kind book that laid out how and why human-centered design can impact the social sector.

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Article
Articles

In short order, a community of designers, entrepreneurs, and social sector innovators embraced it, buying and downloading over 150,000 copies.

In April 2015, IDEO.org launched an exciting new evolution of the HCD Toolkit the Field Guide to Human-Centered Design. The Field Guide is the latest in IDEO.org’s suite of teaching tools and a step forward in sharing the practice and promise of human-centered design with the social sector.

A full-color, 192-page book, the Field Guide comes with 57 design methods, the key mindsets that underpin how and why IDEO.org believes design can change lives, a full slate of worksheets, and case studies from projects that show human-centered design in action.

The Field Guide was funded by more than 1300 backers in a Kickstarter campaign that reaching nearly three times its initial goal. IDEO.org received an amazing outpouring of support and strengthened its deeply held belief that human-centered design can push the social sector forward.

IDEO.org is a nonprofit design organization that launched out of IDEO in 2011 with a mission to improve the lives of poor and vulnerable communities through design.

Visit designkit.org to download a free PDF, or get your own hard copy.

In 2009, IDEO designed and launched the HCD Toolkit, a first-of-its-kind book that laid out how and why human-centered design can impact the social sector.

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design kit the human-centered design toolkit, design kit, the human-centered design toolkit, human centered design, design thinking, business model innovation, new business ideas, building a new business, startup, entrepreneurship, social impact, design tools, design methods, community engagement, launching a new product

Building the Pong-a-Tron

All it took was four iPads, two Raspberry Pis, 12 Arduinos, a Mac Mini, and 2000 RGB LEDs

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After a bit of brainstorming, we hit on the perfect idea: a Noam-enabled modern twist on Pong, the classic, endlessly absorbing old video game.

The Pong-a-tron is considerably more complex than its predecessor. It links together four iPads, two Raspberry Pis, 12 Arduinos, 24 stepper motors, a Mac Mini, two Node.js applications, a Processing sketch, an Objective-C app, and over 2000 RGB LEDs. Noam coordinates the entire menagerie by hosting a conversation between all the different elements.

The Pong game itself was written in Node and broadcasts paddle and ball positions, which are then rendered on various portions of the overall display. The paddles are translated into physical "pixel" strips along the edges of the Pong-a-tron, while the ball moves seamlessly from Arduino-controlled RGB LEDs to iPads and Raspberry Pis.

The Pong-a-tron was initially showcased at Solid Conference 2014 and is now a permanent feature in the lobby of IDEO Chicago. Stop by and see it in person at a studio event, or pay Noam a virtual visit.

The Pong-a-tron would not be possible without the incredible talent, skill, collaboration and brainpower of many IDEOers including: Joe Banks, John Grimley, Travis Lee, Zeke Markshausen, David Sjunnesson, Ben Syverson, Jon Wettersten, Garrett Winther, and more. Video by Ben Syverson.

Noam is a software-messaging platform created by IDEO to help hardware and software tools communicate with one another. To introduce Noam to the world, we wanted to build a physical manifestation of the platform, something that was—like Noam—fun and exciting but also remarkably simple to use.

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building the pong-a-tron, hardware, physical computing, prototyping, product design, hardware prototyping

Beachsand and the Talking Bell

Our experiment with cheap, tiny, wireless sensor networks brings inanimate objects to life

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Articles

Our bell’s impressive literacy is the result of an experiment in creating cheap, simple, and easy-to-use networks of wireless sensors.

Miha Feus, the interaction designer at the helm of the project, points out that Internet-connected things are set to reshape our lives in ways we can’t even imagine. But while the technology isn’t particularly complicated, setting up and connecting the necessary sensors and receivers is difficult and expensive with the solutions currently available, and the battery life in these systems is terrible. Because of this, Miha says, experimentation by would-be makers is being stymied.

Miha’s solution is a system called Beachsand that aims to make wireless sensor networks, in his words, “as numerous, cheap, disposable, and user-friendly as grains of sand on a beach.” Beachsand is made up of a postage-stamp-sized smart transmitter called a SenseGrain and an Arduino-based receiver he’s dubbed the SandCastle.

You can plug any analogue sensor, button, or switch into a SenseGrain, measuring light, temperature, motion… anything you like. The SenseGrain then gathers data from those sensors and sends it to the SandCastle, and from there, you can use the information as you choose.

Miha explains that Beachsand isn’t really a product in and of itself, but rather a tool to help people cheaply and easily prototype new products, services, and data experiments. He and fellow interaction designer Siri Johansson have already prototyped one use case: the studio’s kitchen bell.

I caught up with Miha and Siri to find out more.

Second version of the SenseGrain

Third version: smaller and lighter

What exactly is a SenseGrain, and how does it work?

Miha: A SenseGrain is an ATtiny85 microcontroller, which is basically a very stripped-down version of an Arduino, plus a transmitter circuit and a coin cell battery.

You plug in any analogue sensor or switch and set how often you want it to send data. The device then goes to sleep and waits until it receives whatever type of input you’re measuring (in this case, until someone rings the bell). The SenseGrain sends data from the sensor to a receiver, which, at the moment, is an Arduino, where you can access, use, and manipulate the data.

What’s so good about it?

Miha: It doesn’t require any soldering or programming, so it's easy to set up and requires no maintenance at all. I programmed the microcontroller so that it’s very energy-efficient—on standby, it can last up to 30 years on a single coin cell battery (theoretically, at least). And it’s cheap! Each SenseGrain costs $2-3 to make.

Because they’re so inexpensive, you could put them anywhere—in a trash can, for example, to monitor when it’s being opened. Or if you don’t want to check your mailbox, you could put a SenseGrain in there and Beachsand could just let you know when you have post.

Currently, anyone with an RF receiver on the same frequency is able to receive data the sensor is sending, and I would like to keep it that way. Keeping sensor data open gives more people the opportunity to build something with that data.

Can you explain your experiment with the bell?

Miha: It's our Kitchen Bell 2.0. It brings an ordinary object into the age of the Internet of Things, where every physical object has a digital layer.

Beachsand makes our bell more than a static object, limited by its location and the reach of its sound, and gives it the ability to transcend space and time to be “heard” anywhere in the world.

The receiving circuit (with the sensor attached to the clapper)

How did you build it?

Miha: First we had to pick the right sensor to detect when the bell is being rung. The simplest one in this case was a tilt switch. We plugged the switch into the RF transmitter and taped everything on the clapper of the bell.

The second part was about receiving the message from the sensor and sending out an email. For that, we used an Arduino and an RF receiver connected to a laptop, which talks to a program called Processing. In Processing, we used some existing code for sending out emails, which we modified for our needs.

What did you learn building the Kitchen Bell?

Siri: It makes you think about what the right tone of voice and personality is for a specific object. We wrote a few drafts of the bell’s email to the studio. It should be light and funny, but also demanding—it’s a bell, after all.

An email variation from the bell

What inspired you from outside IDEO?

Siri: There's an interesting ongoing discussion on the narratives told by smart objects. Hello Lamp Post is a really nice example of giving a voice and personality to inanimate objects, and a lot of effort was spent to define the right tone of voice.

This way of working with sensors and actuators has interesting potential applications in both directions: physical to digital or vice versa. A couple of examples that work in the digital-to-physical direction are the UID cookie box, which rewards tweets with cookies, and Tableau, which quietly prints stuff it “sees” in its Twitter feed.

Second version with everything plugged in: the setup trim-pot, debug-LED, analogue sensor (in this case, temperature) and a button to wake it up

The sensor that ended up in the Kitchen Bell

What are you planning next?

Miha: Our colleague Alistair Norris is working on another application for the front door, to measure traffic in and out of the studio. We plugged a roller switch into a SenseGrain, which triggers every time the door opens, and added an Ethernet shield to the Arduino.

Beachsand is really still a work in progress. The next step is getting PCBs (printed circuit boards) done, so that I won't have to build every sensor transmitter by hand, which can take anywhere from one to four hours. With a PCB it will take just two to three minutes. PCBs are also less prone to malfunction.

Hopefully I’ll make a version with everything on board, including a littleBits connector. Then I’d like to build actuators, or “ActGrains,” to work with the SenseGrains and the SandCastle.

Evolution from the first version to the latest PCB version of SenseGrain

We’ll let you know more about Beachsand as we prototype more applications for it in the studio—or you might just get an update directly from our trash can, our front door, or the kitchen bell itself! You can find the code here in the meantime.

The bell that rings in the kitchen at IDEO London sounds rather more sophisticated than the analogue clang you might expect to hear when meals and snacks are ready. Our bell prefers to send articulate email messages, like this recent missive: “I summon you all to the kitchen table for a Beer-n-Nuts with [Arduino co-founder] Massimo Banzi. Come join us. Cheers, your Kitchen Bell.”

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beachsand and the talking bell, experimentation, testing new ideas, hardware, physical computing, prototyping, product design, hardware prototyping

A Programming Language That Speaks to Designers

How learning code can pave the way for a new style of thinking

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Scott Murray is an assistant professor of design at the University of San Francisco, code artist, D3 expert, and contributor to the Processing language.

Scott is endlessly excited about using code as a tool for visual explorations of all kinds, from fine art to interactive data visualizations, but his students aren’t always quite so jazzed about the idea of programming. “They’re used to Photoshop and Illustrator, chopping up pictures and vectors,” he says. “Coding moves them into a totally different working environment.”

It’s Murray’s job to pry open students’ minds to not only the languages of code but also to a new way of thinking—a developer’s approach to solving problems and building things. To this end, he’s helping to continue the development of Processing language, which is tailored specifically to the task of teaching designers and artists to code. “There are pedagogical tools embedded in the language itself,” he says, like the use of familiar terms such as “stroke” and “fill” as well as processes that help students think like developers when approaching the craft of design. “For me, design is all about systems—not creating an image, but a system that, when applied, results in an effective solution,” Murray says. “Processing, as a teaching tool, forces students to think beyond the output or image they want to create and describe the system they’re making and what it needs to do.”

Processing gives designers new tools and expands their design thinking. It’s free, open source, and available to all at processing.org.

Keyfleas (2013) by Miles Hiroo Peyton

To get a sense of what beginners can do with the language, visit openprocessing.org and browse through the sketches.

If you’re itching to get your hands dirty, go straight to this collection of short, prototypical online programs that explore the basics of programming with Processing.

Check out the complete version of Scott Murray's New Year greeting card pictured in the header to this post here.

Every Thursday in Palo Alto, IDEO’s Digital Shop hosts an informal lunchtime presentation by someone who is using code to create something surprising, useful, or generally awesome. Colleagues from all around IDEO gather for a meal and leave with a week's worth of ideas to chew on. We’ve asked some recent speakers to highlight a quick insight or tool they’d like to share.

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a programming language that speaks to designers, learning, coding, storytelling, communication design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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