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Latest work

Designing a school system from the ground up

Scaling an entire network of schools for the growing Peruvian middle class.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Learning & Work

How do you lift up the middle class in a developing country?

That was the challenge facing Peruvian entrepreneur Carlos Rodriguez-Pastor, who hired IDEO to build an entire network of schools powered by a progressive new learning model. IDEO’s mandate: to redesign Innova’s entire K–12 learning experience, from the curriculum to the teacher training to the school buildings, with an eye toward expansion and a goal to provide international-quality education at an affordable price—about $100 a month.

Innova Schools is a part of Intercorp, a family of 35 businesses that span everything from banks to retail stores and added schools to its portfolio. In 2010, the company had five existing schools but realized that its existing model could not grow. The shortage of well-trained, high-quality teachers in Peru, combined with rising land costs, meant the schools would need to radically change course to succeed.

To learn about scalable school models around the world, IDEO researchers visited inspirational schools and learning programs, and looked to analogous systems like retail, hospitality, and health care to understand their approaches to scale. Throughout the project, they collaborated with teachers, students, and the Innova Schools team in co-designing the work itself.

Together, Innova Schools and IDEO developed the curriculum, teaching strategies, buildings, operational plans, and underlying financial model to run the network of schools.

"I was blown away by Innova Schools," said Salman Khan, founder of Khan Academy. "It's inspiring to see such an affordable school deliver a quality of education that would rival schools in the richest countries."

Early sketches of the classroom experience.

The new Innova Schools combine teacher-led, project-based learning in small groups with self-directed time using digital learning tools. Teachers monitor students’ work online and offer personalized guidance. Parents can view their children’s progress online as well.

Dynamic learning environments include community spaces, media labs, rooftop study areas, amphitheaters, and cafés that are optimized for flexibility: furniture on wheels, movable walls, and efficient uses of space to allow for different modes of learning.

An online Teacher Resource Center includes a database of more than 18,000 custom lesson plans based on a progressive new teaching approach. The center helps teachers learn their craft and gives them a chance to connect across the network.

The business model of Innova Schools was developed at the same time as the school experience. Designers leveraged the economies of scale that come from building a network of schools and centralized tools, such as data systems that allow all the schools to learn together.

The project has allowed Innova to open more schools at an affordable cost to families, ultimately giving more of Peru’s youth the chance to compete in the global economy. This comprehensive approach to system design ranks as one of Latin America’s most ambitious privately funded educational projects, and is on track to become the largest private school network in the region. To date, Innova has opened 63 schools in Peru that are serving more than 50,000 students.

A blended learning approach combines self-directed and group time.

A good system design doesn’t end with strategy. The work on Innova Schools also had a huge influence on the company, according to Rodriguez-Pastor. Through the creation of new roles and an aligned set of values, Innova’s central office has become a much more nimble and creative organization. They’re constantly scanning the world for inspiration in how to best educate their students, while building out the new innovations. They realize that design thinking can become an integrated part of their daily management of this growing network of schools.

Innova Schools
Innova Schools
Designing a school system from the ground up, Innova Schools, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, systems thinking, systems design, service ecosystem, student experience, future of education, innovation, strategy, design thinking, entrepreneurship, healthcare, retail, education, learning

Designing a top-selling hard drive

Through a long-term collaboration, Western Digital and IDEO have created one of the world’s best-selling hard drives.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail
Technology

Western Digital, the leading provider of external digital-storage solutions and a pioneer in the field, and IDEO collaborated on a number of products that produced reliable, secure, high-performance hard drives for personal and professional use and have won numerous design awards.

The projects include:

  • MyBook external hard drive: IDEO and Western collaborated to find a new design language for their external hard drive MyBook. In just six months, MyBook became the number-one hard drive in the Americas, and grew US market share by more than 50 percent.
  • MyBook II: Looking to regain MyBook’s original number-one position in the hard drive market, IDEO and Western came together again to refresh the original design, finding ways to further differentiate the product and the brand, and winning a 2008 Spark Bronze Award.
  • MyPassport: Western and IDEO designed the 320GB, ultra-portable USB-powered hard drive that appeals to the mobile user, which won both the 2008 IDEA Bronze Award from IDSA and BusinessWeek, and the 2009 iF Award.
  • MyBook and MyPassport 3.0: Again, IDEO and Western collaborated on bringing the popular MyBook external hard drive to the next level in the hardware, the software, and the packaging. IDEO also created in-store merchandising, the graphics and information featured on product packaging (and the “out-of-box experience”).
Western Digital
Western Digital
Designing a top-selling hard drive, data storage, professional storage, Western Digital, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, product design, transformation

Designing a city emergency plan

Helping cities prepare for emergencies with a resourceful toolkit.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Public Sector

The city of San Francisco wanted to help its people become better prepared in case of emergency. While no one feels totally prepared for a natural disaster, people who are most connected within a local network fare better in an emergency.

So the San Francisco Department of Emergency Management (SF DEM) and IDEO teamed up to create SF72, a revolutionary platform that helps to reach people where they are. In times of emergency, the city will need citizens to be self-supporting for 72 hours (or longer) before local services or outside help kicks in. With that in mind, IDEO developed an accessible platform to help people prepare for those 72 hours in simple ways that fit into their daily lives.

The SF72 website helps people with five important tasks: Get connected, gather supplies, watch stories, make a plan, and have access to an updated Google map. SF72’s content is hyperlocal, but IDEO and SF DEM also created an open-source toolkit for cities worldwide. From San Jose to Denver, other locales are using the simple toolkit to create a City72 platform of their own. Most recently, the city of Oakland collaborated with Code for America to develop its own platform. The City72 Toolkit enables SF72’s ethos of social connection for resilience to scale and grow—city by city.

The San Francisco Department of Emergency Management
The San Francisco Department of Emergency Management
Designing a city emergency plan, The San Francisco Department of Emergency Management, public sector innovation, government services, civic innovation, civic design, government innovation, citizen experience, innovation, government

Designing a global plan for disaster response

Creating a network that connects veterans across continents.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Public Sector
Health

Team Rubicon, formed in 2010 as a response to the devastating earthquake in Haiti, is made up of former military veterans who swoop into help in times of disaster. The organization started with six vets in the US who were eager to transfer their battlefield readiness in to frontline relief efforts, and has grown to more than 28,000 volunteers across the world.

To explore its growing global effort and to shape the future of the organization’s venture, Team Rubicon approached IDEO for help. After an 11-week collaboration with government, military, and veteran groups, a vision for Team Rubicon Global emerged. Inspired by sources as diverse as TED and The Hell’s Angels, the three-tier model consisted of an anchor network to share best practices across the organization and two supporting platforms designed to help countries with varying capacity and needs.

Team Rubicon Global coordinated its first deployment in April 2015, when a quake struck Nepal, sending US and UK teams to double down on the rescue effort. According to Vince Moffit, Team Rubicon USA Incident Commander, that incident alone validated the network effect of IDEO’s work. “We couldn’t have done this without Team Rubicon UK,” he said.

And for the veterans who are part of Team Rubicon, the shared desire to serve—applying skills ideally suited for disaster response—creates a renewed sense of purpose, community, and leadership that helps reintegration to civilian life.

Team Rubicon
Team Rubicon
Designing a global plan for disaster response, veteran housing, accessible housing, Team Rubicon, public sector innovation, government services, civic innovation, healthcare, health innovation, patient experience, systems thinking, systems design, service ecosystem, innovation, leadership, government

Can an Interaction Designer Survive Without a Smartphone?

What I learned during a month unplugged

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Article
Articles

First came the jolt of panic, followed by furious digging through my bag, and slapping my pockets, the whole time chanting, “Please say I didn’t forget my phone!” There I was, standing just past the airport security checkpoint on my way to catch my connecting flight home from Japan, totally empty-handed. Bye, phone.

Once I stopped hyperventilating, I had a few hours strapped to an airplane seat to consider the following: What would it feel like to live without a smartphone?

Since I was already stuck without one, I decided to turn my predicament into a personal experiment: one month, no smart devices of any kind. Here’s what those 30 days taught me—and how the experiment made me rethink the way I approach design.

Less might be more

My first observation was that I was suddenly fully engaged with everything—my surroundings, the people around me, even that TV show that I thought I liked, but really just glanced at between text messages. I was pleased to find that conversations suddenly became much more meaningful. When I had my phone in hand, I was always subconsciously waiting for a buzz, and partially disengaged from the people in front of me. And when the buzz happened, I stopped listening to them completely. Without the added distraction, interactions became much more fulfilling.

As an interaction designer, I spend a lot of time creating user-friendly interfaces, but this experience made me wonder exactly how accessible things should be. Now I ask myself, are there elements that are competing with instead of enhancing an experience? Would a user benefit from something just a little less sticky?

Lose the escape hatch

Some of you may remember a time when you couldn’t just text your friend to say that you’re running late or *cough*cough* aren’t feeling well and can’t make it. We’re all guilty of it. The beauty of not having a phone was that it forced me and my flaky friends and family to pre-plan and be on time*. By removing the option to be late or back out, there’s much less to think about besides showing up and enjoying each other’s company.

When we’re designing technology, do we always need a back or undo button? How does that affect outcome and behavior, and can we use it to our advantage? For instance, with questionnaires, how do answers vary if there’s no way to change them?

*side note: Do look up where you are going ahead of time, because no phone = no maps.

It really, truly can wait

At the beginning of the experiment, I had a few phantom limb moments where I went to grab my phone to check tomorrow’s weather, or look up the definition of apocryphal, or text that random gif to a friend. In most situations, my first instinct was to whip out my phone. Not having access to everything forced me to slow my pace, and made my world feel a whole lot smaller, and, in some ways, less overwhelming.

In an era where you can shop for a pair of pants online and have it delivered to you within the hour, are there moments that can be enhanced by building in pause? What can a little friendly friction do to help slow things down to enhance and experience?

Automation isn't always rewarding

There’s no question that the smartphone affords us many conveniences—I’ve undoubtedly plundered every mobile subscription, delivery, and transaction possible. But streamlining every aspect of my life left me longing for those small moments of accomplishment that I used to get from figuring it out on my own. For instance, without access to ridesharing services, I found myself walking or taking public transit everywhere. Great for my lungs, the environment, and my wallet. The same goes for social sharing: Much of the reason we share online, is for the reactions we get in return. And by moving from an asynchronous share to a synchronous share, you’re rewarded by actually seeing someone laugh instead of an emoji reply posted 34 minutes later. Mic drop.

Just because we can automate, doesn’t always mean we should. The unpredictability of human behaviors is what makes the mundane more interesting, after all. How can we integrate these real life moments into the designs we create?

Since the big experiment, I’ve rejoined the flock and am now wielding a shiny, new phone with a notch in it. But I haven’t forgotten the lessons I learned—or how important it is for designers to get out of their comfort zone. And next time I need a little inspiration, I may just leave it at home.

As an interaction designer, I have a love-hate relationship with my phone. On one hand, my job requires instant access to apps, prototypes, Slack... the list goes on. On the other, tech addiction is real. Even if I might try to ignore the invisible handcuffs that tie me to my phone, I was always reaching for it.

Until, of course, I lost it.

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Thoughtless Acts: Driving in Style

Thoughtless Acts: Driving in Style. The intuitive ways we adapt and react to things in our environments

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Article
Articles

Moving trucks aren’t always built for convenience. After all, they’re meant for hauling cargo, not a luxurious drive. But they are chock full of packing tape. When I hopped in the front of our mover’s truck to pick up some furniture at the storage unit, I smiled to see this ingenious workaround. A cup holder for your soda pop using a roll of packing tape, secured with—what else—packing tape.

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts driving in style, thoughtless acts, driving in style, human centered design, design thinking, photography, visual design

Why I’m Building a TV For My Baby

I am making a TV for my future son. It’s nearly finished, though I’m still working out a few kinks in the scheduling API, and I need to solder the hardware channel switcher. It’s a side project that’s been simmering for several months now that I plan to release soon—not unlike my baby.

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Article
Articles

The idea came to me on a Saturday in June, before I had told anyone I was pregnant. I was flopped out on a sandy couch with my niece and nephew after a day at the beach, their level of post-sun exhaustion matching my first trimester fatigue. Their mom, my sister-in-law, recognized an opportunity to steal away for a shower, and put on an early 80s episode of Mr. Rogers’ Neighborhood. Both of these kids have been raised mostly screen-free, and their mom was just starting to let them watch what she called “slow TV”: mostly nature documentaries, the occasional Aquanauts episode, and of course, Mr. Rogers.

This particular episode began with Fred Rogers trying to fix a leaky faucet with a new rubber washer. But he didn’t have the right size washer, so he goes to visit a local handyman. Rogers asks some questions about a shovel the handyman is fixing, and then is shown a wide selection of washers, and takes his time picking out one of the correct size. This takes place over the course of roughly 10 minutes, in real time. It’s a prime example of “slow.”

My niece and nephew were transfixed, mouths open. Seeing Mr. Rogers select a piece of kitchen hardware appeared to be the most incredible thing they had ever witnessed.

I want the same thing for my son.

I’m a software designer with a background in web development and computer science. I grew up loving computers and the internet. We had an Apple IIE for as long as I can remember, and my engineer dad taught me BASIC as soon as I could read. My first introduction to the internet was when our family got a CompuServe subscription in 1994. I couldn’t do a whole lot on it, but I’d jump into chat rooms and talk about the X-Files and Monty Python. Technology was always a part of my life.

But when I look back on all this, I realize how lucky it was that I got to grow up in this particular moment of technological disruption. I wasn’t plopped into a world governed by technology—the internet’s control over the world grew right along with my own.

Now, though, I keep reading articles about the ways the internet is changing our brains. Social networking is making us more isolated and risk-averse. The current generation of teens growing up, digital natives all, are the safest and the most depressed yet. And I worry about what it will mean for my child, born into a world moving at the speed of Twitter. This anxiety has become more real and intense every week of the 39 I’ve been pregnant. I assume it will let up sometime in the next three or four decades.

Lately, I’ve been thinking a lot about calm technology—a term coined by Mark Weiser and John Seely Brown of Xerox PARC in a 1995 white paper, researched further and developed into a book by Amber Case. Here are the Cliffs Notes: Calm technology should require the smallest amount of attention possible from the user; it stays at the periphery rather than being center stage; and it should “amplify the best of technology and the best of humanity.” It’s that last one that stuck with me.

I don’t have to be a luddite to protect my child—I can use my skills as a technologist, including basic hardware hacking, to moderate the world I want my child to live in. By creating this TV, I can give him the calm environment I was lucky to grow up in. While he’s small, his TV will be a 30-pound, wood-paneled monster that I found the on the street, with a dial and 12 channels he can flip between—no more, no less—all programmed by me. So far, none of the content goes above a PG-rating, and one channel is all Mr. Rogers, pleasantly chatting with his handyman neighbor, carefully choosing just the right washer.

Eventually, my son will know about Netflix and binge-watching. He will know about YouTube and those bizarre AI-generated children’s shows. He will know about games that have been designed by the best minds of our generation to be more addictive than the cigarettes I hope he’ll avoid when he’s older. He will know about so much more that I can’t begin to predict. But for a while, he’ll be blissfully unaware, able to grow and think and develop at a child’s pace.

I am making a TV for my future son. It’s nearly finished, though I’m still working out a few kinks in the scheduling API, and I need to solder the hardware channel switcher. It’s a side project that’s been simmering for several months now that I plan to release soon—not unlike my baby.

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why i'm building a tv for my baby, hardware, physical computing, prototyping, product design

Tools and Insights for Enhancing the Lives of Older Adults

The Design on Aging booklets give entrepreneurs and organizations tools for designing human-centered products and services for older adults.

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Article
Articles

The Design on Aging booklets give entrepreneurs and organizations tools for designing human-centered products and services for older adults. The two publications, Connected Living and Independent Living, explore how design can help older adults stay socially connected and physically mobile as they age. Presented alongside 4 distinct profiles representing the behaviors and mindsets of people over 50 years old at high risk of isolation, the booklets provide practical frameworks and design exercises to help organizations generate impactful solutions.

IDEO developed the Design on Aging booklets with Project Catalyst—a pioneering research collaboration between AARP, UnitedHealthcare, Pfizer, and MedStar Health.

Download the books on Independent Living and Connected Living.

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tools and insights for enhancing the lives of older adults, business model innovation, new business ideas, building a new business, startup, entrepreneurship, aging

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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