

Giving ed tech entrepreneurs a window into the classroom
Designing tools that students like and teachers need.
The Bill & Melinda Gates Foundation partnered with IDEO to explore how to harness the potential of technology to support teachers in delivering high-quality education at scale.
By talking to the people on the front lines—teachers, students, entrepreneurs, and technologists—IDEO discovered a dual challenge: Teachers need a broader array of quality tools to use in the classroom, and the ed tech entrepreneurs need a window into the classroom to create the most effective technology products.

With this insight in hand, IDEO worked with the Gates Foundation to design, build, and launch Teachers Know Best, a digital platform aimed at connecting those creating new tools and technologies with the people who ultimately use them. Powered by the results of a large-scale survey of 3,000 educators and 1,200 students, the interactive resource acts as the bridge to connect entrepreneurs to classrooms. The site provides invaluable insight to help startups focus, refine, and scale their work, and provides essential information on how schools find and select products to use in the classroom, as well as a forum for teachers and students to rate and respond to more than 500 existing resources.
The resulting platform is a boon for tech entrepreneurs, educators, and students alike—giving entrepreneurs a clearer understanding of what's needed, and giving teachers and students a voice. Teachers Know Best launched in May, 2015 for entrepreneurs and educators at the New School Ventures Fund Summit.



From libraries to learning labs
Librarians use design thinking to create new services for patrons.
What’s the future of libraries? As information goes digital and reading rooms become a thing of the past, what’s the best use and function of libraries going forward?
Chicago Public Library and Denmark’s Aarhus Public Libraries, together with IDEO, wanted to find out. With a grant from the Bill & Melinda Gates Foundation, they created the Design Thinking Toolkit for Libraries: reading and workshop materials that can be used by any front-line library staffer to adapt to library users’ changing needs.
Using the Toolkit, library staffers engaged with patrons to test out brave new ideas that change our perception of the typical library: an anything-but-quiet teen expression lab with music- and art-making tools, a “tech spa” for users looking for how-to information, and a series of narrative storytelling workshops for kids that use play as a springboard for learning. In Chicago, these experiments spurred the implementation of a new play space in the children’s library section of the Albany Park branch, and the creation of new roles for librarians that focus specifically on teens’ needs.
You can download the toolkit, and find more resources, at designthinkingforlibraries.com.


Firing up a new pro soccer experience
Defining the Chicago Fire brand in order to win over new fans.
Major League Soccer champions the Chicago Fire wanted to convince new fans to come to its stadium, but knew that competition for fans’ attention—and wallets—in Chicago was fierce. The Fire partnered with IDEO to create memorable marketing campaigns and fan experiences to get more Chicagoans fired up and filling its seats.
Inspired by Section 8 fans and fervent Club supporters, IDEO homed in on six defining brand personality traits: human, gritty, irreverent, indie, Chicago pride, and globally curious, then used them to design game-day experiences to match. In addition, knowing the Fire’s marketing pockets weren’t as deep as its competitors, IDEO zagged and took a different approach to messaging: Eye-catching billboards featured headlines lifted directly from Section 8 fan chants, edgy posters showed soccer players as superheroes, and anything-but-traditional scarves and t-shirts sported bold wording and graphics of players’ faces.


Faster, more accurate spinal surgery
High-powered instruments for spinal surgeries ease doctors' burden.
While reconstructive spinal surgeries can be life-changing, even minimally invasive spinal procedures can require hours under anesthesia for patients, and be physically demanding for surgeons and staff. Over time, the repetitive physical strain can limit the ability of highly skilled orthopedic surgeons to perform these surgeries.
Spinal-surgery company Medtronic partnered with IDEO to design, engineer, and build POWEREASE, a next-generation surgical instrument system that revolutionizes the techniques used to perform spinal surgeries. The result is a system of powered medical tools created specifically to meet the needs of surgeons during reconstructive procedures.
By integrating cutting-edge industrial design, human-centered research findings, and boundary-pushing engineering work, the team was able to solve some highly technical challenges, like efficiently breaking off set screws while imparting minimal torque on the surgical construct in the patient, and seamlessly integrating nerve monitoring and image navigation capabilities into the instruments.
Medtronic’s initial tests show that when compared to manual instruments, the new powered instrument system significantly reduces the time and improves the accuracy of reconstructive spinal surgery procedures.
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Why Being Obsessively Organized Makes You More Creative
In 2015, I spent a month in an Airbnb that doubled as an art studio. Upstairs, there was an airy drawing room where my host taught scientific watercolor classes. In the garage, a multimedia artist named Diego had built his own 3D printer and spent his time creating furiously—everything from ink paintings to cardboard sculptures to warped digital imagery.

In 2015, I spent a month in an Airbnb that doubled as an art studio. Upstairs, there was an airy drawing room where my host taught scientific watercolor classes. In the garage, a multimedia artist named Diego had built his own 3D printer and spent his time creating furiously—everything from ink paintings to cardboard sculptures to warped digital imagery. I started spending my afternoons in the garage, watching him work and quietly editing travel photos, hoping to soak up some of the creative juices.
One day, after over-contemplating whether the photo of three chairs I had just edited was art, I worked up the courage to ask, “What do you do with all of the stuff you make? When does it become art? What does it even mean to be an artist?”
First, he laughed.

Then, Diego opened up his laptop and plugged in his external hard drive. A few clicks later and we were deep inside his folders, files, and spreadsheets. "This," he said, "is what I do with all of the stuff I make." He showed me how he edited and selected images in Photoshop, created cohesive photo series, added titles and captions, wrote artist statements, meticulously noted the date/medium/size of each piece and how they should be displayed, exported PDFs, and organized the files by theme. He showed me his spreadsheet of deadlines and requirements and contact information for calls for entries, residencies, conferences, and shows.

I felt like I had just pulled back the curtain on the Wizard of Oz. The image I had in my head of the artist as natural born creator was just the front end, hiding the logistics of what it takes to really make it work as an artist. Creativity as an effortless, inherited talent was a myth.
I found comfort and familiarity in Diego’s near-obsessive organization and realized that my love of structure and systems isn’t actually at odds with artistry. In fact, formal processes can unlock new ways of thinking and doing. Structure can reduce the mental and digital clutter that often blocks people from actually making things. If categorizing and list-making and data visualization gives me creative confidence, then so be it. Knowing I have an entry point into the world of creativity has made it much easier to dive in.

Today, as a business development associate at IDEO, I sit at the intersection of creativity and strategy, art and operations, design and business. Though I am in near-constant awe of the making and creating that seems to flow from the fingertips of my deeply talented colleagues, I know that design doesn’t just happen. Behind the curtain of creativity, there are layers and layers of order, process, painstaking detail, and hard work. These days, I find just as much beauty (and madness) in the back end.
Diego de los Campos is a multimedia artist from Uruguay who currently resides in Florianópolis, Brazil. His work can be found at diegodeloscampos.wordpress.com
I’ve never considered myself an artist. My handwriting is too neat, I enjoy coloring between the lines, and I don’t always get poetry. I imagine artists as forces of raw, unbridled creativity—messy, like mad scientists, but with more color, magic flowing out of their fingertips like a scene from Fantasia. I, on the other hand, live and die by my Google Calendar.


Designer’s Playlist #7
A few things IDEO Tokyo's Evin Dempsey can't stop thinking about

Name: Evin Dempsey
Location: Tokyo
Role at IDEO: Communications Design Lead
Joined IDEO: Freelanced from 2010 to 2012 in IDEO Shanghai; joined IDEO Tokyo in 2013
Social Media: I abstain. Better for the heart and soul :)
Titillating Fact: At the age of 10, I had about 46 hamsters in my garage in cages that I made myself from scrap pieces of timber. I used to breed them and sell them back to the petshop for a quid each.

1. Inside
Inside is a puzzle platform game from Playdead, a small, independent game studio in Denmark. It’s an absolute masterpiece of storytelling, art direction, animation, sound design, and even camera work. Each frame of this game is meticulously designed, from the bubbles in the water to the flicker of the torch. It’s the culmination of a very talented team of designers, programmers, and storytellers. The plot follows a young boy as he attempts to escape from a forest. Along the way, he encounters various puzzles and obstacles that help to reveal more details about his predicament. It's quite possibly the best game I've ever played.
2. Nozawa Onsen
Though it’s not very well known outside of Japan, Nozawa Onsen is a mecca for Japanese snowboarders. Located in the northeast of Nagano prefecture in western Japan, it is home to waist-deep powder as well as several onsens, or natural hot springs. It’s a winter sports enthusiast’s dream come true. The hot springs scattered all over town are also free for anyone to enjoy. I try to go at least twice a season. If you like powder, or japow as we foreigners like to call it, then you'll love Nozawa.

3. Don't Sleep, There Are Snakes by Daniel Everett
A man moves to a country he knows absolutely nothing about, learns a language, changes his outlook on life, and loses his faith. Having spent my life split between eight different countries, and having a special affection for nearly all of them, this tale rings true to me. It’s an amazing account of one man's evolution as he makes his home in the Amazon rainforest. The story is universal, but the book is of special interest to people who are intrigued by linguistics and language. I couldn't put it down.
Header image by Mark Solarski.
In this series, we ask IDEO designers to share the stuff they're digging right now—tools, books, music, sites, people, places—so you, too, can drink from the fount of inspiration bubbling up here. This week's guest star: Evin Dempsey.


What the Photos You Take Say About You
Ivan Cash got his first job in advertising by getting arrested. No joke.

In one sentence, who are you?
I am a human being who creates art, films, and cultural movements that inspire curiosity and connection.
What do you do? How did you learn it?
I do a lot of things, all of which are self-taught. First, I was an art director at Venables Bell and Wieden+Kennedy Amsterdam. Then I became an interactive artist making large-scale community driven projects, like Selfless Portraits, Last Photo, and Snail Mail My Email, and I published a book. And more recently, I’ve become a film director.
A lot of my work explores human connection and connecting with strangers, which comes from getting bullied as a kid and becoming fascinated with how people interact and treat each other. My biggest piece of advice in learning a creative skill is to stay curious, keep experimenting, and try reaching out to those who inspire you. That’s basically what I’ve done over and over again to get to where I am today.
Snail Mail My Email is a community art project where volunteers transform strangers’ emails into handwritten letters, free of charge.
What are your three favorite possessions?
- My stuffed animal Snuffleupagus, which I’ve had since I was born.
- Handwritten letters from over the years.
- My data.
I had a house fire five years ago and lost nearly everything. It showed me that most possessions are replaceable. It’s my creative ideas and material that are most prized.
What does a typical work session look like for you?
I don’t really have a typical work session; my days are split between working in the studio, traveling to give a talk, going out to make a film, or working on-site with a client. I really like this balance of working with a team and working in solitude. I need this constant mix of circumstances to keep me both energized and recharged.
Signs of the Times explores the personal, human stories behind protest signs, without ever showing the sign holders’ faces.
How do you get over creative block?
I can’t really work if I’m in a messy or loud environment. So my studio needs to be immaculately tidy and quiet. That’s the first thing.
Secondly, I’m very sensitive, and so often a creative block means an unresolved emotional conflict. Taking the time to journal, find closure in a relationship, or talk to my therapist are all good things.
Finally, I get over creative blocks by making new work (that may not be great) and not judging myself for it. Creative block happens when my standards get so high that I become fearful of not meeting some expectation and get paralyzed. The important thing I have to keep reminding myself is to have fun and to not take everything so seriously, because nothing really matters and we’re all going to die!
The ‘Last Photo’ Project is an ongoing video series where Ivan asks strangers in different cities to share the last photo on their phones.
How do you see the world in 2078?
Optimistic version: We’ll live in a post-digital age where we've gone back to appreciate the simpler things like nature and meditation. Our lives will still be digitally integrated, but it'll be much more seamless and we’ll place greater value on taking breaks from tech.
Dystopic version: Life will be lived within a virtual reality headset and/or brands will be more invasive than they are now. On cars. On skin. In our homes. We will make money by consuming ads.

Who are you (creative) crushing on lately?
My dancer/choreographer friend Jacob Jonas who is killing it right now.
Moonlight director Barry Jenkins.
Valerie Luu and Andria Lo’s photography project Chinatown Pretty.
American Honey director Andrea Arnold.
Ivan Cash got his first job in advertising by getting arrested—for selling t-shirts advocating for the firing of Knicks coach Isaiah Thomas. No joke. After a stint in that world working for Venables Bell & Partners and Wieden+Kennedy, he set out on his own to explore a different kind of client—everyday people. His projects, whether about protest signs or the last photo someone took on their phone, are a deep dive into how the images we create help tell our stories. In this first installment of Creative Crushes, I caught up with him over coffee to find out what he's been up to.


Borrow Principles of Theater for Better Design
It starts with suspension of disbelief.
The next time you enter a theater, take special note of the black curtains hanging onstage. I can almost promise they’ll be there. Short ones above the stage (called “trim”) obscure the overhead lights, while long ones on the side (called “legs”) hide the backstage performers. Black curtains are a set designer’s secret weapon.
Theater strives for suspension of disbelief. It’s the reason we cry when Romeo and Juliet kill themselves… even though we know the actors aren’t really dead. (They’re not even Romeo and Juliet, for that matter.) It allows an audience to imagine the world of the play far beyond the elements we see in front of us. In our heads, the vivid and colorful streets of Verona extend well behind the black curtains that frame the stage. And all the set designer had to do to create that illusion was hang some fabric.
Designers need to stop making slide decks and start hanging black curtains. As projects become more complex, it becomes impossible to represent an entire concept through words, images, and prototypes alone. Truly innovative designs can’t exist in our present world—they change it into something new. Taking cues from theater is one way to help people suspend their disbelief and bring them inside these new ideas. Here are three ways in:

Embrace Set Design
“Space creates behavior” is a mantra used by interior designers. But there’s a step missing in that equation: Space creates new mindsets, and new mindsets create new behaviors.
When we go to the theater, the curtain rises and we get our first glimpse into the world of the play. It’s the moment when an audience is asked to leave the reality of the theater (velvet seats, half-finished wine, smartphones, etc.) and enter an alternative reality crafted by the show.
Boardrooms are not a good place for achieving that effect. If we want people to engage with unprecedented ideas, we need to transport them out of their current reality. It’s absurd to assume that people will think differently when they are sitting in the same chair, at the same table, staring at the same drop-down projection screen they see everyday.
Even simple changes to a physical environment can drastically shift the way an audience (in this case, clients, investors, etc.) will approach a meeting.
Consider:
Lighting—a darkened room creates a sense of possibility and wonder.
The unexpected reveal—bring out a hidden element part-way through the meeting.
Sound—background noise or music helps guide people to an emotional state before, during, and after the show.

Play the Role of Director
Another way to shift a viewer’s mindset is to go at it directly. Direct them, as if they were an actor, and give them a new role to play and a new way to think.
At IDEO, mid-project meetings are often the most crucial point of contact with our clients. In those meetings, they must assess the opportunities we’ve uncovered through research, and decide which ones to pursue. If the audience defaults to their standard decision-making metrics, engineers will choose the most technically-feasible option, while the CFO might choose the most cost-effective path forward. Innovative ideas are difficult to judge in this way, so they can easily be left behind.
But asking these same people to make decisions from a different perspective can open up the room to new possibilities, and create excitement around the more difficult to imagine, yet more innovative ideas.
Here, you accomplish two things. First, by having them embody a new viewpoint, they are forced to drop their default mode of interaction and pick up a new way of thinking. Second, because the exercise feels inherently contrived, it offers participants a mental safety net. It’s not real—it’s make believe. When people let their guard down, that’s often when the real insights emerge.
Think about:
Directed actions—as soon as people are required to do something, they leave the passive audience state.
Physical movement—if people are required to stand up and move around, they automatically engage in a more meaningful way.
Assigning new roles—if people are required to observe and respond as someone other than themselves, they will come at the experience from a position of empathy.

Be a Reviewer
Anytime you engage with an unprecedented experience, the take-aways are not always clear. In the world of theater, new audience members might walk out of a show thinking, “I loved it!” or “I was bored!” or “I was bawling, but I’m not totally sure why.” A good theatrical experience should elicit some type of emotional reaction from the audience, but people may not have the necessary vocabulary to analyze it. Good reviewers can help translate the experience for the rest of the world and direct attention to what is important or meaningful.
In design, crafting the takeaway message becomes a crucial exercise. It’s important to tell people how ideas and concepts can translate back to their real-world experience. If the most brilliant concepts can’t be understood beyond the context of a highly theatricalized presentation, there’s no way it will ever have impact in the world.
Consider:
A summary—what's the essence of what they just experienced?
Analysis—what's the deeper meaning or purpose this connects to?
Drafting a plan—what actions should take place as a result of the experience?
Innovation is a tricky business. As designers, we are tasked with creating unprecedented experiences that help shift the world into the future, yet we are stuck discussing them in the present. Creating innovative work is not enough. We must create innovative ways of sharing that work to help audiences suspend their disbelief and imagine the future that might exist.
Illustrations by Megan Crabtree.
Two things are required for design success: the right idea, and the ability to convince people of its value. In recent years, designers have become more interested in storytelling to make the case for their solutions. I'd like to take that method a step further, by embracing theater.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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