

Helping young adults make smart money decisions
Society of Grownups offers financial advice to those who need it most.
When you’re under 40, buying a life insurance policy may seem about as practical as buying a Humvee. That makes insurance a tough sell for a 165-year-old company like MassMutual. To find a way to become relevant to this generation, MassMutual partnered with IDEO with a mission to get young people interested in their own spending habits.
Over the course of two years, the teams set out to learn about how people across the US spend and save their money, and they uncovered a simple theory: you either have a smart money mindset or you don’t. When it comes to being mature about financial issues—chipping away debt, saving to buy a car—it doesn’t always come naturally. If anything, many feel disconnected from money-related matters, even if it’s in their best interest to know more.
"I hate going to a bank and not really knowing what I am doing when it comes to money," said Simon Bowers, a 31-year-old who works in public relations, featured in an article in Fast Company about the MassMutual-IDEO collaboration. "They don’t seem to take into account that this might be scary for us."
So how to invite this wary demographic to the table? Design an accessible way to meet them wherever they are: online and on their phones. IDEO helped build the new venture from the ground up—designing a brand identity and experience focused on transparency, meeting users where they are, and helping people navigate complicated financial situations so they can live life on their own terms. It’s called Society of Grownups, and you can think of it as a sort of master’s program for adulthood. Each piece of the program builds on a common vision that continues to iterate every day.

After building and testing full-scale, live prototypes, the brick-and-mortar Boston location opened in 2014 and operated much like a supper club—a warm, inviting space where young people could hang out, feast on delicious meals, attend talks, and learn about things like 401Ks, living on a budget, and how to pick good, cheap wine. After two years of continued prototyping, MassMutual recognized that the digital channel has the most potential to grow and closed the brick-and-mortar location to focus their investment in building out the bespoke online financial tools to reach more people across the nation.



Helping a digital healthcare startup to scale up
A redesign, a rebrand, and a new focus.
From leeches to gene therapy, how we treat sickness has changed beyond recognition over the centuries. But one question asked by ancient healers and modern doctors alike remains the same: “How are you feeling?”
“We’ve had the ‘quantified self’ for a number of years—sensors that measure steps, weight, blood pressure,” said Bruce Hellman, cofounder of UK-based digital health startup uMotif. “But by only focusing on the quantitative, we miss the whole picture of a person.”
Hellman cofounded uMotif in 2012, inspired by the self-awareness he gained when tracking his sleep after his baby was born. uMotif gives people the tools to record and track their mood, sleep, and clinically relevant symptoms like dizziness or breathlessness on their mobile phone app, and share the resulting data with their doctor and care team to better inform appointments, and treatment plans.
Named as one of 50 UK "scale-ups" that could grow to over £100m in revenue by not-for-profit organization Silicon Valley Comes to the UK, uMotif’s software and apps have been deployed in dozens of hospitals, and profiled in The Guardian, The Daily Telegraph, and The London Times. With a view to scaling strategically, Hellman applied to IDEO Europe’s first Startup in Residence, a three-month-long program to accelerate companies through design thinking. “We brought the whole of uMotif to IDEO: product, organization, branding, approach, and business model,” said Hellman. “We were keen to re-consider just about everything.”
During the residency, the uMotif team embedded with IDEO’s London studio to work closely with an eclectic team of interaction, business, and communication designers, and design researchers, to explore every aspect of the business.
The team found that although uMotif’s organic growth had reflected the rapidly expanding digital health market, the offer was somewhat fragmented as a result. In response, uMotif decided to tighten its sales focus from 14 branches of medicine to just two: oncology and cardiology (with mental health as an R&D area).
In-depth interviews with patients, nurses, doctors, and executives revealed a clear opportunity: “simple symptom tracking for people going through an acute or serious period in their health, to activate and extend the patient-care team relationship,” Hellman says. The focus switched from the Quantified Self to the Qualified Self, coined by the team to reference uMotif’s unique approach to measuring how people feel.
Designers set about reconfiguring and prototyping aspects of the brand, product, business, and organizational model for delivery. Whereas the original uMotif product had been designed with a single clinician in mind, the team designed a new dashboard catering for the reality of modern healthcare—multiple caregivers.
Ultimately, uMotif’s offer is not just about helping patients understand their own health; it’s about providing meaningful insights that enable them to have richer conversations with their care teams—allowing them to work together to improve care plans and outcomes.
“We are a much more focused, confident, and clear organization, truly prepared to scale sales, delivery and clinical impact,” says Hellman, referring to the impact of their participation in the Startup in Residence program. Now back in its own headquarters, the team takes with it a toolkit of IDEO systems and processes with which to run their business and to apply to new projects, products, and services.
“Health systems around the world are quickly adopting digital channels,” he said. “We aim to be at the forefront of this inevitable shift, using design thinking to put people at the centre of their care, improving quality of life, treatment outcomes, and healthcare experience.”
WATCH: uMotif: Sam's Story.


Helping kids make healthy choices
Three design concepts that help kids make healthier choices around food and exercise.
IDEO designers wanted to take on a challenge: How might we help kids make better decisions around food and being active?
Designers moved forward with three concepts that addressed this challenge from three completely different directions:
- Top Chops, a hands-on cooking adventure that builds kids’ confidence in the kitchen by working toward becoming a Top Chop “master chef.”
- Daredevils, a wearable device that measures the intensity of energy exerted, but doesn’t prescribe the activity, which kids can use to dare each other to reach activity goals.
- Presso, a set of child-size kitchen tools that slice and dice fresh food in imaginative ways, making cooking fun and helping kids feel they have a role in making their own healthy food.
The design team behind this work was featured on 60 Minutes, and some of the resulting concepts were featured on CBS This Morning.




Handheld organizer becomes a sleek accessory
Redesigning a utilitarian tool to set it apart from imitators.
In updating the popular and industry-defining PalmPilot, Palm Computing wanted to reposition the next-generation Palm V as a high-design accessory to set it apart from its many imitators.
Together with IDEO, it crafted a sleek, elegant device, half the thickness of the original in an anodized aluminum housing. Incorporating an internal lithium-ion battery that recharges in the dock, the side rails act as an open architecture to provide attachment for a variety of styluses, cases, and other add-ons.


How to Use Your iPhone to Create Frameable Art
How a design constraint helped me make art
Fast forward to fall of last year. Adobe announces an update to its Lightroom iOS app that allows users to capture RAW photos using their smartphone camera. Slowly, I began experimenting with on-the-go editing techniques similar to those I’ve developed over time using Lightroom on desktop. Could the iPhone, with its tiny image sensor, actually be the magic gadget I craved?

I’ve long wanted to do a project that celebrates the diverse architecture of my adoptive city, and my newly augmented smartphone camera provided just the opportunity. So, I set out to answer my own question with a specific aesthetic in mind and a simple design constraint in place: I would use my iPhone, alone, for both photos and edits.

I have now captured and shared more than 40 photos—one each day since April 1st—and will continue to do so until the series tops out at 100 images. The constraints I held myself to and the consistency of daily publishing have allowed me to quickly refine and iterate the technique—an accidental outcome as happy as it was unforeseen.

As designers, we often yearn for carte blanche freedom to explore and create as we see fit. What we forget is that our best solutions often come from imposing limits on that freedom, and seeing what comes of it.
How I did it: all photos in the series are captured using an iPhone 6S, and all edits were performed in roughly 60 seconds using some black and white alchemy in the Color tab of Adobe’s Lightroom Mobile app for iOS.

Want to see more of Burton’s work? Check out this, a NATO & G8 protest he attended in Chicago in May of 2012. And this, the stations of the Moscow Metro he captured during a visit in the fall of 2015.
When I first moved to San Francisco, I spent every free moment exploring my new locale, camera in hand, with a backpack full of lenses and a tripod. With time, however, the weight of my DSLR and pack felt more like an albatross than an accessory, and I adopted the usual photographer’s lament, yearning for a magical gadget that could output images of a quality inversely proportional to its bulk.


What’s in my Moleskine: Adam Cristobal
Take a peek into an interaction designer's sketchbook
These days, I frame my life less as a sensible narrative with a rise and fall, and more as a series of small, densely packed moments that leave sweet and sour aftertastes. These moments are the ones I choose to draw in my sketchbooks, usually several months after they’ve actually occurred. The unimportant things, I forget. What’s left for me to draw is what matters: moments of wisdom, aged by feelings that have grown more complex and multi-dimensional over time.
Here are a few moments that have stuck with me:
Blame it on the Boba

When I first moved to San Francisco, I started dating someone—less because it made sense to date him in particular, and more because I was enamored with the idea of christening my new city with a new relationship: new city, new boy, new me! Predictably, things didn’t work out, because that’s what happens when you rush into things for the wrong reasons.
Over a year after dumping me, however, he asked me out to boba. Somehow, we ended up seeing each other again. And again, predictably, things didn’t work out. Apparently, I saw things differently the second time around. I rarely drink alcohol, but that doesn’t stop me from attributing my poor life decisions to boys touting sweet beverages.
Most People are Terrible

I met one of my best friends, Cory, over two years ago. Since meeting him, I’ve probably drawn him about ten times. A savvy reporter with a sharp tongue but a heart of gold, Cory has provided me with many invaluable nuggets of wisdom. One of the most memorable nuggets was a sobering reminder that I tend to assume the best in people too quickly.
In some cases, this just means that someone who I thought had excellent taste in clothes, music, books, or food actually doesn’t. In more serious cases, this means that I have a difficult time distinguishing charm from crazy. In any case, and particularly the latter, I keep this axiom close to my heart.
Not Assholes, Just Shibas

In 8th grade, I met a girl named Mira who is now one of my oldest and closest friends. Mira is much more charismatic and social than I am. During our younger years, I always thought were two sides of one coin: she was the outgoing and social one; I was the quiet and taciturn one.
However, a few years ago, she told me that she’s actually a total introvert. I realized two things: First, that our introversion was probably what brought us together in the first place. Second, that I had completely misunderstood one of my best friends. But that’s water under the bridge at this point. Lately, we’ve started characterizing ourselves as shiba inus, who aren’t exactly the cuddliest of dogs. But they’re not jerks, they’re just independent. Just like me and Mira.
At the end of the day, I use these moments to remind myself that I can always adapt when life doesn’t work out exactly as I expect. And if all else fails, finding humor in turbulent moments is the quickest solution for a bad day.
I’m a huge nerd. I grew up watching a lot of fantastical and post-apocalyptic anime, and I’m a former literary history student with a fondness for medieval poetry. Having spent enough time with Chaucer, Boccaccio, Satoshi Kon, and Hideaki Anno—most of whom tend to leave their audiences hanging or uncomfortable—I learned to appreciate stories with ambiguous endings. I’ve carried this same sentiment into my sketchbooks.


Your Body as An Art Project
How one young British artist is pushing the boundaries of bodily design

Imagine, for example, using parts from an eel to shock the human heart with current when it’s having a heart attack? In an exhibit called Domestic Futures at Nationalmuseum of design, Stockholm Haines showed exactly such a “product”. Goodbye defibrillating paddles, hello electric eel!
More recently, IDEO’s London studio collaborated with Haines for New Old, an exhibit at the Design Museum London. The result was “Spirit,” an AI assistant for the elderly. After working alongside Haines, we found ourselves intrigued, so we caught up with her to ask a few questions about what it means to be a budding biodesigner.
When did you first think about getting into design, and why?
When I was younger, I had many misconceptions about design that I think are still problematic today. You rarely get to see the messy, exhausting, and all-consuming guts of design work, but I think it is an incredibly engaging discipline. I got my masters in the Design Interactions department at the Royal College of Art, and am now undertaking PhD research at Transtechnology Research at Plymouth University.
Who are the designers, artists, writers, and thinkers that have influenced your work?
Noam Toran, my tutor on my MA course, offered many fascinating and unnerving threads of research, along with Tony Dunne and Fiona Raby, who promoted alternative ways of thinking. I also like Floris Kaayk (a bit of enjoyable grossness there!), who always seems to have something fascinating in progress; my close friend designer Soomi Park, who is highlighting sensitivity to emotion in artificially intelligent objects; and recently, I saw a great talk by Hyphen-labs, which probes some really important questions about design.
Tell us what you produced for the “New Old” Design Museum exhibit
For “Spirit,” I made some sculptures of potential body modifications—visualizing how a fictional company might improve sociability in the elderly. The IDEO team, including Ed White, Daniel Tauber, and Javier Soto Morras, had researched alterations that could be made to the body to send biological notifications. The work made me aware of the pressures and expectations on the elderly.
Tell us about three of your favorite projects
In 2013, I produced “Transfigurations”, which depicted babies with structural modifications. The work encouraged people to consider whether surgical procedures might offer solutions to future social and environmental problems. I think the cuteness of these sculptures made the work both disturbing and delightful. Another project, involved dissecting sculptures of anatomical parts, suggesting potential future procedures such as the removal of a cyst from a bionic eye implant. The tactile element helped this work to become a lightning rod for discussion regarding scientific research. Currently, I am developing “if you prick us do we not bleed?” about how we interact with humanoid robots by including bodily fluids. I was, of course, inspired by the famous Shylock monologue in the Merchant of Venice. “If you prick us, do we not bleed? If you tickle us, do we not laugh? If you poison us, do we not die? And if you wrong us, shall we not revenge?” .It's still a very powerful message about the mistreatment of those perceived as different.
What does it mean to use the body as a design medium?
All of my work is, of course, speculative. I don’t spend much time actually moving human material around, although I did once spend a very interesting day at a cadaver research laboratory! Instead I research the tools and materials that may have an impact on the body, or how we perceive the body. There are already disciplines that have to view the body as editable, and moving this way of thinking from a surgical or dental domain to a design or engineering one is where there is space for interesting interventions. There seems to be lots of interest in nanotechnology, and like many biotechnologies, this means there will be interactions with designs we can not see, but can perhaps feel, and maybe also artificial intelligence that may make design decisions for us.
Want to see more of Haines’ work? Find her current exhibits and talks here.
Agi Haines’ artwork isn’t easy on the eyes. But to her, it looks just like home. As the daughter of two South East London artists who met while working at Madame Tussauds wax museum, her childhood home was populated with wax heads, antique surgical tools, and sculpture scaffolds. Viewing the human body as raw material for design interventions wasn’t the stuff of some sci-fi future—it started as a family affair (her sister, Beatrice Haines caught the bug, too) and Haines has been working and speaking about it ever since.


Thoughtless Acts: Bespoke Belt Loop
Thoughtless Acts: Bespoke Belt Loop. The intuitive ways we adapt and react to things in our environments

A few days ago, in the middle of an impromptu content brainstorm, I noticed that my colleague had her hair tie cleverly wrapped around her belt to keep the excess tail neatly in place.
Hair ties are something many of us wear on our wrists all the time. They’re inexpensive and, while essential for those of us with long hair, they're often under valued and under utilized. My colleague's back-up belt loop is by far the smartest and most delightful use of a hair tie I’ve ever seen.
I’m particularly inspired by this because I like to repurpose unloved objects in ways that exercise creativity and expand appreciation for junk. Recently, I took an old wine-stained summer dress and coiled it around my neck as a scarf. It now lives in the scarf section of my wardrobe.
Now, I'm thinking about ways I can repurpose all the brightly colored hair ties that I don’t like to wear against my black hair. Besides belt loop reinforcement, they might just be a new way to introduce a pop of color into an outfit.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions thoughtless acts, and IDEO designers collect photos of them to inspire their work.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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