

Singapore’s road to a human-centered government
Connecting public services with citizens’ needs.
As a small, young nation, Singapore has come a long way in a short time. Its cost-conscious education system enables social mobility, its public healthcare system is a model of success, and it has achieved financial independence. What’s more, 80 percent of its citizens reside in Singapore’s desirable and attainable public housing complexes.
But even with these successes, Singapore wanted to improve upon its existing systems. In 2008, government agencies came to IDEO to help connect the intention behind their policies with how their services were delivered to the public. To bridge the gap, IDEO Singapore partnered with five government agencies on more than 12 projects.
A few highlights:
Singapore’s Ministry of Health
The Ministry subsidizes up to 80 percent of healthcare costs. Understanding their financial options may, at times, be difficult for patients, especially in situations where they’re grappling with stressful medical conditions. Although the government has reassured Singaporeans that no one will be denied medical treatment even if they can’t pay, public sentiment that healthcare in Singapore is increasingly unaffordable still pervades.
So the Ministry worked with IDEO to give patients financial peace of mind at a time when their well-being is of utmost importance, and to improve their healthcare experience overall. Inspired by doctors’ ability to talk about patients’ diagnoses across a range of potential outcomes, IDEO designed a more patient-centric care cost discussion guide, and developed a new digital tool designed to help patients better understand and predict healthcare costs. The care cost discussion guide is currently being prototyped in two hospitals.
IDEO’s work with the Ministry of Health (MOH) extends to the communication strategy for a newly introduced government-sponsored insurance policy, MediShield Life. MOH recognized that government communications needed to incorporate important nuances to engage citizens around the new policies and benefits. Together with MOH, IDEO developed ideas for a citizen engagement strategy that brought to life a journey that includes how Singaporeans learn about a policy, sign up, and understand benefits and subsidies.
The Ministry of Manpower
One of the Ministry’s roles is to process work passes for foreigners, who make up 30 percent of the nation’s workforce. The Ministry was known for its speed and efficiency, but not its customer service. IDEO partnered with the Ministry’s Work Pass Division to design all of the touchpoints around acquiring a new work pass—from the letters applicants receive to the website, physical space, and the interactions that occur there.
In addition, IDEO embarked on a series of projects with the Ministry of Manpower (MOM) aimed at streamlining and simplifying its communications. Together, they addressed the question, “How do we create communications that are easily understood and better engage MOM’s customers?” Starting with the most common letters sent out by MOM’s Work Pass Division, they defined a more customer-oriented tone of voice and visual style. To scale up the new approach, IDEO trained many MOM officers to write with the customer’s perspective in mind.
The National Population and Talent Division
The agency asked IDEO to better understand the underlying reasons for Singapore’s all-time-low birthrate and design ways to encourage Singaporeans to have more children.
The Ministry of National Development
More than 80 percent of Singapore’s citizens live in public housing. The Ministry asked IDEO to bring to life Singaporeans’ notion of home and identify ways to keep their aspirations at the center of their work.
Building creative confidence across Singapore’s public sector will be an ongoing journey, but the country is actively building the tools it needs to maintain its citizen-centered approach in an increasingly complex world.


Redesigning death
Helping people live fully right up to the end.
After losing both legs below the knee and half of one arm in an accident, Dr. BJ Miller knows what it feels like to be near death. But after recovering, Miller became a doctor, joined the faculty of UCSF, and is now leading a conversation about patient-centered care and redesigning the experience of how we die. But such systemic change will require pioneering thinking, as our healthcare system, designed to cure, not caretake for the long term, prepares for an exploding elderly and chronically ill population.
Together with IDEO, Dr. Miller and Zen Hospice Project are bringing design to a broken system in hopes of helping people live fully right up until the end. Miller was invited to TED in March, 2015 to deliver the closing talk. In concert, IDEO designed a landing page and call to action to support Zen Hospice Project’s mission, flagging the campaign with the hashtag #designabetterending.
Early renderings for a new palliative care facility that would enliven end-of-life care with rich, engaging experiences are also in the works. Read more about the collaboration in California Sunday Magazine and join the movement to help us design a better ending.



Putting a human face on big data
Giving eBay deep customer insights through a new digital tool.
Stephanie is a college student. She runs a successful beauty blog and shares new finds with her 20,000 followers. Jennifer is married and lives in Chicago. She considers fashion to be an expression of her identity. How do we know all of this about Stephanie and Jennifer? They’re both eBay shoppers the IDEO team met while designing a better way for the retail giant to get to know their customers.
It’s easy to forget that behind data cells exist flesh-and-blood people. eBay has 128 million buyers and sellers, and wanted to find meaningful stories about real people in order to uncover their wants, needs, and behaviors.
The company partnered with IDEO to create a digital ecosystem that integrates Big Data, business opportunities, and customer stories drawn from IDEO interviews to give employees deeper insight into how and why people use the site.
The app, which launched in September 2012, is available on desktop and mobile devices to eBay employees worldwide. It’s an easily accessible resource for eBay employees where they can glean insights about their customers by learning about key customer types. The app brings customer needs to life using words, images, and video interviews from select research participants. The power of that experience prompted eBay to overhaul its website, too, giving it a fresh, human-centered appeal.




Pop-up store as learning lab
A Southern fashion retailer lures millennials with offshoot brand.
Many younger customers described venerable fashion retailer Belk as “their grandmother’s store.” Belk, with 300 stores in 16 Southern states, was looking for ways to stay competitive and woo these style-savvy millennials. The goal was to create a trendy, social, affordable, and distinctly Southern shopping experience.
Belk’s innovation team and IDEO conducted research with twenty-somethings to develop the look, feel, merchandising strategy, and service experience of a new offshoot brand. Fresh and modern, Belk’s new pop-up store Belle & Ty features contemporary fashion along with a real-time Instagram wall, a style lounge, personal stylists, and weekly trunk shows. The pop-up store also serves as a learning lab for Belk, a place to prototype offerings for a new generation. Local fashion bloggers called the store “a must-stop shop during Christmas,” and Sue Curley, VP of Innovation at Belk, said, “Belle & Ty has been a great learning lab for us to connect with an important customer segment, test new ideas, learn, adjust, and test again.”


5 Ways to Supercharge Your iPhone for Creativity
Is the iPhone the greatest tool for creativity ever invented, or its worst enemy?
1. Choose your creativity apps wisely
Try as many as possible, then edit them down to the few you use regularly and that can fit on your home screen.
If you're a writer, there are many notes apps that offer distraction-free writing (IA Writer, Daedalus). Day One is a great choice for people who use journaling as a creative practice. For photographers, there are a wealth of tools (pro-quality editing apps like VSCO, exotic image-modifiers like Prisma). My personal favorite is Over, which allows you to add text your photos via a simple, fluid interface.
For those running brainstorms in the non-digital world, 3M's Post-It app is a surprisingly effective way to capture a wall full of notes, then reorganize and export them to others apps. For doodlers, Procreate is the gold standard. (You might prefer to use this app on an iPad, unless you have eerily-thin fingers).
2. Curate inspiration feeds
Aside from tools, you’ll want apps that supply a steady stream of inspiration. Some obvious ones: the Kindle app for reading, Audible for audiobooks, and a well-designed podcast player (we recommend Overcast). Other good sources of waiting room material are the various read-it-later apps, such as Instapaper or Pocket, and if you’re still reading this post, the Longform app. One note of caution here: don’t overwhelm yourself with a pile of material that feels like work to get through. Delete regularly.

3. Audit your distraction
Ok, time to get real. How are you really using your phone? Are there certain apps or websites that you check repeatedly every day? Do you have habits that are vaporizing your time (We're looking at you, Facebook, Snapchat, Instagram, YouTube, Reddit).
If so, engineer some limits on usage. One simple approach is to put all the apps that distract you on a separate screen, or even to hide them away inside a folder—putting a bit of friction between you and your addiction. Use that brief moment of additional swiping as a reminder to ask yourself whether you *really* want to go down the rabbit hole. Might there be something better to do with your time?
4. Support your focus
When you do decide to commit to a creative task, there are a number of apps that can help support you. Many swear by the Pomodoro technique, which involves a commitment to focus for 25min chunks, with 5min breaks in between. There are many Pomodoro timers in the app store, though Apple's stock clock app works just fine, too.
If you’re easily distracted, try a white noise app. Rain Rain provides a vast array of variations on the sound of raindrops falling from the sky, alongside airliner and washing machine soundscapes.
For a slightly less boring selection of background sounds, fire up Spotify and search “ambient playlists”. Brian Eno's Music For Airports is an excellent writing companion.

5. Change your morning ritual
With all your apps organized on your phone, you should be all set for a more creative relationship with your device. You only need one more thing: discipline. One trick is to think about your "first apps.” When you grab your phone in the morning or after getting on the bus, what are the first apps that you open? Do you have a set pattern? Are those really the apps that you want to be opening or are you a slave to habit? Try opening a creativity enhancer first and see how that changes your perspective for the day.
And sure, we know you're not going to write a novel while waiting in line for an ATM. But instead of losing yourself in a Facebook fugue state, maybe you could take a minute to construct a groove in Figure, or play around with a photo in Prisma. There. Didn't that feel good?
Illustrations by Felicia Chiao.
Is the iPhone the greatest tool for creativity ever invented, or its worst enemy? The answer is... both. On the one hand, the smartphone is the Swiss Army Knife of writing, research, photography, and planning tools. On the other, it is an attention-sucking black hole, consuming all of your free time in a gaming and social media vortex. Here are a few ways to make that computer in your pocket best serve your creative goals.


What We Talk About When We Talk About Death
A preview of the inaugural Let's Re:Imagine End of Life event
That's starting to change. With 76 million Baby Boomers gazing down that long, winding road, aid-in-dying laws gaining ground (California's passed in June of this year), and an epic list of recent bestselling books on the topic, many written by doctors, death is having a moment.
Which led us to ask: How can design play a role?
To find out, we teamed up with local hospital network Sutter Health, the Helix Centre in London, and the Ungerleider Palliative Care Education Fund to launch OpenIDEO’s End of Life Challenge. Thousands of people around the world participated, submitting ideas for tools, services, and platforms that might improve the way we prepare for and navigate the end of life.

Some incredible ideas came across the transom. Imagine the relief of a soundscape that cancels out the maddening noise of bleeping machines in hospitals, or a digital platform that provides respite vouchers for family caregivers who desperately need a break.
Struck by the volume of ideas the challenge generated, we wanted to make sure the momentum didn't end there. A team formed to send out a call to a loose network of healthcare professionals, designers, artists, storytellers, organizations, and individuals to see if it made sense to join forces and build a public event.

Re:Imagine End of Life kicks off Monday evening, October 24th, 2016, and runs through the week in San Francisco. With multiple events every night in San Francisco and the East Bay, there are plenty of opportunities to join the conversation.
Tonight (10/24), at Grace Cathedral, Dr. BJ Miller, Dana Cho, and I will lead a workshop on how design can play a role in the way we die. OpenIDEO Challenge participants Brad Wolfe, Ken Rosenfeld, and Yoko K will share the ideas they are developing.
Other highlights include:
- Death over Dinner at the Battery
- An immersive VR art experience
- How Doctors Die, with Dr. Ira Byock and Dr. Joon Yun
- An evening of stories and music with You're Going to Die
- Open conversations at Zen Hospice Project
Want to know more? The event's organizers can be reached at hello@letsreimagine.org.
No one knows when it will happen. Could be 30 years. Could be next week. What we do know is that we are all dying. And that how we die—perhaps the most important event human beings share—is something we never talk about.


What Designers Can Learn from the Dutch Masters
A conversation with Paul Bennett about Rijks: Masters of the Golden Age
Featuring commentary from leading thinkers in art, philosophy, business, and design, the publication draws out the modern day relevance of the period’s most iconic paintings. Paul's essay reflects on Pieter de Hooch’s work, "A Mother Delousing Her Child’s Hair", also known as “A Mother’s Duty.” I asked him to tell us more about the book, and why it should be on every designer's wish list.

How did you get involved in the book?
Marcel was an artist-in-residence at our San Francisco office. He’s a world-class designer and we learned a lot from him. Later, his team approached me about this project. They sent me a list of paintings and asked if any of them sparked anything for me. The de Hooch was the first piece I saw and I picked it straight away. At IDEO, we often take shocking or not-beautiful things and make them poetic. So a girl having her head deloused immediately struck me as a great human truth. I love that de Hooch has made it beautiful and celebrated it and used all this classic technique around it.

You say design acts as a witness to our smallest moments of triumph and tragedy. How do we witness increasingly broad challenges, like poverty and citizenship?
Tackling a big problem doesn’t mean you have to look for the big solution. It’s always the tiniest thing that begins the catalytic chain that unlocks things. I firmly believe that looking for the tiniest moment at the center of the human experience is the place to start. So you toggle back and forth and try to look for things that are both human and universal, and personal and individual.
I was in Kansas City the other day talking about the plight of the citizen, and at the same time we were telling very specific stories of people that we knew or had met that day. We were able to talk about citizenship at one scale, and still refer back to individuals. Nobody reacts to a segmentation study or a bar chart or a number, everybody reacts to a story. You have to find the meta in the micro.
Art does this, too. De Hooch does a fantastic job of telling a story in which I can recognize myself. I remember sitting there and the feel of my mother’s hand in my hair. I think design is about asking people to feel it in their own skin, remember their own experience. Good art makes you see yourself in the frame, and that is our work these days, too—to help join together small and big and to help people see themselves inside the big system.

What was your first impression of the book?
It’s beautiful. I think beauty is very important. Having beautiful things around you makes you feel alive. In the age of digital—which these days has become almost synonymous with disposable—it’s really nice to stop the train for a minute and put something in your hands that has heft, and is an extremely lavish, unapologetically gilded object. To me it’s like holding a piece of jewelry or going to the symphony. The sensorialist in me is awakened by this book and I’m very proud to have been included in it.
Paul Bennett has always had an appreciation of the Dutch Masters: “I love the craft of them, actually, the feeling of the pictures.” So, IDEO'S Chief Creative Officer jumped at the chance to contribute to designer Marcel Wanders' latest project, Rijks, Masters of the Golden Age, a lavishly gilded coffee table book that pays homage to the 17th-century masterpieces hanging in the Rijksmuseum’s Gallery of Honour.


6 Hard-Learned Lessons from an Aspiring Comic Artist
What Ina Xi learned while making graphic novels
That was 10 years ago. I was in high school in China, where a comic dork looked like this:

That ego-crushing was followed by a lot of self-loathing and Cheetos. But over time, the taste of Cheetos grew flat, and my hands started itching to doodle in physics class again. I decided to follow the method the editor suggested:

Before long, I was running my first monthly series in a halfway reputable magazine. That helped me edge up in the high school popularity rankings, and I got a few messages of encouragement from reader forums. Above all, though, the method helped me get into a state of comic flow; nothing else mattered when I was drawing. Even when I was failing in life and full of self-doubt, I could always fall back on my sketchbook.

Which brings me to Lesson #1:

But even when you’re following a proven method and trusting the process, there are a few dangers to watch out for when embarking on graphic novel projects. The Pain/Gain index, for example:

If the difficulty index K is too high, terminate! There are four levels of challenge in a graphic novel project:

Creating anything that requires more cognitive load than watching Game of Thrones after a full workday is challenging to begin with, which leads to Lesson #2:

For me, it’s about rewarding myself with things I’m fond of drawing: intricate landscape, fashion, and action scenes. Since I suck at writing dialogue, I’ve kept it to a minimum, and substituted in symbols and visual cues.
Here are four other things I learned while making graphic novels, so you don’t have to go through the same pain:

I’m at work on #6 at the moment, which is the most fun.

Coloring under progress
It’s the last step in a graphic novel I’ve been working on about living in a dystopian San Francisco of the future, where the scarcity of organic food leads its residents to fight to the death at grocery stores. The story is a dramatized observation of the on-going identity battles most San Franciscans face today. It’s a place where one feels simultaneously insider and outsider. You can be both a picky eater and burrito consumer, the root cause and the victim of jacked-up rental prices, and equal parts poseur and satirist of hipsterdom.

“San Franciscocoa” depicts a mundane but impossible feat of grocery shopping—buying a bag of cocoa powder that’s going into extinction.
“Sorry, but it’s simply not up to the publishable standard.”
The editor handed me back my work, which took hundreds of hours to create. There was a long pause.
“You should try more live sketching,” she said, lowering her voice to soften the blow. “Build a strong foundation before finding your personal style.”


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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