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Latest work

Using design thinking to create a better car

A legacy car brand embraces design thinking and collaboration to develop the luxury crossover Lincoln MKC.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Mobility

Designing a new car takes years and requires strong collaboration between thousands of people. So when the Lincoln Motor Company began developing the luxury crossover Lincoln MKC, they invited IDEO to share key design-thinking methods to employees and departments to improve the process and to land on a better product.

IDEO built a pop-up studio inside an old manufacturing bay at the company’s Dearborn, Michigan, headquarters, and organized a collaboration between IDEO designers-in-residence and Lincoln employees from different departments. During the six-month collaboration, the IDEO team built a full-scale interactive car prototype to make various in- and out-of-car experiences tangible, and collected user feedback along the way. And they shared key design-thinking methods, which helped galvanize action across different teams, and sped up understanding of design thinking.

The MKC is credited with helping the Lincoln brand outpace growth in the luxury segment by more than two-to-one over competitors. Next up is turning the heads of luxury customers in China, where Lincoln plans to open 60 stores in 50 cities by 2016.

"By bringing together all our key internal stakeholders, the MKC meets and exceeds customer expectation," said Scott Tobin, Director, Lincoln Product Development.

A legacy car brand integrates design thinking to foster collaboration.
A legacy car brand integrates design thinking to foster collaboration.
Lincoln Motor Company
Lincoln Motor Company
Using design thinking to create a better car, Lincoln Motor Company, mobility, transportation innovation, brand strategy, brand design, brand identity, brand experience, human centered design, design thinking, customer centricity, mobility design, future of mobility, how to build a brand, innovation, strategy, prototyping, product development, transportation, how do we innovate

Transforming the banking experience

A Peruvian bank creates a more welcoming environment for customers.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Financial Services
Industrial & Manufacturing

Despite recent advances in Peru's banking infrastructure, the Peruvian public remains largely disengaged with its country’s banks. About 75 to 80 percent of the population lacks a bank account, preferring to safeguard cash at home versus entrust it to any institution. This represents a huge challenge—and opportunity—for Interbank, one of Peru’s largest financial-services firms.

Interbank and IDEO designed a customer experience that would differentiate the Interbank brand and capture a larger share of market. The result, an experimental space called Interbank Explora, is intended to serve as an “innovation lab,” where the company can continue to try the most advanced financial service offerings and get feedback from clients.

This fun and expressive environment—designed for customers, with customers—provides a sharp contrast to competing banks in Peru, which tend to be sterile, formal places that look like hospitals and have long lines. In its initial 60 days of operation, Explora exceeded expectations: Sales more than doubled overall, customer satisfaction rates improved from 33 to 84 percent, and profitability grew, including a 138 percent gain in non-interest-income activities.

A Peruvian bank creates a more welcoming environment—designed for customers, with customers—a sharp contrast to competing banks.
A Peruvian bank creates a more welcoming environment for customers.
Interbank
Interbank
Transforming the banking experience, Interbank, financial services, fintech, financial innovation, manufacturing innovation, industrial design, business transformation, organizational transformation, culture change, climate strategy, sustainable design, circular economy, financial services innovation, banking experience, financial inclusion, innovation, strategy, customer experience, transformation, sustainability, learning

The next-generation hotel experience

Getting the details right to improve travelers' stays.

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Case study
Case Studies
Strategic Futures
Hospitality

Whether it’s the receptionist’s smile at check-in, the tasty snack at the bar, the thoughtfully designed lobby, or an easy-to-use mobile app, a hotel is no longer just a place to sleep—every detail plays a part in how much customers enjoy their stay.

Multinational hotel company IHG asked IDEO to help revamp its Holiday Inn Express brand in Europe—everything from public spaces to food and beverage, digital, and guest room interiors. Through their research, designers learned that the brand’s guests are independent and value-conscious, and appreciate a human touch. And yes, they prize good design.

Designers created a series of principles that informed every part of the hotel chain’s next-generation experience—things like a to-go concept for breakfast, an easy way for guests to stream their own media through their room’s TV, and assigned quiet floors for business-weary travelers.

As IHG rolls out the next-generation guest experience in the UK and across Europe, smart travelers can expect to check in to a high-touch, well-designed hotel.

“A hotel room is no longer just a place to sleep. This investment in guest insight and innovation is enabling us to stay ahead of the game,” said Mike Greenup, Vice President, Brand Management, Holiday Inn Brand Family, Europe.

A newly designed, more flexible work and rest area.
Getting the details right for a guest experience that will allow travelers to enjoy their stay in a high-touch, well-designed hotel.
Getting the details right to improve travelers' stays.
Holiday Inn Express
Holiday Inn Express
The next-generation hotel experience, sleep health, sleep analytics, hotel design, hotel experience, Holiday Inn Express, hospitality innovation, guest experience, travel experience, hospitality design, future of hospitality, future strategy, strategic futures, designing for the future, innovation, strategy, research

This startup revolutionized an industry through design

Launching a nationwide venture that redefines and simplifies how customers engage with their pharmacy.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Health

Dealing with medication can often be a bigger pain than the ailment itself. Standing in long lines at the pharmacy, keeping up with expiration dates, making sure you take this medicine with food and that one on an empty stomach—it can be overwhelming.

An online pharmacy called PillPack had a mission to make it easier. PillPack worked to build a prescription home-delivery system that takes the pain out of the whole process. The venture brought their business to IDEO’s Cambridge office as a startup-in-residence, and worked with designers to fine-tune their offer and showcase it to the world.

Here’s how it works: Your doctor sends your prescriptions straight to the pharmacists at PillPack, who organize the medications—including refills, over-the-counter drugs, vitamins, and supplements—into presorted, personalized packets. These tidy little packets are labeled by date and time and delivered to your doorstep. Every 14-day supply of medication fits neatly into an IDEO-designed durable dispenser that is meant to become part of customers’ routines and fit seamlessly into their homes. IDEO also designed a travel pouch that makes taking medicine on-the-go simple and discreet. For those who need a human to talk to, pharmacists at PillPack's pharmacies are available anytime via phone or email to answer questions.

PillPack delivers everything you need from the pharmacy to your door.

PillPack was the second startup-in-residence to work with IDEO Cambridge. Company founders Elliot Cohen and TJ Parker joined forces with the design team to redefine how consumers engage with their pharmacy. During the three-month residency, the teams focused on making sure that every customer interaction with PillPack—from signing up for the service online to using its product daily—was straightforward and reassuring.

Designers worked to refine the company’s brand vision, strategy, and identity across channels, and used this framework to completely redesign PillPack’s website, as well as a private dashboard for customers and a suite of physical products.

The result was a set of tools that reflected a true understanding of PillPack’s customers, a well-articulated product and service, and a human-centered approach. PillPack is still the only independent pharmacy in the U.S. that serves customers nationwide.

“PillPack has revealed the massive potential of combining design thinking and the drug market... This simple innovation makes life easier for seniors who can be a bit forgetful and have difficulty with bottles,” Wired wrote in an article about the company. “Younger patients with active lifestyles and chronic diseases can just pull as many packets as they need and go. All told, PillPack means you’ll never have to help your grandma sort pills into a tacky day-of-the-week organizer again.”

In June 2018, Amazon outbid other retailers to acquire PillPack for $1 billion.

Launching a nationwide venture that redefines and simplifies how customers engage with their pharmacy.
Redefining and simplifying how customers engage with their pharmacy.
PillPack
North America
PillPack
This startup revolutionized an industry through design, pharmacy experience, pharmacy innovation, PillPack, healthcare, health innovation, patient experience, venture design, new business creation, business model innovation, healthcare design, digital health, patient-centered care, how to launch a new business, innovation, strategy, design thinking, startup

Thoughtless Acts: Mobile hat rack

Thoughtless Acts: Mobile Hat Rack. The intuitive ways we adapt and react to things in our environments

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Article
Articles

We met a beer and sausage vendor in Germany who keeps an array of hats stored on his gearshift, a humorous-looking makeshift hat hook. When we asked him more about it he explained that he often sells his wares at football games, so it’s important that he wear the right football club’s hat. “One time, when I wore the wrong one by accident, they called me an ass and tipped the van over,” he said. “You always have to howl with the wolves.”

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts mobile hat rack, thoughtless acts, mobile hat rack, human centered design, design thinking, photography, visual design

11 magazines that keep us inspired

Learn which glossies inspire IDEO designers all month, every month

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Articles

You can’t beat the smell of fresh ink, the texture and weight of high-quality paper, and the sound as you flip through the pages. When holding a magazine, I’m not simply reading it—I’m immersed in it.

I asked my fellow designers which publications they find the most exciting, and I’ve included a few of my favorites, too:

1. Apartamento

Yes, I suppose it’s an interior design magazine, but instead of focusing on beautiful, minimalist, multi-million-dollar houses (not that there's anything wrong with that), Apartamento covers real, lived-in homes and the creative people who occupy them. Raw portrait photography, cluttered spaces, and intimate interviews show how people really choose to live. Based in Barcelona, Spain, it’s survived through subscription revenue and a higher newsstand price, and has bucked the trend of featuring numerous ads or sponsored content. Plus, its perfect novel size, centered layout, patterned spine, and chunky typography are delightfully raw and unfussy. —Lindsey Turner, IDEO Cambridge

2. B

B magazine is published in South Korea. Every issue, it takes an advertisement-free, documentary approach to a single iconic brand. It’s covered many amazing brands, from the luxury to the mundane, including LEGO, Ray-Ban, and Bic. Each issue goes deep into the people, history, evolution, products, experiences, and philosophies of the brand it covers. Fans and collectors are also often included. I recommend it to anyone who likes branding and brand strategy, or just loves products and design. The many ways it looks at a brand and all its expressions goes far beyond simple identity and logo. —Clark Scheffy, IDEO San Francisco

3. Banana

In 2014, first generation Asian-Americans Vicky Ho and Kathleen Tso launched Banana magazine, a lifestyle magazine dedicated to exploring the intersection of Eastern and Western cultures. Ho and Tso are not claiming to be experts in Asian culture, but rather are discovering it right alongside their readers. Their goal is to understand what this third identity—neither Asian nor American, but Asian-American—means. As a designer, I think it’s fascinating to understand how cultures can blend together. With the growing influence of Asian countries on design trends, this magazine is relevant, vibrant, and bold, and offers great graphic design inspiration. —Coline Prevost, IDEO Palo Alto

4. [BranD]

[BranD] is a Hong Kong-based magazine that explores communication design in visual art, advertising, products, graphic design, and architecture. It brings together designers, artists, art directors, marketing specialists, and business-minded people of all stripes to share new ways to express ideas and brands visually. I'm an avid reader of [BranD] for inspiration in my craft; it's a great vehicle to stay connected to the ways other designers are stretching their own skills and building their crafts in a discipline—comms design—that is always evolving. —Joshua Lavra, IDEO San Francisco

5. Cat People

Cat People is an English-Japanese bilingual magazine featuring interviews and works by cat-obsessed artists, designers, photographers, and writers. It’s only in its first issue, but it’s already sold out. I’m very excited for future editions because this magazine promises magnificent inspiration for design and feline die-hards (like me). —Camden Foley, IDEO Palo Alto

6. Cereal

Cereal is a biannual travel and style magazine based in the United Kingdom. Each issue highlights engaging interviews and stories about unique design, art, and fashion on a specific theme, such as sustainability or desire. I’ve followed this magazine since its inception in 2016 and have every issue to date. Cereal’s publisher offers beautiful magazines, city guides, art prints, and even a children’s book—all with some of the best photography and design I’ve ever seen. —Camden Foley, IDEO Palo Alto

7. The Collective Quarterly

The Collective Quarterly is a magazine about travel and creativity across the U.S. The magazine staff—a rotating team of writers, photographers, illustrators, and other creatives—visits small towns or regions around the country to interview artists, creators, and other cornerstones of local life. As a photographer, the exceptional photography caught my eye, particularly that of one of the co-founders, who still shoots film photos like I do. It’s inspired me to get out with my camera more often. I recommend the magazine to anyone who seeks a deeper appreciation of creativity in intimate communities, hopes to explore non-urban corners of the country, or wants to bask in the magic of film photos. —Tara Safaie, IDEO San Francisco

8. Drift

Back when I was a barista, my mornings were spent adjusting the espresso machine's grind and my tamp to each bean's age and provenance. I learned that coffee is ubiquitous, yet highly circumstantial; you can find it in virtually any city, and yet each urban environment and its inhabitants have radically different rituals, cultures, and methods of consumption for this most essential drink. Drift transports its readers to different cities and their respective coffee cultures, allowing readers to intimately engage with new adventures in new places through a common cup of joe. —Adam Cristobal, IDEO Palo Alto

9. The Gourmand

As we reach the peak of our food media zeitgeist, The Gourmand has emerged as one of the leading alternative voices in the space, covering everything from new ways of visualizing food emoji to Georgia O'Keeffe's strict diet. Boasting both witty writing and distinct art direction, the magazine offers a unique perspective and inspirational fodder to foodies, designers, and creatives of all stripes as we look for more visually appetizing ways to engage with the world. —Adam Cristobal, IDEO Palo Alto

10. Offscreen

Offscreen is a print magazine published three times a year, as well as a weekly newsletter, that takes a thoughtful, human-centred approach to technology. It’s is a slow counterbalance to the fast pace of popular media, exploring creativity and design through introspective writing and thoughtful human stories. Offscreen is a proponent of the “slow web,” celebrating the idea that not all that is instant and convenient is necessarily good for us. —Nathan Paterson, IDEO Tokyo

11. Surface

Surface is a New York magazine that covers a little of everything—design, architecture, fashion, culture, and travel. I picked it up because I judge magazines by their covers. Each cover features a great close-up portrait of a creative person—an architect, musician, industrial designer, etc. The portrait is paired with restrained, Swiss-style black typography and a grid well versed in white space. The magazine examines culture through the lens of design and has a whiff of one of my favorite blogs, Sight Unseen. It's conspicuous consumption for sure, but sometimes that's what magazines are for. —Lindsey Turner, IDEO Cambridge

Next time you want to explore cutting-edge design—or just enjoy a little eye candy—crack the cover of one of these magazines for an inspiring read.

Thanks to the digital revolution, fewer and fewer of us are getting our hands on paper copies of books, magazines, or newspapers these days. Online subscriptions and digital versions can fill the void, but sometimes, picking up a glossy magazine is simply the best way to absorb inspiration.

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11 magazines that keep us inspired, media, visual design, inspiration, creativity, creative confidence

Why your office needs a laugh detector

How one data scientist set out to track the volume of laughter as a measure of success

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Article
Articles

As a data scientist, this idea got my gears turning: What if I could use machine learning to build a laugh-detecting algorithm?

Prototyping is a great way to explore how emerging technologies will play a role in our connected future. But instead of focusing on how we will teach our machines to sense human behavior, I’m interested in designing what we will do with the information our devices are learning. In a world filled with machines that learn and interact with us, it’s important that they are able to respond to all parts of our humanity—including the things that make us laugh.

I wanted to see what kind of laugh detection prototype I could build in a few weeks. Here’s how I did it:

1. Building the algorithm

To build the laugh-detecting algorithm, I knew that I wanted to use deep learning, so I turned to Keras, a programming library which makes creating neural networks fast and simple. To train the laugh detector, I needed to use sequences of audio as the input and predict whether or not laughter would result as the output. Fortunately, I found Audioset, a collection of over two million 10-second audio clips with labels from over 6,000 categories. Using a subset of the Audioset collection that is half laughter and half speech, I was able to get a laughter detection model running with 87 percent accuracy within a few days.

After creating a training dataset, I got started on the machine learning challenge. The Audioset data does not contain the extracted raw audio, only a 128-length feature vector for each second of input, which is created using a convolutional network operating on the raw audio spectrogram. These feature vectors will be the input for the machine learning algorithm, and the output will be a binary label of whether the input contained laughter. Since I am working with a relatively large dataset, I wanted to use some deep learning methods, so I turned to keras, an API that makes creating and training neural networks extremely simple, while still leveraging the computational efficiency of optimized tensor computation libraries like TensorFlow and Theano.

This is all you need with keras to build a model

Since the model input is sequential, I wanted to try a recurrent neural network first. I started with a single layer LSTM model that quickly converged to 87% accuracy. Learning from the code in a very similar project, I found that applying batch normalization to the LSTM input was very important for getting the model to converge. One of the headaches of deep learning is that seemingly trivial details like this can have a large impact on convergence. I was happy with the performance of my first LSTM model, but I decided to try out a couple more options before moving on. I tried a 3-layer LSTM (because if one layer is good, three must be better), then I tried a simple logistic regression model to see if the fancy RNN architecture made a difference. The models performed with 88% and 86% accuracy, respectively, which showed me that, in this case, more layers did not equate to more power.

Ultimately, I ended up choosing the single layer LSTM, even though it was larger than the logistic regression model, because it was able to handle variable length input. The training data was all sequences that were 10 seconds long, but I wanted the laughter detector to be able to respond quicker than that. While the logistic regression could only operate on input that was the same length as the training data, the LSTM model can still operate on any input length, as long as it is split into one-second chunks.

To take the trained model and run it as a live laugh detector, I put together a python script that pulled together a few different steps. First, the audio is captured from the microphone using pyaudio and chunked into three-second clips. (The length of these clips is an adjustable parameter.) The raw audio is then fed into the pre-trained vggish network and converted to a sequence of feature vectors with the same parameters I used for creating the Audioset training data. The sequence is then fed into the trained LSTM model, and the laughter prediction score is returned and written to a timestamped .csv file. By default, the raw audio is then discarded, and only the score is saved. That way, there are no concerns about storing or transmitting anyone’s private conversations. By running the audio capture and processing in separate threads, I was able to run this continuously without any lag on my laptop.

2. Designing the experience

Once I had the ability to measure laughter, I had to tackle the real design challenge: How do we implement the laugh detector in project spaces without making it seem obnoxious or creepy?

I enlisted the help of a few smart colleagues to approach the challenge from multiple angles: a software designer experienced in designing for play, an environments designer to explore how the detector would show up in a project space, and a communication designer who’s written on the science of laughter.

We had a brainstorm around what we might be able to do with a laughter detector, and the ideas poured in. Perhaps we could use laughter as a weekly indicator of morale (similar to Bhutan’s gross national happiness), or host a competition between project teams for who laughed the most? If we could determine when people are laughing, maybe we could figure out why they are laughing, too. We could determine when laughter is genuine or just polite, which jokes are the funniest, or even measure who is laughed at the most.

Some of the more wild ideas included a gif of an IDEO Chicago director Jon Wettersten (below) who laughs along with us, or an alert that would play videos of clowns if we went too long without laughing.

Ultimately, we wanted to select ideas that would give teams insight into their laughter, but not be too intrusive or prescriptive.

Information systems shouldn’t overwhelm users—particularly when that information concerns people’s moods. There are times when it’s appropriate to not be laughing; you don’t want your smartwatch telling you to laugh more during your grandma’s funeral. And if we were to build a device that listens for laughter, we'd need to make sure that we communicate and maintain people’s expectations of privacy.

With all this in mind, we narrowed it down to two concepts that we would take forward into the prototyping phase.

3. Hatching prototypes

The first thing we made was a simple information dashboard built in Dash. We referred to this design as a “FitBit for laughter,” as it was meant to help teams set goals and measure their progress towards those goals.

This raised the the question, what if you could track your emotional health in the same way that you tracked your physical health? What kind of goals would you set? What would your “laughter workout” look like?

To start, we measured laughs by time of day over a period of 24 hours, laughs per day over the past week, and how close teams are to achieving a daily “laugh quota.”

The second prototype used the output of the laugh detector to control the color and intensity of a Hue lightbulb. When there is a lot of laughter in a room, the light glows a bright yellow to mirror the warmth that laughter brings to a space. When there is less laughter, it transitions to a dim blue to help teams stay calm and focused. In this way, the environment responds to the activities and emotion of its inhabitants.

What if the smart systems we create could react not only to a user’s presence or interaction, but adapt to the user’s mood? How might we design smart systems or spaces that are emotionally responsive?

What if you could track your emotional health in the same way that you tracked your physical health?

4. User testing

We wanted to see how people would react to the laugh-bulb, so we got a few colleagues to sit down and test it out. The original plan was to play funny videos to stimulate laughter, but as soon as people sat down, they started joking so much, the videos were unnecessary.

Laughter is a reinforcing behavior; when you laugh, the people around you laugh too, creating a virtuous cycle that can leave you laughing until you’re sore. Seeing the light grow brighter as the room fills with laughter adds energy to that cycle. The group that came in to test the laugh-bulb ended up laughing so much that you could hear them throughout the studio.

WATCH: Testing the laugh-bulb prototype.

Next up, I’d love to put these prototypes in front of more people to see whether quantifying laughter can affect their mood. And I'm left wondering, which emotional or mental health signals could be measured and recorded next?

As more aspects of our lives are recorded, we are going to be able to quantify and improve our lives in ways we can’t yet imagine. Let’s design these systems not just to make us smarter, but to make us more joyful, too.

Play goes hand in hand with innovation. I learned this from Brendan Boyle, director of IDEO's Play Lab, who says that if you measure the amount of laughter in a project space, the teams who chuckle most are also the most successful.

Technology
why your office needs a laugh detector, technology, digital innovation, innovation, play, creativity

How to motivate a team to pull off the impossible

These life-size origami installations are built by creative leaders at IDEO

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As soon as the rain stopped, we got on our bikes to survey the damage. We saw the flowers on the horizon: droopy and sad-looking. Then, suddenly, they started illuminating, one after the other—opening up, blooming. To this day, we still don’t know how they came to life. But the sight was exactly what we had envisioned. Better even.

Blumen Lumen, FoldHaus Collective's first project.

That was 2014: the official start of FoldHaus Art Collective. Since then, our art installations have become bigger and more audacious. Shrumen Lumen, five massive, origami mushrooms, followed in 2016 (they’re now on exhibit at the Smithsonian American Art Museum), and we most recently built a five-story tall, geodesic sphere covered with 42 origami shells called RadiaLumia.

Each project takes months to design, prototype, and build. Which means I often get asked: Why do you spend your nights and weekends doing this when you have a fulfilling day job as a creative leader?

For me, it means that I get to work with a bunch of other creative types who pitch in to build something beautiful that’s bigger than what any one of us could do on our own. I get to work with my hands in a way that’s rare in my day job, and every project stretches my own sense of what’s possible.

And because FoldHaus projects are always a group effort, we need to broaden the question: Why do any of us—between five and 30 volunteers contribute to our projects on any given weekend—give up sleeping in to solder? Or skip the beach to code LED patterns? As one of the leaders of the group, I have learned a few things about what it takes to build a strong community and take a bold vision from a Post-it to the Playa.

Here are the 5 principles that have helped this team pull off increasingly ambitious projects:

RadiaLumia's final form, debuted at Burning Man 2018.

1. Set an audacious—and contagious—vision

Drawing in a team requires not only that you love your idea, but that others do, too. After all, if you’re asking them to volunteer their time, they’ve got to be pulled in week after week, when they could easily be at the taco truck.

Blumen Lumen was a hit because everybody loves flowers. With the Shrumen Lumen, it took some convincing—many worried about associations with 'shrooms at Burning Man. This year, I made sure to test out the RadiaLumia concept with a few key members of the team, so I knew I had broad support. The buy-in worked, and has yielded our biggest team of volunteers by far.

The bottom line: Pressure-test your idea early—before you get too attached to it—so others will want to join up and help you realize the vision.

2. Stand on your own shoulders

Leading people to a grand vision is impressive only if you can actually pull it off. Ladder up from where you (and your team) actually are to where you want to go. And, acknowledge that it may not all happen at once.

Even before our Blumen Lumen, we built three shade structures for Burning Man. One was a disaster, but we learned from it. Now, we ensure that we are leveraging all we mastered the previous year to create the next installation. People are drawn to us because of our bold vision, but they stay with us because they know we have what it takes to make it happen.

The bottom line: Learn from previous outings that you can get over the mountain, so you can ask people to stretch and meet a new challenge.

Folding the origami pieces looks easier than it is.

3. Make it accessible

Part of the fun of leading a creative team is building camaraderie and community. But that can be constrained if a project requires too much specialized knowledge. Ensuring that part of the project is achievable by those without technical or unique skills is key to drawing a crowd when you need it.

On all of our projects, a big part of the effort is folding the plastic origami pieces. That requires pure manual labor, and anyone can be trained to do it, so we hosted all-hands-on-deck build parties every weekend leading up to Burning Man.

The bottom line: If you want to draw a crowd, create easy ways for people to participate without specialized expertise.

Making RadiaLumia a reality required many steps, including the configuration of 42 individual LED controllers.

4. Leave room for individual passions

When people are motivated to do something, get out of their way and let them go for it. Given the freedom, teammates will create something together that’s more amazing than what a single creative leader could pull off. Set the vision, then let people self-select into groups to get it done.

With RadiaLumia, no one person knows everything that’s going on at every given moment, which is kind of scary but also amazing, because it’s coming together despite—or because—of that!

When we shared the vision at the kickoff meeting in February, there were a bunch of people who’d only just met. Within minutes, they were already troubleshooting light placement. By the end of the afternoon, they’d demonstrated a cool light show—on day one! We now have several self-directed teams that are loosely connected, but working independently.

The bottom line: If you create a compelling enough vision and rough guardrails, you’ll create the conditions for people to self-organize in a way that will surprise you.

The (dusty) installation process at Burning Man.

5. Embrace ambiguity

The beauty of large-scale creative endeavors is in all of the unknowns. Try to remain flexible about who realizes the vision (and how).

Each year there are moments of extreme uncertainty. Weeks before installing the Shrumen Lumen at Burning Man, the origami kept getting stuck when we tried to pull the stems over the steel substructure that would anchor them to the ground. This was completely unexpected and took two weekends to debug. (Spoiler alert: We fixed it, but not without panic!). Troubleshooting is part of the process.

The bottom line: Expect the unexpected, and look for the beauty and lessons in it rather than the difficulty.

One of the most rewarding parts of FoldHaus is that while I may set the vision, once we pull off a communal project, the whole team feels immense ownership and pride. Being able to share both the process and the result is what makes the late nights and desert rainstorms worth it.

See RadiaLumia come to life at Burning Man 2018.

Also: We’d love to hear about your ambitious team efforts, at Burning Man or elsewhere, using the hashtag #MakerArt.

Special thanks to Amy Bonsall for her massive help crafting this story.

We’d been working 16-hour shifts to install our art piece, a series of 10 larger-than-life, undulating, mechanical origami flowers. It was our first big build at Burning Man, and it took way longer than we expected to set up. After days, the flowers still weren’t working. Then came a torrential rainstorm.

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how to motivate a team to pull off the impossible, leadership, flowers, nature-inspired design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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