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A student-centered cafeteria experience

Reimagining the food system in a large district.

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To bring students healthy food at school, San Francisco Unified School District had already hired Revolution Foods, a caterer that serves some of the highest-nutrition meals in the nation. But when the lunch bell rang, 72 percent of those who could afford lunch weren’t showing up; students didn’t want to wait in the long lines or rush to finish, so they headed off-campus to eat.

Working alongside more than 1,300 students, parents, union leaders, nutrition staff, board commissioners, principals, teachers, and community groups, IDEO and SFUSD redesigned school lunch. Together, they developed recommendations for three age-appropriate dining experiences, from communal eating to student-designed spaces to new technology platforms, and worked to develop a robust business model.

In September 2013, the San Francisco Unified School Board expressed unanimous enthusiasm for IDEO’s work, clearing the path for this new vision of student-centered lunch to take root.

You can learn more about the cafeteria, and hear firsthand from the students, in this immersive, interactive story.

SFUSD, SEWF
SFUSD, SEWF
A student-centered cafeteria experience, school cafeteria, school food system, food systems, food system innovation, SFUSD, SEWF, public sector innovation, government services, civic innovation, education innovation, learning experience, future of work, systems thinking, systems design, service ecosystem, student experience, future of education, food experience, future of food, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, education, learning, government, how do we innovate

Redesigning where we work and learn

An evolving relationship between Steelcase and IDEO that positions the company as a leader in shaping our work environment.

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Consumer Products & Retail
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Steelcase and IDEO have been collaborating for more than 25 years. The relationship has influenced furniture design across a range of environments, from work spaces to hospitals to schools, and has resulted in numerous design awards for iconic pieces like the Node Chair for classrooms and the innovative modern office chair Leap WorkLounge.

At the heart of the relationship lie trust and a spirit of collaboration, said IDEO founder David Kelley, allowing the space for innovation. “It has to be the collaboration between our inherent innovation capabilities and their extraordinary internal knowledge about the market and what they do best,” Kelley said. The way IDEO began working with Steelcase decades ago has influenced the way they continue to work today, involved in all areas of the business, from design and engineering to strategy and marketing.

The first collaboration in 1989 was for a new Steelcase division called Details, and featured desktop products to go along with its already successful line of office furniture. From the beginning, IDEO founder David Kelley and a group of designers were involved in helping Steelcase with decision-making on every level of the new division, from product strategy to hiring and everything in between. The particular blend of strategy, design, and engineering used to help Details become successful actually became the prototype project for the future IDEO, and is the blueprint for how IDEO works today.

What followed were a series of projects in which Steelcase and IDEO explored moving away from the traditional office cubicle toward furniture that was more architectural and open. More than 10 years ago, Steelcase noticed that the way people worked was changing from static work in offices to more fluid environments that were technology-enabled with laptops and mobile phones. This insight led to two collaborations, Room Wizard and media:scape, design efforts that captured this changing landscape by extending intelligent work to be supported by digital products, not just physical ones.

Jim Hackett, former CEO of Steelcase, said that an early brainstorming exercise in IDEO’s Palo Alto studio made him realize the power of a human-centered design approach. “They asked me to come to Palo Alto for a brainstorming exercise, so I went through the literal exercise that IDEO was having clients do at the time,” Hackett said. “As I was cutting foam core on the floor of one of the studios, I was thinking: I would never work the same way again after doing this. Not just designers should work like this, but anybody who is a knowledge worker should work like this.”

The collaboration’s many successes had a profound impact on Steelcase, and on Hackett personally: “I’m so humbled, I can’t even express it. I can’t tell you how many waves of joy come over me when I’m at IDEO. It’s just an extraordinary part of my life.”

Over the years, the two companies have been in nearly daily communication, a practice that has informed the work of both. While Hackett brought Steelcase’s perspective of corporate boardrooms and running a global company, Kelley and IDEO were working in the most innovative place in the world, saturated in design. Both companies agree that neither would be the same today without the experience gleaned from the other.

The RoomWizard tracks and displays meeting room availability for a more streamlined booking process.

Some of the projects include:

RoomWizard
Aiming to connect the convenience of digital technology to physical spaces, the teams designed RoomWizard, a web-accessible touch-screen display that provides the real-time status of shared meeting rooms, simplifying the process of reserving and managing those spaces.

Leap WorkLounge and Ottoman
Building on their earlier work on the Leap Chair, the teams created a work chair with the comfort and style of a classic club chair, a luxury Leap Chair that takes work away from the desk.

i2i Chair
In researching the needs of a growing number of collaborative settings, Steelcase identified an opportunity to combine task and lounge seating. Named for the collaboration it enables, the i2i chair supports a variety of postures, including sideways, reclining, perching, and leaning. Winner of the Spark Gold Award, 2010, and the IDEA Silver Award, 2009.

The i2i Chair's ergonomic design benefits a variety of postures and work styles.

Amia Chair
Steelcase and IDEO designed a task chair with modern ergonomic capabilities that accommodated a wide range of body types at a lower price point. Winner of the IDEA Bronze Award from IDSA and BusinessWeek, 2009.

media:scape
Steelcase asked IDEO to help evaluate and design a “walk up and connect” experience that merged furniture and technology to help teams access and share information. Designed to look light, open, and inviting, media:scape used a pedestal table with cleverly embedded hardware and interactive technology to foster group work. Winner of the IDEA Bronze award for Office & Productivity, 2011.

Node Chair
IDEO collaborated with Steelcase to design a platform for improving the classroom experience. The final product, dubbed the Node chair, has received praise for promoting student collaboration, allowing educators to reconfigure classrooms to fit different teaching styles, and enabling institutions to save money by making spaces more flexible and accommodating for varied uses. Winner of five design awards.

Watch: A love letter to Node.

Steelcase
Steelcase
Redesigning where we work and learn, Steelcase, consumer products, retail, consumer experience, retail innovation, education innovation, learning experience, future of work, creative leadership, leadership development, climate strategy, sustainable design, circular economy, employee experience, workplace design, team collaboration, innovation, strategy, product strategy, human centered design, prototyping, leadership, creativity, decision making

Planned Parenthood's new way forward

Designing innovative, patient-centered experiences for a healthcare pioneer.

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Health
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A great healthcare experience shouldn’t be a luxury. It should be available to everyone, regardless of who they are, where they live, or what they need.

Planned Parenthood health centers have opened their doors to every woman and man for 100 years with this core conviction, offering services ranging from pap tests, cancer screenings, and breast exams to contraception, treatment for sexually transmitted infections, counseling, and education.

As the healthcare landscape continues to shift, Planned Parenthood is evolving to lead the progress. For the past year, the organization worked side by side with IDEO to rethink and prototype a patient and employee experience that elevates individuals and their health and well-being.

Together, the teams designed a number of patient and employee interactions and corresponding prototypes that address different patient needs: education, personalization, connection, and support for any decision.

Concepts in Development

These concepts are being rolled out across health centers around the country:

Welcoming Waiting Areas
To help set the right tone for patients from the time they enter the door, the teams designed waiting rooms that offer different types of environments for different needs. The Hub is an area that transforms the passive waiting room experience to a greeting area that’s staffed by knowledgeable guides who help orient patients, and quiet nesting spaces for reflection and privacy. Patients can spend time with friends and family in a social, kid-friendly common area, and those who want to get involved to support Planned Parenthood’s mission can learn about health and advocacy information. This modular design toolkit can adapt to the individual buildings, budgets, and community needs of any existing Planned Parenthood health center.

The Hub is a new waiting room experience that offers quiet nesting spaces for patient privacy.

Restorative Recovery Rooms
For women who are recovering from surgical procedures, small thoughtful details have a magnified positive impact. Redesigned recovery rooms have been separated into semi-private spaces, accommodating loved ones who want to join patients after a procedure. Soothing colors and soft, warm fabrics create a comforting environment, and service gestures including cards with words of support and encouragement from staff reinforce Planned Parenthood’s promise. A take-home kit provides clear information about what to expect during recovery and recommendations for follow-up care.

Unifying Employees
Because the heart of Planned Parenthood is its dedicated employees, we developed and launched an engagement and training program that provides staff with the tools and support they need to do their best work. In This Together, an employee engagement training, prepares staff to work with a vastly diverse community, reduce stigma around health choices, and empower patients to take control of their care. It’s based on a clearly defined set of workplace values and service standards, common goals that help employees across the global organization work together to provide top-notch experiences at every location.

Vision for the Future

These concepts are in varying stages of development, with plans to launch coming soon.

Patient-Physician Tool and Educational App
Visit Companion is a prototype for a suite of digital tools that help patients learn about their reproductive health choices and create personalized plans with their clinicians. While they wait, or anytime before a visit, patients can learn the answers to common questions related to their appointment and see side-by-side comparisons of their care options. The app uses familiar language and symbols to describe symptoms and side effects, and it provides a record of what was discussed during the visit as well as reminders for follow-up appointments.

The Visit Companion app helps patients understand their options, and allows for easy dialogue with care providers.

Simplified Medical Forms
For the 2 million-plus patients who visit Planned Parenthood health centers, there’s an opportunity to make appointments more convenient and straightforward. Currently in prototyping stages, Friendly Forms is an easy-to-understand, interactive digital questionnaire written in simple, conversational language that was designed by replicating how Planned Parenthood clinicians speak to their patients. The forms adapt as patients answer questions, giving only the prompts that are relevant. Patients will be able to complete Friendly Forms any time before their appointment, so it’s easier to complete the forms accurately.


Holistic Women’s Health Care
Women who rely on Planned Parenthood for their sexual and reproductive healthcare can benefit from having trusted clinicians guide their care throughout their lifetime. Through the Well Woman Plus program, Planned Parenthood will connect women to trusted providers for care beyond physical exams and birth control consultation. Clinicians will use interactive digital and physical tools to map out lifelong health care milestones and help patients think proactively about their future, from family planning to preventive screenings.

To learn more, go to PlannedParenthoodExperience.org.

Find out more about Planned Parenthood's approach to creativity in this Q&A with executive vice president and chief brand officer Dawn Laguens.

Planned Parenthood
Planned Parenthood
Planned Parenthood's new way forward, birth control, reproductive health, Planned Parenthood, healthcare, health innovation, patient experience, education innovation, learning experience, future of work, healthcare design, digital health, patient-centered care, understanding user needs, innovation, employee experience, prototyping, creativity, education, learning

Launching an innovation lab to benefit Peruvians

Catalyzing rapid growth and transformation within a broad portfolio of businesses, including retail ventures, healthcare services, insurance, and banking.

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La Victoria Lab (LVL) is a group of designers, anthropologists, architects, and entrepreneurs working on improving the lives of the Peruvian middle class. Founded in 2014, LVL is the Innovation Lab of Intercorp, an economic group of 35 companies spanning banks, malls, cinemas, schools, health care clinics, and more. Intercorp was founded by Carlos Rodríguez-Pastor, one of Peru’s most successful entrepreneurs, employs more than 90,000 people, and accounts for almost 4 percent of the country’s gross domestic product.

Peru is one of South America’s fastest growing economies, with a healthy 6 percent year-on-year growth from 2007 to 2017, on average. That rising economic tide, along with government policy, has created extraordinary social mobility: Between 2005 and 2017, the share of poverty fell from 55% to 22%, of a population of 32 million.

Julisa and Jairo Pineda, a young entrepreneur couple, helped researchers understand Peruvian needs. Jairo has a full-time job during the day and at night he and Julisa sell clothes they bring from China online.

Know The Customer

As Peruvians’ lives have improved, the new middle class's needs and aspirations have changed: They’re entrepreneurial, expect great services, and want the best for their children. That challenge and opportunity led Rodríguez-Pastor to enlist IDEO to bring our empathic approach to the construction of Innova Schools, a new school system, and to redesign Interbank's customer experience"

Success in these two projects bred ambition. Intercorp, Rodríguez-Pastor realized, needed to build two capabilities: a deep, bedrock understanding of the new middle class, and an innovation capability with which his companies could create new products, services, and experiences. “I want a little IDEO,” Rodriguez-Pastor said, and the germ of LVL took root.

A Lab Takes Shape

In early 2014, as contractors broke ground on the Lab, its founders set about hiring an eclectic team from across the globe and undertook their first project: to deeply understand the needs, desires, hopes, and dreams of the emerging middle class.

Three months of ethnographic research was followed by three months of bringing their insights to life. LVL’s team surrounded themselves with mementos of people’s lives: toys, products, ads, as well as video interviews with families, to help Intercorp’s executives literally step into the lives of their prospective customers.

In doing research to understand emerging Peruvian families, we interviewed Bertha Cassinelli, who goes to the market every day to buy the ingredients for that day's meals with the money her husband, Luis, gives her each day from his earnings as a taxi driver.

Solutions and Skills

Powered by those insights, La Victoria Lab has brought human-centered problem-solving to a variety of Intercorp’s companies, including new retail ventures, and improving the cinema-going and banking experience.

In 2015, the Lab began scaling its efforts to build innovation capabilities across all of the portfolio companies by using IDEO’s innovation readiness assessment, Creative Difference. Each company received a report of their strengths and improvement areas, and as a result, LVL facilitated workshops and community groups focused on building essential capabilities.

"Creative Difference is the first tool that has allowed my team and the organization to have a precise picture of where we are in the spectrum of doing truly innovative work. Now, we can identify our strengths and areas of improvement, we can develop work plans and actions based on data, and can start to really dig deep into innovation,” says Aurelia Alvarado, Director of Innovation, Innova Schools.

La Victoria Lab’s experiments are catalyzed by Intercorp’s scale, reach, and national ambition. Innova Schools, for example, is now Peru’s biggest private school network (read more about Innova here). And Interbank’s new retail experience rolled out to more than 180 branches nationally.

As LVL matures, its focus is changing, says Hernan Carranza, Chief Innovation Officer, Intercorp. “There's a transition taking place at La Victoria Lab, from a studio undertaking typical design projects, to a platform for impact-led journeys that start at pipeline discovery, defining key performance indicators, all the way to implementation and stewardship."

An Intercorp team celebrates their awards for two of the six essential creative qualities that are measured and tracked in Creative Difference, customer-centricity and employee empowerment, during Intercorp’s annual innovation festival.

Just as important as the projects it delivers is the wider intent of LVL. The aim is for IDEO’s role within La Victoria Lab to wane, as Intercorp’s waxes, and the company’s internal Innovation capability and culture strengthen. LVL’s ventures range from mindset-changing initiatives, such as curating Peru's largest innovation festival, to deeply transformative endeavors targeted at reinventing the core value propositions of Intercorp's insurance, drugstores, and medical services. It envisions massive cross-organizational transformation.

“Innovation,” said Rodríguez-Pastor, “is too important to be outsourced.”

Keep up to date with the latest projects from La Victoria Lab: lavictoria.pe

"For the latest developments on our work with Intercorp, head to "The Possibilities Business: An Oral History of Organization Transformation"

Intercorp
Intercorp
Launching an innovation lab to benefit Peruvians, Intercorp, technology innovation, digital products, education innovation, learning experience, future of work, venture design, new business creation, business model innovation, growth strategy, business growth, scaling innovation, business transformation, organizational transformation, culture change, retail experience, store of the future, consumer experience, financial services innovation, banking experience, financial inclusion, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, customer experience, research, ethnographic research, entrepreneurship, transformation, healthcare

How a dessert can radically alter our relationship to data

Climate change you can taste, with DataWagashi.

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Wagashi is a traditional Japanese dessert considered to embody a microcosm of time, space, and nature, typically made of agar, water, and sugar. In this coffee shop, each dessert features a main ingredient—berries, citrus, chocolate—that determines its primary flavor, with an added twist: the addition of a layer of coffee, which corresponds to the carbon footprint associated with producing this main ingredient. The higher the carbon footprint, the higher the level of coffee in the dessert, and the more bitter it tastes. You can see and taste it.

Making Data Feel Real

This is the concept behind DataWagashi, the design-tech project I collaborated on with Boston-based design technologist Iyang Huang. DataWagashi invites people to experience the future of data communication by bringing climate data to life through all the senses. We go beyond traditional visuals by incorporating taste, smell, texture, and physical interaction, expanding the vocabulary for how we understand and interact with data. With DataWagashi, data transforms from numbers on a screen to a vivd and engaging multisensory journey.

Fighting Data Fatigue

In today's world, the constant doom and gloom surrounding climate change can make it feel overwhelming and disconnected from our daily lives. The complexity of climate data, which is often presented through numbers, charts, and preaching, only adds to this detachment, making the information hard to relate to our senses and emotions. We wanted to find a new, better way to raise awareness about these important issues, and make data communication more intuitive, enjoyable, and fun. So we turned to food, a universally-loved and relatable medium, to make complex environmental data more accessible, foster empathy, and empower people to make better choices. But food is just one of many creative media we can use to overcome data fatigue and craft engaging data stories through design.

One way we can think about changing how we present information is by transforming text-based information into something capable of carrying multimodal information—like edible objects, but also, sounds, lights, responsive wearables, and much more. Instead of just making a deck that tells people there has been a 20-degree sea water temperature increase, why not design a way for people to directly feel the difference? Imagine experiencing wildfires not through statistics, but by tasting the severity of raging flames through a range of spicy dishes, hearing the before and after of dwindling forest chorus, and touching the roughness of the scorched grass. By physicalizing data, we translate numbers back into experiences that can be seen, touched, and felt, connecting more deeply with the real world.

Introducing the Phygital Experience

The integration of Generative AI into storytelling introduces a new blend across digital and physical platforms, enabling us to transform large-scale datasets into tangible Wagashi forms. Setting up a few lines of mapping rules allows the data—whether static, real-time, or customized by user input—to dynamically manifest across multiple formats such as graphics, text, sound, and food, bridging the gap between digital information and physical entities. These entities could be data-driven recipes, playlists that shift with real-time data trends, algorithmically-woven textiles, ambience gadgets that adapt to environmental changes, and vending machines that dispense data-inspired poems on bamboo paper, making abstract data interactively tangible. 

This approach opens up various real-world use cases and applications in everyday lives, from creating customized dessert recipes and generating climate sonatas to sending personalized gift packages.

The importance of data empathy

DataWagashi is also about democratizing data. By turning data into physical, sensory experiences, we can break down information barriers, ensuring that people with varying data literacy levels can grasp the complex concepts and join in on conversations about climate change and environmental impact. This redesign of data presentation fosters understanding among diverse groups across ages, cultures, and professional training, creating a fair environment for dialogue and learning, and making the intricate world of data an experience open to all.

Soon, you might walk into your favorite cafe and order desserts not by ingredients, but by picking up a menu called "Biodiversity Forecast in 60 years," and choosing from "Rainforest," "Desert," or "Ocean." Maybe you’ll have a weekly smoothie subscription that alters its formula based on a synthesis of the average air quality (climate data) and how active you are (personal health tracking data). The next day, a box of unique foods arrives, driven by your data choices, offering delightful surprises. This not only gives you a tasty treat but also connects you to a bigger data story, inspiring awareness and action.

Heading to SXSW 2024? Meet up with us at DataWagashi: Feeling Climate Data through New Design Medium, and learn more about how we can make the data tangible in the most flavorful way for a better climate future.

Picture this: You walk into your favorite coffee shop, check out the desserts, and choose which one to order based on its carbon footprint—just by looking at the confection itself.

Climate
Technology
how a dessert can radically alter our relationship to data, sustainability, climate innovation, technology, digital innovation, climate change

The 5 deadly innovation traps—and how to avoid them

A guide to the foibles that kill new ideas.

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We interviewed dozens of leaders of innovation, design, and new product teams at multibillion-dollar companies in search of clues as to where the trouble starts: When funding was cut?  When teams were reassigned? When groups were dissolved? 

Our research uncovered five reasons that innovation portfolios fail—and tips for making sure it doesn’t happen at your company.

#1 The black hole of undefined strategy

In work we did with a Fortune 500 shipping company several years ago, executives decided that the company needed a global innovation team. They committed millions of dollars, hired a startup leader, and assigned 25 people to the team. The startup founder built them a venture based on a new technology that tracks packages. In its first year, that innovation alone made the shipping company tens of millions of dollars.

But when review time came around, executives told the leader they were dissatisfied. Why hadn’t this team done anything to evolve the company’s core offerings? Why had they broken rules inside the company? They fired the leader, even though the higher-ups hadn’t articulated to the team—or to each other—what successful innovation looked like. 

Often, this misdirect starts with undefined strategy at the top. Innovation strategy requires a different type of conversation: less focused on big-picture goals; more focused on strategic planning, like how to invest and pursue goals over the next year. It starts with this question: What are the outcomes we want from this work?

#2 The peril of orphaned innovations

All too often, a company creates an innovation team, but doesn’t connect it with the company’s core business. That can create an innovation orphanage: ideas developed in isolation that lack the necessary resources and support to be successful. 

We witnessed this on a project with a large automotive company. It had recently acquired a startup that offered private work shuttles.  They brought IDEO in to lead an innovation lab around new product possibilities. Together, we built a new venture: a commute benefit that the company could sell to employers to better leverage the startup’s fleet of private work shuttles. But after six months of generating revenue and trying to sell it to the broader startup, it still wasn’t in their pipeline.

The problem was misaligned incentives: The CEO of the automotive company had tasked the innovation to a standalone team, without bringing in the decision makers at the startup. When there’s no ownership or investment from the departments that the innovation is meant to serve, great ideas go nowhere. Instead, leaders need to create a process for identifying and nurturing promising innovations, and define who owns the outcomes and makes implementation decisions before the innovation even begins. 

#3 The risk of the wrong talent

By definition, innovation requires new approaches. It often requires new talent, too. Think of the classic example of IBM, often taught by professors Charles O’Reilly and Michael Tushman in their work on ambidextrous organizations. Throughout the 1980s and 1990s, the technology giant would invest in new innovation efforts, like the personal computer, but the company was never able to commercialize or scale the product. IBM’s business leaders didn’t have an entrepreneurial mindset—the company needed talent who had experience taking big swings.

We recently saw this play out at a food manufacturing company. They wanted to try an agile approach to developing new products and tasked a team of operators from the core business to make it happen. The team developed a new breakfast product, which tested well with consumers. But they didn’t feel confident enough to advance to piloting it without further data. Why? The internal team had never launched a new product from scratch, and they were terrified of screwing up. 

To avoid the talent trap, it helps to think about three different roles in a workplace: explorers, scalers, and optimizers (with credit to Bud Caddell and Simon Wardley). Optimizers make up about 90 percent of employees; they drive growth and improve operations across the core of an established business. Explorers work in departments like R&D and product development, and are good at spotting new opportunities and developing ideas. Scalers iterate on ideas until they find the right product-market fit. All three roles are essential, but shine at different parts of the innovation process. Explorers work best within innovation teams, until they can pass off an idea to scalers for development; scalers can then institute new processes and tools for optimizers to use within the workplace. 

#4 The troubles of a bad handoff 

When company leaders get excited about an innovation, it can be tempting to go for an ad hoc implementation, rather than moving through clear internal steps. But the wrong handoff can lead to inconsistencies and inefficiencies. The baton gets dropped. That’s why it’s necessary to design a clear innovation process for how to generate, evaluate, and implement ideas. Here’s a guide to the handoff models we see most often—and when to use them:

The Owner’s Manual: After months (sometimes years!) of work, an innovation team hands extensive documentation over to a new team, which is meant to execute their vision. But be honest: When is the last time you actually read an owner’s manual cover-to-cover? Exactly. This model can work if the innovation doesn’t need to be directly developed by others (insights from a research group, for example), but it doesn’t work well for a new product, where it can turn into a knowledge dropoff.

The Architect: The future owner of the work embeds with the innovation team. That way, they can share the insights from the development process with the new team. This model works well for industries like consumer packaged goods, where a brand manager is responsible for product development from beginning to end.

The Ambassadors: Members from each stage of the innovation embed throughout the project, ensuring that no learning is lost and each phase of work feeds smoothly into the next. This model also builds an awareness of what downstream teams most need.

The Hive: Each project functions as a microcosm of the business, where multidisciplinary teams tackle a challenge from beginning to end. This is common in accelerators and incubators, since they often set up new organizations as microcosms of a parent company, made up of people from every major function.

#5 The danger of short-term metrics

In our experience, innovation teams often have a three-year lifespan. During the first year, everyone is excited, encouraging the innovation team to swing big. By the second year, company leaders are asking, what are your results so far? By the third year, a lot of the top executives have changed seats, and the new leadership doesn’t see a meaningful effect on their core business, so they decide to shut it down.

It’s a short-sighted move: This kind of work often takes years to show impact on metrics like revenue, loyalty, or customer satisfaction. The labs can still show value in the short-term, though, by demonstrating how the work drives efficiency or changes behavior.

This brings us back to the head of innovation at the shipping company, the one who created a startup that netted millions, but got fired because the team hadn’t evolved the company’s core offerings. To avoid this trap, companies need to establish clear metrics to assess progress over time—the number of prototypes a team develops, experiments they run, employee retention or external reputation. Otherwise, you’re cutting down the tree you planted three years ago, before it even had a chance to bear fruit.

Falling into an innovation trap of your own? We’d love to chat with you about it.

(Images created with Midjourney)

A few years ago, we led a project to investigate a question: Where does innovation go wrong?

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the 5 deadly innovation traps-and how to avoid them, innovation, how do we innovate

Rapid prototyping with OpenAI

A leap into the future of product design.

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At a time when everyone was concerned about kids using AI to cheat, they wanted to discover how it could enhance learning and teaching for the better.

While we immersed ourselves in the traditional design process—sketching, interacting with students and teachers, and finding inspiration out in the world—it became clear that understanding the AI that underpinned the product was critical to our success. So we dove into using the underlying technology ourselves.

The data scientist on our team started by constructing a simplified Python version of one of Ethiqly's significant features—structured feedback for teachers to share with students—allowing it to interface with a language learning model (LLM). Then, with the help of software designers, we rebuilt and evolved this proof-of-concept prototype to be a real, usable, multi-featured demo of two of the core interaction loops, so that we could test it in research sessions with students and teachers. 

The demo became an invaluable tool to uncover student and teacher feedback, to test the look and feel of a new product, and to glean the real capabilities of the underlying technology. In creating the demo, we realized the importance of being able to prototype generative AI products as quickly and as collaboratively as possible.

At IDEO, we believe in augmented intelligence—that it’s possible to bring more delight, ease, creativity, and impact to human work through technology, including AI. To do this responsibly, it’s important to bring a multiplicity of perspectives to the design of these tools. By building a lightweight system that allows designers without technical backgrounds to prototype with LLMs, we could bring more voices, eyes, and hands into the AI-driven product design process. We also shortened our time to first prototype from weeks to days. 

ChatGPT: A Tool, Not Just a Trend

Using ChatGPT’s interface can be powerful on its own, but what’s not as well known is that the systems behind it can smooth the process for product development. But for casual users of ChatGPT’s browser or app-based interface, there’s little opportunity to learn about how it works on the back end. It also comes with privacy concerns. It’s clear that more and more of our clients need us to understand firsthand what creating LLM-enabled products feels like, and it’s equally clear that we need to explore how LLMs can push the edges of our own creative process.

So, I designed a simple prototyping interface that shows a little more of the guts behind the chatbox. The goal? To help IDEOers better understand how LLMs, and OpenAI’s APIs in particular, work behind the scenes, building their intuition about what the current spate of AI tools are good at, and what they’re not.  

The prototyper interface also adds convenient features like saving a  conversation state—allowing designers to download and share their conversation history and rewind to earlier states to try out new content—to encourage the development and sharing of useful and delightful patterns. I named the tool GPT Prototyper.

Teaching Through Prototyping

While using GPT Prototyper’s interface doesn’t involve any coding, it does show its users more about the parts and pieces that can be configured to refine and expand OpenAI’s conversational abilities, from the system note (background information that shapes the LLM’s responses), to the temperature (the sampling scheme that controls the randomness of the responses), and even accessing an external service through function calls (commands the LLM can send that connect it to abilities beyond text prediction).

We’ve created comprehensive video tutorials, interactive Q&A sessions, and embedded usage hints within the Prototyper to make these capabilities more understandable to everyone at IDEO. Every designer, irrespective of their technical proficiency, can now contribute to the evolution of intelligence platforms, thereby ushering in a new era of digital product behavior.

If it sounds theoretical—it’s not. We’ve used customized versions of the Prototyper to demonstrate how LLMs can work within product and service concepts for work in industries ranging from finance to consumer goods. 

Since its debut last June, the prototyper has also helped us explore more future-facing ideas, like when we gave a pair of vintage Levi’s jeans a personality and history, letting prospective customers learn about how the jeans were made and where they were worn through conversation. We’ve also used it in service of our ongoing research into Gen Z’s relationship to GenAI.

Having the GPT Prototyper means that teams no longer have to wonder if an interaction is possible–they simply build it and give it a try. 

A Glimpse into Tomorrow

Pushing beyond simple productivity gains and into innovation and creativity requires understanding—at least to some degree—of how LLMs work. Tools like the GPT Prototyper are bringing intentionality and speed to our explorations, helping our clients push farther and faster into new possibilities for growth. The tool is also making it possible for us to explore client work without sharing confidential information with unvetted tools—something both we and our clients care deeply about.

Want to learn more about creating a tool for your organization? Get in touch.

Last spring, my team and I partnered with Ethiqly, an education startup looking to explore how AI might help students learn how to be better writers.

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How game design can help us reshape life online

Three principles for designing better, more inclusive, people-first digital spaces.

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There is a growing desire to address and eradicate the harmful mental health impacts of technology that are increasingly permeating our daily experiences. The surgeon general has issued a warning about the damaging effects of social media on children and adolescents; young adults are telling us that they want more thoughtfully-designed digital worlds that lean into the positive impacts of technology while reducing harm.

But in the Play Lab, we dare to dream. We believe that our digital spaces can be reshaped to help us thrive. 

In 2022, the IDEO Play Lab partnered with Riot Games, Joan Ganz Cooney Center, and the Fair Play Alliance to launch the Design for Digital Thriving Challenge with the aim of encouraging changemakers to create healthy, inclusive digital spaces. Our goal was to create a shared foundation for responsible design, so that those creating digital spaces can help people use technology to lead rich, fulfilling lives. 

To get there, we brought together experts from the realms of play, kids and families, and design, and connected them with changemakers all over the world. Together, they submitted some 150 concepts for digital features, products, and platforms—like rituals that can help families create healthy relationships to devices and tools for cross-generational storytelling.  After reviewing their ideas, hosting co-design sessions with young people, throwing community events, and distributing $200,000 in grants, we realized something: The world of gaming offered great lessons in designing for digital thriving. 

We’re excited to share a set of design principles we’ve borrowed from the gaming space, in hopes of helping ourselves and others create better, more inclusive, people-first digital spaces.

1️⃣ Create pauses and thresholds. 

Today’s digital spaces aim to hook our attention for as long as possible, with no regard for how it affects our lives. Aza Raskin, the designer of the “infinite scroll” feature that has proliferated across digital spaces, has even noted its negative impact. “One of my lessons from infinite scroll: that optimizing something for ease-of-use does not mean best for the user or humanity.” It is paramount that we design slower online experiences with more built-in boundaries. In the real world, thresholds are key moments in our experiences of place. Think about the entrance to a library, or a coffee shop—they set a tone, whether it is quiet and reflective, or casually social. 

Similar thresholds emerged naturally in video games. Early video games loaded so slowly, designers had to create screens that functioned as digital thresholds to the playing experience. Developers soon used these screens to create a refresher for players coming back to a game after weeks, or even months, easing players back into the challenge ahead of them. Modern game designers also leverage pauses and thresholds to hone a player’s story arc, signal unlocking an achievement, or to celebrate progress. Designers of other spaces could borrow this feature to promote a sense of achievement or learning. Imagine an in-app recognition moment that high-fives you for spreading joy to friends by liking their photos, or congratulates you on finishing five new books. What if an app prompted your third grader to share five facts they’ve learned from the videos they’ve watched on manatees with family or friends, or gave them a little quiz on what they’ve learned? Achievement highs are a natural way to help folks step away and build excitement for the next round of engagement.

2️⃣ Level the playing field 

In shared digital spaces, users are offered one narrow form of success—think likes, click-throughs, or praise from strangers. Instead of enjoying the ride of new discovery or appreciation for others’ contributions, we find ourselves drawn into besting others, or worse, feeling inept. For healthier engagement, we need to reframe achievement for all skill levels. 

Mario Kart does a great job of this: To keep the focus on shared joy, the game gives stronger power-ups to the losing players so that they can catch up and have a chance to win. It’s also a way to offer multiple avenues to define achievement, whether the goal is to try all the alternate routes and stunts, or to see how many other players you can trip up with lightning bolt strikes.  

By opening up a broader range of ways to participate, designers can lead users to more sustainable forms of enjoyment. For instance, let’s say that users could set an in-app goal to cook more meals at home. Instead of counting likes for posting Instagram-worthy dinners out, users could be celebrated  for the number of recipes they’ve tried, the money they’ve saved, or even the tips they’ve shared with other members. Suddenly, the achievements aren’t about outside praise, but real action, and community-building, too.

3️⃣ Focus on Feelings

Too often, digital designers spend a lot of time creating sophisticated functions, but neglect to create spaces that protect users’ feelings. Instead of feeling heard and understood online, we often feel stressed by the pace of conversation, and lonely because everyone's lives seem so filter-perfect. We feel a validation high when we receive likes, but that feeling plummets and turns into anxiety when the next round of posts go up and our stories are old news.

In our challenge, a group of young people led by Jenny Liu Zhang wanted to address feelings directly, and design a digital game using personal storytelling as play. The game, called Plot Twisters, includes a branching narrative experience that breaks the fourth wall through reflective activities, journaling minigames, and characters that can challenge players to think meaningfully about their lives. It’s meant to serve as a digital destination for regulating emotions, becoming mindful of cognitive patterns, and discovering strategies that align with our values during life’s plot twists. The game is actually a set of tools meant to empower young people to explore and understand their values, land on their personal narratives and be able to communicate those through playful methods.

Imagine if a social media app prompted users to record their feelings before and after they scroll, and asked them to think about what kind of content made them feel positive, and what made them feel less-than? What if it helped them choose what kind of content they follow, and what they block? What if there were optional self-compassion exercises for tough moments? Or if a career networking app nudged you about your own achievements, to combat negative feelings of comparison.

These ideas—and design principles—are just the beginning. We’re continuing to bring them to life, and we’d love to hear your ideas, too. 

Want to bring game design-informed principles to your next challenge? Reach out to helloplaylab@ideo.com to chat more.

Our relationship to digital spaces needs repair.

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how game design can help us reshape life online, technology, digital innovation, game design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
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Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
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Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

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