

Mattress designs that led to a cultural transformation
How the world’s largest mattress manufacturers transitioned from operations-centered to customer-centered.
Sealy and IDEO first collaborated in 2008, to rethink the design of its Stearns & Foster line. For years, Sealy, the largest mattress manufacturer in the world, had taken the standard industry approach to selling mattresses and watched market share and sales flatten; it knew something had to change. Stearns & Foster evolved from a single product design into a keystone for transforming the organization.
IDEO helped Sealy use actionable consumer insights to develop a scalable design methodology and new brand principles, which it applied to product design, operational and manufacturing decision-making processes, and sales and marketing strategy. This “brand-to-product” framework was subsequently used for three separate and consecutive product launches—Stearns & Foster, Embody, and Posturepedic—resulting in an overhaul of 85 percent of Sealy’s mattress portfolio.

Tempur-Pedic was already working with IDEO on a new mattress design when it acquired Sealy in 2013. It was also interested in how design thinking and human-centered design could improve its business. Once solely focused on the technological elements of designing a mattress, together with IDEO, Tempur-Pedic redesigned the outer shells of its mattresses to reflect the quality on the inside. This design change led to the company to look at new ways to infuse design into their products.
“The initial project was to design the mattress,” said Thomas Overthun, associate partner and design director at IDEO. “But the second project was to create a whole design language from the mattress out to what it meant for any other product, from pillows to blankets and other accessories. It eventually became bigger than just the mattress.”
Working on the Tempur-Pedic/Sealy relationship has been gratifying, said IDEO partner and design director Michael Hendrix, because although home goods can be thought of as simply products, nothing could be further from the truth. IDEO and Tempur-Pedic/Sealy changed the course of the mattress company's business through the transformative power of designing where, and ultimately how, people sleep. And in the process, the organization itself changed as well, moving siloed departments to cross-functional teams, with the brand division central to their cooperation, which led to consistent and aligned decisions across the board.

Some of the projects include:
Stearns & Foster Luxury Mattress
Sealy teamed up with IDEO to develop a design language for Stearns & Foster mattresses that would reestablish what the brand stood for. Through redefining brand principles and rounds of prototypes that focused on evocative details, the new Stearns and Foster mattress was the highest rated in Sealy’s portfolio since it started keeping records, and initial retailer orders were three times what management projected.
Next-Generation Posturepedic
An icon in the mattress industry was brought into the 21st century by developing a new product that delivered on the long-running promise of the brand. Together, IDEO and Sealy designed a product that focused on holistic back health. In its earnings report, the company said US bedding sales for the quarter were up 10.6 percent, to $253.4 million, a figure driven by the new product line’s introduction. According to Sealy’s Q3 earnings report, the Posturepedic launch represented the largest and fastest rollout in the company’s history.
Embody by Sealy
The project began by defining the market opportunities for all-foam beds, and ended with the modern, streamlined Embody mattress as well as a simplified design language, free of industry jargon, to help retailers talk about the mattress to customers. “Sealy collaborated with IDEO to create an approachable and attractive mattress that delivers the simple, healthy rest consumers want with a selling story they can easily understand,” said Jodi Allen, Sealy’s Chief Marketing Officer.
Tempur-Pedic Sleep System
Best known for the revolutionary, NASA-proven Tempur material inside its mattresses, Tempur wanted to transform the exterior of its mattresses to match the caliber of innovation inside. Together with IDEO, Tempur created a new sleep system, including an easily removable and washable fabric mattress cover. “Tempur-Pedic was born of innovation, but we were never a design-driven company until we worked with IDEO,” said Patrice Varni, senior vice president of brand marketing, Tempur Sealy North America, LLC. “Seeing consumer need in a new way through IDEO’s eyes has transformed us. Our product design, our creative psyche, our brand are all fundamentally changed by this sharper focus. This collaboration has given us all a renewed sense of pride.”



Designing the future of urban farming
Helping a Berlin startup strengthen its offer of vertical farming products and services.
The challenge of how we’ll feed the exploding world population in the future—in a sustainable, cost-effective, and environmentally friendly way—is seeding an agricultural revolution in Europe.
In 2012, INFARM founders Erez, Guy Galonska, and Osnat Michaeli found that vertical farms could be a solution to urban self-sufficiency. These farms could allow people to grow vegetables and herbs in small spaces, with no soil and far less water.
An approach that’s captured the imagination of futurists for decades, vertical farming involves growing vegetables and herbs in stacked units or inclined surfaces, within which moisture, light, temperature, and nutrients are monitored, and controlled.
After creating their first vertical farming experiment in their apartment in Berlin, the founders brought together plant scientists and industrial designers to explore and develop vertical farming’s potential.
Since then, the startup has created custom growing systems for clients including Airbnb, Mercedes-Benz, and Weber. Most recently, INFARM installed a vertical farm growing herbs and vegetables at the Berlin branch of German supermarket chain Metro, the fourth-largest retail chain in the world, to sell to the public. It’s been profiled in Wired Germany, Süddeutsche Zeitung, The Guardian, and Zeit.

INFARM collaborated with IDEO to further explore their B2B offer, including concepts for the industrial design of the stackable, modular, climate-controlled units; the interaction design of an accompanying app to monitor and control the units, and its business model.
Urban farmers will sign up for “farming as a service,” comprising the units themselves, as well as a monthly subscription for seeds, cartridges filled with nutrients, and a pH regulator. Because they’re stackable, the modules can be scaled to suit anyone from a home grower to a restaurant chef or supermarket owner. And Erez claims a 1 square meter growing tray can yield four to six mature plants every day, 365 days a year, doubling that of state-of-the-art hydroponic greenhouses.

As well as remotely regulating each unit’s climate, the app will educate growers about new vegetables and herbs, selling packs of complementary seeds, with suggested recipes for them, and cooking instructions. Aiming to promote biodiversity, the firm will sell rare-breed and heirloom seeds too.
The startup has funding from the EU’s European Pioneers fund, and is now looking to secure investment to accelerate software development and ramp up their hardware production capabilities. Quite literally, it's growing its business.


Bringing beloved children's characters to a new platform
Sesame Street iPhone apps for Sesame Workshop.
Sesame Workshop is the nonprofit educational group that revolutionized children’s television with the launch of the landmark Sesame Street program in 1969. The show, which has since become a household name, is now watched in more than 150 countries worldwide. The Workshop also creates educational content for new media platforms, and partnered with IDEO to design a line of Sesame Street–themed apps for Apple’s iPhone. The Elmo Calls app, which functions as a utility app for parents and as an entertaining behavioral-development app for kids, is now one of the Top 100 paid iPhone apps in the iTunes store.
The collaboration began with a mutual desire to bring the show’s beloved characters to the iPhone platform—and to do so using a human-centered design approach. Child-development experts, educators, toy and interaction designers, and even the Sesame Street puppeteers weighed in on the design decisions. The team also worked closely with families throughout the project—from initial concepts to early prototyping to the final development—in order to stay focused on how children actually use the iPhone for play. The games were designed accordingly. For example, the team omitted menus from the Sesame Street apps to keep the experiences simple, playful, and fun for a young child. And each game features exclusive new Sesame Street videos, allowing players to enjoy “lean back” moments along with interactive ones.
The resulting iPhone applications let children engage with the favorite Sesame Street characters in a whole new way. Kids touch, shake, swipe, and tilt their way through original games featuring Elmo, Grover, Bert, Rosita, and the Count.

The titles, all of which are available from iTunes, include:
- Elmo Calls: Engages 2- to 5-year-olds in listening-skills practice and active participation during everyday situations.
- Elmo’s Monster Maker: Allows kids to create unique monster friends that dance and play with Elmo.
- Sesame Street Video Maker: Lets kids star in their own music videos, mashing recordings of themselves with popular Sesame music videos and adding their own stamps and special effects.
- Sesame Street Makes Music: Helps kids explore an array of instruments as they contribute to new renditions of classic preschool tunes with their Sesame friends.


Nurturing a creative culture
How writing a book about our shared values helped articulate what it means to be successful at IDEO.
How do you know when you’re successful in your work? You can check off a list of technical skills and expertise you bring to the table. You can use a career development rubric to make sure you’re hitting the right goals. But often, it’s your behaviors—the intangibles that are the most difficult to articulate—that make the most impact. Things like your ability to stay optimistic or your willingness to adapt when there’s no roadmap.
Because of the nature of our work at IDEO, these intangibles are a big part of what defines the experience of working at the company. So in 2012, a global team of designers from our U.S., Europe, and Asia offices came together to codify these values and behaviors as part of a larger effort to evolve IDEO’s career development platform. More often than not, when IDEOers hit road bumps in their career, it was not about what they were doing, but how they were doing it.
The team agreed that, in addition to identifying the technical requirements needed to progress through one’s career, it was just as crucial to give IDEOers the tools they need to navigate the complex culture. So they captured the values they believed were foundational to the culture and most strongly shared across the IDEO community, and put them to paper in The Little Book of IDEO. The title is meant to reflect its purpose for readers—a handbook that’s compact, useful, and free of any corporate jargon.

For IDEO-ers, this red cloth-bound guide provides a shared lexicon around both the hard and soft skills we need to succeed. It describes things like why IDEO is so loosely structured, where it comes from, and where it’s headed.
Most importantly, the book identifies the organization’s seven core values. These are by design specific, actionable, and integral to the kind of work we do and the environment in which we do it, going beyond common sense and general ethical practice. The intention: to foster meaningful conversations within the community about life at IDEO, and how to achieve success along the way. With each succinct expression comes a deeper explanation of why it matters, and how it shapes our experience at IDEO.

Over the years, the book has been roundly embraced by the IDEO community as an honest articulation of who we are, as opposed to what we aspire to be, and what we appreciate most about working together. When IDEOers first got their hands on it, a movement took shape to create videos that bring each of the core values to life. To depict the value of "Embracing Ambiguity," for example, New York-based designers built a makeshift cardboard rowboat, and while simulating a storm, navigated their way through uncharted territory with teamwork and optimism. San Francisco produced a Jacques Cousteau inspired look at the lifestyle and behaviors of designers in their natural collaborative habitat.
Through the process of making the videos, IDEOers came together to reflect on each of the values, talking through what resonated and what didn’t. It gave them a sense of ownership, and a platform through which to share their interpretations.
A Global Conversation
IDEO has a global presence—offices in two countries in Europe, two countries in Asia, and multiple locations across the U.S. As an organization that embraces a human-centered culture, it felt important to learn if the values resonated with the IDEO community in all of these locations, especially in a country like China, whose working culture is so different from the west. We saw the authenticity and resonance of the values as essential for attracting, motivating, and retaining local talent.
So how did The Little Book of IDEO land in Shanghai? Exploring this question would illuminate insights into how our own clients are often challenged to keep their company culture resonant within the global landscape.

A team of IDEOers in our Shanghai office took on the challenge of exploring the meaning behind each of the values. They were surprised with what they discovered—that despite the firm’s Western origins, locals felt largely connected to the values. It even helped to further solidify their identity as a community, even if it may have been in tension with local working culture, because it was rooted in a set of shared beliefs.
In some instances, the Shanghai team built on the existing values in order to refine the meaning for the local context. For example, the core value "Be Optimistic" rings true, but could sound naive when translated directly to Chinese, implying "rose-tinted glasses.” So in the Mandarin edition, an extra phrase was added to convey the measuredness we mean when we talk about optimism at IDEO. The lesson here: The treatment of something as fundamental and nuanced as our values requires authenticity and emotional connection, and therefore more of a transcreation process than straight translation.
Lasting Power
As an organization, we are designed to be flexible. This means we’re always changing—even when it comes to how we are structured—so that we can respond to the kinds of challenges that clients come to us for. In the midst of our constant evolution, The Little Book of IDEO is as resonant today as it was when it was published.


A Kiss from the Future and Other Biodesign That Will Blow Your Mind
A Q&A with Ani Liu, the MIT-trained artist whose boundary-pushing projects look more like science fiction
I was fortunate enough to work closely with Liu on an art installation about food's carbon footprint when she was a Researcher in Residence at IDEO's Design for Food Studio. The piece was exhibited at the Asian Art Museum in San Francisco in collaboration with the Perennial, a sustainability-focused restaurant. Thanks to that project, I became an expert in engineering ways to pop balloons, and also a major Liu fan. I caught up with her to hear more about what inspires her work.

In one sentence, who are you?
I am an artist, long-distance runner, sci-fi dreamer, and corgi-lover.
What do you do? How did you learn it?
I am incredibly lucky to have my dream job: thinking deeply about technology, and making the art to express it. I followed a meandering path. First, I learned how to express ideas visually and spatially by studying architecture at Harvard, and from there, I became a VR geek. Eventually, I ended up at MIT Media Lab, where I started making bioart.
The female body has long been a source of contention, where opposing ideologies in religion, politics, and cultural differences often play out. In this video, Ani explores what would happen if women could control something inherently male: Spermatozoa.
3 favorite possessions?
- My best friend's wisdom tooth
- My mother's family album
- A collection of smells I've bottled from those I love
What does a typical work session look like?
The beginning of my projects involve a lot of research. The process often starts with a large cup of coffee, a stack of papers, and my sketchbook in hand. In the next phase, I am often found visiting other scientists' labs to ask questions. I've sought advice on everything from how to use an EEG headset to read brainwaves properly to trying to score the right plant hormones to make flowers blossom on command.
The next phase is an enormous amount of exploring, prototyping, and failing. In the last phase, I hunker down and crank towards an impending deadline. It is often the most stressful part, but it's full of adrenaline, and my favorite.
How do you get over creative block?
I have the benefit of working across many disciplines, and I find that my love of one thing often inspires the next. If I am stuck debugging code, I'll draw, and the meditative act often untangles a logic block. When I am stuck on expressing an idea visually, I like to read physics textbooks (I know, this is unbearably geeky) to find inspiration in the way physicists express radically abstract concepts.
I also love looking for synaesthetic inspirations. I have a large collection of perfumes and scents, and sometimes breathing one in will trigger an unexpected thought or emotion, and my mind will spiral into new territories.

What was the last item on your to do list?
To plate and incubate fresh bacteria for a new art piece. I have been invited to participate in a group show on self portraits, and I am prototyping a living work of art based on my microbial signature.
How do you see the world in 2078?
I can't claim to predict the future, but I hope the approaching inevitability of continued automation and augmented intelligence will cause us to deeply question what it means to be human, and what is worth pursuing in our lifetimes.

What’s your number one bucket list item?
To finally share my life with a corgi! The top contending names are Stardust and MOSFET. I would also love to write a science fiction novel in my lifetime.
Who are you creative crushin’ on lately?
Tania Bruguera is an amazing Cuban artist and political artist whose strength and solid dedication to expressing the truth and the narrative of marginalized populations inspires me every day. In every studio I stay in, I pin up a small image of her work because the images hit me at my emotional core, but also remind me that art and design can have a profound impact on the world.
"Art is how you can see and feel the future," says Ani Liu in her TED Talk, "Smelfies" (if you haven't seen it, go watch that now). Drawing on synthetic biology, AI, and the microbiome, Liu crafts multi-sensory art and experiences that are at once beautiful, poetic, and a total mind-bender.


5 Brainstorming Exercises for Introverts
How to adapt group activities to make sure all voices are heard
After outing myself as the lone office introvert, I expected a look of horror to pass over my coworker’s face. Instead she gave a knowing nod and smile, and said she’s heard this sentiment so often here that she calls IDEO an “extroverted office full of introverts.”
I was stunned. The majority of my colleagues are introverts too? How did they manage our everyday activities, like brainstorms? The goal of a brainstorm is to uncover new opportunities by bringing in fresh perspectives, but as a group activity it can make introverts clam up.
Inspired by Susan Cain’s research on the power of introverts and how solitude, like collaboration, is a crucial ingredient to creativity, I asked my fellow designers what strategies they use to incorporate solitude into the most extroverted of activities.

Here are five ways they've adapted the brainstorm for introverts:
1. The Silent Circuit
Ask each person to write a “how might we” question on a sticky note (IDEO’s standard brainstorm kickoff question) and post it around the room. For about 15 minutes, everyone walks around, silently adding as many ideas as they can to each prompt. When time’s up, everyone returns to their question and discovers a bounty of new ideas that their colleagues have given them. This approach works well for keeping large groups engaged, while providing quiet, focused time to those who want it.
2. Musical Chairs
Breaking up a big group helps encourage quieter voices. To limit the number of people in a brainstorm, split into groups of three or four and play musical chairs. Post a handful of "how might we" questions around the room, assign a group to each one, and start the music. When it stops, rotate to the next station with your team. That way, there are never too many voices to contend with, but a lot of ideas are shared. Leave time at the end for people to wander around the room and add any remaining ideas.

3. Get to the Bottom of the Stack
This is the most exhaustive brainstorming activity on this list—it can take up to two hours—but can also generate the most ideas. The goal: Each person fills an entire stack of Post-its with new ideas. (A “stack” can be a full Post-it stack divided into halves or thirds, depending on how much time you have.)
After the questions are introduced, everyone goes heads-down and captures ideas. It's a lot of silence, but it allows those who prefer to think and brainstorm silently the time and space to do it. When everyone has reached the bottom of their stack, one person volunteers to share first. As she presents, others add similar ideas or build on top of them to draw out themes.
The exercise can be a great empathy builder. For a project about helping high school students build purpose in their life, a team used the prompt, “What are your most awkward memories from high school?”

4. Office Hours
This one came from Fast Company: Instead of asking people to commit to a crowded, hour-long session, reserve a space and ask folks to stop by for 5-10 minutes to contribute ideas—in between meetings, on the way to lunch, etc. This gives people permission to come and go as they please, and limits the number of voices in the room at one time. To make participation even easier, introduce the questions a day in advance—over email or in a calendar invite—to give people time to think.
5. The Slow Build
Post a question in a shared space in the office—the kitchen, in the bathroom, by the bike rack—and allow people to add ideas over several days. At our San Francisco studio, we post monthly questions and prompts in one of the private, unisex bathrooms in our office. The questions often ask people to reflect: “I feel loved when…” and “I show my love by…” Or, “What’s something new you want to try this year?” As an introvert, it’s my porcelain palace.
How do you create the conditions that can help everyone feel welcome and heard at work? I’d love to hear your ideas.
Thanks to Charla Bear, Minnie Bredouw, Deirdre Cerminaro, Eileen Farrell, Peter Macdonald, and Heather Ross for their contributions and inspiration.
One day, I confided in a coworker: “I feel like an impostor in such an extroverted office.” The culture here is built on constant interaction—every question is an opportunity for collaboration, we work exclusively in teams, and our brainstorms encourage everyone to think out loud. It exhausts me.


Thoughtless Acts: Design Your Breakfast
Thoughtless Acts: Design Your Breakfast. The intuitive ways we adapt and react to things in our environments

What could be more satisfying than a blueberry in every waffle hole? My son Tom took his time to arrange everything just perfectly before gobbling it down. Even if you are not meticulous enough to do it yourself, I'd be surprised if the same idea didn't cross your mind. It makes me think about all of the times that I've thoughtlessly (or thoughtfully) constructed my own bites—optimizing for flavor, making sure that there are goodies in every bite, until my plate is clean.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Be the Leader You Wish You Had
Remember that people like to play
As a result, I spent most of my time finding problems, real or imagined, and adding them to a growing list of things I would solve to make my mark. My notebooks from those days suggest that I believed I would be a hero one day, but for now, was resigned to suffer through unrewarding and lonely work. I was an asshole. And you get what you give.
I had started a project with Quiksilver, and with that came a new relationship with a very successful creative director, Erik (now a good friend). Erik invested in inspiration for himself and everyone on his team. He made sure he was creatively nourished—maybe even selfishly so, if that can be said in a positive way—and emulating the kind of creative culture he wanted to instill. It was mutual and reciprocal among his team.
He inspired me, too. I wrote a simple note on a Post-It and stuck it to my computer:
“Be the leader you wish you had.”
I know. It’s all Gandhi and shit (apologies, Gandhi, for any disservice in my comparison). But it shifted my thinking radically. I made a commitment to own my happiness and creative experience.
That week, over regular tears-and-beers drinks with a colleague, we were laughing over an article in Vice called “Wear Dare” in which a couple of friends dressed one another for a day and described their embarrassing moments. We wondered what that would be like at work…
“Let’s do it,” I said. Following my new directive.
We goaded each other through nervous fear, laughter, and finally action… what if this goes wrong? Or worse, what if it goes right?
We invited everyone to put his or her name in a hat and drew at random…
Here’s what happened:

It was the
best
day
ever.
It was joyous and unserious. It wasn’t about fixing; it was about sparking something and letting go.
Only four people didn’t participate out of a studio of nearly 60. I am sure they regretted it! And looking back, I believe that day was a key moment in a process of transformation for myself, using my position for fun instead of misery. It was that raw creative act that broke the dam for me.
Around that time, the project leader for the Quiksilver work came to me with the idea of traveling the California coast in an RV—you know, “as research.” I knew he expected me to say no. And it would certainly lose us a bit of money, but I suppressed the leaderly should and followed my new directive and said yes.
My landlubber colleagues got to be surfers for a few weeks. I joined the team on the road and reconnected with my surf-teen years in San Diego. More importantly, surfing every day, sketching in the sunset over beer and pizza in roadside campgrounds with a bunch of other (mostly) dudes, trading ideas until we fell asleep in the RV, and fomenting the growing optimism and joy of building play into our workday led to the design of great concepts for the client—some of which went to market.
Other changes followed.
We hired some amazing people, who we never would have hired prior, as interviews shifted from picking people apart to finding and supporting possibility.
For a colleague’s wedding we dressed up in Tyvek suits and marched, single file, to the courthouse through Cambridge, MA. (That's what you see in the image up top).

We did design fiction exercises over lunch. The culture began to be one that craved creative pokes to encourage the flow of great ideas.
The studio evolved from being a quiet participant in the business to a creatively rowdy collection of designers from Boston producing content that the rest of IDEO references.
How we were began to shape what we did.
So much had changed with that simple note to myself.
I’m not suggesting that dressing your colleagues in thrift store pantsuits will fix everything. Nor that you need to hit your nadir and be ready to quit before you can find the inspiration to lead from your creative self.
In fact, this is not really about you or me at all.
This is about what I learned the hard way: That great creative leadership is about letting go of that nagging mental image you have of what you are supposed to do. It’s about believing in others, and focusing on fanning the flames of creative, weird, exothermic people, rather than on fixing problems.
How you approach your day is how you will live your life.
If you see your role as a list of broken things that need to be fixed, life will deliver you nothing but. But if you actively seek creativity and fun, and enjoy a little embarrassing dress up now and again, you might just find yourself successfully in the middle of the vibrant culture you’d once wished for.
When I was a fresh, newly appointed lead in our Boston studio, I struggled to have much fun. I believed I was a fixer of broken things, thinking, and people. The story I told myself was that I was a martyr for the fun others were having while I dealt with the important leaderly stuff.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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