

Transforming sick days with play
Playhouse MD brings comfort, connection, and a little joy to pediatric care.
Fevers. Boogers. Yucky meds. IDEO Play Lab designers dove deeply into the challenges of sick days and doctors’ appointments through video diaries, online surveys, and in-person interviews with parents, healthcare providers, and small children in homes and pediatric offices across the US. They heard about the struggles of giving medicines, wonky thermometer readings, kids having “stethoscope scaries,” and, worst of all, what happens when kiddos hear the “s-word”—shot.

The research confirmed Sydney and Kaitlin’s initial hunches about playful healthcare products and provided the team with insights on how to move forward. The answer was a formula of sorts. To help reduce kids’ anxiety and keep them calm at the doctor, give them a choice in their care whenever possible. Build familiarity with doctor’s visits and medical devices through playful moments at home. Redirect their attention away from fear. Design for multisensory richness. And provide age-appropriate narratives about healthcare experiences.

Inspired by this kid-centric formula, the IDEO Play Lab team worked closely with Sydney, Kaitlin, and their co-founder, Michael Kamins, to iterate on several designs, winnowing down more than 150 brainstorm ideas into a dozen tangible prototypes (or tinker models) that were shown to doctors, nurses, parents, and young kids for feedback. The designs—a rocket ship medicine dispenser, an elephant-shaped nose aspirator, and a narwhal nasal bulb, among others—were intended to evoke a sense of playfulness, comfort, and familiarity, with features designed for maximum cuteness. Some even lit up and played sounds, like popular toys.

While the designs passed the fun test with kids, they also needed to be functional for parents, trusted by doctors, easily manufactured, and affordable. Eventually, they would need to be approved by the FDA as regulated medical devices. Playhouse MD also requested patentable innovations to help protect their products from imitation.

With these constraints in mind, IDEO Play Lab delivered a collection of nine unique, high-fidelity prototypes that add a dose of fun to caretaking challenges in homes and doctors’ offices. The final designs were durable, medically sanitizable, and safe for testing with real kids, which helped the startup secure multiple rounds of funding and bring its first products to market in 18 months.

Playhouse MD began selling its first four direct-to-consumer products on its website in June 2025: two Medicine Buddies (medicine dispensers shaped like a rocket ship and a butterfly) and two Booger Buddies (a light-up nasal aspirator elephant called Luna and a light-up nasal bulb narwhal named Noa, which was named one of The Best Inventions of 2025 by TIME). The products are available at Target and Babylist stores, and on Amazon through leading medical distributor McKesson Medical-Surgical.

Most companies design child healthcare devices with parents’ or doctors’ tastes in mind; none, however, focus on what will make kids smile, too.
TIME Best Inventions of 2025
in the Parenting Category, Playhouse MD's Light-Up Nasal Bulb
1 ½ years
from initial brainstorms to in-market launch of 4 kid-centric medical products


Designing a next-gen airway visualization system
Improving patient outcomes with the GlideScope ClearFit Video Laryngoscope.
Verathon offers one of the broadest portfolios of video laryngoscopes on the market. While these life-saving devices increase the likelihood of successful first-time intubations, reducing trauma and speeding recovery times, they are more costly and can be more challenging to learn how to use than traditional mechanical ones, which rely on directly looking at the vocal cords. Wanting to make it easier for cost-conscious hospital administrators to transition from traditional laryngoscopes to Verathon’s video systems, the medical device manufacturer asked IDEO to technically and visually unite its next-gen reusable baton and stats, ensuring they worked together seamlessly, flexibly, and intuitively during the most routine and demanding healthcare moments.

The IDEO and Verathon teams used a prototype-led approach to safely gain feedback from anesthesiologists and emergency physicians. Research participants were given various intubation models to simulate surgical use cases and understand ergonomic trade-offs between different design directions. Insights from the field led to design principles such as prioritizing device balance over weight reduction, providing flexibility to accommodate a variety of gripping positions, making connection points between various parts clear, intuitive, and secure, and ensuring the device was easy to clean.

Inspired by physician feedback, the team designed an innovative video baton that felt both familiar and new, supported the ergonomics of diverse holding styles, and fit Verathon’s wide range of stat sizes (one of its competitive advantages). To prevent accidental disconnections, users receive clear tactile, visual, and sound feedback when the monitor and cover are correctly attached to the baton. IDEO chose color, materials, and finishes to help clinicians quickly distinguish between parts of the system and easily identify reusable components from single-use ones.

Verathon’s new GlideScope ClearFit stats-based video laryngoscope hit the market in August 2025. Combining one reusable baton with an industry-leading selection of six single-use stats, it’s compatible with both the GlideScope® Go™ 2 handheld and GlideScope® Core™ cart-based systems. Magnetic QuickConnect™ technology allows doctors to seamlessly switch between platforms, giving hospitals a standardized airway management solution that simplifies workflows, streamlines inventory, enhances medical education and training, and promotes cost-effective care.
Verathon invented video laryngoscopy technology. Twenty years later, the COVID-19 pandemic spurred more competitors to enter the market.
Cutting-edge technologies like video laryngoscopes are critical—and costly—devices. Hospital systems want to invest in the most comprehensive, flexible, adaptable, and affordable tools for quality patient care
6 shapes and sizes
of single-use covers fit one video baton, enabling health workers to quickly access different throat anatomies


Improving STEM education in the Philippines
GBF Class Builder supports teachers to advance learning for students.
Since its founding in 1992 by the Gokongwei family, which also operates one of the nation’s largest conglomerates, JG Summit Holdings, GBF has supported Philippine education through student scholarships, teacher training funds, and donations to top universities. Over its 30-plus-year history, GBF has reached more than 200,000 teachers and impacted over 1.5 million learners nationwide. When the foundation approached IDEO in 2021, it wanted to move the needle on STEM education in the country’s struggling public schools.

The IDEO and GBF teams interviewed more than 100 subject-matter experts across various government agencies, leading technology companies, and top national universities and educational institutions to build a comprehensive understanding of the current state of STEM in the Philippines. To experience classroom struggles firsthand, the team also shadowed STEM educators and principals. The research revealed that time-strapped teachers needed help mastering overall STEM content, preparing for their classes, and selecting the most suitable activities for their students. They also didn’t always feel supported in their own career development journeys. But the burden of daily responsibilities didn’t leave them any time for outside learning opportunities, either.

Recognizing that empowering teachers empowers students, the team created an innovative lesson prep tool, the GBF Class Builder, that's based on these insights. Using existing technology and course materials designed to align with school curricula, IDEO developed a working prototype of the Class Builder in under a week, with minimal investment. The team then systematically improved it over several “build-test-iterate” feedback cycles in real classrooms over the course of four months.

The final GBF Class Builder is a targeted program that helps STEM teachers deliver compelling lessons for their students, learn new teaching strategies, and build content mastery along the way. In addition to helping design the Class Builder, IDEO continues to advise GBF on key aspects of the program's piloting and rollout. This includes advising on how to implement the content development, think through the curriculum development process, support in designing feature iterations, define metrics for success, and decide which additional roles GBF will need to support the ambitious program going forward.

The foundation launched the GBF Class Builder at its 30th-anniversary celebration in 2023. Feedback from pilot 3,500 public schools and 15,000 teachers has been overwhelmingly positive. “Through the GBF Class Builder, we envision our teachers to be more confident and effective in class, more ready to face the challenges of the future, while enjoying every class—feeling proud to be a teacher, " says Grace Colet, Executive Director of GBF.
The ambitious program continues to scale and is on track to be rolled out in public schools nationwide by 2029.
90% of 10-year-olds in the Philippines can’t read a simple text, according to a Southeast Asia Primary Learning Metrics report. Eighty-three percent of Filipino 10-year-olds lack minimum proficiency in math.
More than 15,000 teachers in 3,500 public schools
are now using the innovative GBF Class Builder program
94%
of teachers report the GBF Class Builder has improved student engagement, while 89% say it saves them 1-2 hours in prep time per lesson


Making headroom in a new product category
Renowned cycling brand Fizik expands its offerings with a line of helmets.
Fizik came to IDEO with the aim of entering the helmet market with a range of high-end performance options fit for road racing, mountain biking, time trials/triathlons, and everyday cycling. Fizik planned to use its world-class production and engineering capabilities (the company is part of the Selle Royal Group, which has over 1,400 employees and manages five other cycling brands, including Crankbrothers and Brooks England). IDEO’s task was to develop an on-brand design language that would unify its new helmet line and integrate seamlessly with the sleek, modern aesthetics of the company’s other products.

The design sprint began with in-context interviews with avid and professional cyclists to learn what they wanted—and didn’t—in a helmet. Unlike other accessories, such as shoes or shorts, riders viewed helmets as a necessity rather than an exciting or aspirational purchase. They also wanted a helmet that complemented their overall style, rather than standing out, and had a flattering silhouette. Avoiding making a cyclist look like a “mushroom” was key.

Different cycling styles involve varying riding postures, ranging from a dropped and horizontal position (time trial/triathlete) to an upright and vertical position (mountain biking). IDEO proposed a family of helmet designs that correspond accordingly. On the horizontal extreme, the time trial/triathlete helmet has the most fluid, organic, aerodynamic shape. A statement of refined simplicity and speed, it features minimal venting and a magnetic wrap-around visor to reduce drag that can be exchanged for the rider’s own cycling glasses.

On the vertical extreme, the mountain biking helmet features a more rugged, angular form with an adjustable brim, rectangular venting, and boxier, back-of-the-head protection. It also offers affordances for goggles, sunglass storage, a GoPro mount, and an optional integrated rear light.

In between, a compact helmet for road racing features evolutionary variations on these design extremes, with more venting as well as a front glasses holder and integrated rear light. All four helmets strike a balance between lightness, comfort, safety, and performance, embodying Fizik’s signature modern style.

In April 2025, Fizik launched all four helmet models simultaneously: Kassis (mountain biking), Kunee (trial/triathlon), Kudo, and the more aerodynamic Kudo Aero for road and gravel. The helmets were greeted with critical acclaim from the cycling world, while Virginia Tech’s independent helmet-safety research lab gave them five-star performance ratings for their strength and durability.
Legendary cycling company Fizik was known for its high-performance bike seats and shoes, but wanted to be a fierce entrant in a challenging product category—helmets.
4
new helmet designs
1
new product category


5 Ways to Supercharge Your iPhone for Creativity
Is the iPhone the greatest tool for creativity ever invented, or its worst enemy?
1. Choose your creativity apps wisely
Try as many as possible, then edit them down to the few you use regularly and that can fit on your home screen.
If you're a writer, there are many notes apps that offer distraction-free writing (IA Writer, Daedalus). Day One is a great choice for people who use journaling as a creative practice. For photographers, there are a wealth of tools (pro-quality editing apps like VSCO, exotic image-modifiers like Prisma). My personal favorite is Over, which allows you to add text your photos via a simple, fluid interface.
For those running brainstorms in the non-digital world, 3M's Post-It app is a surprisingly effective way to capture a wall full of notes, then reorganize and export them to others apps. For doodlers, Procreate is the gold standard. (You might prefer to use this app on an iPad, unless you have eerily-thin fingers).
2. Curate inspiration feeds
Aside from tools, you’ll want apps that supply a steady stream of inspiration. Some obvious ones: the Kindle app for reading, Audible for audiobooks, and a well-designed podcast player (we recommend Overcast). Other good sources of waiting room material are the various read-it-later apps, such as Instapaper or Pocket, and if you’re still reading this post, the Longform app. One note of caution here: don’t overwhelm yourself with a pile of material that feels like work to get through. Delete regularly.

3. Audit your distraction
Ok, time to get real. How are you really using your phone? Are there certain apps or websites that you check repeatedly every day? Do you have habits that are vaporizing your time (We're looking at you, Facebook, Snapchat, Instagram, YouTube, Reddit).
If so, engineer some limits on usage. One simple approach is to put all the apps that distract you on a separate screen, or even to hide them away inside a folder—putting a bit of friction between you and your addiction. Use that brief moment of additional swiping as a reminder to ask yourself whether you *really* want to go down the rabbit hole. Might there be something better to do with your time?
4. Support your focus
When you do decide to commit to a creative task, there are a number of apps that can help support you. Many swear by the Pomodoro technique, which involves a commitment to focus for 25min chunks, with 5min breaks in between. There are many Pomodoro timers in the app store, though Apple's stock clock app works just fine, too.
If you’re easily distracted, try a white noise app. Rain Rain provides a vast array of variations on the sound of raindrops falling from the sky, alongside airliner and washing machine soundscapes.
For a slightly less boring selection of background sounds, fire up Spotify and search “ambient playlists”. Brian Eno's Music For Airports is an excellent writing companion.

5. Change your morning ritual
With all your apps organized on your phone, you should be all set for a more creative relationship with your device. You only need one more thing: discipline. One trick is to think about your "first apps.” When you grab your phone in the morning or after getting on the bus, what are the first apps that you open? Do you have a set pattern? Are those really the apps that you want to be opening or are you a slave to habit? Try opening a creativity enhancer first and see how that changes your perspective for the day.
And sure, we know you're not going to write a novel while waiting in line for an ATM. But instead of losing yourself in a Facebook fugue state, maybe you could take a minute to construct a groove in Figure, or play around with a photo in Prisma. There. Didn't that feel good?
Illustrations by Felicia Chiao.
Is the iPhone the greatest tool for creativity ever invented, or its worst enemy? The answer is... both. On the one hand, the smartphone is the Swiss Army Knife of writing, research, photography, and planning tools. On the other, it is an attention-sucking black hole, consuming all of your free time in a gaming and social media vortex. Here are a few ways to make that computer in your pocket best serve your creative goals.


What We Talk About When We Talk About Death
A preview of the inaugural Let's Re:Imagine End of Life event
That's starting to change. With 76 million Baby Boomers gazing down that long, winding road, aid-in-dying laws gaining ground (California's passed in June of this year), and an epic list of recent bestselling books on the topic, many written by doctors, death is having a moment.
Which led us to ask: How can design play a role?
To find out, we teamed up with local hospital network Sutter Health, the Helix Centre in London, and the Ungerleider Palliative Care Education Fund to launch OpenIDEO’s End of Life Challenge. Thousands of people around the world participated, submitting ideas for tools, services, and platforms that might improve the way we prepare for and navigate the end of life.

Some incredible ideas came across the transom. Imagine the relief of a soundscape that cancels out the maddening noise of bleeping machines in hospitals, or a digital platform that provides respite vouchers for family caregivers who desperately need a break.
Struck by the volume of ideas the challenge generated, we wanted to make sure the momentum didn't end there. A team formed to send out a call to a loose network of healthcare professionals, designers, artists, storytellers, organizations, and individuals to see if it made sense to join forces and build a public event.

Re:Imagine End of Life kicks off Monday evening, October 24th, 2016, and runs through the week in San Francisco. With multiple events every night in San Francisco and the East Bay, there are plenty of opportunities to join the conversation.
Tonight (10/24), at Grace Cathedral, Dr. BJ Miller, Dana Cho, and I will lead a workshop on how design can play a role in the way we die. OpenIDEO Challenge participants Brad Wolfe, Ken Rosenfeld, and Yoko K will share the ideas they are developing.
Other highlights include:
- Death over Dinner at the Battery
- An immersive VR art experience
- How Doctors Die, with Dr. Ira Byock and Dr. Joon Yun
- An evening of stories and music with You're Going to Die
- Open conversations at Zen Hospice Project
Want to know more? The event's organizers can be reached at hello@letsreimagine.org.
No one knows when it will happen. Could be 30 years. Could be next week. What we do know is that we are all dying. And that how we die—perhaps the most important event human beings share—is something we never talk about.


What Designers Can Learn from the Dutch Masters
A conversation with Paul Bennett about Rijks: Masters of the Golden Age
Featuring commentary from leading thinkers in art, philosophy, business, and design, the publication draws out the modern day relevance of the period’s most iconic paintings. Paul's essay reflects on Pieter de Hooch’s work, "A Mother Delousing Her Child’s Hair", also known as “A Mother’s Duty.” I asked him to tell us more about the book, and why it should be on every designer's wish list.

How did you get involved in the book?
Marcel was an artist-in-residence at our San Francisco office. He’s a world-class designer and we learned a lot from him. Later, his team approached me about this project. They sent me a list of paintings and asked if any of them sparked anything for me. The de Hooch was the first piece I saw and I picked it straight away. At IDEO, we often take shocking or not-beautiful things and make them poetic. So a girl having her head deloused immediately struck me as a great human truth. I love that de Hooch has made it beautiful and celebrated it and used all this classic technique around it.

You say design acts as a witness to our smallest moments of triumph and tragedy. How do we witness increasingly broad challenges, like poverty and citizenship?
Tackling a big problem doesn’t mean you have to look for the big solution. It’s always the tiniest thing that begins the catalytic chain that unlocks things. I firmly believe that looking for the tiniest moment at the center of the human experience is the place to start. So you toggle back and forth and try to look for things that are both human and universal, and personal and individual.
I was in Kansas City the other day talking about the plight of the citizen, and at the same time we were telling very specific stories of people that we knew or had met that day. We were able to talk about citizenship at one scale, and still refer back to individuals. Nobody reacts to a segmentation study or a bar chart or a number, everybody reacts to a story. You have to find the meta in the micro.
Art does this, too. De Hooch does a fantastic job of telling a story in which I can recognize myself. I remember sitting there and the feel of my mother’s hand in my hair. I think design is about asking people to feel it in their own skin, remember their own experience. Good art makes you see yourself in the frame, and that is our work these days, too—to help join together small and big and to help people see themselves inside the big system.

What was your first impression of the book?
It’s beautiful. I think beauty is very important. Having beautiful things around you makes you feel alive. In the age of digital—which these days has become almost synonymous with disposable—it’s really nice to stop the train for a minute and put something in your hands that has heft, and is an extremely lavish, unapologetically gilded object. To me it’s like holding a piece of jewelry or going to the symphony. The sensorialist in me is awakened by this book and I’m very proud to have been included in it.
Paul Bennett has always had an appreciation of the Dutch Masters: “I love the craft of them, actually, the feeling of the pictures.” So, IDEO'S Chief Creative Officer jumped at the chance to contribute to designer Marcel Wanders' latest project, Rijks, Masters of the Golden Age, a lavishly gilded coffee table book that pays homage to the 17th-century masterpieces hanging in the Rijksmuseum’s Gallery of Honour.


6 Hard-Learned Lessons from an Aspiring Comic Artist
What Ina Xi learned while making graphic novels
That was 10 years ago. I was in high school in China, where a comic dork looked like this:

That ego-crushing was followed by a lot of self-loathing and Cheetos. But over time, the taste of Cheetos grew flat, and my hands started itching to doodle in physics class again. I decided to follow the method the editor suggested:

Before long, I was running my first monthly series in a halfway reputable magazine. That helped me edge up in the high school popularity rankings, and I got a few messages of encouragement from reader forums. Above all, though, the method helped me get into a state of comic flow; nothing else mattered when I was drawing. Even when I was failing in life and full of self-doubt, I could always fall back on my sketchbook.

Which brings me to Lesson #1:

But even when you’re following a proven method and trusting the process, there are a few dangers to watch out for when embarking on graphic novel projects. The Pain/Gain index, for example:

If the difficulty index K is too high, terminate! There are four levels of challenge in a graphic novel project:

Creating anything that requires more cognitive load than watching Game of Thrones after a full workday is challenging to begin with, which leads to Lesson #2:

For me, it’s about rewarding myself with things I’m fond of drawing: intricate landscape, fashion, and action scenes. Since I suck at writing dialogue, I’ve kept it to a minimum, and substituted in symbols and visual cues.
Here are four other things I learned while making graphic novels, so you don’t have to go through the same pain:

I’m at work on #6 at the moment, which is the most fun.

Coloring under progress
It’s the last step in a graphic novel I’ve been working on about living in a dystopian San Francisco of the future, where the scarcity of organic food leads its residents to fight to the death at grocery stores. The story is a dramatized observation of the on-going identity battles most San Franciscans face today. It’s a place where one feels simultaneously insider and outsider. You can be both a picky eater and burrito consumer, the root cause and the victim of jacked-up rental prices, and equal parts poseur and satirist of hipsterdom.

“San Franciscocoa” depicts a mundane but impossible feat of grocery shopping—buying a bag of cocoa powder that’s going into extinction.
“Sorry, but it’s simply not up to the publishable standard.”
The editor handed me back my work, which took hundreds of hours to create. There was a long pause.
“You should try more live sketching,” she said, lowering her voice to soften the blow. “Build a strong foundation before finding your personal style.”


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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