

Arming a 19th-century company with a 21st-century digital venture
Swell enabled values-driven consumers to make informed investment decisions.
For the socially-conscious, investing can be a tricky proposition. The same people who wish to vote with their wallets may find that their options for investment funds and 401K plans are rife with companies that violate causes they believe in. So far, there have been few options in the marketplace that give consumers the opportunity to put their money in financial products that not only cut out environmental and social offenders, but actually contribute to the well-being of the environment and society.
Dave Fanger, a financial professional, was determined to design a solution. He approached IDEO to help create a startup venture for socially-conscious investors. Pacific Life, a Fortune 500 financial services company and Fanger’s employer at the time, offered the resources to develop and launch the idea. The online impact investment platform gave consumers the opportunity to invest in high-growth industries that are addressing global, environmental, and social challenges. Swell rigorously screened companies for both impact and performance, so consumers could be confident that their investments were in line with their values.

A holistic approach
Embedded as core team members, IDEO designers worked alongside Swell’s founder to shape the company. In just one year, they went from an initial concept and prototype to an SEC-registered investment adviser with a fully developed business model, a digital platform with initial investors, and well-defined branding that set the look and feel of the values-driven company. The IDEO team helped to hire the initial team of employees, working to ensure that the fintech startup would have the creative talent it needed to operate post-launch, as well as a defined culture that would help it grow.
A new investment platform
From the outset, it was important for the team to build an innovative, digitally-fluent, and customer-centered platform to make it easy for investors to back causes they care about. Working in close collaboration with software development partner Carbon Five, Swell and IDEO committed to act nimbly, take risks, move fast, and ditch decks for prototypes. Understanding the motivations of the investor—their values and what drives their investment decisions—was key, so the team leveraged IDEO’s network to form a consumer council, which helped to quickly iterate and refine prototypes throughout the duration of the product development process. Having that core group involved every step of the way made it easy for the team to keep consumers at the center of the design and validate key decisions quickly.
Swell offered consumers portfolios of companies that work to solve some of today's biggest challenges. The six impact portfolios offered were: green tech, renewable energy, zero waste, clean water, healthy living, and disease eradication.
As of June 2019, Swell had attracted over 15,000 investors—more than half under the age of 34—and $35 million AUM. Nearly 40 percent of investors were making investments on a recurring basis.



For kids, a new tactile way to learn coding
Helping Google design a set of blocks that can be arranged to code almost anything.
Learning to code isn’t just about knowing symbols and syntax—it can help unlock kids’ imagination by inspiring them to build new things and interact with everyday objects through discovery and play.
With that in mind, Google Creative Lab came to IDEO to help with user experience and product design on their new coding tool for children. The result of the collaboration, Project Bloks, is a simple and interactive experience that teaches kids how to code using physical blocks. This establishes a new paradigm for learning computer science: it takes a language typically only understood through screens and keyboards, and makes it tangible.
Project Bloks was also designed as an open hardware platform, enabling developers and educators to build tangible programming applications that are innovative, educational and fun.
Kid-centered design
From the very beginning, how kids physically play and learn were at the center of the project. Designers quickly iterated using sketches, foam core, paper, Play-Doh, and 3D-printed models to see how slight changes informed children’s experiences. Understanding what deepened kids’ engagement, increased their curiosity and changed their behaviors drove the language, taxonomy, architecture, and physical form of Bloks.
Because play and physical building is an important way in which many kids develop skills, designers began with a set of blocks and sought to help them discover coding through tangible objects. Each block was given a specific function and shape, guiding kids to arrange, combine, and rearrange the blocks to create commands and control things like robots or speakers in the real world. Children could also create block patterns together by physically building on each other’s ideas.
An inside look at the design process. Video by Google.
Designing for early learners also forced the team to rethink how a new language could be taught. An early version of the blocks was based on how programmers typically code, from top to bottom. However, the team quickly realized that the orientation had to be driven by the child’s natural instincts. Given young children are just learning to read from left to right, designers observed that the switch in directions was too confusing and changed the arrangement of Bloks commands to go left-right in addition to top-bottom.
The final outcome of Project Bloks was an interactive coding kit comprised of three key parts - pucks, baseboards and a brainboard. The puck is a critical component that controls a command, whether it’s an on/off switch or the ability to move in a particular direction. It’s the piece that enables children to move from words to the world of graphics and play. The puck is easy to produce and can take an unlimited range of forms and functions, enabling the Bloks system to scale.
The baseboard reads the puck’s instruction and is activated when a puck is placed on top. The brainboard provides the power and connectivity. When hooked up to a baseboard or a chain of baseboards, the brainboard sends the instructions—turn left, jump, get louder—to a connected object, like a rocket or a speaker.
The boards can be rearranged, sequenced, and packaged however kids like, opening up a vast realm of possibilities. Children can code anything from a toy robot drawing a shape on a piece of paper, to a sensor turning on a fan when the temperature gets too high.

Enabling innovation for education
Beyond a tangible coding kit, what makes Bloks unique is that it’s an open platform. Educators, developers, and designers can build on it to accelerate new ways of teaching and exploring tangible programming. The platform can fit into various curriculums around the world. The pucks can take on different shapes and graphics. The material used can be fabricated by 3D printing.
The Bloks platform is a new vernacular that allows kids to interact with the language of code in a way that’s less prescriptive and more open-form, like a sandbox. And the more kids play with Bloks, the more opportunities they discover for what they can create with a little bit of code.


Helping students navigate college and beyond
Creating a digital experience to support first-generation college students.
For students who are the first in their families to pursue higher education, navigating college can often feel like navigating a foreign country. Challenges like not having enough money or poor access to support services can make graduating an insurmountable hurdle. In fact, only 55% of these students in the United States end up completing their degrees.
To help change this statistic, IDEO partnered with Beyond 12, an organization that provides personalized, virtual coaching to first-generation college students to help them learn how to register for classes, apply for financial aid, and much more. The challenge was to scale Beyond 12’s successful coaching model using technology in order to benefit as many students as possible.
In 2014, IDEO designed the MyCoach app, with the goal of helping students take ownership of their education and feel in control of their future. After the early version of the app was named as a finalist in the prestigious Robin Hood Foundation College Success Prize, Beyond 12 piloted the product with 3,500 college students across the US. Following the pilot, Beyond 12 and IDEO went back to work, using the resulting insights and data to design the next evolution of MyCoach.
First and foremost, IDEO sought to develop a more flexible model for Beyond 12 to enable scalability of the offering. As some students need more support than others, a blended business model was envisioned to recognize the spectrum of students’ needs. Engaging in-app content forms a supportive layer that helps students get organized, stay on track, and learn the skills they need to stay in college, while students who need more hands-on assistance can connect directly with coaches. An invisible data layer works behind the scenes to assess student risk and dynamically tailor student support throughout the school year.
Once the app’s model was solidified, creating a user experience that compels students to use it became essential to its efficacy. Growing up with technology has reshaped how many students engage with the world, and tools like Snapchat have set a new dynamic for participation. Youth today are the masters of their own digital worlds, fluidly jumping between conversations, engaging with stimulating content and contributing their own perspectives. As a result, MyCoach needed to speak students’ language and to create content that was authentically youthful and effective in order to be effective. By drawing inspiration from popular social sites, digital experiences and games, the team designed a user experience that keeps pace with a digitally native state of mind.
IDEO Designer, Isabela Sá explains the approach that led to MyCoach’s design and content strategy, “We created an app that makes no distinction between content and utility. We borrowed the content-first approach of social apps like Snapchat and Instagram and used it to teach students the skills and strategies they need to graduate. With that, the digital experience became more human. The intricate system that we had designed to power the whole thing was hidden below the surface. For students, the app was just the means to learn how to help themselves and get in touch with a coach when they needed one.”
Development is underway for the next version of MyCoach, which will allow Beyond 12 to scale its offering to reach exponentially more students in need.


Redesigning how Coca-Cola works, plays, and profits
Designing for Coca-Cola’s 2020 vision strategy.
Coca-Cola is one of the world's most iconic brands. More than 5,000 people work at its global headquarters in Atlanta.
Back in 2010, Coca-Cola found itself at a major crossroads. As the company grew, it became clear that in order to stay competitive, any kind of campus renovation would have to take into account a vision of the future of how people work at Coca-Cola. Before the company hired architects, they came to IDEO to help design this important part of their 2020 vision strategy; ultimately the redesign would change the way the company works, plays, and profits.
Imagery courtesy of Coca-Cola, Gensler, and IDEO


The Jam Session That Spanned Three Continents
Eight designers, five cities, three countries, one song
Since 2008, when I officially started making music under the name Crunchybird, I’ve learned a fair amount about recording and playing. One of the biggest lessons has been how awfully lonely being a one-man band can be—not just socially, but creatively. There's no pushing and pulling, no building on each other's ideas.
So I asked myself: How could I pull in some of my friends from around the globe to make music with me?

I’ve always loved the concept of Exquisite Corpse, the Surrealist parlor game where someone starts a drawing and passes it on to others to continue. The final artwork is always unexpected, occasionally horrifying, and unavoidably original. Could we pull off a musical version? I was curious to see where it could go, so I threw the challenge to a motley crew of musically-minded colleagues around the world.
The rules were simple: Start something and pass it to someone else, somewhere else. That person spends a day adding to it, then sends the track to the next collaborator. And so on. We called the project "Exquisite Chords."
I learned a lot from the process. Before I walk you through the track my friends and I built together, here are some design principles to get you going.
3 tips for creative collaboration
- Start small and let go. When you collaborate with others, it’s tempting to set up a very detailed structure with a lot of constraints. For this project, it was fun to start with something more basic and give people the room to interpret it and shape it their own way. Don’t overthink it. Just let everyone throw something into the mix.
- Make each other successful. It can be really cool to see how participants take each other's work and improve on it. It's the musical version of the classic improv response "Yes, And…" Take what’s awesome and make it more awesome.
- Guide the vision. Creative collaboration can be terrifying. You have no clue how something will turn out, and it can be a disaster—the phrase "too many creatives in the kitchen” comes to mind. But as the leader, you have the opportunity to influence the end result. It’s important to respect people’s contributions, but to also know when to take the wheel and shape the outcome.
Exquisite Chords, step by step
Here's how our musical experiment started: One night, while sitting on the couch on our tiny apartment in Tokyo, with my wife and kid sleeping in the next room, I recorded a one-bar bass line over a simple beat on my Mac. What you’ll hear is an insomniac trying to make some sound very quietly:
I tossed the track over to my friend George Joseph, a communications designer at IDEO San Francisco, and an actual musician. He laid down some sweet, dynamic goodness atop my track in just a couple of minutes because he is, as noted above, an actual bassist. He also recorded an awesome vocal take. The lyrics are still a mystery to me:
George then shared the track with our friend Simon Heather, a business designer at IDEO New York, who we had heard has some shreddy chops on the electric guitar. It was true:
Simon passed the ball to Nick Dupey, a design director at IDEO Cambridge. Nick has a toddler named Julian Rose, who he recorded making toddler sounds:
Nick punted it to merry Munich, where design directors Franz Blach and Trent Huon took the whole affair to another level. Franz busted out a cornucopia of manipulated acoustic guitar sounds. He then arranged the pieces into a more dramatic song structure—verse, chorus, bridge, and outro included:
Trent added a touch of madness, crooning about the changing of the seasons on top of the new arrangement, improving the melody George had created:
And then it went back to San Francisco, where interaction designer Zubin Pastakia tacked on some angelic synths to round out the crescendoing finale:
Once the track was back in my hands in Japan, I realized the bass line that started it all would work better on the piano, so I re-recorded the melody and added a few parts to fill in the new arrangement. The piano complemented Franz’s acoustic guitar, which unfurled into a nice little wandering outro that could probably go on to be another song.
Finally, I worked with my producer friend Hamacide (a.k.a. Yusuke Hama) here in Tokyo to help tuck everything in, smooth it out, and make some final mixing and mastering adjustments to bring it all up to the next level.
Here's the final track, “Leaving Light”:
Our first collaboration as Exquisite Chords was indeed unexpected (and not too horrifying, I hope). What started as quiet plucking on a sleepless Tokyo night had blossomed into a trip-hop adventure for eight people from five cities in three countries. We never spoke to one another—it all happened over email and Dropbox.
It may not be perfect, or even be for everyone, but it's ours.
Want to join our digital jam sesh? Download the tracks above, add your own layer of sound, and tag your new mix with #ExquisiteChords.
I’m not a trained musician. But music is my favorite way to carve things out creatively. That is to say, I tinker with instruments to make noises that sound good together until I am smiling a lot. I'm not spitting out perfect tracks, but I'm having fun.


7 Tips for Seamless, Sexy Typography
For more friends and fewer misunderstandings
1. Keep a steady rhythm with ideal line lengths
The length of a line determines how much distance the reader’s eyes must cover to read it from left to right. Long line lengths make the text seem never-ending. Short line lengths make the reading experience erratic, and can cause the reader to miss important words. An ideal line length is 66 characters (including letters and spaces). For one column of text, aim for 45–75 characters per line; for two columns of text, 40–50 characters per line.

2. Use the right kind of dash
Dashes, such as hyphens, vary in length depending on the typeface.
The em dash (—) is a long dash, the length of the uppercase “M.” It can be used as an alternate for commas, parentheses, or colons, and is an incredibly versatile way to create emphasis in your writing. When used in multiples, the em dash also indicates missing portions of a word (s——t).
The en dash (–) is half the length of the upper case “M”—shorter than the em dash, but longer than the hyphen. It is used to separate a range or span of numbers, and is sometimes used to connect a prefix to a proper noun.
Keyboard Shortcuts
Em dash (—): shift + option + hyphen
En dash (–): option + hyphen
3. Don't put hyphenation in auto-drive
In the digital age, we often take hyphenation for granted, opting to use the “auto-hyphenate” setting, but there are some best practices to keep in mind when typesetting with hyphens.
If you are breaking a word between two lines, keep at least two characters in the first line and at least three characters on the second line. Try not to hyphenate consecutive lines. To “un-break” a word between lines, use a soft return (shift + return) at the beginning of the word to force it onto the second line.
4. Know the difference between smart quotes and prime marks
Prime marks ( ' ), also known as straight quotes or dumb quotes, are often accidentally used in place of smart quotes ( ‘ ), also known as curly quotes. Prime marks are a remnant of the typewriter, which only had prime marks to save space on the keyboard. So what’s the difference? Prime marks are used for units of measure (feet, inches, seconds, and minutes); smart quotes are used to indicate something someone has said.
Keyboard shortcuts
Left single quote ( ‘ ): option + ]
Right single quote ( ’ ): shift + option + ]
Left double quote ( “ ): option + [
Right double quote ( ” ): shift + option + [

5. Maintain a strong vertical axis
Hanging text, or outdenting, means moving typographic elements into the left margin. You do this to create a consistent vertical axis along the left end of the text. Quotes, bullets, and dashes do not take up as much visual space as a letter, so a list or quote that has not been hung, or outdented, can sometimes be mistaken for a new paragraph and cause unintended breaks in the reading rhythm.

6. Be on the lookout for widows and orphans
Try to avoid widows and orphans in your text. Widows and orphans are one or two words at the end of a sentence that are pushed to a new column or page; widows are at the end of a column, orphans are at the top of a page. They create very short lines and gaping holes of white space that can be visually disruptive for the reader. Maintain the flow of each sentence by using a soft return to eliminate stray words.
7. Track out all-caps text and use all-caps sparingly
When designing fonts, typographers must determine the amount of space around each letter so that letters of different sizes appear evenly spaced. The spacing around uppercase letters is often a little tighter, so that they can sit closer to the lowercase letters in a mixed-case word. When you typeset a word in all-caps, the letters will appear very close together. Remedy this by tracking out, or letter-spacing, all-caps words by about 10% of the point size height. For more details and examples on tracking (and how it’s different from kerning), take a look at Ellen Lupton’s book Thinking with Type, also available digitally here.
If your writing uses a lot of acronyms, consider selecting a typeface with a small caps font. Small caps are all-caps fonts designed within a typeface so that each letterform is only slightly taller than a lowercase letter. Small caps are automatically letter-spaced, and should not need any additional tracking.
Hungry for more on typesetting? Below are a couple of my favorite tried-and-true typesetting references:
A Type Primer by John Kane
The Elements of Typographic Style by Robert Bringhurst
Practical Typography by Matthew Butterick
Typography can be expressive, informational, or abstract. But sometimes it just wants to be invisible, allowing the content to take center stage. In this first installment of our Type Talks series—where IDEO designers nerd out about all things typographical—we offer tips for seamless, sexy typesetting (that you hardly notice).


These Eye-Popping Videos Capture the Madness of Cities
An interview with nomadic filmmaker Brandon Li

In one sentence, who are you?
I'm a nomadic filmmaker.
How did you learn to do it?
I travel the world and make short films about the places I visit. While I did go to film school, I'd say I learned most of my skills on the road, by trial and error.
WATCH: Hong Kong Strong. A film about the madness and beauty of this seemingly impossible city in the days leading up to Chinese New Year.
What are your three favorite possessions?
1. Good boots
2. My phone with Google Maps
3. My camera gimbal
What does a typical work session look like for you?
Shooting for about 12 hours a day, in the thick of a crazy festival in a foreign country. Then spending another 12 hours editing the footage and hiding from society.
WATCH: Nomads of Mongolia. Training eagles to hunt, herding yaks, and racing camels are just a few of the daily activities of the nomadic Kazakh people.
How do you get over creative block?
Travel to a new place.
WATCH: Tokyo Roar. Tokyo saturates the senses. This is my impression of the city's many personalities.
How do you see the world in 2078?
I see a mix of environmental catastrophe and remarkable human innovation. As the seas rise, we'll meet the challenge with ingenuity and eventually become fully sustainable, because it's the only way to survive.
Who are you (creative) crushing on lately?
Tokyo-born filmmaker Hiro Murai.

Getting the energy of a place on film is not an easy thing to do. Especially a transient place like Hong Kong. The city is both familiar and foreign to me. I was born there, and though I moved away at age 12, work has brought back many times over the years. On one of these trips, I was introduced to Brandon Li’s short film Hong Kong Strong (chosen by Vimeo as one of the best of staff picks in May 2016). In swooping, panoramic shots, it puts the beautiful madness of urban life and ordinary people on display. As a designer, I was instantly taken by Li's approach, as we, too, set about taking snapshots of daily life for inspiration. In this installment of Creative Crushes, I caught up with Brandon to find out more about his work.


8 Ways to Fail Your Way to Success
One designer's take on how to fail to succeed
At some point, though, we come to accept that screwing up is a key part of the creative process. Think about how kids play: They don’t think, they just do. And if the whole contraption comes crashing to the floor, they laugh at the mess and start over. (Or throw a fit, but hey, they’re learning about emotion, too!) Point is, when you embrace setbacks and don’t let them cripple you, you’re more likely to get across the finish line.
Maybe we should stop talking about failure and call our botched projects “experiments." And let’s take a cue from Edison and crowd as many experiments into 24 hours as we can. Here are eight ways to fail your way forward.

1. Keep it basic
Don’t start by trying to find a fully developed solution to a problem. Keep fidelity low at first to allow others to see the possibility in the idea, not the flaws. The higher the polish, the more likely you’ll get the wrong kind of feedback.

2. Design impossible tasks
Such as: How might we create a new color? How might we live forever? Moonshoot thinking frees us from limiting ourselves, helping us produce a bunch of wild ideas. None of them will be right, but they’ll rev the engine of our imagination.

3. Don’t assume your final format
What are you making? Will you be hand sketching? Wireframing? Sculpting out of modeling clay? Drafting a written piece? Even when our end goal is to end up on screen, it is often helpful to start in a different medium—and maybe a tactile one.

4. Set a goal for failure
Follow this advice from 100 Days of Rejection by Jian Jiang: “We will fail at least 30 times before we figure out the right solution.” Lowering the stakes and making a solution less precious makes it easier to generate a bounty of ideas to build from.

5. "This is a bad idea, but…"
Every time you throw out an idea, start with, “This is a bad idea, but what if…” That helps you practice non-attachment and prepare for the reality that most of your ideas won’t stick.

6. The Shame Gong
Every time someone makes a mistake or fails, hit the gong and have the team whisper "shame" in unison. It actually lowers the barrier for admitting to failure and makes for more honest, less bullshitty brainstorms. It also lightens the mood when you’re struggling with a particularly tough challenge or client. Plus: Ringing a gong is just fun. Missed a line item from the plan? Shame. Couldn't guess the grape of the wine at happy hour? Shame!

7. The mis-name game
Walk around the room and loudly, courageously, and boldly point at objects and yell out the wrong name for them. Do this for three to four minutes. Then pause and debrief. What was that like? Why was it difficult? There is a stubborn voice in your head telling you what is wrong, infeasible, impractical, too risky. The exercise reminds us that there’s a voice enforcing our fear of failure that can overpower our ability to take creative risks. Our job is to learn how to quiet that voice at the right moments to break out of the expected.

8. Worst experience ever
Design the WORST _blank_ experience ever (airplane/shopping/dining/laundry) and really encourage people to visualize it. Then use that to design the best version using an insight you learned from the worst. So, if the worst dining experience involved a waiter who would not leave you alone on a romantic date, what does that say about the key elements that make or break a date?
One final note for aspiring leaders: Don’t be afraid to talk about past failures and what you learned from them. Admitting failure will help your team gracefully shut down initiatives that aren’t working and move on to the next thing. Now get out there and gong.
Thanks to Tom Kelley, Kenneth Robertsen, Neil Stevenson, Olivia Vagelos, Eri Sugiura, and Sally Madsen for contributing to the piece.
“The real measure of success is the number of experiments that can be crowded into 24 hours.” —Thomas Edison
Most projects start with confidence. We’re going to crush this! Then come the mistakes. We squirm. We become riddled with self-doubt. Suddenly the prospect of success seems like a dim light bulb.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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